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  1. Using configuration source: "C:\Spiele\spring_{develop}92.0.1-62-gc96d6b0_minimal-portable\springsettings.cfg"
  2. [CMyMath::Init] CPU SSE mask: 124, flags:
  3. SSE 1.0: 1, SSE 2.0: 1
  4. SSE 3.0: 1, SSSE 3.0: 1
  5. SSE 4.1: 0, SSE 4.2: 0
  6. SSE 4.0A: 0, SSE 5.0A: 0
  7. using streflop SSE FP-math mode, CPU supports SSE instructions
  8. OS: Microsoft Windows
  9. Microsoft Windows Vista Home Premium Edition, 32-bit Service Pack 2 (build 6002)
  10. Intel(R) Core(TM)2 CPU 6320 @ 1.86GHz; 3069MB RAM, 6359MB pagefile
  11. OS: 32bit native mode
  12. [Watchdog] Installed (HangTimeout: 10sec)
  13. Available log sections: KeyBindings, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, DecalsDrawerGL4, FarTextureHandler, Model, Piece, ModelDrawer, OBJParser, WorldObjectModelRenderer, Shader, Texture, Font, GroundMoveType, Path, UnitScript, AutohostInterface, ArchiveScanner, VFS, Sound, LuaSocket
  14. Enabled log sections: KeyBindings(LOG_LEVEL_INFO), Sound(LOG_LEVEL_INFO)
  15. Enable or disable log sections using the LogSections configuration key
  16. or the SPRING_LOG_SECTIONS environment variable (both comma separated).
  17. Use "none" to disable the default log sections.
  18. LogOutput initialized.
  19. Spring 92.0.1-62-gc96d6b0 develop (GML ASIM OMP)
  20. Build date/time: Feb 19 2013 01:29:31
  21. Build environment: boost-105000, GNU libstdc++ version 20120920
  22. Compiler: gcc-4.7.2
  23. Using read-only data directory: C:\Spiele\springcontent\
  24. Using read-write data directory: C:\Spiele\spring_{develop}92.0.1-62-gc96d6b0_minimal-portable\
  25. Using read-only data directory: C:\Users\dell\Documents\My Games\Spring\
  26. Scanning: C:\Users\dell\Documents\My Games\Spring\games
  27. Scanning: C:\Users\dell\Documents\My Games\Spring\packages
  28. Scanning: C:\Spiele\spring_{develop}92.0.1-62-gc96d6b0_minimal-portable\base
  29. Scanning: C:\Spiele\springcontent\maps
  30. Scanning: C:\Spiele\springcontent\base
  31. Scanning: C:\Spiele\springcontent\games
  32. Scanning: C:\Spiele\springcontent\mods
  33. Scanning: C:\Spiele\springcontent\packages
  34. Supported Video modes: 1280x1024, 1280x960, 1280x800, 1280x768, 1280x720, 1152x864, 1024x768, 848x480, 800x600, 720x576, 720x480, 640x480
  35. Video mode set to 1280x1024/32bit (windowed)
  36. [f=0000000] SDL version: 1.2.10
  37. [f=0000000] GL version: 2.1.8545 Release
  38. [f=0000000] GL vendor: ATI Technologies Inc.
  39. [f=0000000] GL renderer: Radeon X1300/X1550 Series
  40. [f=0000000] GLSL version: 1.20
  41. [f=0000000] GLEW version: 1.5.8
  42. [f=0000000] Video RAM: total 210MB, available 210MB
  43. [f=0000000] GL info:
  44. haveARB: 1, haveGLSL: 1, ATI hacks: 1
  45. FBO support: 1, NPOT-texture support: 0, 24bit Z-buffer support: 0
  46. maximum texture size: 4096, compress MIP-map textures: 1
  47. maximum SmoothPointSize: 63, maximum vec4 varying/attributes: 11/16
  48. maximum drawbuffers: 4, maximum recommended indices/vertices: 16384/2147483647
  49. number of UniformBufferBindings: 0 (0kB)
  50. [f=0000000] VSync disabled
  51. [f=0000000] Joysticks found: 1
  52. [f=0000000] Using joystick 0: Microsoft-PC-Joysticktreiber
  53. [f=0000000] CPU Cores: 2
  54. [f=0000000] [Sound] OpenAL info:
  55. [f=0000000] [Sound] Available Devices:
  56. [f=0000000] [Sound] DirectSound Software
  57. [f=0000000] [Sound] Device: DirectSound Software
  58. [f=0000000] [Sound] Vendor: OpenAL Community
  59. [f=0000000] [Sound] Version: 1.1 ALSOFT 1.11.753
  60. [f=0000000] [Sound] Renderer: OpenAL Soft
  61. [f=0000000] [Sound] AL Extensions: AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
  62. [f=0000000] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXTX_thread_local_context
  63. [f=0000000] [Sound] EFX Enabled: no
  64. [f=0000000] [Sound] Max Sounds: 96
  65. [f=0000000] Connecting to local server
  66. [f=0000000] PreGame::StartServer: 22 ms
  67. [f=0000000] Using map: Altair_Crossing_v3
  68. [f=0000000] Using game: XTA 9.725 [patch 1.8]
  69. [f=0000000] Using game archive: XTAPEv9725p1.8.sdz
  70. [f=0000000] recording demo: demos/20130222_133627_Altair_Crossing_v3_92.0.1-62-gc96d6b0 develop.sdf
  71. [f=0000000] PreGame::GameDataReceived: 107 ms
  72. [f=0000000] User number 0 (team 0, allyteam 0)
  73. [f=0000000] [Threading] Main thread CPU affinity mask set: 1
  74. [f=0000000] LoadingScreen: single-threaded
  75. [f=0000000] Loading Radar Icons
  76. [f=0000000] Loading GameData Definitions
  77. [f=0000000] [unitdefs.lua] Error: Error parsing units/arm_iceberg.fbi: no [UNITINFO] table
  78. [f=0000000] [unitdefs.lua] Error: Error parsing units/core_copperheadold.fbi: no [UNITINFO] table
  79. [f=0000000] [unitdefs.lua] Error: Error parsing units/core_crockold.fbi: no [UNITINFO] table
  80. [f=0000000] [unitdefs.lua] Error: Error parsing units/core_mobile_artilleryold.fbi: no [UNITINFO] table
  81. [f=0000000] Weapons_post: Local sound option detected, moving sounds to customparams
  82. [f=0000000] Loading all definitions: 0.613000
  83. [f=0000000] Game::LoadDefs (GameData): 741 ms
  84. [f=0000000] Loading Sound Definitions
  85. [f=0000000] [Sound] parsed 344 sounds from gamedata/sounds.lua
  86. [f=0000000] Game::LoadDefs (Sound): 29 ms
  87. [f=0000000] Parsing Map Information
  88. [f=0000000] Loading SMF
  89. [f=0000000] Loading Map (25 MB)
  90. [f=0000000] Creating Smooth Height Mesh
  91. [f=0000000] SmoothHeightMesh::MakeSmoothMesh: 44 ms
  92. [f=0000000] Creating QuadField & CEGs
  93. [f=0000000] Number of damage types: 17
  94. [f=0000000] [RegisterAssimpModelParsers] supported Assimp model formats: *.3d;*.3ds;*.ac;*.ac3d;*.acc;*.ase;*.ask;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.hmp;*.ifc;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.m3;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.pk3;*.ply;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.smd;*.stl;*.ter;*.uc;*.vta;*.x;*.xgl;*.xml;*.zgl;
  95. [f=0000000] Creating Unit Textures
  96. [f=0000000] Creating Sky
  97. [f=0000000] Loading Weapon Definitions
  98. [f=0000000] Warning: WeaponDef (ak_laser) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  99. [f=0000000] Warning: WeaponDef (arm_fast) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  100. [f=0000000] Warning: WeaponDef (arm_laser) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  101. [f=0000000] Warning: WeaponDef (arm_laserh1) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  102. [f=0000000] Warning: WeaponDef (arm_paralyzer) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  103. [f=0000000] Warning: WeaponDef (arm_parlay) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  104. [f=0000000] Warning: WeaponDef (arm_rhino_shield) isShield is removed. Use weaponType="Shield" instead!
  105. [f=0000000] Warning: WeaponDef (arm_tiny_annihilator) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  106. [f=0000000] Warning: WeaponDef (arm_total_annihilator) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  107. [f=0000000] Warning: WeaponDef (armamph_weapon1) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  108. [f=0000000] Warning: WeaponDef (armfhlt_laser) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  109. [f=0000000] Warning: WeaponDef (armflea_killer) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  110. [f=0000000] Warning: WeaponDef (armflea_weapon) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  111. [f=0000000] Warning: WeaponDef (armfleabowl_weapon) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  112. [f=0000000] Warning: WeaponDef (armlatnk_lightning) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  113. [f=0000000] Warning: WeaponDef (armmanni_weapon) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  114. [f=0000000] Warning: WeaponDef (armscorp_weapon) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  115. [f=0000000] Warning: WeaponDef (armsh_weapon) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  116. [f=0000000] Warning: WeaponDef (armsnipe_weapon) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  117. [f=0000000] Warning: WeaponDef (butter) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  118. [f=0000000] Warning: WeaponDef (core_batslaser) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  119. [f=0000000] Warning: WeaponDef (core_canlaser) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  120. [f=0000000] Warning: WeaponDef (core_doomsday) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  121. [f=0000000] Warning: WeaponDef (core_laserh1) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  122. [f=0000000] Warning: WeaponDef (core_total_annihilator) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  123. [f=0000000] Warning: WeaponDef (corept_laser) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  124. [f=0000000] Warning: WeaponDef (corfast_weapon) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  125. [f=0000000] Warning: WeaponDef (corfhlt_laser) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  126. [f=0000000] Warning: WeaponDef (corjar_weapon) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  127. [f=0000000] Warning: WeaponDef (corkrog_head) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  128. [f=0000000] Warning: WeaponDef (corkrow_mainweapon) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  129. [f=0000000] Warning: WeaponDef (corsab_weapon) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  130. [f=0000000] Warning: WeaponDef (corsfig_weapon) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  131. [f=0000000] Warning: WeaponDef (corsh_weapon) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  132. [f=0000000] Warning: WeaponDef (corsumo_weapon) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  133. [f=0000000] Warning: WeaponDef (corvipe_laser) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  134. [f=0000000] Warning: WeaponDef (csarmcomlaser) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  135. [f=0000000] Warning: WeaponDef (cscorcomlaser) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  136. [f=0000000] Warning: WeaponDef (fakeshield) isShield is removed. Use weaponType="Shield" instead!
  137. [f=0000000] Warning: WeaponDef (fhlaser) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  138. [f=0000000] Warning: WeaponDef (fleagoth) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  139. [f=0000000] Warning: WeaponDef (garpike_laser) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  140. [f=0000000] Warning: WeaponDef (gator_goliath_laser) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  141. [f=0000000] Warning: WeaponDef (gator_laser) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  142. [f=0000000] Warning: WeaponDef (lightskycruiseranni) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  143. [f=0000000] Warning: WeaponDef (minigoth) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  144. [f=0000000] Warning: WeaponDef (noruasswordofjustice) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  145. [f=0000000] Warning: WeaponDef (orcone_shield) isShield is removed. Use weaponType="Shield" instead!
  146. [f=0000000] Warning: WeaponDef (scorp_laser) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  147. [f=0000000] Warning: WeaponDef (shield1) isShield is removed. Use weaponType="Shield" instead!
  148. [f=0000000] Warning: WeaponDef (shield2) isShield is removed. Use weaponType="Shield" instead!
  149. [f=0000000] Warning: WeaponDef (skycruiseranni) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  150. [f=0000000] Warning: WeaponDef (tarmcomlaser) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  151. [f=0000000] Warning: WeaponDef (tcorcomlaser) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  152. [f=0000000] Loading Unit Definitions
  153. [f=0000000] Warning: [UnitDef] inconsistent path-type 17 for "arm_plesiosaur" (move-class "hover4"): canFloat, but not a ship-based movetype
  154. [f=0000000] Warning: Could not load sound from def: hovsmof1
  155. [f=0000000] Warning: [UnitDef] inconsistent path-type 17 for "zulu" (move-class "hover4"): canFloat, but not a ship-based movetype
  156. [f=0000000] Loading Feature Definitions
  157. [f=0000000] Reading Estimate PathCosts [8]
  158. [f=0000000] Reading Estimate PathCosts [32]
  159. [f=0000000] [CPathManager] pathing data checksum: 8b71517f
  160. [f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
  161. [f=0000000] Initializing Map Features
  162. [f=0000000] Creating ShadowHandler & DecalHandler
  163. [f=0000000] Creating GroundDrawer
  164. [f=0000000] Loading Tile Files
  165. [f=0000000] Reading Tile Map
  166. [f=0000000] Loading Square Textures
  167. [f=0000000] CSMFGroundTextures::ConvolveHeightMap: 2 ms
  168. [f=0000000] Switching to ROAM Mesh Rendering
  169. [f=0000000] Set ROAM mode to DisplayLists
  170. [f=0000000] Creating TreeDrawer
  171. [f=0000000] Creating ProjectileDrawer & UnitDrawer
  172. [f=0000000] Creating Projectile Textures
  173. [f=0000000] Creating Water
  174. [f=0000000] Game::LoadInterface (Camera&Mouse): 225 ms
  175. [f=0000000] Game::LoadInterface (Console): 2 ms
  176. [f=0000000] Loading LuaRules
  177. [f=0000000] Failed to load: gui_endstats.lua (duplicate name)
  178. [f=0000000] No Self Pwn: Nonexisting unit: core_mobile_artilleryold
  179. [f=0000000] Loaded gadget: CobButton <unit_cobbutton.lua>
  180. [f=0000000] Loaded gadget: gfx_dynamic_lighting.lua <gfx_dynamic_lighting.lua>
  181. [f=0000000] Loaded gadget: AirPlantParents <unit_air_plants.lua>
  182. [f=0000000] Loaded gadget: Announce kills <ui_announce_kills.lua>
  183. [f=0000000] Loaded gadget: Disable Buildoptions <unit_disable_buildoptions.lua>
  184. [f=0000000] Loaded gadget: Dynamic collision volume & Hitsphere Scaledown <unit_dynamic_collision_volume.lua>
  185. [f=0000000] Loaded gadget: Energy Conversion <game_energy_conversion.lua>
  186. [f=0000000] Loaded gadget: Factory Anti-Stuck <factory_anti_stuck.lua>
  187. [f=0000000] Loaded gadget: Fire Rate <unit_fire_rate.lua>
  188. [f=0000000] Loaded gadget: Game End <game_end.lua>
  189. [f=0000000] Loaded gadget: Health Upgrade <unit_health_upgrade.lua>
  190. [f=0000000] Loaded gadget: I Hate CMD.SET_WANTED_MAX_SPEED <i_hate_cmd_set_wanted_max_speed.lua>
  191. [f=0000000] Loaded gadget: Initial Spawn <game_initial_spawn.lua>
  192. [f=0000000] Loaded gadget: Jumpjets <unit_jumpjets.lua>
  193. [f=0000000] [unit_script.lua] Error: Loading gadget: Lua unit script framework <unit_script.lua>
  194. [f=0000000] Loaded gadget: Lua unit script framework <unit_script.lua>
  195. [f=0000000] Loaded gadget: Mission Script Engine <game_mission_script.lua>
  196. [f=0000000] Loaded gadget: No Land Damage <unit_no_land_damage.lua>
  197. [f=0000000] Loaded gadget: No Self Pwn <unit_noselfpwn.lua>
  198. [f=0000000] Loaded gadget: NoAirNuke <exp_no_air_nuke.lua>
  199. [f=0000000] Loaded gadget: Production Rate <unit_buildspeed.lua>
  200. [f=0000000] Loaded gadget: Reclaim flash <gfx_reclaim_flash.lua>
  201. [f=0000000] Loaded gadget: Repair Pad <unit_refuel.lua>
  202. [f=0000000] Loaded gadget: Spawn <commoption.lua>
  203. [f=0000000] Loaded gadget: State Broadcast <game_statebroadcast.lua>
  204. [f=0000000] Loaded gadget: Unfinished unit orders <unit_unfinishedorders.lua>
  205. [f=0000000] Loaded gadget: UnitEStallDisable <unit_estall_disable.lua>
  206. [f=0000000] Loaded gadget: UnitMorph <unit_morph.lua>
  207. [f=0000000] Loaded gadget: UnitStealth <unit_stealth.lua>
  208. [f=0000000] Loaded gadget: Watereffects <fx_watersplash.lua>
  209. [f=0000000] Loaded gadget: gui_endstats <dbg_testceg.lua>
  210. [f=0000000] Loaded gadget: gui_minimapX <gui_minimapx.lua>
  211. [f=0000000] Loaded gadget: lups_wrapper.lua <lups_wrapper.lua>
  212. [f=0000000] Loaded gadget: snd_local <snd_local.lua>
  213. [f=0000000] Loaded gadget: unit_commander_sounds.lua <unit_commander_sounds.lua>
  214. [f=0000000] Loaded gadget: unit_crashing_aircraft <unit_crashing_aircraft.lua>
  215. [f=0000000] Loaded gadget: Area Attack <areaattack.lua>
  216. [f=0000000] Loaded gadget: Cursor too far <gui_cursortoofar.lua>
  217. [f=0000000] Loaded gadget: Sneer after comnap <ui_comnapsneer.lua>
  218. [f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
  219. [f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
  220. [f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
  221. [f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
  222. [f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
  223. [f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
  224. [f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
  225. [f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
  226. [f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
  227. [f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
  228. [f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
  229. [f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
  230. [f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
  231. [f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
  232. [f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
  233. [f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
  234. [f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
  235. [f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
  236. [f=0000000] Loaded gadget: Team Com Ends <teamcomends.lua>
  237. [f=0000000] Loaded gadget: LupsSyncedManager <lups_manager.lua>
  238. [f=0000000] Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
  239. [f=0000000] Error: Failed to load: gui_endstats.lua (duplicate name)
  240. [f=0000000] Loaded UNSYNCED gadget: AirPlantParents <unit_air_plants.lua>
  241. [f=0000000] Loaded UNSYNCED gadget: Announce kills <ui_announce_kills.lua>
  242. [f=0000000] Loaded UNSYNCED gadget: Dynamic collision volume & Hitsphere Scaledown <unit_dynamic_collision_volume.lua>
  243. [f=0000000] Loaded UNSYNCED gadget: Factory Anti-Stuck <factory_anti_stuck.lua>
  244. [f=0000000] Loaded UNSYNCED gadget: I Hate CMD.SET_WANTED_MAX_SPEED <i_hate_cmd_set_wanted_max_speed.lua>
  245. [f=0000000] Loaded UNSYNCED gadget: Mission Script Engine <game_mission_script.lua>
  246. [f=0000000] Loaded UNSYNCED gadget: Reclaim flash <gfx_reclaim_flash.lua>
  247. [f=0000000] Loaded UNSYNCED gadget: State Broadcast <game_statebroadcast.lua>
  248. [f=0000000] Loaded UNSYNCED gadget: Unfinished unit orders <unit_unfinishedorders.lua>
  249. [f=0000000] Loaded UNSYNCED gadget: UnitEStallDisable <unit_estall_disable.lua>
  250. [f=0000000] Loaded UNSYNCED gadget: UnitMorph <unit_morph.lua>
  251. [f=0000000] Loaded UNSYNCED gadget: UnitStealth <unit_stealth.lua>
  252. [f=0000000] Loaded UNSYNCED gadget: Watereffects <fx_watersplash.lua>
  253. [f=0000000] Loaded UNSYNCED gadget: gfx_dynamic_lighting.lua <gfx_dynamic_lighting.lua>
  254. [f=0000000] Loaded UNSYNCED gadget: gui_endstats <dbg_testceg.lua>
  255. [f=0000000] Loaded UNSYNCED gadget: gui_minimapX <gui_minimapx.lua>
  256. [f=0000000] Loaded UNSYNCED gadget: mo_nowrecks <mo_nowrecks.lua>
  257. [f=0000000] Loaded UNSYNCED gadget: snd_local <snd_local.lua>
  258. [f=0000000] Loaded UNSYNCED gadget: unit_commander_sounds.lua <unit_commander_sounds.lua>
  259. [f=0000000] Loaded UNSYNCED gadget: unit_crashing_aircraft.lua <unit_crashing_aircraft.lua>
  260. [f=0000000] Loaded UNSYNCED gadget: Area Attack <areaattack.lua>
  261. [f=0000000] Loaded UNSYNCED gadget: Cursor too far <gui_cursortoofar.lua>
  262. [f=0000000] Loaded UNSYNCED gadget: Sneer after comnap <ui_comnapsneer.lua>
  263. [f=0000000] Loaded UNSYNCED gadget: LupsSyncedManager <lups_manager.lua>
  264. [f=0000000] Loaded UNSYNCED gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
  265. [f=0000000] Loaded UNSYNCED gadget: Lups <lups_wrapper.lua>
  266. [f=0000000] Loading LuaGaia
  267. [f=0000000] Loading LuaUI
  268. [f=0000000] LuaSocketEnabled: yes
  269. [f=0000000] Using LUAUI_DIRNAME = LuaUI/
  270. [f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
  271. [f=0000000] LuaUI: bound F11 to the widget selector
  272. [f=0000000] LuaUI: bound CTRL+F11 to tweak mode
  273. [f=0000000] [widgets.lua] Error: Failed to load: unit_buildbar_xta.lua (duplicate name)
  274. [f=0000000] [widgets.lua] Error: Failed to load: unit_metal_maker_xta.lua (no GetInfo() call)
  275. [f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanelImp.txt
  276. [f=0000000] BuildBar Warning: you deactivated the "blurApi" widget, please reactivate it.
  277. [f=0000000] XTA
  278. [f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
  279. [f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
  280. [f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
  281. [f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
  282. [f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
  283. [f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
  284. [f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
  285. [f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
  286. [f=0000000] LuaUI v0.3
  287. [f=0000000] Initializing PathCache
  288. [f=0000000] Finalizing
  289. [f=0000000] Loaded DecalsDrawer: Legacy
  290. [f=0000000] Connection attempt from UnnamedPlayer
  291. [f=0000000] -> Version: 92.0.1-62-gc96d6b0 develop (GML ASIM OMP)
  292. [f=0000000] -> Connection established (given id 0)
  293. [f=0000000] Player UnnamedPlayer finished loading and is now ingame
  294. [f=0000000] GameID: 63662751cf51afd8a6070da81cdf4421
  295. [f=0000000] [Threading] Multithreading is disabled because the game or system appears incompatible
  296. [f=0000000] [Threading] MultiThreadCount > 1 in the settings will forcefully enable multithreading
  297. [f=0001248] UnnamedPlayer paused the game
  298. [f=0001248] Warning: [Watchdog] Hang detection triggered for Spring 92.0.1-62-gc96d6b0 develop (GML ASIM OMP).
  299. [f=0001248] Warning: (in thread: main)
  300. [f=0001248] Error: DLL information:
  301. [f=0001248] Error: 0x00400000 spring
  302. [f=0001248] Error: 0x77710000 ntdll
  303. [f=0001248] Error: 0x75e70000 kernel32
  304. [f=0001248] Error: 0x10000000 DevIL
  305. [f=0001248] Error: 0x6f9e0000 MSVCP80
  306. [f=0001248] Error: 0x727c0000 MSVCR80
  307. [f=0001248] Error: 0x772e0000 msvcrt
  308. [f=0001248] Error: 0x77670000 USER32
  309. [f=0001248] Error: 0x77850000 GDI32
  310. [f=0001248] Error: 0x775a0000 ADVAPI32
  311. [f=0001248] Error: 0x77170000 RPCRT4
  312. [f=0001248] Error: 0x69200000 GLU32
  313. [f=0001248] Error: 0x644b0000 OPENGL32
  314. [f=0001248] Error: 0x643c0000 DDRAW
  315. [f=0001248] Error: 0x74660000 DCIMAN32
  316. [f=0001248] Error: 0x77410000 SETUPAPI
  317. [f=0001248] Error: 0x77240000 OLEAUT32
  318. [f=0001248] Error: 0x76290000 ole32
  319. [f=0001248] Error: 0x73e20000 dwmapi
  320. [f=0001248] Error: 0x76100000 IMAGEHLP
  321. [f=0001248] Error: 0x62480000 pthreadGC2
  322. [f=0001248] Error: 0x746c0000 WSOCK32
  323. [f=0001248] Error: 0x76140000 WS2_32
  324. [f=0001248] Error: 0x76130000 NSI
  325. [f=0001248] Error: 0x765a0000 SHELL32
  326. [f=0001248] Error: 0x770c0000 SHLWAPI
  327. [f=0001248] Error: 0x6b600000 OpenAL32
  328. [f=0001248] Error: 0x74710000 WINMM
  329. [f=0001248] Error: 0x746d0000 OLEACC
  330. [f=0001248] Error: 0x70780000 vorbisfile
  331. [f=0001248] Error: 0x68140000 ogg
  332. [f=0001248] Error: 0x64cc0000 vorbis
  333. [f=0001248] Error: 0x62e80000 zlib1
  334. [f=0001248] Error: 0x66fc0000 freetype6
  335. [f=0001248] Error: 0x62aa0000 glew32
  336. [f=0001248] Error: 0x00260000 SDL
  337. [f=0001248] Error: 0x7c340000 MSVCR71
  338. [f=0001248] Error: 0x75dd0000 IMM32
  339. [f=0001248] Error: 0x778a0000 MSCTF
  340. [f=0001248] Error: 0x772d0000 LPK
  341. [f=0001248] Error: 0x75df0000 USP10
  342. [f=0001248] Error: 0x74980000 comctl32
  343. [f=0001248] Error: 0x6c800000 dsound
  344. [f=0001248] Error: 0x750d0000 POWRPROF
  345. [f=0001248] Error: 0x75f50000 CLBCatQ
  346. [f=0001248] Error: 0x74ce0000 MMDevApi
  347. [f=0001248] Error: 0x74d60000 WINTRUST
  348. [f=0001248] Error: 0x75700000 CRYPT32
  349. [f=0001248] Error: 0x75860000 MSASN1
  350. [f=0001248] Error: 0x75c80000 USERENV
  351. [f=0001248] Error: 0x75c60000 Secur32
  352. [f=0001248] Error: 0x74b20000 wdmaud
  353. [f=0001248] Error: 0x74fe0000 ksuser
  354. [f=0001248] Error: 0x746a0000 AVRT
  355. [f=0001248] Error: 0x74760000 AUDIOSES
  356. [f=0001248] Error: 0x70850000 audioeng
  357. [f=0001248] Error: 0x75d30000 PSAPI
  358. [f=0001248] Error: 0x71dd0000 msacm32
  359. [f=0001248] Error: 0x6fc10000 MSACM32
  360. [f=0001248] Error: 0x71a40000 midimap
  361. [f=0001248] Error: 0x05270000 atioglxx
  362. [f=0001248] Error: 0x75490000 VERSION
  363. [f=0001248] Error: 0x02bd0000 atiadlxx
  364. [f=0001248] Error: 0x6cf10000 DINPUT
  365. [f=0001248] Error: 0x74340000 HID
  366. [f=0001248] Error: 0x6e950000 dbghelp
  367. [f=0001248] Error: Stacktrace (main):
  368. [f=0001248] Error: This stack trace indicates a problem with your graphic card driver. Please try upgrading or downgrading it. Specifically recommended is the latest driver, and one that is as old as your graphic card. Make sure to use a driver removal utility, before installing other drivers.
  369. [f=0001248] Error: (0) C:\Windows\system32\atioglxx.dll(DrvPresentBuffers+0x4c61) [0x052B3101]
  370. [f=0001248] Error: (1) C:\Windows\system32\atioglxx.dll(DrvPresentBuffers+0x579f3) [0x05305E93]
  371. [f=0001248] Error: Stacktrace (audio):
  372. [f=0001248] Error: (0) C:\Windows\system32\ntdll.dll(KiFastSystemCallRet+0) [0x77775CD4]
  373. [f=0001248] Error: (1) C:\Windows\system32\kernel32.dll(WaitForMultipleObjects+0x18) [0x75EBA8F0]
  374. [f=0001248] Error: (2) C:\Spiele\spring_{develop}92.0.1-62-gc96d6b0_minimal-portable\spring.exe(skirmishAiCallback_DataDirs_getWriteableDir+0x217d86) [0x00AF8FE6]
  375. [f=0001248] Error: (3) C:\Spiele\spring_{develop}92.0.1-62-gc96d6b0_minimal-portable\spring.exe(skirmishAiCallback_DataDirs_getWriteableDir+0x2f40f1) [0x00BD5351]
  376. [f=0001248] Error: (4) C:\Spiele\spring_{develop}92.0.1-62-gc96d6b0_minimal-portable\spring.exe(skirmishAiCallback_DataDirs_getWriteableDir+0x2171b4) [0x00AF8414]
  377. [f=0001248] Warning: [Watchdog] Hang detection triggered for Spring 92.0.1-62-gc96d6b0 develop (GML ASIM OMP).
  378. [f=0001248] Warning: (in thread: main)
  379. [f=0001248] Error: DLL information:
  380. [f=0001248] Error: 0x00400000 spring
  381. [f=0001248] Error: 0x77710000 ntdll
  382. [f=0001248] Error: 0x75e70000 kernel32
  383. [f=0001248] Error: 0x10000000 DevIL
  384. [f=0001248] Error: 0x6f9e0000 MSVCP80
  385. [f=0001248] Error: 0x727c0000 MSVCR80
  386. [f=0001248] Error: 0x772e0000 msvcrt
  387. [f=0001248] Error: 0x77670000 USER32
  388. [f=0001248] Error: 0x77850000 GDI32
  389. [f=0001248] Error: 0x775a0000 ADVAPI32
  390. [f=0001248] Error: 0x77170000 RPCRT4
  391. [f=0001248] Error: 0x69200000 GLU32
  392. [f=0001248] Error: 0x644b0000 OPENGL32
  393. [f=0001248] Error: 0x643c0000 DDRAW
  394. [f=0001248] Error: 0x74660000 DCIMAN32
  395. [f=0001248] Error: 0x77410000 SETUPAPI
  396. [f=0001248] Error: 0x77240000 OLEAUT32
  397. [f=0001248] Error: 0x76290000 ole32
  398. [f=0001248] Error: 0x73e20000 dwmapi
  399. [f=0001248] Error: 0x76100000 IMAGEHLP
  400. [f=0001248] Error: 0x62480000 pthreadGC2
  401. [f=0001248] Error: 0x746c0000 WSOCK32
  402. [f=0001248] Error: 0x76140000 WS2_32
  403. [f=0001248] Error: 0x76130000 NSI
  404. [f=0001248] Error: 0x765a0000 SHELL32
  405. [f=0001248] Error: 0x770c0000 SHLWAPI
  406. [f=0001248] Error: 0x6b600000 OpenAL32
  407. [f=0001248] Error: 0x74710000 WINMM
  408. [f=0001248] Error: 0x746d0000 OLEACC
  409. [f=0001248] Error: 0x70780000 vorbisfile
  410. [f=0001248] Error: 0x68140000 ogg
  411. [f=0001248] Error: 0x64cc0000 vorbis
  412. [f=0001248] Error: 0x62e80000 zlib1
  413. [f=0001248] Error: 0x66fc0000 freetype6
  414. [f=0001248] Error: 0x62aa0000 glew32
  415. [f=0001248] Error: 0x00260000 SDL
  416. [f=0001248] Error: 0x7c340000 MSVCR71
  417. [f=0001248] Error: 0x75dd0000 IMM32
  418. [f=0001248] Error: 0x778a0000 MSCTF
  419. [f=0001248] Error: 0x772d0000 LPK
  420. [f=0001248] Error: 0x75df0000 USP10
  421. [f=0001248] Error: 0x74980000 comctl32
  422. [f=0001248] Error: 0x6c800000 dsound
  423. [f=0001248] Error: 0x750d0000 POWRPROF
  424. [f=0001248] Error: 0x75f50000 CLBCatQ
  425. [f=0001248] Error: 0x74ce0000 MMDevApi
  426. [f=0001248] Error: 0x74d60000 WINTRUST
  427. [f=0001248] Error: 0x75700000 CRYPT32
  428. [f=0001248] Error: 0x75860000 MSASN1
  429. [f=0001248] Error: 0x75c80000 USERENV
  430. [f=0001248] Error: 0x75c60000 Secur32
  431. [f=0001248] Error: 0x74b20000 wdmaud
  432. [f=0001248] Error: 0x74fe0000 ksuser
  433. [f=0001248] Error: 0x746a0000 AVRT
  434. [f=0001248] Error: 0x74760000 AUDIOSES
  435. [f=0001248] Error: 0x70850000 audioeng
  436. [f=0001248] Error: 0x75d30000 PSAPI
  437. [f=0001248] Error: 0x71dd0000 msacm32
  438. [f=0001248] Error: 0x6fc10000 MSACM32
  439. [f=0001248] Error: 0x71a40000 midimap
  440. [f=0001248] Error: 0x05270000 atioglxx
  441. [f=0001248] Error: 0x75490000 VERSION
  442. [f=0001248] Error: 0x02bd0000 atiadlxx
  443. [f=0001248] Error: 0x6cf10000 DINPUT
  444. [f=0001248] Error: 0x74340000 HID
  445. [f=0001248] Error: 0x6e950000 dbghelp
  446. [f=0001248] Error: Stacktrace (main):
  447. [f=0001248] Error: This stack trace indicates a problem with your graphic card driver. Please try upgrading or downgrading it. Specifically recommended is the latest driver, and one that is as old as your graphic card. Make sure to use a driver removal utility, before installing other drivers.
  448. [f=0001248] Error: (0) C:\Windows\system32\atioglxx.dll(DrvPresentBuffers+0x4c6f) [0x052B310F]
  449. [f=0001248] Error: (1) C:\Windows\system32\atioglxx.dll(DrvPresentBuffers+0x579f3) [0x05305E93]
  450. [f=0001248] Error: Stacktrace (audio):
  451. [f=0001248] Error: (0) C:\Windows\system32\ntdll.dll(KiFastSystemCallRet+0) [0x77775CD4]
  452. [f=0001248] Error: (1) C:\Windows\system32\kernel32.dll(WaitForMultipleObjects+0x18) [0x75EBA8F0]
  453. [f=0001248] Error: (2) C:\Spiele\spring_{develop}92.0.1-62-gc96d6b0_minimal-portable\spring.exe(skirmishAiCallback_DataDirs_getWriteableDir+0x217d86) [0x00AF8FE6]
  454. [f=0001248] Error: (3) C:\Spiele\spring_{develop}92.0.1-62-gc96d6b0_minimal-portable\spring.exe(skirmishAiCallback_DataDirs_getWriteableDir+0x2f40f1) [0x00BD5351]
  455. [f=0001248] Error: (4) C:\Spiele\spring_{develop}92.0.1-62-gc96d6b0_minimal-portable\spring.exe(skirmishAiCallback_DataDirs_getWriteableDir+0x2171b4) [0x00AF8414]
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