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  1. ***************skyrimprefs.ini*****************
  2.  
  3. [Display]
  4. sD3DDevice ="Intel(R) HD Graphics Family"
  5. iTexMipMapSkip =0
  6. bFXAAEnabled =0
  7. fMeshLODLevel2FadeDist =3072.0000
  8. fMeshLODLevel1FadeDist =4096.0000
  9. fSpecularLODStartFade =2000.0000
  10. fLightLODStartFade =4000.0000
  11. fTreesMidLODSwitchDist =5000.0000
  12. iShadowMapResolution =1024
  13. fShadowBiasScale =1.0000
  14. iShadowMaskQuarter =4
  15. iBlurDeferredShadowMask =8
  16. fShadowDistance =4000.0000
  17. iMaxDecalsPerFrame =800
  18. iMaxSkinDecalsPerFrame =250
  19. iAdapter = 0
  20. iSize W =1366
  21. iSize H =768
  22. iMultiSample =0
  23. iMaxAnisotropy =16
  24. iPresentInterval = 0
  25. bFull Screen =1
  26. fInteriorShadowDistance =3000.0000
  27. bFloatPointRenderTarget =1
  28. fLeafAnimDampenDistEnd =5000.0000
  29. fLeafAnimDampenDistStart =4000.0000
  30. fGamma =1.0000
  31. iShadowFilter =3
  32. bShadowsOnGrass =1
  33. fDecalLOD2 =1800.0000
  34. fDecalLOD1 =1200.0000
  35. fShadowLODStartFade =200.0000
  36. iTexMipMapMinimum =0
  37. bTransparencyMultisampling =0
  38. iWaterMultiSamples =0
  39. bDeferredShadows =1
  40. iShadowMode =3
  41. bTreesReceiveShadows =1
  42. bDrawLandShadows =1
  43. bDrawShadows =1
  44. fMeshLODFadePercentDefault =1.2000
  45. fMeshLODFadeBoundDefault =256.0000
  46. fMeshLODLevel2FadeTreeDistance =2048.0000
  47. fMeshLODLevel1FadeTreeDistance =3072.0000
  48. iScreenShotIndex =0
  49. bShadowMaskZPrepass =0
  50. bMainZPrepass =0
  51.  
  52. [Grass]
  53. b30GrassVS =0
  54. fGrassStartFadeDistance =7000.0000
  55. fGrassMaxStartFadeDistance =7000.0000
  56. fGrassMinStartFadeDistance =400.0000
  57.  
  58. [Imagespace]
  59. iRadialBlurLevel = 2
  60. bDoDepthOfField =1
  61.  
  62. [LOD]
  63. fLODFadeOutMultActors =15.0000
  64. fLODFadeOutMultItems =15.0000
  65. fLODFadeOutMultObjects =15.0000
  66. fLODFadeOutMultSkyCell =1.0000
  67.  
  68. [Decals]
  69. bDecals = 1
  70. bSkinnedDecals = 1
  71. bDecalMultithreaded = 1
  72. uMaxDecals =1000
  73. uMaxSkinDecals = 100
  74. uMaxSkinDecalsPerActor = 60
  75.  
  76. [TerrainManager]
  77. fTreeLoadDistance =75000.0000
  78. fBlockMaximumDistance =250000.0000
  79. fBlockLevel1Distance =70000.0000
  80. fBlockLevel0Distance =35000.0000
  81. fSplitDistanceMult =1.5000
  82. bShowLODInEditor =0
  83.  
  84. [BlurShaderHDR]
  85. bDoHighDynamicRange = 1
  86.  
  87. [BlurShader]
  88. bUseBlurShader = 0
  89.  
  90. [Launcher]
  91. bShowAllResolutions = 0
  92. uLastAspectRatio = 3
  93.  
  94. [Water]
  95. iWaterReflectHeight =512
  96. iWaterReflectWidth =512
  97. bUseWaterDisplacements =1
  98. bUseWaterRefractions =1
  99. bUseWaterReflections =1
  100. bUseWaterDepth =1
  101.  
  102. [MAIN]
  103. fSkyCellRefFadeDistance =150000.0000
  104. bGamepadEnable =0
  105. bCrosshairEnabled =1
  106. fHUDOpacity =1.0000
  107. bSaveOnPause =0
  108. bSaveOnTravel =0
  109. bSaveOnWait =0
  110. bSaveOnRest =0
  111.  
  112. [Interface]
  113. fMouseCursorSpeed =1.0000
  114. bDialogueSubtitles =1
  115. bGeneralSubtitles =1
  116. bShowCompass =1
  117.  
  118. [GamePlay]
  119. bShowFloatingQuestMarkers =0
  120. bShowQuestMarkers =1
  121. iDifficulty =2
  122.  
  123. [Controls]
  124. bUseKinect =0
  125. fMouseHeadingSensitivity =0.0100
  126. fGamepadHeadingSensitivity =2.0000
  127. bAlwaysRunByDefault =1
  128. bInvertYValues =0
  129. bGamePadRumble =0
  130. bMouseAcceleration = 0
  131.  
  132. [Particles]
  133. iMaxDesired =750
  134.  
  135. [SaveGame]
  136. fAutosaveEveryXMins =60.0000
  137.  
  138. [AudioMenu]
  139. fAudioMasterVolume =1.0000
  140. fVal7 =1.0000
  141. uID7 =0
  142. fVal6 =1.0000
  143. uID6 =0
  144. fVal5 =1.0000
  145. uID5 =0
  146. fVal4 =1.0000
  147. uID4 =0
  148. fVal3 =0.2500
  149. uID3 =466532
  150. fVal2 =1.0000
  151. uID2 =554685
  152. fVal1 =1.0000
  153. uID1 =1007612
  154. fVal0 =1.0000
  155. uID0 =94881
  156.  
  157. [Clouds]
  158. fCloudLevel2Distance =262144.0000
  159. fCloudLevel1Distance =32768.0000
  160. fCloudLevel0Distance =16384.0000
  161. fCloudNearFadeDistance =9000.0000
  162.  
  163. [General]
  164. bUseThreadedParticleSystem = 1
  165. bUseThreadedBlood = 1
  166. bUseThreadedMorpher = 1
  167. bUseThreadedTempEffects = 1
  168. bUseThreadedTextures = 1
  169. bUseThreadedMeshes = 1
  170. bUseThreadedLOD = 1
  171. bUseThreadedAI = 1
  172. iStoryManagerLoggingEvent =-1
  173. bEnableStoryManagerLogging =0
  174.  
  175. [Trees]
  176. bRenderSkinnedTrees =1
  177. uiMaxSkinnedTreesToRender =40
  178. bUseMultiThreadedTrees = 1
  179. bShadowMaskZPrePass = 1
  180.  
  181. [Navmesh]
  182. bUseThreadedMeshes = 1
  183.  
  184. [BackgroundLoad]
  185. bBackgroundLoadLipFiles = 1
  186. bLoadBackgroundFaceGen = 1
  187. bUseMultiThreadedFaceGen = 1
  188. bBackgroundCellLoads = 1
  189. bLoadHelmetsInBackground = 1
  190. bUseMultiThreadedTrees = 1
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