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modified SM-Pulse-Det-Eng

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May 25th, 2013
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  1. PART
  2. {
  3. // --- general parameters ---
  4. name = SM-Pulse-Detonation Engine
  5. module = Part
  6. author = SasquatchMarmalade
  7.  
  8. // --- asset parameters ---
  9. mesh = model.mu
  10.  
  11. // --- node definitions ---
  12. //node_stack_top = 0.0, 0.3820, 0.0, 0.0, 1.0, 0.0
  13. node_attach = -0.6386, 0.0, 0.0, -1.0, 0.0, 0.0
  14.  
  15. // --- FX definitions ---
  16.  
  17. fx_exhaustFlame_blue_small = 0.0, -10.3, 0.0, 0.0, 1.0, 0.0, running
  18. fx_smokeTrail_light = 0.0, -10.3, 0.0, 0.0, 1.0, 0.0, running
  19. fx_exhaustLight_blue = 0.0, -10.3, 0.0, 0.0, 1.0, 0.0, running
  20. fx_exhaustSparks_flameout = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, flameout
  21.  
  22. // --- Sound FX definition ---
  23. // --- Sound FX definition ---
  24.  
  25. sound_vent_medium = engage
  26. sound_PDE.wav = running
  27. sound_PDE.wav = power
  28. sound_vent_soft = disengage
  29. sound_explosion_low = flameout
  30.  
  31. cost = 5000
  32. category = Propulsion
  33. subcategory = 0
  34. title = SM-Pulse-Detonation-Engine
  35. manufacturer = SM Aeronautics
  36. description = The basic operation of the PDE is similar to that of the pulse jet engine; however, the PDE uses detonation waves to combust the fuel and oxidizer mixture. This PDE includes the housing and intakes.
  37. // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
  38. attachRules = 0,1,0,1,0
  39.  
  40. // --- standard part parameters ---
  41. mass = 1.8
  42. dragModelType = default
  43. maximum_drag = 0.1
  44. minimum_drag = 0.1
  45. angularDrag = 2
  46. crashTolerance = 5
  47. breakingForce = 200
  48. breakingTorque = 200
  49. maxTemp = 4000
  50.  
  51. MODULE
  52. {
  53. name = ModuleEngines
  54. thrustVectorTransformName = thrustTransform
  55. exhaustDamage = true
  56. ignitionThreshold = 0.01
  57. minThrust = 0
  58. maxThrust = 400
  59. heatProduction = 1000
  60. fxOffset = 0, 0, 0
  61.  
  62. PROPELLANT
  63. {
  64. name = IntakeAir
  65. ratio = 10
  66. }
  67. PROPELLANT
  68. {
  69. name = LiquidFuel
  70. ratio = 1
  71. DrawGauge = True
  72. }
  73. atmosphereCurve
  74. {
  75. key = 0 3500
  76. key = 1 3500
  77. }
  78.  
  79. }
  80.  
  81. MODULE
  82. {
  83. name = ModuleAnimateHeat
  84. ThermalAnim = EmissiveAnim
  85. }
  86.  
  87.  
  88. MODULE
  89. {
  90. name = FXModuleAnimateThrottle
  91. animationName = DetLight
  92. dependOnEngineState = True
  93. //responseSpeed = 0.1
  94. }
  95.  
  96. MODULE
  97. {
  98. name = FScopterThrottle
  99. rotorparent = Nose // name of your propellers root part
  100. rotationSpeed = -240f
  101. }
  102.  
  103. MODULE
  104. {
  105. name = ModuleResourceIntake
  106. resourceName = IntakeAir
  107. checkForOxygen = true
  108. area = 0.04
  109. intakeSpeed = 1000
  110. intakeTransformName = Intake
  111. }
  112.  
  113. RESOURCE
  114. {
  115. name = IntakeAir
  116. amount = 0.5
  117. maxAmount = 0.5
  118. }
  119.  
  120. MODULE
  121. {
  122. name = ModuleAlternator
  123. RESOURCE
  124. {
  125. name = ElectricCharge
  126. rate = 1
  127. }
  128. }
  129. RESOURCE
  130. {
  131. name = ElectricCharge
  132. amount = 0
  133. maxAmount = 0
  134. }
  135.  
  136. MODULE
  137. {
  138. name = FSengineSounds
  139. useDebug = False
  140. showVolumeDebug = False
  141. engage = sound_ventmedium
  142. running = SM-Pulse-Det-Eng/Sounds/sound_PDE
  143. power = SM-Pulse-Det-Eng/Sounds/sound_PDE
  144. disengage = sound_vent_soft
  145. flameout = sound_explosion_low
  146. warning = Firespitter/Sounds/sound_fsheatDing
  147. powerPitchBase = 0.8
  148. thrustAddedToPitch = 0.3
  149. powerFadeInSpeed = 0.005
  150. powerFadeInDelay = 1.0
  151. powerVolume = 0.5
  152. engageVolume = 1.5
  153. warningSoundThreshold = 0.8
  154. warningCooldownTime = 2.0
  155. }
  156.  
  157. }
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