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- Background
- +2 Occult (4)
- +1 Acro (3)
- -1 Charm (1)
- -1 Survival (1)
- -1 Intuition (1)
- 4 Edges
- +1 Guile (3)
- Elemental Connection Ghost
- +1 Athletics (3)
- +1 Perception (3)
- 4 Features
- Ouro: Dancer, Hex Maniac
- Arcane Training
- Type Ace Ghost
- Arcanist
- Training Feature
- Brutal Training
- Stats
- HP 20
- ATK 5
- DEF 5
- SATK 35
- SDEF 30
- SPD 20
- 0 points to apply; Class bonuses: Arcanist (+8 SATK); HEx (+7 HP); dancer (+7 speed); Glitch bender (+2 SDEF)
- Acrobatics: Master (6)
- Athletics: Novice (3)
- Intimidate: Expert (5)
- Stealth: Untrained (5)
- Guile: Master (6)
- Occult: Master (6); Skill Stunt: Ritual Magic
- Perception: Adept (4)
- Focus: Adept (4)
- Command: Master (4)
- Bonuses
- Level 2: Adept Skills, Gain 1 Skill edge (below adept)
- Level 5: +5 SATK or 1 General Feature (Type Sync)
- Level 6: Expert skills, Gain 1 Skill edge (below expert)
- Level 10: +5 SATK or 2 Edges
- Level 12: Master skills, gain 1 skill edge (below master)
- Level 20: +5 SATK or 2 Edges
- Level 30: +3 SATK or 2 Edges or 1 General Feature
- Growth
- 2: +1 Acro (4), +1 Intimidate (3)
- 3: Ouro: Dance Form, hex maniac r1( confuse ray, hypnosis)
- 4: +1 stealth (3)
- 5: Ouro: Beguiling dance, hex maniac r2 (spite, will-o-wisp); Bonus: Type Sync
- 6: +1 occult (5), +1 focus (3)
- 7: Ouro: dance practice, hex maniac r3 (curse, hex)
- 8: +1 acro (5)
- 9: Ouro: choreographer, malediction
- 10: +1 guile (4); Bonus +5 SATK
- 11: Ouro: power pirouette, diffuse pain
- 12: +1 occult (6), +1 command (3)
- 13: ghost step
- 14: +1 acro (6)
- 15: Ouro: passing waltz, grand hex
- 16: +1 Stealth (4)
- 17: haunting curse
- 18: +1 perception (4)
- 19: move sync
- 20: +1 focus (4); Bonus :+5 SATK
- 21: Metamagic
- 22: +1 command (4)
- 23: authentic thaumaturgy
- 24: +1 guile (5)
- 25: signature manipulations r1
- 26: +1 intimidate (4)
- 27: signature manipulations r2
- 28: +1 guile (6)
- 29: recoup energy
- 30: +1 intimidate (5); Bonus: Commander's voice
- 31: soul investment
- 32: glitched existence
- 33: Glitch Bender
- 34: +1 command (5)
- 35: Null Error
- 36: +1 stealth (5)
- 37: vampirism
- Dancer moves: 0
- +1 Def, +1 SDef
- +2 Speed
- +2 Sp. Attack
- +2 Attack
- +1 Attack, +1 Speed
- +1 Sp. Attack, +1 Speed
- -2 Attack
- -2 Sp. Attack
- Remaining Class Feats
- Glitch Bender: Glitch Shuffle, Glitch Burst, Corrupt Reality
- Ghost Ace: Boo
- Possible Edges? Tag Scribe, Train the Reserves, Trainer of Champions, Kip Up, Nimble Movement, Slippery, Smooth, Art of Stealth, Iron Mind
- Possible General Features? Trickster Orders, Marksman Orders, Blur, Dive, Signature Move, Skill Monkey
- Kei
- -Intelligence
- +Naturewalk (Cave, Mountain)
- Aidos
- -Intelligence
- +Naturewalk (Mountain)
- Ado
- -Intelligence
- +Underdog
- Eli
- -Intelligence
- +Adv Ability 2: Omen
- Can learn: Draining Kiss, Shadow Ball (Naturally), Blizzard
- Ado
- -Intelligence
- +Naturewalk (Wetlands)
- Sleight
- -Intelligence
- +Naturewalk (Forest, Grassland)
- Pickpocket > Adv. Ability 3
- +High Ability: Magician
- Shadeling
- -Intelligence
- Can learn: Phantom Force (64)
- Selene
- -Intelligence
- +Naturewalk (Grassland)
- Can learn: High Jump Kick (66)
- Po
- -Intelligence
- Can learn: Sludge Wave (Tutor)
- Polyphemus
- -Intelligence
- Can learn: Shadow Ball (45), Astonish (N, Tutor), Future Sight (N, Tutor)
- Djinni
- -Intelligence
- Solem
- -Intelligence
- Tim*
- -Intelligence
- +Adv. Ability 3: Shackle
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