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- -- *** Credit goes to Flippant for helping me with Gearswap *** --
- -- ** I Use Some Of Motenten's Functions ** --
- function get_sets()
- IdleIndex = 1
- IdleArray = {"Movement","Refresh"} -- Default Idle Set Is Movement --
- Armor = 'None'
- canceled = false
- DC = false
- Lock_Main = 'OFF' -- Set Default Lock Main Weapon ON or OFF Here --
- Enmity = 'OFF' -- Set Default Enmity Set ON or OFF Here --
- Kiting = 'ON' -- Set Default Sublimation Kiting ON or OFF Here --
- Elemental_Staff = 'ON' -- Set Default Precast Elemental Staff ON or OFF Here --
- target_distance = 5 -- Set Default Distance Here --
- select_default_macro_book() -- Change Default Macro Book At The End --
- Cure_Spells = {"Cure","Cure II","Cure III","Cure IV","Cure V","Cure VI"} -- Cure Degradation --
- Curaga_Spells = {"Curaga","Curaga II","Curaga III","Curaga IV","Curaga V"} -- Curaga Degradation --
- Na_Spells = S{"Paralyna","Cursna","Silena","Poisona","Blindna","Viruna","Stona","Erase"} -- For Yagrush --
- sc_map = {SC1 = "LightArts", SC2 = "Celerity", SC3 = "Accession"} -- 3 Additional Binds. Can Change Whatever JA/WS/Spells You Like Here. Remember Not To Use Spaces. --
- sets.Idle = {}
- -- Refresh Set --
- sets.Idle.Refresh = {
- main="Bolelabunga",
- sub="Genbu's Shield",
- head="Befouled Crown",
- neck="Wiglen Gorget",
- body="Ebers Briault +1",
- hands="Serpentes Cuffs",
- ring1="Sheltered Ring",
- ring2="Paguroidea Ring",
- back="Kumbira Cape",
- legs="Assid. Pants +1",
- feet="Serpentes Sabots"}
- -- Movement Set --
- sets.Idle.Movement = set_combine(sets.Idle.Refresh,{
- feet="Herald's Gaiters"})
- -- Resting Set --
- sets.Resting = {}
- -- PDT Set --
- sets.PDT = {}
- -- Sublimation Set --
- sets.Sublimation = {}
- sets.Precast = {}
- -- Fastcast Set (empty = To Fix Club/Staff Issue) --
- sets.Precast.FastCast = {
- sub=empty}
- -- Elemental Staves --
- sets.Precast.Lightning = {main='Apamajas I'}
- sets.Precast.Water = {main='Haoma I'}
- sets.Precast.Fire = {main='Atar I'}
- sets.Precast.Ice = {main='Vourukasha I'}
- sets.Precast.Wind = {main='Vayuvata I'}
- sets.Precast.Earth = {main='Vishrava I'}
- sets.Precast.Light = {main='Arka I'}
- sets.Precast.Dark = {main='Xsaeta I'}
- sets.Precast['Enhancing Magic'] = set_combine(sets.Precast.FastCast,{main="Yagrush",waist="Siegel Sash"})
- sets.Precast['Healing Magic'] = set_combine(sets.Precast.FastCast,{main="Yagrush",legs="Ebers Pant. +1"})
- sets.Precast.Stoneskin = set_combine(sets.Precast.FastCast,{head="Umuthi Hat",waist="Siegel Sash"})
- -- Cure Precast Set --
- sets.Precast.Cure = {
- sub=empty}
- -- Midcast Base Set --
- sets.Midcast = {}
- -- Haste Set --
- sets.Midcast.Haste = set_combine(sets.Precast.FastCast,{})
- -- Cure Set --
- sets.Midcast.Cure = {
- body="Ebers Briault +1",
- legs="Ebers Pant. +1"}
- -- Cure Enmity Set --
- sets.Midcast.Cure.Enmity = set_combine(sets.Midcast.Cure,{})
- -- Curaga Set --
- sets.Midcast.Curaga = {
- legs="Ebers Pant. +1"}
- -- Curaga Enmity Set --
- sets.Midcast.Curaga.Enmity = set_combine(sets.Midcast.Curaga,{})
- -- Enhancing Set --
- sets.Midcast['Enhancing Magic'] = {}
- -- Barspells Set --
- sets.Midcast.Bar = {}
- -- Regen Set --
- sets.Midcast.Regen = set_combine(sets.Midcast.Haste,{
- main="Bolelabunga",
- body="Piety Briault +1",
- hands="Ebers Mitts +1",
- legs="Theo. Pant. +1"})
- -- Stoneskin Set --
- sets.Midcast.Stoneskin = set_combine(sets.Midcast.Haste,{})
- -- Na Set --
- sets.Midcast.Na = set_combine(sets.Midcast.Haste,{main="Yagrush",legs="Ebers Pant. +1"})
- -- Cursna Set --
- sets.Midcast.Cursna = set_combine(sets.Midcast.Haste,{
- main="Yagrush",
- sub="Genbu's Shield",
- ammo="Impatiens",
- head="Nahtirah Hat",
- neck="Malison Medallion",
- ear2="Beatific Earring",
- body="Ebers Briault +1",
- hands="Theo. Mitts +1",
- ring1="Haoma's Ring",
- ring2="Haoma's Ring",
- back="Mending Cape",
- waist="Bishop's Sash",
- legs="Theo. Pant. +1",
- feet="Gende. Galosh. +1"})
- -- Divine Set --
- sets.Midcast['Divine Magic'] = {}
- -- Banish Set --
- sets.Midcast.Banish = set_combine(sets.Midcast['Divine Magic'],{
- hands="Piety Mitts +1",
- ring1="Fenian Ring"})
- -- Holy Set --
- sets.Midcast.Holy = set_combine(sets.Midcast['Divine Magic'],{})
- -- Enfeebling Set --
- sets.Midcast['Enfeebling Magic'] = {}
- -- Dark Magic Set --
- sets.Midcast['Dark Magic'] = {}
- -- Impact Set --
- sets.Midcast.Impact = {}
- -- JA Sets --
- sets.JA = {}
- sets.JA.Benediction = {body="Piety Briault +1"}
- sets.JA.Martyr = {hands="Piety Mitts +1"}
- sets.JA.Devotion = {head="Piety Cap +1"}
- -- Divine Caress Set --
- sets['Divine Caress'] = {
- main="Yagrush",
- hands="Ebers Mitts +1",
- back="Mending Cape"}
- -- Melee Set --
- sets.Melee = set_combine(sets.Midcast.Haste,{})
- -- WS Base Set --
- sets.WS = {}
- sets.WS['Hexa Strike'] = {}
- sets.WS['Mystic Boon'] = {}
- sets.WS.Dagan = {}
- end
- function pretarget(spell,action)
- if midaction() then
- canceled = true
- return
- elseif spell.action_type == 'Magic' and buffactive.silence then -- Auto Use Echo Drops If You Are Silenced --
- cancel_spell()
- send_command('input /item "Echo Drops" <me>')
- elseif spell.type == "WeaponSkill" and spell.target.distance > target_distance and player.status == 'Engaged' then -- Cancel WS If You Are Out Of Range --
- cancel_spell()
- add_to_chat(123, spell.name..' Canceled: [Out of Range]')
- return
- elseif spell.english:ifind("Cure") and player.mp<actualCost(spell.mp_cost) then
- degrade_spell(spell,Cure_Spells)
- elseif spell.english:ifind("Curaga") and player.mp<actualCost(spell.mp_cost) then
- degrade_spell(spell,Curaga_Spells)
- elseif Na_Spells:contains(spell.english) then -- Auto Divine Caress --
- if windower.ffxi.get_ability_recasts()[32] < 1 and (spell.target.type == 'PLAYER' or spell.target.name == player.name) and not buffactive.amnesia and not buffactive.charm and spell.english ~= "Erase" then
- cancel_spell()
- send_command('DivineCaress;wait 1.7;input /ma "'..spell.english..'" '..spell.target.name)
- end
- elseif buffactive['Light Arts'] or buffactive['Addendum: White'] then
- if spell.english == 'Light Arts' and not buffactive['Addendum: White'] then
- cancel_spell()
- send_command('input /ja Addendum: White <me>')
- elseif spell.english == "Manifestation" then
- cancel_spell()
- send_command('input /ja Accession <me>')
- elseif spell.english == "Alacrity" then
- cancel_spell()
- send_command('input /ja Celerity <me>')
- elseif spell.english == "Parsimony" then
- cancel_spell()
- send_command('input /ja Penury <me>')
- end
- elseif buffactive['Dark Arts'] or buffactive['Addendum: Black'] then
- if spell.english == 'Dark Arts' and not buffactive['Addendum: Black'] then
- cancel_spell()
- send_command('input /ja Addendum: Black <me>')
- elseif spell.english == "Accession" then
- cancel_spell()
- send_command('input /ja Manifestation <me>')
- elseif spell.english == "Celerity" then
- cancel_spell()
- send_command('input /ja Alacrity <me>')
- elseif spell.english == "Penury" then
- cancel_spell()
- send_command('input /ja Parsimony <me>')
- end
- end
- end
- function precast(spell,action)
- if canceled then
- return
- elseif spell.action_type == 'Magic' then
- if buffactive.silence or spell.target.distance > 16+target_distance then -- Cancel Magic or Ninjutsu If You Are Silenced or Out of Range --
- cancel_spell()
- add_to_chat(123, spell.name..' Canceled: [Silenced or Out of Casting Range]')
- return
- else
- if spell.english:startswith('Cur') and spell.english ~= "Cursna" then
- equip(sets.Precast.Cure)
- elseif spell.english == "Stoneskin" then
- equip(sets.Precast[spell.english])
- elseif spell.english == "Impact" then
- equip(set_combine(sets.Precast.FastCast,{body="Twilight Cloak"}))
- elseif spell.english == 'Utsusemi: Ni' then
- if buffactive['Copy Image (3)'] then
- cancel_spell()
- add_to_chat(123, spell.name .. ' Canceled: [3 Images]')
- return
- else
- equip(sets.Precast.FastCast)
- end
- elseif sets.Precast[spell.skill] then
- equip(sets.Precast[spell.skill])
- else
- equip(sets.Precast.FastCast)
- end
- end
- elseif spell.type == "JobAbility" then
- if sets.JA[spell.english] then
- equip(sets.JA[spell.english])
- end
- elseif spell.type == "WeaponSkill" then
- if player.status ~= 'Engaged' then -- Cancel WS If You Are Not Engaged. Can Delete It If You Don't Need It --
- cancel_spell()
- add_to_chat(123,'Unable To Use WeaponSkill: [Disengaged]')
- return
- else
- if sets.WS[spell.english] then
- equip(sets.WS[spell.english])
- end
- end
- elseif spell.english == 'Spectral Jig' and buffactive.Sneak then
- cast_delay(0.2)
- send_command('cancel Sneak')
- end
- if sets.Precast[spell.element] and not Na_Spells:contains(spell.english) and Elemental_Staff == 'ON' then
- equip(sets.Precast[spell.element])
- end
- end
- function midcast(spell,action)
- equipSet = {}
- if spell.action_type == 'Magic' then
- equipSet = sets.Midcast
- if Na_Spells:contains(spell.english) then
- equipSet = equipSet.Na
- if DC then
- equipSet = set_combine(equipSet,sets['Divine Caress'])
- end
- elseif spell.english:startswith('Cur') and spell.english ~= "Cursna" then
- if spell.english:startswith('Cure') then
- if Enmity == 'ON' then
- equipSet = equipSet.Cure.Enmity
- else
- equipSet = equipSet.Cure
- end
- elseif spell.english:startswith('Cura') then
- if Enmity == 'ON' then
- equipSet = equipSet.Curaga.Enmity
- else
- equipSet = equipSet.Curaga
- end
- end
- if world.day_element == spell.element or world.weather_element == spell.element then
- equipSet = set_combine(equipSet,{back="Twilight Cape",waist="Hachirin-no-Obi"})
- end
- elseif spell.english == "Protectra V" then -- Equip Aug'ed Piety Duckbills +1 When You Cast Protectra V --
- equipSet = set_combine(equipSet,{feet="Piety Duckbills +1"})
- elseif spell.english == "Shellra V" then -- Equip Aug'ed Piety Pantaln. +1 When You Cast Shellra V --
- equipSet = set_combine(equipSet,{legs="Piety Pantaln. +1"})
- elseif spell.english == "Stoneskin" then
- if buffactive.Stoneskin then
- send_command('@wait 2.8;cancel stoneskin')
- end
- equipSet = equipSet.Stoneskin
- elseif spell.english == "Sneak" then
- if spell.target.name == player.name and buffactive['Sneak'] then
- send_command('cancel sneak')
- end
- equipSet = equipSet.Haste
- elseif spell.english:startswith('Bar') then
- equipSet = equipSet.Bar
- elseif spell.english:startswith('Regen') then
- equipSet = equipSet.Regen
- elseif spell.english:startswith('Banish') then
- equipSet = equipSet.Banish
- if world.day_element == spell.element or world.weather_element == spell.element then
- equipSet = set_combine(equipSet,{back="Twilight Cape",waist="Hachirin-no-Obi"})
- end
- elseif spell.english:startswith('Holy') then
- equipSet = equipSet.Holy
- if world.day_element == spell.element or world.weather_element == spell.element then
- equipSet = set_combine(equipSet,{back="Twilight Cape",waist="Hachirin-no-Obi"})
- end
- elseif spell.english:startswith('Reraise') then
- equipSet = equipSet.Haste
- elseif spell.english:startswith('Utsusemi') then
- if spell.english == 'Utsusemi: Ichi' and (buffactive['Copy Image'] or buffactive['Copy Image (2)'] or buffactive['Copy Image (3)']) then
- send_command('@wait 1.7;cancel Copy Image*')
- end
- equipSet = equipSet.Haste
- elseif spell.english == 'Monomi: Ichi' then
- if buffactive['Sneak'] then
- send_command('@wait 1.7;cancel sneak')
- end
- equipSet = equipSet.Haste
- else
- if equipSet[spell.english] then
- equipSet = equipSet[spell.english]
- end
- if equipSet[spell.skill] then
- equipSet = equipSet[spell.skill]
- end
- if equipSet[spell.type] then
- equipSet = equipSet[spell.type]
- end
- end
- elseif equipSet[spell.english] then
- equipSet = equipSet[spell.english]
- end
- equip(equipSet)
- end
- function aftercast(spell,action)
- if canceled then
- canceled = false
- return
- else
- if not spell.interrupted then
- if spell.type == "WeaponSkill" then
- send_command('wait 0.2;gs c TP')
- elseif spell.english == "Repose" or spell.english == "Sleep II" then -- Repose & Sleep II Countdown --
- send_command('wait 60;input /echo Sleep Effect: [WEARING OFF IN 30 SEC.];wait 15;input /echo Sleep Effect: [WEARING OFF IN 15 SEC.];wait 10;input /echo Sleep Effect: [WEARING OFF IN 5 SEC.]')
- elseif spell.english == "Sleep" or spell.english == "Sleepga" then -- Sleep & Sleepga Countdown --
- send_command('wait 30;input /echo Sleep Effect: [WEARING OFF IN 30 SEC.];wait 15;input /echo Sleep Effect: [WEARING OFF IN 15 SEC.];wait 10;input /echo Sleep Effect: [WEARING OFF IN 5 SEC.]')
- elseif spell.english == "Banish III" then -- Banish III Countdown --
- send_command('wait 35;input /echo Banish Effect: [WEARING OFF IN 10 SEC.]')
- end
- end
- status_change(player.status)
- end
- end
- function status_change(new,old)
- check_equip_lock()
- if Armor == 'PDT' then
- equip(sets.PDT)
- elseif buffactive["Sublimation: Activated"] then
- equip(sets.Sublimation)
- if Kiting == 'ON' then
- equip({feet="Herald's Gaiters"})
- end
- elseif new == 'Engaged' then
- equip(sets.Melee)
- elseif new == 'Idle' then
- equipSet = sets.Idle
- if equipSet[IdleArray[IdleIndex]] then
- equipSet = equipSet[IdleArray[IdleIndex]]
- end
- if buffactive['Reive Mark'] then -- Equip Arciela's Grace +1 During Reive --
- equipSet = set_combine(equipSet,{neck="Arciela's Grace +1"})
- end
- if world.area:endswith('Adoulin') then
- equipSet = set_combine(equipSet,{body="Councilor's Garb"})
- end
- equip(equipSet)
- elseif new == 'Resting' then
- equip(sets.Resting)
- end
- end
- function buff_change(buff,gain)
- buff = string.lower(buff)
- if buff == "aftermath: lv.3" then -- AM3 Timer/Countdown --
- if gain then
- send_command('timers create "Aftermath: Lv.3" 180 down;wait 150;input /echo Aftermath: Lv.3 [WEARING OFF IN 30 SEC.];wait 15;input /echo Aftermath: Lv.3 [WEARING OFF IN 15 SEC.];wait 5;input /echo Aftermath: Lv.3 [WEARING OFF IN 10 SEC.]')
- else
- send_command('timers delete "Aftermath: Lv.3"')
- add_to_chat(123,'AM3: [OFF]')
- end
- elseif buff == 'divine caress' then
- DC = gain
- elseif buff == 'weakness' then -- Weakness Timer --
- if gain then
- send_command('timers create "Weakness" 300 up')
- else
- send_command('timers delete "Weakness"')
- end
- end
- if not midaction() then
- status_change(player.status)
- end
- end
- -- In Game: //gs c (command), Macro: /console gs c (command), Bind: gs c (command) --
- function self_command(command)
- if command == 'C1' then -- Enmity Toggle --
- if Enmity == 'ON' then
- Enmity = 'OFF'
- add_to_chat(123,'Enmity Set: [OFF]')
- else
- Enmity = 'ON'
- add_to_chat(158,'Enmity Set: [ON]')
- end
- status_change(player.status)
- elseif command == 'C2' then -- Follow Toggle --
- send_command('input /ta Bokura;input /lockon;wait .3;setkey numpad8 down;wait .3;setkey numpad7 down;wait .3;setkey numpad7 up;wait .3;setkey numpad8 up')
- elseif command == 'C3' then -- Kiting Toggle --
- if Kiting == 'ON' then
- Kiting = 'OFF'
- add_to_chat(123,'Kiting Set: [Unlocked]')
- else
- Kiting = 'ON'
- add_to_chat(158,'Kiting Set: [Locked]')
- end
- status_change(player.status)
- elseif command == 'C5' then -- Auto Update Gear Toggle --
- status_change(player.status)
- add_to_chat(158,'Auto Update Gear')
- elseif command == 'C7' then
- if Armor == 'PDT' then -- PDT Toggle --
- Armor = 'None'
- add_to_chat(123,'PDT Set: [Unlocked]')
- else
- Armor = 'PDT'
- add_to_chat(158,'PDT Set: [Locked]')
- end
- status_change(player.status)
- elseif command == 'C17' then -- Lock Main Weapon Toggle --
- if Lock_Main == 'ON' then
- Lock_Main = 'OFF'
- add_to_chat(123,'Main Weapon: [Unlocked]')
- else
- Lock_Main = 'ON'
- add_to_chat(158,'Main Weapon: [Locked]')
- end
- status_change(player.status)
- elseif command == 'C8' then -- Distance Toggle --
- if player.target.distance then
- target_distance = math.floor(player.target.distance*10)/10
- add_to_chat(158,'Distance: '..target_distance)
- else
- add_to_chat(123,'No Target Selected')
- end
- elseif command == 'C6' then -- Idle Toggle
- IdleIndex = (IdleIndex % #IdleArray) + 1
- add_to_chat(158,'Idle Set: '..IdleArray[IdleIndex])
- status_change(player.status)
- elseif command == 'TP' then
- add_to_chat(158,'TP Return: '..tostring(player.tp))
- elseif command:match('^SC%d$') then
- send_command('//' .. sc_map[command])
- end
- end
- function check_equip_lock() -- Lock Equipment Here --
- if player.equipment.left_ring == "Warp Ring" or player.equipment.left_ring == "Capacity Ring" or player.equipment.right_ring == "Warp Ring" or player.equipment.right_ring == "Capacity Ring" then
- disable('ring1','ring2')
- elseif player.equipment.back == "Mecisto. Mantle" or player.equipment.back == "Aptitude Mantle +1" or player.equipment.back == "Aptitude Mantle" then
- disable('back')
- elseif Lock_Main == 'ON' then
- disable('main','sub')
- else
- enable('main','sub','ring1','ring2','back')
- end
- end
- function actualCost(originalCost)
- if buffactive["Penury"] then
- return originalCost*.5
- elseif buffactive["Light Arts"] or buffactive["Addendum: White"] then
- return originalCost*.9
- elseif buffactive["Dark Arts"] or buffactive["Addendum: Black"] then
- return originalCost*1.1
- else
- return originalCost
- end
- end
- function degrade_spell(spell,degrade_array)
- spell_index = table.find(degrade_array,spell.name)
- if spell_index > 1 then
- new_spell = degrade_array[spell_index - 1]
- change_spell(new_spell,spell.target.raw)
- add_to_chat(8,spell.name..' Canceled: ['..player.mp..'/'..player.max_mp..'MP::'..player.mpp..'%] Casting '..new_spell..' instead.')
- end
- end
- function change_spell(spell_name,target)
- cancel_spell()
- send_command('//'..spell_name..' '..target)
- end
- function sub_job_change(newSubjob, oldSubjob)
- select_default_macro_book()
- end
- function set_macro_page(set,book)
- if not tonumber(set) then
- add_to_chat(123,'Error setting macro page: Set is not a valid number ('..tostring(set)..').')
- return
- end
- if set < 1 or set > 10 then
- add_to_chat(123,'Error setting macro page: Macro set ('..tostring(set)..') must be between 1 and 10.')
- return
- end
- if book then
- if not tonumber(book) then
- add_to_chat(123,'Error setting macro page: book is not a valid number ('..tostring(book)..').')
- return
- end
- if book < 1 or book > 20 then
- add_to_chat(123,'Error setting macro page: Macro book ('..tostring(book)..') must be between 1 and 20.')
- return
- end
- send_command('@input /macro book '..tostring(book)..';wait .1;input /macro set '..tostring(set))
- else
- send_command('@input /macro set '..tostring(set))
- end
- end
- function select_default_macro_book()
- -- Default macro set/book
- if player.sub_job == 'SCH' then
- set_macro_page(3, 18)
- elseif player.sub_job == 'BLM' then
- set_macro_page(1, 18)
- elseif player.sub_job == 'RDM' then
- set_macro_page(2, 18)
- elseif player.sub_job == 'DNC' then
- set_macro_page(10, 18)
- elseif player.sub_job == 'NIN' then
- set_macro_page(5, 18)
- else
- set_macro_page(1, 18)
- end
- end
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