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init.sqf

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Jun 19th, 2015
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  1. /*
  2. For DayZ Epoch
  3. Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
  4. */
  5. startLoadingScreen ["","RscDisplayLoadCustom"];
  6. cutText ["","BLACK OUT"];
  7. enableSaving [false, false];
  8.  
  9. //REALLY IMPORTANT VALUES
  10. dayZ_instance = 24; //The instance
  11. dayzHiveRequest = [];
  12. initialized = false;
  13. dayz_previousID = 0;
  14.  
  15. //disable greeting menu
  16. player setVariable ["BIS_noCoreConversations", true];
  17. //disable radio messages to be heard and shown in the left lower corner of the screen
  18. enableRadio false;
  19. // May prevent "how are you civillian?" messages from NPC
  20. enableSentences false;
  21.  
  22. // DayZ Epochconfig
  23. spawnShoremode = 1; // Default = 1 (on shore)
  24. spawnArea= 1500; // Default = 1500
  25. //
  26. MaxVehicleLimit = 300; // Default = 50
  27. MaxDynamicDebris = 500; // Default = 100
  28. dayz_MapArea = 18000; // Default = 10000
  29.  
  30. dayz_minpos = -1000;
  31. dayz_maxpos = 26000;
  32.  
  33. dayz_paraSpawn = true;
  34.  
  35. dayz_sellDistance_vehicle = 10;
  36. dayz_sellDistance_boat = 30;
  37. dayz_sellDistance_air = 40;
  38.  
  39. dayz_maxAnimals = 5; // Default: 8
  40. dayz_tameDogs = true;
  41. DynamicVehicleDamageLow = 0; // Default: 0
  42. DynamicVehicleDamageHigh = 100; // Default: 100
  43.  
  44. DZE_BuildOnRoads = false; // Default: False
  45.  
  46. dzn_ns_bloodsucker = true; // Make this false for disabling bloodsucker spawn
  47. dzn_ns_bloodsucker_den = 200; // Spawn chance of bloodsuckers, max 400, ignore if dzn_ns_bloodsucker set to false
  48.  
  49. EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];
  50. dayz_fullMoonNights = true;
  51.  
  52. //Load in compiled functions
  53. call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
  54. progressLoadingScreen 0.1;
  55. call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers
  56. progressLoadingScreen 0.2;
  57. call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
  58. progressLoadingScreen 0.4;
  59. call compile preprocessFileLineNumbers "custom\compiles.sqf"; //Compile regular functions
  60. progressLoadingScreen 0.5;
  61. call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
  62. call compile preprocessFileLineNumbers "admintools\config.sqf"; // Epoch admin Tools config file
  63. call compile preprocessFileLineNumbers "admintools\variables.sqf"; // Epoch admin Tools variables
  64. progressLoadingScreen 1.0;
  65.  
  66. "filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
  67.  
  68. if (isServer) then {
  69. //Compile vehicle configs
  70. call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_24.Napf\dynamic_vehicle.sqf";
  71. // Add trader citys
  72. _nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_24.Napf\mission.sqf";
  73.  
  74. _serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
  75. };
  76.  
  77. if (!isDedicated) then {
  78. //Conduct map operations
  79. 0 fadeSound 0;
  80. waitUntil {!isNil "dayz_loadScreenMsg"};
  81. dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
  82. execVM "service_point\service_point.sqf";
  83.  
  84. //Run the player monitor
  85. _id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
  86. _playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
  87.  
  88.  
  89. // Epoch Admin Tools
  90. if ( !((getPlayerUID player) in AdminList) && !((getPlayerUID player) in ModList)) then
  91. {
  92. [] execVM "admintools\antihack\antihack.sqf"; // Epoch Antihack with bypass
  93. };
  94.  
  95. //Lights
  96. //[0,0,true,true,true,58,280,600,[0.698, 0.556, 0.419],"Generator_DZ",0.1] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
  97. };
  98. include "\z\addons\dayz_code\system\REsec.sqf"
  99. //Start Dynamic Weather
  100. execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
  101.  
  102. #include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"
  103. [] execVM "admintools\Activate.sqf"; // Epoch admin tools
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