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- C:\rustworkspace-win\nr-test>C:\more\apitrace-mingw\x64\bin\apitrace.exe dump t.trace
- 0 wglChoosePixelFormat(hdc = 0x60012a6c, ppfd = &{nSize = 40, nVersion = 1, dwFlags = PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL, iPixelType = PFD_TYPE_RGBA, cColorBits = 24, cRedBits
- = 0, cRedShift = 0, cGreenBits = 0, cGreenShift = 0, cBlueBits = 0, cBlueShift = 0, cAlphaBits = 8, cAlphaShift = 0, cAccumBits = 0, cAccumRedBits = 0, cAccumGreenBits = 0, cAccumBlueBits = 0, cAccumA
- lphaBits = 0, cDepthBits = 24, cStencilBits = 8, cAuxBuffers = 0, iLayerType = PFD_MAIN_PLANE, bReserved = 0, dwLayerMask = 0, dwVisibleMask = 0, dwDamageMask = 0}) = 5
- 2 wglSetPixelFormat(hdc = 0x60012a6c, iPixelFormat = 5, ppfd = &{nSize = 40, nVersion = 1, dwFlags = PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_SWAP_EXCHANGE | PFD_SUPPORT_COMPOS
- ITION, iPixelType = PFD_TYPE_RGBA, cColorBits = 32, cRedBits = 8, cRedShift = 16, cGreenBits = 8, cGreenShift = 8, cBlueBits = 8, cBlueShift = 0, cAlphaBits = 8, cAlphaShift = 24, cAccumBits = 64, cAc
- cumRedBits = 16, cAccumGreenBits = 16, cAccumBlueBits = 16, cAccumAlphaBits = 16, cDepthBits = 24, cStencilBits = 8, cAuxBuffers = 0, iLayerType = PFD_MAIN_PLANE, bReserved = 0, dwLayerMask = 0, dwVis
- ibleMask = 0, dwDamageMask = 0}) = TRUE
- 3 wglCreateContext(hdc = 0x60012a6c) = 0x10000
- 6 wglMakeCurrent(hdc = 0x60012a6c, hglrc = 0x10000) = TRUE
- 7 glViewport(x = 0, y = 0, width = 1456, height = 849)
- 8 glScissor(x = 0, y = 0, width = 1456, height = 849)
- 37 wglMakeCurrent(hdc = NULL, hglrc = NULL) = TRUE
- 38 wglDeleteContext(hglrc = 0x10000) = TRUE
- 40 wglChoosePixelFormatARB(hdc = 0x6a011a51, piAttribIList = {WGL_DRAW_TO_WINDOW_ARB, TRUE, WGL_SUPPORT_OPENGL_ARB, TRUE, WGL_PIXEL_TYPE_ARB, WGL_TYPE_RGBA_ARB, WGL_ACCELERATION_ARB, WGL_FULL_ACCELERA
- TION_ARB, WGL_COLOR_BITS_ARB, 24, WGL_ALPHA_BITS_ARB, 8, WGL_DEPTH_BITS_ARB, 24, WGL_STENCIL_BITS_ARB, 8, WGL_DOUBLE_BUFFER_ARB, TRUE, WGL_STEREO_ARB, FALSE, 0}, pfAttribFList = {}, nMaxFormats = 1, p
- iFormats = &5, nNumFormats = &1) = TRUE
- 53 wglSetPixelFormat(hdc = 0x6a011a51, iPixelFormat = 5, ppfd = &{nSize = 40, nVersion = 1, dwFlags = PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_SWAP_EXCHANGE | PFD_SUPPORT_COMPO
- SITION, iPixelType = PFD_TYPE_RGBA, cColorBits = 32, cRedBits = 8, cRedShift = 16, cGreenBits = 8, cGreenShift = 8, cBlueBits = 8, cBlueShift = 0, cAlphaBits = 8, cAlphaShift = 24, cAccumBits = 64, cA
- ccumRedBits = 16, cAccumGreenBits = 16, cAccumBlueBits = 16, cAccumAlphaBits = 16, cDepthBits = 24, cStencilBits = 8, cAuxBuffers = 0, iLayerType = PFD_MAIN_PLANE, bReserved = 0, dwLayerMask = 0, dwVi
- sibleMask = 0, dwDamageMask = 0}) = TRUE
- 54 wglCreateContextAttribsARB(hDC = 0x6a011a51, hShareContext = NULL, attribList = {WGL_CONTEXT_MAJOR_VERSION_ARB, 3, WGL_CONTEXT_MINOR_VERSION_ARB, 3, WGL_CONTEXT_FLAGS_ARB, WGL_CONTEXT_DEBUG_BIT_ARB
- , 0}) = 0x20000
- 57 wglMakeCurrent(hdc = 0x6a011a51, hglrc = 0x20000) = TRUE
- 58 glViewport(x = 0, y = 0, width = 1440, height = 810)
- 59 glScissor(x = 0, y = 0, width = 1440, height = 810)
- 60 wglSwapIntervalEXT(interval = 0) = TRUE
- 61 wglMakeCurrent(hdc = NULL, hglrc = NULL) = TRUE
- 62 wglMakeCurrent(hdc = 0x6a011a51, hglrc = 0x20000) = TRUE
- 777 glGetIntegerv(pname = GL_NUM_EXTENSIONS, params = &195)
- 973 glGetIntegerv(pname = GL_MAX_ELEMENTS_VERTICES, params = &1048576)
- 974 glGetIntegerv(pname = GL_MAX_ELEMENTS_INDICES, params = &1048576)
- 975 glGetIntegerv(pname = GL_MAX_TEXTURE_SIZE, params = &16384)
- 976 glEnable(cap = GL_FRAMEBUFFER_SRGB)
- 977 glPixelStorei(pname = GL_UNPACK_ALIGNMENT, param = 1)
- 978 glGenVertexArrays(n = 1, arrays = &1)
- 979 glBindVertexArray(array = 1)
- 980 glGenFramebuffers(n = 1, framebuffers = &1)
- 981 glGenTextures(n = 1, textures = &1)
- 982 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 983 glTexStorage2D(target = GL_TEXTURE_2D, levels = 1, internalformat = GL_RGBA8, width = 512, height = 512)
- 984 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_BASE_LEVEL, param = 0)
- 985 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_LEVEL, param = 0)
- 986 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 987 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 512, height = 512, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(1048576))
- 988 glCreateShader(type = GL_VERTEX_SHADER) = 1
- 989 glShaderSource(shader = 1, count = 1, string = &"#version 150
- uniform mat4 ProjMtx;
- in vec2 Position;
- in vec2 TexCoord;
- in vec4 Color;
- out vec2 Frag_UV;
- out vec4 Frag_Color;
- void main() {
- Frag_UV = TexCoord;
- Frag_Color = Color;
- gl_Position = ProjMtx * vec4(Position.xy, 0, 1);
- }", length = &326)
- 990 glCompileShader(shader = 1)
- 991 glGetShaderiv(shader = 1, pname = GL_COMPILE_STATUS, params = &1)
- 992 glGetShaderiv(shader = 1, pname = GL_INFO_LOG_LENGTH, params = &1)
- 993 glGetShaderInfoLog(shader = 1, bufSize = 1, length = &0, infoLog = "")
- 994 glCreateShader(type = GL_FRAGMENT_SHADER) = 2
- 995 glShaderSource(shader = 2, count = 1, string = &"#version 150
- precision mediump float;
- uniform sampler2D Texture;
- in vec2 Frag_UV;
- in vec4 Frag_Color;
- out vec4 Out_Color;
- void main(){
- Out_Color = Frag_Color * texture(Texture, Frag_UV.st);
- }", length = &250)
- 996 glCompileShader(shader = 2)
- 997 glGetShaderiv(shader = 2, pname = GL_COMPILE_STATUS, params = &1)
- 998 glGetShaderiv(shader = 2, pname = GL_INFO_LOG_LENGTH, params = &1)
- 999 glGetShaderInfoLog(shader = 2, bufSize = 1, length = &0, infoLog = "")
- 1000 glCreateProgram() = 3
- 1001 glAttachShader(program = 3, shader = 1)
- 1002 glAttachShader(program = 3, shader = 2)
- 1003 glBindAttribLocation(program = 3, index = 0, name = "TexCoord")
- 1004 glBindAttribLocation(program = 3, index = 1, name = "Color")
- 1005 glBindAttribLocation(program = 3, index = 2, name = "Position")
- 1006 glLinkProgram(program = 3)
- 1007 glGetProgramiv(program = 3, pname = GL_LINK_STATUS, params = &1)
- 1008 glGetProgramiv(program = 3, pname = GL_INFO_LOG_LENGTH, params = &1)
- 1009 glGetProgramInfoLog(program = 3, bufSize = 1, length = &0, infoLog = "")
- 1010 glGetProgramiv(program = 3, pname = GL_ACTIVE_UNIFORMS, params = &2)
- 1011 glGetActiveUniformsiv(program = 3, uniformCount = 2, uniformIndices = {0, 1}, pname = GL_UNIFORM_BLOCK_INDEX, params = 0x56601f0)
- 1012 glGetProgramiv(program = 3, pname = GL_ACTIVE_UNIFORM_MAX_LENGTH, params = &8)
- 1013 glUseProgram(program = 3)
- 1014 glGetActiveUniform(program = 3, index = 0, bufSize = 8, length = &7, size = &1, type = &GL_FLOAT_MAT4, name = "ProjMtx")
- 1015 glGetUniformLocation(program = 3, name = "ProjMtx") = 0
- 1016 glGetActiveUniform(program = 3, index = 1, bufSize = 8, length = &7, size = &1, type = &GL_SAMPLER_2D, name = "Texture")
- 1017 glGetUniformLocation(program = 3, name = "Texture") = 1
- 1018 glUniform1i(location = 1, v0 = 0)
- 1019 glGetProgramiv(program = 3, pname = GL_ACTIVE_ATTRIBUTES, params = &3)
- 1020 glGetProgramiv(program = 3, pname = GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, params = &9)
- 1021 glGetActiveAttrib(program = 3, index = 0, bufSize = 9, length = &8, size = &1, type = &GL_FLOAT_VEC2, name = "TexCoord")
- 1022 glGetAttribLocation(program = 3, name = "TexCoord") = 0
- 1023 glGetActiveAttrib(program = 3, index = 1, bufSize = 9, length = &5, size = &1, type = &GL_FLOAT_VEC4, name = "Color")
- 1024 glGetAttribLocation(program = 3, name = "Color") = 1
- 1025 glGetActiveAttrib(program = 3, index = 2, bufSize = 9, length = &8, size = &1, type = &GL_FLOAT_VEC2, name = "Position")
- 1026 glGetAttribLocation(program = 3, name = "Position") = 2
- 1027 glGetProgramiv(program = 3, pname = GL_ACTIVE_UNIFORM_BLOCKS, params = &0)
- 1028 glGetProgramInterfaceiv(program = 3, programInterface = GL_PROGRAM_OUTPUT, pname = GL_ACTIVE_RESOURCES, params = &1)
- 1029 glGetProgramResourceiv(program = 3, programInterface = GL_PROGRAM_OUTPUT, index = 0, propCount = 1, props = &GL_NAME_LENGTH, bufSize = 1, length = NULL, params = &10)
- 1030 glGetProgramResourceName(program = 3, programInterface = GL_PROGRAM_OUTPUT, index = 0, bufSize = 10, length = NULL, name = "Out_Color")
- 1031 glGetProgramResourceiv(program = 3, programInterface = GL_PROGRAM_OUTPUT, index = 0, propCount = 1, props = &GL_LOCATION, bufSize = 1, length = NULL, params = &0)
- 1032 glGetProgramResourceiv(program = 3, programInterface = GL_PROGRAM_OUTPUT, index = 0, propCount = 1, props = &GL_TYPE, bufSize = 1, length = NULL, params = &35666)
- 1033 glGenTextures(n = 1, textures = &2)
- 1034 glBindTexture(target = GL_TEXTURE_2D, texture = 2)
- 1035 glTexStorage2D(target = GL_TEXTURE_2D, levels = 1, internalformat = GL_RGBA8, width = 256, height = 256)
- 1036 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_BASE_LEVEL, param = 0)
- 1037 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_LEVEL, param = 0)
- 1038 glBindTexture(target = GL_TEXTURE_2D, texture = 2)
- 1039 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 256, height = 256, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(262144))
- 1040 glGenTextures(n = 1, textures = &3)
- 1041 glBindTexture(target = GL_TEXTURE_2D, texture = 3)
- 1042 glTexStorage2D(target = GL_TEXTURE_2D, levels = 1, internalformat = GL_RGBA8, width = 256, height = 276)
- 1043 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_BASE_LEVEL, param = 0)
- 1044 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_LEVEL, param = 0)
- 1045 glBindTexture(target = GL_TEXTURE_2D, texture = 3)
- 1046 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 256, height = 276, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(282624))
- 1047 glGenTextures(n = 1, textures = &4)
- 1048 glBindTexture(target = GL_TEXTURE_2D, texture = 4)
- 1049 glTexStorage2D(target = GL_TEXTURE_2D, levels = 1, internalformat = GL_RGBA8, width = 128, height = 128)
- 1050 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_BASE_LEVEL, param = 0)
- 1051 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_LEVEL, param = 0)
- 1052 glBindTexture(target = GL_TEXTURE_2D, texture = 4)
- 1053 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 128, height = 128, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(65536))
- 1054 glGenTextures(n = 1, textures = &5)
- 1055 glBindTexture(target = GL_TEXTURE_2D, texture = 5)
- 1056 glTexStorage2D(target = GL_TEXTURE_2D, levels = 1, internalformat = GL_RGBA8, width = 512, height = 512)
- 1057 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_BASE_LEVEL, param = 0)
- 1058 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_LEVEL, param = 0)
- 1059 glBindTexture(target = GL_TEXTURE_2D, texture = 5)
- 1060 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 512, height = 512, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(1048576))
- 1061 glGenTextures(n = 1, textures = &6)
- 1062 glBindTexture(target = GL_TEXTURE_2D, texture = 6)
- 1063 glTexStorage2D(target = GL_TEXTURE_2D, levels = 1, internalformat = GL_RGBA8, width = 256, height = 256)
- 1064 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_BASE_LEVEL, param = 0)
- 1065 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_LEVEL, param = 0)
- 1066 glBindTexture(target = GL_TEXTURE_2D, texture = 6)
- 1067 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 256, height = 256, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(262144))
- 1068 glGenTextures(n = 1, textures = &7)
- 1069 glBindTexture(target = GL_TEXTURE_2D, texture = 7)
- 1070 glTexStorage2D(target = GL_TEXTURE_2D, levels = 1, internalformat = GL_RGBA8, width = 128, height = 128)
- 1071 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_BASE_LEVEL, param = 0)
- 1072 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_LEVEL, param = 0)
- 1073 glBindTexture(target = GL_TEXTURE_2D, texture = 7)
- 1074 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 128, height = 128, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(65536))
- 1075 glGenTextures(n = 1, textures = &8)
- 1076 glBindTexture(target = GL_TEXTURE_2D, texture = 8)
- 1077 glTexStorage2D(target = GL_TEXTURE_2D, levels = 1, internalformat = GL_RGBA8, width = 128, height = 128)
- 1078 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_BASE_LEVEL, param = 0)
- 1079 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_LEVEL, param = 0)
- 1080 glBindTexture(target = GL_TEXTURE_2D, texture = 8)
- 1081 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 128, height = 128, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(65536))
- 1082 glGenTextures(n = 1, textures = &9)
- 1083 glBindTexture(target = GL_TEXTURE_2D, texture = 9)
- 1084 glTexStorage2D(target = GL_TEXTURE_2D, levels = 1, internalformat = GL_RGBA8, width = 128, height = 128)
- 1085 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_BASE_LEVEL, param = 0)
- 1086 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_LEVEL, param = 0)
- 1087 glBindTexture(target = GL_TEXTURE_2D, texture = 9)
- 1088 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 128, height = 128, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(65536))
- 1089 glGenTextures(n = 1, textures = &10)
- 1090 glBindTexture(target = GL_TEXTURE_2D, texture = 10)
- 1091 glTexStorage2D(target = GL_TEXTURE_2D, levels = 1, internalformat = GL_RGBA8, width = 128, height = 128)
- 1092 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_BASE_LEVEL, param = 0)
- 1093 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_LEVEL, param = 0)
- 1094 glBindTexture(target = GL_TEXTURE_2D, texture = 10)
- 1095 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 128, height = 128, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(65536))
- 1096 glGenTextures(n = 1, textures = &11)
- 1097 glBindTexture(target = GL_TEXTURE_2D, texture = 11)
- 1098 glTexStorage2D(target = GL_TEXTURE_2D, levels = 1, internalformat = GL_RGBA8, width = 128, height = 128)
- 1099 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_BASE_LEVEL, param = 0)
- 1100 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_LEVEL, param = 0)
- 1101 glBindTexture(target = GL_TEXTURE_2D, texture = 11)
- 1102 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 128, height = 128, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(65536))
- 1103 glGenTextures(n = 1, textures = &12)
- 1104 glBindTexture(target = GL_TEXTURE_2D, texture = 12)
- 1105 glTexStorage2D(target = GL_TEXTURE_2D, levels = 1, internalformat = GL_RGBA8, width = 512, height = 512)
- 1106 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_BASE_LEVEL, param = 0)
- 1107 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_LEVEL, param = 0)
- 1108 glBindTexture(target = GL_TEXTURE_2D, texture = 12)
- 1109 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 512, height = 512, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(1048576))
- 1110 glGenTextures(n = 1, textures = &13)
- 1111 glBindTexture(target = GL_TEXTURE_2D, texture = 13)
- 1112 glTexStorage2D(target = GL_TEXTURE_2D, levels = 1, internalformat = GL_RGBA8, width = 20, height = 20)
- 1113 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_BASE_LEVEL, param = 0)
- 1114 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_LEVEL, param = 0)
- 1115 glBindTexture(target = GL_TEXTURE_2D, texture = 13)
- 1116 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 20, height = 20, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(1600))
- 1117 glGenTextures(n = 1, textures = &14)
- 1118 glBindTexture(target = GL_TEXTURE_2D, texture = 14)
- 1119 glTexStorage2D(target = GL_TEXTURE_2D, levels = 1, internalformat = GL_RGBA8, width = 128, height = 128)
- 1120 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_BASE_LEVEL, param = 0)
- 1121 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_LEVEL, param = 0)
- 1122 glBindTexture(target = GL_TEXTURE_2D, texture = 14)
- 1123 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 128, height = 128, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(65536))
- 1124 glGenTextures(n = 1, textures = &15)
- 1125 glBindTexture(target = GL_TEXTURE_2D, texture = 15)
- 1126 glTexStorage2D(target = GL_TEXTURE_2D, levels = 1, internalformat = GL_RGBA8, width = 512, height = 512)
- 1127 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_BASE_LEVEL, param = 0)
- 1128 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_LEVEL, param = 0)
- 1129 glBindTexture(target = GL_TEXTURE_2D, texture = 15)
- 1130 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 512, height = 512, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(1048576))
- 1131 glGenTextures(n = 1, textures = &16)
- 1132 glBindTexture(target = GL_TEXTURE_2D, texture = 16)
- 1133 glTexStorage2D(target = GL_TEXTURE_2D, levels = 1, internalformat = GL_RGBA8, width = 512, height = 512)
- 1134 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_BASE_LEVEL, param = 0)
- 1135 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_LEVEL, param = 0)
- 1136 glBindTexture(target = GL_TEXTURE_2D, texture = 16)
- 1137 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 512, height = 512, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(1048576))
- 1138 glGenTextures(n = 1, textures = &17)
- 1139 glBindTexture(target = GL_TEXTURE_2D, texture = 17)
- 1140 glTexStorage2D(target = GL_TEXTURE_2D, levels = 1, internalformat = GL_RGBA8, width = 512, height = 512)
- 1141 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_BASE_LEVEL, param = 0)
- 1142 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_LEVEL, param = 0)
- 1143 glBindTexture(target = GL_TEXTURE_2D, texture = 17)
- 1144 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 512, height = 512, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(1048576))
- 1145 glGenTextures(n = 1, textures = &18)
- 1146 glBindTexture(target = GL_TEXTURE_2D, texture = 18)
- 1147 glTexStorage2D(target = GL_TEXTURE_2D, levels = 1, internalformat = GL_RGBA8, width = 512, height = 512)
- 1148 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_BASE_LEVEL, param = 0)
- 1149 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_LEVEL, param = 0)
- 1150 glBindTexture(target = GL_TEXTURE_2D, texture = 18)
- 1151 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 512, height = 512, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(1048576))
- 1152 glGenTextures(n = 1, textures = &19)
- 1153 glBindTexture(target = GL_TEXTURE_2D, texture = 19)
- 1154 glTexStorage2D(target = GL_TEXTURE_2D, levels = 1, internalformat = GL_RGBA8, width = 512, height = 512)
- 1155 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_BASE_LEVEL, param = 0)
- 1156 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_LEVEL, param = 0)
- 1157 glBindTexture(target = GL_TEXTURE_2D, texture = 19)
- 1158 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 512, height = 512, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(1048576))
- 1159 glGenTextures(n = 1, textures = &20)
- 1160 glBindTexture(target = GL_TEXTURE_2D, texture = 20)
- 1161 glTexStorage2D(target = GL_TEXTURE_2D, levels = 1, internalformat = GL_RGBA8, width = 512, height = 512)
- 1162 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_BASE_LEVEL, param = 0)
- 1163 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_LEVEL, param = 0)
- 1164 glBindTexture(target = GL_TEXTURE_2D, texture = 20)
- 1165 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 512, height = 512, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(1048576))
- 1166 glGenTextures(n = 1, textures = &21)
- 1167 glBindTexture(target = GL_TEXTURE_2D, texture = 21)
- 1168 glTexStorage2D(target = GL_TEXTURE_2D, levels = 1, internalformat = GL_RGBA8, width = 512, height = 462)
- 1169 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_BASE_LEVEL, param = 0)
- 1170 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_LEVEL, param = 0)
- 1171 glBindTexture(target = GL_TEXTURE_2D, texture = 21)
- 1172 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 512, height = 462, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(946176))
- 1173 glGenTextures(n = 1, textures = &22)
- 1174 glBindTexture(target = GL_TEXTURE_2D, texture = 22)
- 1175 glTexStorage2D(target = GL_TEXTURE_2D, levels = 1, internalformat = GL_RGBA8, width = 512, height = 375)
- 1176 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_BASE_LEVEL, param = 0)
- 1177 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_LEVEL, param = 0)
- 1178 glBindTexture(target = GL_TEXTURE_2D, texture = 22)
- 1179 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 512, height = 375, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(768000))
- 1180 glGenTextures(n = 1, textures = &23)
- 1181 glBindTexture(target = GL_TEXTURE_2D, texture = 23)
- 1182 glTexStorage2D(target = GL_TEXTURE_2D, levels = 1, internalformat = GL_RGBA8, width = 512, height = 400)
- 1183 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_BASE_LEVEL, param = 0)
- 1184 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_LEVEL, param = 0)
- 1185 glBindTexture(target = GL_TEXTURE_2D, texture = 23)
- 1186 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 512, height = 400, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(819200))
- 1187 glGenTextures(n = 1, textures = &24)
- 1188 glBindTexture(target = GL_TEXTURE_2D, texture = 24)
- 1189 glTexStorage2D(target = GL_TEXTURE_2D, levels = 1, internalformat = GL_RGBA8, width = 300, height = 206)
- 1190 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_BASE_LEVEL, param = 0)
- 1191 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_LEVEL, param = 0)
- 1192 glBindTexture(target = GL_TEXTURE_2D, texture = 24)
- 1193 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 300, height = 206, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(247200))
- 1194 glGenTextures(n = 1, textures = &25)
- 1195 glBindTexture(target = GL_TEXTURE_2D, texture = 25)
- 1196 glTexStorage2D(target = GL_TEXTURE_2D, levels = 1, internalformat = GL_RGBA8, width = 800, height = 800)
- 1197 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_BASE_LEVEL, param = 0)
- 1198 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_LEVEL, param = 0)
- 1199 glBindTexture(target = GL_TEXTURE_2D, texture = 25)
- 1200 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 800, height = 800, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(2560000))
- 1201 glGenTextures(n = 1, textures = &26)
- 1202 glBindTexture(target = GL_TEXTURE_2D, texture = 26)
- 1203 glTexStorage2D(target = GL_TEXTURE_2D, levels = 1, internalformat = GL_RGBA8, width = 512, height = 354)
- 1204 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_BASE_LEVEL, param = 0)
- 1205 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_LEVEL, param = 0)
- 1206 glBindTexture(target = GL_TEXTURE_2D, texture = 26)
- 1207 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 512, height = 354, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(724992))
- 1208 glGenTextures(n = 1, textures = &27)
- 1209 glBindTexture(target = GL_TEXTURE_2D, texture = 27)
- 1210 glTexStorage2D(target = GL_TEXTURE_2D, levels = 1, internalformat = GL_RGBA8, width = 20, height = 20)
- 1211 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_BASE_LEVEL, param = 0)
- 1212 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_LEVEL, param = 0)
- 1213 glBindTexture(target = GL_TEXTURE_2D, texture = 27)
- 1214 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 20, height = 20, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(1600))
- 1215 glGenTextures(n = 1, textures = &28)
- 1216 glBindTexture(target = GL_TEXTURE_2D, texture = 28)
- 1217 glTexStorage2D(target = GL_TEXTURE_2D, levels = 1, internalformat = GL_RGBA8, width = 512, height = 512)
- 1218 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_BASE_LEVEL, param = 0)
- 1219 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_LEVEL, param = 0)
- 1220 glBindTexture(target = GL_TEXTURE_2D, texture = 28)
- 1221 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 512, height = 512, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(1048576))
- 1222 glGenTextures(n = 1, textures = &29)
- 1223 glBindTexture(target = GL_TEXTURE_2D, texture = 29)
- 1224 glTexStorage2D(target = GL_TEXTURE_2D, levels = 1, internalformat = GL_RGBA8, width = 512, height = 512)
- 1225 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_BASE_LEVEL, param = 0)
- 1226 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_LEVEL, param = 0)
- 1227 glBindTexture(target = GL_TEXTURE_2D, texture = 29)
- 1228 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 512, height = 512, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(1048576))
- 1229 glGenTextures(n = 1, textures = &30)
- 1230 glBindTexture(target = GL_TEXTURE_2D, texture = 30)
- 1231 glTexStorage2D(target = GL_TEXTURE_2D, levels = 1, internalformat = GL_RGBA8, width = 512, height = 512)
- 1232 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_BASE_LEVEL, param = 0)
- 1233 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_LEVEL, param = 0)
- 1234 glBindTexture(target = GL_TEXTURE_2D, texture = 30)
- 1235 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 512, height = 512, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(1048576))
- 1236 glGenTextures(n = 1, textures = &31)
- 1237 glBindTexture(target = GL_TEXTURE_2D, texture = 31)
- 1238 glTexStorage2D(target = GL_TEXTURE_2D, levels = 1, internalformat = GL_RGBA8, width = 512, height = 512)
- 1239 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_BASE_LEVEL, param = 0)
- 1240 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_LEVEL, param = 0)
- 1241 glBindTexture(target = GL_TEXTURE_2D, texture = 31)
- 1242 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 512, height = 512, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(1048576))
- 1243 glGenTextures(n = 1, textures = &32)
- 1244 glBindTexture(target = GL_TEXTURE_2D, texture = 32)
- 1245 glTexStorage2D(target = GL_TEXTURE_2D, levels = 1, internalformat = GL_RGBA8, width = 512, height = 512)
- 1246 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_BASE_LEVEL, param = 0)
- 1247 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_LEVEL, param = 0)
- 1248 glBindTexture(target = GL_TEXTURE_2D, texture = 32)
- 1249 glTexSubImage2D(target = GL_TEXTURE_2D, level = 0, xoffset = 0, yoffset = 0, width = 512, height = 512, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(1048576))
- 1250 glGenSamplers(count = 1, samplers = &1)
- 1251 glSamplerParameteri(sampler = 1, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR_MIPMAP_LINEAR)
- 1252 glSamplerParameteri(sampler = 1, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR)
- 1253 glSamplerParameteri(sampler = 1, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE)
- 1254 glSamplerParameteri(sampler = 1, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE)
- 1255 glSamplerParameteri(sampler = 1, pname = GL_TEXTURE_WRAP_R, param = GL_CLAMP_TO_EDGE)
- 1256 glSamplerParameterf(sampler = 1, pname = GL_TEXTURE_LOD_BIAS, param = 0)
- 1257 glSamplerParameterfv(sampler = 1, pname = GL_TEXTURE_BORDER_COLOR, param = {0.001960784, 0.001960784, 0.001960784, 0.001960784})
- 1258 glSamplerParameterf(sampler = 1, pname = GL_TEXTURE_MIN_LOD, param = -1000)
- 1259 glSamplerParameterf(sampler = 1, pname = GL_TEXTURE_MAX_LOD, param = 1000)
- 1260 glSamplerParameteri(sampler = 1, pname = GL_TEXTURE_COMPARE_MODE, param = GL_ZERO)
- 1261 glGenBuffers(n = 1, buffers = &1)
- 1262 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 1263 glBufferData(target = GL_ARRAY_BUFFER, size = 163840, data = NULL, usage = GL_STATIC_DRAW)
- 1264 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 1265 glBufferSubData(target = GL_ARRAY_BUFFER, offset = 0, size = 163840, data = blob(163840))
- 1266 glGenBuffers(n = 1, buffers = &2)
- 1267 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 2)
- 1268 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 131072, data = NULL, usage = GL_STATIC_DRAW)
- 1269 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 2)
- 1270 glBufferSubData(target = GL_ELEMENT_ARRAY_BUFFER, offset = 0, size = 131072, data = blob(131072))
- 1271 glUseProgram(program = 0)
- 1273 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0)
- 1275 glBindFramebuffer(target = GL_FRAMEBUFFER, framebuffer = 0)
- 1277 glFrontFace(mode = GL_CCW)
- 1278 glEnable(cap = GL_CULL_FACE)
- 1279 glCullFace(mode = GL_BACK)
- 1280 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL)
- 1281 glDisable(cap = GL_POLYGON_OFFSET_FILL)
- 1282 glDisable(cap = GL_MULTISAMPLE)
- 1284 glViewport(x = 0, y = 0, width = 0, height = 0)
- 1286 glDisable(cap = GL_SCISSOR_TEST)
- 1288 glDisable(cap = GL_DEPTH_TEST)
- 1290 glDisable(cap = GL_STENCIL_TEST)
- 1292 glDisablei(target = GL_BLEND, index = 0)
- 1293 glColorMaski(index = 0, r = GL_TRUE, g = GL_TRUE, b = GL_TRUE, a = GL_TRUE)
- 1295 glDisablei(target = GL_BLEND, index = 1)
- 1296 glColorMaski(index = 1, r = GL_TRUE, g = GL_TRUE, b = GL_TRUE, a = GL_TRUE)
- 1298 glDisablei(target = GL_BLEND, index = 2)
- 1299 glColorMaski(index = 2, r = GL_TRUE, g = GL_TRUE, b = GL_TRUE, a = GL_TRUE)
- 1301 glDisablei(target = GL_BLEND, index = 3)
- 1302 glColorMaski(index = 3, r = GL_TRUE, g = GL_TRUE, b = GL_TRUE, a = GL_TRUE)
- 1304 glBlendColor(red = 0, green = 0, blue = 0, alpha = 0)
- 1306 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 0)
- 1308 glViewport(x = 0, y = 0, width = 0, height = 0)
- 1310 glColorMask(red = GL_TRUE, green = GL_TRUE, blue = GL_TRUE, alpha = GL_TRUE)
- 1311 glClearBufferfv(buffer = GL_COLOR, drawbuffer = 0, value = {0.1, 0.2, 0.3, 1})
- 1313 glUseProgram(program = 3)
- 1315 glFrontFace(mode = GL_CCW)
- 1316 glDisable(cap = GL_CULL_FACE)
- 1317 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL)
- 1318 glDisable(cap = GL_POLYGON_OFFSET_FILL)
- 1319 glDisable(cap = GL_MULTISAMPLE)
- 1321 glDisable(cap = GL_DEPTH_TEST)
- 1323 glDisable(cap = GL_STENCIL_TEST)
- 1325 glEnablei(target = GL_BLEND, index = 0)
- 1326 glBlendEquationSeparateiARB(buf = 0, modeRGB = GL_FUNC_ADD, modeAlpha = GL_FUNC_ADD)
- 1327 glBlendFuncSeparateiARB(buf = 0, srcRGB = GL_SRC_ALPHA, dstRGB = GL_ONE_MINUS_SRC_ALPHA, srcAlpha = GL_ONE, dstAlpha = GL_ONE)
- 1328 glColorMaski(index = 0, r = GL_TRUE, g = GL_TRUE, b = GL_TRUE, a = GL_TRUE)
- 1330 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 1331 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0x8)
- 1332 glEnableVertexAttribArray(index = 0)
- 1333 glVertexAttribDivisor(index = 0, divisor = 0)
- 1335 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 1336 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x10)
- 1337 glEnableVertexAttribArray(index = 1)
- 1338 glVertexAttribDivisor(index = 1, divisor = 0)
- 1340 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 1341 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL)
- 1342 glEnableVertexAttribArray(index = 2)
- 1343 glVertexAttribDivisor(index = 2, divisor = 0)
- 1345 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 0)
- 1347 glViewport(x = 0, y = 0, width = 1440, height = 810)
- 1349 glDisable(cap = GL_STENCIL_TEST)
- 1351 glBlendColor(red = 0, green = 0, blue = 0, alpha = 0)
- 1353 glEnable(cap = GL_SCISSOR_TEST)
- 1354 glScissor(x = 57344, y = 25386, width = 16384, height = 16384)
- 1356 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001388889, 0, 0, 0, 0, -0.002469136, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1})
- 1358 glActiveTexture(texture = GL_TEXTURE0)
- 1359 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 1361 glBindSampler(unit = 0, sampler = 1)
- 1363 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 2)
- 1365 glDrawElements(mode = GL_TRIANGLES, count = 120, type = GL_UNSIGNED_SHORT, indices = NULL)
- 1367 glUseProgram(program = 3)
- 1369 glFrontFace(mode = GL_CCW)
- 1370 glDisable(cap = GL_CULL_FACE)
- 1371 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL)
- 1372 glDisable(cap = GL_POLYGON_OFFSET_FILL)
- 1373 glDisable(cap = GL_MULTISAMPLE)
- 1375 glDisable(cap = GL_DEPTH_TEST)
- 1377 glDisable(cap = GL_STENCIL_TEST)
- 1379 glEnablei(target = GL_BLEND, index = 0)
- 1380 glBlendEquationSeparateiARB(buf = 0, modeRGB = GL_FUNC_ADD, modeAlpha = GL_FUNC_ADD)
- 1381 glBlendFuncSeparateiARB(buf = 0, srcRGB = GL_SRC_ALPHA, dstRGB = GL_ONE_MINUS_SRC_ALPHA, srcAlpha = GL_ONE, dstAlpha = GL_ONE)
- 1382 glColorMaski(index = 0, r = GL_TRUE, g = GL_TRUE, b = GL_TRUE, a = GL_TRUE)
- 1384 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 1385 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0x8)
- 1386 glEnableVertexAttribArray(index = 0)
- 1387 glVertexAttribDivisor(index = 0, divisor = 0)
- 1389 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 1390 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x10)
- 1391 glEnableVertexAttribArray(index = 1)
- 1392 glVertexAttribDivisor(index = 1, divisor = 0)
- 1394 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 1395 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL)
- 1396 glEnableVertexAttribArray(index = 2)
- 1397 glVertexAttribDivisor(index = 2, divisor = 0)
- 1399 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 0)
- 1401 glViewport(x = 0, y = 0, width = 1440, height = 810)
- 1403 glDisable(cap = GL_STENCIL_TEST)
- 1405 glBlendColor(red = 0, green = 0, blue = 0, alpha = 0)
- 1407 glEnable(cap = GL_SCISSOR_TEST)
- 1408 glScissor(x = 326, y = 1282, width = 253, height = 560)
- 1410 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001388889, 0, 0, 0, 0, -0.002469136, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1})
- 1412 glActiveTexture(texture = GL_TEXTURE0)
- 1413 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 1415 glBindSampler(unit = 0, sampler = 1)
- 1417 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 2)
- 1419 glDrawElements(mode = GL_TRIANGLES, count = 192, type = GL_UNSIGNED_SHORT, indices = 0x78)
- 1421 glUseProgram(program = 3)
- 1423 glFrontFace(mode = GL_CCW)
- 1424 glDisable(cap = GL_CULL_FACE)
- 1425 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL)
- 1426 glDisable(cap = GL_POLYGON_OFFSET_FILL)
- 1427 glDisable(cap = GL_MULTISAMPLE)
- 1429 glDisable(cap = GL_DEPTH_TEST)
- 1431 glDisable(cap = GL_STENCIL_TEST)
- 1433 glEnablei(target = GL_BLEND, index = 0)
- 1434 glBlendEquationSeparateiARB(buf = 0, modeRGB = GL_FUNC_ADD, modeAlpha = GL_FUNC_ADD)
- 1435 glBlendFuncSeparateiARB(buf = 0, srcRGB = GL_SRC_ALPHA, dstRGB = GL_ONE_MINUS_SRC_ALPHA, srcAlpha = GL_ONE, dstAlpha = GL_ONE)
- 1436 glColorMaski(index = 0, r = GL_TRUE, g = GL_TRUE, b = GL_TRUE, a = GL_TRUE)
- 1438 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 1439 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0x8)
- 1440 glEnableVertexAttribArray(index = 0)
- 1441 glVertexAttribDivisor(index = 0, divisor = 0)
- 1443 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 1444 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x10)
- 1445 glEnableVertexAttribArray(index = 1)
- 1446 glVertexAttribDivisor(index = 1, divisor = 0)
- 1448 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 1449 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL)
- 1450 glEnableVertexAttribArray(index = 2)
- 1451 glVertexAttribDivisor(index = 2, divisor = 0)
- 1453 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 0)
- 1455 glViewport(x = 0, y = 0, width = 1440, height = 810)
- 1457 glDisable(cap = GL_STENCIL_TEST)
- 1459 glBlendColor(red = 0, green = 0, blue = 0, alpha = 0)
- 1461 glEnable(cap = GL_SCISSOR_TEST)
- 1462 glScissor(x = 326, y = 1282, width = 253, height = 560)
- 1464 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001388889, 0, 0, 0, 0, -0.002469136, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1})
- 1466 glActiveTexture(texture = GL_TEXTURE0)
- 1467 glBindTexture(target = GL_TEXTURE_2D, texture = 13)
- 1469 glBindSampler(unit = 0, sampler = 1)
- 1471 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 2)
- 1473 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = 0x138)
- 1475 glUseProgram(program = 3)
- 1477 glFrontFace(mode = GL_CCW)
- 1478 glDisable(cap = GL_CULL_FACE)
- 1479 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL)
- 1480 glDisable(cap = GL_POLYGON_OFFSET_FILL)
- 1481 glDisable(cap = GL_MULTISAMPLE)
- 1483 glDisable(cap = GL_DEPTH_TEST)
- 1485 glDisable(cap = GL_STENCIL_TEST)
- 1487 glEnablei(target = GL_BLEND, index = 0)
- 1488 glBlendEquationSeparateiARB(buf = 0, modeRGB = GL_FUNC_ADD, modeAlpha = GL_FUNC_ADD)
- 1489 glBlendFuncSeparateiARB(buf = 0, srcRGB = GL_SRC_ALPHA, dstRGB = GL_ONE_MINUS_SRC_ALPHA, srcAlpha = GL_ONE, dstAlpha = GL_ONE)
- 1490 glColorMaski(index = 0, r = GL_TRUE, g = GL_TRUE, b = GL_TRUE, a = GL_TRUE)
- 1492 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 1493 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0x8)
- 1494 glEnableVertexAttribArray(index = 0)
- 1495 glVertexAttribDivisor(index = 0, divisor = 0)
- 1497 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 1498 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x10)
- 1499 glEnableVertexAttribArray(index = 1)
- 1500 glVertexAttribDivisor(index = 1, divisor = 0)
- 1502 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 1503 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL)
- 1504 glEnableVertexAttribArray(index = 2)
- 1505 glVertexAttribDivisor(index = 2, divisor = 0)
- 1507 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 0)
- 1509 glViewport(x = 0, y = 0, width = 1440, height = 810)
- 1511 glDisable(cap = GL_STENCIL_TEST)
- 1513 glBlendColor(red = 0, green = 0, blue = 0, alpha = 0)
- 1515 glEnable(cap = GL_SCISSOR_TEST)
- 1516 glScissor(x = 326, y = 1282, width = 253, height = 560)
- 1518 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001388889, 0, 0, 0, 0, -0.002469136, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1})
- 1520 glActiveTexture(texture = GL_TEXTURE0)
- 1521 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 1523 glBindSampler(unit = 0, sampler = 1)
- 1525 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 2)
- 1527 glDrawElements(mode = GL_TRIANGLES, count = 84, type = GL_UNSIGNED_SHORT, indices = 0x13e)
- 1529 glUseProgram(program = 3)
- 1531 glFrontFace(mode = GL_CCW)
- 1532 glDisable(cap = GL_CULL_FACE)
- 1533 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL)
- 1534 glDisable(cap = GL_POLYGON_OFFSET_FILL)
- 1535 glDisable(cap = GL_MULTISAMPLE)
- 1537 glDisable(cap = GL_DEPTH_TEST)
- 1539 glDisable(cap = GL_STENCIL_TEST)
- 1541 glEnablei(target = GL_BLEND, index = 0)
- 1542 glBlendEquationSeparateiARB(buf = 0, modeRGB = GL_FUNC_ADD, modeAlpha = GL_FUNC_ADD)
- 1543 glBlendFuncSeparateiARB(buf = 0, srcRGB = GL_SRC_ALPHA, dstRGB = GL_ONE_MINUS_SRC_ALPHA, srcAlpha = GL_ONE, dstAlpha = GL_ONE)
- 1544 glColorMaski(index = 0, r = GL_TRUE, g = GL_TRUE, b = GL_TRUE, a = GL_TRUE)
- 1546 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 1547 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0x8)
- 1548 glEnableVertexAttribArray(index = 0)
- 1549 glVertexAttribDivisor(index = 0, divisor = 0)
- 1551 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 1552 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x10)
- 1553 glEnableVertexAttribArray(index = 1)
- 1554 glVertexAttribDivisor(index = 1, divisor = 0)
- 1556 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 1557 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL)
- 1558 glEnableVertexAttribArray(index = 2)
- 1559 glVertexAttribDivisor(index = 2, divisor = 0)
- 1561 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 0)
- 1563 glViewport(x = 0, y = 0, width = 1440, height = 810)
- 1565 glDisable(cap = GL_STENCIL_TEST)
- 1567 glBlendColor(red = 0, green = 0, blue = 0, alpha = 0)
- 1569 glEnable(cap = GL_SCISSOR_TEST)
- 1570 glScissor(x = 326, y = 1282, width = 253, height = 560)
- 1572 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001388889, 0, 0, 0, 0, -0.002469136, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1})
- 1574 glActiveTexture(texture = GL_TEXTURE0)
- 1575 glBindTexture(target = GL_TEXTURE_2D, texture = 21)
- 1577 glBindSampler(unit = 0, sampler = 1)
- 1579 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 2)
- 1581 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = 0x192)
- 1583 glUseProgram(program = 3)
- 1585 glFrontFace(mode = GL_CCW)
- 1586 glDisable(cap = GL_CULL_FACE)
- 1587 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL)
- 1588 glDisable(cap = GL_POLYGON_OFFSET_FILL)
- 1589 glDisable(cap = GL_MULTISAMPLE)
- 1591 glDisable(cap = GL_DEPTH_TEST)
- 1593 glDisable(cap = GL_STENCIL_TEST)
- 1595 glEnablei(target = GL_BLEND, index = 0)
- 1596 glBlendEquationSeparateiARB(buf = 0, modeRGB = GL_FUNC_ADD, modeAlpha = GL_FUNC_ADD)
- 1597 glBlendFuncSeparateiARB(buf = 0, srcRGB = GL_SRC_ALPHA, dstRGB = GL_ONE_MINUS_SRC_ALPHA, srcAlpha = GL_ONE, dstAlpha = GL_ONE)
- 1598 glColorMaski(index = 0, r = GL_TRUE, g = GL_TRUE, b = GL_TRUE, a = GL_TRUE)
- 1600 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 1601 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0x8)
- 1602 glEnableVertexAttribArray(index = 0)
- 1603 glVertexAttribDivisor(index = 0, divisor = 0)
- 1605 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 1606 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x10)
- 1607 glEnableVertexAttribArray(index = 1)
- 1608 glVertexAttribDivisor(index = 1, divisor = 0)
- 1610 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 1611 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL)
- 1612 glEnableVertexAttribArray(index = 2)
- 1613 glVertexAttribDivisor(index = 2, divisor = 0)
- 1615 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 0)
- 1617 glViewport(x = 0, y = 0, width = 1440, height = 810)
- 1619 glDisable(cap = GL_STENCIL_TEST)
- 1621 glBlendColor(red = 0, green = 0, blue = 0, alpha = 0)
- 1623 glEnable(cap = GL_SCISSOR_TEST)
- 1624 glScissor(x = 326, y = 1282, width = 253, height = 560)
- 1626 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001388889, 0, 0, 0, 0, -0.002469136, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1})
- 1628 glActiveTexture(texture = GL_TEXTURE0)
- 1629 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 1631 glBindSampler(unit = 0, sampler = 1)
- 1633 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 2)
- 1635 glDrawElements(mode = GL_TRIANGLES, count = 156, type = GL_UNSIGNED_SHORT, indices = 0x198)
- 1637 glUseProgram(program = 3)
- 1639 glFrontFace(mode = GL_CCW)
- 1640 glDisable(cap = GL_CULL_FACE)
- 1641 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL)
- 1642 glDisable(cap = GL_POLYGON_OFFSET_FILL)
- 1643 glDisable(cap = GL_MULTISAMPLE)
- 1645 glDisable(cap = GL_DEPTH_TEST)
- 1647 glDisable(cap = GL_STENCIL_TEST)
- 1649 glEnablei(target = GL_BLEND, index = 0)
- 1650 glBlendEquationSeparateiARB(buf = 0, modeRGB = GL_FUNC_ADD, modeAlpha = GL_FUNC_ADD)
- 1651 glBlendFuncSeparateiARB(buf = 0, srcRGB = GL_SRC_ALPHA, dstRGB = GL_ONE_MINUS_SRC_ALPHA, srcAlpha = GL_ONE, dstAlpha = GL_ONE)
- 1652 glColorMaski(index = 0, r = GL_TRUE, g = GL_TRUE, b = GL_TRUE, a = GL_TRUE)
- 1654 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 1655 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0x8)
- 1656 glEnableVertexAttribArray(index = 0)
- 1657 glVertexAttribDivisor(index = 0, divisor = 0)
- 1659 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 1660 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x10)
- 1661 glEnableVertexAttribArray(index = 1)
- 1662 glVertexAttribDivisor(index = 1, divisor = 0)
- 1664 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 1665 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL)
- 1666 glEnableVertexAttribArray(index = 2)
- 1667 glVertexAttribDivisor(index = 2, divisor = 0)
- 1669 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 0)
- 1671 glViewport(x = 0, y = 0, width = 1440, height = 810)
- 1673 glDisable(cap = GL_STENCIL_TEST)
- 1675 glBlendColor(red = 0, green = 0, blue = 0, alpha = 0)
- 1677 glEnable(cap = GL_SCISSOR_TEST)
- 1678 glScissor(x = 326, y = 1282, width = 253, height = 560)
- 1680 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001388889, 0, 0, 0, 0, -0.002469136, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1})
- 1682 glActiveTexture(texture = GL_TEXTURE0)
- 1683 glBindTexture(target = GL_TEXTURE_2D, texture = 18)
- 1685 glBindSampler(unit = 0, sampler = 1)
- 1687 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 2)
- 1689 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = 0x234)
- 1691 glUseProgram(program = 3)
- 1693 glFrontFace(mode = GL_CCW)
- 1694 glDisable(cap = GL_CULL_FACE)
- 1695 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL)
- 1696 glDisable(cap = GL_POLYGON_OFFSET_FILL)
- 1697 glDisable(cap = GL_MULTISAMPLE)
- 1699 glDisable(cap = GL_DEPTH_TEST)
- 1701 glDisable(cap = GL_STENCIL_TEST)
- 1703 glEnablei(target = GL_BLEND, index = 0)
- 1704 glBlendEquationSeparateiARB(buf = 0, modeRGB = GL_FUNC_ADD, modeAlpha = GL_FUNC_ADD)
- 1705 glBlendFuncSeparateiARB(buf = 0, srcRGB = GL_SRC_ALPHA, dstRGB = GL_ONE_MINUS_SRC_ALPHA, srcAlpha = GL_ONE, dstAlpha = GL_ONE)
- 1706 glColorMaski(index = 0, r = GL_TRUE, g = GL_TRUE, b = GL_TRUE, a = GL_TRUE)
- 1708 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 1709 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0x8)
- 1710 glEnableVertexAttribArray(index = 0)
- 1711 glVertexAttribDivisor(index = 0, divisor = 0)
- 1713 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 1714 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x10)
- 1715 glEnableVertexAttribArray(index = 1)
- 1716 glVertexAttribDivisor(index = 1, divisor = 0)
- 1718 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 1719 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL)
- 1720 glEnableVertexAttribArray(index = 2)
- 1721 glVertexAttribDivisor(index = 2, divisor = 0)
- 1723 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 0)
- 1725 glViewport(x = 0, y = 0, width = 1440, height = 810)
- 1727 glDisable(cap = GL_STENCIL_TEST)
- 1729 glBlendColor(red = 0, green = 0, blue = 0, alpha = 0)
- 1731 glEnable(cap = GL_SCISSOR_TEST)
- 1732 glScissor(x = 326, y = 1282, width = 253, height = 560)
- 1734 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001388889, 0, 0, 0, 0, -0.002469136, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1})
- 1736 glActiveTexture(texture = GL_TEXTURE0)
- 1737 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 1739 glBindSampler(unit = 0, sampler = 1)
- 1741 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 2)
- 1743 glDrawElements(mode = GL_TRIANGLES, count = 204, type = GL_UNSIGNED_SHORT, indices = 0x23a)
- 1745 glUseProgram(program = 3)
- 1747 glFrontFace(mode = GL_CCW)
- 1748 glDisable(cap = GL_CULL_FACE)
- 1749 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL)
- 1750 glDisable(cap = GL_POLYGON_OFFSET_FILL)
- 1751 glDisable(cap = GL_MULTISAMPLE)
- 1753 glDisable(cap = GL_DEPTH_TEST)
- 1755 glDisable(cap = GL_STENCIL_TEST)
- 1757 glEnablei(target = GL_BLEND, index = 0)
- 1758 glBlendEquationSeparateiARB(buf = 0, modeRGB = GL_FUNC_ADD, modeAlpha = GL_FUNC_ADD)
- 1759 glBlendFuncSeparateiARB(buf = 0, srcRGB = GL_SRC_ALPHA, dstRGB = GL_ONE_MINUS_SRC_ALPHA, srcAlpha = GL_ONE, dstAlpha = GL_ONE)
- 1760 glColorMaski(index = 0, r = GL_TRUE, g = GL_TRUE, b = GL_TRUE, a = GL_TRUE)
- 1762 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 1763 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0x8)
- 1764 glEnableVertexAttribArray(index = 0)
- 1765 glVertexAttribDivisor(index = 0, divisor = 0)
- 1767 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 1768 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x10)
- 1769 glEnableVertexAttribArray(index = 1)
- 1770 glVertexAttribDivisor(index = 1, divisor = 0)
- 1772 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 1773 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL)
- 1774 glEnableVertexAttribArray(index = 2)
- 1775 glVertexAttribDivisor(index = 2, divisor = 0)
- 1777 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 0)
- 1779 glViewport(x = 0, y = 0, width = 1440, height = 810)
- 1781 glDisable(cap = GL_STENCIL_TEST)
- 1783 glBlendColor(red = 0, green = 0, blue = 0, alpha = 0)
- 1785 glEnable(cap = GL_SCISSOR_TEST)
- 1786 glScissor(x = 57344, y = 25386, width = 16384, height = 16384)
- 1788 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001388889, 0, 0, 0, 0, -0.002469136, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1})
- 1790 glActiveTexture(texture = GL_TEXTURE0)
- 1791 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 1793 glBindSampler(unit = 0, sampler = 1)
- 1795 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 2)
- 1797 glDrawElements(mode = GL_TRIANGLES, count = 198, type = GL_UNSIGNED_SHORT, indices = 0x306)
- 1799 glUseProgram(program = 3)
- 1801 glFrontFace(mode = GL_CCW)
- 1802 glDisable(cap = GL_CULL_FACE)
- 1803 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL)
- 1804 glDisable(cap = GL_POLYGON_OFFSET_FILL)
- 1805 glDisable(cap = GL_MULTISAMPLE)
- 1807 glDisable(cap = GL_DEPTH_TEST)
- 1809 glDisable(cap = GL_STENCIL_TEST)
- 1811 glEnablei(target = GL_BLEND, index = 0)
- 1812 glBlendEquationSeparateiARB(buf = 0, modeRGB = GL_FUNC_ADD, modeAlpha = GL_FUNC_ADD)
- 1813 glBlendFuncSeparateiARB(buf = 0, srcRGB = GL_SRC_ALPHA, dstRGB = GL_ONE_MINUS_SRC_ALPHA, srcAlpha = GL_ONE, dstAlpha = GL_ONE)
- 1814 glColorMaski(index = 0, r = GL_TRUE, g = GL_TRUE, b = GL_TRUE, a = GL_TRUE)
- 1816 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 1817 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0x8)
- 1818 glEnableVertexAttribArray(index = 0)
- 1819 glVertexAttribDivisor(index = 0, divisor = 0)
- 1821 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 1822 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x10)
- 1823 glEnableVertexAttribArray(index = 1)
- 1824 glVertexAttribDivisor(index = 1, divisor = 0)
- 1826 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 1827 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL)
- 1828 glEnableVertexAttribArray(index = 2)
- 1829 glVertexAttribDivisor(index = 2, divisor = 0)
- 1831 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 0)
- 1833 glViewport(x = 0, y = 0, width = 1440, height = 810)
- 1835 glDisable(cap = GL_STENCIL_TEST)
- 1837 glBlendColor(red = 0, green = 0, blue = 0, alpha = 0)
- 1839 glEnable(cap = GL_SCISSOR_TEST)
- 1840 glScissor(x = 56, y = 1282, width = 233, height = 560)
- 1842 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001388889, 0, 0, 0, 0, -0.002469136, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1})
- 1844 glActiveTexture(texture = GL_TEXTURE0)
- 1845 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 1847 glBindSampler(unit = 0, sampler = 1)
- 1849 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 2)
- 1851 glDrawElements(mode = GL_TRIANGLES, count = 276, type = GL_UNSIGNED_SHORT, indices = 0x3cc)
- 1853 glUseProgram(program = 3)
- 1855 glFrontFace(mode = GL_CCW)
- 1856 glDisable(cap = GL_CULL_FACE)
- 1857 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL)
- 1858 glDisable(cap = GL_POLYGON_OFFSET_FILL)
- 1859 glDisable(cap = GL_MULTISAMPLE)
- 1861 glDisable(cap = GL_DEPTH_TEST)
- 1863 glDisable(cap = GL_STENCIL_TEST)
- 1865 glEnablei(target = GL_BLEND, index = 0)
- 1866 glBlendEquationSeparateiARB(buf = 0, modeRGB = GL_FUNC_ADD, modeAlpha = GL_FUNC_ADD)
- 1867 glBlendFuncSeparateiARB(buf = 0, srcRGB = GL_SRC_ALPHA, dstRGB = GL_ONE_MINUS_SRC_ALPHA, srcAlpha = GL_ONE, dstAlpha = GL_ONE)
- 1868 glColorMaski(index = 0, r = GL_TRUE, g = GL_TRUE, b = GL_TRUE, a = GL_TRUE)
- 1870 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 1871 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0x8)
- 1872 glEnableVertexAttribArray(index = 0)
- 1873 glVertexAttribDivisor(index = 0, divisor = 0)
- 1875 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 1876 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x10)
- 1877 glEnableVertexAttribArray(index = 1)
- 1878 glVertexAttribDivisor(index = 1, divisor = 0)
- 1880 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 1881 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL)
- 1882 glEnableVertexAttribArray(index = 2)
- 1883 glVertexAttribDivisor(index = 2, divisor = 0)
- 1885 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 0)
- 1887 glViewport(x = 0, y = 0, width = 1440, height = 810)
- 1889 glDisable(cap = GL_STENCIL_TEST)
- 1891 glBlendColor(red = 0, green = 0, blue = 0, alpha = 0)
- 1893 glEnable(cap = GL_SCISSOR_TEST)
- 1894 glScissor(x = 56, y = 1282, width = 233, height = 560)
- 1896 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001388889, 0, 0, 0, 0, -0.002469136, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1})
- 1898 glActiveTexture(texture = GL_TEXTURE0)
- 1899 glBindTexture(target = GL_TEXTURE_2D, texture = 7)
- 1901 glBindSampler(unit = 0, sampler = 1)
- 1903 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 2)
- 1905 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = 0x4e0)
- 1907 glUseProgram(program = 3)
- 1909 glFrontFace(mode = GL_CCW)
- 1910 glDisable(cap = GL_CULL_FACE)
- 1911 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL)
- 1912 glDisable(cap = GL_POLYGON_OFFSET_FILL)
- 1913 glDisable(cap = GL_MULTISAMPLE)
- 1915 glDisable(cap = GL_DEPTH_TEST)
- 1917 glDisable(cap = GL_STENCIL_TEST)
- 1919 glEnablei(target = GL_BLEND, index = 0)
- 1920 glBlendEquationSeparateiARB(buf = 0, modeRGB = GL_FUNC_ADD, modeAlpha = GL_FUNC_ADD)
- 1921 glBlendFuncSeparateiARB(buf = 0, srcRGB = GL_SRC_ALPHA, dstRGB = GL_ONE_MINUS_SRC_ALPHA, srcAlpha = GL_ONE, dstAlpha = GL_ONE)
- 1922 glColorMaski(index = 0, r = GL_TRUE, g = GL_TRUE, b = GL_TRUE, a = GL_TRUE)
- 1924 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 1925 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0x8)
- 1926 glEnableVertexAttribArray(index = 0)
- 1927 glVertexAttribDivisor(index = 0, divisor = 0)
- 1929 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 1930 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x10)
- 1931 glEnableVertexAttribArray(index = 1)
- 1932 glVertexAttribDivisor(index = 1, divisor = 0)
- 1934 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 1935 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL)
- 1936 glEnableVertexAttribArray(index = 2)
- 1937 glVertexAttribDivisor(index = 2, divisor = 0)
- 1939 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 0)
- 1941 glViewport(x = 0, y = 0, width = 1440, height = 810)
- 1943 glDisable(cap = GL_STENCIL_TEST)
- 1945 glBlendColor(red = 0, green = 0, blue = 0, alpha = 0)
- 1947 glEnable(cap = GL_SCISSOR_TEST)
- 1948 glScissor(x = 56, y = 1282, width = 233, height = 560)
- 1950 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001388889, 0, 0, 0, 0, -0.002469136, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1})
- 1952 glActiveTexture(texture = GL_TEXTURE0)
- 1953 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 1955 glBindSampler(unit = 0, sampler = 1)
- 1957 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 2)
- 1959 glDrawElements(mode = GL_TRIANGLES, count = 276, type = GL_UNSIGNED_SHORT, indices = 0x4e6)
- 1961 glUseProgram(program = 3)
- 1963 glFrontFace(mode = GL_CCW)
- 1964 glDisable(cap = GL_CULL_FACE)
- 1965 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL)
- 1966 glDisable(cap = GL_POLYGON_OFFSET_FILL)
- 1967 glDisable(cap = GL_MULTISAMPLE)
- 1969 glDisable(cap = GL_DEPTH_TEST)
- 1971 glDisable(cap = GL_STENCIL_TEST)
- 1973 glEnablei(target = GL_BLEND, index = 0)
- 1974 glBlendEquationSeparateiARB(buf = 0, modeRGB = GL_FUNC_ADD, modeAlpha = GL_FUNC_ADD)
- 1975 glBlendFuncSeparateiARB(buf = 0, srcRGB = GL_SRC_ALPHA, dstRGB = GL_ONE_MINUS_SRC_ALPHA, srcAlpha = GL_ONE, dstAlpha = GL_ONE)
- 1976 glColorMaski(index = 0, r = GL_TRUE, g = GL_TRUE, b = GL_TRUE, a = GL_TRUE)
- 1978 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 1979 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0x8)
- 1980 glEnableVertexAttribArray(index = 0)
- 1981 glVertexAttribDivisor(index = 0, divisor = 0)
- 1983 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 1984 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x10)
- 1985 glEnableVertexAttribArray(index = 1)
- 1986 glVertexAttribDivisor(index = 1, divisor = 0)
- 1988 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 1989 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL)
- 1990 glEnableVertexAttribArray(index = 2)
- 1991 glVertexAttribDivisor(index = 2, divisor = 0)
- 1993 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 0)
- 1995 glViewport(x = 0, y = 0, width = 1440, height = 810)
- 1997 glDisable(cap = GL_STENCIL_TEST)
- 1999 glBlendColor(red = 0, green = 0, blue = 0, alpha = 0)
- 2001 glEnable(cap = GL_SCISSOR_TEST)
- 2002 glScissor(x = 56, y = 1282, width = 233, height = 560)
- 2004 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001388889, 0, 0, 0, 0, -0.002469136, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1})
- 2006 glActiveTexture(texture = GL_TEXTURE0)
- 2007 glBindTexture(target = GL_TEXTURE_2D, texture = 12)
- 2009 glBindSampler(unit = 0, sampler = 1)
- 2011 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 2)
- 2013 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = 0x5fa)
- 2015 glUseProgram(program = 3)
- 2017 glFrontFace(mode = GL_CCW)
- 2018 glDisable(cap = GL_CULL_FACE)
- 2019 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL)
- 2020 glDisable(cap = GL_POLYGON_OFFSET_FILL)
- 2021 glDisable(cap = GL_MULTISAMPLE)
- 2023 glDisable(cap = GL_DEPTH_TEST)
- 2025 glDisable(cap = GL_STENCIL_TEST)
- 2027 glEnablei(target = GL_BLEND, index = 0)
- 2028 glBlendEquationSeparateiARB(buf = 0, modeRGB = GL_FUNC_ADD, modeAlpha = GL_FUNC_ADD)
- 2029 glBlendFuncSeparateiARB(buf = 0, srcRGB = GL_SRC_ALPHA, dstRGB = GL_ONE_MINUS_SRC_ALPHA, srcAlpha = GL_ONE, dstAlpha = GL_ONE)
- 2030 glColorMaski(index = 0, r = GL_TRUE, g = GL_TRUE, b = GL_TRUE, a = GL_TRUE)
- 2032 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 2033 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0x8)
- 2034 glEnableVertexAttribArray(index = 0)
- 2035 glVertexAttribDivisor(index = 0, divisor = 0)
- 2037 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 2038 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x10)
- 2039 glEnableVertexAttribArray(index = 1)
- 2040 glVertexAttribDivisor(index = 1, divisor = 0)
- 2042 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 2043 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL)
- 2044 glEnableVertexAttribArray(index = 2)
- 2045 glVertexAttribDivisor(index = 2, divisor = 0)
- 2047 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 0)
- 2049 glViewport(x = 0, y = 0, width = 1440, height = 810)
- 2051 glDisable(cap = GL_STENCIL_TEST)
- 2053 glBlendColor(red = 0, green = 0, blue = 0, alpha = 0)
- 2055 glEnable(cap = GL_SCISSOR_TEST)
- 2056 glScissor(x = 56, y = 1282, width = 233, height = 560)
- 2058 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001388889, 0, 0, 0, 0, -0.002469136, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1})
- 2060 glActiveTexture(texture = GL_TEXTURE0)
- 2061 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 2063 glBindSampler(unit = 0, sampler = 1)
- 2065 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 2)
- 2067 glDrawElements(mode = GL_TRIANGLES, count = 276, type = GL_UNSIGNED_SHORT, indices = 0x600)
- 2069 glUseProgram(program = 3)
- 2071 glFrontFace(mode = GL_CCW)
- 2072 glDisable(cap = GL_CULL_FACE)
- 2073 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL)
- 2074 glDisable(cap = GL_POLYGON_OFFSET_FILL)
- 2075 glDisable(cap = GL_MULTISAMPLE)
- 2077 glDisable(cap = GL_DEPTH_TEST)
- 2079 glDisable(cap = GL_STENCIL_TEST)
- 2081 glEnablei(target = GL_BLEND, index = 0)
- 2082 glBlendEquationSeparateiARB(buf = 0, modeRGB = GL_FUNC_ADD, modeAlpha = GL_FUNC_ADD)
- 2083 glBlendFuncSeparateiARB(buf = 0, srcRGB = GL_SRC_ALPHA, dstRGB = GL_ONE_MINUS_SRC_ALPHA, srcAlpha = GL_ONE, dstAlpha = GL_ONE)
- 2084 glColorMaski(index = 0, r = GL_TRUE, g = GL_TRUE, b = GL_TRUE, a = GL_TRUE)
- 2086 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 2087 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0x8)
- 2088 glEnableVertexAttribArray(index = 0)
- 2089 glVertexAttribDivisor(index = 0, divisor = 0)
- 2091 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 2092 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x10)
- 2093 glEnableVertexAttribArray(index = 1)
- 2094 glVertexAttribDivisor(index = 1, divisor = 0)
- 2096 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 2097 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL)
- 2098 glEnableVertexAttribArray(index = 2)
- 2099 glVertexAttribDivisor(index = 2, divisor = 0)
- 2101 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 0)
- 2103 glViewport(x = 0, y = 0, width = 1440, height = 810)
- 2105 glDisable(cap = GL_STENCIL_TEST)
- 2107 glBlendColor(red = 0, green = 0, blue = 0, alpha = 0)
- 2109 glEnable(cap = GL_SCISSOR_TEST)
- 2110 glScissor(x = 56, y = 1282, width = 233, height = 560)
- 2112 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001388889, 0, 0, 0, 0, -0.002469136, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1})
- 2114 glActiveTexture(texture = GL_TEXTURE0)
- 2115 glBindTexture(target = GL_TEXTURE_2D, texture = 5)
- 2117 glBindSampler(unit = 0, sampler = 1)
- 2119 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 2)
- 2121 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = 0x714)
- 2123 glUseProgram(program = 3)
- 2125 glFrontFace(mode = GL_CCW)
- 2126 glDisable(cap = GL_CULL_FACE)
- 2127 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL)
- 2128 glDisable(cap = GL_POLYGON_OFFSET_FILL)
- 2129 glDisable(cap = GL_MULTISAMPLE)
- 2131 glDisable(cap = GL_DEPTH_TEST)
- 2133 glDisable(cap = GL_STENCIL_TEST)
- 2135 glEnablei(target = GL_BLEND, index = 0)
- 2136 glBlendEquationSeparateiARB(buf = 0, modeRGB = GL_FUNC_ADD, modeAlpha = GL_FUNC_ADD)
- 2137 glBlendFuncSeparateiARB(buf = 0, srcRGB = GL_SRC_ALPHA, dstRGB = GL_ONE_MINUS_SRC_ALPHA, srcAlpha = GL_ONE, dstAlpha = GL_ONE)
- 2138 glColorMaski(index = 0, r = GL_TRUE, g = GL_TRUE, b = GL_TRUE, a = GL_TRUE)
- 2140 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 2141 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0x8)
- 2142 glEnableVertexAttribArray(index = 0)
- 2143 glVertexAttribDivisor(index = 0, divisor = 0)
- 2145 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 2146 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x10)
- 2147 glEnableVertexAttribArray(index = 1)
- 2148 glVertexAttribDivisor(index = 1, divisor = 0)
- 2150 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 2151 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL)
- 2152 glEnableVertexAttribArray(index = 2)
- 2153 glVertexAttribDivisor(index = 2, divisor = 0)
- 2155 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 0)
- 2157 glViewport(x = 0, y = 0, width = 1440, height = 810)
- 2159 glDisable(cap = GL_STENCIL_TEST)
- 2161 glBlendColor(red = 0, green = 0, blue = 0, alpha = 0)
- 2163 glEnable(cap = GL_SCISSOR_TEST)
- 2164 glScissor(x = 56, y = 1282, width = 233, height = 560)
- 2166 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001388889, 0, 0, 0, 0, -0.002469136, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1})
- 2168 glActiveTexture(texture = GL_TEXTURE0)
- 2169 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 2171 glBindSampler(unit = 0, sampler = 1)
- 2173 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 2)
- 2175 glDrawElements(mode = GL_TRIANGLES, count = 276, type = GL_UNSIGNED_SHORT, indices = 0x71a)
- 2177 glUseProgram(program = 3)
- 2179 glFrontFace(mode = GL_CCW)
- 2180 glDisable(cap = GL_CULL_FACE)
- 2181 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL)
- 2182 glDisable(cap = GL_POLYGON_OFFSET_FILL)
- 2183 glDisable(cap = GL_MULTISAMPLE)
- 2185 glDisable(cap = GL_DEPTH_TEST)
- 2187 glDisable(cap = GL_STENCIL_TEST)
- 2189 glEnablei(target = GL_BLEND, index = 0)
- 2190 glBlendEquationSeparateiARB(buf = 0, modeRGB = GL_FUNC_ADD, modeAlpha = GL_FUNC_ADD)
- 2191 glBlendFuncSeparateiARB(buf = 0, srcRGB = GL_SRC_ALPHA, dstRGB = GL_ONE_MINUS_SRC_ALPHA, srcAlpha = GL_ONE, dstAlpha = GL_ONE)
- 2192 glColorMaski(index = 0, r = GL_TRUE, g = GL_TRUE, b = GL_TRUE, a = GL_TRUE)
- 2194 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 2195 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0x8)
- 2196 glEnableVertexAttribArray(index = 0)
- 2197 glVertexAttribDivisor(index = 0, divisor = 0)
- 2199 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 2200 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x10)
- 2201 glEnableVertexAttribArray(index = 1)
- 2202 glVertexAttribDivisor(index = 1, divisor = 0)
- 2204 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 2205 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL)
- 2206 glEnableVertexAttribArray(index = 2)
- 2207 glVertexAttribDivisor(index = 2, divisor = 0)
- 2209 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 0)
- 2211 glViewport(x = 0, y = 0, width = 1440, height = 810)
- 2213 glDisable(cap = GL_STENCIL_TEST)
- 2215 glBlendColor(red = 0, green = 0, blue = 0, alpha = 0)
- 2217 glEnable(cap = GL_SCISSOR_TEST)
- 2218 glScissor(x = 56, y = 1282, width = 233, height = 560)
- 2220 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001388889, 0, 0, 0, 0, -0.002469136, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1})
- 2222 glActiveTexture(texture = GL_TEXTURE0)
- 2223 glBindTexture(target = GL_TEXTURE_2D, texture = 6)
- 2225 glBindSampler(unit = 0, sampler = 1)
- 2227 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 2)
- 2229 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = 0x82e)
- 2231 glUseProgram(program = 3)
- 2233 glFrontFace(mode = GL_CCW)
- 2234 glDisable(cap = GL_CULL_FACE)
- 2235 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL)
- 2236 glDisable(cap = GL_POLYGON_OFFSET_FILL)
- 2237 glDisable(cap = GL_MULTISAMPLE)
- 2239 glDisable(cap = GL_DEPTH_TEST)
- 2241 glDisable(cap = GL_STENCIL_TEST)
- 2243 glEnablei(target = GL_BLEND, index = 0)
- 2244 glBlendEquationSeparateiARB(buf = 0, modeRGB = GL_FUNC_ADD, modeAlpha = GL_FUNC_ADD)
- 2245 glBlendFuncSeparateiARB(buf = 0, srcRGB = GL_SRC_ALPHA, dstRGB = GL_ONE_MINUS_SRC_ALPHA, srcAlpha = GL_ONE, dstAlpha = GL_ONE)
- 2246 glColorMaski(index = 0, r = GL_TRUE, g = GL_TRUE, b = GL_TRUE, a = GL_TRUE)
- 2248 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 2249 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0x8)
- 2250 glEnableVertexAttribArray(index = 0)
- 2251 glVertexAttribDivisor(index = 0, divisor = 0)
- 2253 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 2254 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x10)
- 2255 glEnableVertexAttribArray(index = 1)
- 2256 glVertexAttribDivisor(index = 1, divisor = 0)
- 2258 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 2259 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL)
- 2260 glEnableVertexAttribArray(index = 2)
- 2261 glVertexAttribDivisor(index = 2, divisor = 0)
- 2263 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 0)
- 2265 glViewport(x = 0, y = 0, width = 1440, height = 810)
- 2267 glDisable(cap = GL_STENCIL_TEST)
- 2269 glBlendColor(red = 0, green = 0, blue = 0, alpha = 0)
- 2271 glEnable(cap = GL_SCISSOR_TEST)
- 2272 glScissor(x = 56, y = 1186, width = 233, height = 512)
- 2274 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001388889, 0, 0, 0, 0, -0.002469136, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1})
- 2276 glActiveTexture(texture = GL_TEXTURE0)
- 2277 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 2279 glBindSampler(unit = 0, sampler = 1)
- 2281 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 2)
- 2283 glDrawElements(mode = GL_TRIANGLES, count = 150, type = GL_UNSIGNED_SHORT, indices = 0x834)
- 2285 glUseProgram(program = 3)
- 2287 glFrontFace(mode = GL_CCW)
- 2288 glDisable(cap = GL_CULL_FACE)
- 2289 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL)
- 2290 glDisable(cap = GL_POLYGON_OFFSET_FILL)
- 2291 glDisable(cap = GL_MULTISAMPLE)
- 2293 glDisable(cap = GL_DEPTH_TEST)
- 2295 glDisable(cap = GL_STENCIL_TEST)
- 2297 glEnablei(target = GL_BLEND, index = 0)
- 2298 glBlendEquationSeparateiARB(buf = 0, modeRGB = GL_FUNC_ADD, modeAlpha = GL_FUNC_ADD)
- 2299 glBlendFuncSeparateiARB(buf = 0, srcRGB = GL_SRC_ALPHA, dstRGB = GL_ONE_MINUS_SRC_ALPHA, srcAlpha = GL_ONE, dstAlpha = GL_ONE)
- 2300 glColorMaski(index = 0, r = GL_TRUE, g = GL_TRUE, b = GL_TRUE, a = GL_TRUE)
- 2302 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 2303 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0x8)
- 2304 glEnableVertexAttribArray(index = 0)
- 2305 glVertexAttribDivisor(index = 0, divisor = 0)
- 2307 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 2308 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x10)
- 2309 glEnableVertexAttribArray(index = 1)
- 2310 glVertexAttribDivisor(index = 1, divisor = 0)
- 2312 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 2313 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL)
- 2314 glEnableVertexAttribArray(index = 2)
- 2315 glVertexAttribDivisor(index = 2, divisor = 0)
- 2317 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 0)
- 2319 glViewport(x = 0, y = 0, width = 1440, height = 810)
- 2321 glDisable(cap = GL_STENCIL_TEST)
- 2323 glBlendColor(red = 0, green = 0, blue = 0, alpha = 0)
- 2325 glEnable(cap = GL_SCISSOR_TEST)
- 2326 glScissor(x = 56, y = 1186, width = 233, height = 512)
- 2328 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001388889, 0, 0, 0, 0, -0.002469136, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1})
- 2330 glActiveTexture(texture = GL_TEXTURE0)
- 2331 glBindTexture(target = GL_TEXTURE_2D, texture = 4)
- 2333 glBindSampler(unit = 0, sampler = 1)
- 2335 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 2)
- 2337 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = 0x8ca)
- 2339 glUseProgram(program = 3)
- 2341 glFrontFace(mode = GL_CCW)
- 2342 glDisable(cap = GL_CULL_FACE)
- 2343 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL)
- 2344 glDisable(cap = GL_POLYGON_OFFSET_FILL)
- 2345 glDisable(cap = GL_MULTISAMPLE)
- 2347 glDisable(cap = GL_DEPTH_TEST)
- 2349 glDisable(cap = GL_STENCIL_TEST)
- 2351 glEnablei(target = GL_BLEND, index = 0)
- 2352 glBlendEquationSeparateiARB(buf = 0, modeRGB = GL_FUNC_ADD, modeAlpha = GL_FUNC_ADD)
- 2353 glBlendFuncSeparateiARB(buf = 0, srcRGB = GL_SRC_ALPHA, dstRGB = GL_ONE_MINUS_SRC_ALPHA, srcAlpha = GL_ONE, dstAlpha = GL_ONE)
- 2354 glColorMaski(index = 0, r = GL_TRUE, g = GL_TRUE, b = GL_TRUE, a = GL_TRUE)
- 2356 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 2357 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0x8)
- 2358 glEnableVertexAttribArray(index = 0)
- 2359 glVertexAttribDivisor(index = 0, divisor = 0)
- 2361 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 2362 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x10)
- 2363 glEnableVertexAttribArray(index = 1)
- 2364 glVertexAttribDivisor(index = 1, divisor = 0)
- 2366 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 2367 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL)
- 2368 glEnableVertexAttribArray(index = 2)
- 2369 glVertexAttribDivisor(index = 2, divisor = 0)
- 2371 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 0)
- 2373 glViewport(x = 0, y = 0, width = 1440, height = 810)
- 2375 glDisable(cap = GL_STENCIL_TEST)
- 2377 glBlendColor(red = 0, green = 0, blue = 0, alpha = 0)
- 2379 glEnable(cap = GL_SCISSOR_TEST)
- 2380 glScissor(x = 56, y = 1186, width = 233, height = 512)
- 2382 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001388889, 0, 0, 0, 0, -0.002469136, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1})
- 2384 glActiveTexture(texture = GL_TEXTURE0)
- 2385 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 2387 glBindSampler(unit = 0, sampler = 1)
- 2389 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 2)
- 2391 glDrawElements(mode = GL_TRIANGLES, count = 216, type = GL_UNSIGNED_SHORT, indices = 0x8d0)
- 2393 glUseProgram(program = 3)
- 2395 glFrontFace(mode = GL_CCW)
- 2396 glDisable(cap = GL_CULL_FACE)
- 2397 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL)
- 2398 glDisable(cap = GL_POLYGON_OFFSET_FILL)
- 2399 glDisable(cap = GL_MULTISAMPLE)
- 2401 glDisable(cap = GL_DEPTH_TEST)
- 2403 glDisable(cap = GL_STENCIL_TEST)
- 2405 glEnablei(target = GL_BLEND, index = 0)
- 2406 glBlendEquationSeparateiARB(buf = 0, modeRGB = GL_FUNC_ADD, modeAlpha = GL_FUNC_ADD)
- 2407 glBlendFuncSeparateiARB(buf = 0, srcRGB = GL_SRC_ALPHA, dstRGB = GL_ONE_MINUS_SRC_ALPHA, srcAlpha = GL_ONE, dstAlpha = GL_ONE)
- 2408 glColorMaski(index = 0, r = GL_TRUE, g = GL_TRUE, b = GL_TRUE, a = GL_TRUE)
- 2410 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 2411 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0x8)
- 2412 glEnableVertexAttribArray(index = 0)
- 2413 glVertexAttribDivisor(index = 0, divisor = 0)
- 2415 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 2416 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x10)
- 2417 glEnableVertexAttribArray(index = 1)
- 2418 glVertexAttribDivisor(index = 1, divisor = 0)
- 2420 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 2421 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL)
- 2422 glEnableVertexAttribArray(index = 2)
- 2423 glVertexAttribDivisor(index = 2, divisor = 0)
- 2425 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 0)
- 2427 glViewport(x = 0, y = 0, width = 1440, height = 810)
- 2429 glDisable(cap = GL_STENCIL_TEST)
- 2431 glBlendColor(red = 0, green = 0, blue = 0, alpha = 0)
- 2433 glEnable(cap = GL_SCISSOR_TEST)
- 2434 glScissor(x = 56, y = 1186, width = 233, height = 512)
- 2436 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001388889, 0, 0, 0, 0, -0.002469136, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1})
- 2438 glActiveTexture(texture = GL_TEXTURE0)
- 2439 glBindTexture(target = GL_TEXTURE_2D, texture = 3)
- 2441 glBindSampler(unit = 0, sampler = 1)
- 2443 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 2)
- 2445 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = 0x9a8)
- 2447 glUseProgram(program = 3)
- 2449 glFrontFace(mode = GL_CCW)
- 2450 glDisable(cap = GL_CULL_FACE)
- 2451 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL)
- 2452 glDisable(cap = GL_POLYGON_OFFSET_FILL)
- 2453 glDisable(cap = GL_MULTISAMPLE)
- 2455 glDisable(cap = GL_DEPTH_TEST)
- 2457 glDisable(cap = GL_STENCIL_TEST)
- 2459 glEnablei(target = GL_BLEND, index = 0)
- 2460 glBlendEquationSeparateiARB(buf = 0, modeRGB = GL_FUNC_ADD, modeAlpha = GL_FUNC_ADD)
- 2461 glBlendFuncSeparateiARB(buf = 0, srcRGB = GL_SRC_ALPHA, dstRGB = GL_ONE_MINUS_SRC_ALPHA, srcAlpha = GL_ONE, dstAlpha = GL_ONE)
- 2462 glColorMaski(index = 0, r = GL_TRUE, g = GL_TRUE, b = GL_TRUE, a = GL_TRUE)
- 2464 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 2465 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0x8)
- 2466 glEnableVertexAttribArray(index = 0)
- 2467 glVertexAttribDivisor(index = 0, divisor = 0)
- 2469 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 2470 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x10)
- 2471 glEnableVertexAttribArray(index = 1)
- 2472 glVertexAttribDivisor(index = 1, divisor = 0)
- 2474 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 2475 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL)
- 2476 glEnableVertexAttribArray(index = 2)
- 2477 glVertexAttribDivisor(index = 2, divisor = 0)
- 2479 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 0)
- 2481 glViewport(x = 0, y = 0, width = 1440, height = 810)
- 2483 glDisable(cap = GL_STENCIL_TEST)
- 2485 glBlendColor(red = 0, green = 0, blue = 0, alpha = 0)
- 2487 glEnable(cap = GL_SCISSOR_TEST)
- 2488 glScissor(x = 56, y = 1186, width = 233, height = 512)
- 2490 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001388889, 0, 0, 0, 0, -0.002469136, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1})
- 2492 glActiveTexture(texture = GL_TEXTURE0)
- 2493 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 2495 glBindSampler(unit = 0, sampler = 1)
- 2497 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 2)
- 2499 glDrawElements(mode = GL_TRIANGLES, count = 36, type = GL_UNSIGNED_SHORT, indices = 0x9ae)
- 2501 glUseProgram(program = 3)
- 2503 glFrontFace(mode = GL_CCW)
- 2504 glDisable(cap = GL_CULL_FACE)
- 2505 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL)
- 2506 glDisable(cap = GL_POLYGON_OFFSET_FILL)
- 2507 glDisable(cap = GL_MULTISAMPLE)
- 2509 glDisable(cap = GL_DEPTH_TEST)
- 2511 glDisable(cap = GL_STENCIL_TEST)
- 2513 glEnablei(target = GL_BLEND, index = 0)
- 2514 glBlendEquationSeparateiARB(buf = 0, modeRGB = GL_FUNC_ADD, modeAlpha = GL_FUNC_ADD)
- 2515 glBlendFuncSeparateiARB(buf = 0, srcRGB = GL_SRC_ALPHA, dstRGB = GL_ONE_MINUS_SRC_ALPHA, srcAlpha = GL_ONE, dstAlpha = GL_ONE)
- 2516 glColorMaski(index = 0, r = GL_TRUE, g = GL_TRUE, b = GL_TRUE, a = GL_TRUE)
- 2518 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 2519 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0x8)
- 2520 glEnableVertexAttribArray(index = 0)
- 2521 glVertexAttribDivisor(index = 0, divisor = 0)
- 2523 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 2524 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x10)
- 2525 glEnableVertexAttribArray(index = 1)
- 2526 glVertexAttribDivisor(index = 1, divisor = 0)
- 2528 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 2529 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL)
- 2530 glEnableVertexAttribArray(index = 2)
- 2531 glVertexAttribDivisor(index = 2, divisor = 0)
- 2533 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 0)
- 2535 glViewport(x = 0, y = 0, width = 1440, height = 810)
- 2537 glDisable(cap = GL_STENCIL_TEST)
- 2539 glBlendColor(red = 0, green = 0, blue = 0, alpha = 0)
- 2541 glEnable(cap = GL_SCISSOR_TEST)
- 2542 glScissor(x = 56, y = 1186, width = 233, height = 512)
- 2544 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001388889, 0, 0, 0, 0, -0.002469136, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1})
- 2546 glActiveTexture(texture = GL_TEXTURE0)
- 2547 glBindTexture(target = GL_TEXTURE_2D, texture = 2)
- 2549 glBindSampler(unit = 0, sampler = 1)
- 2551 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 2)
- 2553 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = 0x9d2)
- 2555 glUseProgram(program = 3)
- 2557 glFrontFace(mode = GL_CCW)
- 2558 glDisable(cap = GL_CULL_FACE)
- 2559 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL)
- 2560 glDisable(cap = GL_POLYGON_OFFSET_FILL)
- 2561 glDisable(cap = GL_MULTISAMPLE)
- 2563 glDisable(cap = GL_DEPTH_TEST)
- 2565 glDisable(cap = GL_STENCIL_TEST)
- 2567 glEnablei(target = GL_BLEND, index = 0)
- 2568 glBlendEquationSeparateiARB(buf = 0, modeRGB = GL_FUNC_ADD, modeAlpha = GL_FUNC_ADD)
- 2569 glBlendFuncSeparateiARB(buf = 0, srcRGB = GL_SRC_ALPHA, dstRGB = GL_ONE_MINUS_SRC_ALPHA, srcAlpha = GL_ONE, dstAlpha = GL_ONE)
- 2570 glColorMaski(index = 0, r = GL_TRUE, g = GL_TRUE, b = GL_TRUE, a = GL_TRUE)
- 2572 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 2573 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0x8)
- 2574 glEnableVertexAttribArray(index = 0)
- 2575 glVertexAttribDivisor(index = 0, divisor = 0)
- 2577 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 2578 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x10)
- 2579 glEnableVertexAttribArray(index = 1)
- 2580 glVertexAttribDivisor(index = 1, divisor = 0)
- 2582 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 2583 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL)
- 2584 glEnableVertexAttribArray(index = 2)
- 2585 glVertexAttribDivisor(index = 2, divisor = 0)
- 2587 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 0)
- 2589 glViewport(x = 0, y = 0, width = 1440, height = 810)
- 2591 glDisable(cap = GL_STENCIL_TEST)
- 2593 glBlendColor(red = 0, green = 0, blue = 0, alpha = 0)
- 2595 glEnable(cap = GL_SCISSOR_TEST)
- 2596 glScissor(x = 56, y = 1186, width = 233, height = 512)
- 2598 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001388889, 0, 0, 0, 0, -0.002469136, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1})
- 2600 glActiveTexture(texture = GL_TEXTURE0)
- 2601 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 2603 glBindSampler(unit = 0, sampler = 1)
- 2605 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 2)
- 2607 glDrawElements(mode = GL_TRIANGLES, count = 36, type = GL_UNSIGNED_SHORT, indices = 0x9d8)
- 2609 glUseProgram(program = 3)
- 2611 glFrontFace(mode = GL_CCW)
- 2612 glDisable(cap = GL_CULL_FACE)
- 2613 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL)
- 2614 glDisable(cap = GL_POLYGON_OFFSET_FILL)
- 2615 glDisable(cap = GL_MULTISAMPLE)
- 2617 glDisable(cap = GL_DEPTH_TEST)
- 2619 glDisable(cap = GL_STENCIL_TEST)
- 2621 glEnablei(target = GL_BLEND, index = 0)
- 2622 glBlendEquationSeparateiARB(buf = 0, modeRGB = GL_FUNC_ADD, modeAlpha = GL_FUNC_ADD)
- 2623 glBlendFuncSeparateiARB(buf = 0, srcRGB = GL_SRC_ALPHA, dstRGB = GL_ONE_MINUS_SRC_ALPHA, srcAlpha = GL_ONE, dstAlpha = GL_ONE)
- 2624 glColorMaski(index = 0, r = GL_TRUE, g = GL_TRUE, b = GL_TRUE, a = GL_TRUE)
- 2626 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 2627 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0x8)
- 2628 glEnableVertexAttribArray(index = 0)
- 2629 glVertexAttribDivisor(index = 0, divisor = 0)
- 2631 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 2632 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x10)
- 2633 glEnableVertexAttribArray(index = 1)
- 2634 glVertexAttribDivisor(index = 1, divisor = 0)
- 2636 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 2637 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL)
- 2638 glEnableVertexAttribArray(index = 2)
- 2639 glVertexAttribDivisor(index = 2, divisor = 0)
- 2641 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 0)
- 2643 glViewport(x = 0, y = 0, width = 1440, height = 810)
- 2645 glDisable(cap = GL_STENCIL_TEST)
- 2647 glBlendColor(red = 0, green = 0, blue = 0, alpha = 0)
- 2649 glEnable(cap = GL_SCISSOR_TEST)
- 2650 glScissor(x = 56, y = 1186, width = 233, height = 512)
- 2652 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001388889, 0, 0, 0, 0, -0.002469136, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1})
- 2654 glActiveTexture(texture = GL_TEXTURE0)
- 2655 glBindTexture(target = GL_TEXTURE_2D, texture = 3)
- 2657 glBindSampler(unit = 0, sampler = 1)
- 2659 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 2)
- 2661 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = 0x9fc)
- 2663 glUseProgram(program = 3)
- 2665 glFrontFace(mode = GL_CCW)
- 2666 glDisable(cap = GL_CULL_FACE)
- 2667 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL)
- 2668 glDisable(cap = GL_POLYGON_OFFSET_FILL)
- 2669 glDisable(cap = GL_MULTISAMPLE)
- 2671 glDisable(cap = GL_DEPTH_TEST)
- 2673 glDisable(cap = GL_STENCIL_TEST)
- 2675 glEnablei(target = GL_BLEND, index = 0)
- 2676 glBlendEquationSeparateiARB(buf = 0, modeRGB = GL_FUNC_ADD, modeAlpha = GL_FUNC_ADD)
- 2677 glBlendFuncSeparateiARB(buf = 0, srcRGB = GL_SRC_ALPHA, dstRGB = GL_ONE_MINUS_SRC_ALPHA, srcAlpha = GL_ONE, dstAlpha = GL_ONE)
- 2678 glColorMaski(index = 0, r = GL_TRUE, g = GL_TRUE, b = GL_TRUE, a = GL_TRUE)
- 2680 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 2681 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0x8)
- 2682 glEnableVertexAttribArray(index = 0)
- 2683 glVertexAttribDivisor(index = 0, divisor = 0)
- 2685 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 2686 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x10)
- 2687 glEnableVertexAttribArray(index = 1)
- 2688 glVertexAttribDivisor(index = 1, divisor = 0)
- 2690 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 2691 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL)
- 2692 glEnableVertexAttribArray(index = 2)
- 2693 glVertexAttribDivisor(index = 2, divisor = 0)
- 2695 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 0)
- 2697 glViewport(x = 0, y = 0, width = 1440, height = 810)
- 2699 glDisable(cap = GL_STENCIL_TEST)
- 2701 glBlendColor(red = 0, green = 0, blue = 0, alpha = 0)
- 2703 glEnable(cap = GL_SCISSOR_TEST)
- 2704 glScissor(x = 56, y = 1186, width = 233, height = 512)
- 2706 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001388889, 0, 0, 0, 0, -0.002469136, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1})
- 2708 glActiveTexture(texture = GL_TEXTURE0)
- 2709 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 2711 glBindSampler(unit = 0, sampler = 1)
- 2713 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 2)
- 2715 glDrawElements(mode = GL_TRIANGLES, count = 1026, type = GL_UNSIGNED_SHORT, indices = 0xa02)
- 2717 glUseProgram(program = 3)
- 2719 glFrontFace(mode = GL_CCW)
- 2720 glDisable(cap = GL_CULL_FACE)
- 2721 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL)
- 2722 glDisable(cap = GL_POLYGON_OFFSET_FILL)
- 2723 glDisable(cap = GL_MULTISAMPLE)
- 2725 glDisable(cap = GL_DEPTH_TEST)
- 2727 glDisable(cap = GL_STENCIL_TEST)
- 2729 glEnablei(target = GL_BLEND, index = 0)
- 2730 glBlendEquationSeparateiARB(buf = 0, modeRGB = GL_FUNC_ADD, modeAlpha = GL_FUNC_ADD)
- 2731 glBlendFuncSeparateiARB(buf = 0, srcRGB = GL_SRC_ALPHA, dstRGB = GL_ONE_MINUS_SRC_ALPHA, srcAlpha = GL_ONE, dstAlpha = GL_ONE)
- 2732 glColorMaski(index = 0, r = GL_TRUE, g = GL_TRUE, b = GL_TRUE, a = GL_TRUE)
- 2734 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 2735 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0x8)
- 2736 glEnableVertexAttribArray(index = 0)
- 2737 glVertexAttribDivisor(index = 0, divisor = 0)
- 2739 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 2740 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x10)
- 2741 glEnableVertexAttribArray(index = 1)
- 2742 glVertexAttribDivisor(index = 1, divisor = 0)
- 2744 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 2745 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL)
- 2746 glEnableVertexAttribArray(index = 2)
- 2747 glVertexAttribDivisor(index = 2, divisor = 0)
- 2749 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 0)
- 2751 glViewport(x = 0, y = 0, width = 1440, height = 810)
- 2753 glDisable(cap = GL_STENCIL_TEST)
- 2755 glBlendColor(red = 0, green = 0, blue = 0, alpha = 0)
- 2757 glEnable(cap = GL_SCISSOR_TEST)
- 2758 glScissor(x = 57344, y = 25386, width = 16384, height = 16384)
- 2760 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001388889, 0, 0, 0, 0, -0.002469136, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1})
- 2762 glActiveTexture(texture = GL_TEXTURE0)
- 2763 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 2765 glBindSampler(unit = 0, sampler = 1)
- 2767 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 2)
- 2769 glDrawElements(mode = GL_TRIANGLES, count = 186, type = GL_UNSIGNED_SHORT, indices = 0xe04)
- 2771 glUseProgram(program = 3)
- 2773 glFrontFace(mode = GL_CCW)
- 2774 glDisable(cap = GL_CULL_FACE)
- 2775 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL)
- 2776 glDisable(cap = GL_POLYGON_OFFSET_FILL)
- 2777 glDisable(cap = GL_MULTISAMPLE)
- 2779 glDisable(cap = GL_DEPTH_TEST)
- 2781 glDisable(cap = GL_STENCIL_TEST)
- 2783 glEnablei(target = GL_BLEND, index = 0)
- 2784 glBlendEquationSeparateiARB(buf = 0, modeRGB = GL_FUNC_ADD, modeAlpha = GL_FUNC_ADD)
- 2785 glBlendFuncSeparateiARB(buf = 0, srcRGB = GL_SRC_ALPHA, dstRGB = GL_ONE_MINUS_SRC_ALPHA, srcAlpha = GL_ONE, dstAlpha = GL_ONE)
- 2786 glColorMaski(index = 0, r = GL_TRUE, g = GL_TRUE, b = GL_TRUE, a = GL_TRUE)
- 2788 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 2789 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0x8)
- 2790 glEnableVertexAttribArray(index = 0)
- 2791 glVertexAttribDivisor(index = 0, divisor = 0)
- 2793 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 2794 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x10)
- 2795 glEnableVertexAttribArray(index = 1)
- 2796 glVertexAttribDivisor(index = 1, divisor = 0)
- 2798 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 2799 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL)
- 2800 glEnableVertexAttribArray(index = 2)
- 2801 glVertexAttribDivisor(index = 2, divisor = 0)
- 2803 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 0)
- 2805 glViewport(x = 0, y = 0, width = 1440, height = 810)
- 2807 glDisable(cap = GL_STENCIL_TEST)
- 2809 glBlendColor(red = 0, green = 0, blue = 0, alpha = 0)
- 2811 glEnable(cap = GL_SCISSOR_TEST)
- 2812 glScissor(x = 606, y = 632, width = 263, height = 210)
- 2814 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001388889, 0, 0, 0, 0, -0.002469136, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1})
- 2816 glActiveTexture(texture = GL_TEXTURE0)
- 2817 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 2819 glBindSampler(unit = 0, sampler = 1)
- 2821 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 2)
- 2823 glDrawElements(mode = GL_TRIANGLES, count = 150, type = GL_UNSIGNED_SHORT, indices = 0xebe)
- 2825 glUseProgram(program = 3)
- 2827 glFrontFace(mode = GL_CCW)
- 2828 glDisable(cap = GL_CULL_FACE)
- 2829 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL)
- 2830 glDisable(cap = GL_POLYGON_OFFSET_FILL)
- 2831 glDisable(cap = GL_MULTISAMPLE)
- 2833 glDisable(cap = GL_DEPTH_TEST)
- 2835 glDisable(cap = GL_STENCIL_TEST)
- 2837 glEnablei(target = GL_BLEND, index = 0)
- 2838 glBlendEquationSeparateiARB(buf = 0, modeRGB = GL_FUNC_ADD, modeAlpha = GL_FUNC_ADD)
- 2839 glBlendFuncSeparateiARB(buf = 0, srcRGB = GL_SRC_ALPHA, dstRGB = GL_ONE_MINUS_SRC_ALPHA, srcAlpha = GL_ONE, dstAlpha = GL_ONE)
- 2840 glColorMaski(index = 0, r = GL_TRUE, g = GL_TRUE, b = GL_TRUE, a = GL_TRUE)
- 2842 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 2843 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0x8)
- 2844 glEnableVertexAttribArray(index = 0)
- 2845 glVertexAttribDivisor(index = 0, divisor = 0)
- 2847 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 2848 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x10)
- 2849 glEnableVertexAttribArray(index = 1)
- 2850 glVertexAttribDivisor(index = 1, divisor = 0)
- 2852 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 2853 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL)
- 2854 glEnableVertexAttribArray(index = 2)
- 2855 glVertexAttribDivisor(index = 2, divisor = 0)
- 2857 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 0)
- 2859 glViewport(x = 0, y = 0, width = 1440, height = 810)
- 2861 glDisable(cap = GL_STENCIL_TEST)
- 2863 glBlendColor(red = 0, green = 0, blue = 0, alpha = 0)
- 2865 glEnable(cap = GL_SCISSOR_TEST)
- 2866 glScissor(x = 606, y = 632, width = 263, height = 210)
- 2868 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001388889, 0, 0, 0, 0, -0.002469136, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1})
- 2870 glActiveTexture(texture = GL_TEXTURE0)
- 2871 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 2873 glBindSampler(unit = 0, sampler = 1)
- 2875 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 2)
- 2877 glDrawElements(mode = GL_TRIANGLES, count = 132, type = GL_UNSIGNED_SHORT, indices = 0xf54)
- 2879 glUseProgram(program = 3)
- 2881 glFrontFace(mode = GL_CCW)
- 2882 glDisable(cap = GL_CULL_FACE)
- 2883 glPolygonMode(face = GL_FRONT_AND_BACK, mode = GL_FILL)
- 2884 glDisable(cap = GL_POLYGON_OFFSET_FILL)
- 2885 glDisable(cap = GL_MULTISAMPLE)
- 2887 glDisable(cap = GL_DEPTH_TEST)
- 2889 glDisable(cap = GL_STENCIL_TEST)
- 2891 glEnablei(target = GL_BLEND, index = 0)
- 2892 glBlendEquationSeparateiARB(buf = 0, modeRGB = GL_FUNC_ADD, modeAlpha = GL_FUNC_ADD)
- 2893 glBlendFuncSeparateiARB(buf = 0, srcRGB = GL_SRC_ALPHA, dstRGB = GL_ONE_MINUS_SRC_ALPHA, srcAlpha = GL_ONE, dstAlpha = GL_ONE)
- 2894 glColorMaski(index = 0, r = GL_TRUE, g = GL_TRUE, b = GL_TRUE, a = GL_TRUE)
- 2896 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 2897 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0x8)
- 2898 glEnableVertexAttribArray(index = 0)
- 2899 glVertexAttribDivisor(index = 0, divisor = 0)
- 2901 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 2902 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x10)
- 2903 glEnableVertexAttribArray(index = 1)
- 2904 glVertexAttribDivisor(index = 1, divisor = 0)
- 2906 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 2907 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL)
- 2908 glEnableVertexAttribArray(index = 2)
- 2909 glVertexAttribDivisor(index = 2, divisor = 0)
- 2911 glBindFramebuffer(target = GL_DRAW_FRAMEBUFFER, framebuffer = 0)
- 2913 glViewport(x = 0, y = 0, width = 1440, height = 810)
- 2915 glDisable(cap = GL_STENCIL_TEST)
- 2917 glBlendColor(red = 0, green = 0, blue = 0, alpha = 0)
- 2919 glEnable(cap = GL_SCISSOR_TEST)
- 2920 glScissor(x = 606, y = 632, width = 263, height = 210)
- 2922 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001388889, 0, 0, 0, 0, -0.002469136, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1})
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