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h-here I go

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May 6th, 2013
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  1. "This megawad contains 32 levels of pain, action, and raw fear; all of which is co-op and DM compatible! With killer atmosphere and an incredible score by XenoNemisis and stewboy, Interception takes things back to basics."
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  3. Well, yeah. It's a megawad, and it's definitely painful. In both a good way and a bad way.
  4. I started playing this under the impression that it was going to be a simple, vanilla megawad like HR and the sorts.. though I was quite wrong.
  5. This megawad is special in a strange way. Some parts of it look quite amazing (especially for vanilla compatibility) though other parts look.. not so good.
  6. For instance, there's a giant room with actually quite a bit of detail and sliding windows a la the focus, and then there's a giant outdoors area with ugly and somewhat misaligned textures with a staircase that's one-way that you can't even correctly see down.
  7. The monster layouts are quite comparable, as I noticed that shotgunners+zombiemen to cacos to revenants to hell knights was actually a prominent layout in earlier levels. The same sort of layout goes on for a few levels and then changes.
  8. Another thing is that I never really found myself running dry on ammo or low on health as there are a bunch of ammo piles and medikits everywhere basically trivializing most of the game even on UV.
  9. A good thing about this wad, however, is the music -- the music is quite astonishing, and I'm pretty sure it's what kept me playing. Oh, and the Icon of Sin fight was pretty damn good.
  10. Yeah.
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  12. I'm sorry for bashing this wad so much, it's just not my kind of wad, though I'd definitely say that it isn't bad. It just isn't ready for joining the ranks of wads like Memento Mori and Hell Revealed.
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