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- #include "zcommon.acs"
- script 13 (int WakeTID)
- {
- If (WakeTID > 500)
- WakeTID -= 500;
- Thing_Hate(WakeTID, 1001, 3);
- }
- script 25 (int droptype)
- {
- if (droptype == 1)
- {
- //Should SS spawn Machine Gun or Clip?
- if (Shotgun[0] && (PlayerCount() == 1))
- Spawn ("WolfClipDrop", GetActorX(0)+1, GetActorY(0)+1, GetActorZ(0));
- else
- Spawn ("WolfMachineGun", GetActorX(0)+1, GetActorY(0)+1, GetActorZ(0));
- }
- else if (droptype == 2)
- Spawn ("YellowKey", GetActorX(0)+1, GetActorY(0)+1, GetActorZ(0));
- else
- Spawn ("WolfClipDrop", GetActorX(0)+1, GetActorY(0)+1, GetActorZ(0));
- }
- script 800 (int multiplier) //int index)
- {
- int intResults = rnd_table[Random(0,255)]; //index];
- intResults = (intResults >> multiplier) / 3;
- SetResultValue(intResults);
- }
- script 801 (void)
- {
- SetResultValue(GameSkill());
- If (GetCvar("g_debug"))
- Print(d:GameSkill());
- }
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