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kreison

FLoopfuncs

Nov 19th, 2013
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  1. #define SendClientMessageToAll(%0,%1) SendClientMessageToAllF(%0,%1)
  2.  
  3. #define GangZoneFlashForAll(%0,%1) GangZoneFlashForAllF(%0,%1)
  4. #define GangZoneStopFlashForAll(%0) GangZoneStopFlashForAllF(%0)
  5. #define GangZoneShowForAll(%0) GangZoneShowForAllF(%0)
  6. #define GangZoneHideForAll(%0) GangZoneHideForAllF(%0)
  7.  
  8. #define GameTextForAll(%0,%1,%2) GameTextForAllF(%0,%1,%2)
  9.  
  10. #define TextDrawShowForAll(%0) TextDrawShowForAllF(%0)
  11. #define TextDrawHideForAll(%0) TextDrawHideForAllF(%0)
  12.  
  13.  
  14. stock SendClientMessageToAllF(color, message[])
  15. {
  16.     each(Players->new i) {
  17.         SendClientMessage(i, color, message);
  18.     }
  19. }
  20.  
  21. stock GangZoneFlashForAllF(zone, flashcolor)
  22. {
  23.     each(Players->new i) {
  24.         GangZoneFlashForPlayer(i, zone, flashcolor);
  25.     }
  26. }
  27.  
  28. stock GangZoneStopFlashForAllF(zone)
  29. {
  30.     each(Players->new i) {
  31.         GangZoneStopFlashForPlayer(i, zone);
  32.     }
  33. }
  34.  
  35. stock GangZoneShowForAllF(zone, color)
  36. {
  37.     each(Players->new i) {
  38.         GangZoneShowForPlayer(i, zone, color);
  39.     }
  40. }
  41.  
  42. stock GangZoneHideForAllF(zone)
  43. {
  44.     each(Players->new i) {
  45.         GangZoneHideForPlayer(i, zone);
  46.     }
  47. }
  48.  
  49. stock GameTextForAllF(string[], time, style)
  50. {
  51.     each(Players->new i) {
  52.         GameTextForPlayer(i, string, time, style);
  53.     }
  54. }
  55.  
  56. stock TextDrawShowForAllF(Text:text)
  57. {
  58.     each(Players->new i) {
  59.         TextDrawShowForPlayer(i, text);
  60.     }
  61. }
  62.  
  63. stock TextDrawHideForAllF(Text:text)
  64. {
  65.     each(Players->new i) {
  66.         TextDrawHideForPlayer(i, text);
  67.     }
  68. }
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