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  1. C:\rustworkspace-win\nr-test>C:\more\apitrace-mingw\x64\bin\apitrace.exe dump t.trace
  2. 0 wglChoosePixelFormat(hdc = 0x60012a6c, ppfd = &{nSize = 40, nVersion = 1, dwFlags = PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL, iPixelType = PFD_TYPE_RGBA, cColorBits = 24, cRedBits
  3. = 0, cRedShift = 0, cGreenBits = 0, cGreenShift = 0, cBlueBits = 0, cBlueShift = 0, cAlphaBits = 8, cAlphaShift = 0, cAccumBits = 0, cAccumRedBits = 0, cAccumGreenBits = 0, cAccumBlueBits = 0, cAccumA
  4. lphaBits = 0, cDepthBits = 24, cStencilBits = 8, cAuxBuffers = 0, iLayerType = PFD_MAIN_PLANE, bReserved = 0, dwLayerMask = 0, dwVisibleMask = 0, dwDamageMask = 0}) = 5
  5. 2 wglSetPixelFormat(hdc = 0x60012a6c, iPixelFormat = 5, ppfd = &{nSize = 40, nVersion = 1, dwFlags = PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_SWAP_EXCHANGE | PFD_SUPPORT_COMPOS
  6. ITION, iPixelType = PFD_TYPE_RGBA, cColorBits = 32, cRedBits = 8, cRedShift = 16, cGreenBits = 8, cGreenShift = 8, cBlueBits = 8, cBlueShift = 0, cAlphaBits = 8, cAlphaShift = 24, cAccumBits = 64, cAc
  7. cumRedBits = 16, cAccumGreenBits = 16, cAccumBlueBits = 16, cAccumAlphaBits = 16, cDepthBits = 24, cStencilBits = 8, cAuxBuffers = 0, iLayerType = PFD_MAIN_PLANE, bReserved = 0, dwLayerMask = 0, dwVis
  8. ibleMask = 0, dwDamageMask = 0}) = TRUE
  9. 3 wglCreateContext(hdc = 0x60012a6c) = 0x10000
  10. 6 wglMakeCurrent(hdc = 0x60012a6c, hglrc = 0x10000) = TRUE
  11. 7 glViewport(x = 0, y = 0, width = 1456, height = 849)
  12. 8 glScissor(x = 0, y = 0, width = 1456, height = 849)
  13. 37 wglMakeCurrent(hdc = NULL, hglrc = NULL) = TRUE
  14. 38 wglDeleteContext(hglrc = 0x10000) = TRUE
  15. 40 wglChoosePixelFormatARB(hdc = 0x6a011a51, piAttribIList = {WGL_DRAW_TO_WINDOW_ARB, TRUE, WGL_SUPPORT_OPENGL_ARB, TRUE, WGL_PIXEL_TYPE_ARB, WGL_TYPE_RGBA_ARB, WGL_ACCELERATION_ARB, WGL_FULL_ACCELERA
  16. TION_ARB, WGL_COLOR_BITS_ARB, 24, WGL_ALPHA_BITS_ARB, 8, WGL_DEPTH_BITS_ARB, 24, WGL_STENCIL_BITS_ARB, 8, WGL_DOUBLE_BUFFER_ARB, TRUE, WGL_STEREO_ARB, FALSE, 0}, pfAttribFList = {}, nMaxFormats = 1, p
  17. iFormats = &5, nNumFormats = &1) = TRUE
  18. 53 wglSetPixelFormat(hdc = 0x6a011a51, iPixelFormat = 5, ppfd = &{nSize = 40, nVersion = 1, dwFlags = PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_SWAP_EXCHANGE | PFD_SUPPORT_COMPO
  19. SITION, iPixelType = PFD_TYPE_RGBA, cColorBits = 32, cRedBits = 8, cRedShift = 16, cGreenBits = 8, cGreenShift = 8, cBlueBits = 8, cBlueShift = 0, cAlphaBits = 8, cAlphaShift = 24, cAccumBits = 64, cA
  20. ccumRedBits = 16, cAccumGreenBits = 16, cAccumBlueBits = 16, cAccumAlphaBits = 16, cDepthBits = 24, cStencilBits = 8, cAuxBuffers = 0, iLayerType = PFD_MAIN_PLANE, bReserved = 0, dwLayerMask = 0, dwVi
  21. sibleMask = 0, dwDamageMask = 0}) = TRUE
  22. 54 wglCreateContextAttribsARB(hDC = 0x6a011a51, hShareContext = NULL, attribList = {WGL_CONTEXT_MAJOR_VERSION_ARB, 3, WGL_CONTEXT_MINOR_VERSION_ARB, 3, WGL_CONTEXT_FLAGS_ARB, WGL_CONTEXT_DEBUG_BIT_ARB
  23. , 0}) = 0x20000
  24. 57 wglMakeCurrent(hdc = 0x6a011a51, hglrc = 0x20000) = TRUE
  25. 58 glViewport(x = 0, y = 0, width = 1440, height = 810)
  26. 59 glScissor(x = 0, y = 0, width = 1440, height = 810)
  27. 60 wglSwapIntervalEXT(interval = 0) = TRUE
  28. 61 wglMakeCurrent(hdc = NULL, hglrc = NULL) = TRUE
  29. 62 wglMakeCurrent(hdc = 0x6a011a51, hglrc = 0x20000) = TRUE
  30. 777 glGetIntegerv(pname = GL_NUM_EXTENSIONS, params = &195)
  31. 973 glGetIntegerv(pname = GL_MAX_ELEMENTS_VERTICES, params = &1048576)
  32. 974 glGetIntegerv(pname = GL_MAX_ELEMENTS_INDICES, params = &1048576)
  33. 975 glGetIntegerv(pname = GL_MAX_TEXTURE_SIZE, params = &16384)
  34. 976 glEnable(cap = GL_FRAMEBUFFER_SRGB)
  35. 977 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 1)
  36. 978 glGenVertexArrays(n = 1, arrays = &1)
  37. 979 glBindVertexArray(array = 1)
  38. 980 glGenFramebuffers(n = 1, framebuffers = &1)
  39. 981 glGenTextures(n = 1, textures = &1)
  40. 982 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
  41. 983 glTexStorage2D(target = GL_TEXTURE_2D, levels = 1, internalformat = GL_RGBA8, width = 512, height = 512)
  42. 984 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_BASE_LEVEL, param = 0)
  43. 985 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_LEVEL, param = 0)
  44. 986 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
  45. 987 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 512, height = 512, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(1048576))
  46. 988 glCreateShader(type = GL_VERTEX_SHADER) = 1
  47. 989 glShaderSource(shader = 1, count = 1, string = &"#version 150
  48.        uniform mat4 ProjMtx;
  49.        in vec2 Position;
  50.        in vec2 TexCoord;
  51.        in vec4 Color;
  52.        out vec2 Frag_UV;
  53.        out vec4 Frag_Color;
  54.        void main() {
  55.           Frag_UV = TexCoord;
  56.           Frag_Color = Color;
  57.           gl_Position = ProjMtx * vec4(Position.xy, 0, 1);
  58.        }", length = &326)
  59. 990 glCompileShader(shader = 1)
  60. 991 glGetShaderiv(shader = 1, pname = GL_COMPILE_STATUS, params = &1)
  61. 992 glGetShaderiv(shader = 1, pname = GL_INFO_LOG_LENGTH, params = &1)
  62. 993 glGetShaderInfoLog(shader = 1, bufSize = 1, length = &0, infoLog = "")
  63. 994 glCreateShader(type = GL_FRAGMENT_SHADER) = 2
  64. 995 glShaderSource(shader = 2, count = 1, string = &"#version 150
  65.  
  66.        precision mediump float;
  67.            uniform sampler2D Texture;
  68.        in vec2 Frag_UV;
  69.        in vec4 Frag_Color;
  70.        out vec4 Out_Color;
  71.        void main(){
  72.           Out_Color = Frag_Color * texture(Texture, Frag_UV.st);
  73.                }", length = &250)
  74. 996 glCompileShader(shader = 2)
  75. 997 glGetShaderiv(shader = 2, pname = GL_COMPILE_STATUS, params = &1)
  76. 998 glGetShaderiv(shader = 2, pname = GL_INFO_LOG_LENGTH, params = &1)
  77. 999 glGetShaderInfoLog(shader = 2, bufSize = 1, length = &0, infoLog = "")
  78. 1000 glCreateProgram() = 3
  79. 1001 glAttachShader(program = 3, shader = 1)
  80. 1002 glAttachShader(program = 3, shader = 2)
  81. 1003 glBindAttribLocation(program = 3, index = 0, name = "TexCoord")
  82. 1004 glBindAttribLocation(program = 3, index = 1, name = "Color")
  83. 1005 glBindAttribLocation(program = 3, index = 2, name = "Position")
  84. 1006 glLinkProgram(program = 3)
  85. 1007 glGetProgramiv(program = 3, pname = GL_LINK_STATUS, params = &1)
  86. 1008 glGetProgramiv(program = 3, pname = GL_INFO_LOG_LENGTH, params = &1)
  87. 1009 glGetProgramInfoLog(program = 3, bufSize = 1, length = &0, infoLog = "")
  88. 1010 glGetProgramiv(program = 3, pname = GL_ACTIVE_UNIFORMS, params = &2)
  89. 1011 glGetActiveUniformsiv(program = 3, uniformCount = 2, uniformIndices = {0, 1}, pname = GL_UNIFORM_BLOCK_INDEX, params = 0x56601f0)
  90. 1012 glGetProgramiv(program = 3, pname = GL_ACTIVE_UNIFORM_MAX_LENGTH, params = &8)
  91. 1013 glUseProgram(program = 3)
  92. 1014 glGetActiveUniform(program = 3, index = 0, bufSize = 8, length = &7, size = &1, type = &GL_FLOAT_MAT4, name = "ProjMtx")
  93. 1015 glGetUniformLocation(program = 3, name = "ProjMtx") = 0
  94. 1016 glGetActiveUniform(program = 3, index = 1, bufSize = 8, length = &7, size = &1, type = &GL_SAMPLER_2D, name = "Texture")
  95. 1017 glGetUniformLocation(program = 3, name = "Texture") = 1
  96. 1018 glUniform1i(location = 1, v0 = 0)
  97. 1019 glGetProgramiv(program = 3, pname = GL_ACTIVE_ATTRIBUTES, params = &3)
  98. 1020 glGetProgramiv(program = 3, pname = GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, params = &9)
  99. 1021 glGetActiveAttrib(program = 3, index = 0, bufSize = 9, length = &8, size = &1, type = &GL_FLOAT_VEC2, name = "TexCoord")
  100. 1022 glGetAttribLocation(program = 3, name = "TexCoord") = 0
  101. 1023 glGetActiveAttrib(program = 3, index = 1, bufSize = 9, length = &5, size = &1, type = &GL_FLOAT_VEC4, name = "Color")
  102. 1024 glGetAttribLocation(program = 3, name = "Color") = 1
  103. 1025 glGetActiveAttrib(program = 3, index = 2, bufSize = 9, length = &8, size = &1, type = &GL_FLOAT_VEC2, name = "Position")
  104. 1026 glGetAttribLocation(program = 3, name = "Position") = 2
  105. 1027 glGetProgramiv(program = 3, pname = GL_ACTIVE_UNIFORM_BLOCKS, params = &0)
  106. 1028 glGetProgramInterfaceiv(program = 3, programInterface = GL_PROGRAM_OUTPUT, pname = GL_ACTIVE_RESOURCES, params = &1)
  107. 1029 glGetProgramResourceiv(program = 3, programInterface = GL_PROGRAM_OUTPUT, index = 0, propCount = 1, props = &GL_NAME_LENGTH, bufSize = 1, length = NULL, params = &10)
  108. 1030 glGetProgramResourceName(program = 3, programInterface = GL_PROGRAM_OUTPUT, index = 0, bufSize = 10, length = NULL, name = "Out_Color")
  109. 1031 glGetProgramResourceiv(program = 3, programInterface = GL_PROGRAM_OUTPUT, index = 0, propCount = 1, props = &GL_LOCATION, bufSize = 1, length = NULL, params = &0)
  110. 1032 glGetProgramResourceiv(program = 3, programInterface = GL_PROGRAM_OUTPUT, index = 0, propCount = 1, props = &GL_TYPE, bufSize = 1, length = NULL, params = &35666)
  111. 1033 glGenTextures(n = 1, textures = &2)
  112. 1034 glBindTexture(target = GL_TEXTURE_2D, texture = 2)
  113. 1035 glTexStorage2D(target = GL_TEXTURE_2D, levels = 1, internalformat = GL_RGBA8, width = 256, height = 256)
  114. 1036 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_BASE_LEVEL, param = 0)
  115. 1037 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_LEVEL, param = 0)
  116. 1038 glBindTexture(target = GL_TEXTURE_2D, texture = 2)
  117. 1039 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 256, height = 256, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(262144))
  118. 1040 glGenTextures(n = 1, textures = &3)
  119. 1041 glBindTexture(target = GL_TEXTURE_2D, texture = 3)
  120. 1042 glTexStorage2D(target = GL_TEXTURE_2D, levels = 1, internalformat = GL_RGBA8, width = 256, height = 276)
  121. 1043 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_BASE_LEVEL, param = 0)
  122. 1044 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_LEVEL, param = 0)
  123. 1045 glBindTexture(target = GL_TEXTURE_2D, texture = 3)
  124. 1046 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 256, height = 276, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(282624))
  125. 1047 glGenTextures(n = 1, textures = &4)
  126. 1048 glBindTexture(target = GL_TEXTURE_2D, texture = 4)
  127. 1049 glTexStorage2D(target = GL_TEXTURE_2D, levels = 1, internalformat = GL_RGBA8, width = 128, height = 128)
  128. 1050 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_BASE_LEVEL, param = 0)
  129. 1051 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_LEVEL, param = 0)
  130. 1052 glBindTexture(target = GL_TEXTURE_2D, texture = 4)
  131. 1053 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 128, height = 128, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(65536))
  132. 1054 glGenTextures(n = 1, textures = &5)
  133. 1055 glBindTexture(target = GL_TEXTURE_2D, texture = 5)
  134. 1056 glTexStorage2D(target = GL_TEXTURE_2D, levels = 1, internalformat = GL_RGBA8, width = 512, height = 512)
  135. 1057 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_BASE_LEVEL, param = 0)
  136. 1058 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_LEVEL, param = 0)
  137. 1059 glBindTexture(target = GL_TEXTURE_2D, texture = 5)
  138. 1060 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 512, height = 512, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(1048576))
  139. 1061 glGenTextures(n = 1, textures = &6)
  140. 1062 glBindTexture(target = GL_TEXTURE_2D, texture = 6)
  141. 1063 glTexStorage2D(target = GL_TEXTURE_2D, levels = 1, internalformat = GL_RGBA8, width = 256, height = 256)
  142. 1064 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_BASE_LEVEL, param = 0)
  143. 1065 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_LEVEL, param = 0)
  144. 1066 glBindTexture(target = GL_TEXTURE_2D, texture = 6)
  145. 1067 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 256, height = 256, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(262144))
  146. 1068 glGenTextures(n = 1, textures = &7)
  147. 1069 glBindTexture(target = GL_TEXTURE_2D, texture = 7)
  148. 1070 glTexStorage2D(target = GL_TEXTURE_2D, levels = 1, internalformat = GL_RGBA8, width = 128, height = 128)
  149. 1071 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_BASE_LEVEL, param = 0)
  150. 1072 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_LEVEL, param = 0)
  151. 1073 glBindTexture(target = GL_TEXTURE_2D, texture = 7)
  152. 1074 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 128, height = 128, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(65536))
  153. 1075 glGenTextures(n = 1, textures = &8)
  154. 1076 glBindTexture(target = GL_TEXTURE_2D, texture = 8)
  155. 1077 glTexStorage2D(target = GL_TEXTURE_2D, levels = 1, internalformat = GL_RGBA8, width = 128, height = 128)
  156. 1078 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_BASE_LEVEL, param = 0)
  157. 1079 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_LEVEL, param = 0)
  158. 1080 glBindTexture(target = GL_TEXTURE_2D, texture = 8)
  159. 1081 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 128, height = 128, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(65536))
  160. 1082 glGenTextures(n = 1, textures = &9)
  161. 1083 glBindTexture(target = GL_TEXTURE_2D, texture = 9)
  162. 1084 glTexStorage2D(target = GL_TEXTURE_2D, levels = 1, internalformat = GL_RGBA8, width = 128, height = 128)
  163. 1085 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_BASE_LEVEL, param = 0)
  164. 1086 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_LEVEL, param = 0)
  165. 1087 glBindTexture(target = GL_TEXTURE_2D, texture = 9)
  166. 1088 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 128, height = 128, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(65536))
  167. 1089 glGenTextures(n = 1, textures = &10)
  168. 1090 glBindTexture(target = GL_TEXTURE_2D, texture = 10)
  169. 1091 glTexStorage2D(target = GL_TEXTURE_2D, levels = 1, internalformat = GL_RGBA8, width = 128, height = 128)
  170. 1092 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_BASE_LEVEL, param = 0)
  171. 1093 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_LEVEL, param = 0)
  172. 1094 glBindTexture(target = GL_TEXTURE_2D, texture = 10)
  173. 1095 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 128, height = 128, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(65536))
  174. 1096 glGenTextures(n = 1, textures = &11)
  175. 1097 glBindTexture(target = GL_TEXTURE_2D, texture = 11)
  176. 1098 glTexStorage2D(target = GL_TEXTURE_2D, levels = 1, internalformat = GL_RGBA8, width = 128, height = 128)
  177. 1099 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_BASE_LEVEL, param = 0)
  178. 1100 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_LEVEL, param = 0)
  179. 1101 glBindTexture(target = GL_TEXTURE_2D, texture = 11)
  180. 1102 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 128, height = 128, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(65536))
  181. 1103 glGenTextures(n = 1, textures = &12)
  182. 1104 glBindTexture(target = GL_TEXTURE_2D, texture = 12)
  183. 1105 glTexStorage2D(target = GL_TEXTURE_2D, levels = 1, internalformat = GL_RGBA8, width = 512, height = 512)
  184. 1106 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_BASE_LEVEL, param = 0)
  185. 1107 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_LEVEL, param = 0)
  186. 1108 glBindTexture(target = GL_TEXTURE_2D, texture = 12)
  187. 1109 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 512, height = 512, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(1048576))
  188. 1110 glGenTextures(n = 1, textures = &13)
  189. 1111 glBindTexture(target = GL_TEXTURE_2D, texture = 13)
  190. 1112 glTexStorage2D(target = GL_TEXTURE_2D, levels = 1, internalformat = GL_RGBA8, width = 20, height = 20)
  191. 1113 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_BASE_LEVEL, param = 0)
  192. 1114 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_LEVEL, param = 0)
  193. 1115 glBindTexture(target = GL_TEXTURE_2D, texture = 13)
  194. 1116 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 20, height = 20, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(1600))
  195. 1117 glGenTextures(n = 1, textures = &14)
  196. 1118 glBindTexture(target = GL_TEXTURE_2D, texture = 14)
  197. 1119 glTexStorage2D(target = GL_TEXTURE_2D, levels = 1, internalformat = GL_RGBA8, width = 128, height = 128)
  198. 1120 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_BASE_LEVEL, param = 0)
  199. 1121 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_LEVEL, param = 0)
  200. 1122 glBindTexture(target = GL_TEXTURE_2D, texture = 14)
  201. 1123 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 128, height = 128, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(65536))
  202. 1124 glGenTextures(n = 1, textures = &15)
  203. 1125 glBindTexture(target = GL_TEXTURE_2D, texture = 15)
  204. 1126 glTexStorage2D(target = GL_TEXTURE_2D, levels = 1, internalformat = GL_RGBA8, width = 512, height = 512)
  205. 1127 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_BASE_LEVEL, param = 0)
  206. 1128 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_LEVEL, param = 0)
  207. 1129 glBindTexture(target = GL_TEXTURE_2D, texture = 15)
  208. 1130 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 512, height = 512, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(1048576))
  209. 1131 glGenTextures(n = 1, textures = &16)
  210. 1132 glBindTexture(target = GL_TEXTURE_2D, texture = 16)
  211. 1133 glTexStorage2D(target = GL_TEXTURE_2D, levels = 1, internalformat = GL_RGBA8, width = 512, height = 512)
  212. 1134 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_BASE_LEVEL, param = 0)
  213. 1135 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_LEVEL, param = 0)
  214. 1136 glBindTexture(target = GL_TEXTURE_2D, texture = 16)
  215. 1137 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 512, height = 512, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(1048576))
  216. 1138 glGenTextures(n = 1, textures = &17)
  217. 1139 glBindTexture(target = GL_TEXTURE_2D, texture = 17)
  218. 1140 glTexStorage2D(target = GL_TEXTURE_2D, levels = 1, internalformat = GL_RGBA8, width = 512, height = 512)
  219. 1141 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_BASE_LEVEL, param = 0)
  220. 1142 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_LEVEL, param = 0)
  221. 1143 glBindTexture(target = GL_TEXTURE_2D, texture = 17)
  222. 1144 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 512, height = 512, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(1048576))
  223. 1145 glGenTextures(n = 1, textures = &18)
  224. 1146 glBindTexture(target = GL_TEXTURE_2D, texture = 18)
  225. 1147 glTexStorage2D(target = GL_TEXTURE_2D, levels = 1, internalformat = GL_RGBA8, width = 512, height = 512)
  226. 1148 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_BASE_LEVEL, param = 0)
  227. 1149 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_LEVEL, param = 0)
  228. 1150 glBindTexture(target = GL_TEXTURE_2D, texture = 18)
  229. 1151 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 512, height = 512, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(1048576))
  230. 1152 glGenTextures(n = 1, textures = &19)
  231. 1153 glBindTexture(target = GL_TEXTURE_2D, texture = 19)
  232. 1154 glTexStorage2D(target = GL_TEXTURE_2D, levels = 1, internalformat = GL_RGBA8, width = 512, height = 512)
  233. 1155 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_BASE_LEVEL, param = 0)
  234. 1156 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_LEVEL, param = 0)
  235. 1157 glBindTexture(target = GL_TEXTURE_2D, texture = 19)
  236. 1158 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 512, height = 512, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(1048576))
  237. 1159 glGenTextures(n = 1, textures = &20)
  238. 1160 glBindTexture(target = GL_TEXTURE_2D, texture = 20)
  239. 1161 glTexStorage2D(target = GL_TEXTURE_2D, levels = 1, internalformat = GL_RGBA8, width = 512, height = 512)
  240. 1162 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_BASE_LEVEL, param = 0)
  241. 1163 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_LEVEL, param = 0)
  242. 1164 glBindTexture(target = GL_TEXTURE_2D, texture = 20)
  243. 1165 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 512, height = 512, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(1048576))
  244. 1166 glGenTextures(n = 1, textures = &21)
  245. 1167 glBindTexture(target = GL_TEXTURE_2D, texture = 21)
  246. 1168 glTexStorage2D(target = GL_TEXTURE_2D, levels = 1, internalformat = GL_RGBA8, width = 512, height = 462)
  247. 1169 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_BASE_LEVEL, param = 0)
  248. 1170 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_LEVEL, param = 0)
  249. 1171 glBindTexture(target = GL_TEXTURE_2D, texture = 21)
  250. 1172 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 512, height = 462, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(946176))
  251. 1173 glGenTextures(n = 1, textures = &22)
  252. 1174 glBindTexture(target = GL_TEXTURE_2D, texture = 22)
  253. 1175 glTexStorage2D(target = GL_TEXTURE_2D, levels = 1, internalformat = GL_RGBA8, width = 512, height = 375)
  254. 1176 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_BASE_LEVEL, param = 0)
  255. 1177 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_LEVEL, param = 0)
  256. 1178 glBindTexture(target = GL_TEXTURE_2D, texture = 22)
  257. 1179 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 512, height = 375, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(768000))
  258. 1180 glGenTextures(n = 1, textures = &23)
  259. 1181 glBindTexture(target = GL_TEXTURE_2D, texture = 23)
  260. 1182 glTexStorage2D(target = GL_TEXTURE_2D, levels = 1, internalformat = GL_RGBA8, width = 512, height = 400)
  261. 1183 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_BASE_LEVEL, param = 0)
  262. 1184 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_LEVEL, param = 0)
  263. 1185 glBindTexture(target = GL_TEXTURE_2D, texture = 23)
  264. 1186 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 512, height = 400, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(819200))
  265. 1187 glGenTextures(n = 1, textures = &24)
  266. 1188 glBindTexture(target = GL_TEXTURE_2D, texture = 24)
  267. 1189 glTexStorage2D(target = GL_TEXTURE_2D, levels = 1, internalformat = GL_RGBA8, width = 300, height = 206)
  268. 1190 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_BASE_LEVEL, param = 0)
  269. 1191 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_LEVEL, param = 0)
  270. 1192 glBindTexture(target = GL_TEXTURE_2D, texture = 24)
  271. 1193 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 300, height = 206, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(247200))
  272. 1194 glGenTextures(n = 1, textures = &25)
  273. 1195 glBindTexture(target = GL_TEXTURE_2D, texture = 25)
  274. 1196 glTexStorage2D(target = GL_TEXTURE_2D, levels = 1, internalformat = GL_RGBA8, width = 800, height = 800)
  275. 1197 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_BASE_LEVEL, param = 0)
  276. 1198 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_LEVEL, param = 0)
  277. 1199 glBindTexture(target = GL_TEXTURE_2D, texture = 25)
  278. 1200 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 800, height = 800, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(2560000))
  279. 1201 glGenTextures(n = 1, textures = &26)
  280. 1202 glBindTexture(target = GL_TEXTURE_2D, texture = 26)
  281. 1203 glTexStorage2D(target = GL_TEXTURE_2D, levels = 1, internalformat = GL_RGBA8, width = 512, height = 354)
  282. 1204 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_BASE_LEVEL, param = 0)
  283. 1205 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_LEVEL, param = 0)
  284. 1206 glBindTexture(target = GL_TEXTURE_2D, texture = 26)
  285. 1207 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 512, height = 354, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(724992))
  286. 1208 glGenTextures(n = 1, textures = &27)
  287. 1209 glBindTexture(target = GL_TEXTURE_2D, texture = 27)
  288. 1210 glTexStorage2D(target = GL_TEXTURE_2D, levels = 1, internalformat = GL_RGBA8, width = 20, height = 20)
  289. 1211 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_BASE_LEVEL, param = 0)
  290. 1212 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_LEVEL, param = 0)
  291. 1213 glBindTexture(target = GL_TEXTURE_2D, texture = 27)
  292. 1214 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 20, height = 20, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(1600))
  293. 1215 glGenTextures(n = 1, textures = &28)
  294. 1216 glBindTexture(target = GL_TEXTURE_2D, texture = 28)
  295. 1217 glTexStorage2D(target = GL_TEXTURE_2D, levels = 1, internalformat = GL_RGBA8, width = 512, height = 512)
  296. 1218 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_BASE_LEVEL, param = 0)
  297. 1219 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_LEVEL, param = 0)
  298. 1220 glBindTexture(target = GL_TEXTURE_2D, texture = 28)
  299. 1221 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 512, height = 512, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(1048576))
  300. 1222 glGenTextures(n = 1, textures = &29)
  301. 1223 glBindTexture(target = GL_TEXTURE_2D, texture = 29)
  302. 1224 glTexStorage2D(target = GL_TEXTURE_2D, levels = 1, internalformat = GL_RGBA8, width = 512, height = 512)
  303. 1225 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_BASE_LEVEL, param = 0)
  304. 1226 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_LEVEL, param = 0)
  305. 1227 glBindTexture(target = GL_TEXTURE_2D, texture = 29)
  306. 1228 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 512, height = 512, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(1048576))
  307. 1229 glGenTextures(n = 1, textures = &30)
  308. 1230 glBindTexture(target = GL_TEXTURE_2D, texture = 30)
  309. 1231 glTexStorage2D(target = GL_TEXTURE_2D, levels = 1, internalformat = GL_RGBA8, width = 512, height = 512)
  310. 1232 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_BASE_LEVEL, param = 0)
  311. 1233 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_LEVEL, param = 0)
  312. 1234 glBindTexture(target = GL_TEXTURE_2D, texture = 30)
  313. 1235 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 512, height = 512, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(1048576))
  314. 1236 glGenTextures(n = 1, textures = &31)
  315. 1237 glBindTexture(target = GL_TEXTURE_2D, texture = 31)
  316. 1238 glTexStorage2D(target = GL_TEXTURE_2D, levels = 1, internalformat = GL_RGBA8, width = 512, height = 512)
  317. 1239 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_BASE_LEVEL, param = 0)
  318. 1240 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_LEVEL, param = 0)
  319. 1241 glBindTexture(target = GL_TEXTURE_2D, texture = 31)
  320. 1242 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 512, height = 512, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(1048576))
  321. 1243 glGenTextures(n = 1, textures = &32)
  322. 1244 glBindTexture(target = GL_TEXTURE_2D, texture = 32)
  323. 1245 glTexStorage2D(target = GL_TEXTURE_2D, levels = 1, internalformat = GL_RGBA8, width = 512, height = 512)
  324. 1246 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_BASE_LEVEL, param = 0)
  325. 1247 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_LEVEL, param = 0)
  326. 1248 glBindTexture(target = GL_TEXTURE_2D, texture = 32)
  327. 1249 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 512, height = 512, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(1048576))
  328. 1250 glGenSamplers(count = 1, samplers = &1)
  329. 1251 glSamplerParameteri(sampler = 1, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR_MIPMAP_LINEAR)
  330. 1252 glSamplerParameteri(sampler = 1, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR)
  331. 1253 glSamplerParameteri(sampler = 1, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE)
  332. 1254 glSamplerParameteri(sampler = 1, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE)
  333. 1255 glSamplerParameteri(sampler = 1, pname = GL_TEXTURE_WRAP_R, param = GL_CLAMP_TO_EDGE)
  334. 1256 glSamplerParameterf(sampler = 1, pname = GL_TEXTURE_LOD_BIAS, param = 0)
  335. 1257 glSamplerParameterfv(sampler = 1, pname = GL_TEXTURE_BORDER_COLOR, param = {0.001960784, 0.001960784, 0.001960784, 0.001960784})
  336. 1258 glSamplerParameterf(sampler = 1, pname = GL_TEXTURE_MIN_LOD, param = -1000)
  337. 1259 glSamplerParameterf(sampler = 1, pname = GL_TEXTURE_MAX_LOD, param = 1000)
  338. 1260 glSamplerParameteri(sampler = 1, pname = GL_TEXTURE_COMPARE_MODE, param = GL_ZERO)
  339. 1261 glGenBuffers(n = 1, buffers = &1)
  340. 1262 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
  341. 1263 glBufferData(target = GL_ARRAY_BUFFER, size = 163840, data = NULL, usage = GL_STATIC_DRAW)
  342. 1264 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
  343. 1265 glBufferSubData(target = GL_ARRAY_BUFFER, offset = 0, size = 163840, data = blob(163840))
  344. 1266 glGenBuffers(n = 1, buffers = &2)
  345. 1267 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 2)
  346. 1268 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 131072, data = NULL, usage = GL_STATIC_DRAW)
  347. 1269 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 2)
  348. 1270 glBufferSubData(target = GL_ELEMENT_ARRAY_BUFFER, offset = 0, size = 131072, data = blob(131072))
  349. 1271 glUseProgram(program = 0)
  350. 1273 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0)
  351. 1275 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0)
  352. 1277 glFrontFace(mode = GL_CCW)
  353. 1278 glEnable(cap = GL_CULL_FACE)
  354. 1279 glCullFace(mode = GL_BACK)
  355. 1280 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL)
  356. 1281 glDisable(cap = GL_POLYGON_OFFSET_FILL)
  357. 1282 glDisable(cap = GL_MULTISAMPLE)
  358. 1284 glViewport(x = 0, y = 0, width = 0, height = 0)
  359. 1286 glDisable(cap = GL_SCISSOR_TEST)
  360. 1288 glDisable(cap = GL_DEPTH_TEST)
  361. 1290 glDisable(cap = GL_STENCIL_TEST)
  362. 1292 glDisablei(target = GL_BLEND, index = 0)
  363. 1293 glColorMaski(index = 0, r = GL_TRUE, g = GL_TRUE, b = GL_TRUE, a = GL_TRUE)
  364. 1295 glDisablei(target = GL_BLEND, index = 1)
  365. 1296 glColorMaski(index = 1, r = GL_TRUE, g = GL_TRUE, b = GL_TRUE, a = GL_TRUE)
  366. 1298 glDisablei(target = GL_BLEND, index = 2)
  367. 1299 glColorMaski(index = 2, r = GL_TRUE, g = GL_TRUE, b = GL_TRUE, a = GL_TRUE)
  368. 1301 glDisablei(target = GL_BLEND, index = 3)
  369. 1302 glColorMaski(index = 3, r = GL_TRUE, g = GL_TRUE, b = GL_TRUE, a = GL_TRUE)
  370. 1304 glBlendColor(red = 0, green = 0, blue = 0, alpha = 0)
  371. 1306 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 0)
  372. 1308 glViewport(x = 0, y = 0, width = 0, height = 0)
  373. 1310 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE)
  374. 1311 glClearBufferfv(buffer = GL_COLOR, drawbuffer = 0, value = {0.1, 0.2, 0.3, 1})
  375. 1313 glUseProgram(program = 3)
  376. 1315 glFrontFace(mode = GL_CCW)
  377. 1316 glDisable(cap = GL_CULL_FACE)
  378. 1317 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL)
  379. 1318 glDisable(cap = GL_POLYGON_OFFSET_FILL)
  380. 1319 glDisable(cap = GL_MULTISAMPLE)
  381. 1321 glDisable(cap = GL_DEPTH_TEST)
  382. 1323 glDisable(cap = GL_STENCIL_TEST)
  383. 1325 glEnablei(target = GL_BLEND, index = 0)
  384. 1326 glBlendEquationSeparateiARB(buf = 0, modeRGB = GL_FUNC_ADD, modeAlpha = GL_FUNC_ADD)
  385. 1327 glBlendFuncSeparateiARB(buf = 0, srcRGB = GL_SRC_ALPHA, dstRGB = GL_ONE_MINUS_SRC_ALPHA, srcAlpha = GL_ONE, dstAlpha = GL_ONE)
  386. 1328 glColorMaski(index = 0, r = GL_TRUE, g = GL_TRUE, b = GL_TRUE, a = GL_TRUE)
  387. 1330 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
  388. 1331 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0x8)
  389. 1332 glEnableVertexAttribArray(index = 0)
  390. 1333 glVertexAttribDivisor(index = 0, divisor = 0)
  391. 1335 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
  392. 1336 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x10)
  393. 1337 glEnableVertexAttribArray(index = 1)
  394. 1338 glVertexAttribDivisor(index = 1, divisor = 0)
  395. 1340 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
  396. 1341 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL)
  397. 1342 glEnableVertexAttribArray(index = 2)
  398. 1343 glVertexAttribDivisor(index = 2, divisor = 0)
  399. 1345 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 0)
  400. 1347 glViewport(x = 0, y = 0, width = 1440, height = 810)
  401. 1349 glDisable(cap = GL_STENCIL_TEST)
  402. 1351 glBlendColor(red = 0, green = 0, blue = 0, alpha = 0)
  403. 1353 glEnable(cap = GL_SCISSOR_TEST)
  404. 1354 glScissor(x = 57344, y = 25386, width = 16384, height = 16384)
  405. 1356 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001388889, 0, 0, 0, 0, -0.002469136, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1})
  406. 1358 glActiveTexture(texture = GL_TEXTURE0)
  407. 1359 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
  408. 1361 glBindSampler(unit = 0, sampler = 1)
  409. 1363 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 2)
  410. 1365 glDrawElements(mode = GL_TRIANGLES, count = 120, type = GL_UNSIGNED_SHORT, indices = NULL)
  411. 1367 glUseProgram(program = 3)
  412. 1369 glFrontFace(mode = GL_CCW)
  413. 1370 glDisable(cap = GL_CULL_FACE)
  414. 1371 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL)
  415. 1372 glDisable(cap = GL_POLYGON_OFFSET_FILL)
  416. 1373 glDisable(cap = GL_MULTISAMPLE)
  417. 1375 glDisable(cap = GL_DEPTH_TEST)
  418. 1377 glDisable(cap = GL_STENCIL_TEST)
  419. 1379 glEnablei(target = GL_BLEND, index = 0)
  420. 1380 glBlendEquationSeparateiARB(buf = 0, modeRGB = GL_FUNC_ADD, modeAlpha = GL_FUNC_ADD)
  421. 1381 glBlendFuncSeparateiARB(buf = 0, srcRGB = GL_SRC_ALPHA, dstRGB = GL_ONE_MINUS_SRC_ALPHA, srcAlpha = GL_ONE, dstAlpha = GL_ONE)
  422. 1382 glColorMaski(index = 0, r = GL_TRUE, g = GL_TRUE, b = GL_TRUE, a = GL_TRUE)
  423. 1384 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
  424. 1385 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0x8)
  425. 1386 glEnableVertexAttribArray(index = 0)
  426. 1387 glVertexAttribDivisor(index = 0, divisor = 0)
  427. 1389 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
  428. 1390 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x10)
  429. 1391 glEnableVertexAttribArray(index = 1)
  430. 1392 glVertexAttribDivisor(index = 1, divisor = 0)
  431. 1394 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
  432. 1395 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL)
  433. 1396 glEnableVertexAttribArray(index = 2)
  434. 1397 glVertexAttribDivisor(index = 2, divisor = 0)
  435. 1399 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 0)
  436. 1401 glViewport(x = 0, y = 0, width = 1440, height = 810)
  437. 1403 glDisable(cap = GL_STENCIL_TEST)
  438. 1405 glBlendColor(red = 0, green = 0, blue = 0, alpha = 0)
  439. 1407 glEnable(cap = GL_SCISSOR_TEST)
  440. 1408 glScissor(x = 326, y = 1282, width = 253, height = 560)
  441. 1410 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001388889, 0, 0, 0, 0, -0.002469136, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1})
  442. 1412 glActiveTexture(texture = GL_TEXTURE0)
  443. 1413 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
  444. 1415 glBindSampler(unit = 0, sampler = 1)
  445. 1417 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 2)
  446. 1419 glDrawElements(mode = GL_TRIANGLES, count = 192, type = GL_UNSIGNED_SHORT, indices = 0x78)
  447. 1421 glUseProgram(program = 3)
  448. 1423 glFrontFace(mode = GL_CCW)
  449. 1424 glDisable(cap = GL_CULL_FACE)
  450. 1425 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL)
  451. 1426 glDisable(cap = GL_POLYGON_OFFSET_FILL)
  452. 1427 glDisable(cap = GL_MULTISAMPLE)
  453. 1429 glDisable(cap = GL_DEPTH_TEST)
  454. 1431 glDisable(cap = GL_STENCIL_TEST)
  455. 1433 glEnablei(target = GL_BLEND, index = 0)
  456. 1434 glBlendEquationSeparateiARB(buf = 0, modeRGB = GL_FUNC_ADD, modeAlpha = GL_FUNC_ADD)
  457. 1435 glBlendFuncSeparateiARB(buf = 0, srcRGB = GL_SRC_ALPHA, dstRGB = GL_ONE_MINUS_SRC_ALPHA, srcAlpha = GL_ONE, dstAlpha = GL_ONE)
  458. 1436 glColorMaski(index = 0, r = GL_TRUE, g = GL_TRUE, b = GL_TRUE, a = GL_TRUE)
  459. 1438 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
  460. 1439 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0x8)
  461. 1440 glEnableVertexAttribArray(index = 0)
  462. 1441 glVertexAttribDivisor(index = 0, divisor = 0)
  463. 1443 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
  464. 1444 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x10)
  465. 1445 glEnableVertexAttribArray(index = 1)
  466. 1446 glVertexAttribDivisor(index = 1, divisor = 0)
  467. 1448 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
  468. 1449 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL)
  469. 1450 glEnableVertexAttribArray(index = 2)
  470. 1451 glVertexAttribDivisor(index = 2, divisor = 0)
  471. 1453 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 0)
  472. 1455 glViewport(x = 0, y = 0, width = 1440, height = 810)
  473. 1457 glDisable(cap = GL_STENCIL_TEST)
  474. 1459 glBlendColor(red = 0, green = 0, blue = 0, alpha = 0)
  475. 1461 glEnable(cap = GL_SCISSOR_TEST)
  476. 1462 glScissor(x = 326, y = 1282, width = 253, height = 560)
  477. 1464 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001388889, 0, 0, 0, 0, -0.002469136, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1})
  478. 1466 glActiveTexture(texture = GL_TEXTURE0)
  479. 1467 glBindTexture(target = GL_TEXTURE_2D, texture = 13)
  480. 1469 glBindSampler(unit = 0, sampler = 1)
  481. 1471 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 2)
  482. 1473 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = 0x138)
  483. 1475 glUseProgram(program = 3)
  484. 1477 glFrontFace(mode = GL_CCW)
  485. 1478 glDisable(cap = GL_CULL_FACE)
  486. 1479 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL)
  487. 1480 glDisable(cap = GL_POLYGON_OFFSET_FILL)
  488. 1481 glDisable(cap = GL_MULTISAMPLE)
  489. 1483 glDisable(cap = GL_DEPTH_TEST)
  490. 1485 glDisable(cap = GL_STENCIL_TEST)
  491. 1487 glEnablei(target = GL_BLEND, index = 0)
  492. 1488 glBlendEquationSeparateiARB(buf = 0, modeRGB = GL_FUNC_ADD, modeAlpha = GL_FUNC_ADD)
  493. 1489 glBlendFuncSeparateiARB(buf = 0, srcRGB = GL_SRC_ALPHA, dstRGB = GL_ONE_MINUS_SRC_ALPHA, srcAlpha = GL_ONE, dstAlpha = GL_ONE)
  494. 1490 glColorMaski(index = 0, r = GL_TRUE, g = GL_TRUE, b = GL_TRUE, a = GL_TRUE)
  495. 1492 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
  496. 1493 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0x8)
  497. 1494 glEnableVertexAttribArray(index = 0)
  498. 1495 glVertexAttribDivisor(index = 0, divisor = 0)
  499. 1497 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
  500. 1498 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x10)
  501. 1499 glEnableVertexAttribArray(index = 1)
  502. 1500 glVertexAttribDivisor(index = 1, divisor = 0)
  503. 1502 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
  504. 1503 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL)
  505. 1504 glEnableVertexAttribArray(index = 2)
  506. 1505 glVertexAttribDivisor(index = 2, divisor = 0)
  507. 1507 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 0)
  508. 1509 glViewport(x = 0, y = 0, width = 1440, height = 810)
  509. 1511 glDisable(cap = GL_STENCIL_TEST)
  510. 1513 glBlendColor(red = 0, green = 0, blue = 0, alpha = 0)
  511. 1515 glEnable(cap = GL_SCISSOR_TEST)
  512. 1516 glScissor(x = 326, y = 1282, width = 253, height = 560)
  513. 1518 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001388889, 0, 0, 0, 0, -0.002469136, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1})
  514. 1520 glActiveTexture(texture = GL_TEXTURE0)
  515. 1521 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
  516. 1523 glBindSampler(unit = 0, sampler = 1)
  517. 1525 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 2)
  518. 1527 glDrawElements(mode = GL_TRIANGLES, count = 84, type = GL_UNSIGNED_SHORT, indices = 0x13e)
  519. 1529 glUseProgram(program = 3)
  520. 1531 glFrontFace(mode = GL_CCW)
  521. 1532 glDisable(cap = GL_CULL_FACE)
  522. 1533 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL)
  523. 1534 glDisable(cap = GL_POLYGON_OFFSET_FILL)
  524. 1535 glDisable(cap = GL_MULTISAMPLE)
  525. 1537 glDisable(cap = GL_DEPTH_TEST)
  526. 1539 glDisable(cap = GL_STENCIL_TEST)
  527. 1541 glEnablei(target = GL_BLEND, index = 0)
  528. 1542 glBlendEquationSeparateiARB(buf = 0, modeRGB = GL_FUNC_ADD, modeAlpha = GL_FUNC_ADD)
  529. 1543 glBlendFuncSeparateiARB(buf = 0, srcRGB = GL_SRC_ALPHA, dstRGB = GL_ONE_MINUS_SRC_ALPHA, srcAlpha = GL_ONE, dstAlpha = GL_ONE)
  530. 1544 glColorMaski(index = 0, r = GL_TRUE, g = GL_TRUE, b = GL_TRUE, a = GL_TRUE)
  531. 1546 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
  532. 1547 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0x8)
  533. 1548 glEnableVertexAttribArray(index = 0)
  534. 1549 glVertexAttribDivisor(index = 0, divisor = 0)
  535. 1551 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
  536. 1552 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x10)
  537. 1553 glEnableVertexAttribArray(index = 1)
  538. 1554 glVertexAttribDivisor(index = 1, divisor = 0)
  539. 1556 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
  540. 1557 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL)
  541. 1558 glEnableVertexAttribArray(index = 2)
  542. 1559 glVertexAttribDivisor(index = 2, divisor = 0)
  543. 1561 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 0)
  544. 1563 glViewport(x = 0, y = 0, width = 1440, height = 810)
  545. 1565 glDisable(cap = GL_STENCIL_TEST)
  546. 1567 glBlendColor(red = 0, green = 0, blue = 0, alpha = 0)
  547. 1569 glEnable(cap = GL_SCISSOR_TEST)
  548. 1570 glScissor(x = 326, y = 1282, width = 253, height = 560)
  549. 1572 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001388889, 0, 0, 0, 0, -0.002469136, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1})
  550. 1574 glActiveTexture(texture = GL_TEXTURE0)
  551. 1575 glBindTexture(target = GL_TEXTURE_2D, texture = 21)
  552. 1577 glBindSampler(unit = 0, sampler = 1)
  553. 1579 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 2)
  554. 1581 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = 0x192)
  555. 1583 glUseProgram(program = 3)
  556. 1585 glFrontFace(mode = GL_CCW)
  557. 1586 glDisable(cap = GL_CULL_FACE)
  558. 1587 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL)
  559. 1588 glDisable(cap = GL_POLYGON_OFFSET_FILL)
  560. 1589 glDisable(cap = GL_MULTISAMPLE)
  561. 1591 glDisable(cap = GL_DEPTH_TEST)
  562. 1593 glDisable(cap = GL_STENCIL_TEST)
  563. 1595 glEnablei(target = GL_BLEND, index = 0)
  564. 1596 glBlendEquationSeparateiARB(buf = 0, modeRGB = GL_FUNC_ADD, modeAlpha = GL_FUNC_ADD)
  565. 1597 glBlendFuncSeparateiARB(buf = 0, srcRGB = GL_SRC_ALPHA, dstRGB = GL_ONE_MINUS_SRC_ALPHA, srcAlpha = GL_ONE, dstAlpha = GL_ONE)
  566. 1598 glColorMaski(index = 0, r = GL_TRUE, g = GL_TRUE, b = GL_TRUE, a = GL_TRUE)
  567. 1600 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
  568. 1601 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0x8)
  569. 1602 glEnableVertexAttribArray(index = 0)
  570. 1603 glVertexAttribDivisor(index = 0, divisor = 0)
  571. 1605 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
  572. 1606 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x10)
  573. 1607 glEnableVertexAttribArray(index = 1)
  574. 1608 glVertexAttribDivisor(index = 1, divisor = 0)
  575. 1610 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
  576. 1611 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL)
  577. 1612 glEnableVertexAttribArray(index = 2)
  578. 1613 glVertexAttribDivisor(index = 2, divisor = 0)
  579. 1615 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 0)
  580. 1617 glViewport(x = 0, y = 0, width = 1440, height = 810)
  581. 1619 glDisable(cap = GL_STENCIL_TEST)
  582. 1621 glBlendColor(red = 0, green = 0, blue = 0, alpha = 0)
  583. 1623 glEnable(cap = GL_SCISSOR_TEST)
  584. 1624 glScissor(x = 326, y = 1282, width = 253, height = 560)
  585. 1626 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001388889, 0, 0, 0, 0, -0.002469136, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1})
  586. 1628 glActiveTexture(texture = GL_TEXTURE0)
  587. 1629 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
  588. 1631 glBindSampler(unit = 0, sampler = 1)
  589. 1633 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 2)
  590. 1635 glDrawElements(mode = GL_TRIANGLES, count = 156, type = GL_UNSIGNED_SHORT, indices = 0x198)
  591. 1637 glUseProgram(program = 3)
  592. 1639 glFrontFace(mode = GL_CCW)
  593. 1640 glDisable(cap = GL_CULL_FACE)
  594. 1641 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL)
  595. 1642 glDisable(cap = GL_POLYGON_OFFSET_FILL)
  596. 1643 glDisable(cap = GL_MULTISAMPLE)
  597. 1645 glDisable(cap = GL_DEPTH_TEST)
  598. 1647 glDisable(cap = GL_STENCIL_TEST)
  599. 1649 glEnablei(target = GL_BLEND, index = 0)
  600. 1650 glBlendEquationSeparateiARB(buf = 0, modeRGB = GL_FUNC_ADD, modeAlpha = GL_FUNC_ADD)
  601. 1651 glBlendFuncSeparateiARB(buf = 0, srcRGB = GL_SRC_ALPHA, dstRGB = GL_ONE_MINUS_SRC_ALPHA, srcAlpha = GL_ONE, dstAlpha = GL_ONE)
  602. 1652 glColorMaski(index = 0, r = GL_TRUE, g = GL_TRUE, b = GL_TRUE, a = GL_TRUE)
  603. 1654 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
  604. 1655 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0x8)
  605. 1656 glEnableVertexAttribArray(index = 0)
  606. 1657 glVertexAttribDivisor(index = 0, divisor = 0)
  607. 1659 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
  608. 1660 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x10)
  609. 1661 glEnableVertexAttribArray(index = 1)
  610. 1662 glVertexAttribDivisor(index = 1, divisor = 0)
  611. 1664 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
  612. 1665 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL)
  613. 1666 glEnableVertexAttribArray(index = 2)
  614. 1667 glVertexAttribDivisor(index = 2, divisor = 0)
  615. 1669 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 0)
  616. 1671 glViewport(x = 0, y = 0, width = 1440, height = 810)
  617. 1673 glDisable(cap = GL_STENCIL_TEST)
  618. 1675 glBlendColor(red = 0, green = 0, blue = 0, alpha = 0)
  619. 1677 glEnable(cap = GL_SCISSOR_TEST)
  620. 1678 glScissor(x = 326, y = 1282, width = 253, height = 560)
  621. 1680 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001388889, 0, 0, 0, 0, -0.002469136, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1})
  622. 1682 glActiveTexture(texture = GL_TEXTURE0)
  623. 1683 glBindTexture(target = GL_TEXTURE_2D, texture = 18)
  624. 1685 glBindSampler(unit = 0, sampler = 1)
  625. 1687 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 2)
  626. 1689 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = 0x234)
  627. 1691 glUseProgram(program = 3)
  628. 1693 glFrontFace(mode = GL_CCW)
  629. 1694 glDisable(cap = GL_CULL_FACE)
  630. 1695 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL)
  631. 1696 glDisable(cap = GL_POLYGON_OFFSET_FILL)
  632. 1697 glDisable(cap = GL_MULTISAMPLE)
  633. 1699 glDisable(cap = GL_DEPTH_TEST)
  634. 1701 glDisable(cap = GL_STENCIL_TEST)
  635. 1703 glEnablei(target = GL_BLEND, index = 0)
  636. 1704 glBlendEquationSeparateiARB(buf = 0, modeRGB = GL_FUNC_ADD, modeAlpha = GL_FUNC_ADD)
  637. 1705 glBlendFuncSeparateiARB(buf = 0, srcRGB = GL_SRC_ALPHA, dstRGB = GL_ONE_MINUS_SRC_ALPHA, srcAlpha = GL_ONE, dstAlpha = GL_ONE)
  638. 1706 glColorMaski(index = 0, r = GL_TRUE, g = GL_TRUE, b = GL_TRUE, a = GL_TRUE)
  639. 1708 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
  640. 1709 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0x8)
  641. 1710 glEnableVertexAttribArray(index = 0)
  642. 1711 glVertexAttribDivisor(index = 0, divisor = 0)
  643. 1713 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
  644. 1714 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x10)
  645. 1715 glEnableVertexAttribArray(index = 1)
  646. 1716 glVertexAttribDivisor(index = 1, divisor = 0)
  647. 1718 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
  648. 1719 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL)
  649. 1720 glEnableVertexAttribArray(index = 2)
  650. 1721 glVertexAttribDivisor(index = 2, divisor = 0)
  651. 1723 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 0)
  652. 1725 glViewport(x = 0, y = 0, width = 1440, height = 810)
  653. 1727 glDisable(cap = GL_STENCIL_TEST)
  654. 1729 glBlendColor(red = 0, green = 0, blue = 0, alpha = 0)
  655. 1731 glEnable(cap = GL_SCISSOR_TEST)
  656. 1732 glScissor(x = 326, y = 1282, width = 253, height = 560)
  657. 1734 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001388889, 0, 0, 0, 0, -0.002469136, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1})
  658. 1736 glActiveTexture(texture = GL_TEXTURE0)
  659. 1737 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
  660. 1739 glBindSampler(unit = 0, sampler = 1)
  661. 1741 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 2)
  662. 1743 glDrawElements(mode = GL_TRIANGLES, count = 204, type = GL_UNSIGNED_SHORT, indices = 0x23a)
  663. 1745 glUseProgram(program = 3)
  664. 1747 glFrontFace(mode = GL_CCW)
  665. 1748 glDisable(cap = GL_CULL_FACE)
  666. 1749 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL)
  667. 1750 glDisable(cap = GL_POLYGON_OFFSET_FILL)
  668. 1751 glDisable(cap = GL_MULTISAMPLE)
  669. 1753 glDisable(cap = GL_DEPTH_TEST)
  670. 1755 glDisable(cap = GL_STENCIL_TEST)
  671. 1757 glEnablei(target = GL_BLEND, index = 0)
  672. 1758 glBlendEquationSeparateiARB(buf = 0, modeRGB = GL_FUNC_ADD, modeAlpha = GL_FUNC_ADD)
  673. 1759 glBlendFuncSeparateiARB(buf = 0, srcRGB = GL_SRC_ALPHA, dstRGB = GL_ONE_MINUS_SRC_ALPHA, srcAlpha = GL_ONE, dstAlpha = GL_ONE)
  674. 1760 glColorMaski(index = 0, r = GL_TRUE, g = GL_TRUE, b = GL_TRUE, a = GL_TRUE)
  675. 1762 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
  676. 1763 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0x8)
  677. 1764 glEnableVertexAttribArray(index = 0)
  678. 1765 glVertexAttribDivisor(index = 0, divisor = 0)
  679. 1767 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
  680. 1768 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x10)
  681. 1769 glEnableVertexAttribArray(index = 1)
  682. 1770 glVertexAttribDivisor(index = 1, divisor = 0)
  683. 1772 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
  684. 1773 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL)
  685. 1774 glEnableVertexAttribArray(index = 2)
  686. 1775 glVertexAttribDivisor(index = 2, divisor = 0)
  687. 1777 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 0)
  688. 1779 glViewport(x = 0, y = 0, width = 1440, height = 810)
  689. 1781 glDisable(cap = GL_STENCIL_TEST)
  690. 1783 glBlendColor(red = 0, green = 0, blue = 0, alpha = 0)
  691. 1785 glEnable(cap = GL_SCISSOR_TEST)
  692. 1786 glScissor(x = 57344, y = 25386, width = 16384, height = 16384)
  693. 1788 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001388889, 0, 0, 0, 0, -0.002469136, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1})
  694. 1790 glActiveTexture(texture = GL_TEXTURE0)
  695. 1791 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
  696. 1793 glBindSampler(unit = 0, sampler = 1)
  697. 1795 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 2)
  698. 1797 glDrawElements(mode = GL_TRIANGLES, count = 198, type = GL_UNSIGNED_SHORT, indices = 0x306)
  699. 1799 glUseProgram(program = 3)
  700. 1801 glFrontFace(mode = GL_CCW)
  701. 1802 glDisable(cap = GL_CULL_FACE)
  702. 1803 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL)
  703. 1804 glDisable(cap = GL_POLYGON_OFFSET_FILL)
  704. 1805 glDisable(cap = GL_MULTISAMPLE)
  705. 1807 glDisable(cap = GL_DEPTH_TEST)
  706. 1809 glDisable(cap = GL_STENCIL_TEST)
  707. 1811 glEnablei(target = GL_BLEND, index = 0)
  708. 1812 glBlendEquationSeparateiARB(buf = 0, modeRGB = GL_FUNC_ADD, modeAlpha = GL_FUNC_ADD)
  709. 1813 glBlendFuncSeparateiARB(buf = 0, srcRGB = GL_SRC_ALPHA, dstRGB = GL_ONE_MINUS_SRC_ALPHA, srcAlpha = GL_ONE, dstAlpha = GL_ONE)
  710. 1814 glColorMaski(index = 0, r = GL_TRUE, g = GL_TRUE, b = GL_TRUE, a = GL_TRUE)
  711. 1816 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
  712. 1817 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0x8)
  713. 1818 glEnableVertexAttribArray(index = 0)
  714. 1819 glVertexAttribDivisor(index = 0, divisor = 0)
  715. 1821 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
  716. 1822 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x10)
  717. 1823 glEnableVertexAttribArray(index = 1)
  718. 1824 glVertexAttribDivisor(index = 1, divisor = 0)
  719. 1826 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
  720. 1827 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL)
  721. 1828 glEnableVertexAttribArray(index = 2)
  722. 1829 glVertexAttribDivisor(index = 2, divisor = 0)
  723. 1831 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 0)
  724. 1833 glViewport(x = 0, y = 0, width = 1440, height = 810)
  725. 1835 glDisable(cap = GL_STENCIL_TEST)
  726. 1837 glBlendColor(red = 0, green = 0, blue = 0, alpha = 0)
  727. 1839 glEnable(cap = GL_SCISSOR_TEST)
  728. 1840 glScissor(x = 56, y = 1282, width = 233, height = 560)
  729. 1842 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001388889, 0, 0, 0, 0, -0.002469136, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1})
  730. 1844 glActiveTexture(texture = GL_TEXTURE0)
  731. 1845 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
  732. 1847 glBindSampler(unit = 0, sampler = 1)
  733. 1849 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 2)
  734. 1851 glDrawElements(mode = GL_TRIANGLES, count = 276, type = GL_UNSIGNED_SHORT, indices = 0x3cc)
  735. 1853 glUseProgram(program = 3)
  736. 1855 glFrontFace(mode = GL_CCW)
  737. 1856 glDisable(cap = GL_CULL_FACE)
  738. 1857 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL)
  739. 1858 glDisable(cap = GL_POLYGON_OFFSET_FILL)
  740. 1859 glDisable(cap = GL_MULTISAMPLE)
  741. 1861 glDisable(cap = GL_DEPTH_TEST)
  742. 1863 glDisable(cap = GL_STENCIL_TEST)
  743. 1865 glEnablei(target = GL_BLEND, index = 0)
  744. 1866 glBlendEquationSeparateiARB(buf = 0, modeRGB = GL_FUNC_ADD, modeAlpha = GL_FUNC_ADD)
  745. 1867 glBlendFuncSeparateiARB(buf = 0, srcRGB = GL_SRC_ALPHA, dstRGB = GL_ONE_MINUS_SRC_ALPHA, srcAlpha = GL_ONE, dstAlpha = GL_ONE)
  746. 1868 glColorMaski(index = 0, r = GL_TRUE, g = GL_TRUE, b = GL_TRUE, a = GL_TRUE)
  747. 1870 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
  748. 1871 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0x8)
  749. 1872 glEnableVertexAttribArray(index = 0)
  750. 1873 glVertexAttribDivisor(index = 0, divisor = 0)
  751. 1875 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
  752. 1876 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x10)
  753. 1877 glEnableVertexAttribArray(index = 1)
  754. 1878 glVertexAttribDivisor(index = 1, divisor = 0)
  755. 1880 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
  756. 1881 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL)
  757. 1882 glEnableVertexAttribArray(index = 2)
  758. 1883 glVertexAttribDivisor(index = 2, divisor = 0)
  759. 1885 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 0)
  760. 1887 glViewport(x = 0, y = 0, width = 1440, height = 810)
  761. 1889 glDisable(cap = GL_STENCIL_TEST)
  762. 1891 glBlendColor(red = 0, green = 0, blue = 0, alpha = 0)
  763. 1893 glEnable(cap = GL_SCISSOR_TEST)
  764. 1894 glScissor(x = 56, y = 1282, width = 233, height = 560)
  765. 1896 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001388889, 0, 0, 0, 0, -0.002469136, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1})
  766. 1898 glActiveTexture(texture = GL_TEXTURE0)
  767. 1899 glBindTexture(target = GL_TEXTURE_2D, texture = 7)
  768. 1901 glBindSampler(unit = 0, sampler = 1)
  769. 1903 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 2)
  770. 1905 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = 0x4e0)
  771. 1907 glUseProgram(program = 3)
  772. 1909 glFrontFace(mode = GL_CCW)
  773. 1910 glDisable(cap = GL_CULL_FACE)
  774. 1911 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL)
  775. 1912 glDisable(cap = GL_POLYGON_OFFSET_FILL)
  776. 1913 glDisable(cap = GL_MULTISAMPLE)
  777. 1915 glDisable(cap = GL_DEPTH_TEST)
  778. 1917 glDisable(cap = GL_STENCIL_TEST)
  779. 1919 glEnablei(target = GL_BLEND, index = 0)
  780. 1920 glBlendEquationSeparateiARB(buf = 0, modeRGB = GL_FUNC_ADD, modeAlpha = GL_FUNC_ADD)
  781. 1921 glBlendFuncSeparateiARB(buf = 0, srcRGB = GL_SRC_ALPHA, dstRGB = GL_ONE_MINUS_SRC_ALPHA, srcAlpha = GL_ONE, dstAlpha = GL_ONE)
  782. 1922 glColorMaski(index = 0, r = GL_TRUE, g = GL_TRUE, b = GL_TRUE, a = GL_TRUE)
  783. 1924 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
  784. 1925 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0x8)
  785. 1926 glEnableVertexAttribArray(index = 0)
  786. 1927 glVertexAttribDivisor(index = 0, divisor = 0)
  787. 1929 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
  788. 1930 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x10)
  789. 1931 glEnableVertexAttribArray(index = 1)
  790. 1932 glVertexAttribDivisor(index = 1, divisor = 0)
  791. 1934 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
  792. 1935 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL)
  793. 1936 glEnableVertexAttribArray(index = 2)
  794. 1937 glVertexAttribDivisor(index = 2, divisor = 0)
  795. 1939 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 0)
  796. 1941 glViewport(x = 0, y = 0, width = 1440, height = 810)
  797. 1943 glDisable(cap = GL_STENCIL_TEST)
  798. 1945 glBlendColor(red = 0, green = 0, blue = 0, alpha = 0)
  799. 1947 glEnable(cap = GL_SCISSOR_TEST)
  800. 1948 glScissor(x = 56, y = 1282, width = 233, height = 560)
  801. 1950 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001388889, 0, 0, 0, 0, -0.002469136, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1})
  802. 1952 glActiveTexture(texture = GL_TEXTURE0)
  803. 1953 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
  804. 1955 glBindSampler(unit = 0, sampler = 1)
  805. 1957 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 2)
  806. 1959 glDrawElements(mode = GL_TRIANGLES, count = 276, type = GL_UNSIGNED_SHORT, indices = 0x4e6)
  807. 1961 glUseProgram(program = 3)
  808. 1963 glFrontFace(mode = GL_CCW)
  809. 1964 glDisable(cap = GL_CULL_FACE)
  810. 1965 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL)
  811. 1966 glDisable(cap = GL_POLYGON_OFFSET_FILL)
  812. 1967 glDisable(cap = GL_MULTISAMPLE)
  813. 1969 glDisable(cap = GL_DEPTH_TEST)
  814. 1971 glDisable(cap = GL_STENCIL_TEST)
  815. 1973 glEnablei(target = GL_BLEND, index = 0)
  816. 1974 glBlendEquationSeparateiARB(buf = 0, modeRGB = GL_FUNC_ADD, modeAlpha = GL_FUNC_ADD)
  817. 1975 glBlendFuncSeparateiARB(buf = 0, srcRGB = GL_SRC_ALPHA, dstRGB = GL_ONE_MINUS_SRC_ALPHA, srcAlpha = GL_ONE, dstAlpha = GL_ONE)
  818. 1976 glColorMaski(index = 0, r = GL_TRUE, g = GL_TRUE, b = GL_TRUE, a = GL_TRUE)
  819. 1978 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
  820. 1979 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0x8)
  821. 1980 glEnableVertexAttribArray(index = 0)
  822. 1981 glVertexAttribDivisor(index = 0, divisor = 0)
  823. 1983 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
  824. 1984 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x10)
  825. 1985 glEnableVertexAttribArray(index = 1)
  826. 1986 glVertexAttribDivisor(index = 1, divisor = 0)
  827. 1988 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
  828. 1989 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL)
  829. 1990 glEnableVertexAttribArray(index = 2)
  830. 1991 glVertexAttribDivisor(index = 2, divisor = 0)
  831. 1993 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 0)
  832. 1995 glViewport(x = 0, y = 0, width = 1440, height = 810)
  833. 1997 glDisable(cap = GL_STENCIL_TEST)
  834. 1999 glBlendColor(red = 0, green = 0, blue = 0, alpha = 0)
  835. 2001 glEnable(cap = GL_SCISSOR_TEST)
  836. 2002 glScissor(x = 56, y = 1282, width = 233, height = 560)
  837. 2004 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001388889, 0, 0, 0, 0, -0.002469136, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1})
  838. 2006 glActiveTexture(texture = GL_TEXTURE0)
  839. 2007 glBindTexture(target = GL_TEXTURE_2D, texture = 12)
  840. 2009 glBindSampler(unit = 0, sampler = 1)
  841. 2011 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 2)
  842. 2013 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = 0x5fa)
  843. 2015 glUseProgram(program = 3)
  844. 2017 glFrontFace(mode = GL_CCW)
  845. 2018 glDisable(cap = GL_CULL_FACE)
  846. 2019 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL)
  847. 2020 glDisable(cap = GL_POLYGON_OFFSET_FILL)
  848. 2021 glDisable(cap = GL_MULTISAMPLE)
  849. 2023 glDisable(cap = GL_DEPTH_TEST)
  850. 2025 glDisable(cap = GL_STENCIL_TEST)
  851. 2027 glEnablei(target = GL_BLEND, index = 0)
  852. 2028 glBlendEquationSeparateiARB(buf = 0, modeRGB = GL_FUNC_ADD, modeAlpha = GL_FUNC_ADD)
  853. 2029 glBlendFuncSeparateiARB(buf = 0, srcRGB = GL_SRC_ALPHA, dstRGB = GL_ONE_MINUS_SRC_ALPHA, srcAlpha = GL_ONE, dstAlpha = GL_ONE)
  854. 2030 glColorMaski(index = 0, r = GL_TRUE, g = GL_TRUE, b = GL_TRUE, a = GL_TRUE)
  855. 2032 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
  856. 2033 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0x8)
  857. 2034 glEnableVertexAttribArray(index = 0)
  858. 2035 glVertexAttribDivisor(index = 0, divisor = 0)
  859. 2037 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
  860. 2038 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x10)
  861. 2039 glEnableVertexAttribArray(index = 1)
  862. 2040 glVertexAttribDivisor(index = 1, divisor = 0)
  863. 2042 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
  864. 2043 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL)
  865. 2044 glEnableVertexAttribArray(index = 2)
  866. 2045 glVertexAttribDivisor(index = 2, divisor = 0)
  867. 2047 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 0)
  868. 2049 glViewport(x = 0, y = 0, width = 1440, height = 810)
  869. 2051 glDisable(cap = GL_STENCIL_TEST)
  870. 2053 glBlendColor(red = 0, green = 0, blue = 0, alpha = 0)
  871. 2055 glEnable(cap = GL_SCISSOR_TEST)
  872. 2056 glScissor(x = 56, y = 1282, width = 233, height = 560)
  873. 2058 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001388889, 0, 0, 0, 0, -0.002469136, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1})
  874. 2060 glActiveTexture(texture = GL_TEXTURE0)
  875. 2061 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
  876. 2063 glBindSampler(unit = 0, sampler = 1)
  877. 2065 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 2)
  878. 2067 glDrawElements(mode = GL_TRIANGLES, count = 276, type = GL_UNSIGNED_SHORT, indices = 0x600)
  879. 2069 glUseProgram(program = 3)
  880. 2071 glFrontFace(mode = GL_CCW)
  881. 2072 glDisable(cap = GL_CULL_FACE)
  882. 2073 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL)
  883. 2074 glDisable(cap = GL_POLYGON_OFFSET_FILL)
  884. 2075 glDisable(cap = GL_MULTISAMPLE)
  885. 2077 glDisable(cap = GL_DEPTH_TEST)
  886. 2079 glDisable(cap = GL_STENCIL_TEST)
  887. 2081 glEnablei(target = GL_BLEND, index = 0)
  888. 2082 glBlendEquationSeparateiARB(buf = 0, modeRGB = GL_FUNC_ADD, modeAlpha = GL_FUNC_ADD)
  889. 2083 glBlendFuncSeparateiARB(buf = 0, srcRGB = GL_SRC_ALPHA, dstRGB = GL_ONE_MINUS_SRC_ALPHA, srcAlpha = GL_ONE, dstAlpha = GL_ONE)
  890. 2084 glColorMaski(index = 0, r = GL_TRUE, g = GL_TRUE, b = GL_TRUE, a = GL_TRUE)
  891. 2086 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
  892. 2087 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0x8)
  893. 2088 glEnableVertexAttribArray(index = 0)
  894. 2089 glVertexAttribDivisor(index = 0, divisor = 0)
  895. 2091 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
  896. 2092 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x10)
  897. 2093 glEnableVertexAttribArray(index = 1)
  898. 2094 glVertexAttribDivisor(index = 1, divisor = 0)
  899. 2096 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
  900. 2097 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL)
  901. 2098 glEnableVertexAttribArray(index = 2)
  902. 2099 glVertexAttribDivisor(index = 2, divisor = 0)
  903. 2101 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 0)
  904. 2103 glViewport(x = 0, y = 0, width = 1440, height = 810)
  905. 2105 glDisable(cap = GL_STENCIL_TEST)
  906. 2107 glBlendColor(red = 0, green = 0, blue = 0, alpha = 0)
  907. 2109 glEnable(cap = GL_SCISSOR_TEST)
  908. 2110 glScissor(x = 56, y = 1282, width = 233, height = 560)
  909. 2112 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001388889, 0, 0, 0, 0, -0.002469136, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1})
  910. 2114 glActiveTexture(texture = GL_TEXTURE0)
  911. 2115 glBindTexture(target = GL_TEXTURE_2D, texture = 5)
  912. 2117 glBindSampler(unit = 0, sampler = 1)
  913. 2119 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 2)
  914. 2121 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = 0x714)
  915. 2123 glUseProgram(program = 3)
  916. 2125 glFrontFace(mode = GL_CCW)
  917. 2126 glDisable(cap = GL_CULL_FACE)
  918. 2127 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL)
  919. 2128 glDisable(cap = GL_POLYGON_OFFSET_FILL)
  920. 2129 glDisable(cap = GL_MULTISAMPLE)
  921. 2131 glDisable(cap = GL_DEPTH_TEST)
  922. 2133 glDisable(cap = GL_STENCIL_TEST)
  923. 2135 glEnablei(target = GL_BLEND, index = 0)
  924. 2136 glBlendEquationSeparateiARB(buf = 0, modeRGB = GL_FUNC_ADD, modeAlpha = GL_FUNC_ADD)
  925. 2137 glBlendFuncSeparateiARB(buf = 0, srcRGB = GL_SRC_ALPHA, dstRGB = GL_ONE_MINUS_SRC_ALPHA, srcAlpha = GL_ONE, dstAlpha = GL_ONE)
  926. 2138 glColorMaski(index = 0, r = GL_TRUE, g = GL_TRUE, b = GL_TRUE, a = GL_TRUE)
  927. 2140 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
  928. 2141 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0x8)
  929. 2142 glEnableVertexAttribArray(index = 0)
  930. 2143 glVertexAttribDivisor(index = 0, divisor = 0)
  931. 2145 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
  932. 2146 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x10)
  933. 2147 glEnableVertexAttribArray(index = 1)
  934. 2148 glVertexAttribDivisor(index = 1, divisor = 0)
  935. 2150 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
  936. 2151 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL)
  937. 2152 glEnableVertexAttribArray(index = 2)
  938. 2153 glVertexAttribDivisor(index = 2, divisor = 0)
  939. 2155 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 0)
  940. 2157 glViewport(x = 0, y = 0, width = 1440, height = 810)
  941. 2159 glDisable(cap = GL_STENCIL_TEST)
  942. 2161 glBlendColor(red = 0, green = 0, blue = 0, alpha = 0)
  943. 2163 glEnable(cap = GL_SCISSOR_TEST)
  944. 2164 glScissor(x = 56, y = 1282, width = 233, height = 560)
  945. 2166 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001388889, 0, 0, 0, 0, -0.002469136, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1})
  946. 2168 glActiveTexture(texture = GL_TEXTURE0)
  947. 2169 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
  948. 2171 glBindSampler(unit = 0, sampler = 1)
  949. 2173 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 2)
  950. 2175 glDrawElements(mode = GL_TRIANGLES, count = 276, type = GL_UNSIGNED_SHORT, indices = 0x71a)
  951. 2177 glUseProgram(program = 3)
  952. 2179 glFrontFace(mode = GL_CCW)
  953. 2180 glDisable(cap = GL_CULL_FACE)
  954. 2181 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL)
  955. 2182 glDisable(cap = GL_POLYGON_OFFSET_FILL)
  956. 2183 glDisable(cap = GL_MULTISAMPLE)
  957. 2185 glDisable(cap = GL_DEPTH_TEST)
  958. 2187 glDisable(cap = GL_STENCIL_TEST)
  959. 2189 glEnablei(target = GL_BLEND, index = 0)
  960. 2190 glBlendEquationSeparateiARB(buf = 0, modeRGB = GL_FUNC_ADD, modeAlpha = GL_FUNC_ADD)
  961. 2191 glBlendFuncSeparateiARB(buf = 0, srcRGB = GL_SRC_ALPHA, dstRGB = GL_ONE_MINUS_SRC_ALPHA, srcAlpha = GL_ONE, dstAlpha = GL_ONE)
  962. 2192 glColorMaski(index = 0, r = GL_TRUE, g = GL_TRUE, b = GL_TRUE, a = GL_TRUE)
  963. 2194 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
  964. 2195 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0x8)
  965. 2196 glEnableVertexAttribArray(index = 0)
  966. 2197 glVertexAttribDivisor(index = 0, divisor = 0)
  967. 2199 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
  968. 2200 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x10)
  969. 2201 glEnableVertexAttribArray(index = 1)
  970. 2202 glVertexAttribDivisor(index = 1, divisor = 0)
  971. 2204 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
  972. 2205 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL)
  973. 2206 glEnableVertexAttribArray(index = 2)
  974. 2207 glVertexAttribDivisor(index = 2, divisor = 0)
  975. 2209 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 0)
  976. 2211 glViewport(x = 0, y = 0, width = 1440, height = 810)
  977. 2213 glDisable(cap = GL_STENCIL_TEST)
  978. 2215 glBlendColor(red = 0, green = 0, blue = 0, alpha = 0)
  979. 2217 glEnable(cap = GL_SCISSOR_TEST)
  980. 2218 glScissor(x = 56, y = 1282, width = 233, height = 560)
  981. 2220 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001388889, 0, 0, 0, 0, -0.002469136, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1})
  982. 2222 glActiveTexture(texture = GL_TEXTURE0)
  983. 2223 glBindTexture(target = GL_TEXTURE_2D, texture = 6)
  984. 2225 glBindSampler(unit = 0, sampler = 1)
  985. 2227 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 2)
  986. 2229 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = 0x82e)
  987. 2231 glUseProgram(program = 3)
  988. 2233 glFrontFace(mode = GL_CCW)
  989. 2234 glDisable(cap = GL_CULL_FACE)
  990. 2235 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL)
  991. 2236 glDisable(cap = GL_POLYGON_OFFSET_FILL)
  992. 2237 glDisable(cap = GL_MULTISAMPLE)
  993. 2239 glDisable(cap = GL_DEPTH_TEST)
  994. 2241 glDisable(cap = GL_STENCIL_TEST)
  995. 2243 glEnablei(target = GL_BLEND, index = 0)
  996. 2244 glBlendEquationSeparateiARB(buf = 0, modeRGB = GL_FUNC_ADD, modeAlpha = GL_FUNC_ADD)
  997. 2245 glBlendFuncSeparateiARB(buf = 0, srcRGB = GL_SRC_ALPHA, dstRGB = GL_ONE_MINUS_SRC_ALPHA, srcAlpha = GL_ONE, dstAlpha = GL_ONE)
  998. 2246 glColorMaski(index = 0, r = GL_TRUE, g = GL_TRUE, b = GL_TRUE, a = GL_TRUE)
  999. 2248 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
  1000. 2249 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0x8)
  1001. 2250 glEnableVertexAttribArray(index = 0)
  1002. 2251 glVertexAttribDivisor(index = 0, divisor = 0)
  1003. 2253 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
  1004. 2254 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x10)
  1005. 2255 glEnableVertexAttribArray(index = 1)
  1006. 2256 glVertexAttribDivisor(index = 1, divisor = 0)
  1007. 2258 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
  1008. 2259 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL)
  1009. 2260 glEnableVertexAttribArray(index = 2)
  1010. 2261 glVertexAttribDivisor(index = 2, divisor = 0)
  1011. 2263 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 0)
  1012. 2265 glViewport(x = 0, y = 0, width = 1440, height = 810)
  1013. 2267 glDisable(cap = GL_STENCIL_TEST)
  1014. 2269 glBlendColor(red = 0, green = 0, blue = 0, alpha = 0)
  1015. 2271 glEnable(cap = GL_SCISSOR_TEST)
  1016. 2272 glScissor(x = 56, y = 1186, width = 233, height = 512)
  1017. 2274 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001388889, 0, 0, 0, 0, -0.002469136, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1})
  1018. 2276 glActiveTexture(texture = GL_TEXTURE0)
  1019. 2277 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
  1020. 2279 glBindSampler(unit = 0, sampler = 1)
  1021. 2281 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 2)
  1022. 2283 glDrawElements(mode = GL_TRIANGLES, count = 150, type = GL_UNSIGNED_SHORT, indices = 0x834)
  1023. 2285 glUseProgram(program = 3)
  1024. 2287 glFrontFace(mode = GL_CCW)
  1025. 2288 glDisable(cap = GL_CULL_FACE)
  1026. 2289 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL)
  1027. 2290 glDisable(cap = GL_POLYGON_OFFSET_FILL)
  1028. 2291 glDisable(cap = GL_MULTISAMPLE)
  1029. 2293 glDisable(cap = GL_DEPTH_TEST)
  1030. 2295 glDisable(cap = GL_STENCIL_TEST)
  1031. 2297 glEnablei(target = GL_BLEND, index = 0)
  1032. 2298 glBlendEquationSeparateiARB(buf = 0, modeRGB = GL_FUNC_ADD, modeAlpha = GL_FUNC_ADD)
  1033. 2299 glBlendFuncSeparateiARB(buf = 0, srcRGB = GL_SRC_ALPHA, dstRGB = GL_ONE_MINUS_SRC_ALPHA, srcAlpha = GL_ONE, dstAlpha = GL_ONE)
  1034. 2300 glColorMaski(index = 0, r = GL_TRUE, g = GL_TRUE, b = GL_TRUE, a = GL_TRUE)
  1035. 2302 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
  1036. 2303 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0x8)
  1037. 2304 glEnableVertexAttribArray(index = 0)
  1038. 2305 glVertexAttribDivisor(index = 0, divisor = 0)
  1039. 2307 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
  1040. 2308 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x10)
  1041. 2309 glEnableVertexAttribArray(index = 1)
  1042. 2310 glVertexAttribDivisor(index = 1, divisor = 0)
  1043. 2312 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
  1044. 2313 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL)
  1045. 2314 glEnableVertexAttribArray(index = 2)
  1046. 2315 glVertexAttribDivisor(index = 2, divisor = 0)
  1047. 2317 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 0)
  1048. 2319 glViewport(x = 0, y = 0, width = 1440, height = 810)
  1049. 2321 glDisable(cap = GL_STENCIL_TEST)
  1050. 2323 glBlendColor(red = 0, green = 0, blue = 0, alpha = 0)
  1051. 2325 glEnable(cap = GL_SCISSOR_TEST)
  1052. 2326 glScissor(x = 56, y = 1186, width = 233, height = 512)
  1053. 2328 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001388889, 0, 0, 0, 0, -0.002469136, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1})
  1054. 2330 glActiveTexture(texture = GL_TEXTURE0)
  1055. 2331 glBindTexture(target = GL_TEXTURE_2D, texture = 4)
  1056. 2333 glBindSampler(unit = 0, sampler = 1)
  1057. 2335 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 2)
  1058. 2337 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = 0x8ca)
  1059. 2339 glUseProgram(program = 3)
  1060. 2341 glFrontFace(mode = GL_CCW)
  1061. 2342 glDisable(cap = GL_CULL_FACE)
  1062. 2343 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL)
  1063. 2344 glDisable(cap = GL_POLYGON_OFFSET_FILL)
  1064. 2345 glDisable(cap = GL_MULTISAMPLE)
  1065. 2347 glDisable(cap = GL_DEPTH_TEST)
  1066. 2349 glDisable(cap = GL_STENCIL_TEST)
  1067. 2351 glEnablei(target = GL_BLEND, index = 0)
  1068. 2352 glBlendEquationSeparateiARB(buf = 0, modeRGB = GL_FUNC_ADD, modeAlpha = GL_FUNC_ADD)
  1069. 2353 glBlendFuncSeparateiARB(buf = 0, srcRGB = GL_SRC_ALPHA, dstRGB = GL_ONE_MINUS_SRC_ALPHA, srcAlpha = GL_ONE, dstAlpha = GL_ONE)
  1070. 2354 glColorMaski(index = 0, r = GL_TRUE, g = GL_TRUE, b = GL_TRUE, a = GL_TRUE)
  1071. 2356 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
  1072. 2357 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0x8)
  1073. 2358 glEnableVertexAttribArray(index = 0)
  1074. 2359 glVertexAttribDivisor(index = 0, divisor = 0)
  1075. 2361 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
  1076. 2362 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x10)
  1077. 2363 glEnableVertexAttribArray(index = 1)
  1078. 2364 glVertexAttribDivisor(index = 1, divisor = 0)
  1079. 2366 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
  1080. 2367 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL)
  1081. 2368 glEnableVertexAttribArray(index = 2)
  1082. 2369 glVertexAttribDivisor(index = 2, divisor = 0)
  1083. 2371 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 0)
  1084. 2373 glViewport(x = 0, y = 0, width = 1440, height = 810)
  1085. 2375 glDisable(cap = GL_STENCIL_TEST)
  1086. 2377 glBlendColor(red = 0, green = 0, blue = 0, alpha = 0)
  1087. 2379 glEnable(cap = GL_SCISSOR_TEST)
  1088. 2380 glScissor(x = 56, y = 1186, width = 233, height = 512)
  1089. 2382 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001388889, 0, 0, 0, 0, -0.002469136, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1})
  1090. 2384 glActiveTexture(texture = GL_TEXTURE0)
  1091. 2385 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
  1092. 2387 glBindSampler(unit = 0, sampler = 1)
  1093. 2389 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 2)
  1094. 2391 glDrawElements(mode = GL_TRIANGLES, count = 216, type = GL_UNSIGNED_SHORT, indices = 0x8d0)
  1095. 2393 glUseProgram(program = 3)
  1096. 2395 glFrontFace(mode = GL_CCW)
  1097. 2396 glDisable(cap = GL_CULL_FACE)
  1098. 2397 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL)
  1099. 2398 glDisable(cap = GL_POLYGON_OFFSET_FILL)
  1100. 2399 glDisable(cap = GL_MULTISAMPLE)
  1101. 2401 glDisable(cap = GL_DEPTH_TEST)
  1102. 2403 glDisable(cap = GL_STENCIL_TEST)
  1103. 2405 glEnablei(target = GL_BLEND, index = 0)
  1104. 2406 glBlendEquationSeparateiARB(buf = 0, modeRGB = GL_FUNC_ADD, modeAlpha = GL_FUNC_ADD)
  1105. 2407 glBlendFuncSeparateiARB(buf = 0, srcRGB = GL_SRC_ALPHA, dstRGB = GL_ONE_MINUS_SRC_ALPHA, srcAlpha = GL_ONE, dstAlpha = GL_ONE)
  1106. 2408 glColorMaski(index = 0, r = GL_TRUE, g = GL_TRUE, b = GL_TRUE, a = GL_TRUE)
  1107. 2410 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
  1108. 2411 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0x8)
  1109. 2412 glEnableVertexAttribArray(index = 0)
  1110. 2413 glVertexAttribDivisor(index = 0, divisor = 0)
  1111. 2415 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
  1112. 2416 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x10)
  1113. 2417 glEnableVertexAttribArray(index = 1)
  1114. 2418 glVertexAttribDivisor(index = 1, divisor = 0)
  1115. 2420 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
  1116. 2421 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL)
  1117. 2422 glEnableVertexAttribArray(index = 2)
  1118. 2423 glVertexAttribDivisor(index = 2, divisor = 0)
  1119. 2425 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 0)
  1120. 2427 glViewport(x = 0, y = 0, width = 1440, height = 810)
  1121. 2429 glDisable(cap = GL_STENCIL_TEST)
  1122. 2431 glBlendColor(red = 0, green = 0, blue = 0, alpha = 0)
  1123. 2433 glEnable(cap = GL_SCISSOR_TEST)
  1124. 2434 glScissor(x = 56, y = 1186, width = 233, height = 512)
  1125. 2436 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001388889, 0, 0, 0, 0, -0.002469136, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1})
  1126. 2438 glActiveTexture(texture = GL_TEXTURE0)
  1127. 2439 glBindTexture(target = GL_TEXTURE_2D, texture = 3)
  1128. 2441 glBindSampler(unit = 0, sampler = 1)
  1129. 2443 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 2)
  1130. 2445 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = 0x9a8)
  1131. 2447 glUseProgram(program = 3)
  1132. 2449 glFrontFace(mode = GL_CCW)
  1133. 2450 glDisable(cap = GL_CULL_FACE)
  1134. 2451 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL)
  1135. 2452 glDisable(cap = GL_POLYGON_OFFSET_FILL)
  1136. 2453 glDisable(cap = GL_MULTISAMPLE)
  1137. 2455 glDisable(cap = GL_DEPTH_TEST)
  1138. 2457 glDisable(cap = GL_STENCIL_TEST)
  1139. 2459 glEnablei(target = GL_BLEND, index = 0)
  1140. 2460 glBlendEquationSeparateiARB(buf = 0, modeRGB = GL_FUNC_ADD, modeAlpha = GL_FUNC_ADD)
  1141. 2461 glBlendFuncSeparateiARB(buf = 0, srcRGB = GL_SRC_ALPHA, dstRGB = GL_ONE_MINUS_SRC_ALPHA, srcAlpha = GL_ONE, dstAlpha = GL_ONE)
  1142. 2462 glColorMaski(index = 0, r = GL_TRUE, g = GL_TRUE, b = GL_TRUE, a = GL_TRUE)
  1143. 2464 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
  1144. 2465 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0x8)
  1145. 2466 glEnableVertexAttribArray(index = 0)
  1146. 2467 glVertexAttribDivisor(index = 0, divisor = 0)
  1147. 2469 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
  1148. 2470 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x10)
  1149. 2471 glEnableVertexAttribArray(index = 1)
  1150. 2472 glVertexAttribDivisor(index = 1, divisor = 0)
  1151. 2474 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
  1152. 2475 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL)
  1153. 2476 glEnableVertexAttribArray(index = 2)
  1154. 2477 glVertexAttribDivisor(index = 2, divisor = 0)
  1155. 2479 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 0)
  1156. 2481 glViewport(x = 0, y = 0, width = 1440, height = 810)
  1157. 2483 glDisable(cap = GL_STENCIL_TEST)
  1158. 2485 glBlendColor(red = 0, green = 0, blue = 0, alpha = 0)
  1159. 2487 glEnable(cap = GL_SCISSOR_TEST)
  1160. 2488 glScissor(x = 56, y = 1186, width = 233, height = 512)
  1161. 2490 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001388889, 0, 0, 0, 0, -0.002469136, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1})
  1162. 2492 glActiveTexture(texture = GL_TEXTURE0)
  1163. 2493 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
  1164. 2495 glBindSampler(unit = 0, sampler = 1)
  1165. 2497 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 2)
  1166. 2499 glDrawElements(mode = GL_TRIANGLES, count = 36, type = GL_UNSIGNED_SHORT, indices = 0x9ae)
  1167. 2501 glUseProgram(program = 3)
  1168. 2503 glFrontFace(mode = GL_CCW)
  1169. 2504 glDisable(cap = GL_CULL_FACE)
  1170. 2505 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL)
  1171. 2506 glDisable(cap = GL_POLYGON_OFFSET_FILL)
  1172. 2507 glDisable(cap = GL_MULTISAMPLE)
  1173. 2509 glDisable(cap = GL_DEPTH_TEST)
  1174. 2511 glDisable(cap = GL_STENCIL_TEST)
  1175. 2513 glEnablei(target = GL_BLEND, index = 0)
  1176. 2514 glBlendEquationSeparateiARB(buf = 0, modeRGB = GL_FUNC_ADD, modeAlpha = GL_FUNC_ADD)
  1177. 2515 glBlendFuncSeparateiARB(buf = 0, srcRGB = GL_SRC_ALPHA, dstRGB = GL_ONE_MINUS_SRC_ALPHA, srcAlpha = GL_ONE, dstAlpha = GL_ONE)
  1178. 2516 glColorMaski(index = 0, r = GL_TRUE, g = GL_TRUE, b = GL_TRUE, a = GL_TRUE)
  1179. 2518 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
  1180. 2519 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0x8)
  1181. 2520 glEnableVertexAttribArray(index = 0)
  1182. 2521 glVertexAttribDivisor(index = 0, divisor = 0)
  1183. 2523 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
  1184. 2524 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x10)
  1185. 2525 glEnableVertexAttribArray(index = 1)
  1186. 2526 glVertexAttribDivisor(index = 1, divisor = 0)
  1187. 2528 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
  1188. 2529 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL)
  1189. 2530 glEnableVertexAttribArray(index = 2)
  1190. 2531 glVertexAttribDivisor(index = 2, divisor = 0)
  1191. 2533 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 0)
  1192. 2535 glViewport(x = 0, y = 0, width = 1440, height = 810)
  1193. 2537 glDisable(cap = GL_STENCIL_TEST)
  1194. 2539 glBlendColor(red = 0, green = 0, blue = 0, alpha = 0)
  1195. 2541 glEnable(cap = GL_SCISSOR_TEST)
  1196. 2542 glScissor(x = 56, y = 1186, width = 233, height = 512)
  1197. 2544 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001388889, 0, 0, 0, 0, -0.002469136, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1})
  1198. 2546 glActiveTexture(texture = GL_TEXTURE0)
  1199. 2547 glBindTexture(target = GL_TEXTURE_2D, texture = 2)
  1200. 2549 glBindSampler(unit = 0, sampler = 1)
  1201. 2551 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 2)
  1202. 2553 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = 0x9d2)
  1203. 2555 glUseProgram(program = 3)
  1204. 2557 glFrontFace(mode = GL_CCW)
  1205. 2558 glDisable(cap = GL_CULL_FACE)
  1206. 2559 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL)
  1207. 2560 glDisable(cap = GL_POLYGON_OFFSET_FILL)
  1208. 2561 glDisable(cap = GL_MULTISAMPLE)
  1209. 2563 glDisable(cap = GL_DEPTH_TEST)
  1210. 2565 glDisable(cap = GL_STENCIL_TEST)
  1211. 2567 glEnablei(target = GL_BLEND, index = 0)
  1212. 2568 glBlendEquationSeparateiARB(buf = 0, modeRGB = GL_FUNC_ADD, modeAlpha = GL_FUNC_ADD)
  1213. 2569 glBlendFuncSeparateiARB(buf = 0, srcRGB = GL_SRC_ALPHA, dstRGB = GL_ONE_MINUS_SRC_ALPHA, srcAlpha = GL_ONE, dstAlpha = GL_ONE)
  1214. 2570 glColorMaski(index = 0, r = GL_TRUE, g = GL_TRUE, b = GL_TRUE, a = GL_TRUE)
  1215. 2572 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
  1216. 2573 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0x8)
  1217. 2574 glEnableVertexAttribArray(index = 0)
  1218. 2575 glVertexAttribDivisor(index = 0, divisor = 0)
  1219. 2577 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
  1220. 2578 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x10)
  1221. 2579 glEnableVertexAttribArray(index = 1)
  1222. 2580 glVertexAttribDivisor(index = 1, divisor = 0)
  1223. 2582 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
  1224. 2583 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL)
  1225. 2584 glEnableVertexAttribArray(index = 2)
  1226. 2585 glVertexAttribDivisor(index = 2, divisor = 0)
  1227. 2587 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 0)
  1228. 2589 glViewport(x = 0, y = 0, width = 1440, height = 810)
  1229. 2591 glDisable(cap = GL_STENCIL_TEST)
  1230. 2593 glBlendColor(red = 0, green = 0, blue = 0, alpha = 0)
  1231. 2595 glEnable(cap = GL_SCISSOR_TEST)
  1232. 2596 glScissor(x = 56, y = 1186, width = 233, height = 512)
  1233. 2598 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001388889, 0, 0, 0, 0, -0.002469136, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1})
  1234. 2600 glActiveTexture(texture = GL_TEXTURE0)
  1235. 2601 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
  1236. 2603 glBindSampler(unit = 0, sampler = 1)
  1237. 2605 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 2)
  1238. 2607 glDrawElements(mode = GL_TRIANGLES, count = 36, type = GL_UNSIGNED_SHORT, indices = 0x9d8)
  1239. 2609 glUseProgram(program = 3)
  1240. 2611 glFrontFace(mode = GL_CCW)
  1241. 2612 glDisable(cap = GL_CULL_FACE)
  1242. 2613 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL)
  1243. 2614 glDisable(cap = GL_POLYGON_OFFSET_FILL)
  1244. 2615 glDisable(cap = GL_MULTISAMPLE)
  1245. 2617 glDisable(cap = GL_DEPTH_TEST)
  1246. 2619 glDisable(cap = GL_STENCIL_TEST)
  1247. 2621 glEnablei(target = GL_BLEND, index = 0)
  1248. 2622 glBlendEquationSeparateiARB(buf = 0, modeRGB = GL_FUNC_ADD, modeAlpha = GL_FUNC_ADD)
  1249. 2623 glBlendFuncSeparateiARB(buf = 0, srcRGB = GL_SRC_ALPHA, dstRGB = GL_ONE_MINUS_SRC_ALPHA, srcAlpha = GL_ONE, dstAlpha = GL_ONE)
  1250. 2624 glColorMaski(index = 0, r = GL_TRUE, g = GL_TRUE, b = GL_TRUE, a = GL_TRUE)
  1251. 2626 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
  1252. 2627 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0x8)
  1253. 2628 glEnableVertexAttribArray(index = 0)
  1254. 2629 glVertexAttribDivisor(index = 0, divisor = 0)
  1255. 2631 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
  1256. 2632 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x10)
  1257. 2633 glEnableVertexAttribArray(index = 1)
  1258. 2634 glVertexAttribDivisor(index = 1, divisor = 0)
  1259. 2636 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
  1260. 2637 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL)
  1261. 2638 glEnableVertexAttribArray(index = 2)
  1262. 2639 glVertexAttribDivisor(index = 2, divisor = 0)
  1263. 2641 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 0)
  1264. 2643 glViewport(x = 0, y = 0, width = 1440, height = 810)
  1265. 2645 glDisable(cap = GL_STENCIL_TEST)
  1266. 2647 glBlendColor(red = 0, green = 0, blue = 0, alpha = 0)
  1267. 2649 glEnable(cap = GL_SCISSOR_TEST)
  1268. 2650 glScissor(x = 56, y = 1186, width = 233, height = 512)
  1269. 2652 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001388889, 0, 0, 0, 0, -0.002469136, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1})
  1270. 2654 glActiveTexture(texture = GL_TEXTURE0)
  1271. 2655 glBindTexture(target = GL_TEXTURE_2D, texture = 3)
  1272. 2657 glBindSampler(unit = 0, sampler = 1)
  1273. 2659 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 2)
  1274. 2661 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = 0x9fc)
  1275. 2663 glUseProgram(program = 3)
  1276. 2665 glFrontFace(mode = GL_CCW)
  1277. 2666 glDisable(cap = GL_CULL_FACE)
  1278. 2667 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL)
  1279. 2668 glDisable(cap = GL_POLYGON_OFFSET_FILL)
  1280. 2669 glDisable(cap = GL_MULTISAMPLE)
  1281. 2671 glDisable(cap = GL_DEPTH_TEST)
  1282. 2673 glDisable(cap = GL_STENCIL_TEST)
  1283. 2675 glEnablei(target = GL_BLEND, index = 0)
  1284. 2676 glBlendEquationSeparateiARB(buf = 0, modeRGB = GL_FUNC_ADD, modeAlpha = GL_FUNC_ADD)
  1285. 2677 glBlendFuncSeparateiARB(buf = 0, srcRGB = GL_SRC_ALPHA, dstRGB = GL_ONE_MINUS_SRC_ALPHA, srcAlpha = GL_ONE, dstAlpha = GL_ONE)
  1286. 2678 glColorMaski(index = 0, r = GL_TRUE, g = GL_TRUE, b = GL_TRUE, a = GL_TRUE)
  1287. 2680 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
  1288. 2681 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0x8)
  1289. 2682 glEnableVertexAttribArray(index = 0)
  1290. 2683 glVertexAttribDivisor(index = 0, divisor = 0)
  1291. 2685 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
  1292. 2686 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x10)
  1293. 2687 glEnableVertexAttribArray(index = 1)
  1294. 2688 glVertexAttribDivisor(index = 1, divisor = 0)
  1295. 2690 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
  1296. 2691 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL)
  1297. 2692 glEnableVertexAttribArray(index = 2)
  1298. 2693 glVertexAttribDivisor(index = 2, divisor = 0)
  1299. 2695 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 0)
  1300. 2697 glViewport(x = 0, y = 0, width = 1440, height = 810)
  1301. 2699 glDisable(cap = GL_STENCIL_TEST)
  1302. 2701 glBlendColor(red = 0, green = 0, blue = 0, alpha = 0)
  1303. 2703 glEnable(cap = GL_SCISSOR_TEST)
  1304. 2704 glScissor(x = 56, y = 1186, width = 233, height = 512)
  1305. 2706 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001388889, 0, 0, 0, 0, -0.002469136, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1})
  1306. 2708 glActiveTexture(texture = GL_TEXTURE0)
  1307. 2709 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
  1308. 2711 glBindSampler(unit = 0, sampler = 1)
  1309. 2713 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 2)
  1310. 2715 glDrawElements(mode = GL_TRIANGLES, count = 1026, type = GL_UNSIGNED_SHORT, indices = 0xa02)
  1311. 2717 glUseProgram(program = 3)
  1312. 2719 glFrontFace(mode = GL_CCW)
  1313. 2720 glDisable(cap = GL_CULL_FACE)
  1314. 2721 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL)
  1315. 2722 glDisable(cap = GL_POLYGON_OFFSET_FILL)
  1316. 2723 glDisable(cap = GL_MULTISAMPLE)
  1317. 2725 glDisable(cap = GL_DEPTH_TEST)
  1318. 2727 glDisable(cap = GL_STENCIL_TEST)
  1319. 2729 glEnablei(target = GL_BLEND, index = 0)
  1320. 2730 glBlendEquationSeparateiARB(buf = 0, modeRGB = GL_FUNC_ADD, modeAlpha = GL_FUNC_ADD)
  1321. 2731 glBlendFuncSeparateiARB(buf = 0, srcRGB = GL_SRC_ALPHA, dstRGB = GL_ONE_MINUS_SRC_ALPHA, srcAlpha = GL_ONE, dstAlpha = GL_ONE)
  1322. 2732 glColorMaski(index = 0, r = GL_TRUE, g = GL_TRUE, b = GL_TRUE, a = GL_TRUE)
  1323. 2734 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
  1324. 2735 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0x8)
  1325. 2736 glEnableVertexAttribArray(index = 0)
  1326. 2737 glVertexAttribDivisor(index = 0, divisor = 0)
  1327. 2739 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
  1328. 2740 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x10)
  1329. 2741 glEnableVertexAttribArray(index = 1)
  1330. 2742 glVertexAttribDivisor(index = 1, divisor = 0)
  1331. 2744 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
  1332. 2745 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL)
  1333. 2746 glEnableVertexAttribArray(index = 2)
  1334. 2747 glVertexAttribDivisor(index = 2, divisor = 0)
  1335. 2749 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 0)
  1336. 2751 glViewport(x = 0, y = 0, width = 1440, height = 810)
  1337. 2753 glDisable(cap = GL_STENCIL_TEST)
  1338. 2755 glBlendColor(red = 0, green = 0, blue = 0, alpha = 0)
  1339. 2757 glEnable(cap = GL_SCISSOR_TEST)
  1340. 2758 glScissor(x = 57344, y = 25386, width = 16384, height = 16384)
  1341. 2760 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001388889, 0, 0, 0, 0, -0.002469136, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1})
  1342. 2762 glActiveTexture(texture = GL_TEXTURE0)
  1343. 2763 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
  1344. 2765 glBindSampler(unit = 0, sampler = 1)
  1345. 2767 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 2)
  1346. 2769 glDrawElements(mode = GL_TRIANGLES, count = 186, type = GL_UNSIGNED_SHORT, indices = 0xe04)
  1347. 2771 glUseProgram(program = 3)
  1348. 2773 glFrontFace(mode = GL_CCW)
  1349. 2774 glDisable(cap = GL_CULL_FACE)
  1350. 2775 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL)
  1351. 2776 glDisable(cap = GL_POLYGON_OFFSET_FILL)
  1352. 2777 glDisable(cap = GL_MULTISAMPLE)
  1353. 2779 glDisable(cap = GL_DEPTH_TEST)
  1354. 2781 glDisable(cap = GL_STENCIL_TEST)
  1355. 2783 glEnablei(target = GL_BLEND, index = 0)
  1356. 2784 glBlendEquationSeparateiARB(buf = 0, modeRGB = GL_FUNC_ADD, modeAlpha = GL_FUNC_ADD)
  1357. 2785 glBlendFuncSeparateiARB(buf = 0, srcRGB = GL_SRC_ALPHA, dstRGB = GL_ONE_MINUS_SRC_ALPHA, srcAlpha = GL_ONE, dstAlpha = GL_ONE)
  1358. 2786 glColorMaski(index = 0, r = GL_TRUE, g = GL_TRUE, b = GL_TRUE, a = GL_TRUE)
  1359. 2788 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
  1360. 2789 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0x8)
  1361. 2790 glEnableVertexAttribArray(index = 0)
  1362. 2791 glVertexAttribDivisor(index = 0, divisor = 0)
  1363. 2793 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
  1364. 2794 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x10)
  1365. 2795 glEnableVertexAttribArray(index = 1)
  1366. 2796 glVertexAttribDivisor(index = 1, divisor = 0)
  1367. 2798 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
  1368. 2799 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL)
  1369. 2800 glEnableVertexAttribArray(index = 2)
  1370. 2801 glVertexAttribDivisor(index = 2, divisor = 0)
  1371. 2803 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 0)
  1372. 2805 glViewport(x = 0, y = 0, width = 1440, height = 810)
  1373. 2807 glDisable(cap = GL_STENCIL_TEST)
  1374. 2809 glBlendColor(red = 0, green = 0, blue = 0, alpha = 0)
  1375. 2811 glEnable(cap = GL_SCISSOR_TEST)
  1376. 2812 glScissor(x = 606, y = 632, width = 263, height = 210)
  1377. 2814 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001388889, 0, 0, 0, 0, -0.002469136, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1})
  1378. 2816 glActiveTexture(texture = GL_TEXTURE0)
  1379. 2817 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
  1380. 2819 glBindSampler(unit = 0, sampler = 1)
  1381. 2821 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 2)
  1382. 2823 glDrawElements(mode = GL_TRIANGLES, count = 150, type = GL_UNSIGNED_SHORT, indices = 0xebe)
  1383. 2825 glUseProgram(program = 3)
  1384. 2827 glFrontFace(mode = GL_CCW)
  1385. 2828 glDisable(cap = GL_CULL_FACE)
  1386. 2829 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL)
  1387. 2830 glDisable(cap = GL_POLYGON_OFFSET_FILL)
  1388. 2831 glDisable(cap = GL_MULTISAMPLE)
  1389. 2833 glDisable(cap = GL_DEPTH_TEST)
  1390. 2835 glDisable(cap = GL_STENCIL_TEST)
  1391. 2837 glEnablei(target = GL_BLEND, index = 0)
  1392. 2838 glBlendEquationSeparateiARB(buf = 0, modeRGB = GL_FUNC_ADD, modeAlpha = GL_FUNC_ADD)
  1393. 2839 glBlendFuncSeparateiARB(buf = 0, srcRGB = GL_SRC_ALPHA, dstRGB = GL_ONE_MINUS_SRC_ALPHA, srcAlpha = GL_ONE, dstAlpha = GL_ONE)
  1394. 2840 glColorMaski(index = 0, r = GL_TRUE, g = GL_TRUE, b = GL_TRUE, a = GL_TRUE)
  1395. 2842 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
  1396. 2843 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0x8)
  1397. 2844 glEnableVertexAttribArray(index = 0)
  1398. 2845 glVertexAttribDivisor(index = 0, divisor = 0)
  1399. 2847 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
  1400. 2848 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x10)
  1401. 2849 glEnableVertexAttribArray(index = 1)
  1402. 2850 glVertexAttribDivisor(index = 1, divisor = 0)
  1403. 2852 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
  1404. 2853 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL)
  1405. 2854 glEnableVertexAttribArray(index = 2)
  1406. 2855 glVertexAttribDivisor(index = 2, divisor = 0)
  1407. 2857 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 0)
  1408. 2859 glViewport(x = 0, y = 0, width = 1440, height = 810)
  1409. 2861 glDisable(cap = GL_STENCIL_TEST)
  1410. 2863 glBlendColor(red = 0, green = 0, blue = 0, alpha = 0)
  1411. 2865 glEnable(cap = GL_SCISSOR_TEST)
  1412. 2866 glScissor(x = 606, y = 632, width = 263, height = 210)
  1413. 2868 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001388889, 0, 0, 0, 0, -0.002469136, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1})
  1414. 2870 glActiveTexture(texture = GL_TEXTURE0)
  1415. 2871 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
  1416. 2873 glBindSampler(unit = 0, sampler = 1)
  1417. 2875 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 2)
  1418. 2877 glDrawElements(mode = GL_TRIANGLES, count = 132, type = GL_UNSIGNED_SHORT, indices = 0xf54)
  1419. 2879 glUseProgram(program = 3)
  1420. 2881 glFrontFace(mode = GL_CCW)
  1421. 2882 glDisable(cap = GL_CULL_FACE)
  1422. 2883 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL)
  1423. 2884 glDisable(cap = GL_POLYGON_OFFSET_FILL)
  1424. 2885 glDisable(cap = GL_MULTISAMPLE)
  1425. 2887 glDisable(cap = GL_DEPTH_TEST)
  1426. 2889 glDisable(cap = GL_STENCIL_TEST)
  1427. 2891 glEnablei(target = GL_BLEND, index = 0)
  1428. 2892 glBlendEquationSeparateiARB(buf = 0, modeRGB = GL_FUNC_ADD, modeAlpha = GL_FUNC_ADD)
  1429. 2893 glBlendFuncSeparateiARB(buf = 0, srcRGB = GL_SRC_ALPHA, dstRGB = GL_ONE_MINUS_SRC_ALPHA, srcAlpha = GL_ONE, dstAlpha = GL_ONE)
  1430. 2894 glColorMaski(index = 0, r = GL_TRUE, g = GL_TRUE, b = GL_TRUE, a = GL_TRUE)
  1431. 2896 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
  1432. 2897 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0x8)
  1433. 2898 glEnableVertexAttribArray(index = 0)
  1434. 2899 glVertexAttribDivisor(index = 0, divisor = 0)
  1435. 2901 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
  1436. 2902 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x10)
  1437. 2903 glEnableVertexAttribArray(index = 1)
  1438. 2904 glVertexAttribDivisor(index = 1, divisor = 0)
  1439. 2906 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
  1440. 2907 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL)
  1441. 2908 glEnableVertexAttribArray(index = 2)
  1442. 2909 glVertexAttribDivisor(index = 2, divisor = 0)
  1443. 2911 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 0)
  1444. 2913 glViewport(x = 0, y = 0, width = 1440, height = 810)
  1445. 2915 glDisable(cap = GL_STENCIL_TEST)
  1446. 2917 glBlendColor(red = 0, green = 0, blue = 0, alpha = 0)
  1447. 2919 glEnable(cap = GL_SCISSOR_TEST)
  1448. 2920 glScissor(x = 606, y = 632, width = 263, height = 210)
  1449. 2922 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001388889, 0, 0, 0, 0, -0.002469136, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1})
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