Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Opened log '/home/me/.fs2_open/data/fs2_open.log', Mon Apr 29 18:39:10 2013 ...
- os_config_read_string(): section = "Default", name = "VideocardFs2open", default value: "NULL"
- FreeSpace 2 Open version: 3.6.19
- Passed cmdline options:
- -spec_exp 11
- -fov 0.5
- -ogl_spec 60
- -spec_static 0.8
- -spec_point 0.6
- -spec_tube 0.4
- -ambient_factor 40
- -missile_lighting
- -3dshockwave
- -soft_particles
- -post_process
- -fxaa
- -dualscanlines
- -orbradar
- -targetinfo
- -3dwarp
- -ship_choice_3d
- -weapon_choice_3d
- -warp_flash
- -snd_preload
- -mod fsport-mediavps,fsport-str,fsport,mediavps_3612
- -fps
- -window
- -res 1440x900
- -nograb
- Building file index...
- Found root pack '/ssd/fso/fsport-mediavps/mv_fsport.vp' with a checksum of 0xeb1fe49a
- Found root pack '/ssd/fso/fsport-mediavps/mv_fsport_music.vp' with a checksum of 0xeb795f15
- Found root pack '/ssd/fso/fsport-str/fsport-str-voice.vp' with a checksum of 0x6d796736
- Found root pack '/ssd/fso/fsport-str/fsport-str.vp' with a checksum of 0x8e687707
- Found root pack '/ssd/fso/fsport/fsport-missions.vp' with a checksum of 0x0e155670
- Found root pack '/ssd/fso/fsport/fsport3_4.vp' with a checksum of 0x27404416
- Found root pack '/ssd/fso/fsport/odeon_fs1.vp' with a checksum of 0x6b0eb146
- Found root pack '/ssd/fso/fsport/sparky_hi_fs1.vp' with a checksum of 0x9548edb1
- Found root pack '/ssd/fso/fsport/stu_fs1.vp' with a checksum of 0x033f612f
- Found root pack '/ssd/fso/fsport/tango_fs1.vp' with a checksum of 0x69946372
- Found root pack '/ssd/fso/fsport/tango_hi1_fs1.vp' with a checksum of 0x110c971c
- Found root pack '/ssd/fso/fsport/tango_hi2_fs1.vp' with a checksum of 0xe3c8d13b
- Found root pack '/ssd/fso/fsport/tango_hi3_fs1.vp' with a checksum of 0x5ddd28f7
- Found root pack '/ssd/fso/fsport/tango_hi4_fs1.vp' with a checksum of 0x52d85c46
- Found root pack '/ssd/fso/fsport/tango_hi5_fs1.vp' with a checksum of 0xf615f6be
- Found root pack '/ssd/fso/fsport/warble_fs1.vp' with a checksum of 0x0b608285
- Found root pack '/ssd/fso/mediavps_3612/MV_Advanced.vp' with a checksum of 0x4b8b0f5a
- Found root pack '/ssd/fso/mediavps_3612/MV_AnimGlows.vp' with a checksum of 0x6a554026
- Found root pack '/ssd/fso/mediavps_3612/MV_Assets.3612.vp' with a checksum of 0x59649c21
- Found root pack '/ssd/fso/mediavps_3612/MV_Assets.vp' with a checksum of 0x529cc70f
- Found root pack '/ssd/fso/mediavps_3612/MV_Effects.3612.vp' with a checksum of 0x9c510aa0
- Found root pack '/ssd/fso/mediavps_3612/MV_Effects.vp' with a checksum of 0xb9a9a485
- Found root pack '/ssd/fso/mediavps_3612/MV_Music.vp' with a checksum of 0xb3e21469
- Found root pack '/ssd/fso/mediavps_3612/MV_RadarIcons.vp' with a checksum of 0x31dd7781
- Found root pack '/ssd/fso/mediavps_3612/MV_Root.3612.vp' with a checksum of 0x7c9d7e74
- Found root pack '/ssd/fso/mediavps_3612/MV_Root.vp' with a checksum of 0x6ffd5c78
- Found root pack '/ssd/fso/root_fs2.vp' with a checksum of 0xce10d76c
- Found root pack '/ssd/fso/smarty_fs2.vp' with a checksum of 0xddeb3b1e
- Found root pack '/ssd/fso/sparky_fs2.vp' with a checksum of 0x164fe65a
- Found root pack '/ssd/fso/sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
- Found root pack '/ssd/fso/stu_fs2.vp' with a checksum of 0xd77da83a
- Found root pack '/ssd/fso/tango1_fs2.vp' with a checksum of 0x4c25221e
- Found root pack '/ssd/fso/tango2_fs2.vp' with a checksum of 0x86920b82
- Found root pack '/ssd/fso/tango3_fs2.vp' with a checksum of 0x705e8d71
- Found root pack '/ssd/fso/warble_fs2.vp' with a checksum of 0xd85c305d
- Searching root '/home/me/.fs2_open/fsport-mediavps/' ... 46 files
- Searching root '/home/me/.fs2_open/fsport-str/' ... 0 files
- Searching root '/home/me/.fs2_open/fsport/' ... 97 files
- Searching root '/home/me/.fs2_open/mediavps_3612/' ... 151 files
- Searching root '/home/me/.fs2_open/' ... 95 files
- Searching root '/ssd/fso/fsport-mediavps/' ... 0 files
- Searching root pack '/ssd/fso/fsport-mediavps/mv_fsport.vp' ... 544 files
- Searching root pack '/ssd/fso/fsport-mediavps/mv_fsport_music.vp' ... 122 files
- Searching root '/ssd/fso/fsport-str/' ... 1 files
- Searching root pack '/ssd/fso/fsport-str/fsport-str-voice.vp' ... 943 files
- Searching root pack '/ssd/fso/fsport-str/fsport-str.vp' ... 64 files
- Searching root '/ssd/fso/fsport/' ... 0 files
- Searching root pack '/ssd/fso/fsport/fsport-missions.vp' ... 219 files
- Searching root pack '/ssd/fso/fsport/fsport3_4.vp' ... 967 files
- Searching root pack '/ssd/fso/fsport/odeon_fs1.vp' ... 10 files
- Searching root pack '/ssd/fso/fsport/sparky_hi_fs1.vp' ... 1219 files
- Searching root pack '/ssd/fso/fsport/stu_fs1.vp' ... 1553 files
- Searching root pack '/ssd/fso/fsport/tango_fs1.vp' ... 92 files
- Searching root pack '/ssd/fso/fsport/tango_hi1_fs1.vp' ... 9 files
- Searching root pack '/ssd/fso/fsport/tango_hi2_fs1.vp' ... 26 files
- Searching root pack '/ssd/fso/fsport/tango_hi3_fs1.vp' ... 28 files
- Searching root pack '/ssd/fso/fsport/tango_hi4_fs1.vp' ... 13 files
- Searching root pack '/ssd/fso/fsport/tango_hi5_fs1.vp' ... 16 files
- Searching root pack '/ssd/fso/fsport/warble_fs1.vp' ... 111 files
- Searching root '/ssd/fso/mediavps_3612/' ... 2 files
- Searching root pack '/ssd/fso/mediavps_3612/MV_Advanced.vp' ... 1283 files
- Searching root pack '/ssd/fso/mediavps_3612/MV_AnimGlows.vp' ... 1641 files
- Searching root pack '/ssd/fso/mediavps_3612/MV_Assets.3612.vp' ... 315 files
- Searching root pack '/ssd/fso/mediavps_3612/MV_Assets.vp' ... 1527 files
- Searching root pack '/ssd/fso/mediavps_3612/MV_Effects.3612.vp' ... 10 files
- Searching root pack '/ssd/fso/mediavps_3612/MV_Effects.vp' ... 1876 files
- Searching root pack '/ssd/fso/mediavps_3612/MV_Music.vp' ... 32 files
- Searching root pack '/ssd/fso/mediavps_3612/MV_RadarIcons.vp' ... 24 files
- Searching root pack '/ssd/fso/mediavps_3612/MV_Root.3612.vp' ... 13 files
- Searching root pack '/ssd/fso/mediavps_3612/MV_Root.vp' ... 94 files
- Searching root '/ssd/fso/' ... 13 files
- Searching root pack '/ssd/fso/root_fs2.vp' ... 157 files
- Searching root pack '/ssd/fso/smarty_fs2.vp' ... 10 files
- Searching root pack '/ssd/fso/sparky_fs2.vp' ... 3027 files
- Searching root pack '/ssd/fso/sparky_hi_fs2.vp' ... 1337 files
- Searching root pack '/ssd/fso/stu_fs2.vp' ... 2355 files
- Searching root pack '/ssd/fso/tango1_fs2.vp' ... 32 files
- Searching root pack '/ssd/fso/tango2_fs2.vp' ... 15 files
- Searching root pack '/ssd/fso/tango3_fs2.vp' ... 10 files
- Searching root pack '/ssd/fso/warble_fs2.vp' ... 52 files
- Found 45 roots and 20151 files.
- os_config_read_string(): section = "Default", name = "Language", default value: "NULL"
- AutoLang: Language auto-detection successful...
- Setting language to English
- TBM => Starting parse of 'mv_core-lcl.tbm' ...
- Initializing OpenAL...
- OpenAL Vendor : OpenAL Community
- OpenAL Renderer : OpenAL Soft
- OpenAL Version : 1.1 ALSOFT 1.13
- os_config_read_string(): section = "Sound", name = "PlaybackDevice", default value: "NULL"
- os_config_read_string(): section = "Sound", name = "CaptureDevice", default value: "NULL"
- Found extension "AL_EXT_float32".
- Found extension "ALC_EXT_EFX".
- Sample rate: 44100 (44100)
- EFX enabled: NO
- Playback device: SB Audigy Analogue Stereo via PulseAudio
- Capture device: PulseAudio Default
- ... OpenAL successfully initialized!
- Failed to init speech
- os_config_read_string(): section = "Default", name = "VideocardFs2open", default value: "NULL"
- Initializing OpenGL graphics device at 1440x900 with 32-bit color...
- Initializing SDL...
- Requested SDL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 4
- Actual SDL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 4
- OpenGL Vendor : NVIDIA Corporation
- OpenGL Renderer : GeForce GTS 450/PCIe/SSE2
- OpenGL Version : 4.2.0 NVIDIA 304.88
- Using extension "GL_EXT_fog_coord".
- Using extension "GL_ARB_multitexture".
- Using extension "GL_ARB_texture_env_add".
- Using extension "GL_ARB_texture_compression".
- Using extension "GL_EXT_texture_compression_s3tc".
- Using extension "GL_EXT_texture_filter_anisotropic".
- Using extension "GL_ARB_texture_env_combine".
- Using extension "GL_EXT_compiled_vertex_array".
- Using extension "GL_EXT_draw_range_elements".
- Using extension "GL_ARB_texture_mirrored_repeat".
- Using extension "GL_ARB_texture_non_power_of_two".
- Using extension "GL_ARB_vertex_buffer_object".
- Using extension "GL_ARB_pixel_buffer_object".
- Using extension "GL_SGIS_generate_mipmap".
- Using extension "GL_EXT_framebuffer_object".
- Using extension "GL_ARB_texture_rectangle".
- Using extension "GL_EXT_bgra".
- Using extension "GL_ARB_texture_cube_map".
- Using extension "GL_EXT_texture_lod_bias".
- Using extension "GL_ARB_point_sprite".
- Using extension "GL_ARB_shading_language_100".
- Using extension "GL_ARB_shader_objects".
- Using extension "GL_ARB_vertex_shader".
- Using extension "GL_ARB_fragment_shader".
- Using extension "GL_ARB_shader_texture_lod".
- Using extension "GL_ARB_texture_float".
- Using extension "GL_ARB_draw_elements_base_vertex".
- Found special extension function "glXSwapIntervalSGI".
- os_config_read_string(): section = "Default", name = "OGL_AnisotropicFilter", default value: "1.0"
- Compiling new shader:
- Loading built-in default shader for: soft-v.sdr
- Loading built-in default shader for: soft-f.sdr
- Shader features:
- Depth-blended Particles
- Compiling new shader:
- Loading built-in default shader for: soft-v.sdr
- Loading built-in default shader for: soft-f.sdr
- Shader features:
- Distorted Particles
- Compiling post-processing shader 1 ...
- Loading built-in default shader for: post-v.sdr
- Loading built-in default shader for: post-f.sdr
- Compiling post-processing shader 2 ...
- Loading built-in default shader for: post-v.sdr
- Loading built-in default shader for: blur-f.sdr
- Compiling post-processing shader 3 ...
- Loading built-in default shader for: post-v.sdr
- Loading built-in default shader for: blur-f.sdr
- Compiling post-processing shader 4 ...
- Loading built-in default shader for: post-v.sdr
- Loading built-in default shader for: brightpass-f.sdr
- Compiling post-processing shader 5 ...
- Loading built-in default shader for: fxaa-v.sdr
- Loading built-in default shader for: fxaa-f.sdr
- Compiling post-processing shader 6 ...
- Loading built-in default shader for: post-v.sdr
- Loading built-in default shader for: fxaapre-f.sdr
- Compiling post-processing shader 7 ...
- Loading built-in default shader for: post-v.sdr
- Loading built-in default shader for: ls-f.sdr
- Max texture units: 4 (32)
- Max elements vertices: 1048576
- Max elements indices: 1048576
- Max texture size: 16384x16384
- Max render buffer size: 16384x16384
- Can use compressed textures: YES
- Texture compression available: YES
- Post-processing enabled: YES
- Using trilinear texture filter.
- OpenGL Shader Version: 4.20 NVIDIA via Cg compiler
- ... OpenGL init is complete!
- Size of bitmap info = 816 KB
- Size of bitmap extra info = 48 bytes
- ANI cursorweb with size 24x24 (25.0% wasted)
- GRAPHICS: Initializing default colors...
- os_config_read_string(): section = "Default", name = "GammaD3D", default value: "1.0"
- Game Settings Table: Using Standard Loops For SEXP Arguments
- Game Settings Table: Using standard event chaining behavior
- Game Settings Table: External shaders are DISABLED
- TBM => Starting parse of 'str-mod.tbm' ...
- SCRIPTING: Beginning initialization sequence...
- SCRIPTING: Beginning Lua initialization...
- LUA: Opening LUA state...
- LUA: Initializing base Lua libraries...
- LUA: Beginning ADE initialization
- ADE: Initializing enumeration constants...
- ADE: Assigning Lua session...
- SCRIPTING: Beginning main hook parse sequence....
- Wokka! Error opening file (scripting.tbl)!
- TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
- TBM => Starting parse of 'mv_flak-sct.tbm' ...
- TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
- TBM => Starting parse of 'mv_exp-sct.tbm' ...
- SCRIPTING: Inititialization complete.
- SCRIPTING: Splash screen overrides checked
- SCRIPTING: Splash hook has been run
- SCRIPTING: Splash screen conditional hook has been run
- os_config_read_string(): section = "PXO", name = "Login", default value: "NULL"
- os_config_read_string(): section = "PXO", name = "Password", default value: "NULL"
- os_config_read_string(): section = "PXO", name = "SquadName", default value: "NULL"
- Using high memory settings...
- Wokka! Error opening file (interface.tbl)!
- WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
- TBM => Starting parse of 'mv_effects-sdf.tbm' ...
- Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'...
- Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'...
- os_config_read_string(): section = "Default", name = "ConnectionSpeed", default value: "Fast"
- Joystick INITTED!
- Using 'Logitech Logitech Extreme 3D' as the primary joystick:
- Number of axes: 4
- Number of buttons: 12
- Number of hats: 1
- Number of trackballs: 0
- Current soundtrack set to -1 in event_music_reset_choices
- TBM => Starting parse of 'mv_music-mus.tbm' ...
- TBM => Starting parse of 'mv_fsport-mus.tbm' ...
- TABLES => Unable to find 'colors.tbl'. Initialising colors with default values.
- TBM => Starting parse of 'mv_effects-mfl.tbm' ...
- TBM => Starting parse of 'fs1_effects-mfl.tbm' ...
- Wokka! Error opening file (armor.tbl)!
- TABLES: Unable to parse 'armor.tbl'! Error code = 5.
- TBM => Starting parse of 'mv_effects-amr.tbm' ...
- TBM => Starting parse of 'fsport-aip.tbm' ...
- TBM => Starting parse of 'str-aip.tbm' ...
- TBM => Starting parse of 'mv_effects-wxp.tbm' ...
- TBM => Starting parse of 'fs1_effects-wxp.tbm' ...
- BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
- BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
- BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
- BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
- BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
- BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
- BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
- ANI Lamprey_Impact with size 80x80 (37.5% wasted)
- ANI Avenger_Impact with size 80x80 (37.5% wasted)
- ANI Leech_Impact with size 80x80 (37.5% wasted)
- TBM => Starting parse of 'mv_core-wep.tbm' ...
- TBM => Starting parse of 'mv_effects-wep.tbm' ...
- TBM => Starting parse of 'mv_assets-wep.tbm' ...
- TBM => Starting parse of 'railguncycle-wep.tbm' ...
- TBM => Starting parse of 'fs1_missiles-wep.tbm' ...
- TBM => Starting parse of 'fs1_tech-wep.tbm' ...
- TBM => Starting parse of 'fs1_primaries-wep.tbm' ...
- TBM => Starting parse of 'fs1_shockwave-wep.tbm' ...
- TBM => Starting parse of 'fs1_effects-wep.tbm' ...
- TBM => Starting parse of 'fs1_beampierce-wep.tbm' ...
- TBM => Starting parse of 'mv_effects-obt.tbm' ...
- TBM => Starting parse of 'mv_core-shp.tbm' ...
- TBM => Starting parse of 'radar-shp.tbm' ...
- TBM => Starting parse of 'mv_effects-shp.tbm' ...
- TBM => Starting parse of 'mv_assets-shp.tbm' ...
- TBM => Starting parse of 'fsport-resetmodels-shp.tbm' ...
- TBM => Starting parse of 'fsport-turretangles-shp.tbm' ...
- TBM => Starting parse of 'fsport-abtrails-shp.tbm' ...
- TBM => Starting parse of 'radar-hulks-shp.tbm' ...
- TBM => Starting parse of 'str-hulks-shp.tbm' ...
- TBM => Starting parse of 'fs1_models-shp.tbm' ...
- TBM => Starting parse of 'HTLHades-shp.tbm' ...
- TBM => Starting parse of 'fs1_loadout-shp.tbm' ...
- TBM => Starting parse of 'fs1_shockwave-shp.tbm' ...
- TBM => Starting parse of 'fs1_trails-shp.tbm' ...
- TBM => Starting parse of 'mv_core-hdg.tbm' ...
- TBM => Starting parse of 'fsport-reticle-hdg.tbm' ...
- TBM => Starting parse of 'mv_root-hdg.tbm' ...
- ANI support1 with size 108x24 (25.0% wasted)
- ANI damage1 with size 148x25 (21.9% wasted)
- ANI wingman1 with size 71x53 (17.2% wasted)
- ANI wingman2 with size 35x53 (17.2% wasted)
- ANI wingman3 with size 14x53 (17.2% wasted)
- ANI toggle1 with size 57x20 (37.5% wasted)
- ANI head1 with size 164x132 (48.4% wasted)
- ANI weapons1 with size 126x20 (37.5% wasted)
- ANI weapons1_b with size 150x20 (37.5% wasted)
- ANI objective1 with size 149x21 (34.4% wasted)
- ANI energy1 with size 12x41 (35.9% wasted)
- ANI targetview1 with size 137x156 (39.1% wasted)
- ANI targetview2 with size 4x96 (25.0% wasted)
- ANI targetview3 with size 7x20 (37.5% wasted)
- ANI 2_radar1 with size 209x170 (33.6% wasted)
- ANI 2_energy2_fs1 with size 85x96 (25.0% wasted)
- ANI 2_reticle1_fs1 with size 40x24 (25.0% wasted)
- ANI targhit1 with size 31x21 (34.4% wasted)
- ANI 2_leftarc_fs1 with size 77x139 (45.7% wasted)
- ANI 2_toparc1_fs1 with size 251x59 (7.8% wasted)
- ANI 2_toparc2_fs1 with size 31x34 (46.9% wasted)
- ANI 2_toparc3_fs1 with size 30x34 (46.9% wasted)
- ANI netlag1 with size 29x30 (6.2% wasted)
- ANI 2_lead1_fs1 with size 40x40 (37.5% wasted)
- ANI 2_lock1_fs1 with size 46x46 (28.1% wasted)
- ANI 2_lockspin_fs1 with size 51x51 (20.3% wasted)
- ANI time1 with size 47x23 (28.1% wasted)
- ANI 2_rightarc1_fs1 with size 79x139 (45.7% wasted)
- ANI 2_rightarc4_fs1 with size 43x43 (32.8% wasted)
- ANI 2_rightarc5_fs1 with size 43x43 (32.8% wasted)
- ANI 2_rightarc6_fs1 with size 43x43 (32.8% wasted)
- TBM => Starting parse of 'mv_effects-str.tbm' ...
- TBM => Starting parse of 'str-str.tbm' ...
- loading animated cursor "cursor"
- ANI cursor with size 18x24 (25.0% wasted)
- MediaVPs: Flaming debris script loaded!
- MediaVPs: Explosions script loaded!
- Ships.tbl is : INVALID!!!!
- Weapons.tbl is : INVALID!!!!
- cfile_init() took 631
- Compiling video-processing shader ...
- Loading built-in default shader for: video-v.sdr
- Loading built-in default shader for: video-f.sdr
- Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
- os_config_read_string(): section = "Default", name = "LastPlayer", default value: "NULL"
- PLR => Loading 't2.plr' with version 1...
- PLR => Parsing: Flags...
- PLR => Parsing: Info...
- PLR => Parsing: Scoring...
- PLR => Parsing: ScoringMulti...
- PLR => Parsing: HUD...
- PLR => Parsing: Variables...
- PLR => Parsing: Multiplayer...
- PLR => Parsing: Controls...
- PLR => Parsing: Settings...
- PLR => Loading complete!
- PLR => Verifying 'pi.plr' with version 1...
- PLR => Parsing: Flags...
- PLR => Verifying complete!
- PLR => Verifying 'Niffi-VassagoD.plr' with version 1...
- PLR => Parsing: Flags...
- PLR => Verifying complete!
- PLR => Verifying 'Antagonist.plr' with version 1...
- PLR => Parsing: Flags...
- PLR => Verifying complete!
- PLR => Verifying 'diaspora.plr' with version 1...
- PLR => Parsing: Flags...
- PLR => Verifying complete!
- PLR => Verifying 'Niffi-ant8.plr' with version 0...
- PLR => Parsing: Flags...
- PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
- PLR => Verifying complete!
- PLR => Verifying 'xenolatro-ant8.plr' with version 0...
- PLR => Parsing: Flags...
- PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
- PLR => Verifying complete!
- PLR => Verifying 'BTA-demo.plr' with version 1...
- PLR => Parsing: Flags...
- PLR => Verifying complete!
- PLR => Verifying 'Niffi-BPWIH.plr' with version 0...
- PLR => Parsing: Flags...
- PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
- PLR => Verifying complete!
- PLR => Verifying 't1.plr' with version 1...
- PLR => Parsing: Flags...
- PLR => Verifying complete!
- PLR => Verifying 'Chief_Windmills.plr' with version 1...
- PLR => Parsing: Flags...
- PLR => Verifying complete!
- PLR => Verifying 'TBP.plr' with version 1...
- PLR => Parsing: Flags...
- PLR => Verifying complete!
- PLR => Verifying 'fsport.plr' with version 1...
- PLR => Parsing: Flags...
- PLR => Verifying complete!
- PLR => Verifying 'xenolatro.plr' with version 0...
- PLR => Parsing: Flags...
- PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
- PLR => Verifying complete!
- PLR => Verifying 'wchf.plr' with version 1...
- PLR => Parsing: Flags...
- PLR => Verifying complete!
- PLR => Verifying 'TIE.plr' with version 1...
- PLR => Parsing: Flags...
- PLR => Verifying complete!
- PLR => Verifying 'jad.plr' with version 0...
- PLR => Parsing: Flags...
- PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
- PLR => Verifying complete!
- PLR => Verifying 't2.plr' with version 1...
- PLR => Parsing: Flags...
- PLR => Verifying complete!
- PLR => Verifying 'BP-WIH.plr' with version 0...
- PLR => Parsing: Flags...
- PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
- PLR => Verifying complete!
- ANI cursor.ani with size 18x24 (25.0% wasted)
- Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
- PLR => Loading 't2.plr' with version 1...
- PLR => Parsing: Flags...
- PLR => Parsing: Info...
- PLR => Parsing: Scoring...
- PLR => Parsing: ScoringMulti...
- PLR => Parsing: HUD...
- PLR => Parsing: Variables...
- PLR => Parsing: Multiplayer...
- PLR => Parsing: Controls...
- PLR => Parsing: Settings...
- PLR => Loading complete!
- CSG => Loading 't2.freespace.csg' with version 2...
- CSG => Parsing: Flags...
- CSG => Parsing: Info...
- CSG => Parsing: Missions...
- CSG => Parsing: Techroom...
- CSG => Parsing: Loadout...
- CSG => Parsing: Scoring...
- CSG => Parsing: RedAlert...
- CSG => Parsing: HUD...
- CSG => Parsing: Variables...
- CSG => Parsing: Settings...
- CSG => Parsing: Controls...
- CSG => Parsing: Cutscenes...
- CSG => Parsing: Last Missions...
- Someone passed an extension to bm_load for file 'GTA.pcx'
- CSG => Loading complete!
- CSG => Loading 't2.freespace.csg' with version 2...
- CSG => Parsing: Flags...
- CSG => Parsing: Info...
- CSG => Parsing: Missions...
- CSG => Parsing: Techroom...
- CSG => Parsing: Loadout...
- CSG => Parsing: Scoring...
- CSG => Parsing: RedAlert...
- CSG => Parsing: HUD...
- CSG => Parsing: Variables...
- CSG => Parsing: Settings...
- CSG => Parsing: Controls...
- CSG => Parsing: Cutscenes...
- CSG => Parsing: Last Missions...
- Someone passed an extension to bm_load for file 'GTA.pcx'
- CSG => Loading complete!
- ANI 2_main1-m1.ani with size 298x368 (28.1% wasted)
- ANI 2_main1-m2.ani with size 187x224 (12.5% wasted)
- ANI 2_main1-d1.ani with size 110x123 (3.9% wasted)
- ANI 2_main1-d6.ani with size 91x72 (43.8% wasted)
- ANI 2_main1-d3.ani with size 234x210 (18.0% wasted)
- ANI 2_main1-d4.ani with size 293x165 (35.5% wasted)
- ANI 2_main1-d5.ani with size 136x234 (8.6% wasted)
- ANI 2_main1-d2.ani with size 163x118 (7.8% wasted)
- Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
- CSG => Loading 't2.freespace.csg' with version 2...
- CSG => Parsing: Flags...
- CSG => Parsing: Info...
- CSG => Parsing: Missions...
- CSG => Parsing: Techroom...
- CSG => Parsing: Loadout...
- CSG => Parsing: Scoring...
- CSG => Parsing: RedAlert...
- CSG => Parsing: HUD...
- CSG => Parsing: Variables...
- CSG => Parsing: Settings...
- CSG => Parsing: Controls...
- CSG => Parsing: Cutscenes...
- CSG => Parsing: Last Missions...
- Someone passed an extension to bm_load for file 'GTA.pcx'
- CSG => Loading complete!
- Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
- =================== STARTING LEVEL LOAD ==================
- Reassigning player to squadron Galactic Terran Alliance
- Someone passed an extension to bm_load for file 'GTA.pcx'
- ANI 2_Loading with size 824x43 (32.8% wasted)
- ANI 2_Loading.ani with size 824x43 (32.8% wasted)
- Starting model page in...
- Beginning level bitmap paging...
- BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
- BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 15 fps.
- BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
- TBM => Starting parse of 'mv_effects-fbl.tbm' ...
- BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
- BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
- BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
- Loading warp model
- Loading model 'warp.pof'
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Animated Effects
- IBX: Found a good IBX to read for 'warp.pof'.
- IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0xe7aa5a55 -- "warp.pof"
- 300
- BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
- BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
- BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
- SHOCKWAVE => Loading default shockwave model...
- Loading model 'shockwave.pof'
- BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Animated Effects
- Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'shockwave.pof'.
- IBX-DEBUG => POF checksum: 0xa85bec39, IBX checksum: 0x9af155c2 -- "shockwave.pof"
- SHOCKWAVE => Default model load: SUCCEEDED!!
- MISSION LOAD: 'sm1-01a.fs2'
- Hmmm... Extension passed to mission_load...
- Reassigning player to squadron Galactic Terran Alliance
- Someone passed an extension to bm_load for file 'GTA.pcx'
- Someone passed an extension to bm_load for file 'pvn.pcx'
- Someone passed an extension to bm_load for file 'gta.pcx'
- Starting mission message count : 209
- Ending mission message count : 228
- Current soundtrack set to -1 in event_music_reset_choices
- Loading model 'fighter04.pof'
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- IBX: Found a good IBX to read for 'fighter04.pof'.
- IBX-DEBUG => POF checksum: 0xd9ef08f8, IBX checksum: 0x25c68827 -- "fighter04.pof"
- Loading model 'cruiser01.pof'
- IBX: Found a good IBX to read for 'cruiser01.pof'.
- IBX-DEBUG => POF checksum: 0x13dc2d00, IBX checksum: 0x2dbed800 -- "cruiser01.pof"
- Submodel 'cruiser01b-hull' is detail level 1 of 'cruiser01a-hull'
- Submodel 'cruiser01c-hull' is detail level 2 of 'cruiser01a-hull'
- Submodel 'cruiser01d-hull' is detail level 3 of 'cruiser01a-hull'
- Submodel 'turret09b-01-main' is detail level 1 of 'turret09a-01-main'
- Submodel 'turret09c-01-main' is detail level 2 of 'turret09a-01-main'
- Submodel 'turret09d-01-main' is detail level 3 of 'turret09a-01-main'
- Submodel 'turret09b-02-sub' is detail level 1 of 'turret09a-02-sub'
- Submodel 'turret09c-02-sub' is detail level 2 of 'turret09a-02-sub'
- Submodel 'radar01b-dish' is detail level 1 of 'radar01a-dish'
- Submodel 'radar01c-dish' is detail level 2 of 'radar01a-dish'
- Submodel 'radar01d-dish' is detail level 3 of 'radar01a-dish'
- Allocating space for at least 15 new ship subsystems ... a total of 200 is now available (15 in-use).
- Loading model 'navbuoy-terran.pof'
- IBX: Found a good IBX to read for 'navbuoy-terran.pof'.
- IBX-DEBUG => POF checksum: 0x29513f2a, IBX checksum: 0xacde537d -- "navbuoy-terran.pof"
- Loading model 'fighter02.pof'
- IBX: Found a good IBX to read for 'fighter02.pof'.
- IBX-DEBUG => POF checksum: 0x1863d903, IBX checksum: 0xdc6c3bbb -- "fighter02.pof"
- OpenGL: Created 512x512 FBO!
- Loading model 'starfield.pof'
- Model starfield.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'starfield.pof'.
- IBX-DEBUG => POF checksum: 0x51900597, IBX checksum: 0xd179f0ac -- "starfield.pof"
- ANI debris01 with size 51x38 (40.6% wasted)
- ANI debris02 with size 26x19 (40.6% wasted)
- ANI debris04 with size 36x27 (15.6% wasted)
- =================== STARTING LEVEL DATA LOAD ==================
- ANI 2_Loading.ani with size 824x43 (32.8% wasted)
- Loading model 'support01.pof'
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- IBX: Found a good IBX to read for 'support01.pof'.
- IBX-DEBUG => POF checksum: 0x29a46910, IBX checksum: 0xc5eade15 -- "support01.pof"
- Loading model 'support02.pof'
- IBX: Found a good IBX to read for 'support02.pof'.
- IBX-DEBUG => POF checksum: 0xc69a526d, IBX checksum: 0xc8788ca6 -- "support02.pof"
- Submodel 'vsupport01b-hull' is detail level 1 of 'vsupport01a-hull'
- Submodel 'vsupport01c-hull' is detail level 2 of 'vsupport01a-hull'
- Submodel 'vsupport01d-hull' is detail level 3 of 'vsupport01a-hull'
- Submodel 'thruster01b' is detail level 1 of 'thruster01a'
- Submodel 'thruster01c' is detail level 2 of 'thruster01a'
- About to page in ships!
- ANI shield-f04 with size 112x93 (27.3% wasted)
- ANI shield-f02 with size 112x93 (27.3% wasted)
- Loading model 'MX-50.pof'
- IBX: Found a good IBX to read for 'MX-50.pof'.
- IBX-DEBUG => POF checksum: 0x8d6824ab, IBX checksum: 0x5121c913 -- "MX-50.pof"
- Loading model 'Fury.pof'
- IBX: Found a good IBX to read for 'Fury.pof'.
- IBX-DEBUG => POF checksum: 0x25f7565c, IBX checksum: 0xba925ea9 -- "Fury.pof"
- Loading model 'cmeasure01.pof'
- IBX: Found a good IBX to read for 'cmeasure01.pof'.
- IBX-DEBUG => POF checksum: 0x562739c3, IBX checksum: 0x76256515 -- "cmeasure01.pof"
- Loading model 'harbinger.pof'
- IBX: Found a good IBX to read for 'harbinger.pof'.
- IBX-DEBUG => POF checksum: 0xe7bee5c5, IBX checksum: 0xf2635652 -- "harbinger.pof"
- Loading model 'debris01.pof'
- IBX: Found a good IBX to read for 'debris01.pof'.
- IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x0cb49c79 -- "debris01.pof"
- Loading model 'debris02.pof'
- IBX: Found a good IBX to read for 'debris02.pof'.
- IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x3e979514 -- "debris02.pof"
- BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
- BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
- BMPMAN: Found EFF (AVmuzzle.eff) with 4 frames at 30 fps.
- Paging in mission messages
- Stopping model page in...
- ANI Avenger_Impact.ani with size 80x80 (37.5% wasted)
- ANI support1.ani with size 108x24 (25.0% wasted)
- ANI damage1.ani with size 148x25 (21.9% wasted)
- ANI wingman1.ani with size 71x53 (17.2% wasted)
- ANI wingman2.ani with size 35x53 (17.2% wasted)
- ANI wingman3.ani with size 14x53 (17.2% wasted)
- ANI toggle1.ani with size 57x20 (37.5% wasted)
- ANI head1.ani with size 164x132 (48.4% wasted)
- ANI weapons1.ani with size 126x20 (37.5% wasted)
- ANI weapons1_b.ani with size 150x20 (37.5% wasted)
- ANI objective1.ani with size 149x21 (34.4% wasted)
- ANI energy1.ani with size 12x41 (35.9% wasted)
- ANI targetview1.ani with size 137x156 (39.1% wasted)
- ANI targetview2.ani with size 4x96 (25.0% wasted)
- ANI targetview3.ani with size 7x20 (37.5% wasted)
- ANI 2_radar1.ani with size 209x170 (33.6% wasted)
- ANI 2_energy2_fs1.ani with size 85x96 (25.0% wasted)
- ANI 2_reticle1_fs1.ani with size 40x24 (25.0% wasted)
- ANI targhit1.ani with size 31x21 (34.4% wasted)
- ANI 2_leftarc_fs1.ani with size 77x139 (45.7% wasted)
- ANI 2_toparc1_fs1.ani with size 251x59 (7.8% wasted)
- ANI 2_toparc2_fs1.ani with size 31x34 (46.9% wasted)
- ANI 2_toparc3_fs1.ani with size 30x34 (46.9% wasted)
- ANI netlag1.ani with size 29x30 (6.2% wasted)
- ANI 2_lead1_fs1.ani with size 40x40 (37.5% wasted)
- ANI 2_lock1_fs1.ani with size 46x46 (28.1% wasted)
- ANI 2_lockspin_fs1.ani with size 51x51 (20.3% wasted)
- ANI time1.ani with size 47x23 (28.1% wasted)
- ANI 2_rightarc1_fs1.ani with size 79x139 (45.7% wasted)
- ANI 2_rightarc4_fs1.ani with size 43x43 (32.8% wasted)
- ANI 2_rightarc5_fs1.ani with size 43x43 (32.8% wasted)
- ANI 2_rightarc6_fs1.ani with size 43x43 (32.8% wasted)
- ANI 2_Loading.ani with size 824x43 (32.8% wasted)
- ANI debris01.ani with size 51x38 (40.6% wasted)
- ANI debris02.ani with size 26x19 (40.6% wasted)
- ANI debris04.ani with size 36x27 (15.6% wasted)
- ANI shield-f04.ani with size 112x93 (27.3% wasted)
- ANI shield-f02.ani with size 112x93 (27.3% wasted)
- User bitmap 'TMP512x512+8'
- User bitmap 'TMP512x512+8'
- User bitmap 'TMP256x256+8'
- Bmpman: 1598/4750 bitmap slots in use.
- Ending level bitmap paging...
- =================== ENDING LOAD ================
- Real count = 425, Estimated count = 425
- ================================================
- MediaVPs: Flaming debris script ACTIVE!
- SCRIPTING: Starting flashy deaths script loading
- Class: gtf ulysses
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtf apollo
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtf valkyrie
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtf hercules
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtf loki
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtf loki#stealth
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtf angel
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtb athena
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtb zeus
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtb medusa
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtb ursa
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtdr amazon
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtdr amazon advanced
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.45
- BEDu: 5000
- BEDM: 2.5
- Class: gts centaur
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- Class: gtt elysium
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtt hunter
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtfr poseidon
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- Class: tc 2
- DRM: 0.25
- DE: 3
- DM: 1
- Class: tsc 2
- DRM: 0.25
- DE: 3
- DM: 1
- Class: ttc 1
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtfr chronos
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.45
- BEDu: 5000
- BEDM: 2.5
- Class: tac 1
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtc fenris
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtc leviathan
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtsc faustus
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: terran probe
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtd orion
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtd orion#amadeus
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtd orion#bastion
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtd orion#eisenhower
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtd orion#galatea
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtd orion#goliath
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtd orion#intrepid
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtd orion#krios
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtd orion#legion
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtd orion#minnow
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtd orion#myrmidon
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtd orion#orion
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtd orion#repulse
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtd orion#soyakaze
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtd hades
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtd hades#scan
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gti arcadia
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gti polaris extension
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gti polaris pylon
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: terran asteroid base
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtsg watchdog
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtsg cerberus
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtep hermes
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtsc faustus#medical
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtfr chronos#medical
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.45
- BEDu: 5000
- BEDM: 2.5
- Class: tac 1#medical
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtt elysium#medical
- DRM: 0.25
- DE: 3
- DM: 1
- Class: pvf ulysses
- DRM: 0.25
- DE: 3
- DM: 1
- Class: pvf anubis
- DRM: 0.25
- DE: 3
- DM: 1
- Class: pvf seth
- DRM: 0.25
- DE: 3
- DM: 1
- Class: pvf horus
- DRM: 0.25
- DE: 3
- DM: 1
- Class: pvf thoth
- DRM: 0.25
- DE: 3
- DM: 1
- Class: pvb osiris
- DRM: 0.25
- DE: 3
- DM: 1
- Class: pvb amun
- DRM: 0.25
- DE: 3
- DM: 1
- Class: pvb sekhmet
- DRM: 0.25
- DE: 3
- DM: 1
- Class: pvdr jackal
- DRM: 0.25
- DE: 3
- DM: 1
- Class: pvs scarab
- DRM: 0.25
- DE: 3
- DM: 1
- Class: pvt isis
- DRM: 0.25
- DE: 3
- DM: 1
- Class: pvfr bast
- DRM: 0.25
- DE: 3
- DM: 1
- Class: vc 3
- DRM: 0.25
- DE: 3
- DM: 1
- Class: pvfr ma'at
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- Class: vac 4
- DRM: 0.25
- DE: 3
- DM: 1
- Class: pvfr satis
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.45
- BEDu: 5000
- BEDM: 2.5
- Class: pvc aten
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: pvsc imhotep
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.55
- BEDu: 7000
- BEDM: 2.5
- Class: vasudan probe
- DRM: 0.25
- DE: 3
- DM: 1
- Class: pvd typhon
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: pvi karnak
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: karnak reactor
- FRM: 4
- FE: 6
- BE: 0.8
- BEDu: 10000
- BEDM: 10
- Class: karnak reactor#cargo
- FRM: 4
- FE: 6
- BE: 0.8
- BEDu: 10000
- BEDM: 10
- Class: pvi shah extension
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: pvi shah pylon
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: vasudan asteroid base
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: pvsg ankh
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gvep ra
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sf dragon
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sf dragon#weakened
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sf dragon#terrans
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sf basilisk
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sf manticore
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sf scorpion
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sf gorgon
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sb shaitan
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sb nephilim
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sb seraphim
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sb nahema
- DRM: 0.25
- DE: 3
- DM: 1
- Class: st azrael
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sfr mephisto
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- Class: sc 5
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sfr asmodeus
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.45
- BEDu: 5000
- BEDM: 2.5
- Class: sac 2
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sc cain
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: sc lilith
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: sd demon
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: sd demon#scan
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: sd lucifer
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: sd lucifer#scan
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: ssg trident
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sslbeam
- BEI: 0.2
- BEDu: 600
- BEDi: 1200
- Class: lrsslbeam
- BEI: 0.2
- BEDu: 600
- BEDi: 1200
- Class: barracuda
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 400
- BEDi: 200
- Class: tsunami
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: serkr
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: serkr#short
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: harbinger
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 6800
- BEDi: 3400
- Class: harbinger#end
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 6800
- BEDi: 3400
- Class: tsunami#shivan
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 1500
- BEDi: 750
- Class: harbinger#shivan
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 3200
- BEDi: 1600
- Class: unknown bomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 1500
- BEDi: 750
- Class: unknown megabomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 3200
- BEDi: 1600
- Class: fusion mortar
- FR: 20
- FE: 6
- BEI: 0.2
- BEDu: 80
- BEDi: 40
- Class: vasudan flux cannon
- FR: 20
- FE: 6
- BEI: 0.4
- BEDu: 500
- BEDi: 250
- Received post for event GS_EVENT_CMD_BRIEF during state transtition. Find Allender if you are unsure if this is bad.
- Got event GS_EVENT_CMD_BRIEF (55) in state GS_STATE_FICTION_VIEWER (52)
- ANI 2_CB_starmap01.ani with size 660x300 (41.4% wasted)
- Frame 0 too long!!: frametime = 6.792 (6.792)
- Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_CMD_BRIEF (43)
- ANI 2_BriefMap with size 918x400 (21.9% wasted)
- ANI iconwing01 with size 32x28 (12.5% wasted)
- Loading model 'wep_ml16_tech.pof'
- Model wep_ml16_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'wep_ml16_tech.pof'.
- IBX-DEBUG => POF checksum: 0xbf8548b6, IBX checksum: 0x08adb994 -- "wep_ml16_tech.pof"
- Loading model 'wep_disruptor_tech.pof'
- Model wep_disruptor_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'wep_disruptor_tech.pof'.
- IBX-DEBUG => POF checksum: 0x79f833dd, IBX checksum: 0x762130c1 -- "wep_disruptor_tech.pof"
- Loading model 'MX-50_tech.pof'
- IBX: Found a good IBX to read for 'MX-50_tech.pof'.
- IBX-DEBUG => POF checksum: 0x01c19590, IBX checksum: 0x645796c2 -- "MX-50_tech.pof"
- Loading model 'Fury_tech.pof'
- IBX: Found a good IBX to read for 'Fury_tech.pof'.
- IBX-DEBUG => POF checksum: 0xc3835ee5, IBX checksum: 0x25a099c3 -- "Fury_tech.pof"
- ANI iconcruiser with size 70x29 (9.4% wasted)
- ANI Fadeiconcruiser with size 70x29 (9.4% wasted)
- ANI Fadeiconcruiser.ani with size 70x29 (9.4% wasted)
- ANI iconhighlight07 with size 144x144 (43.8% wasted)
- ANI iconhighlight07.ani with size 144x144 (43.8% wasted)
- ANI iconfighter with size 24x23 (28.1% wasted)
- ANI Fadeiconfighter with size 24x23 (28.1% wasted)
- ANI Fadeiconfighter.ani with size 24x23 (28.1% wasted)
- ANI iconhighlight04 with size 148x148 (42.2% wasted)
- ANI iconhighlight04.ani with size 148x148 (42.2% wasted)
- ANI iconunknownw with size 62x42 (34.4% wasted)
- ANI FadeIconUnknownw with size 62x42 (34.4% wasted)
- ANI FadeIconUnknownw.ani with size 62x42 (34.4% wasted)
- ANI iconfighterw with size 50x46 (28.1% wasted)
- ANI Fadeiconfighterw with size 50x46 (28.1% wasted)
- ANI Fadeiconfighterw.ani with size 50x46 (28.1% wasted)
- ANI iconhighlight02 with size 164x164 (35.9% wasted)
- ANI iconhighlight02.ani with size 164x164 (35.9% wasted)
- Frame 0 too long!!: frametime = 0.377 (0.377)
- ANI iconcruiser.ani with size 70x29 (9.4% wasted)
- ANI iconfighter.ani with size 24x23 (28.1% wasted)
- Got event GS_EVENT_SHIP_SELECTION (13) in state GS_STATE_BRIEFING (10)
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Diffuse Mapping
- Glow Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Diffuse Mapping
- ANI iconwing01.ani with size 32x28 (12.5% wasted)
- Frame 0 too long!!: frametime = 0.335 (0.335)
- Got event GS_EVENT_WEAPON_SELECTION (21) in state GS_STATE_SHIP_SELECT (11)
- ANI 2_ml16.ani with size 332x304 (40.6% wasted)
- CSG => Saving 't2.freespace.csg' with version 2...
- CSG => Saving: Flags...
- CSG => Saving: Info...
- CSG => Saving: Missions...
- CSG => Saving: Techroom...
- CSG => Saving: Loadout...
- CSG => Saving: Scoring...
- CSG => Saving: RedAlert...
- CSG => Saving: HUD...
- CSG => Saving: Variables...
- CSG => Saving: Settings...
- CSG => Saving: Controls...
- CSG => Saving: Cutscenes...
- CSG => Saving: Last Missions...
- CSG => Saving complete!
- Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_WEAPON_SELECT (16)
- Entering game at time = 19.748
- Frame 1 too long!!: frametime = 0.337 (0.337)
- Got event GS_EVENT_END_GAME (4) in state GS_STATE_GAME_PLAY (2)
- Unloading in mission messages
- CSG => Loading 't2.freespace.csg' with version 2...
- CSG => Parsing: Flags...
- CSG => Parsing: Info...
- CSG => Parsing: Missions...
- CSG => Parsing: Techroom...
- CSG => Parsing: Loadout...
- CSG => Parsing: Scoring...
- CSG => Parsing: RedAlert...
- CSG => Parsing: HUD...
- CSG => Parsing: Variables...
- CSG => Parsing: Settings...
- CSG => Parsing: Controls...
- CSG => Parsing: Cutscenes...
- CSG => Parsing: Last Missions...
- Someone passed an extension to bm_load for file 'GTA.pcx'
- CSG => Loading complete!
- Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1)
- PLR => Saving 't2.plr' with version 1...
- PLR => Saving: Flags...
- PLR => Saving: Info...
- PLR => Saving: Scoring...
- PLR => Saving: ScoringMulti...
- PLR => Saving: HUD...
- PLR => Saving: Variables...
- PLR => Saving: Multiplayer...
- PLR => Saving: Controls...
- PLR => Saving: Settings...
- PLR => Saving complete!
- CSG => Saving 't2.freespace.csg' with version 2...
- CSG => Saving: Flags...
- CSG => Saving: Info...
- CSG => Saving: Missions...
- CSG => Saving: Techroom...
- CSG => Saving: Loadout...
- CSG => Saving: Scoring...
- CSG => Saving: RedAlert...
- CSG => Saving: HUD...
- CSG => Saving: Variables...
- CSG => Saving: Settings...
- CSG => Saving: Controls...
- CSG => Saving: Cutscenes...
- CSG => Saving: Last Missions...
- CSG => Saving complete!
- Freeing all existing models...
- ... Log closed, Mon Apr 29 18:39:35 2013
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement