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- Little Mermaid - by Python
- AJS's Supercool Judging System!
- * My focus is on fun factor, fairness, and challenge of the danmaku. Aesthetics will be a MINOR component to reward going the extra mile or punish bad design choices.
- * I will score your entry based on the difficulty that is most "playable" for me (typically somewhere around Normal/Hard) while still being fun and fair
- ** I will not factor in how well your difficulty settings are balanced, however. That'd just kinda complicate things.
- ** It would still be to your benefit to make balanced difficulties though--or at least more than one--so I can find a difficulty most suited to me for scoring
- My scoring system will be as such:
- >0 -- Unplayable (i.e. broken, extremely buggy, etc.)
- >1 -- Terrible/No effort
- >2 -- Bad
- >3 -- Needs work
- >4 -- Has potential
- >5 -- Average
- >6 -- Okay
- >7 -- Decent
- >8 -- Good
- >9 -- VERY good
- >10 -- One of the best things I've seen
- -Stage portion (if you have one): X/10
- -Each nonspell (midboss included): X/10
- -Each spell card (midboss included): X/10
- *All scores will then be averaged, then multiplied by 2 to give a final score of XX.XX/20.00
- *Aesthetic bonus
- (May be applied to individual pattern scores for making especially pretty/eye-sore attacks, or to overall score for general script aesthetics):
- *You will receive neither a penalty nor bonus for making a decent to look at script that doesn't stand out. I don't want to tip things in the favor of advanced scripters too much.
- -Score bonus for going above and beyond to make something beautiful: +4% if applied to individual attack score; +2% if applied to overall script score
- -Score penalty for making poor aesthetic choices that make certain things hard to see or look at: -4% if applied to individual attack score; -2% if applied to overall script score
- I will also do my best to provide commentary on every aspect of your script throughout my judging, pointing out things you did right and things you could
- improve on. I wouldn't call myself an expert, but these comments will just be my honest opinions and advice on what you could do for future scripts, or if you
- wanted to improve your contest entry script after the contest.
- ***DISCLAIMER: Please don't get hurt if I give your script bad/mediocre scores. I try to be as strict and objective as possible when scoring, so even scripts that I personally liked or thought
- were pretty decent may still get "meh" scores from me. I try not to sugarcoat things in the hopes that you can improve, and so long as you're willing to listen to advice, I have nothing but
- respect for you. Also, I'm just really really picky... So please bear with me ^^; **
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- Difficulty judged: -ORIGINAL-
- Stage: 10/10
- *This stage was incredibly fun to play, and incredibly well-balanced in my opinion. It feels like something right out of an actual Touhou game
- Seija Nonspell: 4/10
- *Sadly, in contrast to the stage, I felt this nonspell was very underwhelming.
- *There's hardly any challenge other than "Follow the path the bullets make." It doesn't help that the path is the same every time since there's no variety
- in the pattern between waves
- Seija Spell ("Gait of a Drunken Sailor"): 2/10
- *I'm not at all a fan of how the bullets suddenly reverse direction when they turn dark. Especially since the screen-swinging gimmick already makes this spell
- hard to begin with. I got cheapshotted tons of times and just had to resort to bombing to get through
- Wakasagihime Nonspell 1: 6/10
- *Standard not-too-hard/not-too-easy opener, not much to say here
- Wakasagihime Spell 1 (Water Sign "Water Fountain Palace"): 7/10
- *It's decently fun to dodge, but it feels really same-y wave after wave. It would've been nice if you could've addded a bit more variety to how the lasers
- move each round
- Wakasagihime Nonspell 2: 8/10
- *Simple yet fun to dodge nonspell.
- *But if it were me, I would've added more than just one ring of large round bullets :v
- Wakasagihime Spell 2 (Bubble Sign "Underwater Prison"): 9/10
- *A "warm-up" wave may have been good here, but once you get the hang of the pattern it's REALLY fun to dodge!
- Wakasagihime Nonspell 3: 8.32/10
- *Another simple but very fun nonspell to dodge, even despite the randomness inherent with Wakasagihime's "theme"
- *The way you had the bullet colors transition in her spiral was just really beautiful. (and mesmerizing @_@). [+4% AESTHETIC BONUS]
- Wakasagihime Spell 3 (Fish Song "Siren's Silent Song"): 8/10
- *Fun and fair pattern, and an interesting gimmick that keeps the player on their toes
- *Though I might tone down the speed of the red music notes Waka herself shoots. There's already a lot going on onscreen, and I've gotten hit quite a few
- times by the bullets because they caught me off-guard. Other than that though, the pattern's very fun
- Wakasagihime Nonspell 4: 9/10
- *A very interesting pattern with a lot of variety. No two waves seem exactly alike, it seems
- Wakasagihime Spell 4 (Mermaid "Suspicious Figure Lurking in the Dark"): 7/10
- *Waka's semi-random movements still kinda puzzle me... and when I first saw this, I actually thought it was a survival
- *While it would've been nice to inject a little variety by having her come in from the right side, or changing up the different types of paths she can take,
- this was a decently fun spell to dodge
- Wakasagihime Spell 5 (Scale Sign "Gleaming Giant Rainbow Scale"): 4/10
- *This spell could DEFINITELY benefit from a "demonstration wave", or at least a longer wait-time in between waves. It feels like sensory overload when you've
- got all these heart bullets exploding while ANOTHER wave is already on its way
- Wakasagihime Spell 6 ("Misty Ocean"): 8/10
- *While simple in execution, this spell is suitably challenging enough and helps keep tension as the waves build upon each other
- Average Score: 90.32/130 = 69.48% + 2% AESTHETIC BONUS = 71.48%
- FINAL SCORE: 14.30/20
- Final Comments:
- -Very well done! I'm impressed~
- -Aside from a few patterns that I didn't really like, this was overall a really fun and challenging script!
- -I'm still laughing at "Wakasagihime tries to make an intimidating face. It's not very effective."
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