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Tribes Config

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Jan 3rd, 2012
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  1. [Engine.Engine]
  2. NetworkDevice=PlatformCommon.TgNetDriver
  3. FallbackNetworkDevice=IpDrv.TcpNetDriver
  4. ConsoleClassName=UTGame.UTConsole
  5. GameViewportClientClassName=TribesGame.TrGameViewportClient
  6. LocalPlayerClassName=Engine.LocalPlayer
  7. DataStoreClientClassName=Engine.DataStoreClient
  8. Language=INT
  9. bAllowMatureLanguage=True
  10. GameEngine=Engine.GameEngine
  11. EditorEngine=UnrealEd.EditorEngine
  12. UnrealEdEngine=UnrealEd.UnrealEdEngine
  13. Client=WinDrv.WindowsClient
  14. Render=Render.Render
  15. Input=Engine.Input
  16. Canvas=Engine.Canvas
  17. TinyFontName=EngineFonts.TinyFont
  18. SmallFontName=EngineFonts.SmallFont
  19. MediumFontName=EngineFonts.SmallFont
  20. LargeFontName=EngineFonts.SmallFont
  21. SubtitleFontName=EngineFonts.SmallFont
  22. WireframeMaterialName=EngineDebugMaterials.WireframeMaterial
  23. DefaultMaterialName=EngineMaterials.DefaultMaterial
  24. DefaultDecalMaterialName=EngineMaterials.DefaultDecalMaterial
  25. DefaultTextureName=EngineMaterials.DefaultDiffuse
  26. EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial
  27. GeomMaterialName=EngineDebugMaterials.GeomMaterial
  28. DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial
  29. TickMaterialName=EditorMaterials.Tick_Mat
  30. CrossMaterialName=EditorMaterials.Cross_Mat
  31. DefaultUICaretMaterialName=EngineMaterials.BlinkingCaret
  32. SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial
  33. SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial
  34. ScreenDoorNoiseTextureName=EngineMaterials.ScreenDoorNoiseTexture
  35. RandomAngleTextureName=EngineMaterials.RandomAngles
  36. RandomNormalTextureName=EngineMaterials.RandomNormal2
  37. RandomMirrorDiscTextureName=EngineMaterials.RandomMirrorDisc
  38. WeightMapPlaceholderTextureName=EngineMaterials.WeightMapPlaceholderTexture
  39. LightMapDensityTextureName=EngineMaterials.DefaultWhiteGrid
  40. LightMapDensityNormalName=EngineMaterials.DefaultNormal
  41. LevelColorationLitMaterialName=EngineDebugMaterials.LevelColorationLitMaterial
  42. LevelColorationUnlitMaterialName=EngineDebugMaterials.LevelColorationUnlitMaterial
  43. LightingTexelDensityName=EngineDebugMaterials.MAT_LevelColorationLitLightmapUVs
  44. ShadedLevelColorationUnlitMaterialName=EngineDebugMaterials.ShadedLevelColorationUnlitMaterial
  45. ShadedLevelColorationLitMaterialName=EngineDebugMaterials.ShadedLevelColorationLitMaterial
  46. RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMaterial
  47. VertexColorMaterialName=EngineDebugMaterials.VertexColorMaterial
  48. VertexColorViewModeMaterialName_ColorOnly=EngineDebugMaterials.VertexColorViewMode_ColorOnly
  49. VertexColorViewModeMaterialName_AlphaAsColor=EngineDebugMaterials.VertexColorViewMode_AlphaAsColor
  50. VertexColorViewModeMaterialName_RedOnly=EngineDebugMaterials.VertexColorViewMode_RedOnly
  51. VertexColorViewModeMaterialName_GreenOnly=EngineDebugMaterials.VertexColorViewMode_GreenOnly
  52. VertexColorViewModeMaterialName_BlueOnly=EngineDebugMaterials.VertexColorViewMode_BlueOnly
  53. HeatmapMaterialName=EngineDebugMaterials.HeatmapMaterial
  54. BoneWeightMaterialName=EngineDebugMaterials.BoneWeightMaterial
  55. TangentColorMaterialName=EngineDebugMaterials.TangentColorMaterial
  56. EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial
  57. DefaultPhysMaterialName=EngineMaterials.DefaultPhysicalMaterial
  58. TextureStreamingBoundsMaterialName=EditorMaterials.Utilities.TextureStreamingBounds_MATInst
  59. TerrainErrorMaterialName=EngineDebugMaterials.MaterialError_Mat
  60. ProcBuildingSimpleMaterialName=EngineBuildings.ProcBuildingSimpleMaterial
  61. BuildingQuadStaticMeshName=EngineBuildings.BuildingQuadMesh
  62. ProcBuildingLODColorTexelsPerWorldUnit=0.075
  63. ProcBuildingLODLightingTexelsPerWorldUnit=0.015
  64. MaxProcBuildingLODColorTextureSize=1024
  65. MaxProcBuildingLODLightingTextureSize=256
  66. UseProcBuildingLODTextureCropping=True
  67. ForcePowerOfTwoProcBuildingLODTextures=True
  68. bCombineSimilarMappings=True
  69. MaxRMSDForCombiningMappings=6.0
  70. ImageReflectionTextureSize=1024
  71. TerrainMaterialMaxTextureCount=64
  72. TerrainTessellationCheckCount=6
  73. TerrainTessellationCheckBorder=2.0
  74. TerrainTessellationCheckDistance=4096.0
  75. TessellationAdaptivePixelsPerTriangle=256.000000
  76. BeginUPTryCount=200000
  77. bStaticDecalsEnabled=True
  78. bDynamicDecalsEnabled=True
  79. bForceStaticTerrain=False
  80. LightingOnlyBrightness=(R=0.3,G=0.3,B=0.3,A=1.0)
  81. LightComplexityColors=(R=0,G=0,B=0,A=1)
  82. LightComplexityColors=(R=0,G=255,B=0,A=1)
  83. LightComplexityColors=(R=63,G=191,B=0,A=1)
  84. LightComplexityColors=(R=127,G=127,B=0,A=1)
  85. LightComplexityColors=(R=191,G=63,B=0,A=1)
  86. LightComplexityColors=(R=255,G=0,B=0,A=1)
  87. ShaderComplexityColors=(R=0.0,G=1.0,B=0.127,A=1.0)
  88. ShaderComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0)
  89. ShaderComplexityColors=(R=0.046,G=0.52,B=0.0,A=1.0)
  90. ShaderComplexityColors=(R=0.215,G=0.215,B=0.0,A=1.0)
  91. ShaderComplexityColors=(R=0.52,G=0.046,B=0.0,A=1.0)
  92. ShaderComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0)
  93. ShaderComplexityColors=(R=1.0,G=0.0,B=0.0,A=1.0)
  94. ShaderComplexityColors=(R=1.0,G=0.0,B=0.5,A=1.0)
  95. ShaderComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0)
  96. MaxPixelShaderAdditiveComplexityCount=900
  97. TimeBetweenPurgingPendingKillObjects=30
  98. bUseTextureStreaming=True
  99. bUseBackgroundLevelStreaming=True
  100. bSubtitlesEnabled=True
  101. bSubtitlesForcedOff=FALSE
  102. ScoutClassName=UTGame.UTScout
  103. DefaultPostProcessName=PostProcess.TrPostProcess_PC
  104. DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess
  105. ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  106. ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  107. ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  108. DefaultSoundName=EngineSounds.WhiteNoise
  109. bOnScreenKismetWarnings=true
  110. bEnableKismetLogging=FALSE
  111. bAllowDebugViewmodesOnConsoles=FALSE
  112. CameraRotationThreshold=45.0
  113. CameraTranslationThreshold=10000
  114. PrimitiveProbablyVisibleTime=8.0
  115. PercentUnoccludedRequeries=0.125
  116. MaxOcclusionPixelsFraction=0.001
  117. MinTextureDensity=0.0
  118. IdealTextureDensity=13.0
  119. MaxTextureDensity=55.0
  120. MinLightMapDensity=0.0
  121. IdealLightMapDensity=1.0
  122. MaxLightMapDensity=3.0
  123. RenderLightMapDensityGrayscaleScale=1.0
  124. RenderLightMapDensityColorScale=1.0
  125. bRenderLightMapDensityGrayscale=true
  126. LightMapDensityVertexMappedColor=(R=0.65,G=0.65,B=0.25,A=1.0)
  127. LightMapDensitySelectedColor=(R=1.0,G=0.2,B=1.0,A=1.0)
  128. bDisablePhysXHardwareSupport=False
  129. DemoRecordingDevice=Engine.DemoRecDriver
  130. bPauseOnLossOfFocus=FALSE
  131. MaxFluidNumVerts=1048576
  132. FluidSimulationTimeLimit=30.0
  133. MaxParticleResize=1024
  134. MaxParticleResizeWarn=10240
  135. bCheckParticleRenderSize=True
  136. MaxParticleVertexMemory=131972
  137. NetClientTicksPerSecond=200
  138. MaxTrackedOcclusionIncrement=0.10
  139. TrackedOcclusionStepSize=0.10
  140. MipFadeInSpeed0=0.3
  141. MipFadeOutSpeed0=0.1
  142. MipFadeInSpeed1=2.0
  143. MipFadeOutSpeed1=1.0
  144. StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255))))
  145. StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=25.0,Out=(G=255)),(In=29.0,Out=(R=255,G=255)),(In=33.0,Out=(R=255))))
  146. StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255))))
  147. PhysXGpuHeapSize=512
  148. PhysXMeshCacheSize=64
  149. HACK_UseTickFrequency=FALSE
  150. HACK_EnableDMC=FALSE
  151. bShouldGenerateSimpleLightmaps=False
  152. bSmoothFrameRate=TRUE
  153. MinSmoothedFrameRate=77
  154. MaxSmoothedFrameRate=77
  155. DefaultSelectedMaterialColor=(R=0.04,G=0.02,B=0.24,A=1.0)
  156. DefaultHoveredMaterialColor=(R=0.02,G=0.02,B=0.02,A=1.0)
  157. bEnableOnScreenDebugMessages=true
  158. AllowScreenDoorFade=False
  159. AllowNvidiaStereo3d=False
  160. IgnoreSimulatedFuncWarnings=Tick
  161. UseStreaming=True
  162. AllowShadowVolumes=False
  163. bEnableColorClear=TRUE
  164.  
  165. [Engine.StreamingMovies]
  166. RenderPriorityPS3=1001
  167. SuspendGameIO=True
  168.  
  169. [Engine.ISVHacks]
  170. bInitializeShadersOnDemand=False
  171. DisableATITextureFilterOptimizationChecks=True
  172. UseMinimalNVIDIADriverShaderOptimization=False
  173. PumpWindowMessagesWhenRenderThreadStalled=False
  174.  
  175. [Engine.GameEngine]
  176. MaxDeltaTime=0
  177. bClearAnimSetLinkupCachesOnLoadMap=TRUE
  178.  
  179. [Engine.DemoRecDriver]
  180. AllowDownloads=True
  181. DemoSpectatorClass=UTGame.DemoRecSpectator
  182. MaxClientRate=25000
  183. ConnectionTimeout=15.0
  184. InitialConnectTimeout=30.0
  185. AckTimeout=1.0
  186. KeepAliveTime=1.0
  187. SimLatency=0
  188. RelevantTimeout=5.0
  189. SpawnPrioritySeconds=1.0
  190. ServerTravelPause=4.0
  191. NetServerMaxTickRate=30
  192. LanServerMaxTickRate=30
  193. MaxRewindPoints=30
  194. RewindPointInterval=1.0
  195. NumRecentRewindPoints=7
  196.  
  197. [Engine.PackagesToAlwaysCook]
  198. bStandaloneSFServerSideOnly=true
  199. Package=UDKFrontEnd
  200. Package=GfxFonts
  201. Package=TribesMainEntry
  202. Package=TranEntry
  203. Package=TribesHud
  204. Package=Hud_Items
  205.  
  206. [Engine.StartupPackages]
  207. bSerializeStartupPackagesFromMemory=TRUE
  208. bFullyCompressStartupPackages=FALSE
  209. Package=EngineMaterials
  210. Package=EngineDebugMaterials
  211. Package=EngineSounds
  212. Package=EngineFonts
  213. Package=SoundClassesAndModes
  214. Package=UI_Fonts
  215. Package=UI_Fonts_Final
  216. Package=PostProcess
  217. Package=FX_HitEffects
  218. Package=GFXFonts
  219.  
  220. [Engine.PackagesToForceCookPerMap]
  221. Map=UDKFrontEndMap
  222. Package=UdkFrontEnd
  223. Package=UI_FrontEnd_Art
  224.  
  225. [Core.System]
  226. MaxObjectsNotConsideredByGC=83221
  227. SizeOfPermanentObjectPool=11600000
  228. StaleCacheDays=30
  229. MaxStaleCacheSize=10
  230. MaxOverallCacheSize=64
  231. PackageSizeSoftLimit=900
  232. AsyncIOBandwidthLimit=0
  233. CachePath=..\..\TribesGame\Cache
  234. CacheExt=.uxx
  235. Paths=..\..\Engine\Content
  236. ScriptPaths=..\..\TribesGame\Script
  237. FRScriptPaths=..\..\TribesGame\ScriptFinalRelease
  238. CutdownPaths=..\..\TribesGame\CutdownPackages
  239. CutdownPaths=..\..\TribesGame\Script
  240. ScreenShotPath=..\..\TribesGame\ScreenShots
  241. LocalizationPaths=..\..\Engine\Localization
  242. Extensions=upk
  243. Extensions=u
  244. SaveLocalizedCookedPackagesInSubdirectories=FALSE
  245. TextureFileCacheExtension=tfc
  246. bDisablePromptToRebuildScripts=TRUE
  247. Suppress=Dev
  248. Suppress=DevAbsorbFuncs
  249. Suppress=DevAnim
  250. Suppress=DevAssetDataBase
  251. Suppress=DevAudio
  252. Suppress=DevAudioVerbose
  253. Suppress=DevBind
  254. Suppress=DevBsp
  255. Suppress=DevCamera
  256. Suppress=DevCollision
  257. Suppress=DevCompile
  258. Suppress=DevComponents
  259. Suppress=DevConfig
  260. Suppress=DevCooking
  261. Suppress=DevCrossLevel
  262. Suppress=DevDataStore
  263. Suppress=DevDecals
  264. Suppress=DevFaceFX
  265. Suppress=DevGFxUI
  266. Suppress=DevGFxUIWarning
  267. Suppress=DevGarbage
  268. Suppress=DevKill
  269. Suppress=DevLevelTools
  270. Suppress=DevLightmassSolver
  271. Suppress=DevLoad
  272. Suppress=DevMovie
  273. Suppress=DevNavMesh
  274. Suppress=DevNavMeshWarning
  275. Suppress=DevNet
  276. Suppress=DevNetTraffic
  277. Suppress=DevPath
  278. Suppress=DevReplace
  279. Suppress=DevSHA
  280. Suppress=DevSave
  281. Suppress=DevShaders
  282. Suppress=DevShadersDetailed
  283. Suppress=DevSound
  284. Suppress=DevStats
  285. Suppress=DevTick
  286. Suppress=DevUI
  287. Suppress=DevUIAnimation
  288. Suppress=DevUIFocus
  289. Suppress=DevUIStates
  290. Suppress=DevUIStyles
  291. Suppress=DevMCP
  292. Suppress=DevHTTP
  293. Suppress=DevBeacon
  294. Suppress=DevBeaconGame
  295. Suppress=DevOnlineGame
  296. Suppress=DevMatchmaking
  297. Suppress=GameStats
  298. Suppress=Input
  299. Suppress=Inventory
  300. Suppress=Localization
  301. Suppress=LocalizationWarning
  302. Suppress=PlayerManagement
  303. Suppress=PlayerMove
  304. Paths=..\..\TribesGame\Content
  305. Paths=..\..\TribesGame\__Trashcan
  306. LocalizationPaths=..\..\TribesGame\Localization
  307. Suppress=DamageLog
  308. Extensions=udk
  309. Extensions=fmap
  310. SeekFreePCPaths=..\..\TribesGame\CookedPC
  311. SeekFreePCExtensions=xxx
  312. SavePath=..\..\TribesGame\Save
  313.  
  314. [Engine.Client]
  315. DisplayGamma=2.2
  316. MinDesiredFrameRate=60.33
  317. InitialButtonRepeatDelay=0.033
  318. ButtonRepeatDelay=0.1
  319.  
  320. [WinDrv.WindowsClient]
  321. AudioDeviceClass=XAudio2.XAudio2Device
  322. MinAllowableResolutionX=0
  323. MinAllowableResolutionY=0
  324. MaxAllowableResolutionX=0
  325. MaxAllowableResolutionY=0
  326. MinAllowableRefreshRate=120
  327. MaxAllowableRefreshRate=120
  328. ParanoidDeviceLostChecking=1
  329. AllowJoystickInput=0
  330.  
  331. [XAudio2.XAudio2Device]
  332. MaxChannels=64
  333. CommonAudioPoolSize=0
  334. MinCompressedDurationGame=0
  335. MinCompressedDurationEditor=4
  336. LowPassFilterResonance=0.9
  337.  
  338. [ALAudio.ALAudioDevice]
  339. MaxChannels=64
  340. CommonAudioPoolSize=0
  341. MinCompressedDurationGame=0
  342. MinCompressedDurationEditor=4
  343. LowPassFilterResonance=0.9
  344. //DeviceName=Generic Software
  345.  
  346. [Engine.Player]
  347. ConfiguredInternetSpeed=33000
  348. ConfiguredLanSpeed=33000
  349. PP_DesaturationMultiplier=1.0
  350. PP_HighlightsMultiplier=1.0
  351. PP_MidTonesMultiplier=1.0
  352. PP_ShadowsMultiplier=1.0
  353.  
  354. [IpDrv.TcpNetDriver]
  355. AllowDownloads=True
  356. AllowPeerConnections=False
  357. AllowPeerVoice=False
  358. ConnectionTimeout=30.0
  359. InitialConnectTimeout=200.0
  360. AckTimeout=1.0
  361. KeepAliveTime=0.2
  362. MaxClientRate=33333
  363. MaxInternetClientRate=33333
  364. RelevantTimeout=5.0
  365. SpawnPrioritySeconds=1.0
  366. ServerTravelPause=4.0
  367. NetServerMaxTickRate=35
  368. LanServerMaxTickRate=35
  369. DownloadManagers=IpDrv.HTTPDownload
  370. DownloadManagers=Engine.ChannelDownload
  371. NetConnectionClassName=PlatformCommon.TgNetConn
  372.  
  373. [IpServer.UdpServerQuery]
  374. GameName=ut
  375.  
  376. [IpDrv.UdpBeacon]
  377. DoBeacon=True
  378. BeaconTime=0.50
  379. BeaconTimeout=5.0
  380. BeaconProduct=ut
  381. ServerBeaconPort=8777
  382. BeaconPort=9777
  383.  
  384. [TextureStreaming]
  385. PoolSize=1024
  386. MemoryMargin=20
  387. MemoryLoss=0
  388. HysteresisLimit=36
  389. DropMipLevelsLimit=36
  390. StopIncreasingLimit=18
  391. StopStreamingLimit=9
  392. MinEvictSize=10
  393. MinFudgeFactor=0
  394. FudgeFactorIncreaseRateOfChange=0.33
  395. FudgeFactorDecreaseRateOfChange=-0.33
  396. MinRequestedMipsToConsider=11
  397. MinTimeToGuaranteeMinMipCount=0
  398. MaxTimeToGuaranteeMinMipCount=0
  399. UseTextureFileCache=TRUE
  400. LoadMapTimeLimit=3.33
  401. LightmapStreamingFactor=0.33
  402. ShadowmapStreamingFactor=0.33
  403. MaxLightmapRadius=3333.0
  404. AllowStreamingLightmaps=True
  405. TextureFileCacheBulkDataAlignment=1
  406. UsePriorityStreaming=True
  407. bAllowSwitchingStreamingSystem=False
  408. UseDynamicStreaming=True
  409. bEnableAsyncDefrag=False
  410. bEnableAsyncReallocation=False
  411. MaxDefragRelocations=256
  412. MaxDefragDownShift=128
  413.  
  414. [StreamByURL]
  415. PostLoadPause=6.0
  416.  
  417.  
  418. [DevOptions.Shaders]
  419. AutoReloadChangedShaders=True
  420. bAllowMultiThreadedShaderCompile=True
  421. bAllowDistributedShaderCompile=False
  422. NumUnusedShaderCompilingThreads=2
  423. ThreadedShaderCompileThreshold=1
  424. MaxShaderJobBatchSize=30
  425. bDumpShaderPDBs=False
  426. bPromptToRetryFailedShaderCompiles=True
  427.  
  428. [DevOptions.Debug]
  429. ShowSelectedLightmap=False
  430.  
  431. [StatNotifyProviders]
  432. BinaryFileStatNotifyProvider=true
  433. XmlStatNotifyProvider=false
  434. CsvStatNotifyProvider=false
  435. StatsNotifyProvider_UDP=true
  436. PIXNamedCounterProvider=false
  437.  
  438. [StatNotifyProviders.StatNotifyProvider_UDP]
  439. ListenPort=13000
  440.  
  441. [RemoteControl]
  442. SuppressRemoteControlAtStartup=False
  443.  
  444. [LogFiles]
  445. PurgeLogsDays=3
  446. LogTimes=True
  447.  
  448. [AnimationCompression]
  449. CompressCommandletVersion=2 // Bump this up to trigger full recompression. Otherwise only new animations imported will be recompressed.
  450. DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_RemoveLinearKeys
  451. TranslationCompressionFormat=0
  452. RotationCompressionFormat=1
  453. AlternativeCompressionThreshold=1.f
  454. ForceRecompression=False
  455. bOnlyCheckForMissingSkeletalMeshes=False
  456. KeyEndEffectorsMatchName=IK
  457. KeyEndEffectorsMatchName=eye
  458. KeyEndEffectorsMatchName=weapon
  459. KeyEndEffectorsMatchName=hand
  460. KeyEndEffectorsMatchName=attach
  461. KeyEndEffectorsMatchName=camera
  462.  
  463. [IpDrv.OnlineSubsystemCommonImpl]
  464. MaxLocalTalkers=1
  465. MaxRemoteTalkers=16
  466. bIsUsingSpeechRecognition=true
  467.  
  468. [IpDrv.OnlineGameInterfaceImpl]
  469. LanAnnouncePort=14001
  470. LanQueryTimeout=5.0
  471. LanPacketPlatformMask=1
  472. LanGameUniqueId=0x4D5707DB
  473.  
  474. [OnlineSubsystemLive.OnlineSubsystemLive]
  475. LanAnnouncePort=14001
  476. VoiceNotificationDelta=0.2
  477. NumLogins=1
  478. CurrentNotificationPosition=NNP_BottomRight
  479. MaxLocalTalkers=2
  480. MaxRemoteTalkers=9
  481. bShouldLogArbitrationData=true
  482. bShouldLogStatsData=true
  483. LanQueryTimeout=3.0
  484. LanPacketPlatformMask=1
  485. LanGameUniqueId=1297287213
  486. bShouldUseMcp=false
  487.  
  488. [Engine.StaticMeshCollectionActor]
  489. bCookOutStaticMeshActors=TRUE
  490. MaxStaticMeshComponents=100
  491.  
  492. [Engine.StaticLightCollectionActor]
  493. bCookOutStaticLightActors=TRUE
  494. MaxLightComponents=100
  495.  
  496. [LiveSock]
  497. bUseVDP=True
  498. bUseSecureConnections=true
  499. MaxDgramSockets=64
  500. MaxStreamSockets=16
  501. DefaultRecvBufsizeInK=256
  502. DefaultSendBufsizeInK=256
  503. SystemLinkPort=14000
  504.  
  505. [CustomStats]
  506. LD=Streaming fudge factor
  507. LD=FrameTime
  508. LD=Terrain Smooth Time
  509. LD=Terrain Render Time
  510. LD=Decal Render Time
  511. LD=Terrain Triangles
  512. LD=Decal Triangles
  513. LD=Decal Draw Calls
  514. LD=Static Mesh Tris
  515. LD=Skel Mesh Tris
  516. LD=Skel Verts CPU Skin
  517. LD=Skel Verts GPU Skin
  518. LD=30+ FPS
  519. LD=Total CPU rendering time
  520. LD=Total GPU rendering time
  521. LD=Occluded primitives
  522. LD=Projected shadows
  523. LD=Visible static mesh elements
  524. LD=Visible dynamic primitives
  525. LD=Texture Pool Size
  526. LD=Physical Memory Used
  527. LD=Virtual Memory Used
  528. LD=Audio Memory Used
  529. LD=Texture Memory Used
  530. LD=360 Texture Memory Used
  531. LD=Animation Memory
  532. LD=Vertex Lighting Memory
  533. LD=StaticMesh Vertex Memory
  534. LD=StaticMesh Index Memory
  535. LD=SkeletalMesh Vertex Memory
  536. LD=SkeletalMesh Index Memory
  537. LD=Decal Vertex Memory
  538. LD=Decal Index Memory
  539. LD=Decal Interaction Memory
  540. MEMLEAN=Virtual Memory Used
  541. MEMLEAN=Audio Memory Used
  542. MEMLEAN=Animation Memory
  543. MEMLEAN=FaceFX Cur Mem
  544. MEMLEAN=Vertex Lighting Memory
  545. MEMLEAN=StaticMesh Vertex Memory
  546. MEMLEAN=StaticMesh Index Memory
  547. MEMLEAN=SkeletalMesh Vertex Memory
  548. MEMLEAN=SkeletalMesh Index Memory
  549. MEMLEAN=Decal Vertex Memory
  550. MEMLEAN=Decal Index Memory
  551. MEMLEAN=Decal Interaction Memory
  552. MEMLEAN=VertexShader Memory
  553. MEMLEAN=PixelShader Memory
  554. GameThread=Async Loading Time
  555. GameThread=Audio Update Time
  556. GameThread=FrameTime
  557. GameThread=HUD Time
  558. GameThread=Input Time
  559. GameThread=Kismet Time
  560. GameThread=Move Actor Time
  561. GameThread=RHI Game Tick
  562. GameThread=RedrawViewports
  563. GameThread=Script time
  564. GameThread=Tick Time
  565. GameThread=Update Components Time
  566. GameThread=World Tick Time
  567. GameThread=Async Work Wait
  568. GameThread=PerFrameCapture
  569. GameThread=DynamicLightEnvComp Tick
  570. Mobile=ES2 Draw Calls
  571. Mobile=ES2 Draw Calls (UP)
  572. Mobile=ES2 Triangles Drawn
  573. Mobile=ES2 Triangles Drawn (UP)
  574. Mobile=ES2 Program Count
  575. Mobile=ES2 Program Count (PP)
  576. Mobile=ES2 Program Changes
  577. Mobile=ES2 Uniform Updates (Bytes)
  578. Mobile=ES2 Base Texture Binds
  579. Mobile=ES2 Detail Texture Binds
  580. Mobile=ES2 Lightmap Texture Binds
  581. Mobile=ES2 Environment Texture Binds
  582. Mobile=ES2 Bump Offset Texture Binds
  583. Mobile=Frustum Culled primitives
  584. Mobile=Statically occluded primitives
  585.  
  586. [MemorySplitClassesToTrack]
  587. Class=AnimSequence
  588. Class=AudioComponent
  589. Class=AudioDevice
  590. Class=BrushComponent
  591. Class=CylinderComponent
  592. Class=DecalComponent
  593. Class=DecalManager
  594. Class=DecalMaterial
  595. Class=Font
  596. Class=Level
  597. Class=Material
  598. Class=MaterialInstanceConstant
  599. Class=MaterialInstanceTimeVarying
  600. Class=Model
  601. Class=ModelComponent
  602. Class=MorphTarget
  603. Class=NavigationMeshBase
  604. Class=ParticleModule
  605. Class=ParticleSystemComponent
  606. Class=PathNode
  607. Class=ProcBuilding_SimpleLODActor
  608. Class=RB_BodyInstance
  609. Class=RB_BodySetup
  610. Class=ReachSpec
  611. Class=Sequence
  612. Class=SkeletalMesh
  613. Class=SkeletalMeshComponent
  614. Class=SoundCue
  615. Class=SoundNode
  616. Class=SoundNodeWave
  617. Class=StaticMesh
  618. Class=StaticMeshActor
  619. Class=StaticMeshCollectionActor
  620. Class=StaticMeshComponent
  621. Class=Terrain
  622. Class=TerrainComponent
  623. Class=Texture2D
  624. Class=UIRoot
  625.  
  626. [MemLeakCheckExtraExecsToRun]
  627. Cmd=obj list class=StaticMesh -Alphasort -DetailedInfo
  628. Cmd=obj list class=StaticMeshActor -ALPHASORT -DetailedInfo
  629. Cmd=obj list class=StaticMeshCollectionActor -ALPHASORT -DetailedInfo
  630. Cmd=obj list class=TextureMovie -Alphasort -DetailedInfo
  631. Cmd=obj list class=Level -ALPHASORT -DetailedInfo
  632. Cmd=lightenv list volumes
  633. Cmd=lightenv list transition
  634. Cmd=ListThreads
  635.  
  636. [ConfigCoalesceFilter]
  637. FilterOut=TribesEngine.ini
  638. FilterOut=TribesEditor.ini
  639. FilterOut=TribesInput.ini
  640. FilterOut=TribesLightmass.ini
  641. FilterOut=TribesGame.ini
  642. FilterOut=TribesGameDedicatedServer.ini
  643. FilterOut=TribesUI.ini
  644. FilterOut=TribesCompat.ini
  645. FilterOut=TribesEngineG4WLive.ini
  646. FilterOut=TribesEngineG4WLiveDedicatedServer.ini
  647. FilterOut=TribesEngineNoLive.ini
  648. FilterOut=TribesEngineNoLiveDedicatedServer.ini
  649. FilterOut=TribesEditorKeyBindings.ini
  650. FilterOut=TribesEditorUserSettings.ini
  651. FilterOut=Descriptions.int
  652. FilterOut=Editor.int
  653. FilterOut=EditorTips.int
  654. FilterOut=UnrealEd.int
  655. FilterOut=WinDrv.int
  656. FilterOut=XWindow.int
  657. FilterOut=GfxUIEditor.int
  658. FilterOut=UTEditorKeyBindings.ini
  659. FilterOut=UTEditorUserSettings.ini
  660.  
  661. [TaskPerfTracking]
  662. bUseTaskPerfTracking=TRUE
  663. RemoteConnectionIP=10.1.20.20
  664. ConnectionString=Provider=sqloledb;Data Source=production-db;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes;Connection Timeout=2
  665. RemoteConnectionStringOverride=Data Source=production-db;Initial Catalog=EngineTaskPerf;Integrated Security=True;Pooling=False;Asynchronous Processing=True;Network Library=dbmssocn
  666.  
  667. [TaskPerfMemDatabase]
  668. bUseTaskPerfMemDatabase=TRUE
  669. RemoteConnectionIP=10.1.20.20
  670. ConnectionString=Provider=sqloledb;Data Source=dev-db;Initial Catalog=PerfMem;Trusted_Connection=Yes;Connection Timeout=2
  671. RemoteConnectionStringOverride=Data Source=dev-db;Initial Catalog=PerfMem;Integrated Security=True;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn
  672.  
  673. [MemoryPools]
  674. FLightPrimitiveInteractionInitialBlockSize=512
  675. FModShadowPrimitiveInteractionInitialBlockSize=512
  676.  
  677. [SystemSettings]
  678. bUseMaxQualityMode=True // ?
  679. StaticDecals=True
  680. DynamicDecals=True
  681. UnbatchedDecals=True
  682. DecalCullDistanceScale=3.000000
  683. DynamicLights=True
  684. DynamicShadows=True
  685. LightEnvironmentShadows=True
  686. CompositeDynamicLights=False
  687. SHSecondaryLighting=True
  688. DirectionalLightmaps=True
  689. MotionBlur=False
  690. MotionBlurPause=False
  691. MotionBlurSkinning=1
  692. DepthOfField=True
  693. AmbientOcclusion=True
  694. Bloom=True
  695. bAllowLightShafts=True
  696. Distortion=True
  697. FilteredDistortion=True
  698. DropParticleDistortion=False
  699. bAllowDownsampledTranslucency=False
  700. SpeedTreeLeaves=False
  701. SpeedTreeFronds=False
  702. OnlyStreamInTextures=False
  703. LensFlares=False
  704. FogVolumes=True
  705. FloatingPointRenderTargets=True
  706. OneFrameThreadLag=False
  707. UseVsync=False
  708. UpscaleScreenPercentage=True
  709. Fullscreen=True
  710. AllowD3D10=False
  711. AllowD3D11=False
  712. AllowRadialBlur=False
  713. AllowSubsurfaceScattering=False
  714. SkeletalMeshLODBias=-1
  715. ParticleLODBias=-1
  716. DetailMode=4
  717. ShadowFilterQualityBias=3
  718. MaxAnisotropy=16
  719. MaxMultisamples=1
  720. MinShadowResolution=64
  721. MinPreShadowResolution=8
  722. MaxShadowResolution=256
  723. MaxWholeSceneDominantShadowResolution=256
  724. ShadowFadeResolution=128
  725. PreShadowFadeResolution=16
  726. ShadowFadeExponent=0.250000
  727. ResX=1920
  728. ResY=1080
  729. ScreenPercentage=100.000000
  730. SceneCaptureStreamingMultiplier=1.000000
  731. ShadowTexelsPerPixel=3
  732. PreShadowResolutionFactor=0.500000
  733. bEnableVSMShadows=False
  734. bEnableBranchingPCFShadows=False
  735. bAllowHardwareShadowFiltering=False
  736. TessellationFactorMultiplier=1.000000
  737. bAllowBetterModulatedShadows=False
  738. bEnableForegroundShadowsOnWorld=True
  739. bEnableForegroundSelfShadowing=True
  740. bAllowWholeSceneDominantShadows=True
  741. ShadowFilterRadius=3.000000
  742. ShadowDepthBias=0.033
  743. ShadowSlopeScaleDepthBias=0.033000
  744. CSMSplitPenumbraScale=0.500000
  745. CSMSplitSoftTransitionDistanceScale=4.000000
  746. CSMSplitDepthBiasScale=0.500000
  747. UnbuiltWholeSceneDynamicShadowRadius=20000.000000
  748. UnbuiltNumWholeSceneDynamicShadowCascades=8
  749. WholeSceneShadowUnbuiltInteractionThreshold=500
  750. bAllowFracturedDamage=True
  751. NumFracturedPartsScale=1.000000
  752. FractureDirectSpawnChanceScale=1.000000
  753. FractureRadialSpawnChanceScale=1.000000
  754. FractureCullDistanceScale=1.000000
  755. bForceCPUAccessToGPUSkinVerts=false
  756. bDisableSkeletalInstanceWeights=false
  757. bEnableMSAA=True
  758.  
  759. Bob=0.000
  760. bWeaponBob=false
  761. TotalNetBandwidth=33000
  762. MaxDynamicBandwidth=12000
  763. MinDynamicBandwidth=8000
  764. OneFrameThreadLag=False
  765. ShadowDepthBias=0.033
  766. bLandingShake=false
  767. AllowSubsurfaceScattering=False
  768. ShadowFilterRadius=2.000000
  769. ShadowDepthBias=0.03
  770. ShadowSlopeScaleDepthBias=0.000000
  771. MaxTranslucencyLayers=6
  772. AmbientOcclusion=True
  773. EnableHighPolyChars=TRUE
  774. bAllowPostprocessMLAA=True
  775. WorldDisplacementMultiplier=1.000000
  776. MultisampleMode=FXAA-HI
  777. PostProcessAAType=7
  778. PhysXLevel=2
  779. HBAORadius=2.000000
  780. HBAOGamma=3.000000
  781. HBAOAngleBias=10.000000
  782. HBAOBlurSharpness=8.000000
  783. HBAOStepSize=2
  784. ParticleLODBias=2147483647
  785. bClearAnimSetLinkupCachesOnLoadMap=TRUE
  786.  
  787. ApexLODResourceBudget=1000000020040877300000.000000
  788. ApexDestructionMaxChunkIslandCount=2147483647
  789. ApexDestructionMaxChunkSeparationLOD=1.000000
  790. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=2048,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  791. TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  792. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  793. TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=2048,LODBias=-1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  794. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=-1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  795. TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  796. TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=2048,LODBias=-1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  797. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=-1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  798. TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  799. TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=1024,LODBias=-1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  800. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  801. TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  802. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  803. TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=1024,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  804. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=256,MaxLODSize=1024,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  805. TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  806. TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  807. TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  808. TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=4096,LODBias=-1,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
  809. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  810. TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  811. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=2048,LODBias=-1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  812. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  813. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=2048,LODBias=-1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  814. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=2048,LODBias=-1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  815. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=128,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  816. m_TrShadowLODGroup=5
  817. m_TrTextureLODGroup=5
  818. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  819.  
  820. [SystemSettingsEditor]
  821.  
  822. [SystemSettingsSplitScreen2]
  823. bAllowWholeSceneDominantShadows=False
  824. bAllowLightShafts=False
  825.  
  826. [Engine.PhysicsLODVerticalEmitter]
  827. ParticlePercentage=100
  828.  
  829. [Engine.OnlineSubsystem]
  830. NamedInterfaceDefs=(InterfaceName="RecentPlayersList",InterfaceClassName="Engine.OnlineRecentPlayersList")
  831. AsyncMinCompletionTime=0.0
  832.  
  833. [Engine.OnlineRecentPlayersList]
  834. MaxRecentPlayers=100
  835. MaxRecentParties=5
  836.  
  837. [VoIP]
  838. VolumeThreshold=0.1
  839. bHasVoiceEnabled=true
  840.  
  841. [FullScreenMovie]
  842. bForceNoMovies=FALSE
  843. StartupMovies=UE3_logo
  844. SkippableMovies=UE3_logo
  845. bShouldStopMovieAtEndOfLoadMap=TRUE
  846.  
  847. [IPDrv.WebConnection]
  848. MaxValueLength=512
  849. MaxLineLength=4096
  850.  
  851. [IPDrv.WebServer]
  852. ApplicationPaths[0]=/ServerAdmin
  853. ApplicationPaths[1]=/images
  854. ListenPort=80
  855. MaxConnections=18
  856. ExpirationSeconds=86400
  857. bEnabled=false
  858.  
  859. [IPDrv.WebResponse]
  860. IncludePath=/Web
  861. CharSet=iso-8859-1
  862.  
  863. [TextureTracking]
  864. #TextureName=T_GD_Traffic_Crosswalk_01
  865.  
  866. [AnimNotify]
  867. Trail_MaxSampleRate=200.0
  868.  
  869. [Engine.UIDataStore_OnlinePlayerData]
  870. PartyChatProviderClassName=Engine.UIDataProvider_OnlinePartyChatList
  871. FriendMessagesProviderClassName=Engine.UIDataProvider_OnlineFriendMessages
  872. FriendsProviderClassName=Engine.UIDataProvider_OnlineFriends
  873.  
  874. [Engine.LocalPlayer]
  875. AspectRatioAxisConstraint=AspectRatio_MaintainXFOV
  876.  
  877. [Engine.GameViewportClient]
  878. bDebugNoGFxUI=FALSE
  879. bUseHardwareCursorWhenWindowed=FALSE
  880.  
  881. [ContentComparisonReferenceTypes]
  882. +Class=AnimSet
  883. +Class=SkeletalMesh
  884. +Class=SoundCue
  885. +Class=StaticMesh
  886. +Class=ParticleSystem
  887. +Class=Texture2D
  888.  
  889. [Configuration]
  890.  
  891. [OnlineSubsystemSteamworks.OnlineSubsystemSteamworks]
  892. bEnableSteam=true
  893. bUseVAC=true
  894. GameDir=Tribes
  895. GameVersion=1.0.0.0
  896. Region=255
  897. CurrentNotificationPosition=8
  898. ResetStats=0
  899.  
  900. [IpDrv.OnlineNewsInterfaceMcp]
  901. NewsItems=(NewsUrl="http://172.23.1.136/AnnouncementHandler.ashx",NewsType=1,TimeOut=30.0)
  902. NewsItems=(NewsUrl="http://172.23.1.136/AnnouncementHandler.ashx",NewsType=2,TimeOut=30.0)
  903.  
  904. [Windows.StandardUser]
  905. MyDocumentsSubDirName=Tribes Ascend
  906. DirsToCreateAtStartup=..\..\TribesGame\Src
  907.  
  908. [OnlineSubsystemMcts.OnlineSubsystemMcts]
  909. bUseVAC=true
  910. GameDir=Tribes
  911. GameVersion=1.0.0.0
  912. Region=255
  913. CurrentNotificationPosition=8
  914. ResetStats=0
  915.  
  916. [OnlineSubsystemGameSpy.OnlineSubsystemGameSpy]
  917. bHasGameSpyAccount=true
  918. EncryptedProductKey=NotForShip
  919. ProfileDataDirectory=../TribesGame/SaveData
  920. ProfileDataExtension=.ue3profile
  921. ProductID=11097
  922. NamespaceID=40
  923. PartnerID=33
  924. GameID=1727
  925. StatsVersion=7
  926. NickStatsKeyId=1
  927. PlaceStatsKeyId=2
  928. LocationUrlsForInvites=ut3pc
  929. LocationUrl=ut3pc
  930. bShouldUseMcp=true
  931. StatsKeyMappings=(ViewId=1,PropertyId=0,KeyId=262)
  932. StatsKeyMappings=(ViewId=1,PropertyId=0x10000142,KeyId=265)
  933.  
  934. [TribesGame.TrProjectile]
  935. m_bDebugProjectileRadius=false
  936.  
  937. [TribesGame.TrAudioSettings]
  938. m_nVolumeMaster=100
  939. m_nVolumeEffects=100
  940. m_nVolumeMusic=100
  941. m_nVolumeVoice=100
  942.  
  943. [IniVersion]
  944. 0=1311631122.000000
  945. 1=1306855684.000000
  946. 2=1316786188.000000
  947.  
  948. [AppCompat]
  949. MeasuredCPUScore=135.805222
  950. CompatLevelComposite=3
  951. CompatLevelCPU=5
  952. CompatLevelGPU=5
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