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- #define SendClientMessageToAll(%0,%1) SendClientMessageToAllF(%0,%1)
- #define GangZoneFlashForAll(%0,%1) GangZoneFlashForAllF(%0,%1)
- #define GangZoneStopFlashForAll(%0) GangZoneStopFlashForAllF(%0)
- #define GangZoneShowForAll(%0) GangZoneShowForAllF(%0)
- #define GangZoneHideForAll(%0) GangZoneHideForAllF(%0)
- #define GameTextForAll(%0,%1,%2) GameTextForAllF(%0,%1,%2)
- #define TextDrawShowForAll(%0) TextDrawShowForAllF(%0)
- #define TextDrawHideForAll(%0) TextDrawHideForAllF(%0)
- stock SendClientMessageToAllF(color, message[])
- {
- each(Players->new i) {
- SendClientMessage(i, color, message);
- }
- }
- stock GangZoneFlashForAllF(zone, flashcolor)
- {
- each(Players->new i) {
- GangZoneFlashForPlayer(i, zone, flashcolor);
- }
- }
- stock GangZoneStopFlashForAllF(zone)
- {
- each(Players->new i) {
- GangZoneStopFlashForPlayer(i, zone);
- }
- }
- stock GangZoneShowForAllF(zone, color)
- {
- each(Players->new i) {
- GangZoneShowForPlayer(i, zone, color);
- }
- }
- stock GangZoneHideForAllF(zone)
- {
- each(Players->new i) {
- GangZoneHideForPlayer(i, zone);
- }
- }
- stock GameTextForAllF(string[], time, style)
- {
- each(Players->new i) {
- GameTextForPlayer(i, string, time, style);
- }
- }
- stock TextDrawShowForAllF(Text:text)
- {
- each(Players->new i) {
- TextDrawShowForPlayer(i, text);
- }
- }
- stock TextDrawHideForAllF(Text:text)
- {
- each(Players->new i) {
- TextDrawHideForPlayer(i, text);
- }
- }
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