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- Fountain of Love
- Combo : Refer
- Max SL : 4
- Timing : Major
- Target : Refer
- Range : -
- Difficulty : -
- Versus : -
- Your love is boundless, and as such, you can give it to as many as you want.
- - You may use this skill only in combos with Mannequin style skills that are not attacks. When you do, change those skills to be Target: Area (Pick). Limit 1/Cut, and [SL]/Act.
- Hunter of Love
- Combo : Other
- Max SL : 5
- Timing : Major
- Target : Single※
- Range : Weapon
- Difficulty : Control
- Versus : -
- Your love can chase its intended anywhere. Love is a battlefield, and you are a soldier.
- - When you use this skill in Physical or Mental Attack combo, increase the wound rating by +[SL+3]. This skill only has an effect against characters with whom you have a Contact skill.
- Exchange of Love
- Combo : Declare
- Max SL : 4
- Timing : Setup Process
- Target : Single
- Range : Short
- Difficulty : Control
- Versus : None
- You steal love, and you can give love, too.
- - The target must discard up to [SL] number of cards from their hand. You may decide how many cards they discard, but the target chooses which cards are discarded. After, the target draws until they have 4 cards in their hand. The target may refuse this effect. Limit 1/Scene.
- Heart Eyes
- Combo : Alone
- Max SL : 3
- Timing : Refer
- Target : Single
- Range : Extreme
- Difficulty : 10
- Versus : None
- You can convey your love and your trust with a look alone.
- - Use this skill when a character with whom you have a Contact skill for makes any kind of check. They get a +3 bonus to the result of that check. You cannot target yourself with this skill. Limit [SL]/Act.
- Devilish Isolation
- Combo : <Contact>
- Max SL : 4
- Timing : Major
- Target : Single
- Range : Short
- Difficulty : Control
- Versus : <Negotiation> <Will>
- You keep the one you're after all to yourself.
- - You must include a Contact skill for the target in this combo. If successful, select one Contact skill the target has acquired. They may no longer use that skill. Treat this effect as a {Social Wound} with a rating of 15 for healing purposes. This effect persists until the end of the Act. Limit 1/Scene.
- Addiction
- Combo : Declare
- Max SL : 3
- Timing : Refer
- Target : Self
- Range : None
- Difficulty : None
- Versus : None
- When you're infatuated with someone, all of their struggles bring a sweet ache to your heart.
- - Use this skill when a character with whom you have a Contact skill wins an opposed check. Discard 1 card from your hand, then draw until you have 4 cards in your hand again. Limit [SL]/Act.
- Fated Encounter
- Combo : <Negotiation>
- Max SL : 4
- Timing : Major
- Target : Single※
- Range : Medium
- Difficulty : Control
- Versus : <Negotiation><Will>
- Where ever you go, you make fast if fleeting friends.
- - Gain a Contact skill for the target. Its SL is equal to [(Result/10)+1]. You may choose the suit(s). This effect persists until the end of the Act.
- Twist of Fate
- Combo : Declare
- Max SL : 1
- Timing : Major
- Target : Single※
- Range : Close
- Difficulty : None
- Versus : None
- Whenever you have a chance encounter, you're quick to make a new friend.
- - You gain a Contact skill named for the target. It starts at level 1, and you may decide the suit. The target may refuse this effect. This effect persists until the end of the Act.
- Oiran (https://en.wikipedia.org/wiki/Oiran)
- Combo : Free
- Max SL : 1
- Timing : Constant
- Target : Self
- Range : None
- Difficulty : None
- Versus : None
- Your skills as a mannequin earn you quite the hefty sum.
- - You must have the Patron skill at level 4 to acquire this skill. Increase the number of Credits you may acquire through Patron's check by your Passion attribute.
- Open Door
- Combo : Refer
- Max SL : 4
- Timing : Any
- Target : -
- Range : -
- Difficulty : -
- Versus : -
- No one can resist the open door of your heart.
- - Use this skill in combos with Mannequin style skills that inflict Bad Statuses. They become [Versus: Impossible]. Limit 1/Scene, and [SL]/Act.
- Cait Sith
- Combo : <Negotiation>
- Max SL : 4
- Timing : Major
- Target : Single
- Range : Short
- Difficulty : Control
- Versus : <Will>
- When your own provocative behavior can be a weapon.
- - If you succeed at the check, your target takes {BS: Hatred} with you as its target.
- Secret Time
- Combo : Free
- Max SL : 3
- Timing : Constant
- Target : Self
- Range : None
- Difficulty : None
- Versus : None
- You make use of the time you spend with someone. The right place, the right time, is the key to success.
- - You gain a +[SL+2] bonus to the result of any Target: Single major action check you make. This effect only applies when you and your target are the only two characters in a scene.
- Deadly Embrace
- Combo : Alone
- Max SL : 4
- Timing : Refer
- Target : Single
- Range : Medium
- Difficulty : Control
- Versus : None
- You know how to take advantage of others' weaknesses to send them crashing to rock bottom.
- - This skill may only target characters who are suffering from a Bad Status. Use when your target makes a check. They reduce the result of that check by [SL]. Limit 1/Cut.
- Intimacy
- Combo : Free
- Max SL : 3
- Timing : Constant
- Target : Self
- Range : None
- Difficulty : None
- Versus : None
- You engage with your contacts on a deeper level than most. You know better than anyone how much your friends will do for you.
- - You gain a +[SL] bonus to the result of Contact skill checks.
- Stage Girl
- Combo : Free
- Max SL : 3
- Timing : Constant
- Target : Self
- Range : None
- Difficulty : None
- Versus : None
- You're a mannequin who works the stage, whether that's an idol or a show girl.
- - You gain a +[SL] bonus to the result of Art skill checks made using a Major Action.
- Smile & Cry
- Combo : Declare
- Max SL : Style Level
- Timing : Refer
- Target : Self
- Range : None
- Difficulty : None
- Versus : None
- Regulating your emotions can work both ways. A smile, or tears--both come to you as you command.
- - Use when take {BS: Pressure}. You recover from that status. Limit [SL]/Act.
- Once in a Lifetime
- Combo : <Negotiation>
- Max SL : 4
- Timing : Setup Process
- Target : Single※
- Range : Medium
- Difficulty : None
- Versus : None
- When you meet that special someone, it's as dramatic as can be.
- - Use this skill in a combo with Fated Encounter. Change Fated Encounter to be Timing: Setup Process. This combo may not include any action that inflicts wounds.
- I Hate You!
- Combo : <Psychology>
- Max SL : 5
- Timing : Major
- Target : Single
- Range : Weapon
- Difficulty : Refer
- Versus : <Will>
- You shun another, your words like a knife stabbing into their soul.
- - When you use this skill in a {Mental Attack} Combo, increase the Wound Rating by [SL+2].
- Cheer Up
- Combo : Declare
- Max SL : 3
- Timing : Minor
- Target : Refer
- Range : -
- Difficulty : None
- Versus : None
- You can encourage others with your kind words.
- - If you target someone other than yourself with your Major Action during your current Main Process, that character may draw 1 card. Then they must discard down to 4. The target may refuse this effect. Limit [SL]/Act.
- Poison Tongue
- Combo : <Psychology>
- Max SL : 4
- Timing : Major
- Target : Single
- Range : Weapon
- Difficulty : Control
- Versus : <Will>
- The invective you hurl can burrow into the heart, eroding another's spirit.
- - When you use this skill in a Combo, the rating of the {Mental Wound} that Combo would inflict cannot be reduced by Guard Skills.
- Circle of Friends
- Combo : <Contact>
- Max SL : 4
- Timing : Major
- Target : Single
- Range : Short
- Difficulty : Control
- Versus : <Will>
- You're more than willing to ask others to introduce you to their friends.
- - You must include a Contact skill for the target in this combo. If successful, select one Contact skill the target has and acquire it for yourself at level 1. You may decide the suit. Limit [SL]/Act.
- Dream Time
- Combo : <Negotiation>
- Max SL : 4
- Timing : Major
- Target : Single
- Range : Short
- Difficulty : <Negotiation>
- Versus : None
- You bewitch another with honeyed words. What is it you make them see? Impossible ideals, or dreams of despair?
- - If you succeed at the check, your target reduces all Reactions they take by [SL+1]. This effect lasts until the end of the Cut.
- Patron
- Combo : Contact
- Max SL : 4
- Timing : Major
- Target : Self
- Range : None
- Difficulty : 15
- Versus : None
- You have someone upon whom you can rely on financially.
- - Acquire Credits equal to the Contact skill you comboed with one's level + 3. Limit 1/Act.
- Love at First Sight
- Combo : <Negotiation>
- Max SL : 4
- Timing : Major
- Target : Single
- Range : Short
- Difficulty : Control
- Versus : <Will>
- You make someone instantly into you.
- - The target acquires a Contact skill for you, with a level equal to [Result/10]. You may decide the suit(s). This effect persists until the end of the Act.
- Hidden Garden
- Combo : Free
- Max SL : 3
- Timing : Constant
- Target : Self
- Range : None
- Difficulty : None
- Versus : None
- In your line of work, you have easy access to all kinds of information.
- You gain a +[SL] bonus to the result of <Society: Street> and <Society: High> checks.
- Backtalk
- Combo : <Will>
- Max SL : 4
- Timing : Reaction
- Target : Single
- Range : Short
- Difficulty : Result
- Versus : None
- All too used to verbal sparring, you intercept abuse hurled at others.
- - With this check, you may make Reactions against Mental Attacks made against others. Lose 1 AR.
- Witch's Touch
- Combo : Alone
- Max SL : Style Level
- Timing : Refer
- Target : Single
- Range : Short
- Difficulty : Control
- Versus : None
- Even your touches can lead astray. No one alive can resist the caress of a witch finding her mark.
- - Use when your target makes any kind of a check. They reduce the result of that check by 2. Limit [SL]/Act.
- Mascot
- Combo : <Negotiation>
- Max SL : 4
- Timing : Major
- Target : Single
- Range : Medium
- Difficulty : Control
- Versus : <Will>
- You can make people lose their will to attack with just a bit of adorable antics.
- - If you succeed at the check, the target takes {BS: Fear} of you. This skill may not be used in a combo with an action that deals wounds.
- You & I
- Combo : Declare
- Max SL : 3
- Timing : Auto Action
- Target : Refer
- Range : Close
- Difficulty : None
- Versus : None
- Nestled in close with another is how hearts may heal.
- - You and one other character are the target for this skill. The target draws up to [SL] cards. After, they must discard down to 4 cards in their hand. You may not use this skill if it would only target yourself. Limit 1/Act.
- Seduction
- Combo : Free
- Max SL : 3
- Timing : Constant
- Target : Self
- Range : None
- Difficulty : None
- Versus : None
- Your abundant allure helps you in negotiations. Whether with skillful words, or drawing the eye in just the right way, you've got your own means to get people to do what you want.
- - You gain a +[SL] bonus to the result of <Negotiation> checks.
- †Devilish Whisper
- Combo : <Negotiation>
- Max SL : 4
- Timing : Refer
- Target : Single
- Range : Medium
- Difficulty : Control
- Versus : <Will>
- You weaken another's will with your sweet words.
- - Use when your target succeeds at a Self-Control check. If successful, the target's Self-Control check fails. After, lose 1 AR.
- †Adrenalize
- Combo : Free
- Max SL : 4
- Timing : Setup Process
- Target : Single
- Range : Medium
- Difficulty : 10
- Versus : None
- You cheer the target on, inspiring them to fight at their full power for you.
- - The target gains a [CV] bonus to their Current CS.
- †Cover with a Smile
- Combo : Declare
- Max SL : 3
- Timing : Refer
- Target : Single
- Range : Medium
- Difficulty : None
- Versus : None
- You gloss over your mistakes with affable behavior, creating openings for others.
- - Use when YOU fail a check. Your target gains +[SLx2] to the result of the next check they make. This effect lasts until the end of the scene, or until it's applied once. Limit 1/Scene.
- †Request
- Combo : <Contact>
- Max SL : 4
- Timing : Major
- Target : Single
- Range : Short
- Difficulty : Control
- Versus : <Will>
- Won't you, please?
- - You must include a Contact skill for the target in this combo. If successful, you may ask the target to do one thing. The target must then try to accomplish that thing. The request should be something that a single Major Action could do. However, this request may not involve the target bringing harm to themselves. This skill may not be used during Cut Progression.
- †Queen's Reprimand
- Combo : <Negotiation>
- Max SL : 4
- Timing : Reaction
- Target : Single
- Range : Extreme
- Difficulty : Result
- Versus : None
- You reprimand a fool who does not understand their position in life, putting them in their place.
- - You may only target characters suffering from a Bad Status with this skill. Use this skill in a combo as a Reaction against a Major Action check the target is making. You may do this even if they aren't targeting you. If you win the opposed check, the target's check fails. Limit 1/Cut.
- †Heart's Pleasure
- Combo : Alone
- Max SL : 4
- Timing : Refer
- Target : Single
- Range : Close
- Difficulty : 10
- Versus : None
- You bring joy just by being with someone. No one knows better than you how to appeal to another's heart.
- - Use this skill when a target you have a Contact for makes a check. The target gains a +[SLx2] bonus to the result of that check. Limit 1/Cut, and 3/Act.
- †Deadly Whisper
- Combo : <Psychology>
- Max SL : 4
- Timing : Major
- Target : Single
- Range : Weapon
- Difficulty : Control
- Versus : <Will>
- You've weakened your target with love, now shatter their psyche.
- - You must have Seduction at SL2 to acquire this skill. When you use this skill in a {Mental Attack} Combo, increase the Wound Rating by your Passion. Limit 1/Cut.
- †People User
- Combo : <Negotiation>
- Max SL : 4
- Timing : Major
- Target : Single※
- Range : Medium
- Difficulty : Control
- Versus : None
- An additional action skill, where you beseech others to act in your place.
- - Your target immediately takes a Main Process. They do not reduce their AR for taking this Main Process, and may do so even if they have 0 AR. Treat this skill as though it were an Action Skill.
- †Femme Fatale
- Combo : <Negotiation>
- Max SL : 4
- Timing : Setup Process
- Target : Single
- Range : Medium
- Difficulty : Control
- Versus : <Will>
- You get others distracted with your insinuations, enough they may even give up the fight.
- - If you succeed at this check, the target takes {BS: Doped (Major)}. Limit [SL]/Act.
- †Poisoned Smile
- Combo : <Psychology>
- Max SL : 4
- Timing : Major
- Target : Single※
- Range : Medium
- Difficulty : Control
- Versus : <Will>
- When you float someone a smile steeped in venom, you can bring them fear and despair alike.
- - If you succeed at this check, the target reduces the result of all Reaction checks by [SLx2]. The target may remove this effect with a Minor Action, otherwise it lasts until the end of the Cut. This skill may not be in a combo with actions that deal wounds.
- †Witch's Curse
- Combo : <Negotiation>
- Max SL : 5
- Timing : Major
- Target : Single
- Range : Weapon
- Difficulty : Control
- Versus : <Will>
- The invective you hurl at your victim weighs on their hearts, making it hard for them to act.
- - When you use this skill in a Combo and manage to inflict a {Mental Wound} on the target with that Combo, the target takes {BS: Pressure (suit of your choice)}. Limit [SL]/Act.
- †Witch's Sting
- Combo : <Melee><Ranged>
- Max SL : 4
- Timing : Major
- Target : Single
- Range : Weapon
- Difficulty : Control
- Versus : <Evasion>
- Just like you slip into another's heart, so too do your strikes.
- - You must have at least Seduction SL2 to acquire this skill. When you use this skill in a Physical Attack combo, increase the wound rating by your Passion. Limit 1/Cut.
- †Loving Invitation
- Combo : Alone
- Max SL : 4
- Timing : Setup Process
- Target : Single※
- Range : Medium
- Difficulty : None
- Versus : None
- With love-soaked words, you move not hearts, but feet.
- - The target may move 1 range step. They decide where to go. The target may refuse this effect.
- †Rendezvous
- Combo : Declare
- Max SL : 3
- Timing : Auto Action
- Target : Single※
- Range : Close
- Difficulty : None
- Versus : None
- You inflame another's emotions with a little rendezvous. Love makes people strong.
- - You may only target characters whom you have a Contact skill for, and never yourself. The target gains +[SL+1] to one Attribute and its corresponding Control value. This skill may not be used in Cut Progression. This skill lasts until the end of the Act. Limit 1/Act.
- ※Actress
- Combo : <Negotiation>
- Max SL : 4
- Timing : Major
- Target : Single
- Range : Short
- Difficulty : Control
- Versus : <Will>
- You falsify your own emotions so that you can say anything you want as though it were true.
- - If you succeed at the check, you may tell the target one lie, and they are forced to believe it as true. The contents of this lie must be limited to your own emotions or decisions (such as "I hate you" or "I married my partner for love"). This effect lasts until the end of the Act.
- ※All You Need
- Combo : <Psychology>
- Max SL : 4
- Timing : Major
- Target : Single
- Range : Weapon
- Difficulty : Control
- Versus : <Will>
- You force someone to need you so much that you end up controlling them.
- - You must include a Contact skill for the target in this combo. When it's used in a combo with a Mental Attack or the Gospel Miracle, and that would inflict Coma or Catatonic on the target, you may instead Dominate them. Until this effect is removed, they will follow any of your commands.
- ※Retort
- Combo : <Will>
- Max SL : 4
- Timing : Reaction
- Target : -
- Range : -
- Difficulty : None
- Versus : None
- You viciously turn your opponent's words right back at them.
- - Use this skill in a Combo as a Reaction to a {Mental Attack}. If you win the Opposed Check, at the end of the attack, you may immediately take a Main Process. You do not lose an AR for taking this Main Process, and may do so even if you have 0 AR. Limit 1/Cut.
- ※Teardrop
- Combo : <Negotiation>
- Max SL : 4
- Timing : Major
- Target : Single
- Range : Short
- Difficulty : Control
- Versus : <Will>
- You cause the target to waver with your heartfelt tears.
- - The target must make a Passion Self-Control Check. If they fail, they lose an AR and take {BS: Panic}.
- However, after using this skill, you also receive {BS: Panic}.
- ※Heart Stealer
- Combo : Alone
- Max SL : 3
- Timing : Refer
- Target : Single
- Range : Medium
- Difficulty : Refer
- Versus : None
- Every little move that you make can't help but steal people's hearts.
- - Use this skill when the target is either targeting you with a check, or they're making a Reaction against any action you're performing on them. The target reduces the result of their check by your Passion. Limit [SL]/Act.
- ※Witch's Wail
- Combo : <Negotiation>
- Max SL : 2
- Timing : Refer
- Target : Single
- Range : Extreme
- Difficulty : Control
- Versus : None
- How can they act when you won't let them ignore you?
- - Use this skill in a Combo as a Reaction when your target makes any kind of check. This can be a Reaction to a skill like Katana's Mikiri, or even to the target's own Reaction. If you win the opposed check, the target treats their check as a failure (their result becomes 0). After, you lose 1 AR.
- ※Witch's Blaze
- Combo : <Negotiation>
- Max SL : 4
- Timing : Refer
- Target : Single
- Range : Extreme
- Difficulty : Control
- Versus : None
- Your burning passion entraps your foe, allowing no escape.
- - Use this skill when your target recovers from a Bad Status. The Bad Status remains, and its recovery condition changes to "May only be healed with a Major Action or a Style Skill effect." Limit [SL]/Act.
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