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Totemist Quest: The Cast Thus Far

Oct 10th, 2014
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  1. THE CAST THUS FAR:
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  3. OSYKI, the VILLAGE TOTEMIST, is our main character. In a very short time, he has made a meteoric rise in both spiritual power and the esteem of his fellow villagers. In a scant few months, he has very seriously taken up the mantle of his former master, and serves as the village's first and best line of defense against the supernatural ravages of the land he lives in.
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  5. Allies:
  6. ELANA is the resident healer's apprentice, and your childhood friend. She's taken care of you every time you've come home battered after a fight, and the two of you have recently begun developing feelings for one another, though neither of you have acted on them yet. You found out during an attack on your village that she may hold a talent for something known as "Seeing the true order of things", and that she was born at the peak of the local Ikrin Mountains at the height of the solstice. You have promised to help her research and unlock her power at a safe pace.
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  8. PIERCE, Village guard and long-time friend, has been supportive of you in your endeavors. He is the voice of reason against the unbearable Slayer chief, and a powerful warrior in his own right. He was the one to carry you down the mountain after your exhausting Bone Warden battle. He has pledged his support to you, and has taken on your younger sister as his apprentice.
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  10. QUINN is another slayer, around your age. He has offered (and you have accepted him) to be your apprentice and assistant in the ways of the Totemist, so that what happened to you does not happen in the future. He is a bright boy, and decent in combat, but he is occasionally overeager in his social interactions. Still, he remains one of your closest allies. Though his spiritual potency leaves something to be desired, he is very resourceful and creative. He needs to be initiated formally into the ranks of the Totemist.
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  12. TERRA is your apprentice, a young girl with fiery red hair and a spirit to match. She has shown a remarkable aptitude for Totem-craft and a healthy love of adventure and excitement. While she is not the most powerful, spiritually, she is brave and crafty.
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  14. THE VILLAGE ELDERS, Illstya, Haine, and Mayhews, are behind you. You met with them over a dinner that Elana prepared and discussed plans for the future of the village. Elder Illstya is a stern woman, but the Elder whom you know the most personally. Elder Haine is a kind man, and a brilliant tactician. Elder Mayhews is a taciturn man, in charge of internal security and affairs.
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  16. THE HEALER is Elana's master and a skilled physician. With your help, she has begun to assuage the terrible fever gripping the village. She stills thinks of you as a child, but she has developed faith in your abilities.
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  18. MERICH, THE BLACKSMITH, supplies you with your equipment. He has a talent for crafting fine armor, though he spends most of his day filling requests for more mundane repairs and tools.
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  20. AURORA is your younger sister. Though she has a love for tomboyish activities, she is very much the picture of a cherubic little girl with her flowing blond hair and penchant for dresses. She is incredibly fond of you, and you of her. She may or may not possess the potential to follow in your footsteps. She and Terra are close friends. She has recently apprenticed as a Slayer-in-training under Pierce.
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  22. AMAL is your closest ally. A very minor nature spirit, he is still a vast repository of knowledge about the spirits of the region. He serves primarily as a messenger, assistant, and consultant for you as he is currently bound to his AMBER NECKLACE focus. Training in Azeo Sicros has increased his power, honing his analytical ability.
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  24. TRYD is a minor soot imp, and a sullen bastard. He skulks about when he is summoned, sniping at you and your friends. Despite this, he is a useful companion. He has an eye for Spiritual Potential according to Amal, and his control over minor flames is a skill that you can channel through your CHARCOAL CHARM focus.
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  26. CORDIA was the driving spirit behind the Bone Warden you defeated. When you bound her, you freed her from her prison of rage and hate. She remains cagey about the event that forced her to become such a terrible beast, but she is slowly opening up to you. After experimentation with the RAW EARTH SHARD, she has become a spirit of Earth. Her focus is the EMPOWERED SEALED EARTH SPHERE.
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  28. BOAND is the spirit of the spring in the forest, and long-time "friend" of your master. She is incredibly knowledgable, even more flirtatious, and keeps an eye and an ear on most of the forest. She is the only being you know of who can contact the master of the forest regularly. She is very fond of you, and you maintain a mental link with her through your WHIRLPOOL PEARL necklace. You are asked to spend one minute of your time with her per question you ask her, and minor favors cost you trinkets and valuable objects. She is the first spirit with whom you have completed a successful Celestial Binding.
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  30. SYLVIANNIS, aka SYLVIA, is the spirit of the forest and the local LAND GUARDIAN. She held a special contempt for your master, though the two of you have joined forces in the past. She has a love of playing the harp, and has offered to tutor you in the art during the rainy season.
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  32. THE STONE EMPEROR is the Land Guardian of the Ikrin Mountains. An unfulfilled pact between your master and the Magus has left has power sapped to a fraction of its former glory, and his domain sits wide open for usurpation in his time of torment. You have agreed to become the Knight of his court, defending his claim to the mountains with your full strength in exchange for his support.
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  34. THE SKYSCYTHE DRAKE is the spirit of a powerful air dragon. It tells you that in death it has shed its name and its identity, existing now as no more than a tool for your personal power. It serves as your primary vehicle for traveling through the shifting mists between worlds. Though initially cold and prickly, it seems to be slowly warming up to you.
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  36. SAERI is a mysterious woman with potent and unidentified abilities. First encountering Osyki in the Mists between worlds, she extended him an unacceptable offer. It has been revealed that Saeri serves as the Iron General's lieutenant, and as his staunchest supporter. Still, something seems off about the girl. Though she and Osyki have since parted ways, she had promised to reunite with him at a temple above the waves... or when Pointsmar makes its trip across the mountains.
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  38. THE LIGHT is an unknown entity emerged from the void seed planted within Osyki. She promises him control over the path of his own destiny in exchange for his trust. He hasn't quite decided if she deserves that trust just yet.
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  41. NEUTRAL SPIRITS AND PARTIES:
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  43. WALTHER may or may not be your ally. He is the chief of the village guard, or as he insists on calling them, the SLAYERS. He despised your master and thinks very little of you and your 'shadow-peddling', though popular pressure from the village has kept his temper in check, for the most part. The two of you once fought side by side to repel an invasion of beasts. Whether that has changed his opinion of you, you do not know.
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  45. MODI MAGNI is the spirit who resides within the WHITE CLAW focus lashed to your spear. You've spoken with him face-to-face only once, where he appeared as a faceless figure in robes of black silk and wearing wings of tearing, screaming metal. He identifies himself as a Greater Avatar of Wrath, and seems to hold both you and your master in the same regard that one considers a useful tool favorable. He holds a deep hatred for greed and avarice, and especially the two races which embody that the most: Dragon-kind, and humanity.
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  47. THANE is the spirit of the Night Stalker you performed a Feral Binding on. He is well-spoken and polite, and well-versed in the art of keeping secrets safe. You have brokered a deal with him to hide your true name from those you wish to remain ignorant of it in exchange for a cup of your blood every new moon. He is currently bound to your cloak to create NOCTURNE'S EMBRACE, a cloak that hides you when you stand within shadow. A trip to the shade has revealed that he is not the simple Stalker spirit he appears.
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  49. ¼ (Fourth) is a mysterious spirit rescued from the depths of an Eluneian riverbed. He is a fragmented being, searching for the other pieces of himself with Osyki's aid.
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  51. THE MOTHER OF THE SWAMP is a powerful spirit, the Land Guardian of the Great Swamp to the south of the village. Through Osyki's actions she has brokered an alliance with Sylviannis, and they share information and protection between one another. She resides in a grand spirit-realm palace known as the GRAND BLOSSOM, attended to by numerous DRYADS, including ORCHID.
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  53. THE IRON TYRANT / THE IRON GENERAL is a spirit of metal that lives in the wasteland beyond the Ikrin Peaks. The ruler of POINTSMAR, the underground fortress. Osyki had agreed to become a Knight of the Stone Court, and that position dictated that he must destroy this spirit utterly. After meeting with this spirit, Osyki has realized that he is not the corrupt monstrosity he has been painted as--at least, not on the surface. The General is quiet, thoughtful, well-spoken, and utterly devoted to the continued survival of his city. The two have since formed a tentative alliance. The General plans to move Pointsmar closer to Grisoch within the season.
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  55. THE KNIGHTS OF ARGENT, headed by their militaristic captain, are scouts from a moon-worshiping civilization far to the south of Grisoch. Osyki, with the aid of his village elder, has made peaceful contact with this group, opening the potential for trade and pleasant relations with the Kingdom of Eluneia
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  57. CORPORAL TIBER RIME is a military figure and dignitary for the kingdom of Eluneia. He made the journey through the swamp to meet with Osyki and the Grisoch village elders after Osyki's encounter with his soldiers in the earthen canyon. He has hosted Osyki in the kingdom's capital to discuss the terms of a mutually amicable trade agreement.
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  59. LANCE CORPORAL ROOKWOOD is your temporary escort within the walls of Eluneia. A serious, straight-laced military woman through and through.
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  61. MARISOL is a strange girl with the ability to manifest spectral limbs from spiritual energy. Osyki met her whilst hopelessly lost in Eluneia's Moon Garden. She's on the run from the city guard, though she won't say why. She vanished after the Magus' splinter laid waste to the Garden.
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  63. SIR TYBALD FIOR II and LADY JUN are nobles of Eluneia, the children of influential local figures, and desperately bored with their stations in life. Fior fills the void with women, while Jun craves adventure. Tybald fights crime by night under the guise of the SILVER HAWK, an inhumanly fast warrior empowered by the SPIRIT OF THE MOON. Both are children of current Eluneian councilors.
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  65. HESHEZA ZAHN is the immortal spirit of the First Totemist. Within his otherworldly bastion, the fortress AZEO SICROS, he serves as a mentor and guide for burgeoning Totemists. He and Ayren did not get along. You may be able to do better.
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  67. AVASI is a winged human who seems to bear the power of a Totemist. His first appearance scourged the Basilisk Wyrm's lair from the map. He wields the blade of Illithuvia, the holy sword and your master's former blade.
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  69. ENEMIES:
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  71. THE MAGUS is a mysterious entity who staged an attack on the village after your Bone Warden fight. A being of incredible power, and possibly a Totemist himself, The Magus sent a splinter of himself to lay siege to the village. He would only leave in exchange for a long-forgotten deal being honored, an exchange of the village's safety for ownership of Elana. Osyki thought this deal one he could not complete, and so he and Sylviannis joined forces to repel this Splinter. Tryd has read through Ayren's notes on this being, and warns Osyki that in a fight with the genuine article, he would be utterly annihilated. As it stood with the Splinter, it took all of Osyki's, Sylviannis', and a fair amount of Modi Magni's power to fend off the assault. They have since created a series of wards to hide the village from the Magus' detection. Osyki encountered another Splinter on his trip to Eluneia.
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  73. THE PRIMORDIAL SPIRIT is a strange thing of light and shadows, a gaunt humanoid figure with a void where its head should sit. It appeared to Osyki initially to deliver a cryptic prophecy, and his since become more and more hostile with every meeting. In a recent battle, it has revealed that it is only a herald to bring some larger entity to the gates of the world, perhaps using Osyki as the key... or the bait.
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  75. THE LORD RESTRAINED is a titanic being, an elemental very close to the peak of the hierarchy. He contracted Osyki to hunt down and eliminate the Iron Tyrant. Now that Osyki has failed to do so, there may be consequences...
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  77. THE TYRANT WYRM is a Behemoth of unparalleled ferocity last seen rampaging across the Asolarian desert. The size of a mountain with a glare that can literally kill, the Tyrant is pure distilled death on legs. Osyki is plotting to hunt this great beast with the help of his allies to harvest the Vital Spark within its heart.
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  79. ANID and ONID are two dim-witted but powerful hill spirits who dwell in the dales between the Swamp and Eluneia. They've taken an uncomfortable liking to Boand.
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