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- glClearColor(0.f,0.f,1.f,1.f);
- glClear(GL_COLOR_BUFFER_BIT);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glColor3f(1.f, 1.f, 1.f);
- glBegin(GL_TRIANGLES);//start drawing triangles
- glColor3f(0.f,0.f,0.f);
- glVertex3f(-1.0f,-0.25f,0.0f);//triangle one first vertex
- glVertex3f(-0.5f,-0.25f,0.0f);//triangle one second vertex
- glVertex3f(-0.75f,0.25f,0.0f);//triangle one third vertex
- glEnd();//end drawing of triangles*/
- glutSwapBuffers();
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