Advertisement
Guest User

Untitled

a guest
Jun 28th, 2016
71
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 14.96 KB | None | 0 0
  1. // Assign attribs to groups
  2. // Assign items to groups
  3.  
  4. // upgrades.txt
  5. "upgrades"
  6. {
  7. // ITEM UPGRADES
  8. // Attributes generated by these will be attached to the chosen item.
  9. // This means the player can potentially invest in the same attribute on multiple items.
  10. // Best to not use passives that affect player stats, because they'll stack on the player.
  11. "ItemUpgrades"
  12. {
  13. "1"
  14. {
  15. // Damage - Normal
  16. "attribute" "damage bonus" // attrib to hook
  17. "icon" "achievements/tf_demoman_kill_x_with_directpipe"
  18. "increment" "0.5" // percent
  19. "cap" "4.0" // percent
  20. "cost" "800" // first tier points/credits cost
  21. }
  22. "1.1"
  23. {
  24. // Damage - Low
  25. "attribute" "damage bonus"
  26. "icon" "achievements/tf_demoman_kill_x_with_directpipe"
  27. "increment" "0.4"
  28. "cap" "3.4"
  29. "cost" "1000"
  30. "quality" "1" // allows varying usage cases without cloning attributes
  31. // 1 = low, 2 = normal (default), 3 = high
  32. }
  33. "2"
  34. {
  35. // Fire Speed - Normal
  36. "attribute" "fire rate bonus" // attrib to hook
  37. "icon" "achievements/tf_scout_dodge_damage"
  38. "increment" "-0.15" // percent
  39. "cap" "0.1" // percent
  40. "cost" "250" // first tier points/credits cost
  41. }
  42. "2.1"
  43. {
  44. // Fire Speed - Expensive
  45. "attribute" "fire rate bonus" // attrib to hook
  46. "icon" "achievements/tf_scout_dodge_damage"
  47. "increment" "-0.15" // percent
  48. "cap" "0.1" // percent
  49. "cost" "400"
  50. "quality" "1" // allows varying usage cases without cloning attributes
  51. // 1 = low, 2 = normal (default), 3 = high
  52. }
  53. "2.1"
  54. {
  55. "attribute" "melee attack rate bonus" // attrib to hook
  56. "icon" "mvm/upgradeicons/upgrade_attackspeed"
  57. "increment" "-0.1" // percent
  58. "cap" "0.4" // percent
  59. "cost" "200" // first tier points/credits cost
  60. }
  61. "3"
  62. {
  63. "attribute" "clip size bonus upgrade" // attrib to hook
  64. "icon" "achievements/tf_scout_destroy_sentry_with_pistol"
  65. "increment" "1.0" // percent
  66. "cap" "7.0" // percent
  67. "cost" "800" // first tier points/credits cost
  68. }
  69. "3.1"
  70. {
  71. "attribute" "maxammo primary increased" // attrib to hook
  72. "icon" "achievements/tf_heavy_assist_grind"
  73. "increment" "1.0" // percent
  74. "cap" "7.0" // percent
  75. "cost" "500" // first tier points/credits cost
  76. }
  77. "3.2"
  78. {
  79. "attribute" "maxammo secondary increased" // attrib to hook
  80. "icon" "achievements/tf_heavy_assist_grind"
  81. "increment" "1.0" // percent
  82. "cap" "7.0" // percent
  83. "cost" "500" // first tier points/credits cost
  84. }
  85. "3.3"
  86. {
  87. "attribute" "maxammo grenades1 increased" // attrib to hook
  88. "icon" "achievements/tf_heavy_assist_grind"
  89. "increment" "2.0" // percent
  90. "cap" "13.0" // percent
  91. "cost" "200" // first tier points/credits cost
  92. }
  93. "3.4"
  94. {
  95. "attribute" "maxammo metal increased" // attrib to hook
  96. "icon" "mvm/upgradeicons/upgrade_metalcapacity"
  97. "increment" "1.0" // percent
  98. "cap" "7.0" // percent
  99. "cost" "400" // first tier points/credits cost
  100. }
  101. "4"
  102. {
  103. "attribute" "bleeding duration"
  104. "icon" "achievements/tf_sniper_kill_invis_spy"
  105. "increment" "10"
  106. "cap" "60"
  107. "cost" "400"
  108. }
  109. "6"
  110. {
  111. "attribute" "heal on kill"
  112. "icon" "achievements/tf_medic_kill_healed_spy"
  113. "increment" "50"
  114. "cap" "300"
  115. "cost" "400"
  116. }
  117. "7"
  118. {
  119. "attribute" "projectile penetration"
  120. "icon" "achievements/tf_sniper_headshot_post_invuln"
  121. "increment" "1" // binary on/off
  122. "cap" "1" //
  123. "cost" "400"
  124. }
  125. "7.1"
  126. {
  127. // For Heavy
  128. "attribute" "projectile penetration heavy"
  129. "icon" "achievements/tf_sniper_headshot_post_invuln"
  130. "increment" "1" // binary on/off
  131. "cap" "3" //
  132. "cost" "400"
  133. "quality" "1" // 1 = low, 2 = normal (default), 3 = high
  134. }
  135. "8"
  136. {
  137. "attribute" "critboost"
  138. "icon" "mvm/upgradeicons/bottle_kritz"
  139. "increment" "1" // binary on/off
  140. "cap" "1" //
  141. "cost" "100"
  142. "ui_group" "2" // 2 = power up bottle
  143. }
  144. "9"
  145. {
  146. "attribute" "ubercharge"
  147. "icon" "mvm/upgradeicons/bottle_ubercharge"
  148. "increment" "1" // binary on/off
  149. "cap" "1" //
  150. "cost" "75"
  151. "ui_group" "2" // 2 = power up bottle
  152. }
  153. "10"
  154. {
  155. "attribute" "bidirectional teleport"
  156. "icon" "mvm/upgradeicons/upgrade_teleporter"
  157. "increment" "1" // binary on/off
  158. "cap" "1" //
  159. "cost" "250"
  160. }
  161. "12"
  162. {
  163. "attribute" "SRifle Charge rate increased"
  164. "icon" "achievements/tf_sniper_kill_at_roundstart"
  165. "increment" "0.25"
  166. "cap" "2.5"
  167. "cost" "200"
  168. }
  169. "13"
  170. {
  171. "attribute" "effect bar recharge rate increased"
  172. "icon" "achievements/tf_win_well_minimumtime"
  173. "increment" "-0.15"
  174. "cap" "0.1"
  175. "cost" "250"
  176. }
  177. // "14"
  178. // {
  179. // "attribute" "heal rate bonus"
  180. // "icon" "achievements/tf_heavy_heal_medikits" "increment" "0.25"
  181. // "cap" "2.0"
  182. // "cost" "250"
  183. // }
  184. "15"
  185. {
  186. "attribute" "ubercharge rate bonus"
  187. "icon" "achievements/tf_medic_assist_demoman"
  188. "increment" "0.5"
  189. "cap" "4.0"
  190. "cost" "600"
  191. }
  192.  
  193. "16"
  194. {
  195. "attribute" "engy building health bonus"
  196. "icon" "achievements/tf_engineer_repair_sentry_w_medic"
  197. "increment" "2.0"
  198. "cap" "13.0"
  199. "cost" "800"
  200. }
  201. "17"
  202. {
  203. "attribute" "engy sentry fire rate increased"
  204. "icon" "achievements/tf_engineer_sentry_kill_lifetime_grind"
  205. "increment" "-0.15"
  206. "cap" "0.1"
  207. "cost" "350"
  208. }
  209. "17.2"
  210. {
  211. "attribute" "engy dispenser radius increased"
  212. "icon" "achievements/tf_engineer_dispenser_heal_grind"
  213. "increment" "2.0"
  214. "cap" "13.0"
  215. "cost" "300"
  216. }
  217. "17.3"
  218. {
  219. "attribute" "engy disposable sentries"
  220. "icon" "achievements/tf_engineer_freezecam_sentry"
  221. "increment" "1"
  222. "cap" "6"
  223. "cost" "500"
  224. }
  225. "18"
  226. {
  227. "attribute" "airblast pushback scale"
  228. "icon" "achievements/tf_soldier_crouch_rocket_jump"
  229. "increment" "0.25"
  230. "cap" "2.5"
  231. "cost" "100"
  232. }
  233. "19"
  234. {
  235. "attribute" "move speed bonus"
  236. "icon" "achievements/tf_scout_long_distance_runner"
  237. "increment" "3.0" // binary on/off
  238. "cap" "3.0" //
  239. "cost" "10"
  240. "ui_group" "2" // 2 = power up bottle
  241. }
  242. "20"
  243. {
  244. "attribute" "applies snare effect"
  245. "icon" "achievements/tf_sniper_jarate_extinguish"
  246. "increment" "-0.35" // only 1 increment
  247. "cap" "0.65" //
  248. "cost" "200"
  249. }
  250. "21"
  251. {
  252. "attribute" "charge recharge rate increased"
  253. "icon" "achievements/tf_demoman_charge_kill"
  254. "increment" "1.0"
  255. "cap" "7.0"
  256. "cost" "150"
  257. }
  258. "24"
  259. {
  260. "attribute" "uber duration bonus"
  261. "icon" "mvm/upgradeicons/upgrade_medigun_duration"
  262. "increment" "4"
  263. "cap" "24.0"
  264. "cost" "500"
  265. }
  266. "25"
  267. {
  268. "attribute" "refill_ammo"
  269. "icon" "mvm/upgradeicons/bottle_ammoresupply"
  270. "increment" "1" // binary on/off
  271. "cap" "1" //
  272. "cost" "25"
  273. "ui_group" "2" // 2 = power up bottle
  274. }
  275. "26"
  276. {
  277. "attribute" "weapon burn dmg increased"
  278. "icon" "achievements/tf_pyro_burn_spies_as_you"
  279. "increment" "0.5" // percent
  280. "cap" "4.0" // percent
  281. "cost" "350" // first tier points/credits cost
  282. }
  283. "27"
  284. {
  285. "attribute" "weapon burn time increased"
  286. "icon" "mvm/upgradeicons/upgrade_burn_duration"
  287. "increment" "0.5" // percent
  288. "cap" "4.0" // percent
  289. "cost" "500" // first tier points/credits cost
  290. }
  291. "28"
  292. {
  293. "attribute" "increase buff duration"
  294. "icon" "achievements/tf_soldier_buff_teammates"
  295. "increment" "0.5" // percent
  296. "cap" "4.0" // percent
  297. "cost" "500" // first tier points/credits cost
  298. }
  299. "30"
  300. {
  301. "attribute" "Projectile speed increased" // attrib to hook
  302. "icon" "achievements/tf_soldier_kill_airborne_target_while_airborne"
  303. "increment" "0.5" // percent
  304. "cap" "4.0" // percent
  305. "cost" "300" // first tier points/credits cost
  306. }
  307. "31"
  308. {
  309. "attribute" "building instant upgrade"
  310. "icon" "mvm/upgradeicons/bottle_instantbuild"
  311. "increment" "1" // binary on/off
  312. "cap" "1" //
  313. "cost" "50"
  314. "ui_group" "2" // 2 = power up bottle
  315. }
  316. "32"
  317. {
  318. "attribute" "faster reload rate" // attrib to hook
  319. "icon" "achievements/tf_heavy_survive_crocket"
  320. "increment" "-0.15" // percent
  321. "cap" "0.1" // percent
  322. "cost" "300" // first tier points/credits cost
  323. }
  324. "33"
  325. {
  326. "attribute" "critboost on kill" // attrib to hook
  327. "icon" "achievements/tf_soldier_kill_spy_killer"
  328. "increment" "4"
  329. "cap" "24"
  330. "cost" "700"
  331. }
  332. "34"
  333. {
  334. "attribute" "robo sapper"
  335. "icon" "achievements/tf_engineer_remove_sapper_long_dist"
  336. "increment" "1"
  337. "cap" "3"
  338. "cost" "350"
  339. }
  340. "35"
  341. {
  342. "attribute" "attack projectiles"
  343. "icon" "achievements/tf_soldier_kill_sniper_while_dead"
  344. "increment" "1"
  345. "cap" "2"
  346. "cost" "400"
  347. }
  348. "36"
  349. {
  350. "attribute" "generate rage on damage"
  351. "icon" "achievements/tf_scout_first_blood"
  352. "increment" "1"
  353. "cap" "3"
  354. "cost" "350"
  355. }
  356. "37"
  357. {
  358. "attribute" "explosive sniper shot"
  359. "icon" "achievements/tf_demoman_kill_x_with_directpipe"
  360. "increment" "2"
  361. "cap" "12"
  362. "cost" "700"
  363. }
  364. "38"
  365. {
  366. "attribute" "armor piercing"
  367. "icon" "achievements/tf_get_turretkills"
  368. "increment" "25"
  369. "cap" "100"
  370. "cost" "400"
  371. }
  372. "40"
  373. {
  374. "attribute" "mark for death"
  375. "icon" "achievements/tf_scout_stun_scout_with_their_ball"
  376. "increment" "1" // percent
  377. "cap" "1" // percent
  378. "cost" "500" // first tier points/credits cost
  379. }
  380. "41"
  381. {
  382. "attribute" "clip size upgrade atomic"
  383. "icon" "achievements/tf_scout_destroy_sentry_with_pistol"
  384. "increment" "4"
  385. "cap" "24.0"
  386. "cost" "800"
  387. }
  388. "43"
  389. {
  390. "attribute" "canteen specialist"
  391. "icon" "achievements/tf_medic_charge_blocker"
  392. "increment" "2"
  393. "cap" "12"
  394. "cost" "400"
  395. }
  396. "44"
  397. {
  398. "attribute" "overheal expert"
  399. "icon" "achievements/tf_scout_assist_medic"
  400. "increment" "2"
  401. "cap" "12"
  402. "cost" "500"
  403. }
  404. "46"
  405. {
  406. "attribute" "mad milk syringes"
  407. "icon" "achievements/tf_scout_assist_medic"
  408. "increment" "1"
  409. "cap" "1"
  410. "cost" "200"
  411. }
  412. "47"
  413. {
  414. "attribute" "rocket specialist"
  415. "icon" "achievements/tf_soldier_kill_airborne_target_while_airborne"
  416. "increment" "1"
  417. "cap" "4"
  418. "cost" "300"
  419. }
  420. "48"
  421. {
  422. "attribute" "healing mastery"
  423. "icon" "achievements/tf_heavy_heal_medikits"
  424. "increment" "2"
  425. "cap" "12"
  426. "cost" "500"
  427. }
  428. "49"
  429. {
  430. "attribute" "generate rage on heal" // Projectile Shield
  431. "icon" "achievements/tf_demoman_kill_x_defending"
  432. "increment" "1"
  433. "cap" "2"
  434. "cost" "300"
  435. }
  436. "50"
  437. {
  438. "attribute" "damage force reduction"
  439. "icon" "achievements/tf_soldier_shoot_mult_crits"
  440. "increment" "-0.25"
  441. "cap" "0.0"
  442. "cost" "200"
  443. }
  444.  
  445. "51"
  446. {
  447. "attribute" "minicrits become crits"
  448. "icon" "achievements/TF_SOLDIER_GIB_GRIND"
  449. "increment" "1"
  450. "cap" "1"
  451. "cost" "2500"
  452. }
  453. "52"
  454. {
  455. "attribute" "minicrit vs burning player"
  456. "icon" "achievements/TF_PYRO_IGNITE_PLAYER_BEING_FLIPPED"
  457. "increment" "1"
  458. "cap" "1"
  459. "cost" "600"
  460. }
  461.  
  462. "53"
  463. {
  464. "attribute" "dmg taken from bullets reduced"
  465. "icon" "mvm/upgradeicons/upgrade_resistance_bullet"
  466. "increment" "0.0"
  467. "cap" "0.0"
  468. "cost" "30"
  469. "ui_group" "2" // 2 = power up bottle
  470. }
  471.  
  472.  
  473. "54"
  474. {
  475. "attribute" "dmg taken from blast reduced"
  476. "icon" "achievements/tf_demoman_kill_x_heavies_fullhp_onedet"
  477. "increment" "0.0"
  478. "cap" "0.0"
  479. "cost" "30"
  480. "ui_group" "2" // 2 = power up bottle
  481. }
  482.  
  483.  
  484.  
  485. "55"
  486. {
  487. "attribute" "dmg taken from fire reduced"
  488. "icon" "mvm/upgradeicons/upgrade_resistance_fire"
  489. "increment" "0.0"
  490. "cap" "0.0"
  491. "cost" "30"
  492. "ui_group" "2" // 2 = power up bottle
  493. }
  494.  
  495.  
  496. "56"
  497. {
  498. "attribute" "health regen"
  499. "icon" "achievements/tf_pyro_burn_medicpair"
  500. "increment" "100"
  501. "cap" "100"
  502. "cost" "30"
  503. "ui_group" "2" // 2 = power up bottle
  504. }
  505.  
  506. "57"
  507. {
  508. "attribute" "dmg taken from crit reduced"
  509. "icon" "achievements/tf_soldier_shoot_mult_crits"
  510. "increment" "-0.5"
  511. "cap" "-0.5"
  512. "cost" "30"
  513. "ui_group" "2" // 2 = power up bottle
  514. }
  515.  
  516.  
  517.  
  518.  
  519.  
  520.  
  521.  
  522.  
  523. }
  524.  
  525. // PLAYER UPGRADES
  526. // Attributes generated by these will be attached to the player.
  527. "PlayerUpgrades"
  528. {
  529. "1"
  530. {
  531. "attribute" "deploy time decreased"
  532. "icon" "achievements/TF_SOLDIER_BOUNCE_THEN_SHOTGUN"
  533. "increment" "-0.15" // 15% reduction
  534. "cap" "0.1" // 75% reduction max (.41 because of float rounding when comparing)
  535. "cost" "100"
  536. }
  537. "2"
  538. {
  539. "attribute" "powerup max charges"
  540. "icon" "achievements/TF_MVM_USE_BUILD_BOTTLE"
  541. "increment" "1"
  542. "cap" "3"
  543. "cost" "200"
  544. }
  545. "3"
  546. {
  547. "attribute" "dmg from ranged reduced"
  548. "icon" "achievements/tf_demoman_kill_x_defending"
  549. "increment" "-0.15"
  550. "cap" "0.1"
  551. "cost" "650"
  552. }
  553. "4"
  554. {
  555. "attribute" "health from packs increased"
  556. "icon" "achievements/TF_MEDIC_EXTINGUISH_TEAMMATES"
  557. "increment" "0.25"
  558. "cap" "2.5"
  559. "cost" "100"
  560. }
  561. "5"
  562. {
  563. "attribute" "move speed bonus"
  564. "icon" "achievements/tf_scout_long_distance_runner"
  565. "increment" "0.2"
  566. "cap" "2.2"
  567. "cost" "400"
  568. }
  569. "6"
  570. {
  571. "attribute" "max health additive bonus"
  572. "icon" "achievements/TF_MEDIC_CHARGE_BLOCKER"
  573. "increment" "50"
  574. "cap" "300"
  575. "cost" "350"
  576. }
  577. "8"
  578. {
  579. "attribute" "ammo regen"
  580. "icon" "achievements/TF_PYRO_KILL_FROM_BEHIND"
  581. "increment" "0.05"
  582. "cap" "0.30"
  583. "cost" "300"
  584. }
  585.  
  586. "10"
  587. {
  588. "attribute" "health regen"
  589. "icon" "achievements/tf_pyro_burn_medicpair"
  590. "increment" "4"
  591. "cap" "24.0"
  592. "cost" "400"
  593. }
  594.  
  595. "11"
  596. {
  597. "attribute" "increased jump height"
  598. "icon" "achievements/tf_scout_double_jumps"
  599. "increment" "0.4"
  600. "cap" "3.4"
  601. "cost" "200"
  602. }
  603.  
  604. "12"
  605. {
  606. "attribute" "gesture speed increase"
  607. "icon" "achievements/TF_HEAVY_KILL_TAUNT"
  608. "increment" "0.2"
  609. "cap" "2.2"
  610. "cost" "50"
  611. }
  612.  
  613.  
  614. }
  615. }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement