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- //dota2upc.cfg v1.0
- //net_graph "1" // Draw the network usage graph
- //cl_showfps "1" // Show current fps
- //chat_join "name" // Automatically joins a chat channel upon launch
- // performance tweaks
- mat_queue_mode "2" // If u have processor with multi-core, set to 2, otherwise -1
- net_compressvoice "1" // Compresses voice chat for better latency
- cl_forcepreload "1" // Whether we should force preloading
- fps_max "75" // Frame rate limiter. Set this to your monitor refresh rate
- r_renderoverlayfragment "0"
- cl_interp_ratio "1" // Sets the interpolation amount (final amount is cl_interp_ratio/ cl_updaterate)
- cl_interp "0.025"
- mem_level "0" // Lowest setting for max fps
- gpu_level "0" // Lowest setting for max fps
- gpu_mem_level "0" // Lowest setting for max fps
- cpu_level "0" // Lowest setting for max fps
- mat_vsync "0" // Stops screen refresh rate exceeding refresh rate of monitor
- r_fastzreject "-1"
- mat_triplebuffered "0"
- dota_cheap_water "1"
- dota_embers "0"
- r_deferred_height_fog "0"
- cl_globallight_shadow_mode "0"
- r_screenspace_aa "0"
- r_deferred_simple_light "1"
- r_rainparticledensity "0" // Density of Particle Rain (0 - 1)
- r_flashlightdepthtexture "0"
- r_shadowfromworldlights "0" // Enable shadowing from world lights
- dota_screen_shake "0" // Disable/Enable screen shake
- cl_detaildist "500" // Distance at which detail props are no longer visible
- cl_detailfade "175" // Distance across which detail props fade in
- r_drawmodeldecals "0"
- r_decalstaticprops "0" // Decal static props test.
- ragdoll_sleepaftertime "3" // After this many seconds of being basically stationary, the ragdoll will go to sleep
- r_worldlightmin "0.005"
- props_break_max_pieces "2" // Maximum prop breakable piece count (-1 = model default)
- r_worldlights "2" // Number of world lights to use per vertex
- r_decals "512"
- r_decal_overlap_count "1"
- mat_bumpmap "0"
- mat_specular "0" // Enable/Disable specularity for perf testing
- mat_phong "0"
- mp_usehwmvcds "-1" // Enable the use of the hw morph vcd(s). (-1 = never, 1 = always, 0 = based upon GPU)
- mp_usehwmmodels "-1" // Enable the use of the hw morph models. (-1 = never, 1 = always, 0 = based upon GPU)
- //internet & newtowrk settings
- rate "80000 " // Total amount of bandwidth Dota 2 may use
- cl_cmdrate "20" // Max number of command packets sent to server per second. 20-40
- cl_updaterate "20" // Number of packets per second of updates you are requesting from the server. 20-40
- cl_lagcompensation "1" // Perform server side lag compensation of weapon firing events
- cl_pred_optimize "2" // Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2)
- net_maxcleartime "0" // Sends packets without waiting
- cl_smooth "0" // Smooth view/eye origin after prediction errors.
- cl_smoothtime "0.01" // Smooth client's view after prediction error over this many seconds. When errors occur smooth display over X time
- echo "---------------------------------------------"
- echo " Dota2upc.cfg loaded successfully !!! "
- echo "---------------------------------------------"
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