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  1. LogOutput initialized.
  2. Spring 0.82.7.1 (0.82.7.1)
  3. Build date/time: Jan 8 2011 00:17:26
  4. Available log subsystems: CollisionVolume, unit, ArchiveScanner, VFS-detail, VFS, Sound
  5. Enabled log subsystems: Sound
  6. Enable or disable log subsystems using the LogSubsystems configuration key
  7. or the SPRING_LOG_SUBSYSTEMS environment variable (both comma separated).
  8. Use "none" to disable the default log subsystems.
  9. using configuration source "C:\Spiele\spring-0.82.7.1\\springsettings.cfg"
  10. [CMyMath::Init] CPU SSE mask: 96, flags:
  11. SSE 1.0: 1, SSE 2.0: 0
  12. SSE 3.0: 0, SSSE 3.0: 0
  13. SSE 4.1: 0, SSE 4.2: 0
  14. SSE 4.0A: 0, SSE 5.0A: 0
  15. using streflop SSE FP-math mode, CPU supports SSE instructions
  16. OS: Microsoft Windows
  17. Microsoft Windows XP Professional Service Pack 3 (build 2600)
  18. AMD Athlon(tm) XP 2800+; 1023MB RAM, 2463MB pagefile
  19. OS: 32bit native mode
  20. Using read-write data directory: C:\Spiele\spring-0.82.7.1\
  21. Scanning: C:\Spiele\spring-0.82.7.1\maps
  22. Scanning: C:\Spiele\spring-0.82.7.1\base
  23. Scanning: C:\Spiele\spring-0.82.7.1\games
  24. Scanning: C:\Spiele\spring-0.82.7.1\mods
  25. Supported Video modes: 1600x1200, 1600x1024, 1600x900, 1360x768, 1280x1024, 1280x960, 1280x800, 1280x768, 1280x720, 1152x864, 1024x768, 800x600, 720x576, 720x480, 640x480
  26. Video mode set to 800x600/32bit (windowed)
  27. [f=0000000] SDL: 1.2.10
  28. [f=0000000] GL: 2.1.2
  29. [f=0000000] GL: NVIDIA Corporation
  30. [f=0000000] GL: GeForce 6800/AGP/SSE/3DNOW!
  31. [f=0000000] GLSL: 1.20 NVIDIA via Cg compiler
  32. [f=0000000] GLEW: 1.5.4
  33. [f=0000000] Joysticks found: 1
  34. [f=0000000] Using joystick 0: Cyborg Force Rumble Pad
  35. [f=0000000] Loading startscript from: C:\Spiele\spring-0.82.7.1\\script.txt
  36. [f=0000000] Connecting to 82.130.33.187:8474 using name [RoX]knorke
  37. [f=0000000] [Sound] OpenAL info:
  38. [f=0000000] [Sound] Vendor: OpenAL Community
  39. [f=0000000] [Sound] Version: 1.1 ALSOFT 1.11.753
  40. [f=0000000] [Sound] Renderer: OpenAL Soft
  41. [f=0000000] [Sound] AL Extensions: AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
  42. [f=0000000] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXTX_thread_local_context
  43. [f=0000000] [Sound] ALC_EXT_EFX found (required for air absorption): yes
  44. [f=0000000] [Sound] Device: DirectSound Software
  45. [f=0000000] [Sound] Available Devices:
  46. [f=0000000] [Sound] DirectSound Software
  47. [f=0000000] [Sound] air absorption enabled: 0.1
  48. [f=0000000] Starting demo recording
  49. [f=0000000] Using map Speed_Ball
  50. [f=0000000] Recording demo demos/20110820_213833_Speed_Ball_0.82.7.sdf
  51. [f=0000000] Using mod BA Magnetic Edition (BA7.50)
  52. [f=0000000] Using mod archive mba750.sdz
  53. [f=0000000] Loading client data: 563 ms
  54. [f=0000000] User number 2 (team 2, allyteam 1)
  55. [f=0000000] [Sound] parsed 27 sounds from gamedata/sounds.lua
  56. [f=0000000] Loading sounds: 4 ms
  57. [f=0000000] Camera and mouse: 206 ms
  58. [f=0000000] Parsing unit icons
  59. [f=0000000] Loading GameData Definitions
  60. [f=0000000] Loading all definitions: 0.349000
  61. [f=0000000] Loading GameData Definitions: 469 ms
  62. [f=0000000] Parsing Map Information
  63. [f=0000000] Loading SMF
  64. [f=0000000] Loading Map
  65. [f=0000000] Calculating smooth height mesh
  66. [f=0000000] Calculating smooth mesh: 33 ms
  67. [f=0000000] Number of damage types: 11
  68. [f=0000000] Creating unit textures
  69. [f=0000000] Loading weapon definitions
  70. [f=0000000] Could not load sound from def: Argh_heavy_machinegun
  71. [f=0000000] Loading unit definitions
  72. [f=0000000] WARNING: too many unit categories (32), skipping level2
  73. [f=0000000] WARNING: too many unit categories (33), skipping land
  74. [f=0000000] WARNING: too many unit categories (34), skipping minerals
  75. [f=0000000] WARNING: too many unit categories (35), skipping sink
  76. [f=0000000] WARNING: too many unit categories (36), skipping float
  77. [f=0000000] WARNING: too many unit categories (37), skipping swim
  78. [f=0000000] Loading feature definitions
  79. [f=0000000] Initializing map features
  80. [f=0000000] Unknown map feature type in my ass xd
  81. [f=0000000] Reading Estimate PathCosts [8]
  82. [f=0000000] Reading Estimate PathCosts [32]
  83. [f=0000000] [CPathManager] pathing data checksum: 323865c0
  84. [f=0000000] You are missing the "ARB_shadow_ambient" extension (this will probably make shadows darker than they should be)
  85. [f=0000000] Loading .smt tile-file "maps/Speed_Ball.smt"
  86. [f=0000000] Loading 9216 tiles from file 1/1
  87. [f=0000000] Reading tiles
  88. [f=0000000] Reading tile map
  89. [f=0000000] generating MipMaps: 2 ms
  90. [f=0000000] Generating 3D trees
  91. [f=0000000] Creating Projectile Textures
  92. [f=0000000] Loading console: 17 ms
  93. [f=0000000] Loading LuaRules
  94. [f=0000000] Loaded gadget: No Self-D <unit_prevent_share_selfd.lua>
  95. [f=0000000] Loaded gadget: Air Release <unit_air_release_manager.lua>
  96. [f=0000000] Loaded gadget: AirPlantParents <unit_air_plants.lua>
  97. [f=0000000] Loaded gadget: Bomber Control <unit_bomber_control.lua>
  98. [f=0000000] Loaded gadget: Commando Watch <unit_commando_watch.lua>
  99. [f=0000000] Loaded gadget: DGun CmdType Fix <unit_dgun_cmdtype_fix.lua>
  100. [f=0000000] Loaded gadget: DirectControl <unit_direct_control.lua>
  101. [f=0000000] Loaded gadget: DragonsDisguise <unit_set_neutral.lua>
  102. [f=0000000] Loaded gadget: Dynamic collision volume & Hitsphere Scaledown <unit_dynamic_collision_volume.lua>
  103. [f=0000000] Loaded gadget: Energy Conversion <game_energy_conversion.lua>
  104. [f=0000000] Loaded gadget: FinishedBuilding <unit_finished_building.lua>
  105. [f=0000000] Loaded gadget: Initial Spawn <game_initial_spawn.lua>
  106. [f=0000000] Loaded gadget: Juno Damage <unit_juno_damage.lua>
  107. [f=0000000] Loaded gadget: Los_Only_Sounds <unit_los_only_sounds.lua>
  108. [f=0000000] Loading gadget: Lua unit script framework <unit_script.lua>
  109. [f=0000000] Loaded gadget: Lua unit script framework <unit_script.lua>
  110. [f=0000000] Loaded gadget: MissileControl <unit_missile_delay.lua>
  111. [f=0000000] Loaded gadget: Napalm <lups_napalm.lua>
  112. [f=0000000] Loaded gadget: No Land Damage <unit_no_land_damage.lua>
  113. [f=0000000] Loaded gadget: No Self Pwn <unit_noselfpwn.lua>
  114. [f=0000000] Loaded gadget: NoCost <cmd_nocost.lua>
  115. [f=0000000] Loaded gadget: Paralyse Multiplier <unit_paralyze_multiplier.lua>
  116. [f=0000000] Loaded gadget: Passive Builders II <unit_passive_builders_ii.lua>
  117. [f=0000000] Loaded gadget: Prevent Lab Hax <unit_prevent_lab_hax.lua>
  118. [f=0000000] Loaded gadget: Prevent Load Hax <unit_prevent_load_hax.lua>
  119. [f=0000000] Loaded gadget: Prevent Outside Aircraft hacks <unit_prevent_aircraft_hax.lua>
  120. [f=0000000] Loaded gadget: Prevent Range Hax <unit_prevent_range_hax.lua>
  121. [f=0000000] Loaded gadget: Prevent Strange Orders <unit_prevent_strange_orders.lua>
  122. [f=0000000] Loaded gadget: Reclaim Fix <unit_reclaim_fix.lua>
  123. [f=0000000] Loaded gadget: ShieldDrain <unit_shield_watch.lua>
  124. [f=0000000] Loaded gadget: Shockwaves <lups_shockwaves.lua>
  125. [f=0000000] Loaded gadget: Start Point Remover Gadget <init_start_point_remover_gadget.lua>
  126. [f=0000000] Loaded gadget: Stealthy Passengers <unit_stealthy_passengers.lua>
  127. [f=0000000] Loaded gadget: Team Resourcing <game_team_resources.lua>
  128. [f=0000000] Loaded gadget: everybody magnet <tp_everybody_do_the_magnet.lua>
  129. [f=0000000] Loaded gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
  130. [f=0000000] Loaded gadget: lups_wrapper.lua <lups_wrapper.lua>
  131. [f=0000000] Loaded gadget: mo_enemywrecks <mo_enemywrecks.lua>
  132. [f=0000000] Loaded gadget: mo_noshare <mo_noshare.lua>
  133. [f=0000000] Loaded gadget: prevent_flying_com_wrecks <unit_prevent_flying_com_wrecks.lua>
  134. [f=0000000] Loaded gadget: Area Attack <areaattack.lua>
  135. [f=0000000] Loaded gadget: C Is For Control <comiscontrol.lua>
  136. [f=0000000] Loaded gadget: Coop II <mo_coop_ii.lua>
  137. [f=0000000] Loaded gadget: Team Com Ends <teamcomends.lua>
  138. [f=0000000] Loaded gadget: LupsSyncedManager <lups_manager.lua>
  139. [f=0000000] Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
  140. [f=0000000] Loaded gadget: Air Release <unit_air_release_manager.lua>
  141. [f=0000000] Loaded gadget: AirPlantParents <unit_air_plants.lua>
  142. [f=0000000] Loaded gadget: DragonsDisguise <unit_set_neutral.lua>
  143. [f=0000000] Loaded gadget: Dynamic collision volume & Hitsphere Scaledown <unit_dynamic_collision_volume.lua>
  144. [f=0000000] Loaded gadget: FinishedBuilding <unit_finished_building.lua>
  145. [f=0000000] Loaded gadget: Los_Only_Sounds <unit_los_only_sounds.lua>
  146. [f=0000000] Loaded gadget: MissileControl <unit_missile_delay.lua>
  147. [f=0000000] Loaded gadget: Napalm <lups_napalm.lua>
  148. [f=0000000] Loaded gadget: NoCost <cmd_nocost.lua>
  149. [f=0000000] Loaded gadget: Reclaim Fix <unit_reclaim_fix.lua>
  150. [f=0000000] Loaded gadget: ShieldDrain <unit_shield_watch.lua>
  151. [f=0000000] Loaded gadget: Shockwaves <lups_shockwaves.lua>
  152. [f=0000000] Loaded gadget: Start Point Remover Gadget <init_start_point_remover_gadget.lua>
  153. [f=0000000] Loaded gadget: everybody magnet <tp_everybody_do_the_magnet.lua>
  154. [f=0000000] Loaded gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
  155. [f=0000000] Loaded gadget: mo_enemywrecks <mo_enemywrecks.lua>
  156. [f=0000000] Loaded gadget: mo_greenfields <mo_greenfields.lua>
  157. [f=0000000] Loaded gadget: mo_noowner <mo_noowner.lua>
  158. [f=0000000] Loaded gadget: mo_noshare <mo_noshare.lua>
  159. [f=0000000] Loaded gadget: mo_nowrecks <mo_nowrecks.lua>
  160. [f=0000000] Loaded gadget: prevent_flying_com_wrecks <unit_prevent_flying_com_wrecks.lua>
  161. [f=0000000] Loaded gadget: Area Attack <areaattack.lua>
  162. [f=0000000] Loaded gadget: C Is For Control <comiscontrol.lua>
  163. [f=0000000] Loaded gadget: Coop II <mo_coop_ii.lua>
  164. [f=0000000] Loaded gadget: LupsSyncedManager <lups_manager.lua>
  165. [f=0000000] Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
  166. [f=0000000] Loaded gadget: Lups <lups_wrapper.lua>
  167. [f=0000000] Loading LuaGaia
  168. [f=0000000] Loading LuaUI
  169. [f=0000000] This mod has locked LuaUI access
  170. [f=0000000] Using LUAUI_DIRNAME = LuaUI/
  171. [f=0000000] Reloaded ctrlpanel with: LuaUI/ctrlpanel.txt
  172. [f=0000000] LuaUI: bound F11 to the widget selector
  173. [f=0000000] LuaUI: bound CTRL+F11 to tweak mode
  174. [f=0000000] Hardware is incompatible with Xray shader requirements
  175. [f=0000000] Failed to load: unit_metal_maker.lua (Blacklisted)
  176. [f=0000000] Hardware is incompatible with Xray shader requirements
  177. [f=0000000] Loading widget from mod: Red_UI_Framework <red_ui_framework.lua> ...
  178. [f=0000000] Loading widget from mod: Metalspot Finder <wg_metalspot_finder.lua> ...
  179. [f=0000000] Loading widget from mod: BlurApi <api_gfx_blur.lua> ...
  180. [f=0000000] blur api: your hardware does not support shaders
  181. [f=0000000] Loading widget from mod: MexUpg Helper <helper.lua> ...
  182. [f=0000000] Loading widget from mod: Red Tooltip <gui_red_tooltip.lua> ...
  183. [f=0000000] Loading widget from mod: Faction Change <gui_faction_change.lua> ...
  184. [f=0000000] Loading widget from mod: HealthBars <unit_healthbars.lua> ...
  185. [f=0000000] Loading widget from mod: Anti Range <gui_anti_range.lua> ...
  186. [f=0000000] Loading widget from mod: Auto First Build Facing <autofirstbuildfacing.lua> ...
  187. [f=0000000] Loading widget from mod: Autoquit <autoquit.lua> ...
  188. [f=0000000] Loading widget from mod: BuildBar <gui_buildbar.lua> ...
  189. [f=0000000] BuildBar Warning: you deactivated the "blurApi" widget, please reactivate it.
  190. [f=0000000] Loading widget from mod: Build Split <cmd_buildsplit.lua> ...
  191. [f=0000000] Loading widget from mod: CustomIcons <unit_customicons.lua> ...
  192. [f=0000000] Loading widget from mod: Highlight Geos <gui_highlight_geos.lua> ...
  193. [f=0000000] Loading widget from mod: Energy Conversion Info <gui_energy_conversion.lua> ...
  194. [f=0000000] Loading widget from mod: Holdfire Fix <unit_holdfire_fix.lua> ...
  195. [f=0000000] Loading widget from mod: Loop Select <unit_loop_select.lua> ...
  196. [f=0000000] Loading widget from mod: Mex Snap <cmd_mex_snap.lua> ...
  197. [f=0000000] Loading widget from mod: MoreSounds <unit_more_sounds.lua> ...
  198. [f=0000000] Loading widget from mod: Pause Screen <gui_pausescreen.lua> ...
  199. [f=0000000] Loading widget from mod: Point Tracker <gui_point_tracker.lua> ...
  200. [f=0000000] Loading widget from mod: Com DontBreakCloak <unit_com_dontbreakcloak.lua> ...
  201. [f=0000000] Loading widget from mod: ComCounter <unit_com_counter.lua> ...
  202. [f=0000000] Loading widget from mod: ReclaimInfo <gui_reclaiminfo.lua> ...
  203. [f=0000000] Loading widget from mod: Red Build/Order Menu <gui_red_buildordermenu.lua> ...
  204. [f=0000000] Loading widget from mod: Red Resource Bars <gui_red_resourcebars.lua> ...
  205. [f=0000000] Loading widget from mod: Red_Drawing <red_ui_framework_drawing.lua> ...
  206. [f=0000000] Loading widget from mod: Share Tracker <unit_share_tracker.lua> ...
  207. [f=0000000] Loading widget from mod: Spectate Selected <gui_spectate_selected.lua> ...
  208. [f=0000000] Loading widget from mod: State Reverse Toggle <cmd_state_reverse_toggle.lua> ...
  209. [f=0000000] Loading widget from mod: Transporting <gui_transporting.lua> ...
  210. [f=0000000] Loading widget from mod: MohoExploiter <unit_moho_exploiter.lua> ...
  211. [f=0000000] Loading widget from mod: NoDuplicateOrders <cmd_no_duplicate_orders.lua> ...
  212. [f=0000000] Loading widget from mod: Defense Range <gui_defenserange.lua> ...
  213. [f=0000000] Loading widget from mod: Ghost Radar <unit_ghostradar.lua> ...
  214. [f=0000000] Loading widget from mod: Ghost Site <unit_ghostsite.lua> ...
  215. [f=0000000] Loading widget from mod: Take Reminder II <gui_take_remind_ii.lua> ...
  216. [f=0000000] Loading widget from mod: GameTypeInfo <gui_game_type_info.lua> ...
  217. [f=0000000] Loading widget from mod: Attack AoE <gui_attack_aoe.lua> ...
  218. [f=0000000] Loading widget from mod: Prospector <gui_prospector.lua> ...
  219. [f=0000000] Loading widget from mod: Red Minimap <gui_red_minimap.lua> ...
  220. [f=0000000] Loading widget from mod: BA Waypoint Dragger <unit_waypoint_dragger_2.lua> ...
  221. [f=0000000] Loading widget from mod: Select n Center! <gui_center_n_select.lua> ...
  222. [f=0000000] Loading widget from user: Mouse Buildspacing <gui_buildspacing.lua> ...
  223. [f=0000000] Loading widget from mod: CustomFormations2 <unit_customformations2.lua> ...
  224. [f=0000000] LuaUI v0.3
  225. [f=0000000] Finalizing...
  226. [f=0000000] Connection attempt from [RoX]knorke
  227. [f=0000000] -> Version: 0.82.7.1 (0.82.7.1)
  228. [f=0000000] -> Connection established (given id 2)
  229. [f=0000000] Connection attempt from [CN]Zydox
  230. [f=0000000] -> Version: 0.82.7.0 (0.82.7)
  231. [f=0000000] -> Connection established (given id 1)
  232. [f=0000000] Connection attempt from PicassoCT
  233. [f=0000000] -> Version: 0.82.7.1 (0.82.7.1)
  234. [f=0000000] -> Connection established (given id 0)
  235. [f=0000000] Switching to Orbit style camera
  236. [f=0000000] Switching to FPS style camera
  237. [f=0000000] Switching to Overhead (TA) style camera
  238. [f=0000000] <[RoX]knorke> just play normal ffa
  239. [f=0000000] <[CN]Zydox> I don't do FFA
  240. [f=0000000] Switching to Smooth style camera
  241. [f=0000000] <[RoX]knorke> well just play
  242. [f=0000000] Switching to Orbit style camera
  243. [f=0000000] Switching to FPS style camera
  244. [f=0000000] Switching to Overhead (TA) style camera
  245. [f=0000000] GameID: 190d504e45299672cafce78dd41f3ffe
  246. [f=0000000] [RoX]knorke added point: Start 2
  247. [f=0000058] Buildings set to face West
  248. [f=0000175] <[RoX]knorke> use the fusions
  249. [f=0000798] <[RoX]knorke> buildings are non magnetic because it was kinda very derp
  250. [f=0001076] <[RoX]knorke> nano towers do not work :/
  251. [f=0001224] <[RoX]knorke> and some other stuff
  252. [f=0001806] <[RoX]knorke> probally good idea to put com on hold pos
  253. [f=0002019] <PicassoCT> too late
  254. [f=0002323] <[RoX]knorke> hold pos, unload
  255. [f=0002426] <[RoX]knorke> or something
  256. [f=0002638] <[RoX]knorke> wild clicking seperates stuff sometimes
  257. [f=0002894] <PicassoCT> just joke king
  258. [f=0003223] <[RoX]knorke> here comes my snake
  259. [f=0004595] Storm is being attacked
  260. [f=0005533] Storm is being attacked
  261. [f=0005659] Sync error for [RoX]knorke in frame 5651 (233dc9be)
  262. [f=0005676] Spring 0.82.7.1 (0.82.7.1) has crashed.
  263. [f=0005676] Exception: Access violation (0xc0000005)
  264. [f=0005676] Exception Address: 0x00a79a07
  265. [f=0005676] DLL information:
  266. [f=0005676] 0x00400000 spring
  267. [f=0005676] 0x7c910000 ntdll
  268. [f=0005676] 0x7c800000 kernel32
  269. [f=0005676] 0x10000000 DevIL
  270. [f=0005676] 0x77be0000 MSVCRT
  271. [f=0005676] 0x77da0000 ADVAPI32
  272. [f=0005676] 0x77e50000 RPCRT4
  273. [f=0005676] 0x77fc0000 Secur32
  274. [f=0005676] 0x68fc0000 GLU32
  275. [f=0005676] 0x5f0d0000 OPENGL32
  276. [f=0005676] 0x77ef0000 GDI32
  277. [f=0005676] 0x7e360000 USER32
  278. [f=0005676] 0x736d0000 DDRAW
  279. [f=0005676] 0x73b30000 DCIMAN32
  280. [f=0005676] 0x76c50000 IMAGEHLP
  281. [f=0005676] 0x6fbc0000 mingwm10
  282. [f=0005676] 0x7e670000 SHELL32
  283. [f=0005676] 0x77f40000 SHLWAPI
  284. [f=0005676] 0x71a10000 WS2_32
  285. [f=0005676] 0x71a00000 WS2HELP
  286. [f=0005676] 0x61b80000 zlib1
  287. [f=0005676] 0x70780000 vorbisfile
  288. [f=0005676] 0x68140000 ogg
  289. [f=0005676] 0x64cc0000 vorbis
  290. [f=0005676] 0x6b600000 OpenAL32
  291. [f=0005676] 0x76af0000 WINMM
  292. [f=0005676] 0x66fc0000 freetype6
  293. [f=0005676] 0x62aa0000 glew32
  294. [f=0005676] 0x011a0000 SDL
  295. [f=0005676] 0x7c340000 MSVCR71
  296. [f=0005676] 0x76330000 IMM32
  297. [f=0005676] 0x773a0000 comctl32
  298. [f=0005676] 0x5d450000 comctl32
  299. [f=0005676] 0x73e70000 dsound
  300. [f=0005676] 0x774b0000 ole32
  301. [f=0005676] 0x77bd0000 VERSION
  302. [f=0005676] 0x76bf0000 WINTRUST
  303. [f=0005676] 0x77a50000 CRYPT32
  304. [f=0005676] 0x77af0000 MSASN1
  305. [f=0005676] 0x72c90000 wdmaud
  306. [f=0005676] 0x72c80000 msacm32
  307. [f=0005676] 0x77bb0000 MSACM32
  308. [f=0005676] 0x77ba0000 midimap
  309. [f=0005676] 0x746a0000 MSCTF
  310. [f=0005676] 0x75250000 msctfime
  311. [f=0005676] 0x69500000 nvoglnt
  312. [f=0005676] 0x72210000 DINPUT
  313. [f=0005676] 0x68d90000 HID
  314. [f=0005676] 0x778f0000 SETUPAPI
  315. [f=0005676] 0x719b0000 mswsock
  316. [f=0005676] 0x66710000 hnetcfg
  317. [f=0005676] 0x590b0000 wship6
  318. [f=0005676] 0x719f0000 wshtcpip
  319. [f=0005676] 0x73e40000 KsUser
  320. [f=0005676] 0x59dd0000 DBGHELP
  321. [f=0005676] Stacktrace:
  322. [f=0005676] (0) C:\Spiele\spring-0.82.7.1\spring.exe [0x00A79A07]
  323. [f=0005676] (1) C:\Spiele\spring-0.82.7.1\spring.exe [0x00A79D02]
  324. [f=0005676] (2) C:\Spiele\spring-0.82.7.1\spring.exe [0x00A7A167]
  325. [f=0005676] (3) C:\Spiele\spring-0.82.7.1\spring.exe [0x00A770E9]
  326. [f=0005676] (4) C:\Spiele\spring-0.82.7.1\spring.exe [0x00A7B610]
  327. [f=0005676] (5) C:\Spiele\spring-0.82.7.1\spring.exe [0x00A69A31]
  328. [f=0005676] (6) C:\Spiele\spring-0.82.7.1\spring.exe [0x00A7AE0B]
  329. [f=0005676] (7) C:\Spiele\spring-0.82.7.1\spring.exe [0x00A7AE69]
  330. [f=0005676] (8) C:\Spiele\spring-0.82.7.1\spring.exe [0x00A6987A]
  331. [f=0005676] (9) C:\Spiele\spring-0.82.7.1\spring.exe [0x00A6B021]
  332. [f=0005676] (10) C:\Spiele\spring-0.82.7.1\spring.exe [0x00A7B2A8]
  333. [f=0005676] (11) C:\Spiele\spring-0.82.7.1\spring.exe [0x00A772A1]
  334. [f=0005676] (12) C:\Spiele\spring-0.82.7.1\spring.exe [0x00A7B610]
  335. [f=0005676] (13) C:\Spiele\spring-0.82.7.1\spring.exe [0x00A69A31]
  336. [f=0005676] (14) C:\Spiele\spring-0.82.7.1\spring.exe [0x00A7AE0B]
  337. [f=0005676] (15) C:\Spiele\spring-0.82.7.1\spring.exe [0x00A7AE69]
  338. [f=0005676] (16) C:\Spiele\spring-0.82.7.1\spring.exe [0x00A6987A]
  339. [f=0005676] (17) C:\Spiele\spring-0.82.7.1\spring.exe [0x00664014]
  340. [f=0005676] (18) C:\Spiele\spring-0.82.7.1\spring.exe [0x006641A4]
  341. [f=0005676] (19) C:\Spiele\spring-0.82.7.1\spring.exe [0x0066F91B]
  342. [f=0005676] (20) C:\Spiele\spring-0.82.7.1\spring.exe [0x0096D62C]
  343. [f=0005676] (21) C:\Spiele\spring-0.82.7.1\spring.exe [0x0041100A]
  344. [f=0005676] (22) C:\Spiele\spring-0.82.7.1\spring.exe [0x00989EC6]
  345. [f=0005676] (23) C:\Spiele\spring-0.82.7.1\spring.exe [0x009950F9]
  346. [f=0005676] (24) C:\Spiele\spring-0.82.7.1\spring.exe [0x00995424]
  347. [f=0005676] (25) C:\Spiele\spring-0.82.7.1\spring.exe [0x00995C00]
  348. [f=0005676] (26) C:\Spiele\spring-0.82.7.1\spring.exe [0x004010A7]
  349. [f=0005676] (27) C:\Spiele\spring-0.82.7.1\spring.exe [0x00401123]
  350. [f=0005676] (28) C:\WINXP\system32\kernel32.dll(RegisterWaitForInputIdle+0x49) [0x7C817077]
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