Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- teleport_player_to_tracer_pos_move()
- {
- self endon("disconnect");
- self endon("death");
- for(;;)
- {
- self waittill("weapon_fired");
- ScriptModel=spawn("script_model",self.origin);
- ScriptModel.angles = self.angles;
- moveloc_l = bullettrace(self gettagorigin("j_head"), self gettagorigin("j_head") + anglesToForward(self getplayerangles()) * 1000000, 0, self)["position"];
- ScriptModel moveTo(moveloc_l, 2);
- self LinkTo(ScriptModel);
- wait 2;
- ScriptModel delete();
- }
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement