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- wait(1)
- color = Instance.new("ColorCorrectionEffect", game.ReplicatedStorage)
- color.Name = "ColorCorrection2"
- za = Instance.new("Sound", game.Workspace)
- za.SoundId = "rbxassetid://276146955"
- za.Volume = 2
- game.Workspace.Sound:Play()
- wait(1.5)
- game.ReplicatedStorage.ColorCorrection2:Clone().Parent = game.Lighting
- for x = 1, 10 do
- game.Lighting.ColorCorrection2.Saturation = game.Lighting.ColorCorrection2.Saturation - .5
- wait(.001)
- end
- wait(1)
- for x = 1, 10 do
- game.Lighting.ColorCorrection2.Saturation = game.Lighting.ColorCorrection2.Saturation + .5
- wait(.001)
- wait(.01)
- local c = game.Players:GetChildren()
- for i=1,#c do
- if ((c[i].Name) ~= "IcyMocha") then --Change Devarascal9 to your name.
- if (c[i].Character ~= nil and c[i].Character.Humanoid ~= nil) then
- for i,v in pairs(c[i]:GetChildren()) do
- if v.Name == 'Torso' then
- v.Anchored = true
- end
- end
- for i,v in pairs(c[i]:GetChildren()) do
- if v.Name == 'Head' then
- v.Anchored = true
- end
- end
- for i,v in pairs(c[i]:GetChildren()) do
- if v.Name == 'Right Arm' then
- v.Anchored = true
- end
- end
- for i,v in pairs(c[i]:GetChildren()) do
- if v.Name == 'Left Arm' then
- v.Anchored = true
- end
- end
- for i,v in pairs(c[i]:GetChildren()) do
- if v.Name == 'Left Leg' then
- v.Anchored = true
- end
- end
- for i,v in pairs(c[i]:GetChildren()) do
- if v.Name == 'Right Leg' then
- v.Anchored = true
- end
- end
- for i,v in pairs(c[i]:GetChildren()) do
- if v.Name == 'HumanoidRootPart' then
- v.Anchored = true
- end
- end
- for i,v in pairs(c[i]:GetChildren()) do
- if v.Name == 'LeftFoot' then
- v.Anchored = true
- end
- end
- for i,v in pairs(c[i]:GetChildren()) do
- if v.Name == 'LeftHand' then
- v.Anchored = true
- end
- end
- for i,v in pairs(c[i]:GetChildren()) do
- if v.Name == 'LeftLowerArm' then
- v.Anchored = true
- end
- end
- for i,v in pairs(c[i]:GetChildren()) do
- if v.Name == 'LeftLowerLeg' then
- v.Anchored = true
- end
- end
- for i,v in pairs(c[i]:GetChildren()) do
- if v.Name == 'LeftUpperArm' then
- v.Anchored = true
- end
- end
- for i,v in pairs(c[i]:GetChildren()) do
- if v.Name == 'LeftUpperLeg' then
- v.Anchored = true
- end
- end
- for i,v in pairs(c[i]:GetChildren()) do
- if v.Name == 'LowerTorso' then
- v.Anchored = true
- end
- end
- for i,v in pairs(c[i]:GetChildren()) do
- if v.Name == 'RightFoot' then
- v.Anchored = true
- end
- end
- for i,v in pairs(c[i]:GetChildren()) do
- if v.Name == 'RightHand' then
- v.Anchored = true
- end
- end
- for i,v in pairs(c[i]:GetChildren()) do
- if v.Name == 'RightLowerArm' then
- v.Anchored = true
- end
- end
- for i,v in pairs(c[i]:GetChildren()) do
- if v.Name == 'RightLowerLeg' then
- v.Anchored = true
- end
- end
- for i,v in pairs(c[i]:GetChildren()) do
- if v.Name == 'RightUpperArm' then
- v.Anchored = true
- end
- end
- for i,v in pairs(c[i]:GetChildren()) do
- if v.Name == 'RightUpperLeg' then
- v.Anchored = true
- end
- end
- for i,v in pairs(c[i]:GetChildren()) do
- if v.Name == 'UpperTorso' then
- v.Anchored = true
- end
- end
- end
- end
- end
- end
- game.Lighting.ColorCorrection2:remove()
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