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Mar 30th, 2015
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  1. case 24:
  2. {
  3. if (!_shift && !_alt && !_ctrlKey && (playerSide == west) && (vehicle player != player)) then {
  4. {
  5. if (_x animationPhase "Door_1_rot" == 1) then {
  6. _x animate ["Door_1_rot", 0];
  7. }
  8. else
  9. {
  10. _x animate ["Door_1_rot", 1];
  11. };
  12.  
  13. } forEach (nearestObjects [player, ["Land_BarGate_F"], 10]);
  14. };
  15. };
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