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- case 24:
- {
- if (!_shift && !_alt && !_ctrlKey && (playerSide == west) && (vehicle player != player)) then {
- {
- if (_x animationPhase "Door_1_rot" == 1) then {
- _x animate ["Door_1_rot", 0];
- }
- else
- {
- _x animate ["Door_1_rot", 1];
- };
- } forEach (nearestObjects [player, ["Land_BarGate_F"], 10]);
- };
- };
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