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Linux w/ ST:R @ r9656

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Apr 29th, 2013
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  1. Opened log '/home/me/.fs2_open/data/fs2_open.log', Mon Apr 29 18:39:10 2013 ...
  2. os_config_read_string(): section = "Default", name = "VideocardFs2open", default value: "NULL"
  3. FreeSpace 2 Open version: 3.6.19
  4. Passed cmdline options:
  5. -spec_exp 11
  6. -fov 0.5
  7. -ogl_spec 60
  8. -spec_static 0.8
  9. -spec_point 0.6
  10. -spec_tube 0.4
  11. -ambient_factor 40
  12. -missile_lighting
  13. -3dshockwave
  14. -soft_particles
  15. -post_process
  16. -fxaa
  17. -dualscanlines
  18. -orbradar
  19. -targetinfo
  20. -3dwarp
  21. -ship_choice_3d
  22. -weapon_choice_3d
  23. -warp_flash
  24. -snd_preload
  25. -mod fsport-mediavps,fsport-str,fsport,mediavps_3612
  26. -fps
  27. -window
  28. -res 1440x900
  29. -nograb
  30. Building file index...
  31. Found root pack '/ssd/fso/fsport-mediavps/mv_fsport.vp' with a checksum of 0xeb1fe49a
  32. Found root pack '/ssd/fso/fsport-mediavps/mv_fsport_music.vp' with a checksum of 0xeb795f15
  33. Found root pack '/ssd/fso/fsport-str/fsport-str-voice.vp' with a checksum of 0x6d796736
  34. Found root pack '/ssd/fso/fsport-str/fsport-str.vp' with a checksum of 0x8e687707
  35. Found root pack '/ssd/fso/fsport/fsport-missions.vp' with a checksum of 0x0e155670
  36. Found root pack '/ssd/fso/fsport/fsport3_4.vp' with a checksum of 0x27404416
  37. Found root pack '/ssd/fso/fsport/odeon_fs1.vp' with a checksum of 0x6b0eb146
  38. Found root pack '/ssd/fso/fsport/sparky_hi_fs1.vp' with a checksum of 0x9548edb1
  39. Found root pack '/ssd/fso/fsport/stu_fs1.vp' with a checksum of 0x033f612f
  40. Found root pack '/ssd/fso/fsport/tango_fs1.vp' with a checksum of 0x69946372
  41. Found root pack '/ssd/fso/fsport/tango_hi1_fs1.vp' with a checksum of 0x110c971c
  42. Found root pack '/ssd/fso/fsport/tango_hi2_fs1.vp' with a checksum of 0xe3c8d13b
  43. Found root pack '/ssd/fso/fsport/tango_hi3_fs1.vp' with a checksum of 0x5ddd28f7
  44. Found root pack '/ssd/fso/fsport/tango_hi4_fs1.vp' with a checksum of 0x52d85c46
  45. Found root pack '/ssd/fso/fsport/tango_hi5_fs1.vp' with a checksum of 0xf615f6be
  46. Found root pack '/ssd/fso/fsport/warble_fs1.vp' with a checksum of 0x0b608285
  47. Found root pack '/ssd/fso/mediavps_3612/MV_Advanced.vp' with a checksum of 0x4b8b0f5a
  48. Found root pack '/ssd/fso/mediavps_3612/MV_AnimGlows.vp' with a checksum of 0x6a554026
  49. Found root pack '/ssd/fso/mediavps_3612/MV_Assets.3612.vp' with a checksum of 0x59649c21
  50. Found root pack '/ssd/fso/mediavps_3612/MV_Assets.vp' with a checksum of 0x529cc70f
  51. Found root pack '/ssd/fso/mediavps_3612/MV_Effects.3612.vp' with a checksum of 0x9c510aa0
  52. Found root pack '/ssd/fso/mediavps_3612/MV_Effects.vp' with a checksum of 0xb9a9a485
  53. Found root pack '/ssd/fso/mediavps_3612/MV_Music.vp' with a checksum of 0xb3e21469
  54. Found root pack '/ssd/fso/mediavps_3612/MV_RadarIcons.vp' with a checksum of 0x31dd7781
  55. Found root pack '/ssd/fso/mediavps_3612/MV_Root.3612.vp' with a checksum of 0x7c9d7e74
  56. Found root pack '/ssd/fso/mediavps_3612/MV_Root.vp' with a checksum of 0x6ffd5c78
  57. Found root pack '/ssd/fso/root_fs2.vp' with a checksum of 0xce10d76c
  58. Found root pack '/ssd/fso/smarty_fs2.vp' with a checksum of 0xddeb3b1e
  59. Found root pack '/ssd/fso/sparky_fs2.vp' with a checksum of 0x164fe65a
  60. Found root pack '/ssd/fso/sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
  61. Found root pack '/ssd/fso/stu_fs2.vp' with a checksum of 0xd77da83a
  62. Found root pack '/ssd/fso/tango1_fs2.vp' with a checksum of 0x4c25221e
  63. Found root pack '/ssd/fso/tango2_fs2.vp' with a checksum of 0x86920b82
  64. Found root pack '/ssd/fso/tango3_fs2.vp' with a checksum of 0x705e8d71
  65. Found root pack '/ssd/fso/warble_fs2.vp' with a checksum of 0xd85c305d
  66. Searching root '/home/me/.fs2_open/fsport-mediavps/' ... 46 files
  67. Searching root '/home/me/.fs2_open/fsport-str/' ... 0 files
  68. Searching root '/home/me/.fs2_open/fsport/' ... 97 files
  69. Searching root '/home/me/.fs2_open/mediavps_3612/' ... 151 files
  70. Searching root '/home/me/.fs2_open/' ... 95 files
  71. Searching root '/ssd/fso/fsport-mediavps/' ... 0 files
  72. Searching root pack '/ssd/fso/fsport-mediavps/mv_fsport.vp' ... 544 files
  73. Searching root pack '/ssd/fso/fsport-mediavps/mv_fsport_music.vp' ... 122 files
  74. Searching root '/ssd/fso/fsport-str/' ... 1 files
  75. Searching root pack '/ssd/fso/fsport-str/fsport-str-voice.vp' ... 943 files
  76. Searching root pack '/ssd/fso/fsport-str/fsport-str.vp' ... 64 files
  77. Searching root '/ssd/fso/fsport/' ... 0 files
  78. Searching root pack '/ssd/fso/fsport/fsport-missions.vp' ... 219 files
  79. Searching root pack '/ssd/fso/fsport/fsport3_4.vp' ... 967 files
  80. Searching root pack '/ssd/fso/fsport/odeon_fs1.vp' ... 10 files
  81. Searching root pack '/ssd/fso/fsport/sparky_hi_fs1.vp' ... 1219 files
  82. Searching root pack '/ssd/fso/fsport/stu_fs1.vp' ... 1553 files
  83. Searching root pack '/ssd/fso/fsport/tango_fs1.vp' ... 92 files
  84. Searching root pack '/ssd/fso/fsport/tango_hi1_fs1.vp' ... 9 files
  85. Searching root pack '/ssd/fso/fsport/tango_hi2_fs1.vp' ... 26 files
  86. Searching root pack '/ssd/fso/fsport/tango_hi3_fs1.vp' ... 28 files
  87. Searching root pack '/ssd/fso/fsport/tango_hi4_fs1.vp' ... 13 files
  88. Searching root pack '/ssd/fso/fsport/tango_hi5_fs1.vp' ... 16 files
  89. Searching root pack '/ssd/fso/fsport/warble_fs1.vp' ... 111 files
  90. Searching root '/ssd/fso/mediavps_3612/' ... 2 files
  91. Searching root pack '/ssd/fso/mediavps_3612/MV_Advanced.vp' ... 1283 files
  92. Searching root pack '/ssd/fso/mediavps_3612/MV_AnimGlows.vp' ... 1641 files
  93. Searching root pack '/ssd/fso/mediavps_3612/MV_Assets.3612.vp' ... 315 files
  94. Searching root pack '/ssd/fso/mediavps_3612/MV_Assets.vp' ... 1527 files
  95. Searching root pack '/ssd/fso/mediavps_3612/MV_Effects.3612.vp' ... 10 files
  96. Searching root pack '/ssd/fso/mediavps_3612/MV_Effects.vp' ... 1876 files
  97. Searching root pack '/ssd/fso/mediavps_3612/MV_Music.vp' ... 32 files
  98. Searching root pack '/ssd/fso/mediavps_3612/MV_RadarIcons.vp' ... 24 files
  99. Searching root pack '/ssd/fso/mediavps_3612/MV_Root.3612.vp' ... 13 files
  100. Searching root pack '/ssd/fso/mediavps_3612/MV_Root.vp' ... 94 files
  101. Searching root '/ssd/fso/' ... 13 files
  102. Searching root pack '/ssd/fso/root_fs2.vp' ... 157 files
  103. Searching root pack '/ssd/fso/smarty_fs2.vp' ... 10 files
  104. Searching root pack '/ssd/fso/sparky_fs2.vp' ... 3027 files
  105. Searching root pack '/ssd/fso/sparky_hi_fs2.vp' ... 1337 files
  106. Searching root pack '/ssd/fso/stu_fs2.vp' ... 2355 files
  107. Searching root pack '/ssd/fso/tango1_fs2.vp' ... 32 files
  108. Searching root pack '/ssd/fso/tango2_fs2.vp' ... 15 files
  109. Searching root pack '/ssd/fso/tango3_fs2.vp' ... 10 files
  110. Searching root pack '/ssd/fso/warble_fs2.vp' ... 52 files
  111. Found 45 roots and 20151 files.
  112. os_config_read_string(): section = "Default", name = "Language", default value: "NULL"
  113. AutoLang: Language auto-detection successful...
  114. Setting language to English
  115. TBM => Starting parse of 'mv_core-lcl.tbm' ...
  116. Initializing OpenAL...
  117. OpenAL Vendor : OpenAL Community
  118. OpenAL Renderer : OpenAL Soft
  119. OpenAL Version : 1.1 ALSOFT 1.13
  120.  
  121. os_config_read_string(): section = "Sound", name = "PlaybackDevice", default value: "NULL"
  122. os_config_read_string(): section = "Sound", name = "CaptureDevice", default value: "NULL"
  123. Found extension "AL_EXT_float32".
  124. Found extension "ALC_EXT_EFX".
  125.  
  126. Sample rate: 44100 (44100)
  127. EFX enabled: NO
  128. Playback device: SB Audigy Analogue Stereo via PulseAudio
  129. Capture device: PulseAudio Default
  130. ... OpenAL successfully initialized!
  131. Failed to init speech
  132. os_config_read_string(): section = "Default", name = "VideocardFs2open", default value: "NULL"
  133. Initializing OpenGL graphics device at 1440x900 with 32-bit color...
  134. Initializing SDL...
  135. Requested SDL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 4
  136. Actual SDL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 4
  137. OpenGL Vendor : NVIDIA Corporation
  138. OpenGL Renderer : GeForce GTS 450/PCIe/SSE2
  139. OpenGL Version : 4.2.0 NVIDIA 304.88
  140.  
  141. Using extension "GL_EXT_fog_coord".
  142. Using extension "GL_ARB_multitexture".
  143. Using extension "GL_ARB_texture_env_add".
  144. Using extension "GL_ARB_texture_compression".
  145. Using extension "GL_EXT_texture_compression_s3tc".
  146. Using extension "GL_EXT_texture_filter_anisotropic".
  147. Using extension "GL_ARB_texture_env_combine".
  148. Using extension "GL_EXT_compiled_vertex_array".
  149. Using extension "GL_EXT_draw_range_elements".
  150. Using extension "GL_ARB_texture_mirrored_repeat".
  151. Using extension "GL_ARB_texture_non_power_of_two".
  152. Using extension "GL_ARB_vertex_buffer_object".
  153. Using extension "GL_ARB_pixel_buffer_object".
  154. Using extension "GL_SGIS_generate_mipmap".
  155. Using extension "GL_EXT_framebuffer_object".
  156. Using extension "GL_ARB_texture_rectangle".
  157. Using extension "GL_EXT_bgra".
  158. Using extension "GL_ARB_texture_cube_map".
  159. Using extension "GL_EXT_texture_lod_bias".
  160. Using extension "GL_ARB_point_sprite".
  161. Using extension "GL_ARB_shading_language_100".
  162. Using extension "GL_ARB_shader_objects".
  163. Using extension "GL_ARB_vertex_shader".
  164. Using extension "GL_ARB_fragment_shader".
  165. Using extension "GL_ARB_shader_texture_lod".
  166. Using extension "GL_ARB_texture_float".
  167. Using extension "GL_ARB_draw_elements_base_vertex".
  168. Found special extension function "glXSwapIntervalSGI".
  169.  
  170. os_config_read_string(): section = "Default", name = "OGL_AnisotropicFilter", default value: "1.0"
  171. Compiling new shader:
  172. Loading built-in default shader for: soft-v.sdr
  173. Loading built-in default shader for: soft-f.sdr
  174. Shader features:
  175. Depth-blended Particles
  176. Compiling new shader:
  177. Loading built-in default shader for: soft-v.sdr
  178. Loading built-in default shader for: soft-f.sdr
  179. Shader features:
  180. Distorted Particles
  181.  
  182. Compiling post-processing shader 1 ...
  183. Loading built-in default shader for: post-v.sdr
  184. Loading built-in default shader for: post-f.sdr
  185. Compiling post-processing shader 2 ...
  186. Loading built-in default shader for: post-v.sdr
  187. Loading built-in default shader for: blur-f.sdr
  188. Compiling post-processing shader 3 ...
  189. Loading built-in default shader for: post-v.sdr
  190. Loading built-in default shader for: blur-f.sdr
  191. Compiling post-processing shader 4 ...
  192. Loading built-in default shader for: post-v.sdr
  193. Loading built-in default shader for: brightpass-f.sdr
  194. Compiling post-processing shader 5 ...
  195. Loading built-in default shader for: fxaa-v.sdr
  196. Loading built-in default shader for: fxaa-f.sdr
  197. Compiling post-processing shader 6 ...
  198. Loading built-in default shader for: post-v.sdr
  199. Loading built-in default shader for: fxaapre-f.sdr
  200. Compiling post-processing shader 7 ...
  201. Loading built-in default shader for: post-v.sdr
  202. Loading built-in default shader for: ls-f.sdr
  203.  
  204. Max texture units: 4 (32)
  205. Max elements vertices: 1048576
  206. Max elements indices: 1048576
  207. Max texture size: 16384x16384
  208. Max render buffer size: 16384x16384
  209. Can use compressed textures: YES
  210. Texture compression available: YES
  211. Post-processing enabled: YES
  212. Using trilinear texture filter.
  213. OpenGL Shader Version: 4.20 NVIDIA via Cg compiler
  214. ... OpenGL init is complete!
  215. Size of bitmap info = 816 KB
  216. Size of bitmap extra info = 48 bytes
  217. ANI cursorweb with size 24x24 (25.0% wasted)
  218. GRAPHICS: Initializing default colors...
  219. os_config_read_string(): section = "Default", name = "GammaD3D", default value: "1.0"
  220. Game Settings Table: Using Standard Loops For SEXP Arguments
  221. Game Settings Table: Using standard event chaining behavior
  222. Game Settings Table: External shaders are DISABLED
  223. TBM => Starting parse of 'str-mod.tbm' ...
  224. SCRIPTING: Beginning initialization sequence...
  225. SCRIPTING: Beginning Lua initialization...
  226. LUA: Opening LUA state...
  227. LUA: Initializing base Lua libraries...
  228. LUA: Beginning ADE initialization
  229. ADE: Initializing enumeration constants...
  230. ADE: Assigning Lua session...
  231. SCRIPTING: Beginning main hook parse sequence....
  232. Wokka! Error opening file (scripting.tbl)!
  233. TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
  234. TBM => Starting parse of 'mv_flak-sct.tbm' ...
  235. TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
  236. TBM => Starting parse of 'mv_exp-sct.tbm' ...
  237. SCRIPTING: Inititialization complete.
  238. SCRIPTING: Splash screen overrides checked
  239. SCRIPTING: Splash hook has been run
  240. SCRIPTING: Splash screen conditional hook has been run
  241. os_config_read_string(): section = "PXO", name = "Login", default value: "NULL"
  242. os_config_read_string(): section = "PXO", name = "Password", default value: "NULL"
  243. os_config_read_string(): section = "PXO", name = "SquadName", default value: "NULL"
  244. Using high memory settings...
  245. Wokka! Error opening file (interface.tbl)!
  246. WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
  247. TBM => Starting parse of 'mv_effects-sdf.tbm' ...
  248. Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'...
  249. Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'...
  250. os_config_read_string(): section = "Default", name = "ConnectionSpeed", default value: "Fast"
  251.  
  252. Joystick INITTED!
  253.  
  254. Using 'Logitech Logitech Extreme 3D' as the primary joystick:
  255. Number of axes: 4
  256. Number of buttons: 12
  257. Number of hats: 1
  258. Number of trackballs: 0
  259.  
  260. Current soundtrack set to -1 in event_music_reset_choices
  261. TBM => Starting parse of 'mv_music-mus.tbm' ...
  262. TBM => Starting parse of 'mv_fsport-mus.tbm' ...
  263. TABLES => Unable to find 'colors.tbl'. Initialising colors with default values.
  264. TBM => Starting parse of 'mv_effects-mfl.tbm' ...
  265. TBM => Starting parse of 'fs1_effects-mfl.tbm' ...
  266. Wokka! Error opening file (armor.tbl)!
  267. TABLES: Unable to parse 'armor.tbl'! Error code = 5.
  268. TBM => Starting parse of 'mv_effects-amr.tbm' ...
  269. TBM => Starting parse of 'fsport-aip.tbm' ...
  270. TBM => Starting parse of 'str-aip.tbm' ...
  271. TBM => Starting parse of 'mv_effects-wxp.tbm' ...
  272. TBM => Starting parse of 'fs1_effects-wxp.tbm' ...
  273. BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
  274. BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
  275. BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
  276. BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
  277. BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
  278. BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
  279. BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
  280. ANI Lamprey_Impact with size 80x80 (37.5% wasted)
  281. ANI Avenger_Impact with size 80x80 (37.5% wasted)
  282. ANI Leech_Impact with size 80x80 (37.5% wasted)
  283. TBM => Starting parse of 'mv_core-wep.tbm' ...
  284. TBM => Starting parse of 'mv_effects-wep.tbm' ...
  285. TBM => Starting parse of 'mv_assets-wep.tbm' ...
  286. TBM => Starting parse of 'railguncycle-wep.tbm' ...
  287. TBM => Starting parse of 'fs1_missiles-wep.tbm' ...
  288. TBM => Starting parse of 'fs1_tech-wep.tbm' ...
  289. TBM => Starting parse of 'fs1_primaries-wep.tbm' ...
  290. TBM => Starting parse of 'fs1_shockwave-wep.tbm' ...
  291. TBM => Starting parse of 'fs1_effects-wep.tbm' ...
  292. TBM => Starting parse of 'fs1_beampierce-wep.tbm' ...
  293. TBM => Starting parse of 'mv_effects-obt.tbm' ...
  294. TBM => Starting parse of 'mv_core-shp.tbm' ...
  295. TBM => Starting parse of 'radar-shp.tbm' ...
  296. TBM => Starting parse of 'mv_effects-shp.tbm' ...
  297. TBM => Starting parse of 'mv_assets-shp.tbm' ...
  298. TBM => Starting parse of 'fsport-resetmodels-shp.tbm' ...
  299. TBM => Starting parse of 'fsport-turretangles-shp.tbm' ...
  300. TBM => Starting parse of 'fsport-abtrails-shp.tbm' ...
  301. TBM => Starting parse of 'radar-hulks-shp.tbm' ...
  302. TBM => Starting parse of 'str-hulks-shp.tbm' ...
  303. TBM => Starting parse of 'fs1_models-shp.tbm' ...
  304. TBM => Starting parse of 'HTLHades-shp.tbm' ...
  305. TBM => Starting parse of 'fs1_loadout-shp.tbm' ...
  306. TBM => Starting parse of 'fs1_shockwave-shp.tbm' ...
  307. TBM => Starting parse of 'fs1_trails-shp.tbm' ...
  308. TBM => Starting parse of 'mv_core-hdg.tbm' ...
  309. TBM => Starting parse of 'fsport-reticle-hdg.tbm' ...
  310. TBM => Starting parse of 'mv_root-hdg.tbm' ...
  311. ANI support1 with size 108x24 (25.0% wasted)
  312. ANI damage1 with size 148x25 (21.9% wasted)
  313. ANI wingman1 with size 71x53 (17.2% wasted)
  314. ANI wingman2 with size 35x53 (17.2% wasted)
  315. ANI wingman3 with size 14x53 (17.2% wasted)
  316. ANI toggle1 with size 57x20 (37.5% wasted)
  317. ANI head1 with size 164x132 (48.4% wasted)
  318. ANI weapons1 with size 126x20 (37.5% wasted)
  319. ANI weapons1_b with size 150x20 (37.5% wasted)
  320. ANI objective1 with size 149x21 (34.4% wasted)
  321. ANI energy1 with size 12x41 (35.9% wasted)
  322. ANI targetview1 with size 137x156 (39.1% wasted)
  323. ANI targetview2 with size 4x96 (25.0% wasted)
  324. ANI targetview3 with size 7x20 (37.5% wasted)
  325. ANI 2_radar1 with size 209x170 (33.6% wasted)
  326. ANI 2_energy2_fs1 with size 85x96 (25.0% wasted)
  327. ANI 2_reticle1_fs1 with size 40x24 (25.0% wasted)
  328. ANI targhit1 with size 31x21 (34.4% wasted)
  329. ANI 2_leftarc_fs1 with size 77x139 (45.7% wasted)
  330. ANI 2_toparc1_fs1 with size 251x59 (7.8% wasted)
  331. ANI 2_toparc2_fs1 with size 31x34 (46.9% wasted)
  332. ANI 2_toparc3_fs1 with size 30x34 (46.9% wasted)
  333. ANI netlag1 with size 29x30 (6.2% wasted)
  334. ANI 2_lead1_fs1 with size 40x40 (37.5% wasted)
  335. ANI 2_lock1_fs1 with size 46x46 (28.1% wasted)
  336. ANI 2_lockspin_fs1 with size 51x51 (20.3% wasted)
  337. ANI time1 with size 47x23 (28.1% wasted)
  338. ANI 2_rightarc1_fs1 with size 79x139 (45.7% wasted)
  339. ANI 2_rightarc4_fs1 with size 43x43 (32.8% wasted)
  340. ANI 2_rightarc5_fs1 with size 43x43 (32.8% wasted)
  341. ANI 2_rightarc6_fs1 with size 43x43 (32.8% wasted)
  342. TBM => Starting parse of 'mv_effects-str.tbm' ...
  343. TBM => Starting parse of 'str-str.tbm' ...
  344. loading animated cursor "cursor"
  345. ANI cursor with size 18x24 (25.0% wasted)
  346. MediaVPs: Flaming debris script loaded!
  347. MediaVPs: Explosions script loaded!
  348. Ships.tbl is : INVALID!!!!
  349. Weapons.tbl is : INVALID!!!!
  350. cfile_init() took 631
  351. Compiling video-processing shader ...
  352. Loading built-in default shader for: video-v.sdr
  353. Loading built-in default shader for: video-f.sdr
  354. Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
  355. os_config_read_string(): section = "Default", name = "LastPlayer", default value: "NULL"
  356. PLR => Loading 't2.plr' with version 1...
  357. PLR => Parsing: Flags...
  358. PLR => Parsing: Info...
  359. PLR => Parsing: Scoring...
  360. PLR => Parsing: ScoringMulti...
  361. PLR => Parsing: HUD...
  362. PLR => Parsing: Variables...
  363. PLR => Parsing: Multiplayer...
  364. PLR => Parsing: Controls...
  365. PLR => Parsing: Settings...
  366. PLR => Loading complete!
  367. PLR => Verifying 'pi.plr' with version 1...
  368. PLR => Parsing: Flags...
  369. PLR => Verifying complete!
  370. PLR => Verifying 'Niffi-VassagoD.plr' with version 1...
  371. PLR => Parsing: Flags...
  372. PLR => Verifying complete!
  373. PLR => Verifying 'Antagonist.plr' with version 1...
  374. PLR => Parsing: Flags...
  375. PLR => Verifying complete!
  376. PLR => Verifying 'diaspora.plr' with version 1...
  377. PLR => Parsing: Flags...
  378. PLR => Verifying complete!
  379. PLR => Verifying 'Niffi-ant8.plr' with version 0...
  380. PLR => Parsing: Flags...
  381. PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
  382. PLR => Verifying complete!
  383. PLR => Verifying 'xenolatro-ant8.plr' with version 0...
  384. PLR => Parsing: Flags...
  385. PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
  386. PLR => Verifying complete!
  387. PLR => Verifying 'BTA-demo.plr' with version 1...
  388. PLR => Parsing: Flags...
  389. PLR => Verifying complete!
  390. PLR => Verifying 'Niffi-BPWIH.plr' with version 0...
  391. PLR => Parsing: Flags...
  392. PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
  393. PLR => Verifying complete!
  394. PLR => Verifying 't1.plr' with version 1...
  395. PLR => Parsing: Flags...
  396. PLR => Verifying complete!
  397. PLR => Verifying 'Chief_Windmills.plr' with version 1...
  398. PLR => Parsing: Flags...
  399. PLR => Verifying complete!
  400. PLR => Verifying 'TBP.plr' with version 1...
  401. PLR => Parsing: Flags...
  402. PLR => Verifying complete!
  403. PLR => Verifying 'fsport.plr' with version 1...
  404. PLR => Parsing: Flags...
  405. PLR => Verifying complete!
  406. PLR => Verifying 'xenolatro.plr' with version 0...
  407. PLR => Parsing: Flags...
  408. PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
  409. PLR => Verifying complete!
  410. PLR => Verifying 'wchf.plr' with version 1...
  411. PLR => Parsing: Flags...
  412. PLR => Verifying complete!
  413. PLR => Verifying 'TIE.plr' with version 1...
  414. PLR => Parsing: Flags...
  415. PLR => Verifying complete!
  416. PLR => Verifying 'jad.plr' with version 0...
  417. PLR => Parsing: Flags...
  418. PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
  419. PLR => Verifying complete!
  420. PLR => Verifying 't2.plr' with version 1...
  421. PLR => Parsing: Flags...
  422. PLR => Verifying complete!
  423. PLR => Verifying 'BP-WIH.plr' with version 0...
  424. PLR => Parsing: Flags...
  425. PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
  426. PLR => Verifying complete!
  427. ANI cursor.ani with size 18x24 (25.0% wasted)
  428. Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
  429. PLR => Loading 't2.plr' with version 1...
  430. PLR => Parsing: Flags...
  431. PLR => Parsing: Info...
  432. PLR => Parsing: Scoring...
  433. PLR => Parsing: ScoringMulti...
  434. PLR => Parsing: HUD...
  435. PLR => Parsing: Variables...
  436. PLR => Parsing: Multiplayer...
  437. PLR => Parsing: Controls...
  438. PLR => Parsing: Settings...
  439. PLR => Loading complete!
  440. CSG => Loading 't2.freespace.csg' with version 2...
  441. CSG => Parsing: Flags...
  442. CSG => Parsing: Info...
  443. CSG => Parsing: Missions...
  444. CSG => Parsing: Techroom...
  445. CSG => Parsing: Loadout...
  446. CSG => Parsing: Scoring...
  447. CSG => Parsing: RedAlert...
  448. CSG => Parsing: HUD...
  449. CSG => Parsing: Variables...
  450. CSG => Parsing: Settings...
  451. CSG => Parsing: Controls...
  452. CSG => Parsing: Cutscenes...
  453. CSG => Parsing: Last Missions...
  454. Someone passed an extension to bm_load for file 'GTA.pcx'
  455. CSG => Loading complete!
  456. CSG => Loading 't2.freespace.csg' with version 2...
  457. CSG => Parsing: Flags...
  458. CSG => Parsing: Info...
  459. CSG => Parsing: Missions...
  460. CSG => Parsing: Techroom...
  461. CSG => Parsing: Loadout...
  462. CSG => Parsing: Scoring...
  463. CSG => Parsing: RedAlert...
  464. CSG => Parsing: HUD...
  465. CSG => Parsing: Variables...
  466. CSG => Parsing: Settings...
  467. CSG => Parsing: Controls...
  468. CSG => Parsing: Cutscenes...
  469. CSG => Parsing: Last Missions...
  470. Someone passed an extension to bm_load for file 'GTA.pcx'
  471. CSG => Loading complete!
  472. ANI 2_main1-m1.ani with size 298x368 (28.1% wasted)
  473. ANI 2_main1-m2.ani with size 187x224 (12.5% wasted)
  474. ANI 2_main1-d1.ani with size 110x123 (3.9% wasted)
  475. ANI 2_main1-d6.ani with size 91x72 (43.8% wasted)
  476. ANI 2_main1-d3.ani with size 234x210 (18.0% wasted)
  477. ANI 2_main1-d4.ani with size 293x165 (35.5% wasted)
  478. ANI 2_main1-d5.ani with size 136x234 (8.6% wasted)
  479. ANI 2_main1-d2.ani with size 163x118 (7.8% wasted)
  480. Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
  481. CSG => Loading 't2.freespace.csg' with version 2...
  482. CSG => Parsing: Flags...
  483. CSG => Parsing: Info...
  484. CSG => Parsing: Missions...
  485. CSG => Parsing: Techroom...
  486. CSG => Parsing: Loadout...
  487. CSG => Parsing: Scoring...
  488. CSG => Parsing: RedAlert...
  489. CSG => Parsing: HUD...
  490. CSG => Parsing: Variables...
  491. CSG => Parsing: Settings...
  492. CSG => Parsing: Controls...
  493. CSG => Parsing: Cutscenes...
  494. CSG => Parsing: Last Missions...
  495. Someone passed an extension to bm_load for file 'GTA.pcx'
  496. CSG => Loading complete!
  497. Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
  498. =================== STARTING LEVEL LOAD ==================
  499. Reassigning player to squadron Galactic Terran Alliance
  500. Someone passed an extension to bm_load for file 'GTA.pcx'
  501. ANI 2_Loading with size 824x43 (32.8% wasted)
  502. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  503. Starting model page in...
  504. Beginning level bitmap paging...
  505. BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
  506. BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 15 fps.
  507. BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
  508. TBM => Starting parse of 'mv_effects-fbl.tbm' ...
  509. BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
  510. BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
  511. BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
  512. Loading warp model
  513. Loading model 'warp.pof'
  514. Compiling new shader:
  515. Loading built-in default shader for: main-v.sdr
  516. Loading built-in default shader for: main-f.sdr
  517. Shader features:
  518. Lighting
  519. Compiling new shader:
  520. Loading built-in default shader for: main-v.sdr
  521. Loading built-in default shader for: main-f.sdr
  522. Shader features:
  523. Lighting
  524. Fog Effect
  525. Compiling new shader:
  526. Loading built-in default shader for: main-v.sdr
  527. Loading built-in default shader for: main-f.sdr
  528. Shader features:
  529. Lighting
  530. Animated Effects
  531. Compiling new shader:
  532. Loading built-in default shader for: main-v.sdr
  533. Loading built-in default shader for: main-f.sdr
  534. Shader features:
  535. Lighting
  536. Fog Effect
  537. Animated Effects
  538. IBX: Found a good IBX to read for 'warp.pof'.
  539. IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0xe7aa5a55 -- "warp.pof"
  540. 300
  541. BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
  542. BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
  543. BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
  544. SHOCKWAVE => Loading default shockwave model...
  545. Loading model 'shockwave.pof'
  546. BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
  547. Compiling new shader:
  548. Loading built-in default shader for: main-v.sdr
  549. Loading built-in default shader for: main-f.sdr
  550. Shader features:
  551. Lighting
  552. Diffuse Mapping
  553. Glow Mapping
  554. Compiling new shader:
  555. Loading built-in default shader for: main-v.sdr
  556. Loading built-in default shader for: main-f.sdr
  557. Shader features:
  558. Lighting
  559. Fog Effect
  560. Diffuse Mapping
  561. Glow Mapping
  562. Compiling new shader:
  563. Loading built-in default shader for: main-v.sdr
  564. Loading built-in default shader for: main-f.sdr
  565. Shader features:
  566. Lighting
  567. Diffuse Mapping
  568. Glow Mapping
  569. Animated Effects
  570. Compiling new shader:
  571. Loading built-in default shader for: main-v.sdr
  572. Loading built-in default shader for: main-f.sdr
  573. Shader features:
  574. Lighting
  575. Fog Effect
  576. Diffuse Mapping
  577. Glow Mapping
  578. Animated Effects
  579. Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  580. IBX: Found a good IBX to read for 'shockwave.pof'.
  581. IBX-DEBUG => POF checksum: 0xa85bec39, IBX checksum: 0x9af155c2 -- "shockwave.pof"
  582. SHOCKWAVE => Default model load: SUCCEEDED!!
  583. MISSION LOAD: 'sm1-01a.fs2'
  584. Hmmm... Extension passed to mission_load...
  585. Reassigning player to squadron Galactic Terran Alliance
  586. Someone passed an extension to bm_load for file 'GTA.pcx'
  587. Someone passed an extension to bm_load for file 'pvn.pcx'
  588. Someone passed an extension to bm_load for file 'gta.pcx'
  589. Starting mission message count : 209
  590. Ending mission message count : 228
  591. Current soundtrack set to -1 in event_music_reset_choices
  592. Loading model 'fighter04.pof'
  593. Compiling new shader:
  594. Loading built-in default shader for: main-v.sdr
  595. Loading built-in default shader for: main-f.sdr
  596. Shader features:
  597. Lighting
  598. Diffuse Mapping
  599. Glow Mapping
  600. Specular Mapping
  601. Normal Mapping
  602. Environment Mapping
  603. Compiling new shader:
  604. Loading built-in default shader for: main-v.sdr
  605. Loading built-in default shader for: main-f.sdr
  606. Shader features:
  607. Lighting
  608. Fog Effect
  609. Diffuse Mapping
  610. Glow Mapping
  611. Specular Mapping
  612. Normal Mapping
  613. Environment Mapping
  614. Compiling new shader:
  615. Loading built-in default shader for: main-v.sdr
  616. Loading built-in default shader for: main-f.sdr
  617. Shader features:
  618. Lighting
  619. Diffuse Mapping
  620. Glow Mapping
  621. Specular Mapping
  622. Normal Mapping
  623. Environment Mapping
  624. Animated Effects
  625. Compiling new shader:
  626. Loading built-in default shader for: main-v.sdr
  627. Loading built-in default shader for: main-f.sdr
  628. Shader features:
  629. Lighting
  630. Fog Effect
  631. Diffuse Mapping
  632. Glow Mapping
  633. Specular Mapping
  634. Normal Mapping
  635. Environment Mapping
  636. Animated Effects
  637. Compiling new shader:
  638. Loading built-in default shader for: main-v.sdr
  639. Loading built-in default shader for: main-f.sdr
  640. Shader features:
  641. Lighting
  642. Diffuse Mapping
  643. Compiling new shader:
  644. Loading built-in default shader for: main-v.sdr
  645. Loading built-in default shader for: main-f.sdr
  646. Shader features:
  647. Lighting
  648. Fog Effect
  649. Diffuse Mapping
  650. Compiling new shader:
  651. Loading built-in default shader for: main-v.sdr
  652. Loading built-in default shader for: main-f.sdr
  653. Shader features:
  654. Lighting
  655. Diffuse Mapping
  656. Animated Effects
  657. Compiling new shader:
  658. Loading built-in default shader for: main-v.sdr
  659. Loading built-in default shader for: main-f.sdr
  660. Shader features:
  661. Lighting
  662. Fog Effect
  663. Diffuse Mapping
  664. Animated Effects
  665. Compiling new shader:
  666. Loading built-in default shader for: main-v.sdr
  667. Loading built-in default shader for: main-f.sdr
  668. Shader features:
  669. Lighting
  670. Diffuse Mapping
  671. Glow Mapping
  672. Specular Mapping
  673. Environment Mapping
  674. Compiling new shader:
  675. Loading built-in default shader for: main-v.sdr
  676. Loading built-in default shader for: main-f.sdr
  677. Shader features:
  678. Lighting
  679. Fog Effect
  680. Diffuse Mapping
  681. Glow Mapping
  682. Specular Mapping
  683. Environment Mapping
  684. Compiling new shader:
  685. Loading built-in default shader for: main-v.sdr
  686. Loading built-in default shader for: main-f.sdr
  687. Shader features:
  688. Lighting
  689. Diffuse Mapping
  690. Glow Mapping
  691. Specular Mapping
  692. Environment Mapping
  693. Animated Effects
  694. Compiling new shader:
  695. Loading built-in default shader for: main-v.sdr
  696. Loading built-in default shader for: main-f.sdr
  697. Shader features:
  698. Lighting
  699. Fog Effect
  700. Diffuse Mapping
  701. Glow Mapping
  702. Specular Mapping
  703. Environment Mapping
  704. Animated Effects
  705. Compiling new shader:
  706. Loading built-in default shader for: main-v.sdr
  707. Loading built-in default shader for: main-f.sdr
  708. Shader features:
  709. Lighting
  710. Diffuse Mapping
  711. Specular Mapping
  712. Environment Mapping
  713. Compiling new shader:
  714. Loading built-in default shader for: main-v.sdr
  715. Loading built-in default shader for: main-f.sdr
  716. Shader features:
  717. Lighting
  718. Fog Effect
  719. Diffuse Mapping
  720. Specular Mapping
  721. Environment Mapping
  722. Compiling new shader:
  723. Loading built-in default shader for: main-v.sdr
  724. Loading built-in default shader for: main-f.sdr
  725. Shader features:
  726. Lighting
  727. Diffuse Mapping
  728. Specular Mapping
  729. Environment Mapping
  730. Animated Effects
  731. Compiling new shader:
  732. Loading built-in default shader for: main-v.sdr
  733. Loading built-in default shader for: main-f.sdr
  734. Shader features:
  735. Lighting
  736. Fog Effect
  737. Diffuse Mapping
  738. Specular Mapping
  739. Environment Mapping
  740. Animated Effects
  741. IBX: Found a good IBX to read for 'fighter04.pof'.
  742. IBX-DEBUG => POF checksum: 0xd9ef08f8, IBX checksum: 0x25c68827 -- "fighter04.pof"
  743. Loading model 'cruiser01.pof'
  744. IBX: Found a good IBX to read for 'cruiser01.pof'.
  745. IBX-DEBUG => POF checksum: 0x13dc2d00, IBX checksum: 0x2dbed800 -- "cruiser01.pof"
  746. Submodel 'cruiser01b-hull' is detail level 1 of 'cruiser01a-hull'
  747. Submodel 'cruiser01c-hull' is detail level 2 of 'cruiser01a-hull'
  748. Submodel 'cruiser01d-hull' is detail level 3 of 'cruiser01a-hull'
  749. Submodel 'turret09b-01-main' is detail level 1 of 'turret09a-01-main'
  750. Submodel 'turret09c-01-main' is detail level 2 of 'turret09a-01-main'
  751. Submodel 'turret09d-01-main' is detail level 3 of 'turret09a-01-main'
  752. Submodel 'turret09b-02-sub' is detail level 1 of 'turret09a-02-sub'
  753. Submodel 'turret09c-02-sub' is detail level 2 of 'turret09a-02-sub'
  754. Submodel 'radar01b-dish' is detail level 1 of 'radar01a-dish'
  755. Submodel 'radar01c-dish' is detail level 2 of 'radar01a-dish'
  756. Submodel 'radar01d-dish' is detail level 3 of 'radar01a-dish'
  757. Allocating space for at least 15 new ship subsystems ... a total of 200 is now available (15 in-use).
  758. Loading model 'navbuoy-terran.pof'
  759. IBX: Found a good IBX to read for 'navbuoy-terran.pof'.
  760. IBX-DEBUG => POF checksum: 0x29513f2a, IBX checksum: 0xacde537d -- "navbuoy-terran.pof"
  761. Loading model 'fighter02.pof'
  762. IBX: Found a good IBX to read for 'fighter02.pof'.
  763. IBX-DEBUG => POF checksum: 0x1863d903, IBX checksum: 0xdc6c3bbb -- "fighter02.pof"
  764. OpenGL: Created 512x512 FBO!
  765. Loading model 'starfield.pof'
  766. Model starfield.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  767. IBX: Found a good IBX to read for 'starfield.pof'.
  768. IBX-DEBUG => POF checksum: 0x51900597, IBX checksum: 0xd179f0ac -- "starfield.pof"
  769. ANI debris01 with size 51x38 (40.6% wasted)
  770. ANI debris02 with size 26x19 (40.6% wasted)
  771. ANI debris04 with size 36x27 (15.6% wasted)
  772. =================== STARTING LEVEL DATA LOAD ==================
  773. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  774. Loading model 'support01.pof'
  775. Compiling new shader:
  776. Loading built-in default shader for: main-v.sdr
  777. Loading built-in default shader for: main-f.sdr
  778. Shader features:
  779. Lighting
  780. Diffuse Mapping
  781. Specular Mapping
  782. Normal Mapping
  783. Environment Mapping
  784. Compiling new shader:
  785. Loading built-in default shader for: main-v.sdr
  786. Loading built-in default shader for: main-f.sdr
  787. Shader features:
  788. Lighting
  789. Fog Effect
  790. Diffuse Mapping
  791. Specular Mapping
  792. Normal Mapping
  793. Environment Mapping
  794. Compiling new shader:
  795. Loading built-in default shader for: main-v.sdr
  796. Loading built-in default shader for: main-f.sdr
  797. Shader features:
  798. Lighting
  799. Diffuse Mapping
  800. Specular Mapping
  801. Normal Mapping
  802. Environment Mapping
  803. Animated Effects
  804. Compiling new shader:
  805. Loading built-in default shader for: main-v.sdr
  806. Loading built-in default shader for: main-f.sdr
  807. Shader features:
  808. Lighting
  809. Fog Effect
  810. Diffuse Mapping
  811. Specular Mapping
  812. Normal Mapping
  813. Environment Mapping
  814. Animated Effects
  815. IBX: Found a good IBX to read for 'support01.pof'.
  816. IBX-DEBUG => POF checksum: 0x29a46910, IBX checksum: 0xc5eade15 -- "support01.pof"
  817. Loading model 'support02.pof'
  818. IBX: Found a good IBX to read for 'support02.pof'.
  819. IBX-DEBUG => POF checksum: 0xc69a526d, IBX checksum: 0xc8788ca6 -- "support02.pof"
  820. Submodel 'vsupport01b-hull' is detail level 1 of 'vsupport01a-hull'
  821. Submodel 'vsupport01c-hull' is detail level 2 of 'vsupport01a-hull'
  822. Submodel 'vsupport01d-hull' is detail level 3 of 'vsupport01a-hull'
  823. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  824. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  825. About to page in ships!
  826. ANI shield-f04 with size 112x93 (27.3% wasted)
  827. ANI shield-f02 with size 112x93 (27.3% wasted)
  828. Loading model 'MX-50.pof'
  829. IBX: Found a good IBX to read for 'MX-50.pof'.
  830. IBX-DEBUG => POF checksum: 0x8d6824ab, IBX checksum: 0x5121c913 -- "MX-50.pof"
  831. Loading model 'Fury.pof'
  832. IBX: Found a good IBX to read for 'Fury.pof'.
  833. IBX-DEBUG => POF checksum: 0x25f7565c, IBX checksum: 0xba925ea9 -- "Fury.pof"
  834. Loading model 'cmeasure01.pof'
  835. IBX: Found a good IBX to read for 'cmeasure01.pof'.
  836. IBX-DEBUG => POF checksum: 0x562739c3, IBX checksum: 0x76256515 -- "cmeasure01.pof"
  837. Loading model 'harbinger.pof'
  838. IBX: Found a good IBX to read for 'harbinger.pof'.
  839. IBX-DEBUG => POF checksum: 0xe7bee5c5, IBX checksum: 0xf2635652 -- "harbinger.pof"
  840. Loading model 'debris01.pof'
  841. IBX: Found a good IBX to read for 'debris01.pof'.
  842. IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x0cb49c79 -- "debris01.pof"
  843. Loading model 'debris02.pof'
  844. IBX: Found a good IBX to read for 'debris02.pof'.
  845. IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x3e979514 -- "debris02.pof"
  846. BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
  847. BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
  848. BMPMAN: Found EFF (AVmuzzle.eff) with 4 frames at 30 fps.
  849. Paging in mission messages
  850. Stopping model page in...
  851. ANI Avenger_Impact.ani with size 80x80 (37.5% wasted)
  852. ANI support1.ani with size 108x24 (25.0% wasted)
  853. ANI damage1.ani with size 148x25 (21.9% wasted)
  854. ANI wingman1.ani with size 71x53 (17.2% wasted)
  855. ANI wingman2.ani with size 35x53 (17.2% wasted)
  856. ANI wingman3.ani with size 14x53 (17.2% wasted)
  857. ANI toggle1.ani with size 57x20 (37.5% wasted)
  858. ANI head1.ani with size 164x132 (48.4% wasted)
  859. ANI weapons1.ani with size 126x20 (37.5% wasted)
  860. ANI weapons1_b.ani with size 150x20 (37.5% wasted)
  861. ANI objective1.ani with size 149x21 (34.4% wasted)
  862. ANI energy1.ani with size 12x41 (35.9% wasted)
  863. ANI targetview1.ani with size 137x156 (39.1% wasted)
  864. ANI targetview2.ani with size 4x96 (25.0% wasted)
  865. ANI targetview3.ani with size 7x20 (37.5% wasted)
  866. ANI 2_radar1.ani with size 209x170 (33.6% wasted)
  867. ANI 2_energy2_fs1.ani with size 85x96 (25.0% wasted)
  868. ANI 2_reticle1_fs1.ani with size 40x24 (25.0% wasted)
  869. ANI targhit1.ani with size 31x21 (34.4% wasted)
  870. ANI 2_leftarc_fs1.ani with size 77x139 (45.7% wasted)
  871. ANI 2_toparc1_fs1.ani with size 251x59 (7.8% wasted)
  872. ANI 2_toparc2_fs1.ani with size 31x34 (46.9% wasted)
  873. ANI 2_toparc3_fs1.ani with size 30x34 (46.9% wasted)
  874. ANI netlag1.ani with size 29x30 (6.2% wasted)
  875. ANI 2_lead1_fs1.ani with size 40x40 (37.5% wasted)
  876. ANI 2_lock1_fs1.ani with size 46x46 (28.1% wasted)
  877. ANI 2_lockspin_fs1.ani with size 51x51 (20.3% wasted)
  878. ANI time1.ani with size 47x23 (28.1% wasted)
  879. ANI 2_rightarc1_fs1.ani with size 79x139 (45.7% wasted)
  880. ANI 2_rightarc4_fs1.ani with size 43x43 (32.8% wasted)
  881. ANI 2_rightarc5_fs1.ani with size 43x43 (32.8% wasted)
  882. ANI 2_rightarc6_fs1.ani with size 43x43 (32.8% wasted)
  883. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  884. ANI debris01.ani with size 51x38 (40.6% wasted)
  885. ANI debris02.ani with size 26x19 (40.6% wasted)
  886. ANI debris04.ani with size 36x27 (15.6% wasted)
  887. ANI shield-f04.ani with size 112x93 (27.3% wasted)
  888. ANI shield-f02.ani with size 112x93 (27.3% wasted)
  889. User bitmap 'TMP512x512+8'
  890. User bitmap 'TMP512x512+8'
  891. User bitmap 'TMP256x256+8'
  892. Bmpman: 1598/4750 bitmap slots in use.
  893. Ending level bitmap paging...
  894. =================== ENDING LOAD ================
  895. Real count = 425, Estimated count = 425
  896. ================================================
  897. MediaVPs: Flaming debris script ACTIVE!
  898. SCRIPTING: Starting flashy deaths script loading
  899.  
  900. Class: gtf ulysses
  901. DRM: 0.25
  902. DE: 3
  903. DM: 1
  904.  
  905. Class: gtf apollo
  906. DRM: 0.25
  907. DE: 3
  908. DM: 1
  909.  
  910. Class: gtf valkyrie
  911. DRM: 0.25
  912. DE: 3
  913. DM: 1
  914.  
  915. Class: gtf hercules
  916. DRM: 0.25
  917. DE: 3
  918. DM: 1
  919.  
  920. Class: gtf loki
  921. DRM: 0.25
  922. DE: 3
  923. DM: 1
  924.  
  925. Class: gtf loki#stealth
  926. DRM: 0.25
  927. DE: 3
  928. DM: 1
  929.  
  930. Class: gtf angel
  931. DRM: 0.25
  932. DE: 3
  933. DM: 1
  934.  
  935. Class: gtb athena
  936. DRM: 0.25
  937. DE: 3
  938. DM: 1
  939.  
  940. Class: gtb zeus
  941. DRM: 0.25
  942. DE: 3
  943. DM: 1
  944.  
  945. Class: gtb medusa
  946. DRM: 0.25
  947. DE: 3
  948. DM: 1
  949.  
  950. Class: gtb ursa
  951. DRM: 0.25
  952. DE: 3
  953. DM: 1
  954.  
  955. Class: gtdr amazon
  956. DRM: 0.25
  957. DE: 3
  958. DM: 1
  959.  
  960. Class: gtdr amazon advanced
  961. DRM: 0.25
  962. DE: 3
  963. DM: 1
  964. FRM: 1
  965. FE: 6
  966. BE: 0.45
  967. BEDu: 5000
  968. BEDM: 2.5
  969.  
  970. Class: gts centaur
  971. DRM: 0.25
  972. DE: 3
  973. DM: 1
  974. FRM: 1
  975. FE: 6
  976.  
  977. Class: gtt elysium
  978. DRM: 0.25
  979. DE: 3
  980. DM: 1
  981.  
  982. Class: gtt hunter
  983. DRM: 0.25
  984. DE: 3
  985. DM: 1
  986.  
  987. Class: gtfr poseidon
  988. DRM: 0.25
  989. DE: 3
  990. DM: 1
  991. FRM: 1
  992. FE: 6
  993.  
  994. Class: tc 2
  995. DRM: 0.25
  996. DE: 3
  997. DM: 1
  998.  
  999. Class: tsc 2
  1000. DRM: 0.25
  1001. DE: 3
  1002. DM: 1
  1003.  
  1004. Class: ttc 1
  1005. DRM: 0.25
  1006. DE: 3
  1007. DM: 1
  1008.  
  1009. Class: gtfr chronos
  1010. DRM: 0.25
  1011. DE: 3
  1012. DM: 1
  1013. FRM: 1
  1014. FE: 6
  1015. BE: 0.45
  1016. BEDu: 5000
  1017. BEDM: 2.5
  1018.  
  1019. Class: tac 1
  1020. DRM: 0.25
  1021. DE: 3
  1022. DM: 1
  1023.  
  1024. Class: gtc fenris
  1025. DRM: 0.25
  1026. DE: 3
  1027. DM: 1
  1028. FRM: 2
  1029. FE: 6
  1030. BE: 0.6
  1031. BEDu: 8000
  1032. BEDM: 2.5
  1033.  
  1034. Class: gtc leviathan
  1035. DRM: 0.25
  1036. DE: 3
  1037. DM: 1
  1038. FRM: 2
  1039. FE: 6
  1040. BE: 0.6
  1041. BEDu: 8000
  1042. BEDM: 2.5
  1043.  
  1044. Class: gtsc faustus
  1045. DRM: 0.25
  1046. DE: 3
  1047. DM: 1
  1048. FRM: 1
  1049. FE: 6
  1050. BE: 0.6
  1051. BEDu: 8000
  1052. BEDM: 2.5
  1053.  
  1054. Class: terran probe
  1055. DRM: 0.25
  1056. DE: 3
  1057. DM: 1
  1058.  
  1059. Class: gtd orion
  1060. DRM: 0.25
  1061. DE: 3
  1062. DM: 1
  1063. FRM: 2
  1064. FE: 6
  1065. BE: 0.7
  1066. BEDu: 10000
  1067. BEDM: 2.5
  1068.  
  1069. Class: gtd orion#amadeus
  1070. DRM: 0.25
  1071. DE: 3
  1072. DM: 1
  1073. FRM: 2
  1074. FE: 6
  1075. BE: 0.7
  1076. BEDu: 10000
  1077. BEDM: 2.5
  1078.  
  1079. Class: gtd orion#bastion
  1080. DRM: 0.25
  1081. DE: 3
  1082. DM: 1
  1083. FRM: 2
  1084. FE: 6
  1085. BE: 0.7
  1086. BEDu: 10000
  1087. BEDM: 2.5
  1088.  
  1089. Class: gtd orion#eisenhower
  1090. DRM: 0.25
  1091. DE: 3
  1092. DM: 1
  1093. FRM: 2
  1094. FE: 6
  1095. BE: 0.7
  1096. BEDu: 10000
  1097. BEDM: 2.5
  1098.  
  1099. Class: gtd orion#galatea
  1100. DRM: 0.25
  1101. DE: 3
  1102. DM: 1
  1103. FRM: 2
  1104. FE: 6
  1105. BE: 0.7
  1106. BEDu: 10000
  1107. BEDM: 2.5
  1108.  
  1109. Class: gtd orion#goliath
  1110. DRM: 0.25
  1111. DE: 3
  1112. DM: 1
  1113. FRM: 2
  1114. FE: 6
  1115. BE: 0.7
  1116. BEDu: 10000
  1117. BEDM: 2.5
  1118.  
  1119. Class: gtd orion#intrepid
  1120. DRM: 0.25
  1121. DE: 3
  1122. DM: 1
  1123. FRM: 2
  1124. FE: 6
  1125. BE: 0.7
  1126. BEDu: 10000
  1127. BEDM: 2.5
  1128.  
  1129. Class: gtd orion#krios
  1130. DRM: 0.25
  1131. DE: 3
  1132. DM: 1
  1133. FRM: 2
  1134. FE: 6
  1135. BE: 0.7
  1136. BEDu: 10000
  1137. BEDM: 2.5
  1138.  
  1139. Class: gtd orion#legion
  1140. DRM: 0.25
  1141. DE: 3
  1142. DM: 1
  1143. FRM: 2
  1144. FE: 6
  1145. BE: 0.7
  1146. BEDu: 10000
  1147. BEDM: 2.5
  1148.  
  1149. Class: gtd orion#minnow
  1150. DRM: 0.25
  1151. DE: 3
  1152. DM: 1
  1153. FRM: 2
  1154. FE: 6
  1155. BE: 0.7
  1156. BEDu: 10000
  1157. BEDM: 2.5
  1158.  
  1159. Class: gtd orion#myrmidon
  1160. DRM: 0.25
  1161. DE: 3
  1162. DM: 1
  1163. FRM: 2
  1164. FE: 6
  1165. BE: 0.7
  1166. BEDu: 10000
  1167. BEDM: 2.5
  1168.  
  1169. Class: gtd orion#orion
  1170. DRM: 0.25
  1171. DE: 3
  1172. DM: 1
  1173. FRM: 2
  1174. FE: 6
  1175. BE: 0.7
  1176. BEDu: 10000
  1177. BEDM: 2.5
  1178.  
  1179. Class: gtd orion#repulse
  1180. DRM: 0.25
  1181. DE: 3
  1182. DM: 1
  1183. FRM: 2
  1184. FE: 6
  1185. BE: 0.7
  1186. BEDu: 10000
  1187. BEDM: 2.5
  1188.  
  1189. Class: gtd orion#soyakaze
  1190. DRM: 0.25
  1191. DE: 3
  1192. DM: 1
  1193. FRM: 2
  1194. FE: 6
  1195. BE: 0.7
  1196. BEDu: 10000
  1197. BEDM: 2.5
  1198.  
  1199. Class: gtd hades
  1200. DRM: 0.25
  1201. DE: 3
  1202. DM: 1
  1203. FRM: 2
  1204. FE: 6
  1205. BE: 0.7
  1206. BEDu: 10000
  1207. BEDM: 2.5
  1208.  
  1209. Class: gtd hades#scan
  1210. DRM: 0.25
  1211. DE: 3
  1212. DM: 1
  1213. FRM: 2
  1214. FE: 6
  1215. BE: 0.7
  1216. BEDu: 10000
  1217. BEDM: 2.5
  1218.  
  1219. Class: gti arcadia
  1220. DRM: 0.25
  1221. DE: 3
  1222. DM: 1
  1223. FRM: 2
  1224. FE: 6
  1225. BE: 0.7
  1226. BEDu: 10000
  1227. BEDM: 2.5
  1228.  
  1229. Class: gti polaris extension
  1230. DRM: 0.25
  1231. DE: 3
  1232. DM: 1
  1233. FRM: 2
  1234. FE: 6
  1235. BE: 0.7
  1236. BEDu: 10000
  1237. BEDM: 2.5
  1238.  
  1239. Class: gti polaris pylon
  1240. DRM: 0.25
  1241. DE: 3
  1242. DM: 1
  1243. FRM: 2
  1244. FE: 6
  1245. BE: 0.7
  1246. BEDu: 10000
  1247. BEDM: 2.5
  1248.  
  1249. Class: terran asteroid base
  1250. DRM: 0.25
  1251. DE: 3
  1252. DM: 1
  1253. FRM: 2
  1254. FE: 6
  1255. BE: 0.6
  1256. BEDu: 8000
  1257. BEDM: 2.5
  1258.  
  1259. Class: gtsg watchdog
  1260. DRM: 0.25
  1261. DE: 3
  1262. DM: 1
  1263.  
  1264. Class: gtsg cerberus
  1265. DRM: 0.25
  1266. DE: 3
  1267. DM: 1
  1268.  
  1269. Class: gtep hermes
  1270. DRM: 0.25
  1271. DE: 3
  1272. DM: 1
  1273.  
  1274. Class: gtsc faustus#medical
  1275. DRM: 0.25
  1276. DE: 3
  1277. DM: 1
  1278. FRM: 1
  1279. FE: 6
  1280. BE: 0.6
  1281. BEDu: 8000
  1282. BEDM: 2.5
  1283.  
  1284. Class: gtfr chronos#medical
  1285. DRM: 0.25
  1286. DE: 3
  1287. DM: 1
  1288. FRM: 1
  1289. FE: 6
  1290. BE: 0.45
  1291. BEDu: 5000
  1292. BEDM: 2.5
  1293.  
  1294. Class: tac 1#medical
  1295. DRM: 0.25
  1296. DE: 3
  1297. DM: 1
  1298.  
  1299. Class: gtt elysium#medical
  1300. DRM: 0.25
  1301. DE: 3
  1302. DM: 1
  1303.  
  1304. Class: pvf ulysses
  1305. DRM: 0.25
  1306. DE: 3
  1307. DM: 1
  1308.  
  1309. Class: pvf anubis
  1310. DRM: 0.25
  1311. DE: 3
  1312. DM: 1
  1313.  
  1314. Class: pvf seth
  1315. DRM: 0.25
  1316. DE: 3
  1317. DM: 1
  1318.  
  1319. Class: pvf horus
  1320. DRM: 0.25
  1321. DE: 3
  1322. DM: 1
  1323.  
  1324. Class: pvf thoth
  1325. DRM: 0.25
  1326. DE: 3
  1327. DM: 1
  1328.  
  1329. Class: pvb osiris
  1330. DRM: 0.25
  1331. DE: 3
  1332. DM: 1
  1333.  
  1334. Class: pvb amun
  1335. DRM: 0.25
  1336. DE: 3
  1337. DM: 1
  1338.  
  1339. Class: pvb sekhmet
  1340. DRM: 0.25
  1341. DE: 3
  1342. DM: 1
  1343.  
  1344. Class: pvdr jackal
  1345. DRM: 0.25
  1346. DE: 3
  1347. DM: 1
  1348.  
  1349. Class: pvs scarab
  1350. DRM: 0.25
  1351. DE: 3
  1352. DM: 1
  1353.  
  1354. Class: pvt isis
  1355. DRM: 0.25
  1356. DE: 3
  1357. DM: 1
  1358.  
  1359. Class: pvfr bast
  1360. DRM: 0.25
  1361. DE: 3
  1362. DM: 1
  1363.  
  1364. Class: vc 3
  1365. DRM: 0.25
  1366. DE: 3
  1367. DM: 1
  1368.  
  1369. Class: pvfr ma'at
  1370. DRM: 0.25
  1371. DE: 3
  1372. DM: 1
  1373. FRM: 1
  1374. FE: 6
  1375.  
  1376. Class: vac 4
  1377. DRM: 0.25
  1378. DE: 3
  1379. DM: 1
  1380.  
  1381. Class: pvfr satis
  1382. DRM: 0.25
  1383. DE: 3
  1384. DM: 1
  1385. FRM: 1
  1386. FE: 6
  1387. BE: 0.45
  1388. BEDu: 5000
  1389. BEDM: 2.5
  1390.  
  1391. Class: pvc aten
  1392. DRM: 0.25
  1393. DE: 3
  1394. DM: 1
  1395. FRM: 2
  1396. FE: 6
  1397. BE: 0.6
  1398. BEDu: 8000
  1399. BEDM: 2.5
  1400.  
  1401. Class: pvsc imhotep
  1402. DRM: 0.25
  1403. DE: 3
  1404. DM: 1
  1405. FRM: 1
  1406. FE: 6
  1407. BE: 0.55
  1408. BEDu: 7000
  1409. BEDM: 2.5
  1410.  
  1411. Class: vasudan probe
  1412. DRM: 0.25
  1413. DE: 3
  1414. DM: 1
  1415.  
  1416. Class: pvd typhon
  1417. DRM: 0.25
  1418. DE: 3
  1419. DM: 1
  1420. FRM: 2
  1421. FE: 6
  1422. BE: 0.7
  1423. BEDu: 10000
  1424. BEDM: 2.5
  1425.  
  1426. Class: pvi karnak
  1427. DRM: 0.25
  1428. DE: 3
  1429. DM: 1
  1430. FRM: 2
  1431. FE: 6
  1432. BE: 0.7
  1433. BEDu: 10000
  1434. BEDM: 2.5
  1435.  
  1436. Class: karnak reactor
  1437. FRM: 4
  1438. FE: 6
  1439. BE: 0.8
  1440. BEDu: 10000
  1441. BEDM: 10
  1442.  
  1443. Class: karnak reactor#cargo
  1444. FRM: 4
  1445. FE: 6
  1446. BE: 0.8
  1447. BEDu: 10000
  1448. BEDM: 10
  1449.  
  1450. Class: pvi shah extension
  1451. DRM: 0.25
  1452. DE: 3
  1453. DM: 1
  1454. FRM: 2
  1455. FE: 6
  1456. BE: 0.7
  1457. BEDu: 10000
  1458. BEDM: 2.5
  1459.  
  1460. Class: pvi shah pylon
  1461. DRM: 0.25
  1462. DE: 3
  1463. DM: 1
  1464. FRM: 2
  1465. FE: 6
  1466. BE: 0.7
  1467. BEDu: 10000
  1468. BEDM: 2.5
  1469.  
  1470. Class: vasudan asteroid base
  1471. DRM: 0.25
  1472. DE: 3
  1473. DM: 1
  1474. FRM: 2
  1475. FE: 6
  1476. BE: 0.6
  1477. BEDu: 8000
  1478. BEDM: 2.5
  1479.  
  1480. Class: pvsg ankh
  1481. DRM: 0.25
  1482. DE: 3
  1483. DM: 1
  1484.  
  1485. Class: gvep ra
  1486. DRM: 0.25
  1487. DE: 3
  1488. DM: 1
  1489.  
  1490. Class: sf dragon
  1491. DRM: 0.25
  1492. DE: 3
  1493. DM: 1
  1494.  
  1495. Class: sf dragon#weakened
  1496. DRM: 0.25
  1497. DE: 3
  1498. DM: 1
  1499.  
  1500. Class: sf dragon#terrans
  1501. DRM: 0.25
  1502. DE: 3
  1503. DM: 1
  1504.  
  1505. Class: sf basilisk
  1506. DRM: 0.25
  1507. DE: 3
  1508. DM: 1
  1509.  
  1510. Class: sf manticore
  1511. DRM: 0.25
  1512. DE: 3
  1513. DM: 1
  1514.  
  1515. Class: sf scorpion
  1516. DRM: 0.25
  1517. DE: 3
  1518. DM: 1
  1519.  
  1520. Class: sf gorgon
  1521. DRM: 0.25
  1522. DE: 3
  1523. DM: 1
  1524.  
  1525. Class: sb shaitan
  1526. DRM: 0.25
  1527. DE: 3
  1528. DM: 1
  1529.  
  1530. Class: sb nephilim
  1531. DRM: 0.25
  1532. DE: 3
  1533. DM: 1
  1534.  
  1535. Class: sb seraphim
  1536. DRM: 0.25
  1537. DE: 3
  1538. DM: 1
  1539.  
  1540. Class: sb nahema
  1541. DRM: 0.25
  1542. DE: 3
  1543. DM: 1
  1544.  
  1545. Class: st azrael
  1546. DRM: 0.25
  1547. DE: 3
  1548. DM: 1
  1549.  
  1550. Class: sfr mephisto
  1551. DRM: 0.25
  1552. DE: 3
  1553. DM: 1
  1554. FRM: 1
  1555. FE: 6
  1556.  
  1557. Class: sc 5
  1558. DRM: 0.25
  1559. DE: 3
  1560. DM: 1
  1561.  
  1562. Class: sfr asmodeus
  1563. DRM: 0.25
  1564. DE: 3
  1565. DM: 1
  1566. FRM: 1
  1567. FE: 6
  1568. BE: 0.45
  1569. BEDu: 5000
  1570. BEDM: 2.5
  1571.  
  1572. Class: sac 2
  1573. DRM: 0.25
  1574. DE: 3
  1575. DM: 1
  1576.  
  1577. Class: sc cain
  1578. DRM: 0.25
  1579. DE: 3
  1580. DM: 1
  1581. FRM: 2
  1582. FE: 6
  1583. BE: 0.6
  1584. BEDu: 8000
  1585. BEDM: 2.5
  1586.  
  1587. Class: sc lilith
  1588. DRM: 0.25
  1589. DE: 3
  1590. DM: 1
  1591. FRM: 2
  1592. FE: 6
  1593. BE: 0.6
  1594. BEDu: 8000
  1595. BEDM: 2.5
  1596.  
  1597. Class: sd demon
  1598. DRM: 0.25
  1599. DE: 3
  1600. DM: 1
  1601. FRM: 2
  1602. FE: 6
  1603. BE: 0.7
  1604. BEDu: 10000
  1605. BEDM: 2.5
  1606.  
  1607. Class: sd demon#scan
  1608. DRM: 0.25
  1609. DE: 3
  1610. DM: 1
  1611. FRM: 2
  1612. FE: 6
  1613. BE: 0.7
  1614. BEDu: 10000
  1615. BEDM: 2.5
  1616.  
  1617. Class: sd lucifer
  1618. DRM: 0.25
  1619. DE: 3
  1620. DM: 1
  1621. FRM: 2
  1622. FE: 6
  1623. BE: 0.7
  1624. BEDu: 10000
  1625. BEDM: 2.5
  1626.  
  1627. Class: sd lucifer#scan
  1628. DRM: 0.25
  1629. DE: 3
  1630. DM: 1
  1631. FRM: 2
  1632. FE: 6
  1633. BE: 0.7
  1634. BEDu: 10000
  1635. BEDM: 2.5
  1636.  
  1637. Class: ssg trident
  1638. DRM: 0.25
  1639. DE: 3
  1640. DM: 1
  1641.  
  1642. Class: sslbeam
  1643. BEI: 0.2
  1644. BEDu: 600
  1645. BEDi: 1200
  1646.  
  1647. Class: lrsslbeam
  1648. BEI: 0.2
  1649. BEDu: 600
  1650. BEDi: 1200
  1651.  
  1652. Class: barracuda
  1653. FR: 100
  1654. FE: 6
  1655. BEI: 0.6
  1656. BEDu: 400
  1657. BEDi: 200
  1658.  
  1659. Class: tsunami
  1660. FR: 100
  1661. FE: 6
  1662. BEI: 0.6
  1663. BEDu: 2000
  1664. BEDi: 1000
  1665.  
  1666. Class: serkr
  1667. FR: 100
  1668. FE: 6
  1669. BEI: 0.6
  1670. BEDu: 2000
  1671. BEDi: 1000
  1672.  
  1673. Class: serkr#short
  1674. FR: 100
  1675. FE: 6
  1676. BEI: 0.6
  1677. BEDu: 2000
  1678. BEDi: 1000
  1679.  
  1680. Class: harbinger
  1681. FR: 100
  1682. FE: 6
  1683. BEI: 0.6
  1684. BEDu: 6800
  1685. BEDi: 3400
  1686.  
  1687. Class: harbinger#end
  1688. FR: 100
  1689. FE: 6
  1690. BEI: 0.6
  1691. BEDu: 6800
  1692. BEDi: 3400
  1693.  
  1694. Class: tsunami#shivan
  1695. FR: 100
  1696. FE: 6
  1697. BEI: 0.6
  1698. BEDu: 1500
  1699. BEDi: 750
  1700.  
  1701. Class: harbinger#shivan
  1702. FR: 100
  1703. FE: 6
  1704. BEI: 0.6
  1705. BEDu: 3200
  1706. BEDi: 1600
  1707.  
  1708. Class: unknown bomb
  1709. FR: 100
  1710. FE: 6
  1711. BEI: 0.6
  1712. BEDu: 1500
  1713. BEDi: 750
  1714.  
  1715. Class: unknown megabomb
  1716. FR: 100
  1717. FE: 6
  1718. BEI: 0.6
  1719. BEDu: 3200
  1720. BEDi: 1600
  1721.  
  1722. Class: fusion mortar
  1723. FR: 20
  1724. FE: 6
  1725. BEI: 0.2
  1726. BEDu: 80
  1727. BEDi: 40
  1728.  
  1729. Class: vasudan flux cannon
  1730. FR: 20
  1731. FE: 6
  1732. BEI: 0.4
  1733. BEDu: 500
  1734. BEDi: 250
  1735. Received post for event GS_EVENT_CMD_BRIEF during state transtition. Find Allender if you are unsure if this is bad.
  1736. Got event GS_EVENT_CMD_BRIEF (55) in state GS_STATE_FICTION_VIEWER (52)
  1737. ANI 2_CB_starmap01.ani with size 660x300 (41.4% wasted)
  1738. Frame 0 too long!!: frametime = 6.792 (6.792)
  1739. Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_CMD_BRIEF (43)
  1740. ANI 2_BriefMap with size 918x400 (21.9% wasted)
  1741. ANI iconwing01 with size 32x28 (12.5% wasted)
  1742. Loading model 'wep_ml16_tech.pof'
  1743. Model wep_ml16_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1744. IBX: Found a good IBX to read for 'wep_ml16_tech.pof'.
  1745. IBX-DEBUG => POF checksum: 0xbf8548b6, IBX checksum: 0x08adb994 -- "wep_ml16_tech.pof"
  1746. Loading model 'wep_disruptor_tech.pof'
  1747. Model wep_disruptor_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1748. IBX: Found a good IBX to read for 'wep_disruptor_tech.pof'.
  1749. IBX-DEBUG => POF checksum: 0x79f833dd, IBX checksum: 0x762130c1 -- "wep_disruptor_tech.pof"
  1750. Loading model 'MX-50_tech.pof'
  1751. IBX: Found a good IBX to read for 'MX-50_tech.pof'.
  1752. IBX-DEBUG => POF checksum: 0x01c19590, IBX checksum: 0x645796c2 -- "MX-50_tech.pof"
  1753. Loading model 'Fury_tech.pof'
  1754. IBX: Found a good IBX to read for 'Fury_tech.pof'.
  1755. IBX-DEBUG => POF checksum: 0xc3835ee5, IBX checksum: 0x25a099c3 -- "Fury_tech.pof"
  1756. ANI iconcruiser with size 70x29 (9.4% wasted)
  1757. ANI Fadeiconcruiser with size 70x29 (9.4% wasted)
  1758. ANI Fadeiconcruiser.ani with size 70x29 (9.4% wasted)
  1759. ANI iconhighlight07 with size 144x144 (43.8% wasted)
  1760. ANI iconhighlight07.ani with size 144x144 (43.8% wasted)
  1761. ANI iconfighter with size 24x23 (28.1% wasted)
  1762. ANI Fadeiconfighter with size 24x23 (28.1% wasted)
  1763. ANI Fadeiconfighter.ani with size 24x23 (28.1% wasted)
  1764. ANI iconhighlight04 with size 148x148 (42.2% wasted)
  1765. ANI iconhighlight04.ani with size 148x148 (42.2% wasted)
  1766. ANI iconunknownw with size 62x42 (34.4% wasted)
  1767. ANI FadeIconUnknownw with size 62x42 (34.4% wasted)
  1768. ANI FadeIconUnknownw.ani with size 62x42 (34.4% wasted)
  1769. ANI iconfighterw with size 50x46 (28.1% wasted)
  1770. ANI Fadeiconfighterw with size 50x46 (28.1% wasted)
  1771. ANI Fadeiconfighterw.ani with size 50x46 (28.1% wasted)
  1772. ANI iconhighlight02 with size 164x164 (35.9% wasted)
  1773. ANI iconhighlight02.ani with size 164x164 (35.9% wasted)
  1774. Frame 0 too long!!: frametime = 0.377 (0.377)
  1775. ANI iconcruiser.ani with size 70x29 (9.4% wasted)
  1776. ANI iconfighter.ani with size 24x23 (28.1% wasted)
  1777. Got event GS_EVENT_SHIP_SELECTION (13) in state GS_STATE_BRIEFING (10)
  1778. Compiling new shader:
  1779. Loading built-in default shader for: main-v.sdr
  1780. Loading built-in default shader for: main-f.sdr
  1781. Shader features:
  1782. Diffuse Mapping
  1783. Glow Mapping
  1784. Compiling new shader:
  1785. Loading built-in default shader for: main-v.sdr
  1786. Loading built-in default shader for: main-f.sdr
  1787. Shader features:
  1788. Diffuse Mapping
  1789. ANI iconwing01.ani with size 32x28 (12.5% wasted)
  1790. Frame 0 too long!!: frametime = 0.335 (0.335)
  1791. Got event GS_EVENT_WEAPON_SELECTION (21) in state GS_STATE_SHIP_SELECT (11)
  1792. ANI 2_ml16.ani with size 332x304 (40.6% wasted)
  1793. CSG => Saving 't2.freespace.csg' with version 2...
  1794. CSG => Saving: Flags...
  1795. CSG => Saving: Info...
  1796. CSG => Saving: Missions...
  1797. CSG => Saving: Techroom...
  1798. CSG => Saving: Loadout...
  1799. CSG => Saving: Scoring...
  1800. CSG => Saving: RedAlert...
  1801. CSG => Saving: HUD...
  1802. CSG => Saving: Variables...
  1803. CSG => Saving: Settings...
  1804. CSG => Saving: Controls...
  1805. CSG => Saving: Cutscenes...
  1806. CSG => Saving: Last Missions...
  1807. CSG => Saving complete!
  1808. Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_WEAPON_SELECT (16)
  1809. Entering game at time = 19.748
  1810. Frame 1 too long!!: frametime = 0.337 (0.337)
  1811. Got event GS_EVENT_END_GAME (4) in state GS_STATE_GAME_PLAY (2)
  1812. Unloading in mission messages
  1813. CSG => Loading 't2.freespace.csg' with version 2...
  1814. CSG => Parsing: Flags...
  1815. CSG => Parsing: Info...
  1816. CSG => Parsing: Missions...
  1817. CSG => Parsing: Techroom...
  1818. CSG => Parsing: Loadout...
  1819. CSG => Parsing: Scoring...
  1820. CSG => Parsing: RedAlert...
  1821. CSG => Parsing: HUD...
  1822. CSG => Parsing: Variables...
  1823. CSG => Parsing: Settings...
  1824. CSG => Parsing: Controls...
  1825. CSG => Parsing: Cutscenes...
  1826. CSG => Parsing: Last Missions...
  1827. Someone passed an extension to bm_load for file 'GTA.pcx'
  1828. CSG => Loading complete!
  1829. Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1)
  1830. PLR => Saving 't2.plr' with version 1...
  1831. PLR => Saving: Flags...
  1832. PLR => Saving: Info...
  1833. PLR => Saving: Scoring...
  1834. PLR => Saving: ScoringMulti...
  1835. PLR => Saving: HUD...
  1836. PLR => Saving: Variables...
  1837. PLR => Saving: Multiplayer...
  1838. PLR => Saving: Controls...
  1839. PLR => Saving: Settings...
  1840. PLR => Saving complete!
  1841. CSG => Saving 't2.freespace.csg' with version 2...
  1842. CSG => Saving: Flags...
  1843. CSG => Saving: Info...
  1844. CSG => Saving: Missions...
  1845. CSG => Saving: Techroom...
  1846. CSG => Saving: Loadout...
  1847. CSG => Saving: Scoring...
  1848. CSG => Saving: RedAlert...
  1849. CSG => Saving: HUD...
  1850. CSG => Saving: Variables...
  1851. CSG => Saving: Settings...
  1852. CSG => Saving: Controls...
  1853. CSG => Saving: Cutscenes...
  1854. CSG => Saving: Last Missions...
  1855. CSG => Saving complete!
  1856. Freeing all existing models...
  1857. ... Log closed, Mon Apr 29 18:39:35 2013
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