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guywhodigsholes

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Oct 25th, 2016
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  1. #include "ZSC\config\cfgServerTrader.hpp"
  2. respawn = "BASE";
  3. respawndelay = 5;
  4. onLoadMission="DayZ_Epoch Sauerland";
  5. OnLoadIntro = "Welcome to Sauerland";
  6. OnLoadIntroTime = False;
  7. OnLoadMissionTime = False;
  8. disabledAI = true;
  9. disableChannels[]={0,2,6};
  10. enableItemsDropping=0;
  11.  
  12. briefing = 0;
  13. debriefing = 0;
  14.  
  15. onPauseScript = "";
  16. loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";
  17.  
  18. class Header
  19. {
  20. gameType = COOP;            //DM, Team, Coop, ...
  21. minPlayers = 1;             //min # of players the mission supports
  22. maxPlayers = 100;            //Max # of players the mission supports
  23. };
  24.  
  25. aiKills = 1;
  26. diagRadio = 1;
  27. diagHit = 1;
  28.  
  29. class RscText
  30. {
  31.     type = 0;
  32.     idc = -1;
  33.     x = 0;
  34.     y = 0;
  35.     h = 0.037;
  36.     w = 0.3;
  37.     style = 0x100;
  38.     font = Zeppelin32;
  39.     SizeEx = 0.03921;
  40.     colorText[] = {1,1,1,1};
  41.     colorBackground[] = {0, 0, 0, 0};
  42.     linespacing = 1;
  43. };
  44. class RscPicture
  45. {
  46.     access=0;
  47.     type=0;
  48.     idc=-1;
  49.     style=48;
  50.     colorBackground[]={0,0,0,0};
  51.     colorText[]={1,1,1,1};
  52.     font="TahomaB";
  53.     sizeEx=0;
  54.     lineSpacing=0;
  55.     text="";
  56. };
  57. class RscLoadingText : RscText
  58. {
  59.     style = 2;
  60.     x = 0.323532;
  61.     y = 0.666672;
  62.     w = 0.352944;
  63.     h = 0.039216;
  64.     sizeEx = 0.03921;
  65.     colorText[] = {0.543,0.5742,0.4102,1.0};
  66. };
  67. class RscProgress
  68. {
  69.     x = 0.344;
  70.     y = 0.619;
  71.     w = 0.313726;
  72.     h = 0.0261438;
  73.     texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
  74.     colorFrame[] = {0,0,0,0};
  75.     colorBar[] = {1,1,1,1};
  76. };
  77. class RscProgressNotFreeze
  78. {
  79.     idc = -1;
  80.     type = 45;
  81.     style = 0;
  82.     x = 0.022059;
  83.     y = 0.911772;
  84.     w = 0.029412;
  85.     h = 0.039216;
  86.     texture = "#(argb,8,8,3)color(0,0,0,0)";
  87. };
  88. //
  89. // the loading screen itself
  90. //
  91. class CfgSounds
  92. {
  93.     sounds[] =
  94.     {
  95.         Radio_Message_Sound
  96.     };
  97.     class Radio_Message_Sound
  98.     {
  99.         name = "Radio_Message_Sound";
  100.         sound[] = {custom\remote\radio.ogg,0.4,1};
  101.         titles[] = {};
  102.     };
  103. };
  104. class DayZ_loadingScreen
  105. {
  106.     idd = -1;
  107.     duration = 10e10;
  108.     fadein = 0;
  109.     fadeout = 0;
  110.     name = "loading screen";
  111.     class controlsBackground
  112.     {
  113.         class blackBG : RscText
  114.         {
  115.             x = safezoneX;
  116.             y = safezoneY;
  117.             w = safezoneW;
  118.             h = safezoneH;
  119.             text = "";
  120.             colorText[] = {0,0,0,0};
  121.             colorBackground[] = {0,0,0,1};
  122.         };
  123.         /*
  124.         class nicePic : RscPicture
  125.         {
  126.             style = 48 + 0x800; // ST_PICTURE + ST_KEEP_ASPECT_RATIO
  127.             x = safezoneX + safezoneW/2 - 0.25;
  128.             y = safezoneY + safezoneH/2 - 0.2;
  129.             w = 0.5;
  130.             h = 0.4;
  131.             text = "img\nicePic.paa";
  132.         };
  133.         */
  134.     };
  135.     class controls
  136.     {
  137.         class Title1 : RscLoadingText
  138.         {
  139.             text = "$STR_LOADING"; // "Loading" text in the middle of the screen
  140.         };
  141.         class CA_Progress : RscProgress // progress bar, has to have idc 104
  142.         {
  143.             idc = 104;
  144.             type = 8; // CT_PROGRESS
  145.             style = 0; // ST_SINGLE
  146.             texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
  147.         };
  148.         class CA_Progress2 : RscProgressNotFreeze // progress bar that will go reverse
  149.         {
  150.             idc = 103;
  151.         };
  152.         class Name2: RscText // the text on the top-left
  153.         {
  154.             idc = 101;
  155.             x = 0.05;
  156.             y = 0.029412;
  157.             w = 0.9;
  158.             h = 0.04902;
  159.             text = "";
  160.             sizeEx = 0.05;
  161.             colorText[] = {0.543,0.5742,0.4102,1.0};
  162.         };
  163.     };
  164. };
  165. class RscTitles
  166. {
  167.     #include "ZSC\config\ZSChud.hpp"
  168. };
  169.  
  170. #include "zupa\skins\defines.hpp"
  171. #include "zupa\skins\SkinGui.hpp"
  172. #include "ZSC\config\ZSCdialogs.hpp"
  173. #include "zupa\advancedTrading\advancedTrading.hpp"
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