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- --[[
- 4.0
- Transmogrification TBC - Gossip Menu By Rochet2 Updatet by Salja
- Eluna version
- TODO:
- Make DB saving even better (Deleting)? What about coding?
- Fix the cost formula
- TODO in the distant future:
- Are the qualities right? Blizzard might have changed the quality requirements.
- What can and cant be used as source or target..?
- Cant transmogrify:
- rediculus items -- Foereaper: would be fun to stab people with a fish
- -- Cant think of any good way to handle this easily
- Cataclysm:
- Test on cata : implement UI xD?
- Item link icon to Are You sure text
- ]]
- local NPC_Entry = 123123
- local RequireGold = 1
- local GoldModifier = 1.0
- local GoldCost = 100000
- local RequireToken = false
- local TokenEntry = 49426
- local TokenAmount = 1
- local Qualities =
- {
- [0] = true, -- AllowPoor
- [1] = true, -- AllowCommon
- [2] = true , -- AllowUncommon
- [3] = true , -- AllowRare
- [4] = true , -- AllowEpic
- [5] = true, -- AllowLegendary
- [6] = true, -- AllowArtifact
- [7] = true , -- AllowHeirloom
- }
- local EQUIPMENT_SLOT_START = 0
- local EQUIPMENT_SLOT_HEAD = 0
- local EQUIPMENT_SLOT_NECK = 1
- local EQUIPMENT_SLOT_SHOULDERS = 2
- local EQUIPMENT_SLOT_BODY = 3
- local EQUIPMENT_SLOT_CHEST = 4
- local EQUIPMENT_SLOT_WAIST = 5
- local EQUIPMENT_SLOT_LEGS = 6
- local EQUIPMENT_SLOT_FEET = 7
- local EQUIPMENT_SLOT_WRISTS = 8
- local EQUIPMENT_SLOT_HANDS = 9
- local EQUIPMENT_SLOT_FINGER1 = 10
- local EQUIPMENT_SLOT_FINGER2 = 11
- local EQUIPMENT_SLOT_TRINKET1 = 12
- local EQUIPMENT_SLOT_TRINKET2 = 13
- local EQUIPMENT_SLOT_BACK = 14
- local EQUIPMENT_SLOT_MAINHAND = 15
- local EQUIPMENT_SLOT_OFFHAND = 16
- local EQUIPMENT_SLOT_RANGED = 17
- local EQUIPMENT_SLOT_TABARD = 18
- local EQUIPMENT_SLOT_END = 19
- local INVENTORY_SLOT_BAG_START = 19
- local INVENTORY_SLOT_BAG_END = 23
- local INVENTORY_SLOT_ITEM_START = 23
- local INVENTORY_SLOT_ITEM_END = 39
- local INVTYPE_CHEST = 5
- local INVTYPE_WEAPON = 13
- local INVTYPE_TWOHAND = 17
- local INVTYPE_ROBE = 20
- local INVTYPE_WEAPONMAINHAND = 21
- local INVTYPE_WEAPONOFFHAND = 22
- local ITEM_CLASS_WEAPON = 2
- local ITEM_CLASS_ARMOR = 4
- local ITEM_SUBCLASS_WEAPON_BOW = 2
- local ITEM_SUBCLASS_WEAPON_GUN = 3
- local ITEM_SUBCLASS_WEAPON_CROSSBOW = 18
- local ITEM_SUBCLASS_WEAPON_FISHING_POLE = 20
- local PLAYER_VISIBLE_ITEM_1_ENTRYID = 283
- local INVENTORY_SLOT_BAG_0 = 255
- local SlotNames = {
- [EQUIPMENT_SLOT_HEAD ] = {"Head", nil, nil, nil, nil, nil, nil, nil, nil},
- [EQUIPMENT_SLOT_SHOULDERS ] = {"Shoulders", nil, nil, nil, nil, nil, nil, nil, nil},
- [EQUIPMENT_SLOT_BODY ] = {"Shirt", nil, nil, nil, nil, nil, nil, nil, nil},
- [EQUIPMENT_SLOT_CHEST ] = {"Chest", nil, nil, nil, nil, nil, nil, nil, nil},
- [EQUIPMENT_SLOT_WAIST ] = {"Waist", nil, nil, nil, nil, nil, nil, nil, nil},
- [EQUIPMENT_SLOT_LEGS ] = {"Legs", nil, nil, nil, nil, nil, nil, nil, nil},
- [EQUIPMENT_SLOT_FEET ] = {"Feet", nil, nil, nil, nil, nil, nil, nil, nil},
- [EQUIPMENT_SLOT_WRISTS ] = {"Wrists", nil, nil, nil, nil, nil, nil, nil, nil},
- [EQUIPMENT_SLOT_HANDS ] = {"Hands", nil, nil, nil, nil, nil, nil, nil, nil},
- [EQUIPMENT_SLOT_BACK ] = {"Back", nil, nil, nil, nil, nil, nil, nil, nil},
- [EQUIPMENT_SLOT_MAINHAND ] = {"Main hand", nil, nil, nil, nil, nil, nil, nil, nil},
- [EQUIPMENT_SLOT_OFFHAND ] = {"Off hand", nil, nil, nil, nil, nil, nil, nil, nil},
- [EQUIPMENT_SLOT_RANGED ] = {"Ranged", nil, nil, nil, nil, nil, nil, nil, nil},
- [EQUIPMENT_SLOT_TABARD ] = {"Tabard", nil, nil, nil, nil, nil, nil, nil, nil},
- }
- local Locales = {
- {"Update menu", nil, nil, nil, nil, nil, nil, nil, nil},
- {"Remove all transmogrifications", nil, nil, nil, nil, nil, nil, nil, nil},
- {"Remove transmogrifications from all equipped items?", nil, nil, nil, nil, nil, nil, nil, nil},
- {"Using this item for transmogrify will bind it to you and make it non-refundable and non-tradeable.\nDo you wish to continue?", nil, nil, nil, nil, nil, nil, nil, nil},
- {"Remove transmogrification from %s?", nil, nil, nil, nil, nil, nil, nil, nil},
- {"Back..", nil, nil, nil, nil, nil, nil, nil, nil},
- {"Remove transmogrification", nil, nil, nil, nil, nil, nil, nil, nil},
- {"Transmogrifications removed from equipped items", nil, nil, nil, nil, nil, nil, nil, nil},
- {"You have no transmogrified items equipped", nil, nil, nil, nil, nil, nil, nil, nil},
- {"%s transmogrification removed", nil, nil, nil, nil, nil, nil, nil, nil},
- {"No transmogrification on %s slot", nil, nil, nil, nil, nil, nil, nil, nil},
- {"%s transmogrified", nil, nil, nil, nil, nil, nil, nil, nil},
- {"Selected items are not suitable", nil, nil, nil, nil, nil, nil, nil, nil},
- {"Selected item does not exist", nil, nil, nil, nil, nil, nil, nil, nil},
- {"Equipment slot is empty", nil, nil, nil, nil, nil, nil, nil, nil},
- {"You don't have enough %ss", nil, nil, nil, nil, nil, nil, nil, nil},
- }
- local function LocText(id, p) -- "%s":format("test")
- if(Locales[id]) then
- local s = Locales[id][p:GetDbcLocale()+1] or Locales[id][1]
- if(s) then
- return s
- end
- end
- return "Text not found: "..(id or 0)
- end
- --[[
- typedef UNORDERED_MAP<uint32, uint32> transmogData
- typedef UNORDERED_MAP<uint32, transmogData> transmogMap
- static transmogMap entryMap -- entryMap[pGUID][iGUID] = entry
- static transmogData dataMap -- dataMap[iGUID] = pGUID
- ]]
- local entryMap = {}
- local dataMap = {}
- local function GetSlotName(slot, locale)
- if(not SlotNames[slot]) then return end
- return SlotNames[slot][locale and locale+1 or 1]
- end
- local function GetFakePrice(item)
- local sellPrice = item:GetSellPrice()
- local minPrice = item:GetRequiredLevel() * 1176
- if (sellPrice < minPrice) then
- sellPrice = minPrice
- end
- return sellPrice
- end
- local function GetFakeEntry(item)
- local guid = item and item:GetGUIDLow()
- if(guid and dataMap[guid]) then
- if(entryMap[dataMap[guid]]) then
- return entryMap[dataMap[guid]][guid]
- end
- end
- end
- local function DeleteFakeFromDB(itemGUID)
- if (dataMap[itemGUID]) then
- if(entryMap[dataMap[itemGUID]]) then
- entryMap[dataMap[itemGUID]][itemGUID] = nil
- end
- dataMap[itemGUID] = nil
- end
- CharDBExecute("DELETE FROM custom_transmogrification WHERE GUID = "..itemGUID)
- end
- local function DeleteFakeEntry(item)
- if (not GetFakeEntry(item)) then
- return false
- end
- item:GetOwner():SetUInt32Value(PLAYER_VISIBLE_ITEM_1_ENTRYID + (item:GetSlot() * 2), item:GetEntry())
- DeleteFakeFromDB(item:GetGUIDLow())
- return true
- end
- local function SetFakeEntry(item, entry)
- local player = item:GetOwner()
- if(player) then
- local pGUID = player:GetGUIDLow()
- local iGUID = item:GetGUIDLow()
- player:SetUInt32Value(PLAYER_VISIBLE_ITEM_1_ENTRYID + (item:GetSlot() * 2), entry)
- if(not entryMap[pGUID]) then
- entryMap[pGUID] = {}
- end
- entryMap[pGUID][iGUID] = entry
- dataMap[iGUID] = pGUID
- CharDBExecute("REPLACE INTO custom_transmogrification (GUID, FakeEntry, Owner) VALUES ("..iGUID..", "..entry..", "..pGUID..")")
- end
- end
- local function GetTransmogSubClass(class, subclass)
- if class == ITEM_CLASS_WEAPON then
- if subclass == ITEM_SUBCLASS_WEAPON_GUN or subclass == ITEM_SUBCLASS_WEAPON_CROSSBOW then
- return ITEM_SUBCLASS_WEAPON_BOW
- elseif subclass == 1 then
- return 0
- elseif subclass == 5 then
- return 4
- elseif subclass == 8 then
- return 7
- end
- end
- return subclass
- end
- local function SuitableForTransmogrification(player, oldItem, newItem)
- -- not possibly the best structure here, but atleast I got my head around this
- if (not Qualities[newItem:GetQuality()]) then
- return false
- end
- if (not Qualities[oldItem:GetQuality()]) then
- return false
- end
- if(oldItem:GetDisplayId() == newItem:GetDisplayId()) then
- return false
- end
- --if (GetFakeEntry(oldItem))
- -- if (const ItemTemplate* fakeItemTemplate = sObjectMgr:GetItemTemplate(GetFakeEntry(oldItem)))
- -- if (fakeItemTemplate:DisplayInfoID == newItem:GetTemplate():DisplayInfoID)
- -- return false
- local fentry = GetFakeEntry(oldItem)
- if(fentry and fentry == newItem:GetEntry()) then
- return false
- end
- if (player:CanUseItem(newItem) ~= 0) then
- return false
- end
- local newClass = newItem:GetClass()
- local oldClass = oldItem:GetClass()
- local newSubClass = newItem:GetSubClass()
- local oldSubClass = oldItem:GetSubClass()
- local newInventorytype = newItem:GetInventoryType()
- local oldInventorytype = oldItem:GetInventoryType()
- if (newClass ~= oldClass) then
- return false
- end
- if (newClass == ITEM_CLASS_WEAPON and newSubClass ~= ITEM_SUBCLASS_WEAPON_FISHING_POLE and oldSubClass ~= ITEM_SUBCLASS_WEAPON_FISHING_POLE) then
- if GetTransmogSubClass(newClass, newSubClass) == GetTransmogSubClass(oldClass, oldSubClass) then
- if (newInventorytype == oldInventorytype or (newInventorytype == INVTYPE_WEAPON and (oldInventorytype == INVTYPE_WEAPONMAINHAND or oldInventorytype == INVTYPE_WEAPONOFFHAND))
- or (newInventorytype == INVTYPE_TWOHAND and (oldInventorytype == INVTYPE_WEAPON or oldInventorytype == INVTYPE_WEAPONMAINHAND or oldInventorytype == INVTYPE_WEAPONOFFHAND))
- or (oldInventorytype == INVTYPE_TWOHAND and (newInventorytype == INVTYPE_WEAPON or newInventorytype == INVTYPE_WEAPONMAINHAND or newInventorytype == INVTYPE_WEAPONOFFHAND))) then
- return true
- else
- return false
- end
- else
- return false
- end
- elseif (newClass == ITEM_CLASS_ARMOR) then
- --if (newSubClass == oldSubClass) then_ -- commented out to allow leather-plate transmog
- if (newInventorytype == oldInventorytype or (newInventorytype == INVTYPE_CHEST and oldInventorytype == INVTYPE_ROBE) or (newInventorytype == INVTYPE_ROBE and oldInventorytype == INVTYPE_CHEST)) then
- return true
- else
- return false
- end
- --else_
- -- return false
- --end
- end
- return false
- end
- local menu_id = math.random(1000)
- local function OnGossipHello(event, player, creature)
- player:GossipClearMenu()
- for slot = EQUIPMENT_SLOT_START, EQUIPMENT_SLOT_END-1 do
- local newItem = player:GetItemByPos(INVENTORY_SLOT_BAG_0, slot)
- if (newItem) then
- if (Qualities[newItem:GetQuality()]) then
- local slotName = GetSlotName(slot, player:GetDbcLocale())
- if (slotName) then
- player:GossipMenuAddItem(3, slotName, EQUIPMENT_SLOT_END, slot)
- end
- end
- end
- end
- player:GossipMenuAddItem(4, LocText(2, player), EQUIPMENT_SLOT_END+2, 0, false, LocText(3, player), 0)
- player:GossipMenuAddItem(7, LocText(1, player), EQUIPMENT_SLOT_END+1, 0)
- player:GossipSendMenu(100, creature, menu_id)
- end
- local _items = {}
- local function OnGossipSelect(event, player, creature, se_nder, uiAction)
- if se_nder == EQUIPMENT_SLOT_END then -- Show items you can use
- local oldItem = player:GetItemByPos(INVENTORY_SLOT_BAG_0, uiAction)
- if (oldItem) then
- local lowGUID = player:GetGUIDLow()
- _items[lowGUID] = {} -- Remove this with logix
- local limit = 0
- local price = 0
- if(RequireGold == 1) then
- price = GetFakePrice(oldItem)*GoldModifier
- elseif(RequireGold == 2) then
- price = GoldCost
- end
- for i = INVENTORY_SLOT_ITEM_START, INVENTORY_SLOT_ITEM_END-1 do
- if (limit > 30) then
- break
- end
- local newItem = player:GetItemByPos(INVENTORY_SLOT_BAG_0, i)
- if (newItem) then
- local display = newItem:GetDisplayId()
- if (SuitableForTransmogrification(player, oldItem, newItem)) then
- if (not _items[lowGUID][display]) then
- limit = limit + 1
- _items[lowGUID][display] = {newItem:GetBagSlot(), newItem:GetSlot()}
- local popup = LocText(4, player).."\n\n"..newItem:GetItemLink(player:GetDbcLocale()).."\n"
- if(RequireToken) then
- popup = popup.."\n"..TokenAmount.." x "..GetItemLink(TokenEntry, player:GetDbcLocale())
- end
- player:GossipMenuAddItem(4, newItem:GetItemLink(player:GetDbcLocale()), uiAction, display, false, popup, price)
- end
- end
- end
- end
- for i = INVENTORY_SLOT_BAG_START, INVENTORY_SLOT_BAG_END-1 do
- local bag = player:GetItemByPos(INVENTORY_SLOT_BAG_0, i)
- if (bag) then
- for j = 0, bag:GetBagSize()-1 do
- if (limit > 30) then
- break
- end
- local newItem = player:GetItemByPos(i, j)
- if (newItem) then
- local display = newItem:GetDisplayId()
- if (SuitableForTransmogrification(player, oldItem, newItem)) then
- if (not _items[lowGUID][display]) then
- limit = limit + 1
- _items[lowGUID][display] = {newItem:GetBagSlot(), newItem:GetSlot()}
- player:GossipMenuAddItem(4, newItem:GetItemLink(player:GetDbcLocale()), uiAction, display, false, popup, price)
- end
- end
- end
- end
- end
- end
- player:GossipMenuAddItem(4, LocText(7, player), EQUIPMENT_SLOT_END+3, uiAction, false, LocText(5, player):format(GetSlotName(uiAction, player:GetDbcLocale())))
- player:GossipMenuAddItem(7, LocText(6, player), EQUIPMENT_SLOT_END+1, 0)
- player:GossipSendMenu(100, creature, menu_id)
- else
- OnGossipHello(event, player, creature)
- end
- elseif se_nder == EQUIPMENT_SLOT_END+1 then -- Back
- OnGossipHello(event, player, creature)
- elseif se_nder == EQUIPMENT_SLOT_END+2 then -- Remove Transmogrifications
- local removed = false
- for slot = EQUIPMENT_SLOT_START, EQUIPMENT_SLOT_END-1 do
- local newItem = player:GetItemByPos(INVENTORY_SLOT_BAG_0, slot)
- if (newItem) then
- if (DeleteFakeEntry(newItem) and not removed) then
- removed = true
- end
- end
- end
- if (removed) then
- player:SendAreaTriggerMessage(LocText(8, player))
- player:PlayDirectSound(3337)
- else
- player:SendNotification(LocText(9, player))
- end
- OnGossipHello(event, player, creature)
- elseif se_nder == EQUIPMENT_SLOT_END+3 then -- Remove Transmogrification from single item
- local newItem = player:GetItemByPos(INVENTORY_SLOT_BAG_0, uiAction)
- if (newItem) then
- if (DeleteFakeEntry(newItem)) then
- player:SendAreaTriggerMessage(LocText(10, player):format(GetSlotName(uiAction, player:GetDbcLocale())))
- player:PlayDirectSound(3337)
- else
- player:SendNotification(LocText(11, player):format(GetSlotName(uiAction, player:GetDbcLocale())))
- end
- end
- OnGossipSelect(event, player, creature, EQUIPMENT_SLOT_END, uiAction)
- else -- Transmogrify
- local lowGUID = player:GetGUIDLow()
- if(not RequireToken or player:GetItemCount(TokenEntry) >= TokenAmount) then
- local oldItem = player:GetItemByPos(INVENTORY_SLOT_BAG_0, se_nder)
- if (oldItem) then
- if (_items[lowGUID] and _items[lowGUID][uiAction] and _items[lowGUID][uiAction]) then
- local newItem = player:GetItemByPos(_items[lowGUID][uiAction][1], _items[lowGUID][uiAction][2])
- if (newItem:GetOwnerGUID() == player:GetGUID() and (newItem:IsInBag() or newItem:GetBagSlot() == INVENTORY_SLOT_BAG_0) and SuitableForTransmogrification(player, oldItem, newItem)) then
- local price
- if(RequireGold == 1) then
- price = GetFakePrice(oldItem)*GoldModifier
- elseif(RequireGold == 2) then
- price = GoldCost
- end
- if(price) then player:ModifyMoney(-1*price) end
- if(RequireToken) then
- player:RemoveItem(TokenEntry, TokenAmount)
- end
- SetFakeEntry(oldItem, newItem:GetEntry())
- -- newItem:SetNotRefundable(player)
- newItem:SetBinding(true)
- player:PlayDirectSound(3337)
- player:SendAreaTriggerMessage(LocText(12, player):format(GetSlotName(se_nder, player:GetDbcLocale())))
- else
- player:SendNotification(LocText(13, player))
- end
- else
- player:SendNotification(LocText(14, player))
- end
- else
- player:SendNotification(LocText(15, player))
- end
- else
- player:SendNotification(LocText(16, player):format(GetItemLink(TokenEntry, player:GetDbcLocale())))
- end
- _items[lowGUID] = {}
- OnGossipSelect(event, player, creature, EQUIPMENT_SLOT_END, se_nder)
- end
- end
- local function OnLogin(event, player)
- local playerGUID = player:GetGUIDLow()
- entryMap[playerGUID] = {}
- local result = CharDBQuery("SELECT GUID, FakeEntry FROM custom_transmogrification WHERE Owner = "..playerGUID)
- if (result) then
- repeat
- local itemGUID = result:GetUInt32(0)
- local fakeEntry = result:GetUInt32(1)
- -- if (sObjectMgr:GetItemTemplate(fakeEntry)) then_
- -- {_
- dataMap[itemGUID] = playerGUID
- entryMap[playerGUID][itemGUID] = fakeEntry
- -- }
- -- else_
- -- sLog:outError(LOG_FILTER_SQL, "Item entry (Entry: %u, itemGUID: %u, playerGUID: %u) does not exist, deleting.", fakeEntry, itemGUID, playerGUID)
- -- Transmogrification::DeleteFakeFromDB(itemGUID)
- -- end
- until not result:NextRow()
- for slot = EQUIPMENT_SLOT_START, EQUIPMENT_SLOT_END-1 do
- local item = player:GetItemByPos(INVENTORY_SLOT_BAG_0, slot)
- if (item) then
- if(entryMap[playerGUID]) then
- if(entryMap[playerGUID][item:GetGUIDLow()]) then
- player:SetUInt32Value(PLAYER_VISIBLE_ITEM_1_ENTRYID + (item:GetSlot() * 2), entryMap[playerGUID][item:GetGUIDLow()])
- end
- end
- end
- end
- end
- end
- local function OnLogout(event, player)
- local pGUID = player:GetGUIDLow()
- entryMap[pGUID] = nil
- end
- local function OnEquip(event, player, item, bag, slot)
- local fentry = GetFakeEntry(item)
- if (fentry) then
- if(item:GetOwnerGUID() ~= player:GetGUID()) then
- DeleteFakeFromDB(item:GetGUIDLow())
- return
- end
- player:SetUInt32Value(PLAYER_VISIBLE_ITEM_1_ENTRYID + (slot * 16), fentry)
- else
- -- player:SetUInt32Value(PLAYER_VISIBLE_ITEM_1_ENTRYID + (slot * 16), pItem:GetEntry())
- end
- end
- -- Note, Query is instant when Execute is delayed
- CharDBQuery([[
- CREATE TABLE IF NOT EXISTS `custom_transmogrification` (
- `GUID` INT(10) UNSIGNED NOT NULL COMMENT 'Item guidLow',
- `FakeEntry` INT(10) UNSIGNED NOT NULL COMMENT 'Item entry',
- `Owner` INT(10) UNSIGNED NOT NULL COMMENT 'Player guidLow',
- PRIMARY KEY (`GUID`)
- )
- COMMENT='version 4.0'
- COLLATE='latin1_swedish_ci'
- ENGINE=InnoDB;
- ]])
- print("Deleting non-existing transmogrification entries...")
- CharDBQuery("DELETE FROM custom_transmogrification WHERE NOT EXISTS (SELECT 1 FROM item_instance WHERE item_instance.guid = custom_transmogrification.GUID)")
- RegisterPlayerEvent(3, OnLogin)
- RegisterPlayerEvent(4, OnLogout)
- RegisterPlayerEvent(29, OnEquip)
- -- Test code
- -- RegisterPlayerEvent(18, function(e,p,m,t,l) if(m == "test") then OnGossipHello(e,p,p) end end)
- -- RegisterPlayerGossipEvent(menu_id, 2, OnGossipSelect)
- RegisterCreatureGossipEvent(NPC_Entry, 1, OnGossipHello)
- RegisterCreatureGossipEvent(NPC_Entry, 2, OnGossipSelect)
- local plrs = GetPlayersInWorld()
- if(plrs) then
- for k, player in ipairs(plrs) do
- OnLogin(k, player)
- end
- end
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