Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Hey it's Chleg here with my CCGh4 team. The core consisted with Froslass and Golurk. With Hoopa-Unbound around when I did this core it was extremely hard even as a Ghost user. Anyway, I originally only wanted to surpass Argus and ended up to getting Platinum before dropping. After I dropped, I simply lost motivation to climb up again and let it off not likely caring if someone surpassed me. Anyway, lets get on to the core and hope Hoopa-U gets banned. :)
- Here is my team (with some EV's removed)...
- Froslass @ Focus Sash
- Ability: Cursed Body
- Shiny: Yes
- EVs: 4 HP / 252 SpA / 252 Spe
- Timid Nature
- - Spikes
- - Taunt
- - Destiny Bond
- - Ice Beam
- Golurk @ Rocky Helmet
- Ability: No Guard
- Shiny: Yes
- EVs: 252 HP / 4 Atk / 252 Def
- Impish Nature
- - Dynamic Punch
- - Earthquake
- - Stone Edge
- - Stealth Rock
- Chandelure @ Choice Scarf
- Ability: Flash Fire
- Shiny: Yes
- EVs: 252 SpA / 4 SpD / 252 Spe
- Timid Nature
- - Fire Blast
- - Shadow Ball
- - Energy Ball
- - Trick
- Aegislash @ Leftovers
- Ability: Stance Change
- EVs: 252 HP / 252 Def / 4 SpD
- Careful Nature
- - Substitute
- - Toxic
- - Iron Head
- - King's Shield
- Sableye @ Sablenite
- Ability: Prankster
- EVs: 252 HP / 252 Def / 4 SpD
- Bold Nature
- - Calm Mind
- - Recover
- - Snarl
- - Will-O-Wisp
- Hoopa @ Assault Vest
- Ability: Magician
- EVs: 252 HP / 252 SpA / 4 SpD
- Modest Nature
- - Shadow Ball
- - Psyshock
- - Focus Blast
- - Energy Ball
- Froslass: This is my simple lead to stop hazards, phazers and instant set ups with Taunt and get its own hazards with Spikes. It also creates a 50/50 with Destiny Bond and sometimes might catch people of with Bisharp and extremely good with Taunt making it unable to be defeated if your opponent is taunted unless it carries Sand Stream.
- Golurk: I tried something different for Golurk. Instead of the sash set, I used a defensive set with Rocky Helmet to maximize self damage and can survive a Bisharp's Knock Off and retaliate with Dynamic Punch. Stealth Rocks are necessary on Golurk for Fire and Bugs with them not being able to Rapid Spin. It is also necessary to break sashes and minimizes your opponent to switch. Stone Edge is for powerful coverage and for Flying, especially for Skarmory when it roosts and Earthquake is simply for a powerful STAB move.
- Chandelure: My scarfer. Chandelure is good for easy kills with being the highest non legendary SpAtk user in Pokemon. It's powerful Fire Blast can blast holes in plenty of types, even Dark. Shadow Ball is simply a reliable 100% STAB move for the majority of the types. Energy Ball is especially for Water which is a threat for this team. Finally, Trick is to cripple walls, especially Chansey and Porygon2.
- Aegislash: I chose a stall set because I needed something to tank Hoopa-U without changing much stuff. Eventhough Sableye could tank, it wasn't very reliable and Substitute can wreck Sableye easily. Aegislash has a high chance of surviving a Life Orb Hyperspace Fury and can survive a Dark Pulse. Substitute is useful since Aegislash's typing will force switches into walls or revenge killers while Aegislash can recover HP with King's Shield or stall out with Toxic.
- Sableye: The generic Mega Sableye set. Everything is expected with the exception of Snarl which is to force out a special sweeper out or tank a special move while setting up. Recover is simply for recovery. Will-O-Wisp is to cripple attack and Calm Mind is to start the sweep and tank a ton of Special moves providing you don't get critted.
- Hoopa: This should get a special mention. With Assault Vest, it has enough to tank an amazing amount of moves. This includes being 4HKO'd by Landorus-I, 3HKO'd by Hyper Voice Mega Gardevoir and 3HKO'd by Mega Charizard Y. Shadow Ball is your spammable move. Psyshock is used instead of Hyperspace Hole because of Volcarona setting up on something unneeded and without the use of sacking Jellicent which could be used for other uses. Focus Blast is used to remove Dark types, especially Hydreigon if it ever hits. Energy Ball is used to remove Ground and Water types.
- _____________________________________________________________________________________________________________________________-_-
- ________________________________________________________________________________________________________________________________
- Threats, little old threats.
- Bisharp: Bisharp is a big threat to this team, your only choice is to sack something and go into Golurk or use Sableye to use Will-O-Wisp or if you are lucky, use trick with Chandelure. Overall, this is a big threat.
- Hoopa-Unbound: When will this get banned? Hoopa Unbound blast holes into this team and you have no idea what to do until you know its team. Your choice is to sack something and go into Aegislash immediately. If it went for substitute, go into Chandelure to remove the sub and proceed with Aegislash.
- Mega-Gyarados: With Taunt or Substitute, Mega Gyarados can easily blast massive holes into this team and it will likely sweep. It's ability to hide away from Will-O-Wisp or Scald and use Dragon Dance then defeat the whole team with Crunch is too much for Ghost. Your only hope is to hope that Froslass is still alive with sash intact and predict everything your opponent does.
- Diggersby: Without Gengar, Diggersby (especially band) is a problem for this team. Banded Diggersby does an easy 75% to Golurk and does more than 50% to Mega Sableye. You would always have to sack something for Diggersby and even so your opponent can easily switch into Chansey or Gastrodon/Garchomp if needed.
- ________________________________________________________________________________________________________________________________
- That's about it. Peace out and hope we see Hoopa-Unbound banned in the future. :)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement