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- LogOutput initialized.
- Spring 0.82.7.1 (0.82.7.1)
- Build date/time: Jan 8 2011 00:17:26
- Available log subsystems: CollisionVolume, unit, ArchiveScanner, VFS-detail, VFS, Sound
- Enabled log subsystems: Sound
- Enable or disable log subsystems using the LogSubsystems configuration key
- or the SPRING_LOG_SUBSYSTEMS environment variable (both comma separated).
- Use "none" to disable the default log subsystems.
- using configuration source "C:\Spiele\spring-0.82.7.1\\springsettings.cfg"
- [CMyMath::Init] CPU SSE mask: 96, flags:
- SSE 1.0: 1, SSE 2.0: 0
- SSE 3.0: 0, SSSE 3.0: 0
- SSE 4.1: 0, SSE 4.2: 0
- SSE 4.0A: 0, SSE 5.0A: 0
- using streflop SSE FP-math mode, CPU supports SSE instructions
- OS: Microsoft Windows
- Microsoft Windows XP Professional Service Pack 3 (build 2600)
- AMD Athlon(tm) XP 2800+; 1023MB RAM, 2463MB pagefile
- OS: 32bit native mode
- Using read-write data directory: C:\Spiele\spring-0.82.7.1\
- Scanning: C:\Spiele\spring-0.82.7.1\maps
- Scanning: C:\Spiele\spring-0.82.7.1\base
- Scanning: C:\Spiele\spring-0.82.7.1\games
- Scanning: C:\Spiele\spring-0.82.7.1\mods
- Supported Video modes: 1600x1200, 1600x1024, 1600x900, 1360x768, 1280x1024, 1280x960, 1280x800, 1280x768, 1280x720, 1152x864, 1024x768, 800x600, 720x576, 720x480, 640x480
- Video mode set to 800x600/32bit (windowed)
- [f=0000000] SDL: 1.2.10
- [f=0000000] GL: 2.1.2
- [f=0000000] GL: NVIDIA Corporation
- [f=0000000] GL: GeForce 6800/AGP/SSE/3DNOW!
- [f=0000000] GLSL: 1.20 NVIDIA via Cg compiler
- [f=0000000] GLEW: 1.5.4
- [f=0000000] Joysticks found: 1
- [f=0000000] Using joystick 0: Cyborg Force Rumble Pad
- [f=0000000] Loading startscript from: C:\Spiele\spring-0.82.7.1\\script.txt
- [f=0000000] Connecting to 82.130.33.187:8474 using name [RoX]knorke
- [f=0000000] [Sound] OpenAL info:
- [f=0000000] [Sound] Vendor: OpenAL Community
- [f=0000000] [Sound] Version: 1.1 ALSOFT 1.11.753
- [f=0000000] [Sound] Renderer: OpenAL Soft
- [f=0000000] [Sound] AL Extensions: AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
- [f=0000000] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXTX_thread_local_context
- [f=0000000] [Sound] ALC_EXT_EFX found (required for air absorption): yes
- [f=0000000] [Sound] Device: DirectSound Software
- [f=0000000] [Sound] Available Devices:
- [f=0000000] [Sound] DirectSound Software
- [f=0000000] [Sound] air absorption enabled: 0.1
- [f=0000000] Starting demo recording
- [f=0000000] Using map Speed_Ball
- [f=0000000] Recording demo demos/20110820_213833_Speed_Ball_0.82.7.sdf
- [f=0000000] Using mod BA Magnetic Edition (BA7.50)
- [f=0000000] Using mod archive mba750.sdz
- [f=0000000] Loading client data: 563 ms
- [f=0000000] User number 2 (team 2, allyteam 1)
- [f=0000000] [Sound] parsed 27 sounds from gamedata/sounds.lua
- [f=0000000] Loading sounds: 4 ms
- [f=0000000] Camera and mouse: 206 ms
- [f=0000000] Parsing unit icons
- [f=0000000] Loading GameData Definitions
- [f=0000000] Loading all definitions: 0.349000
- [f=0000000] Loading GameData Definitions: 469 ms
- [f=0000000] Parsing Map Information
- [f=0000000] Loading SMF
- [f=0000000] Loading Map
- [f=0000000] Calculating smooth height mesh
- [f=0000000] Calculating smooth mesh: 33 ms
- [f=0000000] Number of damage types: 11
- [f=0000000] Creating unit textures
- [f=0000000] Loading weapon definitions
- [f=0000000] Could not load sound from def: Argh_heavy_machinegun
- [f=0000000] Loading unit definitions
- [f=0000000] WARNING: too many unit categories (32), skipping level2
- [f=0000000] WARNING: too many unit categories (33), skipping land
- [f=0000000] WARNING: too many unit categories (34), skipping minerals
- [f=0000000] WARNING: too many unit categories (35), skipping sink
- [f=0000000] WARNING: too many unit categories (36), skipping float
- [f=0000000] WARNING: too many unit categories (37), skipping swim
- [f=0000000] Loading feature definitions
- [f=0000000] Initializing map features
- [f=0000000] Unknown map feature type in my ass xd
- [f=0000000] Reading Estimate PathCosts [8]
- [f=0000000] Reading Estimate PathCosts [32]
- [f=0000000] [CPathManager] pathing data checksum: 323865c0
- [f=0000000] You are missing the "ARB_shadow_ambient" extension (this will probably make shadows darker than they should be)
- [f=0000000] Loading .smt tile-file "maps/Speed_Ball.smt"
- [f=0000000] Loading 9216 tiles from file 1/1
- [f=0000000] Reading tiles
- [f=0000000] Reading tile map
- [f=0000000] generating MipMaps: 2 ms
- [f=0000000] Generating 3D trees
- [f=0000000] Creating Projectile Textures
- [f=0000000] Loading console: 17 ms
- [f=0000000] Loading LuaRules
- [f=0000000] Loaded gadget: No Self-D <unit_prevent_share_selfd.lua>
- [f=0000000] Loaded gadget: Air Release <unit_air_release_manager.lua>
- [f=0000000] Loaded gadget: AirPlantParents <unit_air_plants.lua>
- [f=0000000] Loaded gadget: Bomber Control <unit_bomber_control.lua>
- [f=0000000] Loaded gadget: Commando Watch <unit_commando_watch.lua>
- [f=0000000] Loaded gadget: DGun CmdType Fix <unit_dgun_cmdtype_fix.lua>
- [f=0000000] Loaded gadget: DirectControl <unit_direct_control.lua>
- [f=0000000] Loaded gadget: DragonsDisguise <unit_set_neutral.lua>
- [f=0000000] Loaded gadget: Dynamic collision volume & Hitsphere Scaledown <unit_dynamic_collision_volume.lua>
- [f=0000000] Loaded gadget: Energy Conversion <game_energy_conversion.lua>
- [f=0000000] Loaded gadget: FinishedBuilding <unit_finished_building.lua>
- [f=0000000] Loaded gadget: Initial Spawn <game_initial_spawn.lua>
- [f=0000000] Loaded gadget: Juno Damage <unit_juno_damage.lua>
- [f=0000000] Loaded gadget: Los_Only_Sounds <unit_los_only_sounds.lua>
- [f=0000000] Loading gadget: Lua unit script framework <unit_script.lua>
- [f=0000000] Loaded gadget: Lua unit script framework <unit_script.lua>
- [f=0000000] Loaded gadget: MissileControl <unit_missile_delay.lua>
- [f=0000000] Loaded gadget: Napalm <lups_napalm.lua>
- [f=0000000] Loaded gadget: No Land Damage <unit_no_land_damage.lua>
- [f=0000000] Loaded gadget: No Self Pwn <unit_noselfpwn.lua>
- [f=0000000] Loaded gadget: NoCost <cmd_nocost.lua>
- [f=0000000] Loaded gadget: Paralyse Multiplier <unit_paralyze_multiplier.lua>
- [f=0000000] Loaded gadget: Passive Builders II <unit_passive_builders_ii.lua>
- [f=0000000] Loaded gadget: Prevent Lab Hax <unit_prevent_lab_hax.lua>
- [f=0000000] Loaded gadget: Prevent Load Hax <unit_prevent_load_hax.lua>
- [f=0000000] Loaded gadget: Prevent Outside Aircraft hacks <unit_prevent_aircraft_hax.lua>
- [f=0000000] Loaded gadget: Prevent Range Hax <unit_prevent_range_hax.lua>
- [f=0000000] Loaded gadget: Prevent Strange Orders <unit_prevent_strange_orders.lua>
- [f=0000000] Loaded gadget: Reclaim Fix <unit_reclaim_fix.lua>
- [f=0000000] Loaded gadget: ShieldDrain <unit_shield_watch.lua>
- [f=0000000] Loaded gadget: Shockwaves <lups_shockwaves.lua>
- [f=0000000] Loaded gadget: Start Point Remover Gadget <init_start_point_remover_gadget.lua>
- [f=0000000] Loaded gadget: Stealthy Passengers <unit_stealthy_passengers.lua>
- [f=0000000] Loaded gadget: Team Resourcing <game_team_resources.lua>
- [f=0000000] Loaded gadget: everybody magnet <tp_everybody_do_the_magnet.lua>
- [f=0000000] Loaded gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
- [f=0000000] Loaded gadget: lups_wrapper.lua <lups_wrapper.lua>
- [f=0000000] Loaded gadget: mo_enemywrecks <mo_enemywrecks.lua>
- [f=0000000] Loaded gadget: mo_noshare <mo_noshare.lua>
- [f=0000000] Loaded gadget: prevent_flying_com_wrecks <unit_prevent_flying_com_wrecks.lua>
- [f=0000000] Loaded gadget: Area Attack <areaattack.lua>
- [f=0000000] Loaded gadget: C Is For Control <comiscontrol.lua>
- [f=0000000] Loaded gadget: Coop II <mo_coop_ii.lua>
- [f=0000000] Loaded gadget: Team Com Ends <teamcomends.lua>
- [f=0000000] Loaded gadget: LupsSyncedManager <lups_manager.lua>
- [f=0000000] Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
- [f=0000000] Loaded gadget: Air Release <unit_air_release_manager.lua>
- [f=0000000] Loaded gadget: AirPlantParents <unit_air_plants.lua>
- [f=0000000] Loaded gadget: DragonsDisguise <unit_set_neutral.lua>
- [f=0000000] Loaded gadget: Dynamic collision volume & Hitsphere Scaledown <unit_dynamic_collision_volume.lua>
- [f=0000000] Loaded gadget: FinishedBuilding <unit_finished_building.lua>
- [f=0000000] Loaded gadget: Los_Only_Sounds <unit_los_only_sounds.lua>
- [f=0000000] Loaded gadget: MissileControl <unit_missile_delay.lua>
- [f=0000000] Loaded gadget: Napalm <lups_napalm.lua>
- [f=0000000] Loaded gadget: NoCost <cmd_nocost.lua>
- [f=0000000] Loaded gadget: Reclaim Fix <unit_reclaim_fix.lua>
- [f=0000000] Loaded gadget: ShieldDrain <unit_shield_watch.lua>
- [f=0000000] Loaded gadget: Shockwaves <lups_shockwaves.lua>
- [f=0000000] Loaded gadget: Start Point Remover Gadget <init_start_point_remover_gadget.lua>
- [f=0000000] Loaded gadget: everybody magnet <tp_everybody_do_the_magnet.lua>
- [f=0000000] Loaded gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
- [f=0000000] Loaded gadget: mo_enemywrecks <mo_enemywrecks.lua>
- [f=0000000] Loaded gadget: mo_greenfields <mo_greenfields.lua>
- [f=0000000] Loaded gadget: mo_noowner <mo_noowner.lua>
- [f=0000000] Loaded gadget: mo_noshare <mo_noshare.lua>
- [f=0000000] Loaded gadget: mo_nowrecks <mo_nowrecks.lua>
- [f=0000000] Loaded gadget: prevent_flying_com_wrecks <unit_prevent_flying_com_wrecks.lua>
- [f=0000000] Loaded gadget: Area Attack <areaattack.lua>
- [f=0000000] Loaded gadget: C Is For Control <comiscontrol.lua>
- [f=0000000] Loaded gadget: Coop II <mo_coop_ii.lua>
- [f=0000000] Loaded gadget: LupsSyncedManager <lups_manager.lua>
- [f=0000000] Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
- [f=0000000] Loaded gadget: Lups <lups_wrapper.lua>
- [f=0000000] Loading LuaGaia
- [f=0000000] Loading LuaUI
- [f=0000000] This mod has locked LuaUI access
- [f=0000000] Using LUAUI_DIRNAME = LuaUI/
- [f=0000000] Reloaded ctrlpanel with: LuaUI/ctrlpanel.txt
- [f=0000000] LuaUI: bound F11 to the widget selector
- [f=0000000] LuaUI: bound CTRL+F11 to tweak mode
- [f=0000000] Hardware is incompatible with Xray shader requirements
- [f=0000000] Failed to load: unit_metal_maker.lua (Blacklisted)
- [f=0000000] Hardware is incompatible with Xray shader requirements
- [f=0000000] Loading widget from mod: Red_UI_Framework <red_ui_framework.lua> ...
- [f=0000000] Loading widget from mod: Metalspot Finder <wg_metalspot_finder.lua> ...
- [f=0000000] Loading widget from mod: BlurApi <api_gfx_blur.lua> ...
- [f=0000000] blur api: your hardware does not support shaders
- [f=0000000] Loading widget from mod: MexUpg Helper <helper.lua> ...
- [f=0000000] Loading widget from mod: Red Tooltip <gui_red_tooltip.lua> ...
- [f=0000000] Loading widget from mod: Faction Change <gui_faction_change.lua> ...
- [f=0000000] Loading widget from mod: HealthBars <unit_healthbars.lua> ...
- [f=0000000] Loading widget from mod: Anti Range <gui_anti_range.lua> ...
- [f=0000000] Loading widget from mod: Auto First Build Facing <autofirstbuildfacing.lua> ...
- [f=0000000] Loading widget from mod: Autoquit <autoquit.lua> ...
- [f=0000000] Loading widget from mod: BuildBar <gui_buildbar.lua> ...
- [f=0000000] BuildBar Warning: you deactivated the "blurApi" widget, please reactivate it.
- [f=0000000] Loading widget from mod: Build Split <cmd_buildsplit.lua> ...
- [f=0000000] Loading widget from mod: CustomIcons <unit_customicons.lua> ...
- [f=0000000] Loading widget from mod: Highlight Geos <gui_highlight_geos.lua> ...
- [f=0000000] Loading widget from mod: Energy Conversion Info <gui_energy_conversion.lua> ...
- [f=0000000] Loading widget from mod: Holdfire Fix <unit_holdfire_fix.lua> ...
- [f=0000000] Loading widget from mod: Loop Select <unit_loop_select.lua> ...
- [f=0000000] Loading widget from mod: Mex Snap <cmd_mex_snap.lua> ...
- [f=0000000] Loading widget from mod: MoreSounds <unit_more_sounds.lua> ...
- [f=0000000] Loading widget from mod: Pause Screen <gui_pausescreen.lua> ...
- [f=0000000] Loading widget from mod: Point Tracker <gui_point_tracker.lua> ...
- [f=0000000] Loading widget from mod: Com DontBreakCloak <unit_com_dontbreakcloak.lua> ...
- [f=0000000] Loading widget from mod: ComCounter <unit_com_counter.lua> ...
- [f=0000000] Loading widget from mod: ReclaimInfo <gui_reclaiminfo.lua> ...
- [f=0000000] Loading widget from mod: Red Build/Order Menu <gui_red_buildordermenu.lua> ...
- [f=0000000] Loading widget from mod: Red Resource Bars <gui_red_resourcebars.lua> ...
- [f=0000000] Loading widget from mod: Red_Drawing <red_ui_framework_drawing.lua> ...
- [f=0000000] Loading widget from mod: Share Tracker <unit_share_tracker.lua> ...
- [f=0000000] Loading widget from mod: Spectate Selected <gui_spectate_selected.lua> ...
- [f=0000000] Loading widget from mod: State Reverse Toggle <cmd_state_reverse_toggle.lua> ...
- [f=0000000] Loading widget from mod: Transporting <gui_transporting.lua> ...
- [f=0000000] Loading widget from mod: MohoExploiter <unit_moho_exploiter.lua> ...
- [f=0000000] Loading widget from mod: NoDuplicateOrders <cmd_no_duplicate_orders.lua> ...
- [f=0000000] Loading widget from mod: Defense Range <gui_defenserange.lua> ...
- [f=0000000] Loading widget from mod: Ghost Radar <unit_ghostradar.lua> ...
- [f=0000000] Loading widget from mod: Ghost Site <unit_ghostsite.lua> ...
- [f=0000000] Loading widget from mod: Take Reminder II <gui_take_remind_ii.lua> ...
- [f=0000000] Loading widget from mod: GameTypeInfo <gui_game_type_info.lua> ...
- [f=0000000] Loading widget from mod: Attack AoE <gui_attack_aoe.lua> ...
- [f=0000000] Loading widget from mod: Prospector <gui_prospector.lua> ...
- [f=0000000] Loading widget from mod: Red Minimap <gui_red_minimap.lua> ...
- [f=0000000] Loading widget from mod: BA Waypoint Dragger <unit_waypoint_dragger_2.lua> ...
- [f=0000000] Loading widget from mod: Select n Center! <gui_center_n_select.lua> ...
- [f=0000000] Loading widget from user: Mouse Buildspacing <gui_buildspacing.lua> ...
- [f=0000000] Loading widget from mod: CustomFormations2 <unit_customformations2.lua> ...
- [f=0000000] LuaUI v0.3
- [f=0000000] Finalizing...
- [f=0000000] Connection attempt from [RoX]knorke
- [f=0000000] -> Version: 0.82.7.1 (0.82.7.1)
- [f=0000000] -> Connection established (given id 2)
- [f=0000000] Connection attempt from [CN]Zydox
- [f=0000000] -> Version: 0.82.7.0 (0.82.7)
- [f=0000000] -> Connection established (given id 1)
- [f=0000000] Connection attempt from PicassoCT
- [f=0000000] -> Version: 0.82.7.1 (0.82.7.1)
- [f=0000000] -> Connection established (given id 0)
- [f=0000000] Switching to Orbit style camera
- [f=0000000] Switching to FPS style camera
- [f=0000000] Switching to Overhead (TA) style camera
- [f=0000000] <[RoX]knorke> just play normal ffa
- [f=0000000] <[CN]Zydox> I don't do FFA
- [f=0000000] Switching to Smooth style camera
- [f=0000000] <[RoX]knorke> well just play
- [f=0000000] Switching to Orbit style camera
- [f=0000000] Switching to FPS style camera
- [f=0000000] Switching to Overhead (TA) style camera
- [f=0000000] GameID: 190d504e45299672cafce78dd41f3ffe
- [f=0000000] [RoX]knorke added point: Start 2
- [f=0000058] Buildings set to face West
- [f=0000175] <[RoX]knorke> use the fusions
- [f=0000798] <[RoX]knorke> buildings are non magnetic because it was kinda very derp
- [f=0001076] <[RoX]knorke> nano towers do not work :/
- [f=0001224] <[RoX]knorke> and some other stuff
- [f=0001806] <[RoX]knorke> probally good idea to put com on hold pos
- [f=0002019] <PicassoCT> too late
- [f=0002323] <[RoX]knorke> hold pos, unload
- [f=0002426] <[RoX]knorke> or something
- [f=0002638] <[RoX]knorke> wild clicking seperates stuff sometimes
- [f=0002894] <PicassoCT> just joke king
- [f=0003223] <[RoX]knorke> here comes my snake
- [f=0004595] Storm is being attacked
- [f=0005533] Storm is being attacked
- [f=0005659] Sync error for [RoX]knorke in frame 5651 (233dc9be)
- [f=0005676] Spring 0.82.7.1 (0.82.7.1) has crashed.
- [f=0005676] Exception: Access violation (0xc0000005)
- [f=0005676] Exception Address: 0x00a79a07
- [f=0005676] DLL information:
- [f=0005676] 0x00400000 spring
- [f=0005676] 0x7c910000 ntdll
- [f=0005676] 0x7c800000 kernel32
- [f=0005676] 0x10000000 DevIL
- [f=0005676] 0x77be0000 MSVCRT
- [f=0005676] 0x77da0000 ADVAPI32
- [f=0005676] 0x77e50000 RPCRT4
- [f=0005676] 0x77fc0000 Secur32
- [f=0005676] 0x68fc0000 GLU32
- [f=0005676] 0x5f0d0000 OPENGL32
- [f=0005676] 0x77ef0000 GDI32
- [f=0005676] 0x7e360000 USER32
- [f=0005676] 0x736d0000 DDRAW
- [f=0005676] 0x73b30000 DCIMAN32
- [f=0005676] 0x76c50000 IMAGEHLP
- [f=0005676] 0x6fbc0000 mingwm10
- [f=0005676] 0x7e670000 SHELL32
- [f=0005676] 0x77f40000 SHLWAPI
- [f=0005676] 0x71a10000 WS2_32
- [f=0005676] 0x71a00000 WS2HELP
- [f=0005676] 0x61b80000 zlib1
- [f=0005676] 0x70780000 vorbisfile
- [f=0005676] 0x68140000 ogg
- [f=0005676] 0x64cc0000 vorbis
- [f=0005676] 0x6b600000 OpenAL32
- [f=0005676] 0x76af0000 WINMM
- [f=0005676] 0x66fc0000 freetype6
- [f=0005676] 0x62aa0000 glew32
- [f=0005676] 0x011a0000 SDL
- [f=0005676] 0x7c340000 MSVCR71
- [f=0005676] 0x76330000 IMM32
- [f=0005676] 0x773a0000 comctl32
- [f=0005676] 0x5d450000 comctl32
- [f=0005676] 0x73e70000 dsound
- [f=0005676] 0x774b0000 ole32
- [f=0005676] 0x77bd0000 VERSION
- [f=0005676] 0x76bf0000 WINTRUST
- [f=0005676] 0x77a50000 CRYPT32
- [f=0005676] 0x77af0000 MSASN1
- [f=0005676] 0x72c90000 wdmaud
- [f=0005676] 0x72c80000 msacm32
- [f=0005676] 0x77bb0000 MSACM32
- [f=0005676] 0x77ba0000 midimap
- [f=0005676] 0x746a0000 MSCTF
- [f=0005676] 0x75250000 msctfime
- [f=0005676] 0x69500000 nvoglnt
- [f=0005676] 0x72210000 DINPUT
- [f=0005676] 0x68d90000 HID
- [f=0005676] 0x778f0000 SETUPAPI
- [f=0005676] 0x719b0000 mswsock
- [f=0005676] 0x66710000 hnetcfg
- [f=0005676] 0x590b0000 wship6
- [f=0005676] 0x719f0000 wshtcpip
- [f=0005676] 0x73e40000 KsUser
- [f=0005676] 0x59dd0000 DBGHELP
- [f=0005676] Stacktrace:
- [f=0005676] (0) C:\Spiele\spring-0.82.7.1\spring.exe [0x00A79A07]
- [f=0005676] (1) C:\Spiele\spring-0.82.7.1\spring.exe [0x00A79D02]
- [f=0005676] (2) C:\Spiele\spring-0.82.7.1\spring.exe [0x00A7A167]
- [f=0005676] (3) C:\Spiele\spring-0.82.7.1\spring.exe [0x00A770E9]
- [f=0005676] (4) C:\Spiele\spring-0.82.7.1\spring.exe [0x00A7B610]
- [f=0005676] (5) C:\Spiele\spring-0.82.7.1\spring.exe [0x00A69A31]
- [f=0005676] (6) C:\Spiele\spring-0.82.7.1\spring.exe [0x00A7AE0B]
- [f=0005676] (7) C:\Spiele\spring-0.82.7.1\spring.exe [0x00A7AE69]
- [f=0005676] (8) C:\Spiele\spring-0.82.7.1\spring.exe [0x00A6987A]
- [f=0005676] (9) C:\Spiele\spring-0.82.7.1\spring.exe [0x00A6B021]
- [f=0005676] (10) C:\Spiele\spring-0.82.7.1\spring.exe [0x00A7B2A8]
- [f=0005676] (11) C:\Spiele\spring-0.82.7.1\spring.exe [0x00A772A1]
- [f=0005676] (12) C:\Spiele\spring-0.82.7.1\spring.exe [0x00A7B610]
- [f=0005676] (13) C:\Spiele\spring-0.82.7.1\spring.exe [0x00A69A31]
- [f=0005676] (14) C:\Spiele\spring-0.82.7.1\spring.exe [0x00A7AE0B]
- [f=0005676] (15) C:\Spiele\spring-0.82.7.1\spring.exe [0x00A7AE69]
- [f=0005676] (16) C:\Spiele\spring-0.82.7.1\spring.exe [0x00A6987A]
- [f=0005676] (17) C:\Spiele\spring-0.82.7.1\spring.exe [0x00664014]
- [f=0005676] (18) C:\Spiele\spring-0.82.7.1\spring.exe [0x006641A4]
- [f=0005676] (19) C:\Spiele\spring-0.82.7.1\spring.exe [0x0066F91B]
- [f=0005676] (20) C:\Spiele\spring-0.82.7.1\spring.exe [0x0096D62C]
- [f=0005676] (21) C:\Spiele\spring-0.82.7.1\spring.exe [0x0041100A]
- [f=0005676] (22) C:\Spiele\spring-0.82.7.1\spring.exe [0x00989EC6]
- [f=0005676] (23) C:\Spiele\spring-0.82.7.1\spring.exe [0x009950F9]
- [f=0005676] (24) C:\Spiele\spring-0.82.7.1\spring.exe [0x00995424]
- [f=0005676] (25) C:\Spiele\spring-0.82.7.1\spring.exe [0x00995C00]
- [f=0005676] (26) C:\Spiele\spring-0.82.7.1\spring.exe [0x004010A7]
- [f=0005676] (27) C:\Spiele\spring-0.82.7.1\spring.exe [0x00401123]
- [f=0005676] (28) C:\WINXP\system32\kernel32.dll(RegisterWaitForInputIdle+0x49) [0x7C817077]
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