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26pt2

aLttP (GBA) - Palace of the Four Sword (Mirror Glitch)

Jun 6th, 2013
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  1. *The Legend of Zelda: A Link to the Past and Four Swords*
  2. Gameboy Advance (2002)
  3.  
  4. The Palace of the Four Sword Speedrun (Mirror Glitch)
  5.  
  6. Speedrun Strategies
  7. by 26pt2 on SDA and Twitch (aka twenty6pt2 on SRL or wazzumz on YouTube)
  8.  
  9. Important
  10. -This is a run exclusive to the GBA version because Palace of the Four Sword does not exist in the original SNES version of a Link to the Past
  11. -Normally, one would need to beat both A Link to the Past and Four Swords in order to gain access to the Palace of the Four Sword, which requires playing the game with another person
  12. -The Mirror Glitch only works in the GBA version
  13. -Set text speed to fast in the options
  14. -Start a new game on a file that has completed A Link to the Past (see below for the quickest method using the Mirror Glitch) to avoid watching the Intro cutscene
  15.  
  16. Tricks you should know
  17. -Wall Pumping
  18. -Air Pumping
  19. -Stair Wobbling
  20. -Stairwell Lag Skip
  21. -Poke spins
  22. -Zelda text skip (before the Sanctuary)
  23. -Quick jumping (dash right next to ledge)
  24.  
  25. -If you still need to learn the route, you may use the notes for noobies (http://pastebin.com/gZK3JJvx)
  26.  
  27. --------------------
  28.  
  29. General Notes
  30. -Credit goes to Acmlm for running this version of the game in addition to the original versions and Greenalink for discovering the mirror glitched method to obtain items early and sharing those routes on YouTube
  31. -This has to be the most insane category ever due to the sheer difficulty of attempting the run in one single segment and the low health of only 6 hearts (4 hearts if you think you can skip the heart container at the Sanctuary and the 4 heart pieces along the route)
  32. -The route is almost like the standard Agahnim any% no save and quit route but you only face one Light World boss (the Armos Knights) in order to obtain the Pegasus shoes
  33. -Though the Master Sword is never obtained since you do not get the rest of the Pendants, the trigger is still activated as if it were once you obtain the Tempered Sword
  34. -In the Dark World, there are quest items that are absolutely necessary for completing the Palace of the Four Swords
  35. -The Palace of the Four Swords has NO hearts or fairies (except for a bat before the Blind fight)
  36.  
  37. --------------------
  38.  
  39. Mirror Glitch
  40. -Equip the mirror
  41. -Jump down a ledge and use the Mirror at the same time
  42. -If performed correctly, Link will make the sound effect of jumping off the ledge but teleport back to the dungeon entrance
  43. -While in the confused state, do NOT get hit by an enemy
  44. -Clipping out of bounds involves dashing into a wall or object
  45. -Any items of the dungeon where you clip out of bounds can be used in the dungeon you clip into (i.e. keys, Big Key)
  46. -Do NOT die or game over while in another dungeon because you will warp back to the original dungeon where you glitched out of bounds
  47. -This glitch does affect the save file
  48. -The best area to practice this glitch is in Thieves' Town
  49.  
  50. The exact frame to use the Mirror in order to perform the glitch:
  51. http://i.imgur.com/A9zWiDE.jpg
  52.  
  53. How to do the glitch:
  54. http://www.youtube.com/watch?v=u9Dzcl5PrX4
  55.  
  56. Obtaining the Triforce using the glitch:
  57. http://www.youtube.com/watch?v=ec1CV8llONA
  58.  
  59. --------------------
  60.  
  61. Light World
  62.  
  63. Hyrule Castle
  64. -Rescue Zelda
  65. -Get the Heart Container (optional)
  66.  
  67. East Palace
  68. -Big Key (get hurt on purpose to activate switch)
  69. -Bow & Arrows
  70. *only dungeon required in order to obtain the Pegasus shoes for dashing
  71.  
  72. Items
  73. -Pegasus shoes
  74. -Book of Mudora
  75.  
  76. for DMA, you start on a pixel next to the diagonal wall (there's quite a few that work) then right+A 8 times
  77. » then down+right to teleport and wrap to the bottom
  78. » then walk up+right to scroll to the mountain
  79. dash up down up to get Link back to the top of the screen then enter the cave
  80.  
  81. Desert Palace
  82. -Power Glove
  83. -Proceed outside south-west exit (not the main entrance) as normal
  84. -Get the heart piece (optional, 1 of 4)
  85. -Fall off the ledge
  86.  
  87. Overworld
  88. -Get the Mirror
  89. -Get the heart piece near the Sanctuary (optional, 2 of 4)
  90.  
  91. East Palace (again)
  92. -Mirror Glitch to Tower of Hera
  93. -Dash into left statue to clip out of bounds
  94. -Dash left
  95. -Head left 1 room
  96. -Dash left
  97. -Head left 1 room (light green wall)
  98. -Dash up
  99. -Head up 1 room (pitch black)
  100. -Dash up
  101. -Head up 1 room (reddish-brown wall)
  102. -Dash up
  103. -Head up 1 room (see Tower of Hera)
  104. -Dash up => head up 2 rooms
  105. -Face left and charge the sword for a spin attack (to see where Link is located)
  106. -Walk up right to the east wall
  107. -Fall back in bounds
  108.  
  109. Tower of Hera
  110. -Get a Bomb (right stairs from main entrance => left skull on the bottom)
  111. -Bomb jump to Moon Pearl (Big Key not required)
  112. -Use the Mirror to warp back to East Palace
  113.  
  114. East Palace (yet again)
  115. -Mirror Glitch to Thieves' Town
  116. -Stay on right side of the room
  117. -Head up 1 room
  118. -Head right 1 room
  119. -Dash right => 2 rooms => in Thieves' Town but need to fall back in bounds
  120. -Dash down 1 room
  121. -Dash down 1 room
  122. -Dash down to southern wall
  123. -Fall back in bounds near the stairs and main entrance
  124. *Do NOT pick up the Big Key in Thieves' Town until you exit the dungeon and re-enter because you need the Big Key in order to get the Hammer, Titan's Mitt, Hookshot, and Cane of Somaria
  125.  
  126. --------------------
  127.  
  128. Dark World
  129.  
  130. Thieves' Town
  131. -Head up the south stairs
  132. -Exit normally and re-enter
  133. -Mirror Glitch and dash right to clip out of bounds
  134. -Fall back in bounds at the chest up-right from where you clipped out of bounds to get the Big Key
  135. -Use the Mirror to warp back to entrance
  136. -Mirror Glitch to Dark Palace
  137. -Dash into left wall to clip out of bounds
  138. -Stay on left side of the room
  139. -Dash up 1 room
  140. -Dash up 1 room
  141. -Dash up 1 room
  142. -Dash up => 2 rooms (see Ganon's Tower)
  143. -Dash up => 2 rooms (you can see Link in the pit)
  144. -Align Link with the door (Link should be in the middle of 2 skulls)
  145. -Up 1 room
  146. -Dash up => 2 rooms
  147. -Dash up => 2 rooms
  148. -Dash up => in the Palace but need to fall back in bounds
  149. -Dash up => 2 rooms
  150. -Dash up (should climb the stairs) and head into the next room (back in bounds!)
  151. -Exit south
  152.  
  153. Dark Palace
  154. *Pick up skulls on the right side (2 bombs, only if performing the bomb jump to Hammer)
  155. -Pick up skulls on left side (hearts)
  156. -Hit the crystal switch (red => blue)
  157. -Use Boomerang to hit the crystal switch (blue => red)
  158. -Get a key
  159. -Bomb jump to Hammer if possible and you are able to consistently do it (Big Key not required)
  160. -If unable to bomb jump, collect rupees and a key
  161. -IMPORTANT: Get a key in the chest in the bottom-right corner of the room to the left of the Hammer (for Swamp Palace)
  162. -Use Mirror to warp back to Thieves' Town entrance
  163.  
  164. Thieves' Town (again)
  165. -Pick up the key under the top-right skull in the top of the room (after Big Key door)
  166. -Pick up the top-left skull for a heart
  167. -Pick up the skull (room with moving spikes) for a key and toss it at the crystal switch (red => blue)
  168. -Make sure you stand on the red blocks when you activate the switch in order to trigger invincibility frames
  169. -Titan's Mitt
  170. -Use the Mirror to warp back to entrance
  171. -Exit
  172.  
  173. Upgrades
  174. -300 rupees (2 houses east of Gargoyle statue but be wary of the thief)
  175. -Tempered sword
  176. -Shovel
  177. -Flute
  178. -Get the heart piece by warping to the Light World (3 of 4, optional)
  179. -Return to the Dark World
  180. -300 rupees (use a Bomb to open cracked wall in the 2nd building to the west)
  181. -Head up to the Gargoyle statue
  182. -Use the Mirror to warp back to the Light World
  183. -Use the Flute to free the bird
  184. -Get the 1st bottle from the salesman (optional)
  185. -Get the 2nd bottle from the building (optional)
  186. -Bug Catching Net (optional)
  187. -Return to the Dark World
  188.  
  189. Thieves' Town (again for kicks)
  190. -Mirror Glitch to East Palace
  191. -Dash left into the wall to clip out of bounds
  192. -Say on left side of the room
  193. -Dash up 1 room
  194. -Dash up 1 room
  195. -Dash up 1 room
  196. -Head left 1 room
  197. -Dash left => 2 rooms
  198. -Head down 1 room
  199. -Dash down towards the bottom of the room (cancel the dash near the statue)
  200. -Walk left => fall back in bounds
  201.  
  202. East Palace
  203. -Exit
  204.  
  205. Overworld (confused state)
  206. -Use the Flute to fly to the 2nd drop-off point
  207. -Zora's Flippers
  208. -Get the heart piece (4 of 4, optional)
  209. -Head to the Wishing Waterfall and enter
  210. -Toss in the tempered sword (press left 2 times)
  211. -Golden Sword
  212. -Exit
  213. -Use the Flute to fly to the 6th drop-off point
  214. -Use the warp to the real Light World (due to the confused state)
  215. -Use the Flute to fly to the 5th drop-off point
  216. -Enter the cave
  217. -Catch 2 fairies (optional)
  218. -Exit the cave
  219. -Use the Flute to fly to the 3rd drop-off point
  220. -Return to the Dark World
  221.  
  222. Thieves' Town (yet again)
  223. -Mirror Glitch to Swamp Palace
  224. -Dash left into the wall to clip out of bounds
  225. -Stay on left side of the room
  226. -Dash up 1 room
  227. -Dash up 1 room
  228. -Dash up 1 room
  229. -Dash up => 2 rooms
  230. -Dash up => 2 rooms
  231. -Head left 1 room (see Palace of the Four Sword => music fades out)
  232. -Dash left 1 room (pitch black but see Link)
  233. -Dash left 1 room
  234. -Dash left 1 room (see Tower of Hera)
  235. -Dash left => 2 rooms
  236. -Dash left 1 room (see Desert Palace)
  237. -Dash up => 2 rooms
  238. -Dash up 1 room (see Thieves' Town)
  239. -Head right 1 room
  240. -Walk right => fall back in bounds
  241.  
  242. Swamp Palace (1 minute)
  243. -Hookshot (Big Key not required)
  244. -Use the Mirror to warp back to Thieves' Town entrance
  245.  
  246. Thieves' Town (and again)
  247. -Mirror glitch to Misery Mire
  248. -Dash right into the wall to clip out of bounds
  249. -Dash right 1 room
  250. -Dash to the right side of the room (do NOT head right 1 room)
  251. -Dash up 1 room
  252. -Dash up 1 room
  253. -Dash up 1 room
  254. -Head right 1 room
  255. -Dash right => 2 rooms (see Mothula)
  256. -Dash right => 2 rooms (see Ice Palace)
  257. -Dash right => 2 rooms
  258. -Dash right => 2 rooms (see Castle Tower)
  259. -Dash right => 2 rooms => in Misery Mire but you need to fall back in bounds
  260. -Dash right
  261. -Dash right
  262. -Head down 1 room
  263. -Dash down to fall back in bounds
  264.  
  265. Misery Mire (1 minute)
  266. -Cane of Somaria (Big Key not required)
  267. -Use the Mirror to warp back to Thieves' Town Entrance
  268. *Due to the confused state, there are no eyes along the wall that shoot lasers nor do the tiles fall
  269.  
  270. Thieves' Town (for the last time)
  271. -Mirror Glitch to Palace of the Four Sword
  272. -Dash right into the wall to clip out of bounds
  273. -Dash right 1 room
  274. -Dash to the right side of the room (do NOT head right 1 room)
  275. -Dash up 1 room
  276. -Dash up 1 room
  277. -Dash to the top (just before the next room)
  278. -Head right 1 room
  279. -Dash right 1 room
  280. -Head left 1 room (to know where Link is located)
  281. -Face down and charge up for a spin attack (to see where Link is located)
  282. -Head down the north stairs to clip in-bounds
  283. -Head up the north stairs
  284. -Head up 1 room
  285.  
  286. --------------------
  287.  
  288. Palace of the Four Sword
  289.  
  290. Mothula (top-left stairs)
  291. -Use the Hookshot trick to avoid taking damage from projectiles if necessary
  292. -Keep your distance due to the random movement patterns of the Mothulas (speed and direction)
  293. -Slash sword beams while at full health
  294. -Be wary of hitting the decoy Mothula => bees BUT bees will fly to the real Mothula after attacking you
  295. -Avoid killing both decoys or the real Mothula will spawn more
  296. -It is possible to kill the decoys by doing so quickly, leaving the real Mothula remaining
  297. -Dash attack or slash the real Mothula (8 times)
  298. -Use sword beam at full health to draw Mothula away from a corner (counts as 1/4 of a slash from the golden sword)
  299. -Spin attack when you can
  300. -Mothula should die within 24 hits
  301.  
  302. Helmasaur King (right)
  303. -Lure the red squid to the bottom-left where tiles will fall
  304. -Kill the enemies
  305. -Head up 1 room
  306. -Lift the skull in the bottom-left corner
  307. -Toss the skull to activate the crystal switch (red => blue)
  308. -Use the Cane of Somaria to place a block (not on the conveyor belt)
  309. -Push the blocks in the bottom-right corner
  310. -Walk past the blue blocks
  311. -Use the Cane of Somaria to hit the crystal switch (blue => red)
  312. -Use the Hammer to destroy the face mask (17 times)
  313. -Kill the mini Helmasaurs using Arrows
  314. -Use a spin attack (once), then slash (7 times)
  315. -Use the Hammer again to destroy the regenerated face mask (17 times)
  316. -Use Arrows to attack the eye (3 times)
  317.  
  318. Arrghus (left)
  319. -Use the Lamp to light the torch
  320. -Swim up to dodge the cannonballs
  321. -Dive ONCE to avoid the rolling spikes (Be patient and wait for the spiked roller to head upwards, then dive underneath it)
  322. -Head up 1 room
  323. -Use the Hookshot from the left or top side of Arrghus ONLY (to avoid pulling enemies in too close or Link will get hurt even while standing still)
  324. -Be wary of electrocuting enemies (wait until the enemy is no longer shocking)
  325. -Slash electrocuting enemies (2 times each)
  326. -When Arrghus is alone, head to the bottom-left corner
  327. -Charge up the sword
  328. -Move slightly
  329. -Spin attack when Arrghus falls back on-screen (repeat cycle of charging up sword 7 more times)
  330. -Be wary of the bubbles that pop up when Arrghus jumps off-screen
  331.  
  332. Blind the Thief (top-right stairs)
  333. -Bumpers in the next area are in the bottom-left corner of the first (top) room and in the top-right corner of the second (bottom) room
  334. -Path in the dark room is as follows…
  335. -Right
  336. -Down
  337. -Left
  338. -Down
  339. -Left
  340. -Down
  341. -Right
  342. -Up
  343. -Head right 1 room
  344. -Use Arrows to destroy the skull next to the block and the skull on the right
  345. -Use the Cane of Somaria to place a block and throw it onto the switch
  346. -Dash into the block
  347. -Head up 1 room
  348. -Use the hookshot to clear the gap
  349. -Head up and dash into the block
  350. -Head up 1 room
  351. -Slash Blind’s body until heads appear (3 times for 1st phase, 2 times for 2nd phase, 1 time for 3rd phase)
  352. -Slash the heads into the body (once per head)
  353. -Repeat (2 heads for next phase, then 3 heads for final phase)
  354. -Dodge the lasers
  355.  
  356. --------------------
  357.  
  358. Links
  359.  
  360. Green
  361. -Stay near
  362. -Slash with sword so that Green Link performs a dash attack
  363. -Follow Green Link
  364. -Slash Green Link from behind (8 times)
  365.  
  366. Orange (http://www.youtube.com/watch?v=6mxgoB49mc8)
  367. -Stay near the top-right tile where Orange Link spawns
  368. -Corner Orange Link (if possible)
  369. -If needed, use the following strategies...
  370. -Slash with sword so that Orange Link performs a dash attack
  371. -Follow Orange Link
  372. -Slash Orange Link from behind (8 times)
  373. -Be wary of the spin attack if you move to far away
  374.  
  375. Blue
  376. -Stay near
  377. -Slash with sword so that Blue Link performs a dash attack
  378. -Follow Blue Link
  379. -Slash Blue Link from behind (8 times)
  380. -Be wary of the jump attack
  381.  
  382. Purple
  383. -Stay near
  384. -Slash with sword so that Purple Link dashes forward and shoots a fire arrow from the sword
  385. -Slash Purple Link from the side (16 times)
  386. -Be wary of the jump attack (quicker than the Blue Link) and fire arrows (shot from the sword)
  387.  
  388. --------------------
  389.  
  390. The End
  391. -Enjoy the credits!
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