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asrsrfg

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Nov 7th, 2013
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C++ 0.56 KB | None | 0 0
  1. for (int y=0;y<SCREEN_HEIGHT; y+=bg->h)
  2.     for (int x=0;x<SCREEN_WIDTH; x+=bg->w)
  3.         apply_surface(x,y,bg,screen);
  4. Uint8* keystates=SDL_GetKeyState(NULL);
  5. if(keystates[SDLK_UP])
  6.     apply_surface((SCREEN_WIDTH-up->w)/2,SCREEN_HEIGHT/2-2*up->h,up,screen);
  7. if(keystates[SDLK_DOWN])
  8.     apply_surface((SCREEN_WIDTH-down->w)/2,SCREEN_HEIGHT/2+down->h,down,screen);
  9. if(keystates[SDLK_LEFT])
  10.     apply_surface(SCREEN_WIDTH/2-2*left->w,(SCREEN_HEIGHT-left->h)/2,left,screen);
  11. if(keystates[SDLK_RIGHT])
  12.     apply_surface(SCREEN_WIDTH/2+right->w,(SCREEN_HEIGHT-right->h)/2,right,screen);
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