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MandozerTheGreat

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Jan 26th, 2016
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  1. Amphibious: Cyrus can breathe water as well as air and can stay
  2. underwater indefinitely without the need to surface.
  3. Machine (1): Cyrus does not breathe, is immune to the effects of a vacuum, extremes of cold, any mind-influencing psychic effect, and their Armour Points apply toward fire Damage. Armor provided from the Machine trait (indicated by the number in parentheses) stacks with armour but not with the Natural Armour Trait.
  4. Unnatural Characteristics (S+4/T+4): Value is added directly to the relevant Characteristic Bonus.
  5. Also whenever Cyrus succeeds on a test utilizing these characteristics, he gains bonus DoS equal to half of the Unnatural Characteristics value.
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