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  1. [LOG] #ANTIQUE_WHITE#You notice a hole that could fit the gem key you found earlier, inserting it reveals the passage to the next level.
  2. [QUEST] try update status on William Hartnell shertul-fortress 1 entered
  3. [LOG] #LIGHT_GREEN#Quest 'Sher'Tul Fortress' status updated! #WHITE#(Press 'j' to see the quest log)
  4. Server latency 122
  5. [LOG] You gain 1.05 gold from the transmogrification of #00FF80##UID:86370:0#self-loading pouch of steel shots (19/19, 21.5-25.8 power, 2 apr)#LAST#.
  6. [LOG] You gain 1.25 gold from the transmogrification of #FFFFFF##UID:97215:0#steel plate armour (4 def, 9 armour)#LAST#.
  7. [LOG] You gain 1.87 gold from the transmogrification of #00FF80##UID:86351:0#impenetrable steel plate armour of fire resistance (4 def, 15 armour)#LAST#.
  8. [LOG] You gain 1.37 gold from the transmogrification of #00FF80##UID:86350:0#steel mail armour of fire resistance (2 def, 6 armour)#LAST#.
  9. [LOG] You gain 4.25 gold from the transmogrification of #SALMON##UID:86348:0#Galodukhad (0 def, 3 armour)#LAST#.
  10. [LOG] You gain 0.50 gold from the transmogrification of #00FF80##UID:86346:0#mindwoven woollen robe (0 def, 0 armour)#LAST#.
  11. [LOG] You gain 0.50 gold from the transmogrification of #FFFFFF##UID:86342:0#cured leather sling#LAST#.
  12. [LOG] You gain 0.10 gold from the transmogrification of #FFFFFF##UID:86339:0#steel ring#LAST#.
  13. [LOG] You gain 1.12 gold from the transmogrification of #FFFFFF##UID:97320:0#regeneration infusion (heal 207 over 5 turns)#LAST#.
  14. [COROUTINE] registering savefilepipe thread: 0x2295f0b8
  15. [ZONE] Closed level map 1
  16. [ZONE] Closed level map 2
  17. [ZONE] Closed level map 3
  18. [ZONE] Left zone Lake of Nur
  19. [SAVEFILE PIPE] looking for savefile to recover in the memory pipe zone-lake-nur.teaz ?=? zone-shertul-fortress.teaz
  20. Loading savefile /save/william_hartnell/
  21. Loading entities file from file /data/zones/shertul-fortress/npcs.lua
  22. Loading entities file from memory /data/general/npcs/horror.lua
  23. Loading entities file from file /data/general/npcs/feline.lua
  24. Loading entities file from file /data/zones/shertul-fortress/grids.lua
  25. Loading entities file from memory /data/general/grids/basic.lua
  26. Loading entities file from file /data/general/grids/fortress.lua
  27. Loading entities file from file /data-items-vault/entities/fortress-grids.lua
  28. Loading entities file from file /data/zones/shertul-fortress/objects.lua
  29. Loading entities file from memory /data/general/objects/objects-maj-eyal.lua
  30. Loading entities file from memory /data/general/objects/objects.lua
  31. Loading entities file from memory /data/general/objects/money.lua
  32. Loading entities file from memory /data/general/objects/gem.lua
  33. Loading entities file from memory /data/general/objects/lites.lua
  34. Loading entities file from memory /data/general/objects/potions.lua
  35. Loading entities file from memory /data/general/objects/scrolls.lua
  36. Loading entities file from memory /data/general/objects/rods.lua
  37. Loading entities file from memory /data/general/objects/wands.lua
  38. Loading entities file from memory /data/general/objects/totems.lua
  39. Loading entities file from memory /data/general/objects/torques.lua
  40. Loading entities file from memory /data/general/objects/digger.lua
  41. Loading entities file from memory /data/general/objects/misc-tools.lua
  42. Loading entities file from memory /data/general/objects/jewelry.lua
  43. Loading entities file from memory /data/general/objects/staves.lua
  44. Loading entities file from memory /data/general/objects/mindstars.lua
  45. Loading entities file from memory /data/general/objects/knifes.lua
  46. Loading entities file from memory /data/general/objects/whips.lua
  47. Loading entities file from memory /data/general/objects/swords.lua
  48. Loading entities file from memory /data/general/objects/2hswords.lua
  49. Loading entities file from memory /data/general/objects/maces.lua
  50. Loading entities file from memory /data/general/objects/2hmaces.lua
  51. Loading entities file from memory /data/general/objects/axes.lua
  52. Loading entities file from memory /data/general/objects/2haxes.lua
  53. Loading entities file from memory /data/general/objects/2htridents.lua
  54. Loading entities file from memory /data/general/objects/bows.lua
  55. Loading entities file from memory /data/general/objects/slings.lua
  56. Loading entities file from memory /data/general/objects/shields.lua
  57. Loading entities file from memory /data/general/objects/cloth-armors.lua
  58. Loading entities file from memory /data/general/objects/light-armors.lua
  59. Loading entities file from memory /data/general/objects/heavy-armors.lua
  60. Loading entities file from memory /data/general/objects/massive-armors.lua
  61. Loading entities file from memory /data/general/objects/leather-caps.lua
  62. Loading entities file from memory /data/general/objects/helms.lua
  63. Loading entities file from memory /data/general/objects/wizard-hat.lua
  64. Loading entities file from memory /data/general/objects/leather-boots.lua
  65. Loading entities file from memory /data/general/objects/heavy-boots.lua
  66. Loading entities file from memory /data/general/objects/gloves.lua
  67. Loading entities file from memory /data/general/objects/gauntlets.lua
  68. Loading entities file from memory /data/general/objects/cloak.lua
  69. Loading entities file from memory /data/general/objects/leather-belt.lua
  70. Loading entities file from memory /data/general/objects/world-artifacts.lua
  71. Importing voratun battleaxe 'Porysedheth' into world artifacts
  72. Importing Hathelar into world artifacts
  73. Importing ash starstaff 'Emitha' into world artifacts
  74. Importing Bethytta the dragonbone vilestaff into world artifacts
  75. Importing pouch of dwarven-steel shots 'Emeta' into world artifacts
  76. Importing steel mail armour 'Bregoroddabar' into world artifacts
  77. Importing pair of hardened leather boots 'Toretodur' into world artifacts
  78. Importing Amyragar into world artifacts
  79. Importing Balyrek into world artifacts
  80. Importing Bleakwedge the stralite torque of psychoportation into world artifacts
  81. Importing Xanilrath the Chargeoozer into world artifacts
  82. Importing Cloudgrinder into world artifacts
  83. Importing Sunfury the ash starstaff into world artifacts
  84. Importing Baruyalach into world artifacts
  85. Importing Korakan the pouch of voratun shots into world artifacts
  86. Importing dwarven-steel shield 'Pitchstriker' into world artifacts
  87. Importing ash vilestaff 'Shadowstake' into world artifacts
  88. Importing Kydor into world artifacts
  89. Importing Fulakan the steel greatmaul into world artifacts
  90. Importing Betuna the Coalvein into world artifacts
  91. Importing Dimtitan the dwarven-steel dagger into world artifacts
  92. Importing Glitter's kiss the steel longsword into world artifacts
  93. Importing pair of drakeskin leather boots 'Emelykira' into world artifacts
  94. Importing dwarven-steel mace 'Aeronne' into world artifacts
  95. Importing Chachik the stralite battleaxe into world artifacts
  96. Importing Hettetar into world artifacts
  97. Importing Ce'Nolaith the steel dagger into world artifacts
  98. Importing pair of voratun boots 'Umbrapassion' into world artifacts
  99. Importing Duathelidol into world artifacts
  100. Importing Falegund into world artifacts
  101. Importing Ce'Nesemira the reinforced leather sling into world artifacts
  102. Importing steel longsword 'Flashlady' into world artifacts
  103. Importing voratun shield 'Emessra' into world artifacts
  104. Importing Dazzleusher into world artifacts
  105. Importing Aduseth into world artifacts
  106. Importing voratun helm 'Polutira' into world artifacts
  107. Importing Brenedir the steel mace into world artifacts
  108. Importing voratun ring 'Hurudemnir' into world artifacts
  109. Importing Nadogrim the silk robe into world artifacts
  110. Importing ash longbow 'Arydothel' into world artifacts
  111. Importing Ulfulach the steel battleaxe into world artifacts
  112. Importing Neratta into world artifacts
  113. Importing Xanalrath the Unlightspawn into world artifacts
  114. Importing Loamquick the pouch of dwarven-steel shots into world artifacts
  115. Importing Lavaspawner the stralite mail armour into world artifacts
  116. Importing Phoenixvengeance into world artifacts
  117. Importing Beyharanik the Fogvalor into world artifacts
  118. Importing elven-silk wizard hat 'Zuberiavena' into world artifacts
  119. Importing Hellreign into world artifacts
  120. Importing dwarven-steel greatmaul 'Infernospire' into world artifacts
  121. Loading entities file from memory /data/general/objects/quest-artifacts.lua
  122. Loading entities file from memory /data/general/objects/special-artifacts.lua
  123. Loading entities file from memory /data/general/objects/staves.lua
  124. Loading entities file from memory /data/general/objects/boss-artifacts.lua
  125. Loading entities file from memory /data/general/objects/lore/spellhunt.lua
  126. Loading entities file from memory /data/general/objects/lore/fun.lua
  127. Loading entities file from memory /data/general/objects/lore/misc.lua
  128. Loading entities file from memory /data/general/objects/lore/maj-eyal.lua
  129. Loading entities file from file /data/zones/shertul-fortress/traps.lua which does not exists!
  130. Initiated zone Yiilkgur, the Sher'Tul Fortress with base_level 18
  131. [ZONE] persisting to persist_last_zones shertul-fortress
  132. [ZONE] forgetting old zone wilderness
  133. Make wait background texture 2076 : 1920x1018 (2048, 1024)
  134. Wait finished, counted 0, 35 ticks
  135. Make wait background texture 2427 : 1920x1018 (2048, 1024)
  136. C Map size 120:62 :: 7440
  137. C Map seens texture: 2500 (70x70)
  138. Loading entities file from memory /data/general/objects/egos/lite.lua
  139. Loading entities file from memory /data/general/objects/egos/infusions.lua
  140. Loading entities file from memory /data/general/objects/egos/wands.lua
  141. Loading entities file from memory /data/general/objects/egos/charms.lua
  142. Loading entities file from memory /data/general/objects/egos/wands-powers.lua
  143. Loading entities file from memory /data/general/objects/egos/totems.lua
  144. Loading entities file from memory /data/general/objects/egos/charms.lua
  145. Loading entities file from memory /data/general/objects/egos/totems-powers.lua
  146. Loading entities file from memory /data/general/objects/egos/torques.lua
  147. Loading entities file from memory /data/general/objects/egos/charms.lua
  148. Loading entities file from memory /data/general/objects/egos/torques-powers.lua
  149. Loading entities file from memory /data/general/objects/egos/digger.lua
  150. Loading entities file from memory /data/general/objects/egos/rings.lua
  151. Loading entities file from memory /data/general/objects/egos/amulets.lua
  152. Loading entities file from memory /data/general/objects/egos/staves.lua
  153. Loading entities file from memory /data/general/objects/egos/mindstars.lua
  154. Loading entities file from memory /data/general/objects/egos/weapon.lua
  155. Loading entities file from memory /data/general/objects/egos/bow.lua
  156. Loading entities file from memory /data/general/objects/egos/ranged.lua
  157. Loading entities file from memory /data/general/objects/egos/ammo.lua
  158. Loading entities file from memory /data/general/objects/egos/sling.lua
  159. Loading entities file from memory /data/general/objects/egos/ranged.lua
  160. Loading entities file from memory /data/general/objects/egos/shield.lua
  161. Loading entities file from memory /data/general/objects/egos/robe.lua
  162. Loading entities file from memory /data/general/objects/egos/light-armor.lua
  163. Loading entities file from memory /data/general/objects/egos/armor.lua
  164. Loading entities file from memory /data/general/objects/egos/heavy-armor.lua
  165. Loading entities file from memory /data/general/objects/egos/armor.lua
  166. Loading entities file from memory /data/general/objects/egos/massive-armor.lua
  167. Loading entities file from memory /data/general/objects/egos/armor.lua
  168. Loading entities file from memory /data/general/objects/egos/helm.lua
  169. Loading entities file from memory /data/general/objects/egos/wizard-hat.lua
  170. Loading entities file from memory /data/general/objects/egos/light-boots.lua
  171. Loading entities file from memory /data/general/objects/egos/boots.lua
  172. Loading entities file from memory /data/general/objects/egos/boots.lua
  173. Loading entities file from memory /data/general/objects/egos/gloves.lua
  174. Loading entities file from memory /data/general/objects/egos/cloak.lua
  175. Loading entities file from memory /data/general/objects/egos/belt.lua
  176. Static generator using file /data/maps/zones/shertul-fortress.lua
  177. [STATIC MAP] size 60 60
  178. [TOME ENTITY FILTER] selected Ego 87.102987476881 102
  179. [TOME ENTITY FILTER] selected Double Ego 66.335899125863 67
  180. fight: spiked cured leather armour of stability ash magestaff of might :: OFFHAND BODY
  181. [TOME ENTITY FILTER] selected Double Ego 46.893081658262 67
  182. [TOME ENTITY FILTER] selected Ego 91.33107422882 102
  183. [TOME ENTITY FILTER] selected Ego 93.047595868597 102
  184. C Map size 120:62 :: 7440
  185. C Map seens texture: 2503 (18x16)
  186. Static generator using file /data/maps/items-vault/fortress.lua
  187. [STATIC MAP] size 8 5
  188. Wait finished, counted 1130, 509 ticks
  189. No zone events loaded
  190. Not gone east, no backup guardian
  191. Running on level loads shertul-fortress-1
  192. [LOG] #YELLOW_GREEN#There is a stair back to the lake of Nur here (press '<', '>' or right click to use).
  193. Updating zone name Yiilkgur, the Sher'Tul Fortress
  194. [PARTY] New member, add after William Hartnell William Hartnell
  195. Adding entity 97715 after 97715
  196. [MUSIC] stoping Woods of Eremae.ogg
  197. [MUSIC] loading Dreaming of Flying.ogg sound "/data/music/Dreaming of Flying.ogg" : <static>
  198. [MUSIC] playing Dreaming of Flying.ogg sound "/data/music/Dreaming of Flying.ogg" : <static>
  199. [LOG] #TEAL#You feel mildly anxious, and walk with caution.
  200. Updating zone name Yiilkgur, the Sher'Tul Fortress
  201. C Map minimap texture: 1470 (50x50; 64x64)
  202. [SAVEFILE PIPE] new save running in the pipe: William Hartnell zone :: zone-lake-nur.teaz :: table: 0x1ff685b8 => table: 0x19df75e0 (1491)
  203. Loading savefile /save/william_hartnell/
  204. [ONLINE PROFILE] saved character 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e
  205. Saving JSON true
  206. [LOG] Saving game...
  207. [SAVEFILE PIPE] new save running in the pipe: William Hartnell game :: game.teag :: table: 0x1f891830 => table: 0x2081fc20 (1888)
  208. Loading savefile /save/william_hartnell/
  209. [SAVEFILE PIPE] new save running in the pipe: world :: world.teaw :: table: 0x0a3dde58 => table: 0x17d88c48 (1)
  210. Loading savefile /save//
  211. [SAVEFILE PIPE] new save running in the pipe: party entity :: 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e-1.1.5.charball :: table: 0x1dd64480 => table: 0x1e87c508 (68)
  212. Loading savefile /save/party/
  213. [SAVEFILE PIPE] unleashing save thread
  214. Saving zipname /save/william_hartnell/zone-lake-nur.teaz.tmp
  215. Saved zipname /save/william_hartnell/zone-lake-nur.teaz.tmp
  216. [SAVEFILE PIPE] Checking save William Hartnell zone /save/william_hartnell/zone-lake-nur.teaz.tmp
  217. Loading savefile /save/william_hartnell/
  218. [SAVEFILE] checked validity of type zone => all fine
  219. Saved zipname /save/william_hartnell/game.teag.tmp
  220. [SAVEFILE PIPE] Checking save William Hartnell game /save/william_hartnell/game.teag.tmp
  221. Loading savefile /save/william_hartnell/
  222. Saved zipname /save//world.teaw.tmp
  223. [SAVEFILE] checked validity of type game => all fine
  224. [SAVEFILE PIPE] Checking save world /save//world.teaw.tmp
  225. Loading savefile /save//
  226. [SAVEFILE] checked validity of type world => all fine
  227. Saved zipname /charballs/0ca4f642-9c2e-41f6-95d9-1ef4db17b74e-1.1.5.charball.tmp
  228. [SAVEFILE PIPE] Checking save party entity /charballs/0ca4f642-9c2e-41f6-95d9-1ef4db17b74e-1.1.5.charball.tmp
  229. Loading savefile /save/party/
  230. [SAVEFILE] checked validity of type entity => all fine
  231. [ONLINE PROFILE] saved character charball 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e
  232. [LOG] Saving done.
  233. [SAVEFILE PIPE] on end saveModuleProfile
  234. [PROFILE] filtering save of scores to profile online
  235. [PROFILE] mounted online on /current-profile
  236. [PROFILE] unmounted online from /current-profile
  237. [SAVEFILE PIPE] on end saveZone_md5
  238. Save MD5 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e d086622b089fa7c515622898798b43ba zone /save/william_hartnell/zone-lake-nur.teaz
  239. [ONLINE PROFILE] saved character md5 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e zone-lake-nur.teaz d086622b089fa7c515622898798b43ba
  240. [SAVEFILE PIPE] on end saveGame_md5
  241. Save MD5 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e 256c58562299a1cf151ad34c5ff0ee56 game /save/william_hartnell/game.teag
  242. [ONLINE PROFILE] saved character md5 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e game.teag 256c58562299a1cf151ad34c5ff0ee56
  243. [SAVEFILE PIPE] on end saveWorld_md5
  244. [SAVEFILE PIPE] on end saveEntity_md5
  245. [COROUTINE] dead savefilepipe
  246. [PROFILE] req/rep thread got unwanted data 500 uhoh!
  247. [PROFILE] req/rep thread got unwanted data 500 uhoh!
  248. [LOG] William Hartnell casts Rune: Shielding.
  249. [LOG] A shield forms around William Hartnell.
  250. [LOG] William Hartnell casts Gravity Well.
  251. [SPELL] friendly fire chance 100
  252. AI took for target 100784 Weirdling Beast :: 97715 William Hartnell 64 < 100
  253. [SPELL] friendly fire chance 100
  254. [LOG] Weirdling Beast casts Freeze.
  255. [SPELL CRIT %] 12
  256. [PROJECTOR] starting dam 94.632567887113
  257. [PROJECTOR] after difficulty dam 94.632567887113
  258. [PROJECTOR] res 20 0.8 on dam 94.632567887113
  259. [PROJECTOR] after resists dam 75.70605430969
  260. [PROJECTOR] after flat damage armor 75.70605430969
  261. [PROJECTOR] final dam 75.70605430969
  262. checkHit 20.45 38
  263. => chance to hit 7
  264. [LOG] William Hartnell is encased in ice!
  265. [SOUND] loading from /data/sound/talents/water.ogg :=: sound "/data/sound/talents/water.ogg" : <static>
  266. [PROJECTOR] starting dam 37.600903066172
  267. [PROJECTOR] after difficulty dam 37.600903066172
  268. checkHit 31.897653967638 41.333333333333
  269. => chance to hit 27
  270. [LOG] Weirdling Beast is pinned to the ground.
  271. [LOG] William Hartnell's gravity pin area effect hits Iceblock for #aaaaaa#44 physical#LAST# damage.
  272. [LOG] #UID:100784:0#Weirdling Beast hits #fbd578#William Hartnell#LAST# for #SLATE#(76 absorbed)#LAST#, #1133F3#0 cold#LAST# (0 total damage).
  273. [LOG]
  274. [LOG] William Hartnell casts Gravity Spike.
  275. [LOG] William Hartnell uses Infusion: Wild.
  276. [LOG] William Hartnell is free from the ice.
  277. [LOG] William Hartnell is cured!
  278. [LOG] William Hartnell lessens the pain.
  279. [LOG] William Hartnell casts Gravity Spike.
  280. [SPELL CRIT %] 16.9
  281. [LOG] #{bold}#William Hartnell's spell attains critical power!#{normal}#
  282. [PROJECTOR] starting dam 144.69610925248
  283. [PROJECTOR] after difficulty dam 144.69610925248
  284. [PROJECTOR] res 13.95 0.8605 on dam 166.40052564035
  285. [PROJECTOR] after resists dam 143.18765231352
  286. [PROJECTOR] after flat damage armor 143.18765231352
  287. [PROJECTOR] final dam 143.18765231352
  288. [PROJECTOR] starting dam 37.600903066172
  289. [PROJECTOR] after difficulty dam 37.600903066172
  290. [PROJECTOR] res 13.95 0.8605 on dam 43.241038526098
  291. [PROJECTOR] after resists dam 37.208913651707
  292. [PROJECTOR] after flat damage armor 37.208913651707
  293. [PROJECTOR] final dam 37.208913651707
  294. checkHit 31.897653967638 41.333333333333
  295. => chance to hit 27
  296. [LOG] William Hartnell's gravity pin area effect hits Weirdling Beast for #SLATE#(37 to bones)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
  297. [LOG] #UID:97715:0##fbd578#William Hartnell#LAST# hits Weirdling Beast for #SLATE#(143 to bones)#LAST#, #{bold}##aaaaaa#0 physical#{normal}##LAST# (0 total damage).
  298. [LOG] #00ff00##UID:915:0#Talent Spacetime Tuning is ready to use.
  299. [LOG]
  300. [LOG] William Hartnell casts Dust to Dust.
  301. [SPELL CRIT %] 16.9
  302. [LOG] #{bold}#William Hartnell's spell attains critical power!#{normal}#
  303. [PROJECTOR] starting dam 112.75911387392
  304. [PROJECTOR] after difficulty dam 112.75911387392
  305. [PROJECTOR] res 0 1 on dam 148.84203031357
  306. [PROJECTOR] after resists dam 148.84203031357
  307. [PROJECTOR] after flat damage armor 148.84203031357
  308. [PROJECTOR] final dam 148.84203031357
  309. [PROJECTOR] starting dam 112.75911387392
  310. [PROJECTOR] after difficulty dam 112.75911387392
  311. [PROJECTOR] res 13.95 0.8605 on dam 129.67298095501
  312. [PROJECTOR] after resists dam 111.58360011178
  313. [PROJECTOR] after flat damage armor 111.58360011178
  314. [PROJECTOR] final dam 111.58360011178
  315. [PROJECTOR] starting dam 37.600903066172
  316. [PROJECTOR] after difficulty dam 37.600903066172
  317. [PROJECTOR] res 13.95 0.8605 on dam 43.241038526098
  318. [PROJECTOR] after resists dam 37.208913651707
  319. [PROJECTOR] after flat damage armor 37.208913651707
  320. [PROJECTOR] final dam 37.208913651707
  321. checkHit 31.897653967638 41.333333333333
  322. => chance to hit 27
  323. [LOG] William Hartnell's gravity pin area effect hits Weirdling Beast for #aaaaaa#37 physical#LAST# damage.
  324. [LOG] #UID:97715:0##fbd578#William Hartnell#LAST# hits Weirdling Beast for #SLATE#(149 to bones)#LAST#, #{bold}##LIGHT_STEEL_BLUE#0 temporal#{normal}##LAST#, #aaaaaa#112 physical#LAST# (112 total damage).
  325. [LOG]
  326. [LOG] William Hartnell casts Repulsion Blast.
  327. [LOG] William Hartnell casts Stop.
  328. [SPELL] friendly fire chance 100
  329. [LOG] William Hartnell casts Slow.
  330. [SPELL] friendly fire chance 100
  331. AI took for target 100784 Weirdling Beast :: 97715 William Hartnell 64 < 100
  332. [SPELL] friendly fire chance 100
  333. [LOG] Weirdling Beast casts Corrupted Negation.
  334. [SPELL CRIT %] 12
  335. [PROJECTOR] starting dam 65.782764364776
  336. [PROJECTOR] after difficulty dam 65.782764364776
  337. [PROJECTOR] res 31.2 0.688 on dam 65.782764364776
  338. [PROJECTOR] after resists dam 45.258541882966
  339. [PROJECTOR] after flat damage armor 45.258541882966
  340. [PROJECTOR] numbed dam 38.469760600521
  341. [PROJECTOR] final dam 38.469760600521
  342. checkHit 38 31.85
  343. => chance to hit 66
  344. [LOG] William Hartnell feels pain again.
  345. checkHit 38 31.85
  346. => chance to hit 66
  347. [LOG] The shield around William Hartnell crumbles.
  348. [PROJECTOR] starting dam 37.600903066172
  349. [PROJECTOR] after difficulty dam 37.600903066172
  350. [PROJECTOR] res 13.95 0.8605 on dam 43.241038526098
  351. [PROJECTOR] after resists dam 37.208913651707
  352. [PROJECTOR] after flat damage armor 37.208913651707
  353. [PROJECTOR] final dam 37.208913651707
  354. checkHit 31.897653967638 41.333333333333
  355. => chance to hit 27
  356. [PROJECTOR] starting dam 18.096190545556
  357. [PROJECTOR] after difficulty dam 18.096190545556
  358. [PROJECTOR] res 0 1 on dam 23.886971520133
  359. [PROJECTOR] after resists dam 23.886971520133
  360. [PROJECTOR] after flat damage armor 23.886971520133
  361. [PROJECTOR] final dam 23.886971520133
  362. checkHit 31.897653967638 41.333333333333
  363. => chance to hit 27
  364. [LOG] Weirdling Beast slows down.
  365. [LOG] William Hartnell's temporal slow area effect hits Weirdling Beast for #LIGHT_STEEL_BLUE#24 temporal#LAST# damage.
  366. [LOG] William Hartnell's gravity pin area effect hits Weirdling Beast for #aaaaaa#37 physical#LAST# damage.
  367. [LOG] #UID:100784:0#Weirdling Beast hits #fbd578#William Hartnell#LAST# for #SLATE#(38 absorbed)#LAST#, #DARK_GREEN#0 blight#LAST# (0 total damage).
  368. [LOG]
  369. [LOG] William Hartnell casts Rune: Shielding.
  370. [LOG] A shield forms around William Hartnell.
  371. Server latency 126
  372. [LOG] William Hartnell casts Energy Absorption.
  373. [PROJECTOR] starting dam 37.600903066172
  374. [PROJECTOR] after difficulty dam 37.600903066172
  375. [PROJECTOR] res 13.95 0.8605 on dam 43.241038526098
  376. [PROJECTOR] after resists dam 37.208913651707
  377. [PROJECTOR] after flat damage armor 37.208913651707
  378. [PROJECTOR] final dam 37.208913651707
  379. checkHit 31.897653967638 41.333333333333
  380. => chance to hit 27
  381. [PROJECTOR] starting dam 18.096190545556
  382. [PROJECTOR] after difficulty dam 18.096190545556
  383. [PROJECTOR] res 0 1 on dam 23.886971520133
  384. [PROJECTOR] after resists dam 23.886971520133
  385. [PROJECTOR] after flat damage armor 23.886971520133
  386. [PROJECTOR] final dam 23.886971520133
  387. checkHit 31.897653967638 41.333333333333
  388. => chance to hit 27
  389. [LOG] William Hartnell's gravity pin area effect hits Weirdling Beast for #aaaaaa#37 physical#LAST# damage.
  390. [LOG] William Hartnell's temporal slow area effect hits Weirdling Beast for #LIGHT_STEEL_BLUE#24 temporal#LAST# damage.
  391. [LOG] #00ff00##UID:928:0#Talent Dust to Dust is ready to use.
  392. [LOG]
  393. [LOG] William Hartnell casts Dust to Dust.
  394. [SPELL CRIT %] 16.9
  395. [LOG] #{bold}#William Hartnell's spell attains critical power!#{normal}#
  396. [PROJECTOR] starting dam 116.50259422237
  397. [PROJECTOR] after difficulty dam 116.50259422237
  398. [PROJECTOR] res 0 1 on dam 153.78342437352
  399. [PROJECTOR] after resists dam 153.78342437352
  400. [PROJECTOR] after flat damage armor 153.78342437352
  401. [PROJECTOR] final dam 153.78342437352
  402. [PROJECTOR] starting dam 116.50259422237
  403. [PROJECTOR] after difficulty dam 116.50259422237
  404. [PROJECTOR] res 13.95 0.8605 on dam 133.97798335572
  405. [PROJECTOR] after resists dam 115.2880546776
  406. [PROJECTOR] after flat damage armor 115.2880546776
  407. [PROJECTOR] final dam 115.2880546776
  408. [LOG] #LIGHT_RED#You feel the edges of time begin to fray!
  409. [PROJECTOR] starting dam 37.600903066172
  410. [PROJECTOR] after difficulty dam 37.600903066172
  411. [PROJECTOR] res 13.95 0.8605 on dam 43.241038526098
  412. [PROJECTOR] after resists dam 37.208913651707
  413. [PROJECTOR] after flat damage armor 37.208913651707
  414. [PROJECTOR] final dam 37.208913651707
  415. checkHit 31.897653967638 41.333333333333
  416. => chance to hit 27
  417. [PROJECTOR] starting dam 18.096190545556
  418. [PROJECTOR] after difficulty dam 18.096190545556
  419. [PROJECTOR] res 0 1 on dam 23.886971520133
  420. [PROJECTOR] after resists dam 23.886971520133
  421. [PROJECTOR] after flat damage armor 23.886971520133
  422. [PROJECTOR] final dam 23.886971520133
  423. checkHit 31.897653967638 41.333333333333
  424. => chance to hit 27
  425. [LOG] #UID:97715:0##fbd578#William Hartnell#LAST# hits Weirdling Beast for #{bold}##LIGHT_STEEL_BLUE#154 temporal#{normal}##LAST#, #aaaaaa#115 physical#LAST# (269 total damage).
  426. [LOG] William Hartnell's gravity pin area effect hits Weirdling Beast for #aaaaaa#37 physical#LAST# damage.
  427. [LOG] William Hartnell's temporal slow area effect hits Weirdling Beast for #LIGHT_STEEL_BLUE#24 temporal#LAST# damage.
  428. [SPELL] friendly fire chance 100
  429. [LOG] Weirdling Beast casts Starfall.
  430. [SPELL] friendly fire chance 100
  431. [SPELL CRIT %] 12
  432. [PROJECTOR] starting dam 82.824735468895
  433. [PROJECTOR] after difficulty dam 82.824735468895
  434. [PROJECTOR] res 0 1 on dam 82.824735468895
  435. [PROJECTOR] after resists dam 82.824735468895
  436. [PROJECTOR] after flat damage armor 82.824735468895
  437. [PROJECTOR] numbed dam 70.401025148561
  438. [PROJECTOR] final dam 70.401025148561
  439. checkHit 20.45 38
  440. => chance to hit 7
  441. [LOG] William Hartnell is stunned!
  442. [LOG] #UID:100784:0#Weirdling Beast hits #fbd578#William Hartnell#LAST# for #SLATE#(70 absorbed)#LAST#, #GREY#0 darkness#LAST# (0 total damage).
  443. [LOG]
  444. Loading tile effects/stunned.png
  445. [LOG] William Hartnell rearranges history.
  446. [LOG] #LIGHT_BLUE#Time feels more stable.
  447. [LOG] Spacetime has stabilized around William Hartnell.
  448. [PROJECTOR] starting dam 37.600903066172
  449. [PROJECTOR] after difficulty dam 37.600903066172
  450. [PROJECTOR] res 13.95 0.8605 on dam 43.241038526098
  451. [PROJECTOR] after resists dam 37.208913651707
  452. [PROJECTOR] after flat damage armor 37.208913651707
  453. [PROJECTOR] stunned dam 11.162674095512
  454. [PROJECTOR] numbed dam 9.4882729811853
  455. [PROJECTOR] final dam 9.4882729811853
  456. checkHit 31.897653967638 41.333333333333
  457. => chance to hit 27
  458. [PROJECTOR] starting dam 18.096190545556
  459. [PROJECTOR] after difficulty dam 18.096190545556
  460. [PROJECTOR] res 0 1 on dam 23.886971520133
  461. [PROJECTOR] after resists dam 23.886971520133
  462. [PROJECTOR] after flat damage armor 23.886971520133
  463. [PROJECTOR] stunned dam 7.16609145604
  464. [PROJECTOR] numbed dam 6.091177737634
  465. [PROJECTOR] final dam 6.091177737634
  466. checkHit 31.897653967638 41.333333333333
  467. => chance to hit 27
  468. [LOG] William Hartnell's gravity pin area effect hits Weirdling Beast for #aaaaaa#9 physical#LAST# damage.
  469. [LOG] William Hartnell's temporal slow area effect hits Weirdling Beast for #LIGHT_STEEL_BLUE#6 temporal#LAST# damage.
  470. [SPELL] friendly fire chance 100
  471. [LOG] Weirdling Beast casts Bone Grab.
  472. [SPELL CRIT %] 12
  473. [PULL] from 1 1 towards 9 29 over 8
  474. [PULL] try 2 29 7
  475. [PULL] try 3 29 6 ::
  476. [PULL] try 4 29 5 ::
  477. [PULL] try 5 29 4 ::
  478. [PULL] try 6 29 3 ::
  479. [PULL] try 7 29 2 ::
  480. [PULL] try 8 29 1 ::
  481. [PULL] try 9 29 0 :: true
  482. [PULL] failsafe pulled to 8 29 ::
  483. [PROJECTOR] starting dam 60.768676691355
  484. [PROJECTOR] after difficulty dam 60.768676691355
  485. [PROJECTOR] res 0 1 on dam 60.768676691355
  486. [PROJECTOR] after resists dam 60.768676691355
  487. [PROJECTOR] after flat damage armor 60.768676691355
  488. [PROJECTOR] numbed dam 51.653375187652
  489. [PROJECTOR] final dam 51.653375187652
  490. checkHit 20.45 38
  491. => chance to hit 7
  492. [LOG] William Hartnell is pinned to the ground.
  493. [LOG] #UID:100784:0#Weirdling Beast hits #fbd578#William Hartnell#LAST# for #SLATE#(52 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
  494. [LOG]
  495. [LOG] William Hartnell casts Dimensional Step.
  496. [LOG] The spell fizzles!
  497. [LOG] You are unable to move!
  498. [LOG] William Hartnell uses Infusion: Regeneration.
  499. [LOG] William Hartnell starts regenerating health quickly.
  500. [PROJECTOR] starting dam 18.096190545556
  501. [PROJECTOR] after difficulty dam 18.096190545556
  502. [PROJECTOR] res 10 0.9 on dam 23.886971520133
  503. [PROJECTOR] after resists dam 21.49827436812
  504. [PROJECTOR] res 0 1 on dam 21.49827436812
  505. [PROJECTOR] after self-resists dam 21.49827436812
  506. [PROJECTOR] after flat damage armor 21.49827436812
  507. [PROJECTOR] stunned dam 6.449482310436
  508. [PROJECTOR] numbed dam 5.4820599638706
  509. [PROJECTOR] final dam 5.4820599638706
  510. checkHit 20.45 41.333333333333
  511. => chance to hit 0
  512. [LOG] William Hartnell slows down.
  513. [PROJECTOR] starting dam 18.096190545556
  514. [PROJECTOR] after difficulty dam 18.096190545556
  515. [PROJECTOR] res 0 1 on dam 23.886971520133
  516. [PROJECTOR] after resists dam 23.886971520133
  517. [PROJECTOR] after flat damage armor 23.886971520133
  518. [PROJECTOR] stunned dam 7.16609145604
  519. [PROJECTOR] numbed dam 6.091177737634
  520. [PROJECTOR] final dam 6.091177737634
  521. checkHit 31.897653967638 41.333333333333
  522. => chance to hit 27
  523. [LOG] #ORANGE#Weirdling Beast shrugs off the effect 'Slow'!
  524. [LOG] Weirdling Beast speeds up.
  525. [LOG] William Hartnell's temporal slow area effect hits Weirdling Beast for #LIGHT_STEEL_BLUE#6 temporal#LAST# damage.
  526. [LOG] William Hartnell's temporal slow area effect hits #fbd578#William Hartnell#LAST# for #SLATE#(5 absorbed)#LAST#, #LIGHT_STEEL_BLUE#0 temporal#LAST# (0 total damage).
  527. [LOG] The fabric of spacetime around William Hartnell has returned to normal.
  528. [SPELL] friendly fire chance 100
  529. [LOG] Weirdling Beast casts Time Prison.
  530. checkHit 38 31.85
  531. => chance to hit 66
  532. checkHit 31.85 38
  533. => chance to hit 35
  534. [LOG] #ORANGE#William Hartnell shrugs off the effect 'Time Prison'!
  535. [LOG] William Hartnell looks a little pale around the edges.
  536. [PROJECTOR] starting dam 18.096190545556
  537. [PROJECTOR] after difficulty dam 18.096190545556
  538. [PROJECTOR] res 10 0.9 on dam 23.886971520133
  539. [PROJECTOR] after resists dam 21.49827436812
  540. [PROJECTOR] res 0 1 on dam 21.49827436812
  541. [PROJECTOR] after self-resists dam 21.49827436812
  542. [PROJECTOR] after flat damage armor 21.49827436812
  543. [PROJECTOR] stunned dam 6.449482310436
  544. [PROJECTOR] numbed dam 5.4820599638706
  545. [PROJECTOR] final dam 5.4820599638706
  546. checkHit 20.45 41.333333333333
  547. => chance to hit 0
  548. [PROJECTOR] starting dam 18.096190545556
  549. [PROJECTOR] after difficulty dam 18.096190545556
  550. [PROJECTOR] res 0 1 on dam 23.886971520133
  551. [PROJECTOR] after resists dam 23.886971520133
  552. [PROJECTOR] after flat damage armor 23.886971520133
  553. [PROJECTOR] stunned dam 7.16609145604
  554. [PROJECTOR] numbed dam 6.091177737634
  555. [PROJECTOR] final dam 6.091177737634
  556. checkHit 31.897653967638 41.333333333333
  557. => chance to hit 27
  558. [LOG] Weirdling Beast slows down.
  559. [LOG] William Hartnell's temporal slow area effect hits Weirdling Beast for #LIGHT_STEEL_BLUE#6 temporal#LAST# damage.
  560. [LOG] William Hartnell's temporal slow area effect hits #fbd578#William Hartnell#LAST# for #SLATE#(5 absorbed)#LAST#, #LIGHT_STEEL_BLUE#0 temporal#LAST# (0 total damage).
  561. [LOG]
  562. [LOG] You are unable to move!
  563. [LOG] The shield around William Hartnell crumbles.
  564. [LOG] Weirdling Beast is no longer pinned.
  565. [SPELL] friendly fire chance 100
  566. [LOG] Weirdling Beast casts Freeze.
  567. [SPELL CRIT %] 12
  568. [PROJECTOR] starting dam 94.632567887113
  569. [PROJECTOR] after difficulty dam 94.632567887113
  570. [PROJECTOR] res 20 0.8 on dam 94.632567887113
  571. [PROJECTOR] after resists dam 75.70605430969
  572. [PROJECTOR] after flat damage armor 75.70605430969
  573. [PROJECTOR] numbed dam 64.350146163237
  574. [PROJECTOR] final dam 64.350146163237
  575. checkHit 20.45 38
  576. => chance to hit 7
  577. [LOG] William Hartnell is encased in ice!
  578. [LOG] #UID:100784:0#Weirdling Beast hits #fbd578#William Hartnell#LAST# for #1133F3#64 cold#LAST# damage.
  579. [LOG]
  580. Server latency 124
  581. [LOG] William Hartnell casts Precognition.
  582. Make wait background texture 2785 : 1920x1018 (2048, 1024)
  583. Wait finished, counted 17714, 345 ticks
  584. [LOG] A part of Weirdling Beast's bone shield regenerates.
  585. [ATTACK] attacking with ash magestaff of might
  586. [ATTACK] to William Hartnell :: 32.029989019327 3 12 0 :: 1
  587. checkHit 24 0
  588. => chance to hit 100
  589. [ATTACK] raw dam 32.029989019327 versus 12 0.3 with APR 3
  590. [ATTACK] after armor 23.029989019327
  591. [ATTACK] after range 26
  592. [PHYS CRIT %] 6
  593. [ATTACK] after crit 26
  594. [ATTACK] after mult 26
  595. [PROJECTOR] starting dam 26
  596. [PROJECTOR] after difficulty dam 26
  597. [PROJECTOR] res 0 1 on dam 29.9
  598. [PROJECTOR] after resists dam 29.9
  599. [PROJECTOR] after flat damage armor 29.9
  600. [PROJECTOR] final dam 29.9
  601. [ATTACK] staff accuracy bonus 24 0 = 1.96
  602. [PROJECTOR] starting dam 8
  603. [PROJECTOR] after difficulty dam 8
  604. [LOG] #UID:97715:0##fbd578#William Hartnell#LAST# hits Iceblock for #DARK_GREEN#8 blight#LAST# damage.
  605. [LOG] #UID:100784:0#Weirdling Beast hits #fbd578#William Hartnell#LAST# for #STEEL_BLUE#(12 to ice)#LAST#, #PURPLE#18 arcane#LAST# (18 total damage).
  606. [LOG] William Hartnell is not stunned anymore.
  607. [LOG]
  608. [ATTACK] attacking with Eclipse
  609. [ATTACK] to William Hartnell :: 25.66717653307 4 12 0 :: 1
  610. checkHit 10 0
  611. => chance to hit 75
  612. [ATTACK] raw dam 25.66717653307 versus 12 0.3 with APR 4
  613. [ATTACK] after armor 17.967023573149
  614. [ATTACK] after range 17
  615. [PHYS CRIT %] 4.4
  616. [ATTACK] after crit 17
  617. [ATTACK] after mult 17
  618. [PROJECTOR] starting dam 17
  619. [PROJECTOR] after difficulty dam 17
  620. [ATTACK] staff accuracy bonus 10 0 = 1.4
  621. checkHit 34.8 23.625
  622. => chance to hit 78
  623. [PROJECTOR] starting dam 5
  624. [PROJECTOR] after difficulty dam 5
  625. [PROJECTOR] after staff accuracy damage bonus 7
  626. [PROJECTOR] starting dam 8
  627. [PROJECTOR] after difficulty dam 8
  628. [PROJECTOR] after staff accuracy damage bonus 11.2
  629. [LOG] #UID:97715:0##fbd578#William Hartnell#LAST# hits Iceblock for #GREY#20 darkness#LAST#, #YELLOW#7 mind#LAST#, #DARK_GREEN#12 blight#LAST# (38 total damage).
  630. [LOG] #00ff00##UID:925:0#Talent Gravity Spike is ready to use.
  631. [LOG] #00ff00##UID:594:0#Talent Stone Touch is ready to use.
  632. [LOG] #00ff00##UID:924:0#Talent Repulsion Blast is ready to use.
  633. [LOG] #00ff00##UID:926:0#Talent Repulsion Field is ready to use.
  634. [LOG] #00ff00##UID:317:0#Talent Timeport: Point Zero is ready to use.
  635. [LOG] William Hartnell speeds up.
  636. [SPELL] friendly fire chance 100
  637. [LOG] Weirdling Beast casts Taint: Devourer.
  638. [LOG] William Hartnell is free from the ice.
  639. [LOG] William Hartnell stops regenerating health quickly.
  640. [LOG] William Hartnell is no longer pinned.
  641. [ATTACK] attacking with ash magestaff of might
  642. [ATTACK] to William Hartnell :: 32.029989019327 3 12 9.1 :: 1
  643. checkHit 24 9.1
  644. => chance to hit 88
  645. [ATTACK] raw dam 32.029989019327 versus 12 0.3 with APR 3
  646. [ATTACK] after armor 23.029989019327
  647. [ATTACK] after range 24
  648. [PHYS CRIT %] 6
  649. [ATTACK] after crit 24
  650. [ATTACK] after mult 24
  651. [PROJECTOR] starting dam 24
  652. [PROJECTOR] after difficulty dam 24
  653. [PROJECTOR] res 0 1 on dam 27.6
  654. [PROJECTOR] after resists dam 27.6
  655. [PROJECTOR] after flat damage armor 27.6
  656. [PROJECTOR] final dam 27.6
  657. [ATTACK] staff accuracy bonus 24 9.1 = 1.596
  658. [PROJECTOR] starting dam 8
  659. [PROJECTOR] after difficulty dam 8
  660. [PROJECTOR] res 20.961328019154 0.79038671980846 on dam 8
  661. [PROJECTOR] after resists dam 6.3230937584677
  662. [PROJECTOR] after flat damage armor 6.3230937584677
  663. [PROJECTOR] final dam 6.3230937584677
  664. [LOG] #UID:97715:0##fbd578#William Hartnell#LAST# hits Weirdling Beast for #SLATE#(6 to bones)#LAST#, #DARK_GREEN#0 blight#LAST# (0 total damage).
  665. [LOG] Taint: Devourer hits Weirdling Beast for #LIGHT_GREEN#75 healing#LAST#, #LIGHT_GREEN#75 healing#LAST#, #LIGHT_GREEN#75 healing#LAST# (0 total damage) #LIGHT_GREEN#[225 healing]#LAST#.
  666. [LOG] #UID:100784:0#Weirdling Beast hits #fbd578#William Hartnell#LAST# for #PURPLE#28 arcane#LAST# damage.
  667. [LOG]
  668. [LOG] Weirdling Beast speeds up.
  669. [LOG] #00ff00##UID:920:0#Talent Energy Decomposition is ready to use.
  670. [LOG] #00ff00##UID:928:0#Talent Dust to Dust is ready to use.
  671. [SPELL] friendly fire chance 100
  672. [LOG] Weirdling Beast uses Mind Sear.
  673. [MIND CRIT %] 4
  674. checkHit 26.25 23.625
  675. => chance to hit 57
  676. [PROJECTOR] starting dam 107.09626943642
  677. [PROJECTOR] after difficulty dam 107.09626943642
  678. [PROJECTOR] res 0 1 on dam 107.09626943642
  679. [PROJECTOR] after resists dam 107.09626943642
  680. [PROJECTOR] after flat damage armor 107.09626943642
  681. [PROJECTOR] final dam 107.09626943642
  682. [LOG] #UID:100784:0#Weirdling Beast hits #fbd578#William Hartnell#LAST# for #YELLOW#107 mind#LAST# damage.
  683. [LOG]
  684. [LOG] William Hartnell casts Energy Absorption.
  685. checkHit 41.333333333333 30.526524337126
  686. => chance to hit 78
  687. [LOG] Weirdling Beast's Telekinetic Blast is disrupted by the Energy Absorption!
  688. [LOG] Weirdling Beast's Rune: Shielding is disrupted by the Energy Absorption!
  689. [LOG] Weirdling Beast's Command Staff is disrupted by the Energy Absorption!
  690. [LOG] #00ff00##UID:921:0#Talent Entropic Field is ready to use.
  691. [LOG]
  692. [LOG] William Hartnell casts Stop.
  693. [SPELL] friendly fire chance 100
  694. checkHit 31.897653967638 41.333333333333
  695. => chance to hit 27
  696. [LOG] Weirdling Beast is stunned!
  697. [SPELL CRIT %] 16.9
  698. [PROJECTOR] starting dam 53.595354514034
  699. [PROJECTOR] after difficulty dam 53.595354514034
  700. [PROJECTOR] res -20 1.2 on dam 70.745867958525
  701. [PROJECTOR] after resists dam 84.89504155023
  702. [PROJECTOR] after flat damage armor 84.89504155023
  703. [PROJECTOR] final dam 84.89504155023
  704. [LOG] #UID:97715:0##fbd578#William Hartnell#LAST# hits Weirdling Beast for #LIGHT_STEEL_BLUE#85 temporal#LAST# damage.
  705. [SPELL] friendly fire chance 100
  706. [LOG] Weirdling Beast casts Manathrust.
  707. [SPELL CRIT %] 12
  708. [PROJECTOR] starting dam 120.99010849799
  709. [PROJECTOR] after difficulty dam 120.99010849799
  710. [PROJECTOR] res 0 1 on dam 139.13862477269
  711. [PROJECTOR] after resists dam 139.13862477269
  712. [PROJECTOR] after flat damage armor 139.13862477269
  713. [PROJECTOR] stunned dam 41.741587431806
  714. [PROJECTOR] numbed dam 35.480349317035
  715. [PROJECTOR] final dam 35.480349317035
  716. [LOG] #UID:100784:0#Weirdling Beast hits #fbd578#William Hartnell#LAST# for #PURPLE#35 arcane#LAST# damage.
  717. [LOG]
  718. [LOG] #00ff00##UID:738:0#Talent Chant of Fortress is ready to use.
  719. [LOG]
  720. [LOG] #LIGHT_BLUE#You unfold the spacetime continuum to a previous state!
  721. Make wait background texture 2016 : 1920x1018 (2048, 1024)
  722. [SHADER] Loading from /data/gfx/shaders/target_fbo.lua
  723. [SHADER] Loaded shader with totalname target_fbo[]
  724. Loading entities file from memory /data/zones/shertul-fortress/npcs.lua
  725. Loading entities file from memory /data/general/npcs/horror.lua
  726. Loading entities file from memory /data/general/npcs/feline.lua
  727. Loading entities file from memory /data/zones/shertul-fortress/grids.lua
  728. Loading entities file from memory /data/general/grids/basic.lua
  729. Loading entities file from memory /data/general/grids/fortress.lua
  730. Loading entities file from memory /data-items-vault/entities/fortress-grids.lua
  731. Loading entities file from memory /data/zones/shertul-fortress/objects.lua
  732. Loading entities file from memory /data/general/objects/objects-maj-eyal.lua
  733. Loading entities file from memory /data/general/objects/objects.lua
  734. Loading entities file from memory /data/general/objects/money.lua
  735. Loading entities file from memory /data/general/objects/gem.lua
  736. Loading entities file from memory /data/general/objects/lites.lua
  737. Loading entities file from memory /data/general/objects/potions.lua
  738. Loading entities file from memory /data/general/objects/scrolls.lua
  739. Loading entities file from memory /data/general/objects/rods.lua
  740. Loading entities file from memory /data/general/objects/wands.lua
  741. Loading entities file from memory /data/general/objects/totems.lua
  742. Loading entities file from memory /data/general/objects/torques.lua
  743. Loading entities file from memory /data/general/objects/digger.lua
  744. Loading entities file from memory /data/general/objects/misc-tools.lua
  745. Loading entities file from memory /data/general/objects/jewelry.lua
  746. Loading entities file from memory /data/general/objects/staves.lua
  747. Loading entities file from memory /data/general/objects/mindstars.lua
  748. Loading entities file from memory /data/general/objects/knifes.lua
  749. Loading entities file from memory /data/general/objects/whips.lua
  750. Loading entities file from memory /data/general/objects/swords.lua
  751. Loading entities file from memory /data/general/objects/2hswords.lua
  752. Loading entities file from memory /data/general/objects/maces.lua
  753. Loading entities file from memory /data/general/objects/2hmaces.lua
  754. Loading entities file from memory /data/general/objects/axes.lua
  755. Loading entities file from memory /data/general/objects/2haxes.lua
  756. Loading entities file from memory /data/general/objects/2htridents.lua
  757. Loading entities file from memory /data/general/objects/bows.lua
  758. Loading entities file from memory /data/general/objects/slings.lua
  759. Loading entities file from memory /data/general/objects/shields.lua
  760. Loading entities file from memory /data/general/objects/cloth-armors.lua
  761. Loading entities file from memory /data/general/objects/light-armors.lua
  762. Loading entities file from memory /data/general/objects/heavy-armors.lua
  763. Loading entities file from memory /data/general/objects/massive-armors.lua
  764. Loading entities file from memory /data/general/objects/leather-caps.lua
  765. Loading entities file from memory /data/general/objects/helms.lua
  766. Loading entities file from memory /data/general/objects/wizard-hat.lua
  767. Loading entities file from memory /data/general/objects/leather-boots.lua
  768. Loading entities file from memory /data/general/objects/heavy-boots.lua
  769. Loading entities file from memory /data/general/objects/gloves.lua
  770. Loading entities file from memory /data/general/objects/gauntlets.lua
  771. Loading entities file from memory /data/general/objects/cloak.lua
  772. Loading entities file from memory /data/general/objects/leather-belt.lua
  773. Loading entities file from memory /data/general/objects/world-artifacts.lua
  774. Importing voratun battleaxe 'Porysedheth' into world artifacts
  775. Importing Hathelar into world artifacts
  776. Importing ash starstaff 'Emitha' into world artifacts
  777. Importing Bethytta the dragonbone vilestaff into world artifacts
  778. Importing pouch of dwarven-steel shots 'Emeta' into world artifacts
  779. Importing steel mail armour 'Bregoroddabar' into world artifacts
  780. Importing pair of hardened leather boots 'Toretodur' into world artifacts
  781. Importing Amyragar into world artifacts
  782. Importing Balyrek into world artifacts
  783. Importing Bleakwedge the stralite torque of psychoportation into world artifacts
  784. Importing Xanilrath the Chargeoozer into world artifacts
  785. Importing Cloudgrinder into world artifacts
  786. Importing Sunfury the ash starstaff into world artifacts
  787. Importing Baruyalach into world artifacts
  788. Importing Korakan the pouch of voratun shots into world artifacts
  789. Importing dwarven-steel shield 'Pitchstriker' into world artifacts
  790. Importing ash vilestaff 'Shadowstake' into world artifacts
  791. Importing Kydor into world artifacts
  792. Importing Fulakan the steel greatmaul into world artifacts
  793. Importing Betuna the Coalvein into world artifacts
  794. Importing Dimtitan the dwarven-steel dagger into world artifacts
  795. Importing Glitter's kiss the steel longsword into world artifacts
  796. Importing pair of drakeskin leather boots 'Emelykira' into world artifacts
  797. Importing dwarven-steel mace 'Aeronne' into world artifacts
  798. Importing Chachik the stralite battleaxe into world artifacts
  799. Importing Hettetar into world artifacts
  800. Importing Ce'Nolaith the steel dagger into world artifacts
  801. Importing pair of voratun boots 'Umbrapassion' into world artifacts
  802. Importing Duathelidol into world artifacts
  803. Importing Falegund into world artifacts
  804. Importing Ce'Nesemira the reinforced leather sling into world artifacts
  805. Importing steel longsword 'Flashlady' into world artifacts
  806. Importing voratun shield 'Emessra' into world artifacts
  807. Importing Dazzleusher into world artifacts
  808. Importing Aduseth into world artifacts
  809. Importing voratun helm 'Polutira' into world artifacts
  810. Importing Brenedir the steel mace into world artifacts
  811. Importing voratun ring 'Hurudemnir' into world artifacts
  812. Importing Nadogrim the silk robe into world artifacts
  813. Importing ash longbow 'Arydothel' into world artifacts
  814. Importing Ulfulach the steel battleaxe into world artifacts
  815. Importing Neratta into world artifacts
  816. Importing Xanalrath the Unlightspawn into world artifacts
  817. Importing Loamquick the pouch of dwarven-steel shots into world artifacts
  818. Importing Lavaspawner the stralite mail armour into world artifacts
  819. Importing Phoenixvengeance into world artifacts
  820. Importing Beyharanik the Fogvalor into world artifacts
  821. Importing elven-silk wizard hat 'Zuberiavena' into world artifacts
  822. Importing Hellreign into world artifacts
  823. Importing dwarven-steel greatmaul 'Infernospire' into world artifacts
  824. Loading entities file from memory /data/general/objects/quest-artifacts.lua
  825. Loading entities file from memory /data/general/objects/special-artifacts.lua
  826. Loading entities file from memory /data/general/objects/staves.lua
  827. Loading entities file from memory /data/general/objects/boss-artifacts.lua
  828. Loading entities file from memory /data/general/objects/lore/spellhunt.lua
  829. Loading entities file from memory /data/general/objects/lore/fun.lua
  830. Loading entities file from memory /data/general/objects/lore/misc.lua
  831. Loading entities file from memory /data/general/objects/lore/maj-eyal.lua
  832. Loading entities file from file /data/zones/shertul-fortress/traps.lua which does not exists!
  833. C Map size 120:62 :: 7440
  834. C Map seens texture: 2023 (70x70)
  835. [GAMMA] Setting gamma correction using SDL 1
  836. Using cached font /data/font/FSEX300.ttf 16
  837. Using cached font /data/font/FSEX300.ttf 16
  838. Using cached font /data/font/FSEX300.ttf 16
  839. Using cached font /data/font/FSEX300.ttf 16
  840. [DISPLAY MODE] Tileset: ascii
  841. [DISPLAY MODE] Size: 16x16
  842. C Map size 120:4 :: 480
  843. C Map seens texture: 2024 (70x70)
  844. [GAME] Creating FBOs
  845. [ONLINE PROFILE] current character William Hartnell the level 14 Thalore Paradox Mage
  846. Using cached font /data/font/DroidSans.ttf 16
  847. Using cached font /data/font/DroidSansMono.ttf 14
  848. Using cached font /data/font/DroidSansMono.ttf 14
  849. Using cached font /data/font/DroidSansMono.ttf 14
  850. Using cached font /data/font/DroidSansMono.ttf 28
  851. Using cached font /data/font/DroidSansMono.ttf 14
  852. Using cached font /data/font/DroidSans.ttf 16
  853. Using cached font /data/font/DroidSans.ttf 16
  854. Using cached font /data/font/DroidSansMono.ttf 14
  855. Using cached font /data/font/DroidSansMono.ttf 14
  856. Using cached font /data/font/DroidSansMono.ttf 14
  857. Using cached font /data/font/INSULA__.ttf 14
  858. Using cached font /data/font/INSULA__.ttf 17
  859. [DISPLAY MODE] Tileset: ascii
  860. [DISPLAY MODE] Size: 16x16
  861. C Map size 120:62 :: 7440
  862. C Map seens texture: 2082 (70x70)
  863. [GAME] Creating FBOs
  864. Using cached font /data/font/DroidSans.ttf 12
  865. Using cached font /data/font/DroidSans.ttf 30
  866. Using cached font /data/font/DroidSans.ttf 12
  867. Wait finished, counted 44678, 532 ticks
  868. Loading tile tactical_self.png
  869. Loading tile tactical_powerful.png
  870. Loading tile tactical_danger.png
  871. Loading tile tactical_enemy_strong.png
  872. Loading tile tactical_friend.png
  873. Loading tile tactical_enemy.png
  874. Loading tile tactical_neutral.png
  875. [PROFILE] req/rep thread got unwanted data 500 uhoh!
  876. C Map minimap texture: 2435 (50x50; 64x64)
  877. [ATTACK] attacking with Eclipse
  878. [ATTACK] to William Hartnell :: 25.66717653307 4 12 0 :: 1
  879. checkHit 10 0
  880. => chance to hit 75
  881. [LOG] #UID:109643:0##fbd578#William Hartnell#LAST# misses #fbd578#William Hartnell#LAST#.
  882. [ATTACK] staff accuracy bonus 10 0 = 1.4
  883. checkHit 29.38262020567 23.625
  884. => chance to hit 65
  885. [LOG] A part of Weirdling Beast's bone shield regenerates.
  886. [ATTACK] attacking with ash magestaff of might
  887. [ATTACK] to William Hartnell :: 32.029989019327 3 12 0 :: 1
  888. checkHit 24 0
  889. => chance to hit 100
  890. [ATTACK] raw dam 32.029989019327 versus 12 0.3 with APR 3
  891. [ATTACK] after armor 23.029989019327
  892. [ATTACK] after range 23
  893. [PHYS CRIT %] 6
  894. [ATTACK] after crit 23
  895. [ATTACK] after mult 23
  896. [PROJECTOR] starting dam 23
  897. [PROJECTOR] after difficulty dam 23
  898. [PROJECTOR] res 0 1 on dam 26.45
  899. [PROJECTOR] after resists dam 26.45
  900. [PROJECTOR] after flat damage armor 26.45
  901. [PROJECTOR] final dam 26.45
  902. [ATTACK] staff accuracy bonus 24 0 = 1.96
  903. [PROJECTOR] starting dam 8
  904. [PROJECTOR] after difficulty dam 8
  905. [LOG] #UID:109643:0##fbd578#William Hartnell#LAST# hits Iceblock for #DARK_GREEN#8 blight#LAST# damage.
  906. [LOG] #UID:107787:0#Weirdling Beast hits #fbd578#William Hartnell#LAST# for #STEEL_BLUE#(11 to ice)#LAST#, #PURPLE#16 arcane#LAST# (16 total damage).
  907. [LOG] William Hartnell is not stunned anymore.
  908. [LOG]
  909. [ATTACK] attacking with Eclipse
  910. [ATTACK] to William Hartnell :: 25.66717653307 4 12 0 :: 1
  911. checkHit 10 0
  912. => chance to hit 75
  913. [ATTACK] raw dam 25.66717653307 versus 12 0.3 with APR 4
  914. [ATTACK] after armor 17.967023573149
  915. [ATTACK] after range 21
  916. [PHYS CRIT %] 4.4
  917. [ATTACK] after crit 21
  918. [ATTACK] after mult 21
  919. [PROJECTOR] starting dam 21
  920. [PROJECTOR] after difficulty dam 21
  921. [ATTACK] staff accuracy bonus 10 0 = 1.4
  922. checkHit 34.8 23.625
  923. => chance to hit 78
  924. [PROJECTOR] starting dam 5
  925. [PROJECTOR] after difficulty dam 5
  926. [PROJECTOR] after staff accuracy damage bonus 7
  927. [PROJECTOR] starting dam 8
  928. [PROJECTOR] after difficulty dam 8
  929. [PROJECTOR] after staff accuracy damage bonus 11.2
  930. [LOG] #UID:109643:0##fbd578#William Hartnell#LAST# hits Iceblock for #GREY#25 darkness#LAST#, #YELLOW#7 mind#LAST#, #DARK_GREEN#12 blight#LAST# (42 total damage).
  931. checkHit 29.38262020567 23.625
  932. => chance to hit 65
  933. [LOG] #00ff00##UID:925:0#Talent Gravity Spike is ready to use.
  934. [LOG] #00ff00##UID:594:0#Talent Stone Touch is ready to use.
  935. [LOG] #00ff00##UID:924:0#Talent Repulsion Blast is ready to use.
  936. [LOG] #00ff00##UID:926:0#Talent Repulsion Field is ready to use.
  937. [LOG] #00ff00##UID:317:0#Talent Timeport: Point Zero is ready to use.
  938. [LOG] William Hartnell speeds up.
  939. AI took for target 107787 Weirdling Beast :: 109643 William Hartnell 1 < 100
  940. [SPELL] friendly fire chance 100
  941. [LOG] Weirdling Beast casts Taint: Devourer.
  942. [LOG] William Hartnell stops regenerating health quickly.
  943. [LOG] William Hartnell is free from the ice.
  944. [LOG] William Hartnell is no longer pinned.
  945. [ATTACK] attacking with ash magestaff of might
  946. [ATTACK] to William Hartnell :: 32.029989019327 3 12 9.1 :: 1
  947. checkHit 24 9.1
  948. => chance to hit 88
  949. [ATTACK] raw dam 32.029989019327 versus 12 0.3 with APR 3
  950. [ATTACK] after armor 23.029989019327
  951. [ATTACK] after range 23
  952. [PHYS CRIT %] 6
  953. [ATTACK] after crit 23
  954. [ATTACK] after mult 23
  955. [PROJECTOR] starting dam 23
  956. [PROJECTOR] after difficulty dam 23
  957. [PROJECTOR] res 0 1 on dam 26.45
  958. [PROJECTOR] after resists dam 26.45
  959. [PROJECTOR] after flat damage armor 26.45
  960. [PROJECTOR] final dam 26.45
  961. [ATTACK] staff accuracy bonus 24 9.1 = 1.596
  962. [PROJECTOR] starting dam 8
  963. [PROJECTOR] after difficulty dam 8
  964. [PROJECTOR] res 20.961328019154 0.79038671980846 on dam 8
  965. [PROJECTOR] after resists dam 6.3230937584677
  966. [PROJECTOR] after flat damage armor 6.3230937584677
  967. [PROJECTOR] final dam 6.3230937584677
  968. [LOG] #UID:107787:0#Weirdling Beast hits #fbd578#William Hartnell#LAST# for #PURPLE#26 arcane#LAST# damage.
  969. [LOG] #UID:109643:0##fbd578#William Hartnell#LAST# hits Weirdling Beast for #SLATE#(6 to bones)#LAST#, #DARK_GREEN#0 blight#LAST# (0 total damage).
  970. [LOG] Taint: Devourer hits Weirdling Beast for #LIGHT_GREEN#75 healing#LAST#, #LIGHT_GREEN#75 healing#LAST#, #LIGHT_GREEN#75 healing#LAST# (0 total damage) #LIGHT_GREEN#[225 healing]#LAST#.
  971. [LOG]
  972. [LOG] Weirdling Beast speeds up.
  973. [LOG] #00ff00##UID:920:0#Talent Energy Decomposition is ready to use.
  974. [LOG] #00ff00##UID:928:0#Talent Dust to Dust is ready to use.
  975. [LOG]
  976. [LOG] #00ff00##UID:921:0#Talent Entropic Field is ready to use.
  977. [LOG]
  978. [SPELL] friendly fire chance 100
  979. [LOG] Weirdling Beast uses Mind Sear.
  980. [MIND CRIT %] 4
  981. checkHit 26.25 23.625
  982. => chance to hit 57
  983. [LOG] William Hartnell resists the mind attack!
  984. [PROJECTOR] starting dam 53.548134718212
  985. [PROJECTOR] after difficulty dam 53.548134718212
  986. [PROJECTOR] res 0 1 on dam 53.548134718212
  987. [PROJECTOR] after resists dam 53.548134718212
  988. [PROJECTOR] after flat damage armor 53.548134718212
  989. [PROJECTOR] final dam 53.548134718212
  990. [LOG] #UID:107787:0#Weirdling Beast hits #fbd578#William Hartnell#LAST# for #YELLOW#54 mind#LAST# damage.
  991. [LOG]
  992. [LOG] #00ff00##UID:738:0#Talent Chant of Fortress is ready to use.
  993. checkHit 29.38262020567 23.625
  994. => chance to hit 65
  995. [LOG] #F53CBE#William Hartnell is stunned with fear!
  996. [LOG]
  997. [SPELL] friendly fire chance 100
  998. [LOG] Weirdling Beast casts Corrupted Negation.
  999. [SPELL CRIT %] 12
  1000. [PROJECTOR] starting dam 65.782764364776
  1001. [PROJECTOR] after difficulty dam 65.782764364776
  1002. [PROJECTOR] res 20 0.8 on dam 65.782764364776
  1003. [PROJECTOR] after resists dam 52.626211491821
  1004. [PROJECTOR] after flat damage armor 52.626211491821
  1005. [PROJECTOR] final dam 52.626211491821
  1006. [LOG] #UID:107787:0#Weirdling Beast hits #fbd578#William Hartnell#LAST# for #DARK_GREEN#53 blight#LAST# damage.
  1007. [LOG]
  1008. [LOG] #YELLOW_GREEN#There is a stair back to the lake of Nur here (press '<', '>' or right click to use).
  1009. [LOG] William Hartnell overcomes the gloom
  1010. [LOG]
  1011. [LOG] #00ff00##UID:925:0#Talent Gravity Spike is ready to use.
  1012. [LOG] #00ff00##UID:961:0#Talent Banish is ready to use.
  1013. [LOG] #00ff00##UID:924:0#Talent Repulsion Blast is ready to use.
  1014. [LOG] #00ff00##UID:928:0#Talent Dust to Dust is ready to use.
  1015. [SPELL] friendly fire chance 100
  1016. [LOG] Weirdling Beast casts Freeze.
  1017. [SPELL CRIT %] 12
  1018. [PROJECTOR] starting dam 94.632567887113
  1019. [PROJECTOR] after difficulty dam 94.632567887113
  1020. [PROJECTOR] res 20 0.8 on dam 94.632567887113
  1021. [PROJECTOR] after resists dam 75.70605430969
  1022. [PROJECTOR] after flat damage armor 75.70605430969
  1023. [PROJECTOR] final dam 75.70605430969
  1024. checkHit 20.45 38
  1025. => chance to hit 7
  1026. [LOG] William Hartnell is encased in ice!
  1027. [LOG] #UID:107787:0#Weirdling Beast hits #fbd578#William Hartnell#LAST# for #1133F3#76 cold#LAST# damage.
  1028. [LOG] A part of Weirdling Beast's bone shield regenerates.
  1029. [LOG]
  1030. Server latency 120
  1031. [LOG] #00ff00##UID:62:0#Talent Infusion: Wild is ready to use.
  1032. [LOG]
  1033. [LOG] William Hartnell uses Infusion: Wild.
  1034. [LOG] William Hartnell is free from the ice.
  1035. [LOG] William Hartnell is cured!
  1036. [LOG] William Hartnell lessens the pain.
  1037. [COROUTINE] registering savefilepipe thread: 0x1b3c7bc8
  1038. [ZONE] Closed level map 1
  1039. [ZONE] Left zone Yiilkgur, the Sher'Tul Fortress
  1040. [ZONE] loading from last persistent lake-nur table: 0x1f6b9f80
  1041. [ZONE] using old zone lake-nur
  1042. Make wait background texture 2105 : 1920x1018 (2048, 1024)
  1043. Wait finished, counted 0, 34 ticks
  1044. Make wait background texture 2484 : 1920x1018 (2048, 1024)
  1045. C Map size 120:62 :: 7440
  1046. C Map seens texture: 2490 (60x60)
  1047. Loading entities file from memory /data/general/objects/egos/lite.lua
  1048. Loading entities file from memory /data/general/objects/egos/infusions.lua
  1049. Loading entities file from memory /data/general/objects/egos/wands.lua
  1050. Loading entities file from memory /data/general/objects/egos/charms.lua
  1051. Loading entities file from memory /data/general/objects/egos/wands-powers.lua
  1052. Loading entities file from memory /data/general/objects/egos/totems.lua
  1053. Loading entities file from memory /data/general/objects/egos/charms.lua
  1054. Loading entities file from memory /data/general/objects/egos/totems-powers.lua
  1055. Loading entities file from memory /data/general/objects/egos/torques.lua
  1056. Loading entities file from memory /data/general/objects/egos/charms.lua
  1057. Loading entities file from memory /data/general/objects/egos/torques-powers.lua
  1058. Loading entities file from memory /data/general/objects/egos/digger.lua
  1059. Loading entities file from memory /data/general/objects/egos/rings.lua
  1060. Loading entities file from memory /data/general/objects/egos/amulets.lua
  1061. Loading entities file from memory /data/general/objects/egos/staves.lua
  1062. Loading entities file from memory /data/general/objects/egos/mindstars.lua
  1063. Loading entities file from memory /data/general/objects/egos/weapon.lua
  1064. Loading entities file from memory /data/general/objects/egos/bow.lua
  1065. Loading entities file from memory /data/general/objects/egos/ranged.lua
  1066. Loading entities file from memory /data/general/objects/egos/ammo.lua
  1067. Loading entities file from memory /data/general/objects/egos/sling.lua
  1068. Loading entities file from memory /data/general/objects/egos/ranged.lua
  1069. Loading entities file from memory /data/general/objects/egos/shield.lua
  1070. Loading entities file from memory /data/general/objects/egos/robe.lua
  1071. Loading entities file from memory /data/general/objects/egos/light-armor.lua
  1072. Loading entities file from memory /data/general/objects/egos/armor.lua
  1073. Loading entities file from memory /data/general/objects/egos/heavy-armor.lua
  1074. Loading entities file from memory /data/general/objects/egos/armor.lua
  1075. Loading entities file from memory /data/general/objects/egos/massive-armor.lua
  1076. Loading entities file from memory /data/general/objects/egos/armor.lua
  1077. Loading entities file from memory /data/general/objects/egos/helm.lua
  1078. Loading entities file from memory /data/general/objects/egos/wizard-hat.lua
  1079. Loading entities file from memory /data/general/objects/egos/light-boots.lua
  1080. Loading entities file from memory /data/general/objects/egos/boots.lua
  1081. Loading entities file from memory /data/general/objects/egos/boots.lua
  1082. Loading entities file from memory /data/general/objects/egos/gloves.lua
  1083. Loading entities file from memory /data/general/objects/egos/cloak.lua
  1084. Loading entities file from memory /data/general/objects/egos/belt.lua
  1085. room generator function: 0x1995df70 is making a room
  1086. alloc simple9x9
  1087. room allocated at 29 37 with center 33 41
  1088. room generator function: 0x1995df70 is making a room
  1089. alloc s
  1090. room allocated at 20 23 with center 24 27
  1091. room generator function: 0x1995df70 is making a room
  1092. alloc simple6x11
  1093. room allocated at 6 37 with center 8 42
  1094. room generator function: 0x1995df70 is making a room
  1095. loaded room broken_x 9 9
  1096. alloc broken_x
  1097. room allocated at 9 28 with center 13 32
  1098. room generator function: 0x1995df70 is making a room
  1099. loaded room inner 11 11
  1100. alloc inner
  1101. room allocated at 10 9 with center 15 14
  1102. room generator function: 0x1995df70 is making a room
  1103. alloc cells7
  1104. room allocated at 31 22 with center 34 26
  1105. room generator function: 0x1995df70 is making a room
  1106. alloc four_chambers
  1107. room allocated at 31 10 with center 36 15
  1108. room generator function: 0x1995df70 is making a room
  1109. alloc simple6x9
  1110. room allocated at 18 36 with center 20 40
  1111. room generator function: 0x1995df70 is making a room
  1112. loaded room side_passages_4 10 9
  1113. alloc side_passages_4
  1114. room allocated at 38 38 with center 42 42
  1115. room generator function: 0x1995df70 is making a room
  1116. loaded room y 13 9
  1117. alloc y
  1118. room allocated at 23 1 with center 29 5
  1119. Begin tunnel 10 table: 0x1edb98a0
  1120. fight: arcing steel waraxe of vileness balanced steel waraxe of paradox :: nil MAINHAND
  1121. fight: arcing steel waraxe of vileness balanced steel waraxe of paradox :: nil OFFHAND
  1122. [TOME ENTITY FILTER] selected basic 112.30463617891 127.2
  1123. [TOME ENTITY FILTER] selected basic 96.516447093867 127.2
  1124. [TOME ENTITY FILTER] selected basic 106.89131501307 127.2
  1125. [TOME ENTITY FILTER] selected Ego 73.028722733225 75.7
  1126. [TOME ENTITY FILTER] selected Money 81.472218221949 83.7
  1127. [TOME ENTITY FILTER] selected Ego 73.53372442674 75.7
  1128. [TOME ENTITY FILTER] selected Ego 51.14791756772 75.7
  1129. [TOME ENTITY FILTER] selected Lore 85.839990542396 86.2
  1130. Added unique mod.class.Object/necromancer poem :: 1
  1131. Wait finished, counted 1341, 530 ticks
  1132. No zone events loaded
  1133. Not gone east, no backup guardian
  1134. Running on level loads lake-nur-3
  1135. [LOG] #YELLOW_GREEN#There is an entrance to the Sher'Tul ruins here (press '<', '>' or right click to use).
  1136. [PARTY] New member, add after William Hartnell William Hartnell
  1137. Adding entity 109643 after 109643
  1138. [LOG] Lore found: #0080FF#magical barrier
  1139. [LOG] You can read all your collected lore in the game menu, by pressing Escape.
  1140. [PROFILE] filtering save of lore to profile online
  1141. [PROFILE] mounted online on /current-profile
  1142. [PROFILE] unmounted online from /current-profile
  1143. [LORE] learnt lake-nur-not-flooded
  1144. [MUSIC] stoping Dreaming of Flying.ogg
  1145. [MUSIC] loading Woods of Eremae.ogg sound "/data/music/Woods of Eremae.ogg" : <static>
  1146. [MUSIC] playing Woods of Eremae.ogg sound "/data/music/Woods of Eremae.ogg" : <static>
  1147. [LOG] #TEAL#You feel mildly anxious, and walk with caution.
  1148. Updating zone name Lake of Nur (3)
  1149. C Map minimap texture: 1470 (50x50; 64x64)
  1150. [SAVEFILE PIPE] new save running in the pipe: William Hartnell zone :: zone-shertul-fortress.teaz :: table: 0x22d3f7a0 => table: 0x21ec4a98 (1075)
  1151. Loading savefile /save/william_hartnell/
  1152. [ONLINE PROFILE] saved character 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e
  1153. Saving JSON true
  1154. [LOG] Saving game...
  1155. [SAVEFILE PIPE] new save running in the pipe: William Hartnell game :: game.teag :: table: 0x1b6cf540 => table: 0x1f5963b0 (3966)
  1156. Loading savefile /save/william_hartnell/
  1157. [SAVEFILE PIPE] new save running in the pipe: world :: world.teaw :: table: 0x0a3dde58 => table: 0x19f67ab8 (1)
  1158. Loading savefile /save//
  1159. [SAVEFILE PIPE] new save running in the pipe: party entity :: 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e-1.1.5.charball :: table: 0x1f2d70d0 => table: 0x206207c8 (108)
  1160. Loading savefile /save/party/
  1161. [SAVEFILE PIPE] unleashing save thread
  1162. Saving zipname /save/william_hartnell/zone-shertul-fortress.teaz.tmp
  1163. Saved zipname /save/william_hartnell/zone-shertul-fortress.teaz.tmp
  1164. [SAVEFILE PIPE] Checking save William Hartnell zone /save/william_hartnell/zone-shertul-fortress.teaz.tmp
  1165. Loading savefile /save/william_hartnell/
  1166. [SAVEFILE] checked validity of type zone => all fine
  1167. Saved zipname /save/william_hartnell/game.teag.tmp
  1168. Saved zipname /save//world.teaw.tmp
  1169. [SAVEFILE PIPE] Checking save William Hartnell game /save/william_hartnell/game.teag.tmp
  1170. Loading savefile /save/william_hartnell/
  1171. Saved zipname /charballs/0ca4f642-9c2e-41f6-95d9-1ef4db17b74e-1.1.5.charball.tmp
  1172. [SAVEFILE] checked validity of type game => all fine
  1173. [SAVEFILE PIPE] Checking save world /save//world.teaw.tmp
  1174. Loading savefile /save//
  1175. [SAVEFILE] checked validity of type world => all fine
  1176. [SAVEFILE PIPE] Checking save party entity /charballs/0ca4f642-9c2e-41f6-95d9-1ef4db17b74e-1.1.5.charball.tmp
  1177. Loading savefile /save/party/
  1178. [SAVEFILE] checked validity of type entity => all fine
  1179. [ONLINE PROFILE] saved character charball 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e
  1180. [LOG] Saving done.
  1181. [SAVEFILE PIPE] on end saveModuleProfile
  1182. [PROFILE] filtering save of scores to profile online
  1183. [PROFILE] mounted online on /current-profile
  1184. [PROFILE] unmounted online from /current-profile
  1185. [SAVEFILE PIPE] on end saveZone_md5
  1186. Save MD5 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e aea0555628c158cc54f4cc036f549ad7 zone /save/william_hartnell/zone-shertul-fortress.teaz
  1187. [ONLINE PROFILE] saved character md5 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e zone-shertul-fortress.teaz aea0555628c158cc54f4cc036f549ad7
  1188. [SAVEFILE PIPE] on end saveGame_md5
  1189. Save MD5 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e 670f17985e81a3a70989b5dd0e806566 game /save/william_hartnell/game.teag
  1190. [ONLINE PROFILE] saved character md5 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e game.teag 670f17985e81a3a70989b5dd0e806566
  1191. [SAVEFILE PIPE] on end saveWorld_md5
  1192. [SAVEFILE PIPE] on end saveEntity_md5
  1193. [COROUTINE] dead savefilepipe
  1194. [PROFILE] req/rep thread got unwanted data 500 uhoh!
  1195. [PROFILE] req/rep thread got unwanted data 500 uhoh!
  1196. [ENGINE] Setting requested FPS to 2 (500 ms)
  1197. Server latency 128
  1198. Server latency 126
  1199. Server latency 127
  1200. [ENGINE] Setting requested FPS to 30 (33 ms)
  1201. [LOG] William Hartnell casts Gravity Spike.
  1202. [LOG] William Hartnell casts Stop.
  1203. [SPELL] friendly fire chance 100
  1204. checkHit 19.752172455814 41.333333333333
  1205. => chance to hit 0
  1206. [LOG] Umbral horror is stunned!
  1207. [SPELL CRIT %] 16.9
  1208. [LOG] #{bold}#William Hartnell's spell attains critical power!#{normal}#
  1209. [PROJECTOR] starting dam 79.085740878684
  1210. [PROJECTOR] after difficulty dam 79.085740878684
  1211. [PROJECTOR] res 0 1 on dam 104.39317795986
  1212. [PROJECTOR] after resists dam 104.39317795986
  1213. [PROJECTOR] after flat damage armor 104.39317795986
  1214. [PROJECTOR] final dam 104.39317795986
  1215. [LOG] Umbral horror uses Focus Shadows.
  1216. [LOG] #UID:109643:0##fbd578#William Hartnell#LAST# hits Umbral horror for #{bold}##LIGHT_STEEL_BLUE#104 temporal#{normal}##LAST# damage.
  1217. [LOG]
  1218. [LOG] William Hartnell casts Repulsion Blast.
  1219. [LOG] William Hartnell casts Repulsion Blast.
  1220. [SPELL CRIT %] 16.9
  1221. [PROJECTOR] starting dam 100.97436684409
  1222. [PROJECTOR] after difficulty dam 100.97436684409
  1223. [PROJECTOR] res 0 1 on dam 116.1205218707
  1224. [PROJECTOR] after resists dam 116.1205218707
  1225. [PROJECTOR] after flat damage armor 116.1205218707
  1226. [PROJECTOR] final dam 116.1205218707
  1227. [LOG] Shadow casts Fade.
  1228. [LOG] Shadow fades!
  1229. checkHit 41.333333333333 21.573567302886
  1230. => chance to hit 95
  1231. [KNOCKBACK] from 39 39 over 2
  1232. [KNOCKBACK] try 39 44 1
  1233. [KNOCKBACK] try 39 45 0 ::
  1234. [KNOCKBACK] ok knocked to 39 45 ::
  1235. [PROJECTOR] starting dam 100.97436684409
  1236. [PROJECTOR] after difficulty dam 100.97436684409
  1237. [PROJECTOR] res 9.9267141932307 0.90073285806769 on dam 116.1205218707
  1238. [PROJECTOR] after resists dam 104.59356954491
  1239. [PROJECTOR] after flat damage armor 104.59356954491
  1240. [PROJECTOR] final dam 104.59356954491
  1241. checkHit 41.333333333333 19.752172455814
  1242. => chance to hit 95
  1243. [KNOCKBACK] from 39 39 over 2
  1244. [KNOCKBACK] try 39 43 1
  1245. [KNOCKBACK] try 39 44 0 ::
  1246. [KNOCKBACK] ok knocked to 39 44 ::
  1247. [PROJECTOR] starting dam 100.97436684409
  1248. [PROJECTOR] after difficulty dam 100.97436684409
  1249. [PROJECTOR] res 0 1 on dam 116.1205218707
  1250. [PROJECTOR] after resists dam 116.1205218707
  1251. [PROJECTOR] after flat damage armor 116.1205218707
  1252. [PROJECTOR] final dam 116.1205218707
  1253. [LOG] #UID:109643:0##fbd578#William Hartnell#LAST# hits Something for #aaaaaa#0 physical#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
  1254. [LOG] #UID:109643:0##fbd578#William Hartnell#LAST# hits Umbral horror for #aaaaaa#105 physical#LAST# damage.
  1255. [TARGET] Passing target shadow from umbral horror to William Hartnell
  1256. [LOG] #PINK#The shadows converge on #fbd578#William Hartnell#LAST#!
  1257. [ATTACK] attacking with innate combat
  1258. [ATTACK] to William Hartnell :: 30.150503753759 8 12 9.1 :: 1.6745966692415
  1259. checkHit 46.666666666667 9.1
  1260. => chance to hit 100
  1261. [ATTACK] raw dam 30.150503753759 versus 12 0.3 with APR 8
  1262. [ATTACK] after armor 26.150503753759
  1263. [ATTACK] after range 28
  1264. [PHYS CRIT %] 4.3
  1265. [ATTACK] after crit 28
  1266. [ATTACK] after mult 46.888706738762
  1267. [PROJECTOR] starting dam 46.888706738762
  1268. [PROJECTOR] after difficulty dam 46.888706738762
  1269. [PROJECTOR] res 10.5 0.895 on dam 54.859786884351
  1270. [PROJECTOR] after resists dam 49.099509261494
  1271. [PROJECTOR] after flat damage armor 49.099509261494
  1272. [PROJECTOR] final dam 49.099509261494
  1273. [PROJECTOR] starting dam 8
  1274. [PROJECTOR] after difficulty dam 8
  1275. [PROJECTOR] res 0 1 on dam 8
  1276. [PROJECTOR] after resists dam 8
  1277. [PROJECTOR] after flat damage armor 8
  1278. [PROJECTOR] final dam 8
  1279. [LOG] #UID:111450:0#Shadow hits #fbd578#William Hartnell#LAST# for #aaaaaa#49 physical#LAST# damage.
  1280. [LOG] #UID:109643:0##fbd578#William Hartnell#LAST# hits Shadow for #DARK_GREEN#8 blight#LAST# damage.
  1281. [LOG]
  1282. [LOG] William Hartnell activates Chant of Fortress.
  1283. [LOG] William Hartnell casts Gravity Spike.
  1284. [LOG] Umbral horror is drawn in by the gravity spike!
  1285. [SPELL CRIT %] 16.9
  1286. [LOG] #{bold}#William Hartnell's spell attains critical power!#{normal}#
  1287. [PROJECTOR] starting dam 99.957367103484
  1288. [PROJECTOR] after difficulty dam 99.957367103484
  1289. [PROJECTOR] res 9.9267141932307 0.90073285806769 on dam 114.95097216901
  1290. [PROJECTOR] after resists dam 103.54011769945
  1291. [PROJECTOR] after flat damage armor 103.54011769945
  1292. [PROJECTOR] final dam 103.54011769945
  1293. [PROJECTOR] starting dam 99.957367103484
  1294. [PROJECTOR] after difficulty dam 99.957367103484
  1295. [PROJECTOR] res 0 1 on dam 114.95097216901
  1296. [PROJECTOR] after resists dam 114.95097216901
  1297. [PROJECTOR] after flat damage armor 114.95097216901
  1298. [PROJECTOR] final dam 114.95097216901
  1299. [LOG] #UID:109643:0##fbd578#William Hartnell#LAST# hits Something for #aaaaaa#115 physical#LAST# damage.
  1300. [LOG] #UID:109643:0##fbd578#William Hartnell#LAST# hits Umbral horror for #{bold}##aaaaaa#104 physical#{normal}##LAST# damage.
  1301. [LOG] #00ff00##UID:916:0#Talent Precognition is ready to use.
  1302. [LOG] #00ff00##UID:960:0#Talent Dimensional Step is ready to use.
  1303. [LOG]
  1304. [LOG] William Hartnell casts Dust to Dust.
  1305. [LOG] William Hartnell casts Precognition.
  1306. [LOG] #LIGHT_RED#You feel the edges of time begin to fray!
  1307. Make wait background texture 2484 : 1920x1018 (2048, 1024)
  1308. Wait finished, counted 33798, 592 ticks
  1309. [LOG] Umbral horror is not stunned anymore.
  1310. [LOG]
  1311. [LOG] William Hartnell casts Dust to Dust.
  1312. [SPELL CRIT %] 16.9
  1313. [PROJECTOR] starting dam 78.541447563816
  1314. [PROJECTOR] after difficulty dam 78.541447563816
  1315. [PROJECTOR] res 0 1 on dam 103.67471078424
  1316. [PROJECTOR] after resists dam 103.67471078424
  1317. [PROJECTOR] after flat damage armor 103.67471078424
  1318. [PROJECTOR] final dam 103.67471078424
  1319. [PROJECTOR] starting dam 78.541447563816
  1320. [PROJECTOR] after difficulty dam 78.541447563816
  1321. [PROJECTOR] res 9.9267141932307 0.90073285806769 on dam 90.322664698389
  1322. [PROJECTOR] after resists dam 81.356591922069
  1323. [PROJECTOR] after flat damage armor 81.356591922069
  1324. [PROJECTOR] final dam 81.356591922069
  1325. [LOG] #UID:109643:0##fbd578#William Hartnell#LAST# hits Umbral horror for #LIGHT_STEEL_BLUE#104 temporal#LAST#, #aaaaaa#81 physical#LAST# (185 total damage).
  1326. [LOG] #00ff00##UID:924:0#Talent Repulsion Blast is ready to use.
  1327. [LOG] William Hartnell feels pain again.
  1328. AI took for target 111315 umbral horror :: 109643 William Hartnell 4 < 100
  1329. [LOG]
  1330. [LOG] William Hartnell casts Repulsion Blast.
  1331. [SPELL CRIT %] 16.9
  1332. [PROJECTOR] starting dam 105.22022717474
  1333. [PROJECTOR] after difficulty dam 105.22022717474
  1334. [PROJECTOR] res 9.9267141932307 0.90073285806769 on dam 121.00326125096
  1335. [PROJECTOR] after resists dam 108.99161334208
  1336. [PROJECTOR] after flat damage armor 108.99161334208
  1337. [PROJECTOR] final dam 108.99161334208
  1338. checkHit 41.333333333333 19.752172455814
  1339. => chance to hit 95
  1340. [KNOCKBACK] from 39 39 over 2
  1341. [KNOCKBACK] try 39 43 1
  1342. [KNOCKBACK] try 39 44 0 ::
  1343. [KNOCKBACK] ok knocked to 39 44 ::
  1344. [LOG] #UID:109643:0##fbd578#William Hartnell#LAST# hits Umbral horror for #aaaaaa#109 physical#LAST# damage.
  1345. [MIND CRIT %] 9.4
  1346. [1] = {
  1347. [fct] = function: 0x230a3d78
  1348. [cd] = 10
  1349. [name] = Energy Decomposition
  1350. [no_energy] = 1
  1351. }
  1352. [2] = {
  1353. [fct] = function: 0x1d9da738
  1354. [cd] = 10
  1355. [name] = Entropic Field
  1356. [no_energy] = 1
  1357. }
  1358. [LOG] William Hartnell activates Energy Decomposition.
  1359. [LOG] #00ff00##UID:928:0#Talent Dust to Dust is ready to use.
  1360. [LOG] #00ff00##UID:51:0#Talent Infusion: Regeneration is ready to use.
  1361. [1] = {
  1362. [fct] = function: 0x1d4914c8
  1363. [cd] = 10
  1364. [name] = Entropic Field
  1365. [no_energy] = 1
  1366. }
  1367. [LOG] William Hartnell activates Entropic Field.
  1368. [LOG] #00ff00##UID:925:0#Talent Gravity Spike is ready to use.
  1369. [TARGET] Passing target large white snake from umbral horror to William Hartnell
  1370. [TARGET] Passing target devourer from umbral horror to William Hartnell
  1371. [TARGET] Passing target devourer from umbral horror to William Hartnell
  1372. [TARGET] Passing target devourer from umbral horror to William Hartnell
  1373. Astar fail: destination unreachable
  1374. [LOG]
  1375. [LOG] William Hartnell casts Gravity Spike.
  1376. Server latency 122
  1377. [SPELL CRIT %] 16.9
  1378. Astar fail: destination unreachable
  1379. [LOG] #00ff00##UID:119:0#Talent Rune: Shielding is ready to use.
  1380. [LOG] #00ff00##UID:118:0#Talent Rune: Shielding is ready to use.
  1381. [LOG] #00ff00##UID:924:0#Talent Repulsion Blast is ready to use.
  1382. [LOG]
  1383. [LOG] William Hartnell casts Rune: Shielding.
  1384. [LOG] A shield forms around William Hartnell.
  1385. [LOG] #LIGHT_BLUE#You unfold the spacetime continuum to a previous state!
  1386. Make wait background texture 2793 : 1920x1018 (2048, 1024)
  1387. [SHADER] Loading from /data/gfx/shaders/target_fbo.lua
  1388. [SHADER] Loaded shader with totalname target_fbo[]
  1389. C Map size 120:62 :: 7440
  1390. C Map seens texture: 2798 (60x60)
  1391. C Map size 120:62 :: 7440
  1392. C Map seens texture: 2813 (60x60)
  1393. Loading entities file from memory /data/zones/lake-nur/npcs.lua
  1394. Loading entities file from memory /data/general/npcs/aquatic_critter.lua
  1395. Loading entities file from memory /data/general/npcs/aquatic_demon.lua
  1396. Loading entities file from memory /data/general/npcs/horror_aquatic.lua
  1397. Loading entities file from memory /data/general/npcs/horror.lua
  1398. Loading entities file from memory /data/general/npcs/snake.lua
  1399. Loading entities file from memory /data/general/npcs/plant.lua
  1400. Loading entities file from memory /data/zones/lake-nur/grids.lua
  1401. Loading entities file from memory /data/general/grids/basic.lua
  1402. Loading entities file from memory /data/general/grids/forest.lua
  1403. Loading entities file from memory /data/general/grids/water.lua
  1404. Loading entities file from memory /data/general/grids/sand.lua
  1405. Loading entities file from memory /data/zones/lake-nur/objects.lua
  1406. Loading entities file from memory /data/general/objects/objects-maj-eyal.lua
  1407. Loading entities file from memory /data/general/objects/objects.lua
  1408. Loading entities file from memory /data/general/objects/money.lua
  1409. Loading entities file from memory /data/general/objects/gem.lua
  1410. Loading entities file from memory /data/general/objects/lites.lua
  1411. Loading entities file from memory /data/general/objects/potions.lua
  1412. Loading entities file from memory /data/general/objects/scrolls.lua
  1413. Loading entities file from memory /data/general/objects/rods.lua
  1414. Loading entities file from memory /data/general/objects/wands.lua
  1415. Loading entities file from memory /data/general/objects/totems.lua
  1416. Loading entities file from memory /data/general/objects/torques.lua
  1417. Loading entities file from memory /data/general/objects/digger.lua
  1418. Loading entities file from memory /data/general/objects/misc-tools.lua
  1419. Loading entities file from memory /data/general/objects/jewelry.lua
  1420. Loading entities file from memory /data/general/objects/staves.lua
  1421. Loading entities file from memory /data/general/objects/mindstars.lua
  1422. Loading entities file from memory /data/general/objects/knifes.lua
  1423. Loading entities file from memory /data/general/objects/whips.lua
  1424. Loading entities file from memory /data/general/objects/swords.lua
  1425. Loading entities file from memory /data/general/objects/2hswords.lua
  1426. Loading entities file from memory /data/general/objects/maces.lua
  1427. Loading entities file from memory /data/general/objects/2hmaces.lua
  1428. Loading entities file from memory /data/general/objects/axes.lua
  1429. Loading entities file from memory /data/general/objects/2haxes.lua
  1430. Loading entities file from memory /data/general/objects/2htridents.lua
  1431. Loading entities file from memory /data/general/objects/bows.lua
  1432. Loading entities file from memory /data/general/objects/slings.lua
  1433. Loading entities file from memory /data/general/objects/shields.lua
  1434. Loading entities file from memory /data/general/objects/cloth-armors.lua
  1435. Loading entities file from memory /data/general/objects/light-armors.lua
  1436. Loading entities file from memory /data/general/objects/heavy-armors.lua
  1437. Loading entities file from memory /data/general/objects/massive-armors.lua
  1438. Loading entities file from memory /data/general/objects/leather-caps.lua
  1439. Loading entities file from memory /data/general/objects/helms.lua
  1440. Loading entities file from memory /data/general/objects/wizard-hat.lua
  1441. Loading entities file from memory /data/general/objects/leather-boots.lua
  1442. Loading entities file from memory /data/general/objects/heavy-boots.lua
  1443. Loading entities file from memory /data/general/objects/gloves.lua
  1444. Loading entities file from memory /data/general/objects/gauntlets.lua
  1445. Loading entities file from memory /data/general/objects/cloak.lua
  1446. Loading entities file from memory /data/general/objects/leather-belt.lua
  1447. Loading entities file from memory /data/general/objects/world-artifacts.lua
  1448. Importing voratun battleaxe 'Porysedheth' into world artifacts
  1449. Importing Hathelar into world artifacts
  1450. Importing ash starstaff 'Emitha' into world artifacts
  1451. Importing Bethytta the dragonbone vilestaff into world artifacts
  1452. Importing pouch of dwarven-steel shots 'Emeta' into world artifacts
  1453. Importing steel mail armour 'Bregoroddabar' into world artifacts
  1454. Importing Korakan the pouch of voratun shots into world artifacts
  1455. Importing Amyragar into world artifacts
  1456. Importing Balyrek into world artifacts
  1457. Importing Bleakwedge the stralite torque of psychoportation into world artifacts
  1458. Importing Xanilrath the Chargeoozer into world artifacts
  1459. Importing Cloudgrinder into world artifacts
  1460. Importing Sunfury the ash starstaff into world artifacts
  1461. Importing Baruyalach into world artifacts
  1462. Importing Ce'Nesemira the reinforced leather sling into world artifacts
  1463. Importing Hellreign into world artifacts
  1464. Importing Chachik the stralite battleaxe into world artifacts
  1465. Importing Kydor into world artifacts
  1466. Importing Beyharanik the Fogvalor into world artifacts
  1467. Importing Phoenixvengeance into world artifacts
  1468. Importing Lavaspawner the stralite mail armour into world artifacts
  1469. Importing Loamquick the pouch of dwarven-steel shots into world artifacts
  1470. Importing Xanalrath the Unlightspawn into world artifacts
  1471. Importing dwarven-steel mace 'Aeronne' into world artifacts
  1472. Importing pair of hardened leather boots 'Toretodur' into world artifacts
  1473. Importing Hettetar into world artifacts
  1474. Importing Ce'Nolaith the steel dagger into world artifacts
  1475. Importing pair of voratun boots 'Umbrapassion' into world artifacts
  1476. Importing Duathelidol into world artifacts
  1477. Importing Ulfulach the steel battleaxe into world artifacts
  1478. Importing Falegund into world artifacts
  1479. Importing steel longsword 'Flashlady' into world artifacts
  1480. Importing Nadogrim the silk robe into world artifacts
  1481. Importing Dazzleusher into world artifacts
  1482. Importing Aduseth into world artifacts
  1483. Importing voratun helm 'Polutira' into world artifacts
  1484. Importing Brenedir the steel mace into world artifacts
  1485. Importing voratun ring 'Hurudemnir' into world artifacts
  1486. Importing voratun shield 'Emessra' into world artifacts
  1487. Importing ash longbow 'Arydothel' into world artifacts
  1488. Importing ash vilestaff 'Shadowstake' into world artifacts
  1489. Importing Neratta into world artifacts
  1490. Importing pair of drakeskin leather boots 'Emelykira' into world artifacts
  1491. Importing Betuna the Coalvein into world artifacts
  1492. Importing Dimtitan the dwarven-steel dagger into world artifacts
  1493. Importing Fulakan the steel greatmaul into world artifacts
  1494. Importing Glitter's kiss the steel longsword into world artifacts
  1495. Importing elven-silk wizard hat 'Zuberiavena' into world artifacts
  1496. Importing dwarven-steel shield 'Pitchstriker' into world artifacts
  1497. Importing dwarven-steel greatmaul 'Infernospire' into world artifacts
  1498. Loading entities file from memory /data/general/objects/quest-artifacts.lua
  1499. Loading entities file from memory /data/general/objects/special-artifacts.lua
  1500. Loading entities file from memory /data/general/objects/staves.lua
  1501. Loading entities file from memory /data/general/objects/boss-artifacts.lua
  1502. Loading entities file from memory /data/general/objects/lore/spellhunt.lua
  1503. Loading entities file from memory /data/general/objects/lore/fun.lua
  1504. Loading entities file from memory /data/general/objects/lore/misc.lua
  1505. Loading entities file from memory /data/general/objects/lore/maj-eyal.lua
  1506. Loading entities file from memory /data/zones/lake-nur/traps.lua
  1507. Loading entities file from memory /data/general/traps/water.lua
  1508. C Map size 120:62 :: 7440
  1509. C Map seens texture: 252 (60x60)
  1510. [GAMMA] Setting gamma correction using SDL 1
  1511. Using cached font /data/font/FSEX300.ttf 16
  1512. Using cached font /data/font/FSEX300.ttf 16
  1513. Using cached font /data/font/FSEX300.ttf 16
  1514. Using cached font /data/font/FSEX300.ttf 16
  1515. [DISPLAY MODE] Tileset: ascii
  1516. [DISPLAY MODE] Size: 16x16
  1517. C Map size 120:4 :: 480
  1518. C Map seens texture: 254 (60x60)
  1519. [GAME] Creating FBOs
  1520. [ONLINE PROFILE] current character William Hartnell the level 14 Thalore Paradox Mage
  1521. Using cached font /data/font/DroidSans.ttf 16
  1522. Using cached font /data/font/DroidSansMono.ttf 14
  1523. Using cached font /data/font/DroidSansMono.ttf 14
  1524. Using cached font /data/font/DroidSansMono.ttf 14
  1525. Using cached font /data/font/DroidSansMono.ttf 28
  1526. Using cached font /data/font/DroidSansMono.ttf 14
  1527. Using cached font /data/font/DroidSans.ttf 16
  1528. Using cached font /data/font/DroidSans.ttf 16
  1529. Using cached font /data/font/DroidSansMono.ttf 14
  1530. Using cached font /data/font/DroidSansMono.ttf 14
  1531. Using cached font /data/font/DroidSansMono.ttf 14
  1532. Using cached font /data/font/INSULA__.ttf 14
  1533. Using cached font /data/font/INSULA__.ttf 17
  1534. [DISPLAY MODE] Tileset: ascii
  1535. [DISPLAY MODE] Size: 16x16
  1536. C Map size 120:62 :: 7440
  1537. C Map seens texture: 1434 (60x60)
  1538. [GAME] Creating FBOs
  1539. Using cached font /data/font/DroidSans.ttf 12
  1540. Using cached font /data/font/DroidSans.ttf 30
  1541. Using cached font /data/font/DroidSans.ttf 12
  1542. Wait finished, counted 58780, 882 ticks
  1543. Loading tile tactical_self.png
  1544. Loading tile tactical_powerful.png
  1545. Loading tile tactical_danger.png
  1546. Loading tile tactical_enemy_strong.png
  1547. Loading tile tactical_friend.png
  1548. Loading tile tactical_enemy.png
  1549. Loading tile tactical_neutral.png
  1550. C Map minimap texture: 2231 (50x50; 64x64)
  1551. [PROFILE] req/rep thread got unwanted data 500 uhoh!
  1552. [LOG] William Hartnell casts Dust to Dust.
  1553. [SPELL CRIT %] 16.9
  1554. [PROJECTOR] starting dam 78.541447563816
  1555. [PROJECTOR] after difficulty dam 78.541447563816
  1556. [PROJECTOR] res 0 1 on dam 103.67471078424
  1557. [PROJECTOR] after resists dam 103.67471078424
  1558. [PROJECTOR] after flat damage armor 103.67471078424
  1559. [PROJECTOR] final dam 103.67471078424
  1560. [PROJECTOR] starting dam 78.541447563816
  1561. [PROJECTOR] after difficulty dam 78.541447563816
  1562. [PROJECTOR] res 9.9267141932307 0.90073285806769 on dam 90.322664698389
  1563. [PROJECTOR] after resists dam 81.356591922069
  1564. [PROJECTOR] after flat damage armor 81.356591922069
  1565. [PROJECTOR] final dam 81.356591922069
  1566. [LOG] #UID:130716:0##fbd578#William Hartnell#LAST# hits Umbral horror for #LIGHT_STEEL_BLUE#104 temporal#LAST#, #aaaaaa#81 physical#LAST# (185 total damage).
  1567. [LOG] Umbral horror is not stunned anymore.
  1568. [LOG]
  1569. [LOG] William Hartnell casts Energy Absorption.
  1570. checkHit 41.333333333333 27.245881981082
  1571. => chance to hit 86
  1572. [LOG] #00ff00##UID:924:0#Talent Repulsion Blast is ready to use.
  1573. [LOG] William Hartnell feels pain again.
  1574. [LOG]
  1575. [LOG] William Hartnell casts Repulsion Blast.
  1576. [SPELL CRIT %] 16.9
  1577. [PROJECTOR] starting dam 106.95952231379
  1578. [PROJECTOR] after difficulty dam 106.95952231379
  1579. [PROJECTOR] res -7.1913365248636 1.0719133652486 on dam 123.00345066086
  1580. [PROJECTOR] after resists dam 131.84904273508
  1581. [PROJECTOR] after flat damage armor 131.84904273508
  1582. [PROJECTOR] final dam 131.84904273508
  1583. checkHit 41.333333333333 19.752172455814
  1584. => chance to hit 95
  1585. [KNOCKBACK] from 39 39 over 2
  1586. [KNOCKBACK] try 39 43 1
  1587. [KNOCKBACK] try 39 44 0 ::
  1588. [KNOCKBACK] ok knocked to 39 44 ::
  1589. [LOG] #UID:130716:0##fbd578#William Hartnell#LAST# hits Umbral horror for #aaaaaa#132 physical#LAST# damage.
  1590. [LOG] #{bold}##UID:130716:0##fbd578#William Hartnell#LAST# killed Umbral horror!#{normal}#
  1591. [LOG] #00ff00##UID:928:0#Talent Dust to Dust is ready to use.
  1592. [1] = {
  1593. [fct] = function: 0x1d491fe0
  1594. [cd] = 10
  1595. [name] = Entropic Field
  1596. [no_energy] = 1
  1597. }
  1598. [2] = {
  1599. [fct] = function: 0x1f5a7ed8
  1600. [cd] = 10
  1601. [name] = Energy Decomposition
  1602. [no_energy] = 1
  1603. }
  1604. [LOG] William Hartnell activates Entropic Field.
  1605. [LOG] #00ff00##UID:51:0#Talent Infusion: Regeneration is ready to use.
  1606. [1] = {
  1607. [fct] = function: 0x197b4888
  1608. [cd] = 10
  1609. [name] = Energy Decomposition
  1610. [no_energy] = 1
  1611. }
  1612. [LOG] William Hartnell activates Energy Decomposition.
  1613. [LOG] #00ff00##UID:925:0#Talent Gravity Spike is ready to use.
  1614. [LOG]
  1615. [LOG] William Hartnell uses Infusion: Regeneration.
  1616. [LOG] William Hartnell starts regenerating health quickly.
  1617. [LOG] #00ff00##UID:119:0#Talent Rune: Shielding is ready to use.
  1618. [LOG] #00ff00##UID:924:0#Talent Repulsion Blast is ready to use.
  1619. [LOG] #00ff00##UID:118:0#Talent Rune: Shielding is ready to use.
  1620. [LOG]
  1621. [LOG] Resting starts...
  1622. [LOG] #00ff00##UID:927:0#Talent Gravity Well is ready to use.
  1623. [LOG] #00ff00##UID:937:0#Talent Stop is ready to use.
  1624. [LOG] #00ff00##UID:62:0#Talent Infusion: Wild is ready to use.
  1625. [LOG] #00ff00##UID:916:0#Talent Precognition is ready to use.
  1626. [LOG] #00ff00##UID:922:0#Talent Energy Absorption is ready to use.
  1627. [LOG] #00ff00##UID:551:0#Talent Premonition is ready to use.
  1628. [LOG] #00ff00##UID:938:0#Talent Slow is ready to use.
  1629. [LOG] William Hartnell stops regenerating health quickly.
  1630. [1] = {
  1631. [fct] = function: 0x1201ed90
  1632. [cd] = 30
  1633. [name] = Premonition
  1634. [no_energy] = 1
  1635. }
  1636. [LOG] William Hartnell activates Premonition.
  1637. [LOG] Rested for 5 turns (stop reason: all resources and life at maximum).
  1638. [LOG]
  1639. [ENGINE] Setting requested FPS to 2 (500 ms)
  1640. [ENGINE] Setting requested FPS to 30 (33 ms)
  1641. [LOG] #ANTIQUE_WHITE#You notice a hole that could fit the gem key you found earlier, inserting it reveals the passage to the next level.
  1642. [QUEST] try update status on William Hartnell shertul-fortress 1 entered
  1643. [COROUTINE] registering savefilepipe thread: 0x22b13c40
  1644. [ZONE] Closed level map 1
  1645. [ZONE] Closed level map 2
  1646. [ZONE] Closed level map 3
  1647. [ZONE] Left zone Lake of Nur
  1648. [ZONE] loading from last persistent shertul-fortress table: 0x1f21f7e8
  1649. [ZONE] using old zone shertul-fortress
  1650. Make wait background texture 2376 : 1920x1018 (2048, 1024)
  1651. Wait finished, counted 0, 34 ticks
  1652. Make wait background texture 2446 : 1920x1018 (2048, 1024)
  1653. C Map size 120:62 :: 7440
  1654. C Map seens texture: 2451 (70x70)
  1655. Loading entities file from memory /data/general/objects/egos/lite.lua
  1656. Loading entities file from memory /data/general/objects/egos/infusions.lua
  1657. Loading entities file from memory /data/general/objects/egos/wands.lua
  1658. Loading entities file from memory /data/general/objects/egos/charms.lua
  1659. Loading entities file from memory /data/general/objects/egos/wands-powers.lua
  1660. Loading entities file from memory /data/general/objects/egos/totems.lua
  1661. Loading entities file from memory /data/general/objects/egos/charms.lua
  1662. Loading entities file from memory /data/general/objects/egos/totems-powers.lua
  1663. Loading entities file from memory /data/general/objects/egos/torques.lua
  1664. Loading entities file from memory /data/general/objects/egos/charms.lua
  1665. Loading entities file from memory /data/general/objects/egos/torques-powers.lua
  1666. Loading entities file from memory /data/general/objects/egos/digger.lua
  1667. Loading entities file from memory /data/general/objects/egos/rings.lua
  1668. Loading entities file from memory /data/general/objects/egos/amulets.lua
  1669. Loading entities file from memory /data/general/objects/egos/staves.lua
  1670. Loading entities file from memory /data/general/objects/egos/mindstars.lua
  1671. Loading entities file from memory /data/general/objects/egos/weapon.lua
  1672. Loading entities file from memory /data/general/objects/egos/bow.lua
  1673. Loading entities file from memory /data/general/objects/egos/ranged.lua
  1674. Loading entities file from memory /data/general/objects/egos/ammo.lua
  1675. Loading entities file from memory /data/general/objects/egos/sling.lua
  1676. Loading entities file from memory /data/general/objects/egos/ranged.lua
  1677. Loading entities file from memory /data/general/objects/egos/shield.lua
  1678. Loading entities file from memory /data/general/objects/egos/robe.lua
  1679. Loading entities file from memory /data/general/objects/egos/light-armor.lua
  1680. Loading entities file from memory /data/general/objects/egos/armor.lua
  1681. Loading entities file from memory /data/general/objects/egos/heavy-armor.lua
  1682. Loading entities file from memory /data/general/objects/egos/armor.lua
  1683. Loading entities file from memory /data/general/objects/egos/massive-armor.lua
  1684. Loading entities file from memory /data/general/objects/egos/armor.lua
  1685. Loading entities file from memory /data/general/objects/egos/helm.lua
  1686. Loading entities file from memory /data/general/objects/egos/wizard-hat.lua
  1687. Loading entities file from memory /data/general/objects/egos/light-boots.lua
  1688. Loading entities file from memory /data/general/objects/egos/boots.lua
  1689. Loading entities file from memory /data/general/objects/egos/boots.lua
  1690. Loading entities file from memory /data/general/objects/egos/gloves.lua
  1691. Loading entities file from memory /data/general/objects/egos/cloak.lua
  1692. Loading entities file from memory /data/general/objects/egos/belt.lua
  1693. Static generator using file /data/maps/zones/shertul-fortress.lua
  1694. [STATIC MAP] size 60 60
  1695. [TOME ENTITY FILTER] selected Double Ego 37.909999264383 67
  1696. [TOME ENTITY FILTER] selected Ego 91.817261986858 102
  1697. fight: cured leather armour of spell shielding potent yew starstaff of power :: OFFHAND BODY
  1698. [TOME ENTITY FILTER] selected Ego 76.220438059471 102
  1699. [TOME ENTITY FILTER] selected Double Ego 39.39435192556 67
  1700. [TOME ENTITY FILTER] selected Double Ego 56.645951577147 67
  1701. C Map size 120:62 :: 7440
  1702. C Map seens texture: 2452 (18x16)
  1703. Static generator using file /data/maps/items-vault/fortress.lua
  1704. [STATIC MAP] size 8 5
  1705. Wait finished, counted 1141, 429 ticks
  1706. No zone events loaded
  1707. Not gone east, no backup guardian
  1708. Running on level loads shertul-fortress-1
  1709. [LOG] #YELLOW_GREEN#There is a stair back to the lake of Nur here (press '<', '>' or right click to use).
  1710. Updating zone name Yiilkgur, the Sher'Tul Fortress
  1711. [PARTY] New member, add after William Hartnell William Hartnell
  1712. Adding entity 130716 after 130716
  1713. [MUSIC] stoping Woods of Eremae.ogg
  1714. [MUSIC] loading Dreaming of Flying.ogg sound "/data/music/Dreaming of Flying.ogg" : <static>
  1715. [MUSIC] playing Dreaming of Flying.ogg sound "/data/music/Dreaming of Flying.ogg" : <static>
  1716. [LOG] #TEAL#You feel mildly anxious, and walk with caution.
  1717. Updating zone name Yiilkgur, the Sher'Tul Fortress
  1718. C Map minimap texture: 1152 (50x50; 64x64)
  1719. [SAVEFILE PIPE] new save running in the pipe: William Hartnell zone :: zone-lake-nur.teaz :: table: 0x22c43228 => table: 0x2016b688 (1646)
  1720. Loading savefile /save/william_hartnell/
  1721. [ONLINE PROFILE] saved character 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e
  1722. Saving JSON true
  1723. [LOG] Saving game...
  1724. [SAVEFILE PIPE] new save running in the pipe: William Hartnell game :: game.teag :: table: 0x1f133d98 => table: 0x1b9e8f08 (1883)
  1725. Loading savefile /save/william_hartnell/
  1726. [SAVEFILE PIPE] new save running in the pipe: world :: world.teaw :: table: 0x0a3dde58 => table: 0x1fd4dea8 (1)
  1727. Loading savefile /save//
  1728. [SAVEFILE PIPE] new save running in the pipe: party entity :: 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e-1.1.5.charball :: table: 0x1fa9e958 => table: 0x1eef7fb8 (68)
  1729. Loading savefile /save/party/
  1730. [SAVEFILE PIPE] unleashing save thread
  1731. Saving zipname /save/william_hartnell/zone-lake-nur.teaz.tmp
  1732. Saved zipname /save/william_hartnell/zone-lake-nur.teaz.tmp
  1733. [SAVEFILE PIPE] Checking save William Hartnell zone /save/william_hartnell/zone-lake-nur.teaz.tmp
  1734. Loading savefile /save/william_hartnell/
  1735. [SAVEFILE] checked validity of type zone => all fine
  1736. Saved zipname /save/william_hartnell/game.teag.tmp
  1737. [SAVEFILE PIPE] Checking save William Hartnell game /save/william_hartnell/game.teag.tmp
  1738. Loading savefile /save/william_hartnell/
  1739. Saved zipname /save//world.teaw.tmp
  1740. [SAVEFILE] checked validity of type game => all fine
  1741. [SAVEFILE PIPE] Checking save world /save//world.teaw.tmp
  1742. Loading savefile /save//
  1743. [SAVEFILE] checked validity of type world => all fine
  1744. Saved zipname /charballs/0ca4f642-9c2e-41f6-95d9-1ef4db17b74e-1.1.5.charball.tmp
  1745. [SAVEFILE PIPE] Checking save party entity /charballs/0ca4f642-9c2e-41f6-95d9-1ef4db17b74e-1.1.5.charball.tmp
  1746. Loading savefile /save/party/
  1747. [SAVEFILE] checked validity of type entity => all fine
  1748. [ONLINE PROFILE] saved character charball 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e
  1749. [LOG] Saving done.
  1750. [SAVEFILE PIPE] on end saveModuleProfile
  1751. [PROFILE] filtering save of scores to profile online
  1752. [PROFILE] mounted online on /current-profile
  1753. [PROFILE] unmounted online from /current-profile
  1754. [SAVEFILE PIPE] on end saveZone_md5
  1755. Save MD5 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e 47f9332188c73ea208ad21e0b1de08b3 zone /save/william_hartnell/zone-lake-nur.teaz
  1756. [ONLINE PROFILE] saved character md5 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e zone-lake-nur.teaz 47f9332188c73ea208ad21e0b1de08b3
  1757. [SAVEFILE PIPE] on end saveGame_md5
  1758. Save MD5 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e f3b0957264e0c7309e7edd0f36363f40 game /save/william_hartnell/game.teag
  1759. [ONLINE PROFILE] saved character md5 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e game.teag f3b0957264e0c7309e7edd0f36363f40
  1760. [SAVEFILE PIPE] on end saveWorld_md5
  1761. [SAVEFILE PIPE] on end saveEntity_md5
  1762. [COROUTINE] dead savefilepipe
  1763. [PROFILE] req/rep thread got unwanted data 500 uhoh!
  1764. [PROFILE] req/rep thread got unwanted data 500 uhoh!
  1765. [ENGINE] Setting requested FPS to 2 (500 ms)
  1766. Server latency 119
  1767. [ENGINE] Setting requested FPS to 30 (33 ms)
  1768. [COROUTINE] registering savefilepipe thread: 0x1dc29750
  1769. [ZONE] Closed level map 1
  1770. [ZONE] Left zone Yiilkgur, the Sher'Tul Fortress
  1771. [ZONE] loading from last persistent lake-nur table: 0x230a3920
  1772. [ZONE] using old zone lake-nur
  1773. Make wait background texture 254 : 1920x1018 (2048, 1024)
  1774. Wait finished, counted 0, 35 ticks
  1775. Make wait background texture 1561 : 1920x1018 (2048, 1024)
  1776. C Map size 120:62 :: 7440
  1777. C Map seens texture: 1572 (60x60)
  1778. Loading entities file from memory /data/general/objects/egos/lite.lua
  1779. Loading entities file from memory /data/general/objects/egos/infusions.lua
  1780. Loading entities file from memory /data/general/objects/egos/wands.lua
  1781. Loading entities file from memory /data/general/objects/egos/charms.lua
  1782. Loading entities file from memory /data/general/objects/egos/wands-powers.lua
  1783. Loading entities file from memory /data/general/objects/egos/totems.lua
  1784. Loading entities file from memory /data/general/objects/egos/charms.lua
  1785. Loading entities file from memory /data/general/objects/egos/totems-powers.lua
  1786. Loading entities file from memory /data/general/objects/egos/torques.lua
  1787. Loading entities file from memory /data/general/objects/egos/charms.lua
  1788. Loading entities file from memory /data/general/objects/egos/torques-powers.lua
  1789. Loading entities file from memory /data/general/objects/egos/digger.lua
  1790. Loading entities file from memory /data/general/objects/egos/rings.lua
  1791. Loading entities file from memory /data/general/objects/egos/amulets.lua
  1792. Loading entities file from memory /data/general/objects/egos/staves.lua
  1793. Loading entities file from memory /data/general/objects/egos/mindstars.lua
  1794. Loading entities file from memory /data/general/objects/egos/weapon.lua
  1795. Loading entities file from memory /data/general/objects/egos/bow.lua
  1796. Loading entities file from memory /data/general/objects/egos/ranged.lua
  1797. Loading entities file from memory /data/general/objects/egos/ammo.lua
  1798. Loading entities file from memory /data/general/objects/egos/sling.lua
  1799. Loading entities file from memory /data/general/objects/egos/ranged.lua
  1800. Loading entities file from memory /data/general/objects/egos/shield.lua
  1801. Loading entities file from memory /data/general/objects/egos/robe.lua
  1802. Loading entities file from memory /data/general/objects/egos/light-armor.lua
  1803. Loading entities file from memory /data/general/objects/egos/armor.lua
  1804. Loading entities file from memory /data/general/objects/egos/heavy-armor.lua
  1805. Loading entities file from memory /data/general/objects/egos/armor.lua
  1806. Loading entities file from memory /data/general/objects/egos/massive-armor.lua
  1807. Loading entities file from memory /data/general/objects/egos/armor.lua
  1808. Loading entities file from memory /data/general/objects/egos/helm.lua
  1809. Loading entities file from memory /data/general/objects/egos/wizard-hat.lua
  1810. Loading entities file from memory /data/general/objects/egos/light-boots.lua
  1811. Loading entities file from memory /data/general/objects/egos/boots.lua
  1812. Loading entities file from memory /data/general/objects/egos/boots.lua
  1813. Loading entities file from memory /data/general/objects/egos/gloves.lua
  1814. Loading entities file from memory /data/general/objects/egos/cloak.lua
  1815. Loading entities file from memory /data/general/objects/egos/belt.lua
  1816. room generator function: 0x1995df70 is making a room
  1817. loaded room pilar_big 10 10
  1818. alloc pilar_big
  1819. room allocated at 5 33 with center 9 37
  1820. room generator function: 0x1995df70 is making a room
  1821. loaded room broken_room 10 9
  1822. alloc broken_room
  1823. room allocated at 12 20 with center 16 24
  1824. room generator function: 0x1995df70 is making a room
  1825. alloc simple12x9
  1826. room allocated at 36 9 with center 41 13
  1827. room generator function: 0x1995df70 is making a room
  1828. loaded room pilar 10 5
  1829. alloc pilar
  1830. room allocated at 38 4 with center 42 6
  1831. room generator function: 0x1995df70 is making a room
  1832. loaded room long_hall 9 14
  1833. alloc long_hall
  1834. room allocated at 27 16 with center 31 22
  1835. room generator function: 0x1995df70 is making a room
  1836. alloc big_cross
  1837. room allocated at 10 7 with center 16 12
  1838. room generator function: 0x1995df70 is making a room
  1839. alloc double_y
  1840. room allocated at 35 39 with center 40 42
  1841. room generator function: 0x1995df70 is making a room
  1842. alloc four_chambers
  1843. room allocated at 36 25 with center 41 30
  1844. room generator function: 0x1995df70 is making a room
  1845. loaded room spiral_cell 9 9
  1846. alloc spiral_cell
  1847. room allocated at 24 32 with center 28 36
  1848. room generator function: 0x1995df70 is making a room
  1849. alloc simple6x6
  1850. room allocated at 16 30 with center 18 32
  1851. Begin tunnel 10 table: 0x1e9be850
  1852. [TOME ENTITY FILTER] selected basic 116.82866939174 127.2
  1853. [TOME ENTITY FILTER] selected basic 107.30760518357 127.2
  1854. [TOME ENTITY FILTER] selected Ego 69.722621588135 75.7
  1855. [TOME ENTITY FILTER] selected basic 93.673708887481 127.2
  1856. [TOME ENTITY FILTER] selected Lore 84.645968731862 86.2
  1857. Added unique mod.class.Object/Loremaster Greynot's Analysis of the Races - Chapter 7 - Orcs (extinct) :: 1
  1858. [TOME ENTITY FILTER] selected basic 124.89619442483 127.2
  1859. [TOME ENTITY FILTER] selected basic 122.54400024133 127.2
  1860. [TOME ENTITY FILTER] selected basic 90.519380025155 127.2
  1861. Wait finished, counted 1282, 459 ticks
  1862. No zone events loaded
  1863. Not gone east, no backup guardian
  1864. Running on level loads lake-nur-3
  1865. [LOG] #YELLOW_GREEN#There is an entrance to the Sher'Tul ruins here (press '<', '>' or right click to use).
  1866. [PARTY] New member, add after William Hartnell William Hartnell
  1867. Adding entity 130716 after 130716
  1868. [LOG] Lore found: #0080FF#magical barrier
  1869. [LOG] You can read all your collected lore in the game menu, by pressing Escape.
  1870. [PROFILE] filtering save of lore to profile online
  1871. [PROFILE] mounted online on /current-profile
  1872. [PROFILE] unmounted online from /current-profile
  1873. [LORE] learnt lake-nur-not-flooded
  1874. [MUSIC] stoping Dreaming of Flying.ogg
  1875. [MUSIC] loading Woods of Eremae.ogg sound "/data/music/Woods of Eremae.ogg" : <static>
  1876. [MUSIC] playing Woods of Eremae.ogg sound "/data/music/Woods of Eremae.ogg" : <static>
  1877. [LOG] #TEAL#You feel mildly anxious, and walk with caution.
  1878. Updating zone name Lake of Nur (3)
  1879. C Map minimap texture: 1617 (50x50; 64x64)
  1880. [SAVEFILE PIPE] new save running in the pipe: William Hartnell zone :: zone-shertul-fortress.teaz :: table: 0x2383b148 => table: 0x1f7a4d30 (1657)
  1881. Loading savefile /save/william_hartnell/
  1882. [ONLINE PROFILE] saved character 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e
  1883. Saving JSON true
  1884. [LOG] Saving game...
  1885. [SAVEFILE PIPE] new save running in the pipe: William Hartnell game :: game.teag :: table: 0x1f133d98 => table: 0x0f03e248 (4101)
  1886. Loading savefile /save/william_hartnell/
  1887. [SAVEFILE PIPE] new save running in the pipe: world :: world.teaw :: table: 0x0a3dde58 => table: 0x23b10370 (1)
  1888. Loading savefile /save//
  1889. [SAVEFILE PIPE] new save running in the pipe: party entity :: 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e-1.1.5.charball :: table: 0x20107d28 => table: 0x0f5314e8 (99)
  1890. Loading savefile /save/party/
  1891. [SAVEFILE PIPE] unleashing save thread
  1892. Saving zipname /save/william_hartnell/zone-shertul-fortress.teaz.tmp
  1893. Saved zipname /save/william_hartnell/zone-shertul-fortress.teaz.tmp
  1894. [SAVEFILE PIPE] Checking save William Hartnell zone /save/william_hartnell/zone-shertul-fortress.teaz.tmp
  1895. Loading savefile /save/william_hartnell/
  1896. [SAVEFILE] checked validity of type zone => all fine
  1897. Saved zipname /save/william_hartnell/game.teag.tmp
  1898. Saved zipname /save//world.teaw.tmp
  1899. [SAVEFILE PIPE] Checking save William Hartnell game /save/william_hartnell/game.teag.tmp
  1900. Loading savefile /save/william_hartnell/
  1901. Saved zipname /charballs/0ca4f642-9c2e-41f6-95d9-1ef4db17b74e-1.1.5.charball.tmp
  1902. [SAVEFILE] checked validity of type game => all fine
  1903. [SAVEFILE PIPE] Checking save world /save//world.teaw.tmp
  1904. Loading savefile /save//
  1905. [SAVEFILE] checked validity of type world => all fine
  1906. [SAVEFILE PIPE] Checking save party entity /charballs/0ca4f642-9c2e-41f6-95d9-1ef4db17b74e-1.1.5.charball.tmp
  1907. Loading savefile /save/party/
  1908. [SAVEFILE] checked validity of type entity => all fine
  1909. [ONLINE PROFILE] saved character charball 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e
  1910. [LOG] Saving done.
  1911. [SAVEFILE PIPE] on end saveModuleProfile
  1912. [PROFILE] filtering save of scores to profile online
  1913. [PROFILE] mounted online on /current-profile
  1914. [PROFILE] unmounted online from /current-profile
  1915. [SAVEFILE PIPE] on end saveZone_md5
  1916. Save MD5 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e 0eaf081e9c60b18fc5302d99eebe2b08 zone /save/william_hartnell/zone-shertul-fortress.teaz
  1917. [ONLINE PROFILE] saved character md5 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e zone-shertul-fortress.teaz 0eaf081e9c60b18fc5302d99eebe2b08
  1918. [SAVEFILE PIPE] on end saveGame_md5
  1919. Save MD5 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e 625f4f90b9140e65bf6ab54d1706620a game /save/william_hartnell/game.teag
  1920. [ONLINE PROFILE] saved character md5 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e game.teag 625f4f90b9140e65bf6ab54d1706620a
  1921. [SAVEFILE PIPE] on end saveWorld_md5
  1922. [SAVEFILE PIPE] on end saveEntity_md5
  1923. [COROUTINE] dead savefilepipe
  1924. [PROFILE] req/rep thread got unwanted data 500 uhoh!
  1925. [PROFILE] req/rep thread got unwanted data 500 uhoh!
  1926. [ENGINE] Setting requested FPS to 2 (500 ms)
  1927. Server latency 123
  1928. [ENGINE] Setting requested FPS to 30 (33 ms)
  1929. Server latency 125
  1930. [LOG] William Hartnell deactivates Premonition.
  1931. AI took for target 133527 bloated horror :: 130716 William Hartnell 16 < 100
  1932. [LOG]
  1933. [LOG] William Hartnell deactivates Energy Decomposition.
  1934. [LOG] #00ff00##UID:952:0#Talent Static History is ready to use.
  1935. [LOG]
  1936. [LOG] William Hartnell deactivates Chant of Fortress.
  1937. [LOG] William Hartnell deactivates Entropic Field.
  1938. [LOG]
  1939. [LOG] #ANTIQUE_WHITE#You notice a hole that could fit the gem key you found earlier, inserting it reveals the passage to the next level.
  1940. [QUEST] try update status on William Hartnell shertul-fortress 1 entered
  1941. [COROUTINE] registering savefilepipe thread: 0x2337dd70
  1942. [ZONE] Closed level map 1
  1943. [ZONE] Closed level map 2
  1944. [ZONE] Closed level map 3
  1945. [ZONE] Left zone Lake of Nur
  1946. [ZONE] loading from last persistent shertul-fortress table: 0x2383b148
  1947. [ZONE] using old zone shertul-fortress
  1948. Make wait background texture 1475 : 1920x1018 (2048, 1024)
  1949. C Map size 120:62 :: 7440
  1950. C Map seens texture: 1495 (70x70)
  1951. Wait finished, counted 286, 162 ticks
  1952. Not gone east, no backup guardian
  1953. Running on level loads shertul-fortress-1
  1954. [LOG] #YELLOW_GREEN#There is a stair back to the lake of Nur here (press '<', '>' or right click to use).
  1955. Updating zone name Yiilkgur, the Sher'Tul Fortress
  1956. [PARTY] New member, add after William Hartnell William Hartnell
  1957. Adding entity 130716 after 130716
  1958. [MUSIC] stoping Woods of Eremae.ogg
  1959. [MUSIC] loading Dreaming of Flying.ogg sound "/data/music/Dreaming of Flying.ogg" : <static>
  1960. [MUSIC] playing Dreaming of Flying.ogg sound "/data/music/Dreaming of Flying.ogg" : <static>
  1961. [LOG] #TEAL#You feel mildly anxious, and walk with caution.
  1962. Updating zone name Yiilkgur, the Sher'Tul Fortress
  1963. C Map minimap texture: 753 (50x50; 64x64)
  1964. [SAVEFILE PIPE] new save running in the pipe: William Hartnell zone :: zone-lake-nur.teaz :: table: 0x1f321998 => table: 0x160fbae0 (3947)
  1965. Loading savefile /save/william_hartnell/
  1966. [ONLINE PROFILE] saved character 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e
  1967. Saving JSON true
  1968. [LOG] Saving game...
  1969. [SAVEFILE PIPE] new save running in the pipe: William Hartnell game :: game.teag :: table: 0x1f133d98 => table: 0x1db08ab8 (1874)
  1970. Loading savefile /save/william_hartnell/
  1971. [SAVEFILE PIPE] new save running in the pipe: world :: world.teaw :: table: 0x0a3dde58 => table: 0x1eddcba0 (1)
  1972. Loading savefile /save//
  1973. [SAVEFILE PIPE] new save running in the pipe: party entity :: 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e-1.1.5.charball :: table: 0x1ee9ebd8 => table: 0x1f34f6c0 (71)
  1974. Loading savefile /save/party/
  1975. [SAVEFILE PIPE] unleashing save thread
  1976. Saving zipname /save/william_hartnell/zone-lake-nur.teaz.tmp
  1977. Saved zipname /save/william_hartnell/zone-lake-nur.teaz.tmp
  1978. [SAVEFILE PIPE] Checking save William Hartnell zone /save/william_hartnell/zone-lake-nur.teaz.tmp
  1979. Loading savefile /save/william_hartnell/
  1980. [SAVEFILE] checked validity of type zone => all fine
  1981. Saved zipname /save/william_hartnell/game.teag.tmp
  1982. [SAVEFILE PIPE] Checking save William Hartnell game /save/william_hartnell/game.teag.tmp
  1983. Loading savefile /save/william_hartnell/
  1984. Saved zipname /save//world.teaw.tmp
  1985. [SAVEFILE] checked validity of type game => all fine
  1986. [SAVEFILE PIPE] Checking save world /save//world.teaw.tmp
  1987. Loading savefile /save//
  1988. [SAVEFILE] checked validity of type world => all fine
  1989. Saved zipname /charballs/0ca4f642-9c2e-41f6-95d9-1ef4db17b74e-1.1.5.charball.tmp
  1990. [SAVEFILE PIPE] Checking save party entity /charballs/0ca4f642-9c2e-41f6-95d9-1ef4db17b74e-1.1.5.charball.tmp
  1991. Loading savefile /save/party/
  1992. [SAVEFILE] checked validity of type entity => all fine
  1993. [ONLINE PROFILE] saved character charball 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e
  1994. [LOG] Saving done.
  1995. [SAVEFILE PIPE] on end saveModuleProfile
  1996. [PROFILE] filtering save of scores to profile online
  1997. [PROFILE] mounted online on /current-profile
  1998. [PROFILE] unmounted online from /current-profile
  1999. [SAVEFILE PIPE] on end saveZone_md5
  2000. Save MD5 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e d2039f0546aff5c95f55217b93109496 zone /save/william_hartnell/zone-lake-nur.teaz
  2001. [ONLINE PROFILE] saved character md5 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e zone-lake-nur.teaz d2039f0546aff5c95f55217b93109496
  2002. [SAVEFILE PIPE] on end saveGame_md5
  2003. Save MD5 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e ef61ff75a5354e74b137188def669a5c game /save/william_hartnell/game.teag
  2004. [ONLINE PROFILE] saved character md5 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e game.teag ef61ff75a5354e74b137188def669a5c
  2005. [SAVEFILE PIPE] on end saveWorld_md5
  2006. [SAVEFILE PIPE] on end saveEntity_md5
  2007. [COROUTINE] dead savefilepipe
  2008. [PROFILE] req/rep thread got unwanted data 500 uhoh!
  2009. [PROFILE] req/rep thread got unwanted data 500 uhoh!
  2010. [LOG] William Hartnell casts Redux.
  2011. [LOG] William Hartnell casts Gravity Well.
  2012. [SPELL] friendly fire chance 100
  2013. [LOG] #LIGHT_RED#You feel the edges of space begin to ripple and bend!
  2014. [LOG] William Hartnell casts Gravity Well.
  2015. AI took for target 132741 Weirdling Beast :: 130716 William Hartnell 64 < 100
  2016. [SPELL] friendly fire chance 100
  2017. [LOG] Weirdling Beast casts Corrupted Negation.
  2018. [SPELL CRIT %] 7
  2019. [PROJECTOR] starting dam 69.587696298645
  2020. [PROJECTOR] after difficulty dam 69.587696298645
  2021. [PROJECTOR] res 20 0.8 on dam 69.587696298645
  2022. [PROJECTOR] after resists dam 55.670157038916
  2023. [PROJECTOR] after flat damage armor 55.670157038916
  2024. [PROJECTOR] final dam 55.670157038916
  2025. [LOG] #UID:132741:0#Weirdling Beast hits #fbd578#William Hartnell#LAST# for #DARK_GREEN#56 blight#LAST# damage.
  2026. [PROJECTOR] starting dam 44.023496116439
  2027. [PROJECTOR] after difficulty dam 44.023496116439
  2028. [PROJECTOR] res 9.3 0.907 on dam 50.627020533904
  2029. [PROJECTOR] after resists dam 45.918707624251
  2030. [PROJECTOR] after flat damage armor 45.918707624251
  2031. [PROJECTOR] final dam 45.918707624251
  2032. checkHit 25.303862488743 41.333333333333
  2033. => chance to hit 10
  2034. [LOG] Weirdling Beast is pinned to the ground.
  2035. [LOG] William Hartnell's gravity pin area effect hits Weirdling Beast for #SLATE#(46 to bones)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
  2036. [LOG]
  2037. [SPELL] friendly fire chance 100
  2038. [SPELL] friendly fire chance 100
  2039. [LOG] Weirdling Beast casts Freeze.
  2040. [SPELL CRIT %] 7
  2041. [PROJECTOR] starting dam 101.86022393923
  2042. [PROJECTOR] after difficulty dam 101.86022393923
  2043. [PROJECTOR] res 20 0.8 on dam 101.86022393923
  2044. [PROJECTOR] after resists dam 81.488179151385
  2045. [PROJECTOR] after flat damage armor 81.488179151385
  2046. [PROJECTOR] numbed dam 69.264952278677
  2047. [PROJECTOR] final dam 69.264952278677
  2048. checkHit 20.45 41.666666666667
  2049. => chance to hit 0
  2050. [LOG] William Hartnell is encased in ice!
  2051. [LOG] #UID:132741:0#Weirdling Beast hits #fbd578#William Hartnell#LAST# for #1133F3#69 cold#LAST# damage.
  2052. [PROJECTOR] starting dam 44.023496116439
  2053. [PROJECTOR] after difficulty dam 44.023496116439
  2054. checkHit 25.303862488743 41.333333333333
  2055. => chance to hit 10
  2056. [PROJECTOR] starting dam 45.467271280212
  2057. [PROJECTOR] after difficulty dam 45.467271280212
  2058. checkHit 25.303862488743 41.333333333333
  2059. => chance to hit 10
  2060. [LOG] William Hartnell's gravity pin area effect hits Iceblock for #aaaaaa#53 physical#LAST# damage.
  2061. [LOG] William Hartnell's gravity pin area effect hits Iceblock for #aaaaaa#51 physical#LAST# damage.
  2062. [LOG]
  2063. [LOG] William Hartnell uses Infusion: Wild.
  2064. [LOG] William Hartnell is free from the ice.
  2065. [LOG] William Hartnell is cured!
  2066. [LOG] William Hartnell lessens the pain.
  2067. [LOG] #LIGHT_RED#You lose control and unleash an anomaly!
  2068. [LOG] Some innocent bystanders have been pulled out of their timeline.
  2069. [SOUND] loading from /data/sound/talents/distortion.ogg :=: sound "/data/sound/talents/distortion.ogg" : <static>
  2070. [SPELL] friendly fire chance 100
  2071. [LOG] Weirdling Beast casts Starfall.
  2072. [SPELL] friendly fire chance 100
  2073. [SPELL CRIT %] 7
  2074. [PROJECTOR] starting dam 87.615389737426
  2075. [PROJECTOR] after difficulty dam 87.615389737426
  2076. [PROJECTOR] res 0 1 on dam 87.615389737426
  2077. [PROJECTOR] after resists dam 87.615389737426
  2078. [PROJECTOR] after flat damage armor 87.615389737426
  2079. [PROJECTOR] numbed dam 74.473081276812
  2080. [PROJECTOR] final dam 74.473081276812
  2081. [PROJECTOR] starting dam 87.615389737426
  2082. [PROJECTOR] after difficulty dam 87.615389737426
  2083. [PROJECTOR] res 14 0.86 on dam 87.615389737426
  2084. [PROJECTOR] after resists dam 75.349235174186
  2085. [PROJECTOR] after flat damage armor 75.349235174186
  2086. [PROJECTOR] numbed dam 64.046849898058
  2087. [PROJECTOR] final dam 64.046849898058
  2088. checkHit 20.45 41.666666666667
  2089. => chance to hit 0
  2090. [LOG] William Hartnell is stunned!
  2091. [PROJECTOR] starting dam 87.615389737426
  2092. [PROJECTOR] after difficulty dam 87.615389737426
  2093. [PROJECTOR] res 0 1 on dam 87.615389737426
  2094. [PROJECTOR] after resists dam 87.615389737426
  2095. [PROJECTOR] after flat damage armor 87.615389737426
  2096. [PROJECTOR] numbed dam 74.473081276812
  2097. [PROJECTOR] final dam 74.473081276812
  2098. [PROJECTOR] starting dam 87.615389737426
  2099. [PROJECTOR] after difficulty dam 87.615389737426
  2100. [PROJECTOR] res 1.8186435035473 0.98181356496453 on dam 87.615389737426
  2101. [PROJECTOR] after resists dam 86.021978143858
  2102. [PROJECTOR] after flat damage armor 86.021978143858
  2103. [PROJECTOR] numbed dam 73.11868142228
  2104. [PROJECTOR] final dam 73.11868142228
  2105. [PROJECTOR] starting dam 87.615389737426
  2106. [PROJECTOR] after difficulty dam 87.615389737426
  2107. [PROJECTOR] res 0 1 on dam 87.615389737426
  2108. [PROJECTOR] after resists dam 87.615389737426
  2109. [PROJECTOR] after flat damage armor 87.615389737426
  2110. [PROJECTOR] numbed dam 74.473081276812
  2111. [PROJECTOR] final dam 74.473081276812
  2112. [LOG] #UID:132741:0#Weirdling Beast hits Halfling gardener for #GREY#74 darkness#LAST# damage.
  2113. [LOG] #UID:132741:0#Weirdling Beast hits #fbd578#William Hartnell#LAST# for #GREY#64 darkness#LAST# damage.
  2114. [LOG] #UID:132741:0#Weirdling Beast hits Halfling gardener for #GREY#73 darkness#LAST# damage.
  2115. [LOG] #UID:132741:0#Weirdling Beast hits Halfling gardener for #GREY#74 darkness#LAST# damage.
  2116. [LOG] #UID:132741:0#Weirdling Beast hits Halfling gardener for #GREY#74 darkness#LAST# damage.
  2117. [PROJECTOR] starting dam 44.023496116439
  2118. [PROJECTOR] after difficulty dam 44.023496116439
  2119. [PROJECTOR] res 0 1 on dam 50.627020533904
  2120. [PROJECTOR] after resists dam 50.627020533904
  2121. [PROJECTOR] after flat damage armor 50.627020533904
  2122. [PROJECTOR] stunned dam 15.188106160171
  2123. [PROJECTOR] numbed dam 12.909890236146
  2124. [PROJECTOR] final dam 12.909890236146
  2125. checkHit 9.3729996564549 41.333333333333
  2126. => chance to hit 0
  2127. [LOG] Dwarven lumberjack is pinned to the ground.
  2128. [PROJECTOR] starting dam 44.023496116439
  2129. [PROJECTOR] after difficulty dam 44.023496116439
  2130. [PROJECTOR] res 0 1 on dam 50.627020533904
  2131. [PROJECTOR] after resists dam 50.627020533904
  2132. [PROJECTOR] after flat damage armor 50.627020533904
  2133. [PROJECTOR] stunned dam 15.188106160171
  2134. [PROJECTOR] numbed dam 12.909890236146
  2135. [PROJECTOR] final dam 12.909890236146
  2136. checkHit 9.3918704052041 41.333333333333
  2137. => chance to hit 0
  2138. [LOG] Dwarven lumberjack is pinned to the ground.
  2139. [PROJECTOR] starting dam 44.023496116439
  2140. [PROJECTOR] after difficulty dam 44.023496116439
  2141. [PROJECTOR] res 0 1 on dam 50.627020533904
  2142. [PROJECTOR] after resists dam 50.627020533904
  2143. [PROJECTOR] after flat damage armor 50.627020533904
  2144. [PROJECTOR] stunned dam 15.188106160171
  2145. [PROJECTOR] numbed dam 12.909890236146
  2146. [PROJECTOR] final dam 12.909890236146
  2147. checkHit 9.3947988944768 41.333333333333
  2148. => chance to hit 0
  2149. [LOG] Dwarven lumberjack is pinned to the ground.
  2150. [PROJECTOR] starting dam 44.023496116439
  2151. [PROJECTOR] after difficulty dam 44.023496116439
  2152. [PROJECTOR] res 9.3 0.907 on dam 50.627020533904
  2153. [PROJECTOR] after resists dam 45.918707624251
  2154. [PROJECTOR] after flat damage armor 45.918707624251
  2155. [PROJECTOR] stunned dam 13.775612287275
  2156. [PROJECTOR] numbed dam 11.709270444184
  2157. [PROJECTOR] final dam 11.709270444184
  2158. checkHit 25.303862488743 41.333333333333
  2159. => chance to hit 10
  2160. [PROJECTOR] starting dam 44.023496116439
  2161. [PROJECTOR] after difficulty dam 44.023496116439
  2162. [PROJECTOR] res 0 1 on dam 50.627020533904
  2163. [PROJECTOR] after resists dam 50.627020533904
  2164. [PROJECTOR] after flat damage armor 50.627020533904
  2165. [PROJECTOR] stunned dam 15.188106160171
  2166. [PROJECTOR] numbed dam 12.909890236146
  2167. [PROJECTOR] final dam 12.909890236146
  2168. checkHit 9.4120004219613 41.333333333333
  2169. => chance to hit 0
  2170. [LOG] Dwarven lumberjack is pinned to the ground.
  2171. [PROJECTOR] starting dam 45.467271280212
  2172. [PROJECTOR] after difficulty dam 45.467271280212
  2173. [PROJECTOR] res 0 1 on dam 52.287361972243
  2174. [PROJECTOR] after resists dam 52.287361972243
  2175. [PROJECTOR] after flat damage armor 52.287361972243
  2176. [PROJECTOR] stunned dam 15.686208591673
  2177. [PROJECTOR] numbed dam 13.333277302922
  2178. [PROJECTOR] final dam 13.333277302922
  2179. checkHit 9.3918704052041 41.333333333333
  2180. => chance to hit 0
  2181. [PROJECTOR] starting dam 45.467271280212
  2182. [PROJECTOR] after difficulty dam 45.467271280212
  2183. [PROJECTOR] res 0 1 on dam 52.287361972243
  2184. [PROJECTOR] after resists dam 52.287361972243
  2185. [PROJECTOR] after flat damage armor 52.287361972243
  2186. [PROJECTOR] stunned dam 15.686208591673
  2187. [PROJECTOR] numbed dam 13.333277302922
  2188. [PROJECTOR] final dam 13.333277302922
  2189. checkHit 9.3947988944768 41.333333333333
  2190. => chance to hit 0
  2191. [PROJECTOR] starting dam 45.467271280212
  2192. [PROJECTOR] after difficulty dam 45.467271280212
  2193. [PROJECTOR] res 0 1 on dam 52.287361972243
  2194. [PROJECTOR] after resists dam 52.287361972243
  2195. [PROJECTOR] after flat damage armor 52.287361972243
  2196. [PROJECTOR] stunned dam 15.686208591673
  2197. [PROJECTOR] numbed dam 13.333277302922
  2198. [PROJECTOR] final dam 13.333277302922
  2199. checkHit 9.3729996564549 41.333333333333
  2200. => chance to hit 0
  2201. [PROJECTOR] starting dam 45.467271280212
  2202. [PROJECTOR] after difficulty dam 45.467271280212
  2203. [PROJECTOR] res 9.3 0.907 on dam 52.287361972243
  2204. [PROJECTOR] after resists dam 47.424637308825
  2205. [PROJECTOR] after flat damage armor 47.424637308825
  2206. [PROJECTOR] stunned dam 14.227391192647
  2207. [PROJECTOR] numbed dam 12.09328251375
  2208. [PROJECTOR] final dam 12.09328251375
  2209. checkHit 25.303862488743 41.333333333333
  2210. => chance to hit 10
  2211. [PROJECTOR] starting dam 45.467271280212
  2212. [PROJECTOR] after difficulty dam 45.467271280212
  2213. [PROJECTOR] res 0 1 on dam 52.287361972243
  2214. [PROJECTOR] after resists dam 52.287361972243
  2215. [PROJECTOR] after flat damage armor 52.287361972243
  2216. [PROJECTOR] stunned dam 15.686208591673
  2217. [PROJECTOR] numbed dam 13.333277302922
  2218. [PROJECTOR] final dam 13.333277302922
  2219. checkHit 9.4120004219613 41.333333333333
  2220. => chance to hit 0
  2221. [LOG] William Hartnell's gravity pin area effect hits Dwarven lumberjack for #aaaaaa#13 physical#LAST# damage.
  2222. [LOG] William Hartnell's gravity pin area effect hits Weirdling Beast for #SLATE#(12 to bones)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
  2223. [LOG] William Hartnell's gravity pin area effect hits Dwarven lumberjack for #aaaaaa#13 physical#LAST# damage.
  2224. [LOG] William Hartnell's gravity pin area effect hits Dwarven lumberjack for #aaaaaa#13 physical#LAST# damage.
  2225. [LOG] William Hartnell's gravity pin area effect hits Dwarven lumberjack for #aaaaaa#13 physical#LAST# damage.
  2226. [LOG] William Hartnell's gravity pin area effect hits Dwarven lumberjack for #aaaaaa#13 physical#LAST# damage.
  2227. [LOG] William Hartnell's gravity pin area effect hits Weirdling Beast for #SLATE#(12 to bones)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
  2228. [LOG] William Hartnell's gravity pin area effect hits Dwarven lumberjack for #aaaaaa#13 physical#LAST# damage.
  2229. [LOG] William Hartnell's gravity pin area effect hits Dwarven lumberjack for #aaaaaa#13 physical#LAST# damage.
  2230. [LOG] William Hartnell's gravity pin area effect hits Dwarven lumberjack for #aaaaaa#13 physical#LAST# damage.
  2231. [ATTACK] attacking with innate combat
  2232. [ATTACK] to Weirdling Beast :: 4.9573491537303 0 14 9.35 :: 1
  2233. checkHit 6 9.35
  2234. => chance to hit 42
  2235. [LOG] #UID:133729:0#Dwarven lumberjack misses Weirdling Beast.
  2236. AI took for target 133730 dwarven lumberjack :: 132741 Weirdling Beast 1 < 9
  2237. dwarven lumberjack 133730 dumb ai talents can use Attack T_ATTACK
  2238. dumb ai uses T_ATTACK
  2239. [ATTACK] attacking with innate combat
  2240. [ATTACK] to Weirdling Beast :: 5.1802031016356 0 14 9.35 :: 1
  2241. checkHit 6 9.35
  2242. => chance to hit 42
  2243. [ATTACK] raw dam 5.1802031016356 versus 14 0.3 with APR 0
  2244. [ATTACK] after armor 3.6261421711449
  2245. [ATTACK] after range 3
  2246. [PHYS CRIT %] 1
  2247. [ATTACK] after crit 3
  2248. [ATTACK] after mult 3
  2249. [PROJECTOR] starting dam 3
  2250. [PROJECTOR] after difficulty dam 3
  2251. [PROJECTOR] res 10 0.9 on dam 3
  2252. [PROJECTOR] after resists dam 2.7
  2253. [PROJECTOR] after flat damage armor 2.7
  2254. [PROJECTOR] numbed dam 2.295
  2255. [PROJECTOR] final dam 2.295
  2256. [SPELL CRIT %] 7
  2257. [LOG] Dwarven lumberjack is covered in acid!
  2258. [LOG] #UID:133730:0#Dwarven lumberjack hits Weirdling Beast for #aaaaaa#2 physical#LAST# damage.
  2259. checkHit 28.33262020567 7.2857211629827
  2260. => chance to hit 95
  2261. [LOG] #F53CBE#Dwarven lumberjack is lost in despair!
  2262. [LOG]
  2263. [COROUTINE] registering savefilepipe thread: 0x0eb5e990
  2264. [ZONE] Closed level map 1
  2265. [ZONE] Left zone Yiilkgur, the Sher'Tul Fortress
  2266. [ZONE] loading from last persistent lake-nur table: 0x1f321998
  2267. [ZONE] using old zone lake-nur
  2268. Make wait background texture 2240 : 1920x1018 (2048, 1024)
  2269. C Map size 120:62 :: 7440
  2270. C Map seens texture: 2245 (60x60)
  2271. Wait finished, counted 204, 155 ticks
  2272. Not gone east, no backup guardian
  2273. Running on level loads lake-nur-3
  2274. [LOG] #YELLOW_GREEN#There is an entrance to the Sher'Tul ruins here (press '<', '>' or right click to use).
  2275. [PARTY] New member, add after William Hartnell William Hartnell
  2276. Adding entity 130716 after 130716
  2277. [MUSIC] stoping Dreaming of Flying.ogg
  2278. [MUSIC] loading Woods of Eremae.ogg sound "/data/music/Woods of Eremae.ogg" : <static>
  2279. [MUSIC] playing Woods of Eremae.ogg sound "/data/music/Woods of Eremae.ogg" : <static>
  2280. [LOG] #TEAL#You feel mildly anxious, and walk with caution.
  2281. Updating zone name Lake of Nur (3)
  2282. C Map minimap texture: 752 (50x50; 64x64)
  2283. [SAVEFILE PIPE] new save running in the pipe: William Hartnell zone :: zone-shertul-fortress.teaz :: table: 0x2067de58 => table: 0x238fe198 (1847)
  2284. Loading savefile /save/william_hartnell/
  2285. [ONLINE PROFILE] saved character 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e
  2286. Saving JSON true
  2287. [LOG] Saving game...
  2288. [SAVEFILE PIPE] new save running in the pipe: William Hartnell game :: game.teag :: table: 0x1f133d98 => table: 0x23005c10 (4101)
  2289. Loading savefile /save/william_hartnell/
  2290. [SAVEFILE PIPE] new save running in the pipe: world :: world.teaw :: table: 0x0a3dde58 => table: 0x1f627c08 (1)
  2291. Loading savefile /save//
  2292. [SAVEFILE PIPE] new save running in the pipe: party entity :: 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e-1.1.5.charball :: table: 0x21e6c548 => table: 0x0f113428 (105)
  2293. Loading savefile /save/party/
  2294. [SAVEFILE PIPE] unleashing save thread
  2295. Saving zipname /save/william_hartnell/zone-shertul-fortress.teaz.tmp
  2296. Saved zipname /save/william_hartnell/zone-shertul-fortress.teaz.tmp
  2297. [SAVEFILE PIPE] Checking save William Hartnell zone /save/william_hartnell/zone-shertul-fortress.teaz.tmp
  2298. Loading savefile /save/william_hartnell/
  2299. [SAVEFILE] checked validity of type zone => all fine
  2300. Saved zipname /save/william_hartnell/game.teag.tmp
  2301. Saved zipname /save//world.teaw.tmp
  2302. Saved zipname /charballs/0ca4f642-9c2e-41f6-95d9-1ef4db17b74e-1.1.5.charball.tmp
  2303. [SAVEFILE PIPE] Checking save William Hartnell game /save/william_hartnell/game.teag.tmp
  2304. Loading savefile /save/william_hartnell/
  2305. [SAVEFILE] checked validity of type game => all fine
  2306. [SAVEFILE PIPE] Checking save world /save//world.teaw.tmp
  2307. Loading savefile /save//
  2308. [SAVEFILE] checked validity of type world => all fine
  2309. [SAVEFILE PIPE] Checking save party entity /charballs/0ca4f642-9c2e-41f6-95d9-1ef4db17b74e-1.1.5.charball.tmp
  2310. Loading savefile /save/party/
  2311. [SAVEFILE] checked validity of type entity => all fine
  2312. [ONLINE PROFILE] saved character charball 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e
  2313. [LOG] Saving done.
  2314. [SAVEFILE PIPE] on end saveModuleProfile
  2315. [PROFILE] filtering save of scores to profile online
  2316. [PROFILE] mounted online on /current-profile
  2317. [PROFILE] unmounted online from /current-profile
  2318. [SAVEFILE PIPE] on end saveZone_md5
  2319. Save MD5 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e dfcd07d6593edfc4c89111edea5d48b4 zone /save/william_hartnell/zone-shertul-fortress.teaz
  2320. [ONLINE PROFILE] saved character md5 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e zone-shertul-fortress.teaz dfcd07d6593edfc4c89111edea5d48b4
  2321. [SAVEFILE PIPE] on end saveGame_md5
  2322. Save MD5 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e a5fd35c704109585afe26450632f7bdd game /save/william_hartnell/game.teag
  2323. [ONLINE PROFILE] saved character md5 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e game.teag a5fd35c704109585afe26450632f7bdd
  2324. [SAVEFILE PIPE] on end saveWorld_md5
  2325. [SAVEFILE PIPE] on end saveEntity_md5
  2326. [COROUTINE] dead savefilepipe
  2327. [PROFILE] req/rep thread got unwanted data 500 uhoh!
  2328. [PROFILE] req/rep thread got unwanted data 500 uhoh!
  2329. [ENGINE] Setting requested FPS to 2 (500 ms)
  2330. Server latency 130
  2331. [ENGINE] Setting requested FPS to 30 (33 ms)
  2332. [LOG] Run in which direction?
  2333. [LOG] Run in which direction?
  2334. [TARGET] Passing target bloated horror from bloated horror to William Hartnell
  2335. [TARGET] Passing target bloated horror from bloated horror to William Hartnell
  2336. bloated horror 133544 dumb ai talents can use Phase Door T_PHASE_DOOR
  2337. bloated horror 133544 dumb ai talents can use Rune: Shielding T_RUNE:_SHIELDING_1
  2338. dumb ai uses T_PHASE_DOOR
  2339. [LOG]
  2340. [LOG] Resting starts...
  2341. bloated horror 133517 dumb ai talents can use Phase Door T_PHASE_DOOR
  2342. bloated horror 133517 dumb ai talents can use Rune: Shielding T_RUNE:_SHIELDING_1
  2343. dumb ai uses T_PHASE_DOOR
  2344. [LOG] William Hartnell feels pain again.
  2345. [LOG] William Hartnell is not stunned anymore.
  2346. bloated horror 133517 dumb ai talents can use Rune: Shielding T_RUNE:_SHIELDING_1
  2347. dumb ai uses T_RUNE:_SHIELDING_1
  2348. bloated horror 133527 dumb ai talents can use Mind Disruption T_MIND_DISRUPTION
  2349. bloated horror 133527 dumb ai talents can use Mind Sear T_MIND_SEAR
  2350. bloated horror 133527 dumb ai talents can use Phase Door T_PHASE_DOOR
  2351. bloated horror 133527 dumb ai talents can use Telekinetic Blast T_TELEKINETIC_BLAST
  2352. bloated horror 133527 dumb ai talents can use Rune: Shielding T_RUNE:_SHIELDING_1
  2353. dumb ai uses T_MIND_DISRUPTION
  2354. checkHit 23.625 20
  2355. => chance to hit 60
  2356. [LOG] #ORANGE#William Hartnell shrugs off the effect 'Confused'!
  2357. bloated horror 133544 dumb ai talents can use Rune: Shielding T_RUNE:_SHIELDING_1
  2358. dumb ai uses T_RUNE:_SHIELDING_1
  2359. [LOG] #00ff00##UID:47:0#Talent Dig is ready to use.
  2360. [LOG] #00ff00##UID:926:0#Talent Repulsion Field is ready to use.
  2361. [LOG] #00ff00##UID:928:0#Talent Dust to Dust is ready to use.
  2362. [LOG] #00ff00##UID:961:0#Talent Banish is ready to use.
  2363. bloated horror 133527 dumb ai talents can use Mind Sear T_MIND_SEAR
  2364. bloated horror 133527 dumb ai talents can use Phase Door T_PHASE_DOOR
  2365. bloated horror 133527 dumb ai talents can use Telekinetic Blast T_TELEKINETIC_BLAST
  2366. bloated horror 133527 dumb ai talents can use Rune: Shielding T_RUNE:_SHIELDING_1
  2367. dumb ai uses T_PHASE_DOOR
  2368. [LOG] #00ff00##UID:51:0#Talent Infusion: Regeneration is ready to use.
  2369. bloated horror 133527 dumb ai talents can use Mind Sear T_MIND_SEAR
  2370. bloated horror 133527 dumb ai talents can use Telekinetic Blast T_TELEKINETIC_BLAST
  2371. bloated horror 133527 dumb ai talents can use Rune: Shielding T_RUNE:_SHIELDING_1
  2372. dumb ai uses T_MIND_SEAR
  2373. [MIND CRIT %] 8.5
  2374. checkHit 34.85 23.625
  2375. => chance to hit 79
  2376. [PROJECTOR] starting dam 117.1268631534
  2377. [PROJECTOR] after difficulty dam 117.1268631534
  2378. [PROJECTOR] res 0 1 on dam 117.1268631534
  2379. [PROJECTOR] after resists dam 117.1268631534
  2380. [PROJECTOR] after flat damage armor 117.1268631534
  2381. [PROJECTOR] final dam 117.1268631534
  2382. [LOG] Rested for 6 turns (stop reason: taken damage).
  2383. [LOG]
  2384. [LOG] Something hits #fbd578#William Hartnell#LAST# for #YELLOW#117 mind#LAST# damage.
  2385. [LOG] William Hartnell casts Rune: Shielding.
  2386. [LOG] A shield forms around William Hartnell.
  2387. Server latency 122
  2388. [LOG] William Hartnell uses Infusion: Regeneration.
  2389. [LOG] William Hartnell starts regenerating health quickly.
  2390. [LOG]
  2391. [LOG] William Hartnell casts Repulsion Blast.
  2392. [SPELL CRIT %] 16.9
  2393. [LOG] #{bold}#William Hartnell's spell attains critical power!#{normal}#
  2394. [PROJECTOR] starting dam 262.82866074557
  2395. [PROJECTOR] after difficulty dam 262.82866074557
  2396. [PROJECTOR] res 43.038440691259 0.56961559308741 on dam 302.2529598574
  2397. [PROJECTOR] after resists dam 172.1679989916
  2398. [PROJECTOR] after flat damage armor 172.1679989916
  2399. [PROJECTOR] final dam 172.1679989916
  2400. [LOG] #UID:130716:0##fbd578#William Hartnell#LAST# hits Something for #{bold}##aaaaaa#172 physical#{normal}##LAST# damage.
  2401. [LOG] #00ff00##UID:920:0#Talent Energy Decomposition is ready to use.
  2402. bloated horror 133527 dumb ai talents can use Mind Sear T_MIND_SEAR
  2403. bloated horror 133527 dumb ai talents can use Telekinetic Blast T_TELEKINETIC_BLAST
  2404. bloated horror 133527 dumb ai talents can use Rune: Shielding T_RUNE:_SHIELDING_1
  2405. dumb ai uses T_TELEKINETIC_BLAST
  2406. [MIND CRIT %] 8.5
  2407. [PROJECTOR] starting dam 64.880962755476
  2408. [PROJECTOR] after difficulty dam 64.880962755476
  2409. [PROJECTOR] res 0 1 on dam 64.880962755476
  2410. [PROJECTOR] after resists dam 64.880962755476
  2411. [PROJECTOR] after flat damage armor 64.880962755476
  2412. [PROJECTOR] final dam 64.880962755476
  2413. checkHit 27.88 20.45
  2414. => chance to hit 69
  2415. [KNOCKBACK] from 13 13 over 3
  2416. [KNOCKBACK] try 14 28 2
  2417. [LOG] William Hartnell is knocked back!
  2418. [1] = {
  2419. [fct] = function: 0x13beeec8
  2420. [cd] = 10
  2421. [name] = Energy Decomposition
  2422. [no_energy] = 1
  2423. }
  2424. [LOG] William Hartnell activates Energy Decomposition.
  2425. [LOG] Something hits #fbd578#William Hartnell#LAST# for #SLATE#(65 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
  2426. [LOG] #00ff00##UID:921:0#Talent Entropic Field is ready to use.
  2427. bloated horror 133517 dumb ai talents can use Phase Door T_PHASE_DOOR
  2428. dumb ai uses T_PHASE_DOOR
  2429. bloated horror 133544 dumb ai talents can use Phase Door T_PHASE_DOOR
  2430. dumb ai uses T_PHASE_DOOR
  2431. [1] = {
  2432. [fct] = function: 0x1db0a6b0
  2433. [cd] = 10
  2434. [name] = Entropic Field
  2435. [no_energy] = 1
  2436. }
  2437. [LOG] William Hartnell activates Entropic Field.
  2438. [TARGET] Passing target devourer from bloated horror to William Hartnell
  2439. [TARGET] Passing target devourer from devourer to William Hartnell
  2440. [TARGET] Passing target devourer from devourer to William Hartnell
  2441. [TARGET] Passing target devourer from devourer to William Hartnell
  2442. [TARGET] Passing target devourer from devourer to William Hartnell
  2443. [LOG]
  2444. [LOG] William Hartnell casts Gravity Spike.
  2445. [SPELL CRIT %] 16.9
  2446. [LOG] #00ff00##UID:738:0#Talent Chant of Fortress is ready to use.
  2447. [LOG] #00ff00##UID:924:0#Talent Repulsion Blast is ready to use.
  2448. [LOG] The shield around William Hartnell crumbles.
  2449. [TARGET] Passing target devourer from devourer to William Hartnell
  2450. [LOG]
  2451. [LOG] #00ff00##UID:923:0#Talent Redux is ready to use.
  2452. [LOG] William Hartnell stops regenerating health quickly.
  2453. bloated horror 133527 dumb ai talents can use Mind Disruption T_MIND_DISRUPTION
  2454. bloated horror 133527 dumb ai talents can use Mind Sear T_MIND_SEAR
  2455. bloated horror 133527 dumb ai talents can use Phase Door T_PHASE_DOOR
  2456. bloated horror 133527 dumb ai talents can use Telekinetic Blast T_TELEKINETIC_BLAST
  2457. bloated horror 133527 dumb ai talents can use Rune: Shielding T_RUNE:_SHIELDING_1
  2458. dumb ai uses T_MIND_SEAR
  2459. [MIND CRIT %] 8.5
  2460. checkHit 34.85 23.625
  2461. => chance to hit 79
  2462. [LOG] William Hartnell resists the mind attack!
  2463. [PROJECTOR] starting dam 58.563431576702
  2464. [PROJECTOR] after difficulty dam 58.563431576702
  2465. [PROJECTOR] res 0 1 on dam 58.563431576702
  2466. [PROJECTOR] after resists dam 58.563431576702
  2467. [PROJECTOR] after flat damage armor 58.563431576702
  2468. [PROJECTOR] final dam 58.563431576702
  2469. [LOG]
  2470. [LOG] Something hits #fbd578#William Hartnell#LAST# for #YELLOW#59 mind#LAST# damage.
  2471. [LOG] William Hartnell casts Repulsion Blast.
  2472. [SPELL CRIT %] 16.9
  2473. [PROJECTOR] starting dam 179.59364913811
  2474. [PROJECTOR] after difficulty dam 179.59364913811
  2475. [PROJECTOR] res 43.038440691259 0.56961559308741 on dam 206.53269650882
  2476. [PROJECTOR] after resists dam 117.64424441381
  2477. [PROJECTOR] after flat damage armor 117.64424441381
  2478. [PROJECTOR] final dam 117.64424441381
  2479. [LOG] You collect a new ingredient: #LIGHT_GREEN##UID:14:0#bloated horror heart#WHITE#.
  2480. [LOG] #UID:130716:0##fbd578#William Hartnell#LAST# hits Something for #aaaaaa#118 physical#LAST# damage.
  2481. [LOG]
  2482. [LOG] Resting starts...
  2483. [LOG] #00ff00##UID:62:0#Talent Infusion: Wild is ready to use.
  2484. [LOG] #00ff00##UID:925:0#Talent Gravity Spike is ready to use.
  2485. [LOG] #00ff00##UID:924:0#Talent Repulsion Blast is ready to use.
  2486. bloated horror 133544 dumb ai talents can use Phase Door T_PHASE_DOOR
  2487. dumb ai uses T_PHASE_DOOR
  2488. bloated horror 133517 dumb ai talents can use Phase Door T_PHASE_DOOR
  2489. dumb ai uses T_PHASE_DOOR
  2490. devourer 133525 dumb ai talents can use Attack T_ATTACK
  2491. devourer 133525 dumb ai talents can use Gnashing Teeth T_GNASHING_TEETH
  2492. dumb ai uses T_ATTACK
  2493. devourer 133526 dumb ai talents can use Attack T_ATTACK
  2494. devourer 133526 dumb ai talents can use Gnashing Teeth T_GNASHING_TEETH
  2495. dumb ai uses T_ATTACK
  2496. [LOG] #00ff00##UID:51:0#Talent Infusion: Regeneration is ready to use.
  2497. devourer 133525 dumb ai talents can use Attack T_ATTACK
  2498. devourer 133525 dumb ai talents can use Gnashing Teeth T_GNASHING_TEETH
  2499. dumb ai uses T_ATTACK
  2500. [ATTACK] attacking with innate combat
  2501. [ATTACK] to devourer :: 44.539831970927 25 16 4.5 :: 1
  2502. checkHit 34.75 4.5
  2503. => chance to hit 100
  2504. [ATTACK] raw dam 44.539831970927 versus 16 0.3 with APR 25
  2505. [ATTACK] after armor 44.539831970927
  2506. [ATTACK] after range 46
  2507. [PHYS CRIT %] 13
  2508. [ATTACK] after crit 46
  2509. [ATTACK] after mult 46
  2510. [PROJECTOR] starting dam 46
  2511. [PROJECTOR] after difficulty dam 46
  2512. [PROJECTOR] res 0 1 on dam 46
  2513. [PROJECTOR] after resists dam 46
  2514. [PROJECTOR] after flat damage armor 46
  2515. [PROJECTOR] final dam 46
  2516. devourer 133526 dumb ai talents can use Attack T_ATTACK
  2517. devourer 133526 dumb ai talents can use Gnashing Teeth T_GNASHING_TEETH
  2518. dumb ai uses T_ATTACK
  2519. [ATTACK] attacking with innate combat
  2520. [ATTACK] to devourer :: 48.868935716775 25 16 4.5 :: 1
  2521. checkHit 31.75 4.5
  2522. => chance to hit 100
  2523. [ATTACK] raw dam 48.868935716775 versus 16 0.3 with APR 25
  2524. [ATTACK] after armor 48.868935716775
  2525. [ATTACK] after range 50
  2526. [PHYS CRIT %] 13
  2527. [ATTACK] after crit 75
  2528. [ATTACK] after mult 75
  2529. [PROJECTOR] starting dam 75
  2530. [PROJECTOR] after difficulty dam 75
  2531. [PROJECTOR] res 0 1 on dam 75
  2532. [PROJECTOR] after resists dam 75
  2533. [PROJECTOR] after flat damage armor 75
  2534. [PROJECTOR] final dam 75
  2535. devourer 133533 dumb ai talents can use Attack T_ATTACK
  2536. devourer 133533 dumb ai talents can use Gnashing Teeth T_GNASHING_TEETH
  2537. dumb ai uses T_GNASHING_TEETH
  2538. [ATTACK] attacking with innate combat
  2539. [ATTACK] to devourer :: 48.018495125452 25 16 4.5 :: 0.81622776601684
  2540. checkHit 36.25 4.5
  2541. => chance to hit 100
  2542. [ATTACK] raw dam 48.018495125452 versus 16 0.3 with APR 25
  2543. [ATTACK] after armor 48.018495125452
  2544. [ATTACK] after range 51
  2545. [PHYS CRIT %] 13
  2546. [ATTACK] after crit 51
  2547. [ATTACK] after mult 41.627616066859
  2548. [PROJECTOR] starting dam 41.627616066859
  2549. [PROJECTOR] after difficulty dam 41.627616066859
  2550. [PROJECTOR] res 0 1 on dam 41.627616066859
  2551. [PROJECTOR] after resists dam 41.627616066859
  2552. [PROJECTOR] after flat damage armor 41.627616066859
  2553. [PROJECTOR] final dam 41.627616066859
  2554. checkHit 28.248901418926 36
  2555. => chance to hit 31
  2556. devourer 133534 dumb ai talents can use Attack T_ATTACK
  2557. devourer 133534 dumb ai talents can use Gnashing Teeth T_GNASHING_TEETH
  2558. devourer 133534 dumb ai talents can use Frenzied Bite T_FRENZIED_BITE
  2559. devourer 133534 dumb ai talents can use Frenzied Leap T_FRENZIED_LEAP
  2560. dumb ai uses T_FRENZIED_BITE
  2561. [ATTACK] attacking with innate combat
  2562. [ATTACK] to devourer :: 46.261314369159 25 16 4.5 :: 1.4427188724236
  2563. checkHit 32.75 4.5
  2564. => chance to hit 100
  2565. [ATTACK] raw dam 46.261314369159 versus 16 0.3 with APR 25
  2566. [ATTACK] after armor 46.261314369159
  2567. [ATTACK] after range 46
  2568. [PHYS CRIT %] 27.725332695439
  2569. [ATTACK] after crit 69
  2570. [ATTACK] after mult 99.547602197227
  2571. [PROJECTOR] starting dam 99.547602197227
  2572. [PROJECTOR] after difficulty dam 99.547602197227
  2573. [PROJECTOR] res 0 1 on dam 99.547602197227
  2574. [PROJECTOR] after resists dam 99.547602197227
  2575. [PROJECTOR] res 0 1 on dam 99.547602197227
  2576. [PROJECTOR] after self-resists dam 99.547602197227
  2577. [PROJECTOR] after flat damage armor 99.547602197227
  2578. [PROJECTOR] final dam 99.547602197227
  2579. checkHit 28.248901418926 35.5
  2580. => chance to hit 32
  2581. [PROJECTOR] starting dam 0.4897366596101
  2582. [PROJECTOR] after difficulty dam 0.4897366596101
  2583. [PROJECTOR] res 0 1 on dam 0.4897366596101
  2584. [PROJECTOR] after resists dam 0.4897366596101
  2585. [PROJECTOR] res 0 1 on dam 0.4897366596101
  2586. [PROJECTOR] after self-resists dam 0.4897366596101
  2587. [PROJECTOR] after flat damage armor 0.4897366596101
  2588. [PROJECTOR] final dam 0.4897366596101
  2589. devourer 133524 dumb ai talents can use Frenzied Bite T_FRENZIED_BITE
  2590. dumb ai uses T_FRENZIED_BITE
  2591. devourer 133525 dumb ai talents can use Frenzied Bite T_FRENZIED_BITE
  2592. dumb ai uses T_FRENZIED_BITE
  2593. devourer 133526 dumb ai talents can use Frenzied Bite T_FRENZIED_BITE
  2594. dumb ai uses T_FRENZIED_BITE
  2595. devourer 133533 dumb ai talents can use Frenzied Bite T_FRENZIED_BITE
  2596. dumb ai uses T_FRENZIED_BITE
  2597. [PROJECTOR] starting dam 0.4897366596101
  2598. [PROJECTOR] after difficulty dam 0.4897366596101
  2599. [PROJECTOR] res 0 1 on dam 0.4897366596101
  2600. [PROJECTOR] after resists dam 0.4897366596101
  2601. [PROJECTOR] res 0 1 on dam 0.4897366596101
  2602. [PROJECTOR] after self-resists dam 0.4897366596101
  2603. [PROJECTOR] after flat damage armor 0.4897366596101
  2604. [PROJECTOR] final dam 0.4897366596101
  2605. devourer 133524 dumb ai talents can use Frenzied Bite T_FRENZIED_BITE
  2606. dumb ai uses T_FRENZIED_BITE
  2607. devourer 133525 dumb ai talents can use Frenzied Bite T_FRENZIED_BITE
  2608. dumb ai uses T_FRENZIED_BITE
  2609. devourer 133526 dumb ai talents can use Frenzied Bite T_FRENZIED_BITE
  2610. dumb ai uses T_FRENZIED_BITE
  2611. devourer 133533 dumb ai talents can use Frenzied Bite T_FRENZIED_BITE
  2612. dumb ai uses T_FRENZIED_BITE
  2613. [PROJECTOR] starting dam 0.4897366596101
  2614. [PROJECTOR] after difficulty dam 0.4897366596101
  2615. [PROJECTOR] res 0 1 on dam 0.4897366596101
  2616. [PROJECTOR] after resists dam 0.4897366596101
  2617. [PROJECTOR] res 0 1 on dam 0.4897366596101
  2618. [PROJECTOR] after self-resists dam 0.4897366596101
  2619. [PROJECTOR] after flat damage armor 0.4897366596101
  2620. [PROJECTOR] final dam 0.4897366596101
  2621. devourer 133524 dumb ai talents can use Frenzied Bite T_FRENZIED_BITE
  2622. dumb ai uses T_FRENZIED_BITE
  2623. devourer 133525 dumb ai talents can use Frenzied Bite T_FRENZIED_BITE
  2624. dumb ai uses T_FRENZIED_BITE
  2625. devourer 133526 dumb ai talents can use Frenzied Bite T_FRENZIED_BITE
  2626. dumb ai uses T_FRENZIED_BITE
  2627. [LOG] #00ff00##UID:927:0#Talent Gravity Well is ready to use.
  2628. [PROJECTOR] starting dam 0.4897366596101
  2629. [PROJECTOR] after difficulty dam 0.4897366596101
  2630. [PROJECTOR] res 0 1 on dam 0.4897366596101
  2631. [PROJECTOR] after resists dam 0.4897366596101
  2632. [PROJECTOR] res 0 1 on dam 0.4897366596101
  2633. [PROJECTOR] after self-resists dam 0.4897366596101
  2634. [PROJECTOR] after flat damage armor 0.4897366596101
  2635. [PROJECTOR] final dam 0.4897366596101
  2636. devourer 133524 dumb ai talents can use Frenzied Bite T_FRENZIED_BITE
  2637. dumb ai uses T_FRENZIED_BITE
  2638. devourer 133525 dumb ai talents can use Frenzied Bite T_FRENZIED_BITE
  2639. dumb ai uses T_FRENZIED_BITE
  2640. devourer 133526 dumb ai talents can use Frenzied Bite T_FRENZIED_BITE
  2641. dumb ai uses T_FRENZIED_BITE
  2642. devourer 133533 dumb ai talents can use Frenzied Bite T_FRENZIED_BITE
  2643. dumb ai uses T_FRENZIED_BITE
  2644. [PROJECTOR] starting dam 0.4897366596101
  2645. [PROJECTOR] after difficulty dam 0.4897366596101
  2646. [PROJECTOR] res 0 1 on dam 0.4897366596101
  2647. [PROJECTOR] after resists dam 0.4897366596101
  2648. [PROJECTOR] res 0 1 on dam 0.4897366596101
  2649. [PROJECTOR] after self-resists dam 0.4897366596101
  2650. [PROJECTOR] after flat damage armor 0.4897366596101
  2651. [PROJECTOR] final dam 0.4897366596101
  2652. devourer 133526 dumb ai talents can use Attack T_ATTACK
  2653. devourer 133526 dumb ai talents can use Gnashing Teeth T_GNASHING_TEETH
  2654. dumb ai uses T_ATTACK
  2655. bloated horror 133544 dumb ai talents can use Phase Door T_PHASE_DOOR
  2656. dumb ai uses T_PHASE_DOOR
  2657. [LOG] #00ff00##UID:551:0#Talent Premonition is ready to use.
  2658. [1] = {
  2659. [fct] = function: 0x13225bd0
  2660. [cd] = 30
  2661. [name] = Premonition
  2662. [no_energy] = 1
  2663. }
  2664. [LOG] William Hartnell activates Premonition.
  2665. [LOG] #00ff00##UID:119:0#Talent Rune: Shielding is ready to use.
  2666. bloated horror 133517 dumb ai talents can use Phase Door T_PHASE_DOOR
  2667. dumb ai uses T_PHASE_DOOR
  2668. bloated horror 133544 dumb ai talents can use Rune: Shielding T_RUNE:_SHIELDING_1
  2669. dumb ai uses T_RUNE:_SHIELDING_1
  2670. devourer 133526 dumb ai talents can use Attack T_ATTACK
  2671. devourer 133526 dumb ai talents can use Gnashing Teeth T_GNASHING_TEETH
  2672. dumb ai uses T_ATTACK
  2673. devourer 133525 dumb ai talents can use Attack T_ATTACK
  2674. devourer 133525 dumb ai talents can use Gnashing Teeth T_GNASHING_TEETH
  2675. dumb ai uses T_ATTACK
  2676. [ATTACK] attacking with innate combat
  2677. [ATTACK] to devourer :: 44.539831970927 25 16 4.5 :: 1
  2678. checkHit 34.75 4.5
  2679. => chance to hit 100
  2680. [ATTACK] raw dam 44.539831970927 versus 16 0.3 with APR 25
  2681. [ATTACK] after armor 44.539831970927
  2682. [ATTACK] after range 46
  2683. [PHYS CRIT %] 13
  2684. [ATTACK] after crit 46
  2685. [ATTACK] after mult 46
  2686. [PROJECTOR] starting dam 46
  2687. [PROJECTOR] after difficulty dam 46
  2688. [PROJECTOR] res 0 1 on dam 46
  2689. [PROJECTOR] after resists dam 46
  2690. [PROJECTOR] res 0 1 on dam 46
  2691. [PROJECTOR] after self-resists dam 46
  2692. [PROJECTOR] after flat damage armor 46
  2693. [PROJECTOR] final dam 46
  2694. bloated horror 133517 dumb ai talents can use Mind Disruption T_MIND_DISRUPTION
  2695. bloated horror 133517 dumb ai talents can use Mind Sear T_MIND_SEAR
  2696. bloated horror 133517 dumb ai talents can use Telekinetic Blast T_TELEKINETIC_BLAST
  2697. bloated horror 133517 dumb ai talents can use Rune: Shielding T_RUNE:_SHIELDING_1
  2698. dumb ai uses T_RUNE:_SHIELDING_1
  2699. bloated horror 133517 dumb ai talents can use Phase Door T_PHASE_DOOR
  2700. dumb ai uses T_PHASE_DOOR
  2701. bloated horror 133544 dumb ai talents can use Phase Door T_PHASE_DOOR
  2702. dumb ai uses T_PHASE_DOOR
  2703. bloated horror 133544 dumb ai talents can use Mind Disruption T_MIND_DISRUPTION
  2704. dumb ai uses T_MIND_DISRUPTION
  2705. checkHit 23.625 20
  2706. => chance to hit 60
  2707. [LOG] Rested for 31 turns (stop reason: detrimental status effect).
  2708. [LOG] William Hartnell wanders around!.
  2709. [LOG]
  2710. [LOG] William Hartnell activates Spacetime Tuning.
  2711. [LOG] Resting starts...
  2712. bloated horror 133517 dumb ai talents can use Phase Door T_PHASE_DOOR
  2713. dumb ai uses T_PHASE_DOOR
  2714. bloated horror 133517 dumb ai talents can use Mind Disruption T_MIND_DISRUPTION
  2715. bloated horror 133517 dumb ai talents can use Mind Sear T_MIND_SEAR
  2716. bloated horror 133517 dumb ai talents can use Telekinetic Blast T_TELEKINETIC_BLAST
  2717. bloated horror 133517 dumb ai talents can use Attack T_ATTACK
  2718. dumb ai uses T_ATTACK
  2719. AI took for target 133544 bloated horror :: 130716 William Hartnell 81 < 100
  2720. [LOG] William Hartnell seems more focused.
  2721. bloated horror 133544 dumb ai talents can use Phase Door T_PHASE_DOOR
  2722. dumb ai uses T_PHASE_DOOR
  2723. bloated horror 133517 dumb ai talents can use Phase Door T_PHASE_DOOR
  2724. dumb ai uses T_PHASE_DOOR
  2725. devourer 133533 dumb ai talents can use Attack T_ATTACK
  2726. devourer 133533 dumb ai talents can use Gnashing Teeth T_GNASHING_TEETH
  2727. dumb ai uses T_GNASHING_TEETH
  2728. bloated horror 133544 dumb ai talents can use Phase Door T_PHASE_DOOR
  2729. bloated horror 133544 dumb ai talents can use Rune: Shielding T_RUNE:_SHIELDING_1
  2730. dumb ai uses T_RUNE:_SHIELDING_1
  2731. devourer 133532 dumb ai talents can use Attack T_ATTACK
  2732. devourer 133532 dumb ai talents can use Gnashing Teeth T_GNASHING_TEETH
  2733. dumb ai uses T_ATTACK
  2734. [LOG] William Hartnell is firmly planted in reality.
  2735. bloated horror 133544 dumb ai talents can use Phase Door T_PHASE_DOOR
  2736. dumb ai uses T_PHASE_DOOR
  2737. devourer 133533 dumb ai talents can use Attack T_ATTACK
  2738. devourer 133533 dumb ai talents can use Gnashing Teeth T_GNASHING_TEETH
  2739. dumb ai uses T_ATTACK
  2740. devourer 133525 dumb ai talents can use Attack T_ATTACK
  2741. devourer 133525 dumb ai talents can use Gnashing Teeth T_GNASHING_TEETH
  2742. dumb ai uses T_ATTACK
  2743. bloated horror 133517 dumb ai talents can use Phase Door T_PHASE_DOOR
  2744. bloated horror 133517 dumb ai talents can use Rune: Shielding T_RUNE:_SHIELDING_1
  2745. dumb ai uses T_PHASE_DOOR
  2746. devourer 133532 dumb ai talents can use Attack T_ATTACK
  2747. devourer 133532 dumb ai talents can use Gnashing Teeth T_GNASHING_TEETH
  2748. dumb ai uses T_GNASHING_TEETH
  2749. bloated horror 133544 dumb ai talents can use Phase Door T_PHASE_DOOR
  2750. dumb ai uses T_PHASE_DOOR
  2751. bloated horror 133517 dumb ai talents can use Rune: Shielding T_RUNE:_SHIELDING_1
  2752. dumb ai uses T_RUNE:_SHIELDING_1
  2753. devourer 133532 dumb ai talents can use Attack T_ATTACK
  2754. devourer 133532 dumb ai talents can use Gnashing Teeth T_GNASHING_TEETH
  2755. dumb ai uses T_GNASHING_TEETH
  2756. [ATTACK] attacking with innate combat
  2757. [ATTACK] to devourer :: 45.155961818169 25 16 4.5 :: 0.81622776601684
  2758. checkHit 41 4.5
  2759. => chance to hit 100
  2760. [ATTACK] raw dam 45.155961818169 versus 16 0.3 with APR 25
  2761. [ATTACK] after armor 45.155961818169
  2762. [ATTACK] after range 46
  2763. [PHYS CRIT %] 13
  2764. [ATTACK] after crit 46
  2765. [ATTACK] after mult 37.546477236775
  2766. [PROJECTOR] starting dam 37.546477236775
  2767. [PROJECTOR] after difficulty dam 37.546477236775
  2768. [PROJECTOR] res 0 1 on dam 37.546477236775
  2769. [PROJECTOR] after resists dam 37.546477236775
  2770. [PROJECTOR] res 0 1 on dam 37.546477236775
  2771. [PROJECTOR] after self-resists dam 37.546477236775
  2772. [PROJECTOR] after flat damage armor 37.546477236775
  2773. [PROJECTOR] final dam 37.546477236775
  2774. checkHit 28.224600025147 35.5
  2775. => chance to hit 32
  2776. devourer 133534 dumb ai talents can use Frenzied Bite T_FRENZIED_BITE
  2777. devourer 133534 dumb ai talents can use Frenzied Leap T_FRENZIED_LEAP
  2778. dumb ai uses T_FRENZIED_BITE
  2779. devourer 133532 dumb ai talents can use Attack T_ATTACK
  2780. devourer 133532 dumb ai talents can use Frenzied Bite T_FRENZIED_BITE
  2781. devourer 133532 dumb ai talents can use Frenzied Leap T_FRENZIED_LEAP
  2782. dumb ai uses T_FRENZIED_BITE
  2783. [ATTACK] attacking with innate combat
  2784. [ATTACK] to devourer :: 45.155961818169 25 16 4.5 :: 1.4427188724236
  2785. checkHit 41 4.5
  2786. => chance to hit 100
  2787. [ATTACK] raw dam 45.155961818169 versus 16 0.3 with APR 25
  2788. [ATTACK] after armor 45.155961818169
  2789. [ATTACK] after range 48
  2790. [PHYS CRIT %] 27.472724605397
  2791. [ATTACK] after crit 48
  2792. [ATTACK] after mult 69.250505876332
  2793. [PROJECTOR] starting dam 69.250505876332
  2794. [PROJECTOR] after difficulty dam 69.250505876332
  2795. [PROJECTOR] res 0 1 on dam 69.250505876332
  2796. [PROJECTOR] after resists dam 69.250505876332
  2797. [PROJECTOR] res 0 1 on dam 69.250505876332
  2798. [PROJECTOR] after self-resists dam 69.250505876332
  2799. [PROJECTOR] after flat damage armor 69.250505876332
  2800. [PROJECTOR] final dam 69.250505876332
  2801. checkHit 28.224600025147 35.5
  2802. => chance to hit 32
  2803. bloated horror 133517 dumb ai talents can use Phase Door T_PHASE_DOOR
  2804. dumb ai uses T_PHASE_DOOR
  2805. [PROJECTOR] starting dam 0.4897366596101
  2806. [PROJECTOR] after difficulty dam 0.4897366596101
  2807. [PROJECTOR] res 0 1 on dam 0.4897366596101
  2808. [PROJECTOR] after resists dam 0.4897366596101
  2809. [PROJECTOR] res 0 1 on dam 0.4897366596101
  2810. [PROJECTOR] after self-resists dam 0.4897366596101
  2811. [PROJECTOR] after flat damage armor 0.4897366596101
  2812. [PROJECTOR] final dam 0.4897366596101
  2813. [PROJECTOR] starting dam 1.2427188724236
  2814. [PROJECTOR] after difficulty dam 1.2427188724236
  2815. [PROJECTOR] res 0 1 on dam 1.2427188724236
  2816. [PROJECTOR] after resists dam 1.2427188724236
  2817. [PROJECTOR] res 0 1 on dam 1.2427188724236
  2818. [PROJECTOR] after self-resists dam 1.2427188724236
  2819. [PROJECTOR] after flat damage armor 1.2427188724236
  2820. [PROJECTOR] final dam 1.2427188724236
  2821. devourer 133534 dumb ai talents can use Frenzied Bite T_FRENZIED_BITE
  2822. dumb ai uses T_FRENZIED_BITE
  2823. [PROJECTOR] starting dam 0.4897366596101
  2824. [PROJECTOR] after difficulty dam 0.4897366596101
  2825. [PROJECTOR] res 0 1 on dam 0.4897366596101
  2826. [PROJECTOR] after resists dam 0.4897366596101
  2827. [PROJECTOR] res 0 1 on dam 0.4897366596101
  2828. [PROJECTOR] after self-resists dam 0.4897366596101
  2829. [PROJECTOR] after flat damage armor 0.4897366596101
  2830. [PROJECTOR] final dam 0.4897366596101
  2831. [PROJECTOR] starting dam 1.2427188724236
  2832. [PROJECTOR] after difficulty dam 1.2427188724236
  2833. [PROJECTOR] res 0 1 on dam 1.2427188724236
  2834. [PROJECTOR] after resists dam 1.2427188724236
  2835. [PROJECTOR] res 0 1 on dam 1.2427188724236
  2836. [PROJECTOR] after self-resists dam 1.2427188724236
  2837. [PROJECTOR] after flat damage armor 1.2427188724236
  2838. [PROJECTOR] final dam 1.2427188724236
  2839. [PROJECTOR] starting dam 0.4897366596101
  2840. [PROJECTOR] after difficulty dam 0.4897366596101
  2841. [PROJECTOR] res 0 1 on dam 0.4897366596101
  2842. [PROJECTOR] after resists dam 0.4897366596101
  2843. [PROJECTOR] res 0 1 on dam 0.4897366596101
  2844. [PROJECTOR] after self-resists dam 0.4897366596101
  2845. [PROJECTOR] after flat damage armor 0.4897366596101
  2846. [PROJECTOR] final dam 0.4897366596101
  2847. [PROJECTOR] starting dam 1.2427188724236
  2848. [PROJECTOR] after difficulty dam 1.2427188724236
  2849. [PROJECTOR] res 0 1 on dam 1.2427188724236
  2850. [PROJECTOR] after resists dam 1.2427188724236
  2851. [PROJECTOR] res 0 1 on dam 1.2427188724236
  2852. [PROJECTOR] after self-resists dam 1.2427188724236
  2853. [PROJECTOR] after flat damage armor 1.2427188724236
  2854. [PROJECTOR] final dam 1.2427188724236
  2855. devourer 133534 dumb ai talents can use Frenzied Bite T_FRENZIED_BITE
  2856. dumb ai uses T_FRENZIED_BITE
  2857. [PROJECTOR] starting dam 0.4897366596101
  2858. [PROJECTOR] after difficulty dam 0.4897366596101
  2859. [PROJECTOR] res 0 1 on dam 0.4897366596101
  2860. [PROJECTOR] after resists dam 0.4897366596101
  2861. [PROJECTOR] res 0 1 on dam 0.4897366596101
  2862. [PROJECTOR] after self-resists dam 0.4897366596101
  2863. [PROJECTOR] after flat damage armor 0.4897366596101
  2864. [PROJECTOR] final dam 0.4897366596101
  2865. [PROJECTOR] starting dam 1.2427188724236
  2866. [PROJECTOR] after difficulty dam 1.2427188724236
  2867. [PROJECTOR] res 0 1 on dam 1.2427188724236
  2868. [PROJECTOR] after resists dam 1.2427188724236
  2869. [PROJECTOR] res 0 1 on dam 1.2427188724236
  2870. [PROJECTOR] after self-resists dam 1.2427188724236
  2871. [PROJECTOR] after flat damage armor 1.2427188724236
  2872. [PROJECTOR] final dam 1.2427188724236
  2873. [PROJECTOR] starting dam 0.4897366596101
  2874. [PROJECTOR] after difficulty dam 0.4897366596101
  2875. [PROJECTOR] res 0 1 on dam 0.4897366596101
  2876. [PROJECTOR] after resists dam 0.4897366596101
  2877. [PROJECTOR] res 0 1 on dam 0.4897366596101
  2878. [PROJECTOR] after self-resists dam 0.4897366596101
  2879. [PROJECTOR] after flat damage armor 0.4897366596101
  2880. [PROJECTOR] final dam 0.4897366596101
  2881. [PROJECTOR] starting dam 1.2427188724236
  2882. [PROJECTOR] after difficulty dam 1.2427188724236
  2883. [PROJECTOR] res 0 1 on dam 1.2427188724236
  2884. [PROJECTOR] after resists dam 1.2427188724236
  2885. [PROJECTOR] res 0 1 on dam 1.2427188724236
  2886. [PROJECTOR] after self-resists dam 1.2427188724236
  2887. [PROJECTOR] after flat damage armor 1.2427188724236
  2888. [PROJECTOR] final dam 1.2427188724236
  2889. bloated horror 133544 dumb ai talents can use Phase Door T_PHASE_DOOR
  2890. dumb ai uses T_PHASE_DOOR
  2891. [LOG] Rested for 40 turns (stop reason: hostile spotted to the southeast (devourer)).
  2892. [LOG]
  2893. [LOG] William Hartnell casts Gravity Spike.
  2894. [LOG] William Hartnell casts Dust to Dust.
  2895. [SPELL CRIT %] 16.9
  2896. [LOG] #{bold}#William Hartnell's spell attains critical power!#{normal}#
  2897. [PROJECTOR] starting dam 132.68009048221
  2898. [PROJECTOR] after difficulty dam 132.68009048221
  2899. [PROJECTOR] res 13.160247412315 0.86839752587685 on dam 175.13771943652
  2900. [PROJECTOR] after resists dam 152.08916224639
  2901. [PROJECTOR] after flat damage armor 152.08916224639
  2902. [PROJECTOR] final dam 152.08916224639
  2903. [PROJECTOR] starting dam 132.68009048221
  2904. [PROJECTOR] after difficulty dam 132.68009048221
  2905. [PROJECTOR] res 0 1 on dam 152.58210405454
  2906. [PROJECTOR] after resists dam 152.58210405454
  2907. [PROJECTOR] after flat damage armor 152.58210405454
  2908. [PROJECTOR] final dam 152.58210405454
  2909. [LOG] William Hartnell deactivates Spacetime Tuning.
  2910. [LOG] Your current failure chance is 4%, your current anomaly chance is 2%, and your current backfire chance is 0%.
  2911. [LOG] #UID:130716:0##fbd578#William Hartnell#LAST# hits Devourer for #{bold}##LIGHT_STEEL_BLUE#152 temporal#{normal}##LAST#, #aaaaaa#153 physical#LAST# (305 total damage).
  2912. [LOG]
  2913. [LOG] William Hartnell casts Repulsion Blast.
  2914. [SPELL CRIT %] 16.9
  2915. [PROJECTOR] starting dam 118.49904048654
  2916. [PROJECTOR] after difficulty dam 118.49904048654
  2917. [PROJECTOR] res 0 1 on dam 136.27389655952
  2918. [PROJECTOR] after resists dam 136.27389655952
  2919. [PROJECTOR] after flat damage armor 136.27389655952
  2920. [PROJECTOR] final dam 136.27389655952
  2921. checkHit 41.333333333333 29.003510368224
  2922. => chance to hit 81
  2923. [KNOCKBACK] from 14 14 over 2
  2924. [KNOCKBACK] try 16 31 1
  2925. [LOG] Devourer is knocked back!
  2926. [LOG] #UID:130716:0##fbd578#William Hartnell#LAST# hits Devourer for #aaaaaa#136 physical#LAST# damage.
  2927. devourer 133533 dumb ai talents can use Attack T_ATTACK
  2928. devourer 133533 dumb ai talents can use Gnashing Teeth T_GNASHING_TEETH
  2929. dumb ai uses T_GNASHING_TEETH
  2930. [LOG] Devourer tries to bite William Hartnell with razor sharp teeth!
  2931. [ATTACK] attacking with innate combat
  2932. [ATTACK] to William Hartnell :: 48.018495125452 25 12 9.1 :: 0.81622776601684
  2933. checkHit 36.25 9.1
  2934. => chance to hit 100
  2935. [ATTACK] raw dam 48.018495125452 versus 12 0.3 with APR 25
  2936. [ATTACK] after armor 48.018495125452
  2937. [ATTACK] after range 49
  2938. [PHYS CRIT %] 13
  2939. [ATTACK] after crit 49
  2940. [ATTACK] after mult 39.995160534825
  2941. [PROJECTOR] starting dam 39.995160534825
  2942. [PROJECTOR] after difficulty dam 39.995160534825
  2943. [PROJECTOR] res 12.229774185529 0.87770225814471 on dam 39.995160534825
  2944. [PROJECTOR] after resists dam 35.103842716276
  2945. [PROJECTOR] after flat damage armor 35.103842716276
  2946. [PROJECTOR] numbed dam 29.838266308835
  2947. [PROJECTOR] final dam 29.838266308835
  2948. [PROJECTOR] starting dam 8
  2949. [PROJECTOR] after difficulty dam 8
  2950. [PROJECTOR] res 4.00958834938 0.9599041165062 on dam 8
  2951. [PROJECTOR] after resists dam 7.6792329320496
  2952. [PROJECTOR] after flat damage armor 7.6792329320496
  2953. [PROJECTOR] final dam 7.6792329320496
  2954. checkHit 20.45 36
  2955. => chance to hit 12
  2956. [LOG] William Hartnell starts to bleed.
  2957. [LOG] The scent of blood sends the Devourers into a frenzy!
  2958. [LOG] Devourer goes into a killing frenzy.
  2959. [LOG] #UID:130716:0##fbd578#William Hartnell#LAST# hits Devourer for #DARK_GREEN#8 blight#LAST# damage.
  2960. [LOG] #UID:133533:0#Devourer hits #fbd578#William Hartnell#LAST# for #aaaaaa#30 physical#LAST# damage.
  2961. [LOG]
  2962. [LOG] William Hartnell casts Gravity Spike.
  2963. [LOG] William Hartnell is drawn in by the gravity spike!
  2964. [LOG] William Hartnell is drawn in by the gravity spike!
  2965. [LOG] William Hartnell is drawn in by the gravity spike!
  2966. [SPELL CRIT %] 16.9
  2967. [LOG] #{bold}#William Hartnell's spell attains critical power!#{normal}#
  2968. [PROJECTOR] starting dam 117.30553467706
  2969. [PROJECTOR] after difficulty dam 117.30553467706
  2970. [PROJECTOR] res 11.373689992542 0.88626310007458 on dam 134.90136487862
  2971. [PROJECTOR] after resists dam 119.55810184162
  2972. [PROJECTOR] res 0 1 on dam 119.55810184162
  2973. [PROJECTOR] after self-resists dam 119.55810184162
  2974. [PROJECTOR] after flat damage armor 119.55810184162
  2975. [PROJECTOR] numbed dam 101.62438656538
  2976. [PROJECTOR] final dam 101.62438656538
  2977. [PROJECTOR] starting dam 117.30553467706
  2978. [PROJECTOR] after difficulty dam 117.30553467706
  2979. [PROJECTOR] res 0 1 on dam 134.90136487862
  2980. [PROJECTOR] after resists dam 134.90136487862
  2981. [PROJECTOR] after flat damage armor 134.90136487862
  2982. [PROJECTOR] numbed dam 114.66616014683
  2983. [PROJECTOR] final dam 114.66616014683
  2984. [LOG] #LIGHT_RED#Space and time both fight against your control!
  2985. [LOG] #UID:130716:0##fbd578#William Hartnell#LAST# hits #fbd578#William Hartnell#LAST# for #{bold}##aaaaaa#102 physical#{normal}##LAST# damage.
  2986. [LOG] #UID:130716:0##fbd578#William Hartnell#LAST# hits Something for #aaaaaa#115 physical#LAST# damage.
  2987. [LOG] #00ff00##UID:928:0#Talent Dust to Dust is ready to use.
  2988. [PROJECTOR] starting dam 1.2427188724236
  2989. [PROJECTOR] after difficulty dam 1.2427188724236
  2990. [PROJECTOR] res 12.229774185529 0.87770225814471 on dam 1.2427188724236
  2991. [PROJECTOR] after resists dam 1.0907371605652
  2992. [PROJECTOR] after flat damage armor 1.0907371605652
  2993. [PROJECTOR] numbed dam 0.92712658648044
  2994. [PROJECTOR] final dam 0.92712658648044
  2995. [LOG] Bleeding from Devourer hits #fbd578#William Hartnell#LAST# for #aaaaaa#1 physical#LAST# damage.
  2996. bloated horror 133517 dumb ai talents can use Mind Disruption T_MIND_DISRUPTION
  2997. bloated horror 133517 dumb ai talents can use Mind Sear T_MIND_SEAR
  2998. bloated horror 133517 dumb ai talents can use Phase Door T_PHASE_DOOR
  2999. bloated horror 133517 dumb ai talents can use Telekinetic Blast T_TELEKINETIC_BLAST
  3000. dumb ai uses T_MIND_SEAR
  3001. [MIND CRIT %] 8.8
  3002. checkHit 35.4 23.625
  3003. => chance to hit 80
  3004. [PROJECTOR] starting dam 118.62101997253
  3005. [PROJECTOR] after difficulty dam 118.62101997253
  3006. [LOG] William Hartnell casts a protective shield just in time!
  3007. [LOG] #OLIVE_DRAB#Your premonition allows you to raise a shield just in time!
  3008. [PROJECTOR] res 15.209626486943 0.84790373513057 on dam 118.62101997253
  3009. [PROJECTOR] after resists dam 100.57920589971
  3010. [PROJECTOR] after flat damage armor 100.57920589971
  3011. [PROJECTOR] final dam 100.57920589971
  3012. [LOG]
  3013. [LOG] Something hits #fbd578#William Hartnell#LAST# for #YELLOW#101 mind#LAST# damage.
  3014. [LOG] William Hartnell casts Rune: Shielding.
  3015. [LOG] A shield forms around William Hartnell.
  3016. [TARGET] Passing target honey tree from devourer to William Hartnell
  3017. [PROJECTOR] starting dam 1.2427188724236
  3018. [PROJECTOR] after difficulty dam 1.2427188724236
  3019. [PROJECTOR] res 12.229774185529 0.87770225814471 on dam 1.2427188724236
  3020. [PROJECTOR] after resists dam 1.0907371605652
  3021. [PROJECTOR] after flat damage armor 1.0907371605652
  3022. [PROJECTOR] numbed dam 0.92712658648044
  3023. [PROJECTOR] final dam 0.92712658648044
  3024. [LOG] Bleeding from Devourer hits #fbd578#William Hartnell#LAST# for #SLATE#(1 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
  3025. [LOG]
  3026. [LOG] William Hartnell uses Infusion: Regeneration.
  3027. [LOG] William Hartnell starts regenerating health quickly.
  3028. AI took for target 133517 bloated horror :: 130716 William Hartnell 36 < 100
  3029. [LOG] #00ff00##UID:915:0#Talent Spacetime Tuning is ready to use.
  3030. [LOG] #00ff00##UID:924:0#Talent Repulsion Blast is ready to use.
  3031. [PROJECTOR] starting dam 1.2427188724236
  3032. [PROJECTOR] after difficulty dam 1.2427188724236
  3033. [PROJECTOR] res 12.229774185529 0.87770225814471 on dam 1.2427188724236
  3034. [PROJECTOR] after resists dam 1.0907371605652
  3035. [PROJECTOR] after flat damage armor 1.0907371605652
  3036. [PROJECTOR] numbed dam 0.92712658648044
  3037. [PROJECTOR] final dam 0.92712658648044
  3038. [LOG] Bleeding from Devourer hits #fbd578#William Hartnell#LAST# for #SLATE#(1 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
  3039. [LOG]
  3040. [LOG] #YELLOW_GREEN#There is an entrance to the Sher'Tul ruins here (press '<', '>' or right click to use).
  3041. [PROJECTOR] starting dam 1.2427188724236
  3042. [PROJECTOR] after difficulty dam 1.2427188724236
  3043. [PROJECTOR] res 12.229774185529 0.87770225814471 on dam 1.2427188724236
  3044. [PROJECTOR] after resists dam 1.0907371605652
  3045. [PROJECTOR] after flat damage armor 1.0907371605652
  3046. [PROJECTOR] numbed dam 0.92712658648044
  3047. [PROJECTOR] final dam 0.92712658648044
  3048. [LOG] Bleeding from Devourer hits #fbd578#William Hartnell#LAST# for #SLATE#(1 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
  3049. [LOG]
  3050. Server latency 121
  3051. [MOUSE] pre starting drag'n'drop
  3052. [LOG] William Hartnell activates Chant of Fortress.
  3053. [LOG] #LIGHT_RED#You fail to use Repulsion Blast due to your paradox!
  3054. bloated horror 133517 dumb ai talents can use Phase Door T_PHASE_DOOR
  3055. dumb ai uses T_PHASE_DOOR
  3056. bloated horror 133544 dumb ai talents can use Rune: Shielding T_RUNE:_SHIELDING_1
  3057. dumb ai uses T_RUNE:_SHIELDING_1
  3058. [PROJECTOR] starting dam 1.2427188724236
  3059. [PROJECTOR] after difficulty dam 1.2427188724236
  3060. [PROJECTOR] res 17.198986363113 0.82801013636887 on dam 1.2427188724236
  3061. [PROJECTOR] after resists dam 1.0289838230236
  3062. [PROJECTOR] after flat damage armor 1.0289838230236
  3063. [PROJECTOR] numbed dam 0.87463624957007
  3064. [PROJECTOR] final dam 0.87463624957007
  3065. [LOG] Bleeding from Devourer hits #fbd578#William Hartnell#LAST# for #SLATE#(1 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
  3066. [LOG]
  3067. [LOG] #00ff00##UID:925:0#Talent Gravity Spike is ready to use.
  3068. [LOG] William Hartnell stops bleeding.
  3069. [LOG] The shield around William Hartnell crumbles.
  3070. bloated horror 133544 dumb ai talents can use Phase Door T_PHASE_DOOR
  3071. dumb ai uses T_PHASE_DOOR
  3072. [LOG] The protective shield of William Hartnell disappears.
  3073. devourer 133532 dumb ai talents can use Attack T_ATTACK
  3074. devourer 133532 dumb ai talents can use Gnashing Teeth T_GNASHING_TEETH
  3075. dumb ai uses T_GNASHING_TEETH
  3076. [LOG] Ran for 4 turns (stop reason: terrain change on left side).
  3077. [LOG]
  3078. [LOG] William Hartnell stops regenerating health quickly.
  3079. bloated horror 133544 dumb ai talents can use Mind Disruption T_MIND_DISRUPTION
  3080. bloated horror 133544 dumb ai talents can use Mind Sear T_MIND_SEAR
  3081. bloated horror 133544 dumb ai talents can use Telekinetic Blast T_TELEKINETIC_BLAST
  3082. dumb ai uses T_TELEKINETIC_BLAST
  3083. [MIND CRIT %] 8.8
  3084. [PROJECTOR] starting dam 65.708632261196
  3085. [PROJECTOR] after difficulty dam 65.708632261196
  3086. [PROJECTOR] res 17.198986363113 0.82801013636887 on dam 65.708632261196
  3087. [PROJECTOR] after resists dam 54.407413559205
  3088. [PROJECTOR] after flat damage armor 54.407413559205
  3089. [PROJECTOR] final dam 54.407413559205
  3090. [LOG] Ran for 2 turns (stop reason: taken damage).
  3091. checkHit 28.32 20.45
  3092. => chance to hit 70
  3093. [KNOCKBACK] from 12 12 over 3
  3094. [KNOCKBACK] try 14 30 2
  3095. [KNOCKBACK] try 14 29 1 ::
  3096. [KNOCKBACK] try 15 28 0 :: true
  3097. [KNOCKBACK] failsafe knocked to 14 29 ::
  3098. [LOG] #YELLOW_GREEN#There is an entrance to the Sher'Tul ruins here (press '<', '>' or right click to use).
  3099. [LOG] William Hartnell is knocked back!
  3100. [LOG] Something hits #fbd578#William Hartnell#LAST# for #aaaaaa#54 physical#LAST# damage.
  3101. [LOG]
  3102. [LOG] William Hartnell casts Gravity Well.
  3103. [LOG] #ANTIQUE_WHITE#You notice a hole that could fit the gem key you found earlier, inserting it reveals the passage to the next level.
  3104. [QUEST] try update status on William Hartnell shertul-fortress 1 entered
  3105. [COROUTINE] registering savefilepipe thread: 0x227977f8
  3106. [ZONE] Closed level map 1
  3107. [ZONE] Closed level map 2
  3108. [ZONE] Closed level map 3
  3109. [ZONE] Left zone Lake of Nur
  3110. [ZONE] loading from last persistent shertul-fortress table: 0x2067de58
  3111. [ZONE] using old zone shertul-fortress
  3112. Make wait background texture 2103 : 1920x1018 (2048, 1024)
  3113. C Map size 120:62 :: 7440
  3114. C Map seens texture: 2110 (70x70)
  3115. Wait finished, counted 288, 179 ticks
  3116. Not gone east, no backup guardian
  3117. Running on level loads shertul-fortress-1
  3118. [LOG] #YELLOW_GREEN#There is a stair back to the lake of Nur here (press '<', '>' or right click to use).
  3119. Updating zone name Yiilkgur, the Sher'Tul Fortress
  3120. [PARTY] New member, add after William Hartnell William Hartnell
  3121. Adding entity 130716 after 130716
  3122. [onEnterLevel] Cancelling player created effect nil
  3123. [onEnterLevel] Cancelling player created effect nil
  3124. [MUSIC] stoping Woods of Eremae.ogg
  3125. [MUSIC] loading Dreaming of Flying.ogg sound "/data/music/Dreaming of Flying.ogg" : <static>
  3126. [MUSIC] playing Dreaming of Flying.ogg sound "/data/music/Dreaming of Flying.ogg" : <static>
  3127. [LOG] #TEAL#You feel mildly anxious, and walk with caution.
  3128. [LOG] Weirdling Beast is no longer pinned.
  3129. [LOG] Dwarven lumberjack is no longer pinned.
  3130. [LOG] Dwarven lumberjack is no longer pinned.
  3131. [LOG] Dwarven lumberjack overcomes the gloom
  3132. [LOG] Dwarven lumberjack is no longer pinned.
  3133. [LOG] Dwarven lumberjack is free from the acid.
  3134. [LOG] Dwarven lumberjack is no longer pinned.
  3135. Updating zone name Yiilkgur, the Sher'Tul Fortress
  3136. C Map minimap texture: 1797 (50x50; 64x64)
  3137. [SAVEFILE PIPE] new save running in the pipe: William Hartnell zone :: zone-lake-nur.teaz :: table: 0x14cecd98 => table: 0x17b05348 (3947)
  3138. Loading savefile /save/william_hartnell/
  3139. [ONLINE PROFILE] saved character 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e
  3140. Saving JSON true
  3141. [LOG] Saving game...
  3142. [SAVEFILE PIPE] new save running in the pipe: William Hartnell game :: game.teag :: table: 0x1f133d98 => table: 0x0f6b0110 (1990)
  3143. Loading savefile /save/william_hartnell/
  3144. [SAVEFILE PIPE] new save running in the pipe: world :: world.teaw :: table: 0x0a3dde58 => table: 0x1f72fe70 (1)
  3145. Loading savefile /save//
  3146. [SAVEFILE PIPE] new save running in the pipe: party entity :: 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e-1.1.5.charball :: table: 0x22cf24b0 => table: 0x2232f1b0 (76)
  3147. Loading savefile /save/party/
  3148. [SAVEFILE PIPE] unleashing save thread
  3149. Saving zipname /save/william_hartnell/zone-lake-nur.teaz.tmp
  3150. Saved zipname /save/william_hartnell/zone-lake-nur.teaz.tmp
  3151. [SAVEFILE PIPE] Checking save William Hartnell zone /save/william_hartnell/zone-lake-nur.teaz.tmp
  3152. Loading savefile /save/william_hartnell/
  3153. [SAVEFILE] checked validity of type zone => all fine
  3154. Saved zipname /save/william_hartnell/game.teag.tmp
  3155. Saved zipname /save//world.teaw.tmp
  3156. [SAVEFILE PIPE] Checking save William Hartnell game /save/william_hartnell/game.teag.tmp
  3157. Loading savefile /save/william_hartnell/
  3158. Saved zipname /charballs/0ca4f642-9c2e-41f6-95d9-1ef4db17b74e-1.1.5.charball.tmp
  3159. [SAVEFILE] checked validity of type game => all fine
  3160. [SAVEFILE PIPE] Checking save world /save//world.teaw.tmp
  3161. Loading savefile /save//
  3162. [SAVEFILE] checked validity of type world => all fine
  3163. [SAVEFILE PIPE] Checking save party entity /charballs/0ca4f642-9c2e-41f6-95d9-1ef4db17b74e-1.1.5.charball.tmp
  3164. Loading savefile /save/party/
  3165. [SAVEFILE] checked validity of type entity => all fine
  3166. [ONLINE PROFILE] saved character charball 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e
  3167. [LOG] Saving done.
  3168. [SAVEFILE PIPE] on end saveModuleProfile
  3169. [PROFILE] filtering save of scores to profile online
  3170. [PROFILE] mounted online on /current-profile
  3171. [PROFILE] unmounted online from /current-profile
  3172. [SAVEFILE PIPE] on end saveZone_md5
  3173. Save MD5 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e 8ccb42e57f7c391d103f216017a21a7b zone /save/william_hartnell/zone-lake-nur.teaz
  3174. [ONLINE PROFILE] saved character md5 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e zone-lake-nur.teaz 8ccb42e57f7c391d103f216017a21a7b
  3175. [SAVEFILE PIPE] on end saveGame_md5
  3176. Save MD5 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e 1d0616e2a6d8b29f8d639770951365ec game /save/william_hartnell/game.teag
  3177. [ONLINE PROFILE] saved character md5 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e game.teag 1d0616e2a6d8b29f8d639770951365ec
  3178. [SAVEFILE PIPE] on end saveWorld_md5
  3179. [SAVEFILE PIPE] on end saveEntity_md5
  3180. [COROUTINE] dead savefilepipe
  3181. [PROFILE] req/rep thread got unwanted data 500 uhoh!
  3182. [PROFILE] req/rep thread got unwanted data 500 uhoh!
  3183. [LOG] William Hartnell casts Precognition.
  3184. Make wait background texture 2069 : 1920x1018 (2048, 1024)
  3185. Wait finished, counted 18216, 338 ticks
  3186. [ATTACK] attacking with potent yew starstaff of power
  3187. [ATTACK] to dwarven lumberjack :: 35.075783581346 4 2 0 :: 1
  3188. checkHit 22.5 0
  3189. => chance to hit 100
  3190. [ATTACK] raw dam 35.075783581346 versus 2 0.3 with APR 4
  3191. [ATTACK] after armor 35.075783581346
  3192. [ATTACK] after range 42
  3193. [PHYS CRIT %] 6.5
  3194. [ATTACK] after crit 42
  3195. [ATTACK] after mult 42
  3196. [PROJECTOR] starting dam 42
  3197. [PROJECTOR] after difficulty dam 42
  3198. [PROJECTOR] res 0 1 on dam 52.08
  3199. [PROJECTOR] after resists dam 52.08
  3200. [PROJECTOR] after flat damage armor 52.08
  3201. [PROJECTOR] final dam 52.08
  3202. [ATTACK] staff accuracy bonus 22.5 0 = 1.9
  3203. [LOG] #UID:132741:0#Weirdling Beast hits Dwarven lumberjack for #aaaaaa#52 physical#LAST# damage.
  3204. [ATTACK] attacking with innate combat
  3205. [ATTACK] to Weirdling Beast :: 4.9573491537303 0 14 9.35 :: 1
  3206. checkHit 6 9.35
  3207. => chance to hit 42
  3208. [ATTACK] raw dam 4.9573491537303 versus 14 0.3 with APR 0
  3209. [ATTACK] after armor 3.4701444076112
  3210. [ATTACK] after range 3
  3211. [PHYS CRIT %] 1
  3212. [ATTACK] after crit 3
  3213. [ATTACK] after mult 3
  3214. [PROJECTOR] starting dam 3
  3215. [PROJECTOR] after difficulty dam 3
  3216. [PROJECTOR] res 10 0.9 on dam 3
  3217. [PROJECTOR] after resists dam 2.7
  3218. [PROJECTOR] after flat damage armor 2.7
  3219. [PROJECTOR] final dam 2.7
  3220. [SPELL CRIT %] 7
  3221. [LOG] Dwarven lumberjack is covered in acid!
  3222. [ATTACK] attacking with innate combat
  3223. [ATTACK] to Weirdling Beast :: 5.1802031016356 0 14 9.35 :: 1
  3224. checkHit 6 9.35
  3225. => chance to hit 42
  3226. [LOG] #UID:133730:0#Dwarven lumberjack misses Weirdling Beast.
  3227. [LOG]
  3228. [LOG] #UID:133729:0#Dwarven lumberjack hits Weirdling Beast for #aaaaaa#3 physical#LAST# damage.
  3229. [LOG] #LIGHT_BLUE#You unfold the spacetime continuum to a previous state!
  3230. Make wait background texture 2241 : 1920x1018 (2048, 1024)
  3231. [SHADER] Loading from /data/gfx/shaders/target_fbo.lua
  3232. [SHADER] Loaded shader with totalname target_fbo[]
  3233. C Map size 120:62 :: 7440
  3234. C Map seens texture: 2248 (70x70)
  3235. Loading entities file from memory /data/zones/shertul-fortress/npcs.lua
  3236. Loading entities file from memory /data/general/npcs/horror.lua
  3237. Loading entities file from memory /data/general/npcs/feline.lua
  3238. Loading entities file from memory /data/zones/shertul-fortress/grids.lua
  3239. Loading entities file from memory /data/general/grids/basic.lua
  3240. Loading entities file from memory /data/general/grids/fortress.lua
  3241. Loading entities file from memory /data-items-vault/entities/fortress-grids.lua
  3242. Loading entities file from memory /data/zones/shertul-fortress/objects.lua
  3243. Loading entities file from memory /data/general/objects/objects-maj-eyal.lua
  3244. Loading entities file from memory /data/general/objects/objects.lua
  3245. Loading entities file from memory /data/general/objects/money.lua
  3246. Loading entities file from memory /data/general/objects/gem.lua
  3247. Loading entities file from memory /data/general/objects/lites.lua
  3248. Loading entities file from memory /data/general/objects/potions.lua
  3249. Loading entities file from memory /data/general/objects/scrolls.lua
  3250. Loading entities file from memory /data/general/objects/rods.lua
  3251. Loading entities file from memory /data/general/objects/wands.lua
  3252. Loading entities file from memory /data/general/objects/totems.lua
  3253. Loading entities file from memory /data/general/objects/torques.lua
  3254. Loading entities file from memory /data/general/objects/digger.lua
  3255. Loading entities file from memory /data/general/objects/misc-tools.lua
  3256. Loading entities file from memory /data/general/objects/jewelry.lua
  3257. Loading entities file from memory /data/general/objects/staves.lua
  3258. Loading entities file from memory /data/general/objects/mindstars.lua
  3259. Loading entities file from memory /data/general/objects/knifes.lua
  3260. Loading entities file from memory /data/general/objects/whips.lua
  3261. Loading entities file from memory /data/general/objects/swords.lua
  3262. Loading entities file from memory /data/general/objects/2hswords.lua
  3263. Loading entities file from memory /data/general/objects/maces.lua
  3264. Loading entities file from memory /data/general/objects/2hmaces.lua
  3265. Loading entities file from memory /data/general/objects/axes.lua
  3266. Loading entities file from memory /data/general/objects/2haxes.lua
  3267. Loading entities file from memory /data/general/objects/2htridents.lua
  3268. Loading entities file from memory /data/general/objects/bows.lua
  3269. Loading entities file from memory /data/general/objects/slings.lua
  3270. Loading entities file from memory /data/general/objects/shields.lua
  3271. Loading entities file from memory /data/general/objects/cloth-armors.lua
  3272. Loading entities file from memory /data/general/objects/light-armors.lua
  3273. Loading entities file from memory /data/general/objects/heavy-armors.lua
  3274. Loading entities file from memory /data/general/objects/massive-armors.lua
  3275. Loading entities file from memory /data/general/objects/leather-caps.lua
  3276. Loading entities file from memory /data/general/objects/helms.lua
  3277. Loading entities file from memory /data/general/objects/wizard-hat.lua
  3278. Loading entities file from memory /data/general/objects/leather-boots.lua
  3279. Loading entities file from memory /data/general/objects/heavy-boots.lua
  3280. Loading entities file from memory /data/general/objects/gloves.lua
  3281. Loading entities file from memory /data/general/objects/gauntlets.lua
  3282. Loading entities file from memory /data/general/objects/cloak.lua
  3283. Loading entities file from memory /data/general/objects/leather-belt.lua
  3284. Loading entities file from memory /data/general/objects/world-artifacts.lua
  3285. Importing voratun battleaxe 'Porysedheth' into world artifacts
  3286. Importing Hathelar into world artifacts
  3287. Importing ash starstaff 'Emitha' into world artifacts
  3288. Importing Bethytta the dragonbone vilestaff into world artifacts
  3289. Importing pouch of dwarven-steel shots 'Emeta' into world artifacts
  3290. Importing steel mail armour 'Bregoroddabar' into world artifacts
  3291. Importing Korakan the pouch of voratun shots into world artifacts
  3292. Importing Amyragar into world artifacts
  3293. Importing Balyrek into world artifacts
  3294. Importing Bleakwedge the stralite torque of psychoportation into world artifacts
  3295. Importing Xanilrath the Chargeoozer into world artifacts
  3296. Importing Beyharanik the Fogvalor into world artifacts
  3297. Importing Sunfury the ash starstaff into world artifacts
  3298. Importing Baruyalach into world artifacts
  3299. Importing Falegund into world artifacts
  3300. Importing dwarven-steel shield 'Pitchstriker' into world artifacts
  3301. Importing Xanalrath the Unlightspawn into world artifacts
  3302. Importing Kydor into world artifacts
  3303. Importing Glitter's kiss the steel longsword into world artifacts
  3304. Importing Fulakan the steel greatmaul into world artifacts
  3305. Importing Dimtitan the dwarven-steel dagger into world artifacts
  3306. Importing Betuna the Coalvein into world artifacts
  3307. Importing pair of drakeskin leather boots 'Emelykira' into world artifacts
  3308. Importing dwarven-steel mace 'Aeronne' into world artifacts
  3309. Importing Ce'Nesemira the reinforced leather sling into world artifacts
  3310. Importing Hettetar into world artifacts
  3311. Importing Ce'Nolaith the steel dagger into world artifacts
  3312. Importing pair of voratun boots 'Umbrapassion' into world artifacts
  3313. Importing Duathelidol into world artifacts
  3314. Importing ash vilestaff 'Shadowstake' into world artifacts
  3315. Importing pair of hardened leather boots 'Toretodur' into world artifacts
  3316. Importing steel longsword 'Flashlady' into world artifacts
  3317. Importing voratun shield 'Emessra' into world artifacts
  3318. Importing Dazzleusher into world artifacts
  3319. Importing Aduseth into world artifacts
  3320. Importing voratun helm 'Polutira' into world artifacts
  3321. Importing Brenedir the steel mace into world artifacts
  3322. Importing voratun ring 'Hurudemnir' into world artifacts
  3323. Importing Nadogrim the silk robe into world artifacts
  3324. Importing ash longbow 'Arydothel' into world artifacts
  3325. Importing Chachik the stralite battleaxe into world artifacts
  3326. Importing Neratta into world artifacts
  3327. Importing Ulfulach the steel battleaxe into world artifacts
  3328. Importing Phoenixvengeance into world artifacts
  3329. Importing Lavaspawner the stralite mail armour into world artifacts
  3330. Importing Cloudgrinder into world artifacts
  3331. Importing Loamquick the pouch of dwarven-steel shots into world artifacts
  3332. Importing elven-silk wizard hat 'Zuberiavena' into world artifacts
  3333. Importing Hellreign into world artifacts
  3334. Importing dwarven-steel greatmaul 'Infernospire' into world artifacts
  3335. Loading entities file from memory /data/general/objects/quest-artifacts.lua
  3336. Loading entities file from memory /data/general/objects/special-artifacts.lua
  3337. Loading entities file from memory /data/general/objects/staves.lua
  3338. Loading entities file from memory /data/general/objects/boss-artifacts.lua
  3339. Loading entities file from memory /data/general/objects/lore/spellhunt.lua
  3340. Loading entities file from memory /data/general/objects/lore/fun.lua
  3341. Loading entities file from memory /data/general/objects/lore/misc.lua
  3342. Loading entities file from memory /data/general/objects/lore/maj-eyal.lua
  3343. Loading entities file from file /data/zones/shertul-fortress/traps.lua which does not exists!
  3344. [GAMMA] Setting gamma correction using SDL 1
  3345. Using cached font /data/font/FSEX300.ttf 16
  3346. Using cached font /data/font/FSEX300.ttf 16
  3347. Using cached font /data/font/FSEX300.ttf 16
  3348. Using cached font /data/font/FSEX300.ttf 16
  3349. [DISPLAY MODE] Tileset: ascii
  3350. [DISPLAY MODE] Size: 16x16
  3351. C Map size 120:4 :: 480
  3352. C Map seens texture: 2249 (70x70)
  3353. [GAME] Creating FBOs
  3354. [ONLINE PROFILE] current character William Hartnell the level 14 Thalore Paradox Mage
  3355. Using cached font /data/font/DroidSans.ttf 16
  3356. Using cached font /data/font/DroidSansMono.ttf 14
  3357. Using cached font /data/font/DroidSansMono.ttf 14
  3358. Using cached font /data/font/DroidSansMono.ttf 14
  3359. Using cached font /data/font/DroidSansMono.ttf 28
  3360. Using cached font /data/font/DroidSansMono.ttf 14
  3361. Using cached font /data/font/DroidSans.ttf 16
  3362. Using cached font /data/font/DroidSans.ttf 16
  3363. Using cached font /data/font/DroidSansMono.ttf 14
  3364. Using cached font /data/font/DroidSansMono.ttf 14
  3365. Using cached font /data/font/DroidSansMono.ttf 14
  3366. Using cached font /data/font/INSULA__.ttf 14
  3367. Using cached font /data/font/INSULA__.ttf 17
  3368. [DISPLAY MODE] Tileset: ascii
  3369. [DISPLAY MODE] Size: 16x16
  3370. C Map size 120:62 :: 7440
  3371. C Map seens texture: 2470 (70x70)
  3372. [PROFILE] req/rep thread got unwanted data 500 uhoh!
  3373. [GAME] Creating FBOs
  3374. Using cached font /data/font/DroidSans.ttf 12
  3375. Using cached font /data/font/DroidSans.ttf 30
  3376. Using cached font /data/font/DroidSans.ttf 12
  3377. Wait finished, counted 45114, 852 ticks
  3378. Loading tile tactical_self.png
  3379. Loading tile tactical_powerful.png
  3380. Loading tile tactical_danger.png
  3381. Loading tile tactical_enemy_strong.png
  3382. Loading tile tactical_friend.png
  3383. Loading tile tactical_enemy.png
  3384. Loading tile tactical_neutral.png
  3385. C Map minimap texture: 2586 (50x50; 64x64)
  3386. [COROUTINE] registering savefilepipe thread: 0x23022610
  3387. [ZONE] Closed level map 1
  3388. [ZONE] Left zone Yiilkgur, the Sher'Tul Fortress
  3389. [ZONE] loading from last persistent lake-nur table: 0x14cecd98
  3390. [ZONE] using old zone lake-nur
  3391. Make wait background texture 1617 : 1920x1018 (2048, 1024)
  3392. C Map size 120:62 :: 7440
  3393. C Map seens texture: 1720 (60x60)
  3394. Wait finished, counted 204, 134 ticks
  3395. Not gone east, no backup guardian
  3396. Running on level loads lake-nur-3
  3397. [LOG] #YELLOW_GREEN#There is an entrance to the Sher'Tul ruins here (press '<', '>' or right click to use).
  3398. [PARTY] New member, add after William Hartnell William Hartnell
  3399. Adding entity 142786 after 142786
  3400. [MUSIC] stoping Dreaming of Flying.ogg
  3401. [MUSIC] loading Woods of Eremae.ogg sound "/data/music/Woods of Eremae.ogg" : <static>
  3402. [MUSIC] playing Woods of Eremae.ogg sound "/data/music/Woods of Eremae.ogg" : <static>
  3403. [LOG] #TEAL#You feel mildly anxious, and walk with caution.
  3404. Updating zone name Lake of Nur (3)
  3405. C Map minimap texture: 752 (50x50; 64x64)
  3406. [SAVEFILE PIPE] new save running in the pipe: William Hartnell zone :: zone-shertul-fortress.teaz :: table: 0x135fb2c8 => table: 0x237c1960 (1182)
  3407. Loading savefile /save/william_hartnell/
  3408. [ONLINE PROFILE] saved character 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e
  3409. Saving JSON true
  3410. [LOG] Saving game...
  3411. [SAVEFILE PIPE] new save running in the pipe: William Hartnell game :: game.teag :: table: 0x1942f7a0 => table: 0x20388518 (4186)
  3412. Loading savefile /save/william_hartnell/
  3413. [SAVEFILE PIPE] new save running in the pipe: world :: world.teaw :: table: 0x0a3dde58 => table: 0x199a0740 (1)
  3414. Loading savefile /save//
  3415. [SAVEFILE PIPE] new save running in the pipe: party entity :: 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e-1.1.5.charball :: table: 0x20599d38 => table: 0x2309eec0 (194)
  3416. Loading savefile /save/party/
  3417. [SAVEFILE PIPE] unleashing save thread
  3418. Saving zipname /save/william_hartnell/zone-shertul-fortress.teaz.tmp
  3419. Saved zipname /save/william_hartnell/zone-shertul-fortress.teaz.tmp
  3420. [SAVEFILE PIPE] Checking save William Hartnell zone /save/william_hartnell/zone-shertul-fortress.teaz.tmp
  3421. Loading savefile /save/william_hartnell/
  3422. [SAVEFILE] checked validity of type zone => all fine
  3423. Saved zipname /save/william_hartnell/game.teag.tmp
  3424. Saved zipname /save//world.teaw.tmp
  3425. [SAVEFILE PIPE] Checking save William Hartnell game /save/william_hartnell/game.teag.tmp
  3426. Loading savefile /save/william_hartnell/
  3427. Saved zipname /charballs/0ca4f642-9c2e-41f6-95d9-1ef4db17b74e-1.1.5.charball.tmp
  3428. [SAVEFILE] checked validity of type game => all fine
  3429. [SAVEFILE PIPE] Checking save world /save//world.teaw.tmp
  3430. Loading savefile /save//
  3431. [SAVEFILE] checked validity of type world => all fine
  3432. [SAVEFILE PIPE] Checking save party entity /charballs/0ca4f642-9c2e-41f6-95d9-1ef4db17b74e-1.1.5.charball.tmp
  3433. Loading savefile /save/party/
  3434. [SAVEFILE] checked validity of type entity => all fine
  3435. [ONLINE PROFILE] saved character charball 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e
  3436. [LOG] Saving done.
  3437. [SAVEFILE PIPE] on end saveModuleProfile
  3438. [PROFILE] filtering save of scores to profile online
  3439. [PROFILE] mounted online on /current-profile
  3440. [PROFILE] unmounted online from /current-profile
  3441. [SAVEFILE PIPE] on end saveZone_md5
  3442. Save MD5 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e 97a5047f26d5dbf72a7b37d7dc786f16 zone /save/william_hartnell/zone-shertul-fortress.teaz
  3443. [ONLINE PROFILE] saved character md5 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e zone-shertul-fortress.teaz 97a5047f26d5dbf72a7b37d7dc786f16
  3444. [SAVEFILE PIPE] on end saveGame_md5
  3445. Save MD5 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e c16c73948b72f774a4f8ca1016cf74c6 game /save/william_hartnell/game.teag
  3446. [ONLINE PROFILE] saved character md5 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e game.teag c16c73948b72f774a4f8ca1016cf74c6
  3447. [SAVEFILE PIPE] on end saveWorld_md5
  3448. [SAVEFILE PIPE] on end saveEntity_md5
  3449. [COROUTINE] dead savefilepipe
  3450. [PROFILE] req/rep thread got unwanted data 500 uhoh!
  3451. [PROFILE] req/rep thread got unwanted data 500 uhoh!
  3452. [LOG] William Hartnell casts Repulsion Blast.
  3453. [SPELL CRIT %] 16.9
  3454. [LOG] #{bold}#William Hartnell's spell attains critical power!#{normal}#
  3455. [PROJECTOR] starting dam 185.22269091177
  3456. [PROJECTOR] after difficulty dam 185.22269091177
  3457. [PROJECTOR] res 0 1 on dam 213.00609454854
  3458. [PROJECTOR] after resists dam 213.00609454854
  3459. [PROJECTOR] after flat damage armor 213.00609454854
  3460. [PROJECTOR] numbed dam 181.05518036626
  3461. [PROJECTOR] final dam 181.05518036626
  3462. checkHit 41.333333333333 28.224600025147
  3463. => chance to hit 83
  3464. [KNOCKBACK] from 14 14 over 2
  3465. [KNOCKBACK] try 16 31 1
  3466. [LOG] Devourer is knocked back!
  3467. [LOG] #UID:142786:0##fbd578#William Hartnell#LAST# hits Devourer for #{bold}##aaaaaa#181 physical#{normal}##LAST# damage.
  3468. AI took for target 133544 bloated horror :: 142786 William Hartnell 64 < 100
  3469. [LOG]
  3470. [LOG] William Hartnell casts Dust to Dust.
  3471. [SPELL CRIT %] 16.9
  3472. [PROJECTOR] starting dam 93.708973607716
  3473. [PROJECTOR] after difficulty dam 93.708973607716
  3474. [PROJECTOR] res 6.6934900641659 0.93306509935834 on dam 123.69584516219
  3475. [PROJECTOR] after resists dam 115.41627605647
  3476. [PROJECTOR] after flat damage armor 115.41627605647
  3477. [PROJECTOR] numbed dam 98.103834647998
  3478. [PROJECTOR] final dam 98.103834647998
  3479. [PROJECTOR] starting dam 93.708973607716
  3480. [PROJECTOR] after difficulty dam 93.708973607716
  3481. [PROJECTOR] res 0 1 on dam 107.76531964887
  3482. [PROJECTOR] after resists dam 107.76531964887
  3483. [PROJECTOR] after flat damage armor 107.76531964887
  3484. [PROJECTOR] numbed dam 91.600521701542
  3485. [PROJECTOR] final dam 91.600521701542
  3486. [LOG] #UID:142786:0##fbd578#William Hartnell#LAST# hits Devourer for #LIGHT_STEEL_BLUE#98 temporal#LAST#, #aaaaaa#92 physical#LAST# (190 total damage).
  3487. [LOG] #{bold}##UID:142786:0##fbd578#William Hartnell#LAST# killed Devourer!#{normal}#
  3488. bloated horror 133544 dumb ai talents can use Mind Disruption T_MIND_DISRUPTION
  3489. dumb ai uses T_MIND_DISRUPTION
  3490. checkHit 23.625 20
  3491. => chance to hit 60
  3492. [LOG] #ORANGE#William Hartnell shrugs off the effect 'Confused'!
  3493. [LOG]
  3494. Server latency 120
  3495. [LOG] #00ff00##UID:924:0#Talent Repulsion Blast is ready to use.
  3496. [LOG] #00ff00##UID:928:0#Talent Dust to Dust is ready to use.
  3497. [LOG]
  3498. [LOG] William Hartnell activates Spacetime Tuning.
  3499. [LOG] Resting starts...
  3500. [LOG] #00ff00##UID:51:0#Talent Infusion: Regeneration is ready to use.
  3501. bloated horror 133544 dumb ai talents can use Phase Door T_PHASE_DOOR
  3502. dumb ai uses T_PHASE_DOOR
  3503. [LOG] #00ff00##UID:916:0#Talent Precognition is ready to use.
  3504. [LOG] #00ff00##UID:118:0#Talent Rune: Shielding is ready to use.
  3505. bloated horror 133544 dumb ai talents can use Phase Door T_PHASE_DOOR
  3506. dumb ai uses T_PHASE_DOOR
  3507. bloated horror 133544 dumb ai talents can use Rune: Shielding T_RUNE:_SHIELDING_1
  3508. dumb ai uses T_RUNE:_SHIELDING_1
  3509. bloated horror 133544 dumb ai talents can use Phase Door T_PHASE_DOOR
  3510. dumb ai uses T_PHASE_DOOR
  3511. bloated horror 133544 dumb ai talents can use Phase Door T_PHASE_DOOR
  3512. dumb ai uses T_PHASE_DOOR
  3513. bloated horror 133544 dumb ai talents can use Phase Door T_PHASE_DOOR
  3514. dumb ai uses T_PHASE_DOOR
  3515. bloated horror 133544 dumb ai talents can use Phase Door T_PHASE_DOOR
  3516. bloated horror 133544 dumb ai talents can use Rune: Shielding T_RUNE:_SHIELDING_1
  3517. dumb ai uses T_RUNE:_SHIELDING_1
  3518. bloated horror 133544 dumb ai talents can use Phase Door T_PHASE_DOOR
  3519. dumb ai uses T_PHASE_DOOR
  3520. bloated horror 133544 dumb ai talents can use Phase Door T_PHASE_DOOR
  3521. dumb ai uses T_PHASE_DOOR
  3522. bloated horror 133544 dumb ai talents can use Phase Door T_PHASE_DOOR
  3523. dumb ai uses T_PHASE_DOOR
  3524. bloated horror 133544 dumb ai talents can use Mind Disruption T_MIND_DISRUPTION
  3525. bloated horror 133544 dumb ai talents can use Mind Sear T_MIND_SEAR
  3526. bloated horror 133544 dumb ai talents can use Telekinetic Blast T_TELEKINETIC_BLAST
  3527. dumb ai uses T_MIND_SEAR
  3528. [MIND CRIT %] 8.8
  3529. bloated horror 133544 dumb ai talents can use Phase Door T_PHASE_DOOR
  3530. bloated horror 133544 dumb ai talents can use Rune: Shielding T_RUNE:_SHIELDING_1
  3531. dumb ai uses T_RUNE:_SHIELDING_1
  3532. bloated horror 133544 dumb ai talents can use Phase Door T_PHASE_DOOR
  3533. dumb ai uses T_PHASE_DOOR
  3534. bloated horror 133544 dumb ai talents can use Mind Disruption T_MIND_DISRUPTION
  3535. bloated horror 133544 dumb ai talents can use Mind Sear T_MIND_SEAR
  3536. bloated horror 133544 dumb ai talents can use Telekinetic Blast T_TELEKINETIC_BLAST
  3537. dumb ai uses T_MIND_SEAR
  3538. [MIND CRIT %] 8.8
  3539. bloated horror 133544 dumb ai talents can use Phase Door T_PHASE_DOOR
  3540. dumb ai uses T_PHASE_DOOR
  3541. bloated horror 133544 dumb ai talents can use Mind Disruption T_MIND_DISRUPTION
  3542. bloated horror 133544 dumb ai talents can use Mind Sear T_MIND_SEAR
  3543. bloated horror 133544 dumb ai talents can use Telekinetic Blast T_TELEKINETIC_BLAST
  3544. dumb ai uses T_MIND_DISRUPTION
  3545. bloated horror 133544 dumb ai talents can use Phase Door T_PHASE_DOOR
  3546. dumb ai uses T_PHASE_DOOR
  3547. bloated horror 133544 dumb ai talents can use Mind Disruption T_MIND_DISRUPTION
  3548. bloated horror 133544 dumb ai talents can use Mind Sear T_MIND_SEAR
  3549. bloated horror 133544 dumb ai talents can use Telekinetic Blast T_TELEKINETIC_BLAST
  3550. bloated horror 133544 dumb ai talents can use Rune: Shielding T_RUNE:_SHIELDING_1
  3551. dumb ai uses T_MIND_DISRUPTION
  3552. bloated horror 133544 dumb ai talents can use Mind Sear T_MIND_SEAR
  3553. bloated horror 133544 dumb ai talents can use Telekinetic Blast T_TELEKINETIC_BLAST
  3554. bloated horror 133544 dumb ai talents can use Rune: Shielding T_RUNE:_SHIELDING_1
  3555. dumb ai uses T_TELEKINETIC_BLAST
  3556. [MIND CRIT %] 8.8
  3557. bloated horror 133544 dumb ai talents can use Mind Sear T_MIND_SEAR
  3558. bloated horror 133544 dumb ai talents can use Attack T_ATTACK
  3559. bloated horror 133544 dumb ai talents can use Rune: Shielding T_RUNE:_SHIELDING_1
  3560. dumb ai uses T_ATTACK
  3561. Astar fail: destination unreachable
  3562. bloated horror 133544 dumb ai talents can use Rune: Shielding T_RUNE:_SHIELDING_1
  3563. dumb ai uses T_RUNE:_SHIELDING_1
  3564. bloated horror 133544 dumb ai talents can use Mind Sear T_MIND_SEAR
  3565. bloated horror 133544 dumb ai talents can use Phase Door T_PHASE_DOOR
  3566. bloated horror 133544 dumb ai talents can use Telekinetic Blast T_TELEKINETIC_BLAST
  3567. dumb ai uses T_TELEKINETIC_BLAST
  3568. [MIND CRIT %] 8.8
  3569. bloated horror 133544 dumb ai talents can use Phase Door T_PHASE_DOOR
  3570. dumb ai uses T_PHASE_DOOR
  3571. bloated horror 133544 dumb ai talents can use Mind Disruption T_MIND_DISRUPTION
  3572. bloated horror 133544 dumb ai talents can use Mind Sear T_MIND_SEAR
  3573. bloated horror 133544 dumb ai talents can use Telekinetic Blast T_TELEKINETIC_BLAST
  3574. dumb ai uses T_TELEKINETIC_BLAST
  3575. [MIND CRIT %] 8.8
  3576. [LOG] #LIGHT_BLUE#Space and time have calmed... somewhat.
  3577. bloated horror 133544 dumb ai talents can use Mind Disruption T_MIND_DISRUPTION
  3578. bloated horror 133544 dumb ai talents can use Mind Sear T_MIND_SEAR
  3579. bloated horror 133544 dumb ai talents can use Telekinetic Blast T_TELEKINETIC_BLAST
  3580. dumb ai uses T_MIND_SEAR
  3581. [MIND CRIT %] 8.8
  3582. bloated horror 133544 dumb ai talents can use Phase Door T_PHASE_DOOR
  3583. dumb ai uses T_PHASE_DOOR
  3584. bloated horror 133544 dumb ai talents can use Phase Door T_PHASE_DOOR
  3585. bloated horror 133544 dumb ai talents can use Rune: Shielding T_RUNE:_SHIELDING_1
  3586. dumb ai uses T_RUNE:_SHIELDING_1
  3587. bloated horror 133544 dumb ai talents can use Mind Disruption T_MIND_DISRUPTION
  3588. bloated horror 133544 dumb ai talents can use Mind Sear T_MIND_SEAR
  3589. bloated horror 133544 dumb ai talents can use Phase Door T_PHASE_DOOR
  3590. bloated horror 133544 dumb ai talents can use Telekinetic Blast T_TELEKINETIC_BLAST
  3591. dumb ai uses T_PHASE_DOOR
  3592. bloated horror 133544 dumb ai talents can use Mind Disruption T_MIND_DISRUPTION
  3593. bloated horror 133544 dumb ai talents can use Mind Sear T_MIND_SEAR
  3594. bloated horror 133544 dumb ai talents can use Telekinetic Blast T_TELEKINETIC_BLAST
  3595. dumb ai uses T_MIND_SEAR
  3596. [MIND CRIT %] 8.8
  3597. checkHit 35.4 18.418228284414
  3598. => chance to hit 93
  3599. [PROJECTOR] starting dam 118.62101997253
  3600. [PROJECTOR] after difficulty dam 118.62101997253
  3601. [PROJECTOR] res 0 1 on dam 118.62101997253
  3602. [PROJECTOR] after resists dam 118.62101997253
  3603. [PROJECTOR] after flat damage armor 118.62101997253
  3604. [PROJECTOR] final dam 118.62101997253
  3605. [LOG] #LIGHT_BLUE#Space feels more stable.
  3606. bloated horror 133544 dumb ai talents can use Mind Disruption T_MIND_DISRUPTION
  3607. bloated horror 133544 dumb ai talents can use Mind Sear T_MIND_SEAR
  3608. bloated horror 133544 dumb ai talents can use Telekinetic Blast T_TELEKINETIC_BLAST
  3609. bloated horror 133544 dumb ai talents can use Attack T_ATTACK
  3610. dumb ai uses T_ATTACK
  3611. bloated horror 133544 dumb ai talents can use Mind Disruption T_MIND_DISRUPTION
  3612. bloated horror 133544 dumb ai talents can use Mind Sear T_MIND_SEAR
  3613. bloated horror 133544 dumb ai talents can use Telekinetic Blast T_TELEKINETIC_BLAST
  3614. dumb ai uses T_MIND_DISRUPTION
  3615. bloated horror 133544 dumb ai talents can use Phase Door T_PHASE_DOOR
  3616. dumb ai uses T_PHASE_DOOR
  3617. bloated horror 133544 dumb ai talents can use Rune: Shielding T_RUNE:_SHIELDING_1
  3618. dumb ai uses T_RUNE:_SHIELDING_1
  3619. bloated horror 133544 dumb ai talents can use Phase Door T_PHASE_DOOR
  3620. dumb ai uses T_PHASE_DOOR
  3621. bloated horror 133544 dumb ai talents can use Phase Door T_PHASE_DOOR
  3622. dumb ai uses T_PHASE_DOOR
  3623. bloated horror 133544 dumb ai talents can use Phase Door T_PHASE_DOOR
  3624. bloated horror 133544 dumb ai talents can use Rune: Shielding T_RUNE:_SHIELDING_1
  3625. dumb ai uses T_RUNE:_SHIELDING_1
  3626. bloated horror 133544 dumb ai talents can use Phase Door T_PHASE_DOOR
  3627. dumb ai uses T_PHASE_DOOR
  3628. bloated horror 133544 dumb ai talents can use Phase Door T_PHASE_DOOR
  3629. dumb ai uses T_PHASE_DOOR
  3630. bloated horror 133544 dumb ai talents can use Phase Door T_PHASE_DOOR
  3631. bloated horror 133544 dumb ai talents can use Rune: Shielding T_RUNE:_SHIELDING_1
  3632. dumb ai uses T_PHASE_DOOR
  3633. [LOG] Rested for 229 turns (stop reason: hostile spotted to the south (bloated horror)).
  3634. [LOG]
  3635. [LOG] William Hartnell casts Gravity Well.
  3636. [SPELL] friendly fire chance 100
  3637. [LOG] William Hartnell deactivates Spacetime Tuning.
  3638. [LOG] Your current failure chance is 2%, your current anomaly chance is 0%, and your current backfire chance is 0%.
  3639. [PROJECTOR] starting dam 42.194475628044
  3640. [PROJECTOR] after difficulty dam 42.194475628044
  3641. [PROJECTOR] res 41.602293536322 0.58397706463678 on dam 48.523646972251
  3642. [PROJECTOR] after resists dam 28.336696924327
  3643. [PROJECTOR] after flat damage armor 28.336696924327
  3644. [PROJECTOR] final dam 28.336696924327
  3645. [LOG] Bloated horror resists!
  3646. [LOG] William Hartnell's gravity pin area effect hits Bloated horror for #aaaaaa#28 physical#LAST# damage.
  3647. [ATTACK] attacking with innate combat
  3648. [ATTACK] to William Hartnell :: 19.9960404994 0 12 9.1 :: 1
  3649. checkHit 26 9.1
  3650. => chance to hit 93
  3651. [ATTACK] raw dam 19.9960404994 versus 12 0.3 with APR 0
  3652. [ATTACK] after armor 13.99722834958
  3653. [ATTACK] after range 13
  3654. [PHYS CRIT %] 8.8
  3655. [ATTACK] after crit 13
  3656. [ATTACK] after mult 13
  3657. [PROJECTOR] starting dam 13
  3658. [PROJECTOR] after difficulty dam 13
  3659. [PROJECTOR] res 17.198986363113 0.82801013636887 on dam 13
  3660. [PROJECTOR] after resists dam 10.764131772795
  3661. [PROJECTOR] after flat damage armor 10.764131772795
  3662. [PROJECTOR] final dam 10.764131772795
  3663. [PROJECTOR] starting dam 8
  3664. [PROJECTOR] after difficulty dam 8
  3665. [PROJECTOR] res 35 0.65 on dam 8
  3666. [PROJECTOR] after resists dam 5.2
  3667. [PROJECTOR] after flat damage armor 5.2
  3668. [PROJECTOR] final dam 5.2
  3669. [PROJECTOR] starting dam 5.419362481878
  3670. [PROJECTOR] after difficulty dam 5.419362481878
  3671. [PROJECTOR] res 16.864098606431 0.83135901393569 on dam 6.7742031023475
  3672. [PROJECTOR] after resists dam 5.6317948113677
  3673. [PROJECTOR] after flat damage armor 5.6317948113677
  3674. [PROJECTOR] final dam 5.6317948113677
  3675. [LOG] #UID:142786:0##fbd578#William Hartnell#LAST# hits Bloated horror for #DARK_GREEN#5 blight#LAST#, #YELLOW#6 light#LAST# (11 total damage).
  3676. [LOG] #UID:133544:0#Bloated horror hits #fbd578#William Hartnell#LAST# for #aaaaaa#11 physical#LAST# damage.
  3677. [LOG]
  3678. [LOG] William Hartnell casts Repulsion Blast.
  3679. [SPELL CRIT %] 16.9
  3680. [PROJECTOR] starting dam 165.38640030223
  3681. [PROJECTOR] after difficulty dam 165.38640030223
  3682. [PROJECTOR] res 41.602293536322 0.58397706463678 on dam 190.19436034757
  3683. [PROJECTOR] after resists dam 111.06914426624
  3684. [PROJECTOR] after flat damage armor 111.06914426624
  3685. [PROJECTOR] final dam 111.06914426624
  3686. [LOG] #UID:142786:0##fbd578#William Hartnell#LAST# hits Bloated horror for #aaaaaa#111 physical#LAST# damage.
  3687. [PROJECTOR] starting dam 42.194475628044
  3688. [PROJECTOR] after difficulty dam 42.194475628044
  3689. [PROJECTOR] res 41.602293536322 0.58397706463678 on dam 48.523646972251
  3690. [PROJECTOR] after resists dam 28.336696924327
  3691. [PROJECTOR] after flat damage armor 28.336696924327
  3692. [PROJECTOR] final dam 28.336696924327
  3693. [LOG] Bloated horror resists!
  3694. [LOG] William Hartnell's gravity pin area effect hits Bloated horror for #aaaaaa#28 physical#LAST# damage.
  3695. [ATTACK] attacking with innate combat
  3696. [ATTACK] to William Hartnell :: 19.9960404994 0 12 9.1 :: 1
  3697. checkHit 26 9.1
  3698. => chance to hit 93
  3699. [ATTACK] raw dam 19.9960404994 versus 12 0.3 with APR 0
  3700. [ATTACK] after armor 13.99722834958
  3701. [ATTACK] after range 15
  3702. [PHYS CRIT %] 8.8
  3703. [ATTACK] after crit 15
  3704. [ATTACK] after mult 15
  3705. [PROJECTOR] starting dam 15
  3706. [PROJECTOR] after difficulty dam 15
  3707. [PROJECTOR] res 17.198986363113 0.82801013636887 on dam 15
  3708. [PROJECTOR] after resists dam 12.420152045533
  3709. [PROJECTOR] after flat damage armor 12.420152045533
  3710. [PROJECTOR] final dam 12.420152045533
  3711. [PROJECTOR] starting dam 8
  3712. [PROJECTOR] after difficulty dam 8
  3713. [PROJECTOR] res 35 0.65 on dam 8
  3714. [PROJECTOR] after resists dam 5.2
  3715. [PROJECTOR] after flat damage armor 5.2
  3716. [PROJECTOR] final dam 5.2
  3717. [PROJECTOR] starting dam 5.419362481878
  3718. [PROJECTOR] after difficulty dam 5.419362481878
  3719. [PROJECTOR] res 16.864098606431 0.83135901393569 on dam 6.7742031023475
  3720. [PROJECTOR] after resists dam 5.6317948113677
  3721. [PROJECTOR] after flat damage armor 5.6317948113677
  3722. [PROJECTOR] final dam 5.6317948113677
  3723. [LOG] #UID:142786:0##fbd578#William Hartnell#LAST# hits Bloated horror for #DARK_GREEN#5 blight#LAST#, #YELLOW#6 light#LAST# (11 total damage).
  3724. [LOG] #UID:133544:0#Bloated horror hits #fbd578#William Hartnell#LAST# for #aaaaaa#12 physical#LAST# damage.
  3725. [LOG]
  3726. [LOG] William Hartnell casts Dust to Dust.
  3727. [SPELL CRIT %] 16.9
  3728. [LOG] #{bold}#William Hartnell's spell attains critical power!#{normal}#
  3729. [PROJECTOR] starting dam 125.50991791049
  3730. [PROJECTOR] after difficulty dam 125.50991791049
  3731. [PROJECTOR] res 35 0.65 on dam 165.67309164184
  3732. [PROJECTOR] after resists dam 107.6875095672
  3733. [PROJECTOR] after flat damage armor 107.6875095672
  3734. [PROJECTOR] final dam 107.6875095672
  3735. [LOG] You collect a new ingredient: #LIGHT_GREEN##UID:14:0#bloated horror heart#WHITE#.
  3736. [LOG] #UID:142786:0##fbd578#William Hartnell#LAST# hits Bloated horror for #{bold}##LIGHT_STEEL_BLUE#108 temporal#{normal}##LAST# damage.
  3737. [LOG] #{bold}##UID:142786:0##fbd578#William Hartnell#LAST# killed Bloated horror!#{normal}#
  3738. [LOG]
  3739. [LOG] Resting starts...
  3740. [LOG] #00ff00##UID:924:0#Talent Repulsion Blast is ready to use.
  3741. [LOG] #00ff00##UID:928:0#Talent Dust to Dust is ready to use.
  3742. [LOG] #00ff00##UID:915:0#Talent Spacetime Tuning is ready to use.
  3743. [LOG] #00ff00##UID:927:0#Talent Gravity Well is ready to use.
  3744. [LOG] Rested for 29 turns (stop reason: all resources and life at maximum).
  3745. [LOG]
  3746. [LOG] William Hartnell activates Spacetime Tuning.
  3747. [LOG] Resting starts...
  3748. [LOG] Today is the 3rd Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
  3749. The time is 00:00.
  3750. [LOG] #LIGHT_BLUE#Time feels more stable.
  3751. [LOG] Rested for 185 turns (stop reason: all resources and life at maximum).
  3752. [LOG]
  3753. [LOG] William Hartnell deactivates Entropic Field.
  3754. [LOG] William Hartnell deactivates Spacetime Tuning.
  3755. [LOG] Your current failure chance is 0%, your current anomaly chance is 0%, and your current backfire chance is 0%.
  3756. [LOG]
  3757. [LOG] William Hartnell deactivates Chant of Fortress.
  3758. [LOG] William Hartnell deactivates Energy Decomposition.
  3759. [LOG]
  3760. [LOG] William Hartnell deactivates Premonition.
  3761. [LOG]
  3762. [LOG] #ANTIQUE_WHITE#You notice a hole that could fit the gem key you found earlier, inserting it reveals the passage to the next level.
  3763. [QUEST] try update status on William Hartnell shertul-fortress 1 entered
  3764. [COROUTINE] registering savefilepipe thread: 0x23344b98
  3765. [ZONE] Closed level map 1
  3766. [ZONE] Closed level map 2
  3767. [ZONE] Closed level map 3
  3768. [ZONE] Left zone Lake of Nur
  3769. [ZONE] loading from last persistent shertul-fortress table: 0x2309f4e0
  3770. [ZONE] using old zone shertul-fortress
  3771. Make wait background texture 2039 : 1920x1018 (2048, 1024)
  3772. C Map size 120:62 :: 7440
  3773. C Map seens texture: 2082 (70x70)
  3774. Wait finished, counted 286, 185 ticks
  3775. Not gone east, no backup guardian
  3776. Running on level loads shertul-fortress-1
  3777. Updating zone name Yiilkgur, the Sher'Tul Fortress
  3778. [LOG] #YELLOW_GREEN#There is a stair back to the lake of Nur here (press '<', '>' or right click to use).
  3779. [PARTY] New member, add after William Hartnell William Hartnell
  3780. Adding entity 142786 after 142786
  3781. [MUSIC] stoping Woods of Eremae.ogg
  3782. [MUSIC] loading Dreaming of Flying.ogg sound "/data/music/Dreaming of Flying.ogg" : <static>
  3783. [MUSIC] playing Dreaming of Flying.ogg sound "/data/music/Dreaming of Flying.ogg" : <static>
  3784. [LOG] #TEAL#You feel mildly anxious, and walk with caution.
  3785. [LOG] Dwarven lumberjack is free from the acid.
  3786. Updating zone name Yiilkgur, the Sher'Tul Fortress
  3787. C Map minimap texture: 753 (50x50; 64x64)
  3788. [SAVEFILE PIPE] new save running in the pipe: William Hartnell zone :: zone-lake-nur.teaz :: table: 0x2337bf48 => table: 0x1d397d88 (4051)
  3789. Loading savefile /save/william_hartnell/
  3790. [ONLINE PROFILE] saved character 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e
  3791. Saving JSON true
  3792. [LOG] Saving game...
  3793. [SAVEFILE PIPE] new save running in the pipe: William Hartnell game :: game.teag :: table: 0x1942f7a0 => table: 0x145a3cc0 (1968)
  3794. Loading savefile /save/william_hartnell/
  3795. [SAVEFILE PIPE] new save running in the pipe: world :: world.teaw :: table: 0x0a3dde58 => table: 0x1d951f08 (1)
  3796. Loading savefile /save//
  3797. [SAVEFILE PIPE] new save running in the pipe: party entity :: 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e-1.1.5.charball :: table: 0x1687f9f0 => table: 0x222cd7d0 (165)
  3798. Loading savefile /save/party/
  3799. [SAVEFILE PIPE] unleashing save thread
  3800. Saving zipname /save/william_hartnell/zone-lake-nur.teaz.tmp
  3801. Saved zipname /save/william_hartnell/zone-lake-nur.teaz.tmp
  3802. [SAVEFILE PIPE] Checking save William Hartnell zone /save/william_hartnell/zone-lake-nur.teaz.tmp
  3803. Loading savefile /save/william_hartnell/
  3804. [SAVEFILE] checked validity of type zone => all fine
  3805. Saved zipname /save/william_hartnell/game.teag.tmp
  3806. [SAVEFILE PIPE] Checking save William Hartnell game /save/william_hartnell/game.teag.tmp
  3807. Loading savefile /save/william_hartnell/
  3808. Saved zipname /save//world.teaw.tmp
  3809. [SAVEFILE] checked validity of type game => all fine
  3810. [SAVEFILE PIPE] Checking save world /save//world.teaw.tmp
  3811. Loading savefile /save//
  3812. [SAVEFILE] checked validity of type world => all fine
  3813. Saved zipname /charballs/0ca4f642-9c2e-41f6-95d9-1ef4db17b74e-1.1.5.charball.tmp
  3814. [SAVEFILE PIPE] Checking save party entity /charballs/0ca4f642-9c2e-41f6-95d9-1ef4db17b74e-1.1.5.charball.tmp
  3815. Loading savefile /save/party/
  3816. [SAVEFILE] checked validity of type entity => all fine
  3817. [ONLINE PROFILE] saved character charball 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e
  3818. [LOG] Saving done.
  3819. [SAVEFILE PIPE] on end saveModuleProfile
  3820. [PROFILE] filtering save of scores to profile online
  3821. [PROFILE] mounted online on /current-profile
  3822. [PROFILE] unmounted online from /current-profile
  3823. [SAVEFILE PIPE] on end saveZone_md5
  3824. Save MD5 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e 929fce00e64d516d57d08f841acb4751 zone /save/william_hartnell/zone-lake-nur.teaz
  3825. [ONLINE PROFILE] saved character md5 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e zone-lake-nur.teaz 929fce00e64d516d57d08f841acb4751
  3826. [SAVEFILE PIPE] on end saveGame_md5
  3827. Save MD5 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e 31789d82157d9d3e0c504c6040a32a3d game /save/william_hartnell/game.teag
  3828. [ONLINE PROFILE] saved character md5 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e game.teag 31789d82157d9d3e0c504c6040a32a3d
  3829. [SAVEFILE PIPE] on end saveWorld_md5
  3830. [SAVEFILE PIPE] on end saveEntity_md5
  3831. [COROUTINE] dead savefilepipe
  3832. [PROFILE] req/rep thread got unwanted data 500 uhoh!
  3833. [PROFILE] req/rep thread got unwanted data 500 uhoh!
  3834. [LOG] William Hartnell casts Redux.
  3835. [LOG] William Hartnell casts Gravity Well.
  3836. [SPELL] friendly fire chance 100
  3837. [LOG] William Hartnell casts Gravity Well.
  3838. AI took for target 132741 Weirdling Beast :: 133730 dwarven lumberjack 1 < 100
  3839. [SPELL] friendly fire chance 100
  3840. [LOG] Weirdling Beast casts Freeze.
  3841. [SPELL CRIT %] 7
  3842. [PROJECTOR] starting dam 101.86022393923
  3843. [PROJECTOR] after difficulty dam 101.86022393923
  3844. [PROJECTOR] res 0 1 on dam 101.86022393923
  3845. [PROJECTOR] after resists dam 101.86022393923
  3846. [PROJECTOR] after flat damage armor 101.86022393923
  3847. [PROJECTOR] final dam 101.86022393923
  3848. [LOG] #UID:132741:0#Weirdling Beast hits Dwarven lumberjack for #1133F3#102 cold#LAST# damage.
  3849. [PROJECTOR] starting dam 38.834045700705
  3850. [PROJECTOR] after difficulty dam 38.834045700705
  3851. [PROJECTOR] res 0 1 on dam 44.659152555811
  3852. [PROJECTOR] after resists dam 44.659152555811
  3853. [PROJECTOR] after flat damage armor 44.659152555811
  3854. [PROJECTOR] final dam 44.659152555811
  3855. checkHit 9.3729996564549 41.333333333333
  3856. => chance to hit 0
  3857. [LOG] Dwarven lumberjack is pinned to the ground.
  3858. [PROJECTOR] starting dam 38.834045700705
  3859. [PROJECTOR] after difficulty dam 38.834045700705
  3860. [PROJECTOR] res 9.3 0.907 on dam 44.659152555811
  3861. [PROJECTOR] after resists dam 40.50585136812
  3862. [PROJECTOR] after flat damage armor 40.50585136812
  3863. [PROJECTOR] final dam 40.50585136812
  3864. checkHit 25.303862488743 41.333333333333
  3865. => chance to hit 10
  3866. [LOG] #ORANGE#Weirdling Beast shrugs off the effect 'Pinned to the ground'!
  3867. [PROJECTOR] starting dam 38.834045700705
  3868. [PROJECTOR] after difficulty dam 38.834045700705
  3869. [PROJECTOR] res 0 1 on dam 44.659152555811
  3870. [PROJECTOR] after resists dam 44.659152555811
  3871. [PROJECTOR] after flat damage armor 44.659152555811
  3872. [PROJECTOR] final dam 44.659152555811
  3873. checkHit 9.4120004219613 41.333333333333
  3874. => chance to hit 0
  3875. [LOG] Dwarven lumberjack is pinned to the ground.
  3876. [LOG] William Hartnell's gravity pin area effect hits Dwarven lumberjack for #aaaaaa#45 physical#LAST# damage.
  3877. [LOG] William Hartnell's gravity pin area effect hits Dwarven lumberjack for #aaaaaa#45 physical#LAST# damage.
  3878. [LOG] William Hartnell's gravity pin area effect hits Weirdling Beast for #aaaaaa#41 physical#LAST# damage.
  3879. AI took for target 133729 dwarven lumberjack :: 132741 Weirdling Beast 1 < 9
  3880. [ATTACK] attacking with innate combat
  3881. [ATTACK] to Weirdling Beast :: 4.9573491537303 0 14 9.35 :: 1
  3882. checkHit 6 9.35
  3883. => chance to hit 42
  3884. [LOG] #UID:133729:0#Dwarven lumberjack misses Weirdling Beast.
  3885. AI took for target 133731 dwarven lumberjack :: 132741 Weirdling Beast 4 < 9
  3886. [LOG]
  3887. [SPELL] friendly fire chance 100
  3888. [LOG] #LIGHT_RED#You feel the edges of time begin to fray!
  3889. AI took for target 132741 Weirdling Beast :: 133729 dwarven lumberjack 1 < 100
  3890. [SPELL] friendly fire chance 100
  3891. [LOG] Weirdling Beast casts Bone Grab.
  3892. [SPELL CRIT %] 7
  3893. [PULL] from 9 9 towards 9 29 over 8
  3894. [PULL] try 9 29 7
  3895. [PROJECTOR] starting dam 66.166724743767
  3896. [PROJECTOR] after difficulty dam 66.166724743767
  3897. [PROJECTOR] res 0 1 on dam 82.046738682271
  3898. [PROJECTOR] after resists dam 82.046738682271
  3899. [PROJECTOR] after flat damage armor 82.046738682271
  3900. [PROJECTOR] numbed dam 69.739727879931
  3901. [PROJECTOR] final dam 69.739727879931
  3902. checkHit 9.4120004219613 41.666666666667
  3903. => chance to hit 0
  3904. [LOG] #UID:132741:0#Weirdling Beast hits Dwarven lumberjack for #aaaaaa#70 physical#LAST# damage.
  3905. [PROJECTOR] starting dam 38.834045700705
  3906. [PROJECTOR] after difficulty dam 38.834045700705
  3907. [PROJECTOR] res 0 1 on dam 44.659152555811
  3908. [PROJECTOR] after resists dam 44.659152555811
  3909. [PROJECTOR] after flat damage armor 44.659152555811
  3910. [PROJECTOR] final dam 44.659152555811
  3911. [PROJECTOR] starting dam 38.834045700705
  3912. [PROJECTOR] after difficulty dam 38.834045700705
  3913. [PROJECTOR] res 9.3 0.907 on dam 44.659152555811
  3914. [PROJECTOR] after resists dam 40.50585136812
  3915. [PROJECTOR] after flat damage armor 40.50585136812
  3916. [PROJECTOR] final dam 40.50585136812
  3917. checkHit 25.303862488743 41.333333333333
  3918. => chance to hit 10
  3919. [LOG] Weirdling Beast is pinned to the ground.
  3920. [PROJECTOR] starting dam 40.10762993725
  3921. [PROJECTOR] after difficulty dam 40.10762993725
  3922. [PROJECTOR] res 9.3 0.907 on dam 46.123774427837
  3923. [PROJECTOR] after resists dam 41.834263406049
  3924. [PROJECTOR] after flat damage armor 41.834263406049
  3925. [PROJECTOR] final dam 41.834263406049
  3926. checkHit 25.303862488743 41.333333333333
  3927. => chance to hit 10
  3928. [LOG] William Hartnell's gravity pin area effect hits Weirdling Beast for #aaaaaa#41 physical#LAST# damage.
  3929. [LOG] William Hartnell's gravity pin area effect hits Dwarven lumberjack for #aaaaaa#45 physical#LAST# damage.
  3930. [LOG] William Hartnell's gravity pin area effect hits Weirdling Beast for #aaaaaa#42 physical#LAST# damage.
  3931. [LOG] #{bold}#William Hartnell's gravity pin area effect killed Dwarven lumberjack!#{normal}#
  3932. [LOG] #00ff00##UID:915:0#Talent Spacetime Tuning is ready to use.
  3933. [LOG]
  3934. Server latency 127
  3935. [LOG] William Hartnell casts Gravity Spike.
  3936. [SPELL CRIT %] 16.9
  3937. [PROJECTOR] starting dam 102.89501102398
  3938. [PROJECTOR] after difficulty dam 102.89501102398
  3939. [PROJECTOR] res 9.3 0.907 on dam 118.32926267758
  3940. [PROJECTOR] after resists dam 107.32464124857
  3941. [PROJECTOR] after flat damage armor 107.32464124857
  3942. [PROJECTOR] final dam 107.32464124857
  3943. AI took for target 132741 Weirdling Beast :: 142786 William Hartnell 64 < 100
  3944. [SPELL] friendly fire chance 100
  3945. [LOG] Weirdling Beast casts Corrupted Negation.
  3946. [SPELL CRIT %] 7
  3947. [LOG] #{bold}#Weirdling Beast's spell attains critical power!#{normal}#
  3948. [PROJECTOR] starting dam 104.38154444797
  3949. [PROJECTOR] after difficulty dam 104.38154444797
  3950. [PROJECTOR] res 20 0.8 on dam 104.38154444797
  3951. [PROJECTOR] after resists dam 83.505235558374
  3952. [PROJECTOR] after flat damage armor 83.505235558374
  3953. [PROJECTOR] numbed dam 70.979450224618
  3954. [PROJECTOR] final dam 70.979450224618
  3955. [LOG] #UID:142786:0##fbd578#William Hartnell#LAST# hits Weirdling Beast for #aaaaaa#107 physical#LAST# damage.
  3956. [LOG] #UID:132741:0#Weirdling Beast hits #fbd578#William Hartnell#LAST# for #{bold}##DARK_GREEN#71 blight#{normal}##LAST# damage.
  3957. [PROJECTOR] starting dam 38.834045700705
  3958. [PROJECTOR] after difficulty dam 38.834045700705
  3959. [PROJECTOR] res 9.3 0.907 on dam 44.659152555811
  3960. [PROJECTOR] after resists dam 40.50585136812
  3961. [PROJECTOR] after flat damage armor 40.50585136812
  3962. [PROJECTOR] final dam 40.50585136812
  3963. checkHit 25.303862488743 41.333333333333
  3964. => chance to hit 10
  3965. [PROJECTOR] starting dam 40.10762993725
  3966. [PROJECTOR] after difficulty dam 40.10762993725
  3967. [PROJECTOR] res 9.3 0.907 on dam 46.123774427837
  3968. [PROJECTOR] after resists dam 41.834263406049
  3969. [PROJECTOR] after flat damage armor 41.834263406049
  3970. [PROJECTOR] final dam 41.834263406049
  3971. checkHit 25.303862488743 41.333333333333
  3972. => chance to hit 10
  3973. [LOG] #ORANGE#Weirdling Beast shrugs off the effect 'Pinned to the ground'!
  3974. [LOG] Weirdling Beast is no longer pinned.
  3975. [LOG] William Hartnell's gravity pin area effect hits Weirdling Beast for #aaaaaa#41 physical#LAST# damage.
  3976. [LOG] William Hartnell's gravity pin area effect hits Weirdling Beast for #aaaaaa#42 physical#LAST# damage.
  3977. [LOG]
  3978. [LOG] William Hartnell casts Rune: Shielding.
  3979. [LOG] A shield forms around William Hartnell.
  3980. [LOG] William Hartnell casts Repulsion Blast.
  3981. [LOG] William Hartnell casts Dust to Dust.
  3982. [SPELL CRIT %] 16.9
  3983. [PROJECTOR] starting dam 80.184258754786
  3984. [PROJECTOR] after difficulty dam 80.184258754786
  3985. [PROJECTOR] res 0 1 on dam 105.84322155632
  3986. [PROJECTOR] after resists dam 105.84322155632
  3987. [PROJECTOR] after flat damage armor 105.84322155632
  3988. [PROJECTOR] final dam 105.84322155632
  3989. [PROJECTOR] starting dam 80.184258754786
  3990. [PROJECTOR] after difficulty dam 80.184258754786
  3991. [PROJECTOR] res 9.3 0.907 on dam 92.211897568004
  3992. [PROJECTOR] after resists dam 83.636191094179
  3993. [PROJECTOR] after flat damage armor 83.636191094179
  3994. [PROJECTOR] final dam 83.636191094179
  3995. AI took for target 132741 Weirdling Beast :: 142786 William Hartnell 64 < 100
  3996. [SPELL] friendly fire chance 100
  3997. [LOG] Weirdling Beast casts Starfall.
  3998. [SPELL] friendly fire chance 100
  3999. [SPELL CRIT %] 7
  4000. [PROJECTOR] starting dam 87.615389737426
  4001. [PROJECTOR] after difficulty dam 87.615389737426
  4002. [PROJECTOR] res 0 1 on dam 87.615389737426
  4003. [PROJECTOR] after resists dam 87.615389737426
  4004. [PROJECTOR] after flat damage armor 87.615389737426
  4005. [PROJECTOR] numbed dam 74.473081276812
  4006. [PROJECTOR] final dam 74.473081276812
  4007. checkHit 20.45 41.666666666667
  4008. => chance to hit 0
  4009. [LOG] William Hartnell is stunned!
  4010. [LOG] #UID:142786:0##fbd578#William Hartnell#LAST# hits Weirdling Beast for #LIGHT_STEEL_BLUE#106 temporal#LAST#, #aaaaaa#84 physical#LAST# (189 total damage).
  4011. [LOG] #UID:132741:0#Weirdling Beast hits #fbd578#William Hartnell#LAST# for #SLATE#(74 absorbed)#LAST#, #GREY#0 darkness#LAST# (0 total damage).
  4012. [PROJECTOR] starting dam 38.834045700705
  4013. [PROJECTOR] after difficulty dam 38.834045700705
  4014. [PROJECTOR] res 9.3 0.907 on dam 44.659152555811
  4015. [PROJECTOR] after resists dam 40.50585136812
  4016. [PROJECTOR] after flat damage armor 40.50585136812
  4017. [PROJECTOR] stunned dam 12.151755410436
  4018. [PROJECTOR] numbed dam 10.328992098871
  4019. [PROJECTOR] final dam 10.328992098871
  4020. checkHit 25.303862488743 41.333333333333
  4021. => chance to hit 10
  4022. [LOG] Weirdling Beast is pinned to the ground.
  4023. [PROJECTOR] starting dam 40.10762993725
  4024. [PROJECTOR] after difficulty dam 40.10762993725
  4025. [PROJECTOR] res 9.3 0.907 on dam 46.123774427837
  4026. [PROJECTOR] after resists dam 41.834263406049
  4027. [PROJECTOR] after flat damage armor 41.834263406049
  4028. [PROJECTOR] stunned dam 12.550279021815
  4029. [PROJECTOR] numbed dam 10.667737168542
  4030. [PROJECTOR] final dam 10.667737168542
  4031. checkHit 25.303862488743 41.333333333333
  4032. => chance to hit 10
  4033. [LOG] William Hartnell's gravity pin area effect hits Weirdling Beast for #aaaaaa#10 physical#LAST# damage.
  4034. [LOG] William Hartnell's gravity pin area effect hits Weirdling Beast for #aaaaaa#11 physical#LAST# damage.
  4035. [LOG]
  4036. [LOG] William Hartnell casts Repulsion Blast.
  4037. [LOG] William Hartnell casts Slow.
  4038. [SPELL] friendly fire chance 100
  4039. [PROJECTOR] starting dam 38.834045700705
  4040. [PROJECTOR] after difficulty dam 38.834045700705
  4041. [PROJECTOR] res 9.3 0.907 on dam 44.659152555811
  4042. [PROJECTOR] after resists dam 40.50585136812
  4043. [PROJECTOR] after flat damage armor 40.50585136812
  4044. [PROJECTOR] stunned dam 12.151755410436
  4045. [PROJECTOR] numbed dam 10.328992098871
  4046. [PROJECTOR] final dam 10.328992098871
  4047. checkHit 25.303862488743 41.333333333333
  4048. => chance to hit 10
  4049. [PROJECTOR] starting dam 40.10762993725
  4050. [PROJECTOR] after difficulty dam 40.10762993725
  4051. [PROJECTOR] res 9.3 0.907 on dam 46.123774427837
  4052. [PROJECTOR] after resists dam 41.834263406049
  4053. [PROJECTOR] after flat damage armor 41.834263406049
  4054. [PROJECTOR] stunned dam 12.550279021815
  4055. [PROJECTOR] numbed dam 10.667737168542
  4056. [PROJECTOR] final dam 10.667737168542
  4057. checkHit 25.303862488743 41.333333333333
  4058. => chance to hit 10
  4059. [LOG] #ORANGE#Weirdling Beast shrugs off the effect 'Pinned to the ground'!
  4060. [LOG] Weirdling Beast is no longer pinned.
  4061. [PROJECTOR] starting dam 19.302603248593
  4062. [PROJECTOR] after difficulty dam 19.302603248593
  4063. [PROJECTOR] res 0 1 on dam 25.479436288142
  4064. [PROJECTOR] after resists dam 25.479436288142
  4065. [PROJECTOR] after flat damage armor 25.479436288142
  4066. [PROJECTOR] stunned dam 7.6438308864427
  4067. [PROJECTOR] numbed dam 6.4972562534763
  4068. [PROJECTOR] final dam 6.4972562534763
  4069. checkHit 25.303862488743 41.333333333333
  4070. => chance to hit 10
  4071. [LOG] Weirdling Beast slows down.
  4072. [LOG] William Hartnell's gravity pin area effect hits Weirdling Beast for #aaaaaa#10 physical#LAST# damage.
  4073. [LOG] William Hartnell's gravity pin area effect hits Weirdling Beast for #aaaaaa#11 physical#LAST# damage.
  4074. [LOG] William Hartnell's temporal slow area effect hits Weirdling Beast for #LIGHT_STEEL_BLUE#6 temporal#LAST# damage.
  4075. [LOG]
  4076. [PROJECTOR] starting dam 38.834045700705
  4077. [PROJECTOR] after difficulty dam 38.834045700705
  4078. [PROJECTOR] res 9.3 0.907 on dam 44.659152555811
  4079. [PROJECTOR] after resists dam 40.50585136812
  4080. [PROJECTOR] after flat damage armor 40.50585136812
  4081. [PROJECTOR] stunned dam 12.151755410436
  4082. [PROJECTOR] numbed dam 10.328992098871
  4083. [PROJECTOR] final dam 10.328992098871
  4084. checkHit 25.303862488743 41.333333333333
  4085. => chance to hit 10
  4086. [LOG] Weirdling Beast is pinned to the ground.
  4087. [PROJECTOR] starting dam 40.10762993725
  4088. [PROJECTOR] after difficulty dam 40.10762993725
  4089. [PROJECTOR] res 9.3 0.907 on dam 46.123774427837
  4090. [PROJECTOR] after resists dam 41.834263406049
  4091. [PROJECTOR] after flat damage armor 41.834263406049
  4092. [PROJECTOR] stunned dam 12.550279021815
  4093. [PROJECTOR] numbed dam 10.667737168542
  4094. [PROJECTOR] final dam 10.667737168542
  4095. checkHit 25.303862488743 41.333333333333
  4096. => chance to hit 10
  4097. [PROJECTOR] starting dam 19.302603248593
  4098. [PROJECTOR] after difficulty dam 19.302603248593
  4099. [PROJECTOR] res 0 1 on dam 25.479436288142
  4100. [PROJECTOR] after resists dam 25.479436288142
  4101. [PROJECTOR] after flat damage armor 25.479436288142
  4102. [PROJECTOR] stunned dam 7.6438308864427
  4103. [PROJECTOR] numbed dam 6.4972562534763
  4104. [PROJECTOR] final dam 6.4972562534763
  4105. checkHit 25.303862488743 41.333333333333
  4106. => chance to hit 10
  4107. [LOG] William Hartnell's gravity pin area effect hits Weirdling Beast for #aaaaaa#10 physical#LAST# damage.
  4108. [LOG] William Hartnell's gravity pin area effect hits Weirdling Beast for #aaaaaa#11 physical#LAST# damage.
  4109. [LOG] William Hartnell's temporal slow area effect hits Weirdling Beast for #LIGHT_STEEL_BLUE#6 temporal#LAST# damage.
  4110. [LOG] A part of Weirdling Beast's bone shield regenerates.
  4111. [LOG]
  4112. [PROJECTOR] starting dam 38.834045700705
  4113. [PROJECTOR] after difficulty dam 38.834045700705
  4114. [PROJECTOR] res 9.3 0.907 on dam 44.659152555811
  4115. [PROJECTOR] after resists dam 40.50585136812
  4116. [PROJECTOR] after flat damage armor 40.50585136812
  4117. [PROJECTOR] stunned dam 12.151755410436
  4118. [PROJECTOR] final dam 12.151755410436
  4119. checkHit 25.303862488743 41.333333333333
  4120. => chance to hit 10
  4121. [PROJECTOR] starting dam 40.10762993725
  4122. [PROJECTOR] after difficulty dam 40.10762993725
  4123. [PROJECTOR] res 9.3 0.907 on dam 46.123774427837
  4124. [PROJECTOR] after resists dam 41.834263406049
  4125. [PROJECTOR] after flat damage armor 41.834263406049
  4126. [PROJECTOR] stunned dam 12.550279021815
  4127. [PROJECTOR] final dam 12.550279021815
  4128. checkHit 25.303862488743 41.333333333333
  4129. => chance to hit 10
  4130. [PROJECTOR] starting dam 19.302603248593
  4131. [PROJECTOR] after difficulty dam 19.302603248593
  4132. [PROJECTOR] res 0 1 on dam 25.479436288142
  4133. [PROJECTOR] after resists dam 25.479436288142
  4134. [PROJECTOR] after flat damage armor 25.479436288142
  4135. [PROJECTOR] stunned dam 7.6438308864427
  4136. [PROJECTOR] final dam 7.6438308864427
  4137. checkHit 25.303862488743 41.333333333333
  4138. => chance to hit 10
  4139. [LOG] William Hartnell's gravity pin area effect hits Weirdling Beast for #SLATE#(12 to bones)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
  4140. [LOG] William Hartnell's gravity pin area effect hits Weirdling Beast for #aaaaaa#13 physical#LAST# damage.
  4141. [LOG] William Hartnell's temporal slow area effect hits Weirdling Beast for #LIGHT_STEEL_BLUE#8 temporal#LAST# damage.
  4142. [SPELL] friendly fire chance 100
  4143. [LOG] Weirdling Beast casts Time Prison.
  4144. checkHit 41.666666666667 31.85
  4145. => chance to hit 75
  4146. checkHit 31.85 41.666666666667
  4147. => chance to hit 26
  4148. [LOG] William Hartnell is removed from time!
  4149. [PROJECTOR] starting dam 40.10762993725
  4150. [PROJECTOR] after difficulty dam 40.10762993725
  4151. [PROJECTOR] res 9.3 0.907 on dam 46.123774427837
  4152. [PROJECTOR] after resists dam 41.834263406049
  4153. [PROJECTOR] after flat damage armor 41.834263406049
  4154. [PROJECTOR] stunned dam 12.550279021815
  4155. [PROJECTOR] final dam 12.550279021815
  4156. checkHit 25.303862488743 41.333333333333
  4157. => chance to hit 10
  4158. [PROJECTOR] starting dam 19.302603248593
  4159. [PROJECTOR] after difficulty dam 19.302603248593
  4160. [PROJECTOR] res 0 1 on dam 25.479436288142
  4161. [PROJECTOR] after resists dam 25.479436288142
  4162. [PROJECTOR] after flat damage armor 25.479436288142
  4163. [PROJECTOR] stunned dam 7.6438308864427
  4164. [PROJECTOR] final dam 7.6438308864427
  4165. checkHit 25.303862488743 41.333333333333
  4166. => chance to hit 10
  4167. [LOG] William Hartnell's gravity pin area effect hits Weirdling Beast for #aaaaaa#13 physical#LAST# damage.
  4168. [LOG] William Hartnell's temporal slow area effect hits Weirdling Beast for #LIGHT_STEEL_BLUE#8 temporal#LAST# damage.
  4169. [PROJECTOR] starting dam 19.302603248593
  4170. [PROJECTOR] after difficulty dam 19.302603248593
  4171. [PROJECTOR] res 0 1 on dam 25.479436288142
  4172. [PROJECTOR] after resists dam 25.479436288142
  4173. [PROJECTOR] after flat damage armor 25.479436288142
  4174. [PROJECTOR] stunned dam 7.6438308864427
  4175. [PROJECTOR] final dam 7.6438308864427
  4176. checkHit 25.303862488743 41.333333333333
  4177. => chance to hit 10
  4178. [LOG] William Hartnell's temporal slow area effect hits Weirdling Beast for #LIGHT_STEEL_BLUE#8 temporal#LAST# damage.
  4179. [PROJECTOR] starting dam 19.302603248593
  4180. [PROJECTOR] after difficulty dam 19.302603248593
  4181. [PROJECTOR] res 0 1 on dam 25.479436288142
  4182. [PROJECTOR] after resists dam 25.479436288142
  4183. [PROJECTOR] after flat damage armor 25.479436288142
  4184. [PROJECTOR] stunned dam 7.6438308864427
  4185. [PROJECTOR] final dam 7.6438308864427
  4186. checkHit 25.303862488743 41.333333333333
  4187. => chance to hit 10
  4188. [LOG] William Hartnell's temporal slow area effect hits Weirdling Beast for #LIGHT_STEEL_BLUE#8 temporal#LAST# damage.
  4189. [LOG] Weirdling Beast is no longer pinned.
  4190. [SPELL] friendly fire chance 100
  4191. [LOG] Weirdling Beast casts Freeze.
  4192. [SPELL CRIT %] 7
  4193. [PROJECTOR] starting dam 101.86022393923
  4194. [PROJECTOR] after difficulty dam 101.86022393923
  4195. [PROJECTOR] res 20 0.8 on dam 101.86022393923
  4196. [PROJECTOR] after resists dam 81.488179151385
  4197. [PROJECTOR] after flat damage armor 81.488179151385
  4198. [PROJECTOR] numbed dam 69.264952278677
  4199. [PROJECTOR] final dam 69.264952278677
  4200. checkHit 20.45 41.666666666667
  4201. => chance to hit 0
  4202. [LOG] #UID:132741:0#Weirdling Beast hits #fbd578#William Hartnell#LAST# for #1133F3#0 cold#LAST# damage.
  4203. [SPELL] friendly fire chance 100
  4204. [LOG] Weirdling Beast casts Corrupted Negation.
  4205. [SPELL CRIT %] 7
  4206. [PROJECTOR] starting dam 69.587696298645
  4207. [PROJECTOR] after difficulty dam 69.587696298645
  4208. [PROJECTOR] res 20 0.8 on dam 69.587696298645
  4209. [PROJECTOR] after resists dam 55.670157038916
  4210. [PROJECTOR] after flat damage armor 55.670157038916
  4211. [PROJECTOR] final dam 55.670157038916
  4212. checkHit 41.666666666667 31.85
  4213. => chance to hit 75
  4214. [LOG] The shield around William Hartnell crumbles.
  4215. checkHit 41.666666666667 31.85
  4216. => chance to hit 75
  4217. [LOG] William Hartnell is not stunned anymore.
  4218. [LOG] #UID:132741:0#Weirdling Beast hits #fbd578#William Hartnell#LAST# for #DARK_GREEN#0 blight#LAST# damage.
  4219. [LOG] Weirdling Beast speeds up.
  4220. Loading tile talents/time_prison.png
  4221. [LOG] William Hartnell is returned to normal time.
  4222. [LOG]
  4223. [SPELL] friendly fire chance 100
  4224. [LOG] Weirdling Beast uses Mind Sear.
  4225. [MIND CRIT %] 4
  4226. checkHit 25.2 23.625
  4227. => chance to hit 54
  4228. [LOG] William Hartnell resists the mind attack!
  4229. [PROJECTOR] starting dam 51.935986589297
  4230. [PROJECTOR] after difficulty dam 51.935986589297
  4231. [PROJECTOR] res 0 1 on dam 51.935986589297
  4232. [PROJECTOR] after resists dam 51.935986589297
  4233. [PROJECTOR] after flat damage armor 51.935986589297
  4234. [PROJECTOR] final dam 51.935986589297
  4235. [LOG] #UID:132741:0#Weirdling Beast hits #fbd578#William Hartnell#LAST# for #YELLOW#52 mind#LAST# damage.
  4236. [LOG] #00ff00##UID:51:0#Talent Infusion: Regeneration is ready to use.
  4237. [LOG] #00ff00##UID:926:0#Talent Repulsion Field is ready to use.
  4238. [LOG] #00ff00##UID:317:0#Talent Timeport: Point Zero is ready to use.
  4239. [LOG] #00ff00##UID:922:0#Talent Energy Absorption is ready to use.
  4240. [LOG]
  4241. [LOG] William Hartnell casts Rune: Shielding.
  4242. [LOG] A shield forms around William Hartnell.
  4243. [LOG] William Hartnell casts Repulsion Blast.
  4244. [SPELL CRIT %] 16.9
  4245. [PROJECTOR] starting dam 110.07383614209
  4246. [PROJECTOR] after difficulty dam 110.07383614209
  4247. [PROJECTOR] res 9.3 0.907 on dam 126.5849115634
  4248. [PROJECTOR] after resists dam 114.812514788
  4249. [PROJECTOR] after flat damage armor 114.812514788
  4250. [PROJECTOR] final dam 114.812514788
  4251. checkHit 41.333333333333 25.303862488743
  4252. => chance to hit 91
  4253. [KNOCKBACK] from 2 2 over 2
  4254. [KNOCKBACK] try 10 29 1
  4255. [KNOCKBACK] try 11 29 0 :: true
  4256. [KNOCKBACK] failsafe knocked to 10 29 ::
  4257. [LOG] Weirdling Beast is knocked back!
  4258. [LOG] #UID:142786:0##fbd578#William Hartnell#LAST# hits Weirdling Beast for #aaaaaa#115 physical#LAST# damage.
  4259. [SPELL] friendly fire chance 100
  4260. [LOG] Weirdling Beast uses Infusion: Regeneration.
  4261. [LOG] Weirdling Beast starts regenerating health quickly.
  4262. [LOG] A part of Weirdling Beast's bone shield regenerates.
  4263. [LOG]
  4264. [LOG] William Hartnell uses Infusion: Regeneration.
  4265. [LOG] William Hartnell starts regenerating health quickly.
  4266. [SPELL] friendly fire chance 100
  4267. [LOG] Weirdling Beast casts Starfall.
  4268. [SPELL] friendly fire chance 100
  4269. [SPELL CRIT %] 7
  4270. [PROJECTOR] starting dam 87.615389737426
  4271. [PROJECTOR] after difficulty dam 87.615389737426
  4272. [PROJECTOR] res 0 1 on dam 87.615389737426
  4273. [PROJECTOR] after resists dam 87.615389737426
  4274. [PROJECTOR] after flat damage armor 87.615389737426
  4275. [PROJECTOR] numbed dam 74.473081276812
  4276. [PROJECTOR] final dam 74.473081276812
  4277. checkHit 20.45 41.666666666667
  4278. => chance to hit 0
  4279. [LOG] William Hartnell is stunned!
  4280. [LOG] #UID:132741:0#Weirdling Beast hits #fbd578#William Hartnell#LAST# for #SLATE#(74 absorbed)#LAST#, #GREY#0 darkness#LAST# (0 total damage).
  4281. [LOG]
  4282. [LOG] William Hartnell uses Infusion: Wild.
  4283. [LOG] William Hartnell is not stunned anymore.
  4284. [LOG] William Hartnell is cured!
  4285. [LOG] William Hartnell lessens the pain.
  4286. [SPELL] friendly fire chance 100
  4287. [LOG] Weirdling Beast casts Bone Grab.
  4288. [SPELL CRIT %] 7
  4289. [PULL] from 2 2 towards 10 29 over 8
  4290. [PULL] try 3 29 7
  4291. [PULL] try 4 29 6 ::
  4292. [PULL] try 5 29 5 ::
  4293. [PULL] try 6 29 4 ::
  4294. [PULL] try 7 29 3 ::
  4295. [PULL] try 8 29 2 ::
  4296. [PULL] try 9 29 1 ::
  4297. [PULL] try 10 29 0 :: true
  4298. [PULL] failsafe pulled to 9 29 ::
  4299. [PROJECTOR] starting dam 66.166724743767
  4300. [PROJECTOR] after difficulty dam 66.166724743767
  4301. [PROJECTOR] res 14 0.86 on dam 82.046738682271
  4302. [PROJECTOR] after resists dam 70.560195266753
  4303. [PROJECTOR] after flat damage armor 70.560195266753
  4304. [PROJECTOR] final dam 70.560195266753
  4305. checkHit 20.45 41.666666666667
  4306. => chance to hit 0
  4307. [LOG] William Hartnell is pinned to the ground.
  4308. [LOG] #UID:132741:0#Weirdling Beast hits #fbd578#William Hartnell#LAST# for #SLATE#(71 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
  4309. [LOG] #00ff00##UID:317:0#Talent Timeport: Point Zero is ready to use.
  4310. [LOG] #00ff00##UID:594:0#Talent Stone Touch is ready to use.
  4311. [LOG] #00ff00##UID:39:0#Talent Command Staff is ready to use.
  4312. [LOG] #00ff00##UID:47:0#Talent Dig is ready to use.
  4313. [LOG] #00ff00##UID:928:0#Talent Dust to Dust is ready to use.
  4314. [LOG]
  4315. Server latency 117
  4316. [LOG] William Hartnell casts Dust to Dust.
  4317. [LOG] William Hartnell casts Dimensional Step.
  4318. [LOG] You are unable to move!
  4319. [LOG] William Hartnell casts Dust to Dust.
  4320. [SPELL CRIT %] 16.9
  4321. [PROJECTOR] starting dam 83.533822085968
  4322. [PROJECTOR] after difficulty dam 83.533822085968
  4323. [PROJECTOR] res 0 1 on dam 110.26464515348
  4324. [PROJECTOR] after resists dam 110.26464515348
  4325. [PROJECTOR] after flat damage armor 110.26464515348
  4326. [PROJECTOR] numbed dam 93.724948380456
  4327. [PROJECTOR] final dam 93.724948380456
  4328. [PROJECTOR] starting dam 83.533822085968
  4329. [PROJECTOR] after difficulty dam 83.533822085968
  4330. [PROJECTOR] res 9.3 0.907 on dam 96.063895398863
  4331. [PROJECTOR] after resists dam 87.129953126769
  4332. [PROJECTOR] after flat damage armor 87.129953126769
  4333. [PROJECTOR] numbed dam 74.060460157753
  4334. [PROJECTOR] final dam 74.060460157753
  4335. [LOG] #UID:142786:0##fbd578#William Hartnell#LAST# hits Weirdling Beast for #SLATE#(94 to bones)#LAST#, #LIGHT_STEEL_BLUE#0 temporal#LAST#, #aaaaaa#74 physical#LAST# (74 total damage).
  4336. AI took for target 132741 Weirdling Beast :: 142786 William Hartnell 1 < 100
  4337. [SPELL] friendly fire chance 100
  4338. [LOG] Weirdling Beast casts Taint: Devourer.
  4339. [LOG] William Hartnell is no longer pinned.
  4340. [LOG] The shield around William Hartnell crumbles.
  4341. [LOG] William Hartnell feels pain again.
  4342. [ATTACK] attacking with potent yew starstaff of power
  4343. [ATTACK] to William Hartnell :: 35.075783581346 4 12 9.1 :: 1
  4344. checkHit 22.5 9.1
  4345. => chance to hit 84
  4346. [ATTACK] raw dam 35.075783581346 versus 12 0.3 with APR 4
  4347. [ATTACK] after armor 27.075783581346
  4348. [ATTACK] after range 32
  4349. [PHYS CRIT %] 6.5
  4350. [ATTACK] after crit 32
  4351. [ATTACK] after mult 32
  4352. [PROJECTOR] starting dam 32
  4353. [PROJECTOR] after difficulty dam 32
  4354. [PROJECTOR] res 0 1 on dam 39.68
  4355. [PROJECTOR] after resists dam 39.68
  4356. [PROJECTOR] after flat damage armor 39.68
  4357. [PROJECTOR] final dam 39.68
  4358. [ATTACK] staff accuracy bonus 22.5 9.1 = 1.536
  4359. [PROJECTOR] starting dam 8
  4360. [PROJECTOR] after difficulty dam 8
  4361. [PROJECTOR] res 10 0.9 on dam 8
  4362. [PROJECTOR] after resists dam 7.2
  4363. [PROJECTOR] after flat damage armor 7.2
  4364. [PROJECTOR] final dam 7.2
  4365. [LOG] Taint: Devourer hits Weirdling Beast for #LIGHT_GREEN#75 healing#LAST#, #LIGHT_GREEN#75 healing#LAST#, #LIGHT_GREEN#75 healing#LAST#, #LIGHT_GREEN#75 healing#LAST# (0 total damage) #LIGHT_GREEN#[300 healing]#LAST#.
  4366. [LOG] #UID:142786:0##fbd578#William Hartnell#LAST# hits Weirdling Beast for #DARK_GREEN#7 blight#LAST# damage.
  4367. [LOG] #UID:132741:0#Weirdling Beast hits #fbd578#William Hartnell#LAST# for #aaaaaa#40 physical#LAST# damage.
  4368. checkHit 28.33262020567 23.625
  4369. => chance to hit 62
  4370. [LOG] #F53CBE#William Hartnell is lost in despair!
  4371. [LOG] #00ff00##UID:921:0#Talent Entropic Field is ready to use.
  4372. [LOG]
  4373. Loading tile effects/gloom_confused.png
  4374. [LOG] #00ff00##UID:925:0#Talent Gravity Spike is ready to use.
  4375. [LOG] #00ff00##UID:920:0#Talent Energy Decomposition is ready to use.
  4376. [LOG] #00ff00##UID:924:0#Talent Repulsion Blast is ready to use.
  4377. [SPELL] friendly fire chance 100
  4378. [LOG] Weirdling Beast casts Freeze.
  4379. [SPELL CRIT %] 7
  4380. [PROJECTOR] starting dam 101.86022393923
  4381. [PROJECTOR] after difficulty dam 101.86022393923
  4382. [PROJECTOR] res 20 0.8 on dam 101.86022393923
  4383. [PROJECTOR] after resists dam 81.488179151385
  4384. [PROJECTOR] after flat damage armor 81.488179151385
  4385. [PROJECTOR] final dam 81.488179151385
  4386. checkHit 20.45 41.666666666667
  4387. => chance to hit 0
  4388. [LOG] William Hartnell is encased in ice!
  4389. [LOG] #UID:132741:0#Weirdling Beast hits #fbd578#William Hartnell#LAST# for #1133F3#81 cold#LAST# damage.
  4390. [LOG] Weirdling Beast stops regenerating health quickly.
  4391. [LOG]
  4392. [ATTACK] attacking with Eclipse
  4393. [ATTACK] to William Hartnell :: 25.66717653307 4 12 0 :: 1
  4394. checkHit 10 0
  4395. => chance to hit 75
  4396. [ATTACK] raw dam 25.66717653307 versus 12 0.3 with APR 4
  4397. [ATTACK] after armor 17.967023573149
  4398. [ATTACK] after range 19
  4399. [PHYS CRIT %] 4.4
  4400. [ATTACK] after crit 19
  4401. [ATTACK] after mult 19
  4402. [PROJECTOR] starting dam 19
  4403. [PROJECTOR] after difficulty dam 19
  4404. [ATTACK] staff accuracy bonus 10 0 = 1.4
  4405. checkHit 34.8 23.625
  4406. => chance to hit 78
  4407. [PROJECTOR] starting dam 5
  4408. [PROJECTOR] after difficulty dam 5
  4409. [PROJECTOR] after staff accuracy damage bonus 7
  4410. [PROJECTOR] starting dam 8
  4411. [PROJECTOR] after difficulty dam 8
  4412. [PROJECTOR] after staff accuracy damage bonus 11.2
  4413. [LOG] #UID:142786:0##fbd578#William Hartnell#LAST# hits Iceblock for #GREY#22 darkness#LAST#, #YELLOW#7 mind#LAST#, #DARK_GREEN#12 blight#LAST# (40 total damage).
  4414. [LOG] #00ff00##UID:928:0#Talent Dust to Dust is ready to use.
  4415. [LOG] William Hartnell overcomes the gloom
  4416. [LOG]
  4417. [ATTACK] attacking with Eclipse
  4418. [ATTACK] to William Hartnell :: 25.66717653307 4 12 0 :: 1
  4419. checkHit 10 0
  4420. => chance to hit 75
  4421. [LOG] #UID:142786:0##fbd578#William Hartnell#LAST# misses #fbd578#William Hartnell#LAST#.
  4422. [ATTACK] staff accuracy bonus 10 0 = 1.4
  4423. [LOG] #00ff00##UID:738:0#Talent Chant of Fortress is ready to use.
  4424. [LOG] William Hartnell stops regenerating health quickly.
  4425. [ATTACK] attacking with potent yew starstaff of power
  4426. [ATTACK] to William Hartnell :: 35.075783581346 4 12 0 :: 1
  4427. checkHit 22.5 0
  4428. => chance to hit 100
  4429. [ATTACK] raw dam 35.075783581346 versus 12 0.3 with APR 4
  4430. [ATTACK] after armor 27.075783581346
  4431. [ATTACK] after range 32
  4432. [PHYS CRIT %] 6.5
  4433. [ATTACK] after crit 48
  4434. [ATTACK] after mult 48
  4435. [LOG] #{bold}##UID:132741:0#Weirdling Beast performs a melee critical strike against #fbd578#William Hartnell#LAST#!#{normal}#
  4436. [PROJECTOR] starting dam 48
  4437. [PROJECTOR] after difficulty dam 48
  4438. [PROJECTOR] res 0 1 on dam 59.52
  4439. [PROJECTOR] after resists dam 59.52
  4440. [PROJECTOR] after flat damage armor 59.52
  4441. [PROJECTOR] final dam 59.52
  4442. [ATTACK] staff accuracy bonus 22.5 0 = 1.9
  4443. [PROJECTOR] starting dam 8
  4444. [PROJECTOR] after difficulty dam 8
  4445. [LOG] #UID:142786:0##fbd578#William Hartnell#LAST# hits Iceblock for #DARK_GREEN#8 blight#LAST# damage.
  4446. [LOG] #UID:132741:0#Weirdling Beast hits #fbd578#William Hartnell#LAST# for #STEEL_BLUE#(24 to ice)#LAST#, #{bold}##aaaaaa#36 physical#{normal}##LAST# (36 total damage).
  4447. [LOG]
  4448. [ATTACK] attacking with Eclipse
  4449. [ATTACK] to William Hartnell :: 25.66717653307 4 12 0 :: 1
  4450. checkHit 10 0
  4451. => chance to hit 75
  4452. [ATTACK] raw dam 25.66717653307 versus 12 0.3 with APR 4
  4453. [ATTACK] after armor 17.967023573149
  4454. [ATTACK] after range 17
  4455. [PHYS CRIT %] 4.4
  4456. [ATTACK] after crit 17
  4457. [ATTACK] after mult 17
  4458. [PROJECTOR] starting dam 17
  4459. [PROJECTOR] after difficulty dam 17
  4460. [ATTACK] staff accuracy bonus 10 0 = 1.4
  4461. checkHit 34.8 23.625
  4462. => chance to hit 78
  4463. [LOG] William Hartnell resists the mind attack!
  4464. [PROJECTOR] starting dam 2.5
  4465. [PROJECTOR] after difficulty dam 2.5
  4466. [PROJECTOR] after staff accuracy damage bonus 3.5
  4467. [PROJECTOR] starting dam 8
  4468. [PROJECTOR] after difficulty dam 8
  4469. [PROJECTOR] after staff accuracy damage bonus 11.2
  4470. [LOG] #UID:142786:0##fbd578#William Hartnell#LAST# hits Iceblock for #GREY#20 darkness#LAST#, #YELLOW#4 mind#LAST#, #DARK_GREEN#12 blight#LAST# (34 total damage).
  4471. [SPELL] friendly fire chance 100
  4472. [LOG] Weirdling Beast uses Mind Sear.
  4473. [MIND CRIT %] 4
  4474. [LOG] #{bold}#Weirdling Beast's mind surges with critical power!#{normal}#
  4475. checkHit 25.2 23.625
  4476. => chance to hit 54
  4477. [PROJECTOR] starting dam 155.80795976789
  4478. [PROJECTOR] after difficulty dam 155.80795976789
  4479. [PROJECTOR] res 0 1 on dam 155.80795976789
  4480. [PROJECTOR] after resists dam 155.80795976789
  4481. [PROJECTOR] after flat damage armor 155.80795976789
  4482. [PROJECTOR] final dam 155.80795976789
  4483. [LOG] #UID:132741:0#Weirdling Beast hits #fbd578#William Hartnell#LAST# for #STEEL_BLUE#(62 to ice)#LAST#, #{bold}##YELLOW#93 mind#{normal}##LAST# (93 total damage).
  4484. [LOG]
  4485. [ATTACK] attacking with Eclipse
  4486. [ATTACK] to William Hartnell :: 25.66717653307 4 12 0 :: 1
  4487. checkHit 10 0
  4488. => chance to hit 75
  4489. [ATTACK] raw dam 25.66717653307 versus 12 0.3 with APR 4
  4490. [ATTACK] after armor 17.967023573149
  4491. [ATTACK] after range 20
  4492. [PHYS CRIT %] 4.4
  4493. [ATTACK] after crit 20
  4494. [ATTACK] after mult 20
  4495. [PROJECTOR] starting dam 20
  4496. [PROJECTOR] after difficulty dam 20
  4497. [ATTACK] staff accuracy bonus 10 0 = 1.4
  4498. checkHit 34.8 23.625
  4499. => chance to hit 78
  4500. [PROJECTOR] starting dam 5
  4501. [PROJECTOR] after difficulty dam 5
  4502. [PROJECTOR] after staff accuracy damage bonus 7
  4503. [PROJECTOR] starting dam 8
  4504. [PROJECTOR] after difficulty dam 8
  4505. [PROJECTOR] after staff accuracy damage bonus 11.2
  4506. [LOG] #UID:142786:0##fbd578#William Hartnell#LAST# hits Iceblock for #GREY#23 darkness#LAST#, #YELLOW#7 mind#LAST#, #DARK_GREEN#12 blight#LAST# (41 total damage).
  4507. [LOG] #00ff00##UID:923:0#Talent Redux is ready to use.
  4508. [ATTACK] attacking with potent yew starstaff of power
  4509. [ATTACK] to William Hartnell :: 35.075783581346 4 12 0 :: 1
  4510. checkHit 22.5 0
  4511. => chance to hit 100
  4512. [ATTACK] raw dam 35.075783581346 versus 12 0.3 with APR 4
  4513. [ATTACK] after armor 27.075783581346
  4514. [ATTACK] after range 31
  4515. [PHYS CRIT %] 6.5
  4516. [ATTACK] after crit 31
  4517. [ATTACK] after mult 31
  4518. [PROJECTOR] starting dam 31
  4519. [PROJECTOR] after difficulty dam 31
  4520. [PROJECTOR] res 0 1 on dam 38.44
  4521. [PROJECTOR] after resists dam 38.44
  4522. [PROJECTOR] after flat damage armor 38.44
  4523. [PROJECTOR] final dam 38.44
  4524. [ATTACK] staff accuracy bonus 22.5 0 = 1.9
  4525. [PROJECTOR] starting dam 8
  4526. [PROJECTOR] after difficulty dam 8
  4527. [LOG] #UID:142786:0##fbd578#William Hartnell#LAST# hits Iceblock for #DARK_GREEN#8 blight#LAST# damage.
  4528. [LOG] #UID:132741:0#Weirdling Beast hits #fbd578#William Hartnell#LAST# for #STEEL_BLUE#(15 to ice)#LAST#, #aaaaaa#23 physical#LAST# (23 total damage).
  4529. [LOG]
  4530. [ATTACK] attacking with Eclipse
  4531. [ATTACK] to William Hartnell :: 25.66717653307 4 12 0 :: 1
  4532. checkHit 10 0
  4533. => chance to hit 75
  4534. [LOG] #UID:142786:0##fbd578#William Hartnell#LAST# misses #fbd578#William Hartnell#LAST#.
  4535. [ATTACK] staff accuracy bonus 10 0 = 1.4
  4536. [LOG] William Hartnell is free from the ice.
  4537. [ATTACK] attacking with potent yew starstaff of power
  4538. [ATTACK] to William Hartnell :: 35.075783581346 4 12 9.1 :: 1
  4539. checkHit 22.5 9.1
  4540. => chance to hit 84
  4541. [ATTACK] raw dam 35.075783581346 versus 12 0.3 with APR 4
  4542. [ATTACK] after armor 27.075783581346
  4543. [ATTACK] after range 30
  4544. [PHYS CRIT %] 6.5
  4545. [ATTACK] after crit 30
  4546. [ATTACK] after mult 30
  4547. [PROJECTOR] starting dam 30
  4548. [PROJECTOR] after difficulty dam 30
  4549. [PROJECTOR] res 0 1 on dam 37.2
  4550. [PROJECTOR] after resists dam 37.2
  4551. [PROJECTOR] after flat damage armor 37.2
  4552. [PROJECTOR] final dam 37.2
  4553. [ATTACK] staff accuracy bonus 22.5 9.1 = 1.536
  4554. [PROJECTOR] starting dam 8
  4555. [PROJECTOR] after difficulty dam 8
  4556. [PROJECTOR] res 10 0.9 on dam 8
  4557. [PROJECTOR] after resists dam 7.2
  4558. [PROJECTOR] after flat damage armor 7.2
  4559. [PROJECTOR] final dam 7.2
  4560. [LOG] #UID:142786:0##fbd578#William Hartnell#LAST# hits Weirdling Beast for #DARK_GREEN#7 blight#LAST# damage.
  4561. [LOG] #UID:132741:0#Weirdling Beast hits #fbd578#William Hartnell#LAST# for #aaaaaa#37 physical#LAST# damage.
  4562. checkHit 28.33262020567 23.625
  4563. => chance to hit 62
  4564. [LOG] #F53CBE#William Hartnell is stunned with fear!
  4565. [LOG] A part of Weirdling Beast's bone shield regenerates.
  4566. [LOG]
  4567. [SPELL] friendly fire chance 100
  4568. [LOG] Weirdling Beast uses Mind Sear.
  4569. [MIND CRIT %] 4
  4570. checkHit 25.2 23.625
  4571. => chance to hit 54
  4572. [PROJECTOR] starting dam 103.87197317859
  4573. [PROJECTOR] after difficulty dam 103.87197317859
  4574. [PROJECTOR] res 0 1 on dam 103.87197317859
  4575. [PROJECTOR] after resists dam 103.87197317859
  4576. [PROJECTOR] after flat damage armor 103.87197317859
  4577. [PROJECTOR] final dam 103.87197317859
  4578. [LOG] #UID:132741:0#Weirdling Beast hits #fbd578#William Hartnell#LAST# for #YELLOW#104 mind#LAST# damage.
  4579. [LOG]
  4580. [LOG] William Hartnell casts Dimensional Step.
  4581. [LOG] The spell fizzles!
  4582. [LOG] #LIGHT_RED#You feel the edges of space begin to ripple and bend!
  4583. Server latency 125
  4584. [LOG] William Hartnell casts Energy Absorption.
  4585. checkHit 41.333333333333 33.99157208806
  4586. => chance to hit 69
  4587. [LOG] Weirdling Beast's Rune: Shielding is disrupted by the Energy Absorption!
  4588. [LOG] Weirdling Beast's Infusion: Healing is disrupted by the Energy Absorption!
  4589. [LOG] Weirdling Beast's Command Staff is disrupted by the Energy Absorption!
  4590. [SPELL] friendly fire chance 100
  4591. [LOG] Weirdling Beast casts Manathrust.
  4592. [SPELL CRIT %] 7
  4593. [PROJECTOR] starting dam 128.95472080093
  4594. [PROJECTOR] after difficulty dam 128.95472080093
  4595. [PROJECTOR] res 0 1 on dam 128.95472080093
  4596. [PROJECTOR] after resists dam 128.95472080093
  4597. [PROJECTOR] after flat damage armor 128.95472080093
  4598. [PROJECTOR] final dam 128.95472080093
  4599. [PROFILE] filtering save of deaths to profile online
  4600. [PROFILE] mounted online on /current-profile
  4601. [PROFILE] unmounted online from /current-profile
  4602. [ONLINE PROFILE] saved character 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e
  4603. [ONLINE PROFILE] saved character 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e
  4604. [LOG] #UID:132741:0#Weirdling Beast hits #fbd578#William Hartnell#LAST# for #PURPLE#129 arcane#LAST# damage.
  4605. [LOG] #{bold}#William Hartnell the level 14 thalore paradox mage was energised to death by a Weirdling Beast and slowly consumed on level 1 of Yiilkgur, the Sher'Tul Fortress.#{normal}#
  4606. [LOG] #LIGHT_RED#You have 3 life(s) left.
  4607. [LOG] William Hartnell overcomes the gloom
  4608. [PARTY] New member, add after William Hartnell William Hartnell
  4609. Adding entity 142786 after 142786
  4610. [ZONE] loading from last persistent eidolon-plane table: 0x1e2fcd18
  4611. [ZONE] using old zone eidolon-plane
  4612. Make wait background texture 2385 : 1920x1018 (2048, 1024)
  4613. C Map size 120:62 :: 7440
  4614. C Map seens texture: 2395 (60x60)
  4615. Loading entities file from memory /data/general/objects/egos/lite.lua
  4616. Loading entities file from memory /data/general/objects/egos/infusions.lua
  4617. Loading entities file from memory /data/general/objects/egos/wands.lua
  4618. Loading entities file from memory /data/general/objects/egos/charms.lua
  4619. Loading entities file from memory /data/general/objects/egos/wands-powers.lua
  4620. Loading entities file from memory /data/general/objects/egos/totems.lua
  4621. Loading entities file from memory /data/general/objects/egos/charms.lua
  4622. Loading entities file from memory /data/general/objects/egos/totems-powers.lua
  4623. Loading entities file from memory /data/general/objects/egos/torques.lua
  4624. Loading entities file from memory /data/general/objects/egos/charms.lua
  4625. Loading entities file from memory /data/general/objects/egos/torques-powers.lua
  4626. Loading entities file from memory /data/general/objects/egos/digger.lua
  4627. Loading entities file from memory /data/general/objects/egos/rings.lua
  4628. Loading entities file from memory /data/general/objects/egos/amulets.lua
  4629. Loading entities file from memory /data/general/objects/egos/staves.lua
  4630. Loading entities file from memory /data/general/objects/egos/mindstars.lua
  4631. Loading entities file from memory /data/general/objects/egos/weapon.lua
  4632. Loading entities file from memory /data/general/objects/egos/bow.lua
  4633. Loading entities file from memory /data/general/objects/egos/ranged.lua
  4634. Loading entities file from memory /data/general/objects/egos/ammo.lua
  4635. Loading entities file from memory /data/general/objects/egos/sling.lua
  4636. Loading entities file from memory /data/general/objects/egos/ranged.lua
  4637. Loading entities file from memory /data/general/objects/egos/shield.lua
  4638. Loading entities file from memory /data/general/objects/egos/robe.lua
  4639. Loading entities file from memory /data/general/objects/egos/light-armor.lua
  4640. Loading entities file from memory /data/general/objects/egos/armor.lua
  4641. Loading entities file from memory /data/general/objects/egos/heavy-armor.lua
  4642. Loading entities file from memory /data/general/objects/egos/armor.lua
  4643. Loading entities file from memory /data/general/objects/egos/massive-armor.lua
  4644. Loading entities file from memory /data/general/objects/egos/armor.lua
  4645. Loading entities file from memory /data/general/objects/egos/helm.lua
  4646. Loading entities file from memory /data/general/objects/egos/wizard-hat.lua
  4647. Loading entities file from memory /data/general/objects/egos/light-boots.lua
  4648. Loading entities file from memory /data/general/objects/egos/boots.lua
  4649. Loading entities file from memory /data/general/objects/egos/boots.lua
  4650. Loading entities file from memory /data/general/objects/egos/gloves.lua
  4651. Loading entities file from memory /data/general/objects/egos/cloak.lua
  4652. Loading entities file from memory /data/general/objects/egos/belt.lua
  4653. Wait finished, counted 419, 186 ticks
  4654. [PARTY] New member, add after William Hartnell William Hartnell
  4655. Adding entity 142786 after 142786
  4656. [LOG] #LIGHT_BLUE#You enter a zero gravity zone, beware!
  4657. [LOG] #LIGHT_RED#From the brink of death you seem to be yanked to another plane.
  4658. [PROFILE] filtering save of scores to profile online
  4659. [PROFILE] mounted online on /current-profile
  4660. [PROFILE] unmounted online from /current-profile
  4661. Loading tile speak_bubble.png
  4662. Updating zone name Eidolon Plane
  4663. C Map minimap texture: 1617 (50x50; 64x64)
  4664. [COROUTINE] registering savefilepipe thread: 0x0f54aee8
  4665. [ONLINE PROFILE] saved character 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e
  4666. Saving JSON true
  4667. [LOG] Saving game...
  4668. [LOG] #{bold}##UID:132741:0#Weirdling Beast killed #fbd578#William Hartnell#LAST#!#{normal}#
  4669. [SAVEFILE PIPE] new save running in the pipe: William Hartnell game :: game.teag :: table: 0x1942f7a0 => table: 0x2039c358 (6227)
  4670. Loading savefile /save/william_hartnell/
  4671. [SAVEFILE PIPE] new save running in the pipe: world :: world.teaw :: table: 0x0a3dde58 => table: 0x229eb918 (1)
  4672. Loading savefile /save//
  4673. [SAVEFILE PIPE] new save running in the pipe: party entity :: 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e-1.1.5.charball :: table: 0x23208438 => table: 0x23ebc0e0 (67)
  4674. Loading savefile /save/party/
  4675. [SAVEFILE PIPE] unleashing save thread
  4676. Saving zipname /save/william_hartnell/game.teag.tmp
  4677. Saved zipname /save/william_hartnell/game.teag.tmp
  4678. Saved zipname /save//world.teaw.tmp
  4679. [SAVEFILE PIPE] Checking save William Hartnell game /save/william_hartnell/game.teag.tmp
  4680. Loading savefile /save/william_hartnell/
  4681. Saved zipname /charballs/0ca4f642-9c2e-41f6-95d9-1ef4db17b74e-1.1.5.charball.tmp
  4682. [SAVEFILE] checked validity of type game => all fine
  4683. [SAVEFILE PIPE] Checking save world /save//world.teaw.tmp
  4684. Loading savefile /save//
  4685. [SAVEFILE] checked validity of type world => all fine
  4686. [SAVEFILE PIPE] Checking save party entity /charballs/0ca4f642-9c2e-41f6-95d9-1ef4db17b74e-1.1.5.charball.tmp
  4687. Loading savefile /save/party/
  4688. [SAVEFILE] checked validity of type entity => all fine
  4689. [ONLINE PROFILE] saved character charball 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e
  4690. [LOG] Saving done.
  4691. [SAVEFILE PIPE] on end saveGame_md5
  4692. Save MD5 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e 0bb17c8d5678452b3dfb76d426861a01 game /save/william_hartnell/game.teag
  4693. [ONLINE PROFILE] saved character md5 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e game.teag 0bb17c8d5678452b3dfb76d426861a01
  4694. [SAVEFILE PIPE] on end saveWorld_md5
  4695. [SAVEFILE PIPE] on end saveEntity_md5
  4696. [COROUTINE] dead savefilepipe
  4697. [PROFILE] req/rep thread got unwanted data 500 uhoh!
  4698. [LOG] Resting starts...
  4699. [LOG] #00ff00##UID:916:0#Talent Precognition is ready to use.
  4700. [LOG] #00ff00##UID:924:0#Talent Repulsion Blast is ready to use.
  4701. [LOG] #00ff00##UID:937:0#Talent Stop is ready to use.
  4702. [LOG] #00ff00##UID:47:0#Talent Dig is ready to use.
  4703. [1] = {
  4704. [fct] = function: 0x241a67a8
  4705. [cd] = 10
  4706. [name] = Entropic Field
  4707. [no_energy] = 1
  4708. }
  4709. [2] = {
  4710. [fct] = function: 0x241a69e8
  4711. [cd] = 10
  4712. [name] = Energy Decomposition
  4713. [no_energy] = 1
  4714. }
  4715. [LOG] William Hartnell activates Entropic Field.
  4716. [1] = {
  4717. [fct] = function: 0x241a0ce0
  4718. [cd] = 10
  4719. [name] = Energy Decomposition
  4720. [no_energy] = 1
  4721. }
  4722. [LOG] William Hartnell activates Energy Decomposition.
  4723. [LOG] #00ff00##UID:62:0#Talent Infusion: Wild is ready to use.
  4724. [LOG] #00ff00##UID:51:0#Talent Infusion: Regeneration is ready to use.
  4725. [LOG] #00ff00##UID:960:0#Talent Dimensional Step is ready to use.
  4726. [LOG] #00ff00##UID:118:0#Talent Rune: Shielding is ready to use.
  4727. [LOG] #00ff00##UID:922:0#Talent Energy Absorption is ready to use.
  4728. [LOG] #00ff00##UID:927:0#Talent Gravity Well is ready to use.
  4729. [LOG] #00ff00##UID:938:0#Talent Slow is ready to use.
  4730. [LOG] #00ff00##UID:119:0#Talent Rune: Shielding is ready to use.
  4731. [LOG] Rested for 10 turns (stop reason: all resources and life at maximum).
  4732. [LOG]
  4733. [LOG] You may not auto-explore this level.
  4734. [LOG] Resting starts...
  4735. [LOG] Rested for 0 turns (stop reason: all resources and life at maximum).
  4736. [LOG] You may not auto-explore this level.
  4737. [LOG] William Hartnell deactivates Energy Decomposition.
  4738. [LOG]
  4739. [MOUSE] pre starting drag'n'drop
  4740. [LOG] William Hartnell deactivates Entropic Field.
  4741. [LOG]
  4742. [LOG] #00ff00##UID:551:0#Talent Premonition is ready to use.
  4743. [1] = {
  4744. [fct] = function: 0x1dfabad0
  4745. [cd] = 30
  4746. [name] = Premonition
  4747. [no_energy] = 1
  4748. }
  4749. [LOG] William Hartnell activates Premonition.
  4750. [LOG]
  4751. [CHAT] loaded welcome table: 0x24e45908
  4752. [CHAT] loaded jump_error table: 0x0faaff78
  4753. [CHAT] loaded die table: 0x0e814898
  4754. Using cached font /data/font/DroidSansMono.ttf 14
  4755. Using cached font /data/font/DroidSansMono.ttf 14
  4756. [CHAT] selected Thank you. I am ready to go back! function: 0x1ed887b8 nil
  4757. [PARTY] New member, add after William Hartnell William Hartnell
  4758. Adding entity 142786 after 142786
  4759. Updating zone name Yiilkgur, the Sher'Tul Fortress
  4760. C Map size 120:62 :: 7440
  4761. C Map seens texture: 2972 (70x70)
  4762. [LOG] #LIGHT_RED#You are sent back to the material plane!
  4763. Running on level loads shertul-fortress-1
  4764. C Map minimap texture: 2981 (50x50; 64x64)
  4765. AI took for target 132741 Weirdling Beast :: 142786 William Hartnell 9 < 100
  4766. [SPELL] friendly fire chance 100
  4767. [LOG] Weirdling Beast casts Starfall.
  4768. [SPELL] friendly fire chance 100
  4769. [SPELL CRIT %] 7
  4770. [PROJECTOR] starting dam 87.615389737426
  4771. [PROJECTOR] after difficulty dam 87.615389737426
  4772. [LOG] William Hartnell casts a protective shield just in time!
  4773. [LOG] #OLIVE_DRAB#Your premonition allows you to raise a shield just in time!
  4774. [PROJECTOR] res 15.209626486943 0.84790373513057 on dam 87.615389737426
  4775. [PROJECTOR] after resists dam 74.289416213284
  4776. [PROJECTOR] after flat damage armor 74.289416213284
  4777. [PROJECTOR] final dam 74.289416213284
  4778. checkHit 20.45 41.666666666667
  4779. => chance to hit 0
  4780. [LOG] William Hartnell is stunned!
  4781. [LOG] #UID:132741:0#Weirdling Beast hits #fbd578#William Hartnell#LAST# for #GREY#74 darkness#LAST# damage.
  4782. [LOG]
  4783. [SPELL] friendly fire chance 100
  4784. [LOG] Weirdling Beast casts Freeze.
  4785. [SPELL CRIT %] 7
  4786. [PROJECTOR] starting dam 101.86022393923
  4787. [PROJECTOR] after difficulty dam 101.86022393923
  4788. [PROJECTOR] res 20 0.8 on dam 101.86022393923
  4789. [PROJECTOR] after resists dam 81.488179151385
  4790. [PROJECTOR] after flat damage armor 81.488179151385
  4791. [PROJECTOR] final dam 81.488179151385
  4792. checkHit 20.45 41.666666666667
  4793. => chance to hit 0
  4794. [LOG] William Hartnell is encased in ice!
  4795. [LOG] #UID:132741:0#Weirdling Beast hits #fbd578#William Hartnell#LAST# for #1133F3#81 cold#LAST# damage.
  4796. [SPELL] friendly fire chance 100
  4797. [LOG] Weirdling Beast casts Corrupted Negation.
  4798. [SPELL CRIT %] 7
  4799. [PROJECTOR] starting dam 69.587696298645
  4800. [PROJECTOR] after difficulty dam 69.587696298645
  4801. [PROJECTOR] res 20 0.8 on dam 69.587696298645
  4802. [PROJECTOR] after resists dam 55.670157038916
  4803. [PROJECTOR] after flat damage armor 55.670157038916
  4804. [PROJECTOR] final dam 55.670157038916
  4805. checkHit 41.666666666667 31.85
  4806. => chance to hit 75
  4807. [LOG] William Hartnell deactivates Premonition.
  4808. checkHit 41.666666666667 31.85
  4809. => chance to hit 75
  4810. checkHit 41.666666666667 31.85
  4811. => chance to hit 75
  4812. checkHit 41.666666666667 31.85
  4813. => chance to hit 75
  4814. [LOG] William Hartnell is not stunned anymore.
  4815. [LOG] #UID:132741:0#Weirdling Beast hits #fbd578#William Hartnell#LAST# for #STEEL_BLUE#(22 to ice)#LAST#, #DARK_GREEN#33 blight#LAST# (33 total damage).
  4816. [LOG]
  4817. [LOG] William Hartnell uses Infusion: Wild.
  4818. [LOG] William Hartnell is free from the ice.
  4819. [LOG] William Hartnell is cured!
  4820. [LOG] William Hartnell lessens the pain.
  4821. [LOG] William Hartnell casts Rune: Shielding.
  4822. [LOG] A shield forms around William Hartnell.
  4823. [LOG] William Hartnell uses Infusion: Regeneration.
  4824. [LOG] William Hartnell starts regenerating health quickly.
  4825. [LOG] #00ff00##UID:925:0#Talent Gravity Spike is ready to use.
  4826. [LOG] #00ff00##UID:937:0#Talent Stop is ready to use.
  4827. [LOG] #00ff00##UID:926:0#Talent Repulsion Field is ready to use.
  4828. [LOG] #00ff00##UID:961:0#Talent Banish is ready to use.
  4829. [LOG]
  4830. [LOG] #YELLOW_GREEN#There is a stair back to the lake of Nur here (press '<', '>' or right click to use).
  4831. [LOG]
  4832. [LOG] William Hartnell casts Dust to Dust.
  4833. [SPELL CRIT %] 16.9
  4834. [PROJECTOR] starting dam 86.329883962307
  4835. [PROJECTOR] after difficulty dam 86.329883962307
  4836. [PROJECTOR] res 0 1 on dam 113.95544683024
  4837. [PROJECTOR] after resists dam 113.95544683024
  4838. [PROJECTOR] after flat damage armor 113.95544683024
  4839. [PROJECTOR] final dam 113.95544683024
  4840. [PROJECTOR] starting dam 86.329883962307
  4841. [PROJECTOR] after difficulty dam 86.329883962307
  4842. [PROJECTOR] res 9.3 0.907 on dam 99.279366556653
  4843. [PROJECTOR] after resists dam 90.046385466884
  4844. [PROJECTOR] after flat damage armor 90.046385466884
  4845. [PROJECTOR] final dam 90.046385466884
  4846. [LOG] #UID:142786:0##fbd578#William Hartnell#LAST# hits Weirdling Beast for #SLATE#(114 to bones)#LAST#, #LIGHT_STEEL_BLUE#0 temporal#LAST#, #aaaaaa#90 physical#LAST# (90 total damage).
  4847. [LOG] #00ff00##UID:920:0#Talent Energy Decomposition is ready to use.
  4848. [LOG] The protective shield of William Hartnell disappears.
  4849. AI took for target 132741 Weirdling Beast :: 142786 William Hartnell 16 < 100
  4850. [LOG]
  4851. [LOG] William Hartnell casts Gravity Well.
  4852. [SPELL] friendly fire chance 100
  4853. [LOG] #00ff00##UID:921:0#Talent Entropic Field is ready to use.
  4854. [LOG] William Hartnell feels pain again.
  4855. [LOG] The shield around William Hartnell crumbles.
  4856. [PROJECTOR] starting dam 45.711230391404
  4857. [PROJECTOR] after difficulty dam 45.711230391404
  4858. [PROJECTOR] res 9.3 0.907 on dam 52.567914950115
  4859. [PROJECTOR] after resists dam 47.679098859754
  4860. [PROJECTOR] after flat damage armor 47.679098859754
  4861. [PROJECTOR] final dam 47.679098859754
  4862. checkHit 25.303862488743 41.333333333333
  4863. => chance to hit 10
  4864. [LOG] Weirdling Beast is pinned to the ground.
  4865. [LOG] William Hartnell's gravity pin area effect hits Weirdling Beast for #aaaaaa#48 physical#LAST# damage.
  4866. [LOG]
  4867. [LOG] William Hartnell casts Redux.
  4868. [LOG] #LIGHT_RED#Space and time both fight against your control!
  4869. [LOG] William Hartnell casts Repulsion Blast.
  4870. [SPELL CRIT %] 16.9
  4871. [PROJECTOR] starting dam 185.04675499091
  4872. [PROJECTOR] after difficulty dam 185.04675499091
  4873. [PROJECTOR] res 9.3 0.907 on dam 212.80376823955
  4874. [PROJECTOR] after resists dam 193.01301779327
  4875. [PROJECTOR] after flat damage armor 193.01301779327
  4876. [PROJECTOR] final dam 193.01301779327
  4877. [LOG] #UID:142786:0##fbd578#William Hartnell#LAST# hits Weirdling Beast for #aaaaaa#193 physical#LAST# damage.
  4878. [LOG] #00ff00##UID:928:0#Talent Dust to Dust is ready to use.
  4879. [LOG] William Hartnell stops regenerating health quickly.
  4880. [LOG] A part of Weirdling Beast's bone shield regenerates.
  4881. [SPELL] friendly fire chance 100
  4882. [LOG] Weirdling Beast casts Bone Grab.
  4883. [SPELL CRIT %] 7
  4884. [PULL] from 1 1 towards 3 29 over 8
  4885. [PULL] try 2 29 7
  4886. [PULL] try 3 29 6 :: true
  4887. [PULL] failsafe pulled to 2 29 ::
  4888. [PROJECTOR] starting dam 66.166724743767
  4889. [PROJECTOR] after difficulty dam 66.166724743767
  4890. [PROJECTOR] res 0 1 on dam 82.046738682271
  4891. [PROJECTOR] after resists dam 82.046738682271
  4892. [PROJECTOR] after flat damage armor 82.046738682271
  4893. [PROJECTOR] numbed dam 69.739727879931
  4894. [PROJECTOR] final dam 69.739727879931
  4895. checkHit 20.45 41.666666666667
  4896. => chance to hit 0
  4897. [LOG] William Hartnell is pinned to the ground.
  4898. [LOG] #UID:132741:0#Weirdling Beast hits #fbd578#William Hartnell#LAST# for #aaaaaa#70 physical#LAST# damage.
  4899. [PROJECTOR] starting dam 45.711230391404
  4900. [PROJECTOR] after difficulty dam 45.711230391404
  4901. [PROJECTOR] res 0 1 on dam 52.567914950115
  4902. [PROJECTOR] after resists dam 52.567914950115
  4903. [PROJECTOR] res 0 1 on dam 52.567914950115
  4904. [PROJECTOR] after self-resists dam 52.567914950115
  4905. [PROJECTOR] after flat damage armor 52.567914950115
  4906. [PROJECTOR] numbed dam 44.682727707598
  4907. [PROJECTOR] final dam 44.682727707598
  4908. checkHit 20.45 41.333333333333
  4909. => chance to hit 0
  4910. [PROJECTOR] starting dam 45.711230391404
  4911. [PROJECTOR] after difficulty dam 45.711230391404
  4912. [PROJECTOR] res 9.3 0.907 on dam 52.567914950115
  4913. [PROJECTOR] after resists dam 47.679098859754
  4914. [PROJECTOR] after flat damage armor 47.679098859754
  4915. [PROJECTOR] numbed dam 40.527234030791
  4916. [PROJECTOR] final dam 40.527234030791
  4917. checkHit 25.303862488743 41.333333333333
  4918. => chance to hit 10
  4919. [LOG] William Hartnell's gravity pin area effect hits #fbd578#William Hartnell#LAST# for #aaaaaa#45 physical#LAST# damage.
  4920. [LOG] William Hartnell's gravity pin area effect hits Weirdling Beast for #SLATE#(41 to bones)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
  4921. [LOG]
  4922. [LOG] William Hartnell casts Rune: Shielding.
  4923. [LOG] A shield forms around William Hartnell.
  4924. Server latency 121
  4925. [LOG] William Hartnell casts Gravity Spike.
  4926. [SPELL CRIT %] 16.9
  4927. [PROJECTOR] starting dam 122.12199325462
  4928. [PROJECTOR] after difficulty dam 122.12199325462
  4929. [PROJECTOR] res 9.3 0.907 on dam 140.44029224282
  4930. [PROJECTOR] after resists dam 127.37934506424
  4931. [PROJECTOR] after flat damage armor 127.37934506424
  4932. [PROJECTOR] numbed dam 108.2724433046
  4933. [PROJECTOR] final dam 108.2724433046
  4934. [LOG] William Hartnell casts Gravity Spike.
  4935. [LOG] #UID:142786:0##fbd578#William Hartnell#LAST# hits Weirdling Beast for #aaaaaa#108 physical#LAST# damage.
  4936. [SPELL] friendly fire chance 100
  4937. [LOG] Weirdling Beast casts Taint: Devourer.
  4938. [LOG] The shield around William Hartnell crumbles.
  4939. [LOG] William Hartnell is no longer pinned.
  4940. [ATTACK] attacking with potent yew starstaff of power
  4941. [ATTACK] to William Hartnell :: 35.075783581346 4 12 9.1 :: 1
  4942. checkHit 22.5 9.1
  4943. => chance to hit 84
  4944. [ATTACK] raw dam 35.075783581346 versus 12 0.3 with APR 4
  4945. [ATTACK] after armor 27.075783581346
  4946. [ATTACK] after range 30
  4947. [PHYS CRIT %] 6.5
  4948. [ATTACK] after crit 30
  4949. [ATTACK] after mult 30
  4950. [PROJECTOR] starting dam 30
  4951. [PROJECTOR] after difficulty dam 30
  4952. [PROJECTOR] res 0 1 on dam 37.2
  4953. [PROJECTOR] after resists dam 37.2
  4954. [PROJECTOR] after flat damage armor 37.2
  4955. [PROJECTOR] numbed dam 31.62
  4956. [PROJECTOR] final dam 31.62
  4957. [ATTACK] staff accuracy bonus 22.5 9.1 = 1.536
  4958. [PROJECTOR] starting dam 8
  4959. [PROJECTOR] after difficulty dam 8
  4960. [PROJECTOR] res 10 0.9 on dam 8
  4961. [PROJECTOR] after resists dam 7.2
  4962. [PROJECTOR] after flat damage armor 7.2
  4963. [PROJECTOR] final dam 7.2
  4964. [LOG] Taint: Devourer hits Weirdling Beast for #LIGHT_GREEN#75 healing#LAST#, #LIGHT_GREEN#75 healing#LAST#, #LIGHT_GREEN#75 healing#LAST# (0 total damage) #LIGHT_GREEN#[225 healing]#LAST#.
  4965. [LOG] #UID:142786:0##fbd578#William Hartnell#LAST# hits Weirdling Beast for #DARK_GREEN#7 blight#LAST# damage.
  4966. [LOG] #UID:132741:0#Weirdling Beast hits #fbd578#William Hartnell#LAST# for #aaaaaa#32 physical#LAST# damage.
  4967. [PROJECTOR] starting dam 45.711230391404
  4968. [PROJECTOR] after difficulty dam 45.711230391404
  4969. [PROJECTOR] res 0 1 on dam 52.567914950115
  4970. [PROJECTOR] after resists dam 52.567914950115
  4971. [PROJECTOR] res 0 1 on dam 52.567914950115
  4972. [PROJECTOR] after self-resists dam 52.567914950115
  4973. [PROJECTOR] after flat damage armor 52.567914950115
  4974. [PROJECTOR] final dam 52.567914950115
  4975. checkHit 20.45 41.333333333333
  4976. => chance to hit 0
  4977. [LOG] William Hartnell is pinned to the ground.
  4978. [PROJECTOR] starting dam 45.711230391404
  4979. [PROJECTOR] after difficulty dam 45.711230391404
  4980. [PROJECTOR] res 9.3 0.907 on dam 52.567914950115
  4981. [PROJECTOR] after resists dam 47.679098859754
  4982. [PROJECTOR] after flat damage armor 47.679098859754
  4983. [PROJECTOR] numbed dam 40.527234030791
  4984. [PROJECTOR] final dam 40.527234030791
  4985. checkHit 25.303862488743 41.333333333333
  4986. => chance to hit 10
  4987. [LOG] #ORANGE#Weirdling Beast shrugs off the effect 'Pinned to the ground'!
  4988. [LOG] Weirdling Beast is no longer pinned.
  4989. [LOG] William Hartnell's gravity pin area effect hits #fbd578#William Hartnell#LAST# for #aaaaaa#53 physical#LAST# damage.
  4990. [LOG] William Hartnell's gravity pin area effect hits Weirdling Beast for #aaaaaa#41 physical#LAST# damage.
  4991. [LOG]
  4992. [LOG] William Hartnell rearranges history.
  4993. [LOG] Spacetime has stabilized around William Hartnell.
  4994. [ATTACK] attacking with potent yew starstaff of power
  4995. [ATTACK] to William Hartnell :: 35.075783581346 4 12 9.1 :: 1
  4996. checkHit 22.5 9.1
  4997. => chance to hit 84
  4998. [ATTACK] raw dam 35.075783581346 versus 12 0.3 with APR 4
  4999. [ATTACK] after armor 27.075783581346
  5000. [ATTACK] after range 29
  5001. [PHYS CRIT %] 6.5
  5002. [ATTACK] after crit 29
  5003. [ATTACK] after mult 29
  5004. [PROJECTOR] starting dam 29
  5005. [PROJECTOR] after difficulty dam 29
  5006. [PROJECTOR] res 0 1 on dam 35.96
  5007. [PROJECTOR] after resists dam 35.96
  5008. [PROJECTOR] after flat damage armor 35.96
  5009. [PROJECTOR] numbed dam 30.566
  5010. [PROJECTOR] final dam 30.566
  5011. [ATTACK] staff accuracy bonus 22.5 9.1 = 1.536
  5012. [PROJECTOR] starting dam 8
  5013. [PROJECTOR] after difficulty dam 8
  5014. [PROJECTOR] res 10 0.9 on dam 8
  5015. [PROJECTOR] after resists dam 7.2
  5016. [PROJECTOR] after flat damage armor 7.2
  5017. [PROJECTOR] numbed dam 6.12
  5018. [PROJECTOR] final dam 6.12
  5019. [LOG] #UID:142786:0##fbd578#William Hartnell#LAST# hits Weirdling Beast for #DARK_GREEN#6 blight#LAST# damage.
  5020. [LOG] #UID:132741:0#Weirdling Beast hits #fbd578#William Hartnell#LAST# for #aaaaaa#31 physical#LAST# damage.
  5021. [PROJECTOR] starting dam 45.711230391404
  5022. [PROJECTOR] after difficulty dam 45.711230391404
  5023. [PROJECTOR] res 0 1 on dam 52.567914950115
  5024. [PROJECTOR] after resists dam 52.567914950115
  5025. [PROJECTOR] res 0 1 on dam 52.567914950115
  5026. [PROJECTOR] after self-resists dam 52.567914950115
  5027. [PROJECTOR] after flat damage armor 52.567914950115
  5028. [PROJECTOR] numbed dam 44.682727707598
  5029. [PROJECTOR] final dam 44.682727707598
  5030. [LOG] William Hartnell resists!
  5031. [PROJECTOR] starting dam 45.711230391404
  5032. [PROJECTOR] after difficulty dam 45.711230391404
  5033. [PROJECTOR] res 9.3 0.907 on dam 52.567914950115
  5034. [PROJECTOR] after resists dam 47.679098859754
  5035. [PROJECTOR] after flat damage armor 47.679098859754
  5036. [PROJECTOR] numbed dam 40.527234030791
  5037. [PROJECTOR] final dam 40.527234030791
  5038. checkHit 25.303862488743 41.333333333333
  5039. => chance to hit 10
  5040. [LOG] Weirdling Beast is pinned to the ground.
  5041. [LOG] William Hartnell's gravity pin area effect hits #fbd578#William Hartnell#LAST# for #aaaaaa#45 physical#LAST# damage.
  5042. [LOG] William Hartnell's gravity pin area effect hits Weirdling Beast for #aaaaaa#41 physical#LAST# damage.
  5043. [LOG]
  5044. [LOG] William Hartnell casts Energy Absorption.
  5045. [LOG] William Hartnell casts Precognition.
  5046. Make wait background texture 2791 : 1920x1018 (2048, 1024)
  5047. Wait finished, counted 17644, 363 ticks
  5048. [LOG] #00ff00##UID:924:0#Talent Repulsion Blast is ready to use.
  5049. [LOG] The fabric of spacetime around William Hartnell has returned to normal.
  5050. [ATTACK] attacking with potent yew starstaff of power
  5051. [ATTACK] to William Hartnell :: 35.075783581346 4 12 9.1 :: 1
  5052. checkHit 22.5 9.1
  5053. => chance to hit 84
  5054. [ATTACK] raw dam 35.075783581346 versus 12 0.3 with APR 4
  5055. [ATTACK] after armor 27.075783581346
  5056. [ATTACK] after range 28
  5057. [PHYS CRIT %] 6.5
  5058. [ATTACK] after crit 28
  5059. [ATTACK] after mult 28
  5060. [PROJECTOR] starting dam 28
  5061. [PROJECTOR] after difficulty dam 28
  5062. [PROJECTOR] res 0 1 on dam 34.72
  5063. [PROJECTOR] after resists dam 34.72
  5064. [PROJECTOR] after flat damage armor 34.72
  5065. [PROJECTOR] numbed dam 29.512
  5066. [PROJECTOR] final dam 29.512
  5067. [ATTACK] staff accuracy bonus 22.5 9.1 = 1.536
  5068. [PROJECTOR] starting dam 8
  5069. [PROJECTOR] after difficulty dam 8
  5070. [PROJECTOR] res 10 0.9 on dam 8
  5071. [PROJECTOR] after resists dam 7.2
  5072. [PROJECTOR] after flat damage armor 7.2
  5073. [PROJECTOR] numbed dam 6.12
  5074. [PROJECTOR] final dam 6.12
  5075. [LOG] #UID:142786:0##fbd578#William Hartnell#LAST# hits Weirdling Beast for #DARK_GREEN#6 blight#LAST# damage.
  5076. [LOG] #UID:132741:0#Weirdling Beast hits #fbd578#William Hartnell#LAST# for #aaaaaa#30 physical#LAST# damage.
  5077. [PROJECTOR] starting dam 45.711230391404
  5078. [PROJECTOR] after difficulty dam 45.711230391404
  5079. [PROJECTOR] res 0 1 on dam 52.567914950115
  5080. [PROJECTOR] after resists dam 52.567914950115
  5081. [PROJECTOR] res 0 1 on dam 52.567914950115
  5082. [PROJECTOR] after self-resists dam 52.567914950115
  5083. [PROJECTOR] after flat damage armor 52.567914950115
  5084. [PROJECTOR] numbed dam 44.682727707598
  5085. [PROJECTOR] final dam 44.682727707598
  5086. [LOG] William Hartnell dies during precognition, ending the effect!
  5087. [LOG] William Hartnell resists!
  5088. [PROJECTOR] starting dam 45.711230391404
  5089. [PROJECTOR] after difficulty dam 45.711230391404
  5090. [PROJECTOR] res 9.3 0.907 on dam 52.567914950115
  5091. [PROJECTOR] after resists dam 47.679098859754
  5092. [PROJECTOR] after flat damage armor 47.679098859754
  5093. [PROJECTOR] numbed dam 40.527234030791
  5094. [PROJECTOR] final dam 40.527234030791
  5095. checkHit 25.303862488743 41.333333333333
  5096. => chance to hit 10
  5097. [LOG] William Hartnell's gravity pin area effect hits #fbd578#William Hartnell#LAST# for #aaaaaa#0 physical#LAST# damage.
  5098. [LOG] William Hartnell's gravity pin area effect hits Weirdling Beast for #aaaaaa#41 physical#LAST# damage.
  5099. [LOG] #LIGHT_BLUE#You unfold the spacetime continuum to a previous state!
  5100. Make wait background texture 2447 : 1920x1018 (2048, 1024)
  5101. [SHADER] Loading from /data/gfx/shaders/target_fbo.lua
  5102. [SHADER] Loaded shader with totalname target_fbo[]
  5103. C Map size 120:62 :: 7440
  5104. C Map seens texture: 2452 (70x70)
  5105. Loading entities file from memory /data/zones/shertul-fortress/npcs.lua
  5106. Loading entities file from memory /data/general/npcs/horror.lua
  5107. Loading entities file from memory /data/general/npcs/feline.lua
  5108. Loading entities file from memory /data/zones/shertul-fortress/grids.lua
  5109. Loading entities file from memory /data/general/grids/basic.lua
  5110. Loading entities file from memory /data/general/grids/fortress.lua
  5111. Loading entities file from memory /data-items-vault/entities/fortress-grids.lua
  5112. Loading entities file from memory /data/zones/shertul-fortress/objects.lua
  5113. Loading entities file from memory /data/general/objects/objects-maj-eyal.lua
  5114. Loading entities file from memory /data/general/objects/objects.lua
  5115. Loading entities file from memory /data/general/objects/money.lua
  5116. Loading entities file from memory /data/general/objects/gem.lua
  5117. Loading entities file from memory /data/general/objects/lites.lua
  5118. Loading entities file from memory /data/general/objects/potions.lua
  5119. Loading entities file from memory /data/general/objects/scrolls.lua
  5120. Loading entities file from memory /data/general/objects/rods.lua
  5121. Loading entities file from memory /data/general/objects/wands.lua
  5122. Loading entities file from memory /data/general/objects/totems.lua
  5123. Loading entities file from memory /data/general/objects/torques.lua
  5124. Loading entities file from memory /data/general/objects/digger.lua
  5125. Loading entities file from memory /data/general/objects/misc-tools.lua
  5126. Loading entities file from memory /data/general/objects/jewelry.lua
  5127. Loading entities file from memory /data/general/objects/staves.lua
  5128. Loading entities file from memory /data/general/objects/mindstars.lua
  5129. Loading entities file from memory /data/general/objects/knifes.lua
  5130. Loading entities file from memory /data/general/objects/whips.lua
  5131. Loading entities file from memory /data/general/objects/swords.lua
  5132. Loading entities file from memory /data/general/objects/2hswords.lua
  5133. Loading entities file from memory /data/general/objects/maces.lua
  5134. Loading entities file from memory /data/general/objects/2hmaces.lua
  5135. Loading entities file from memory /data/general/objects/axes.lua
  5136. Loading entities file from memory /data/general/objects/2haxes.lua
  5137. Loading entities file from memory /data/general/objects/2htridents.lua
  5138. Loading entities file from memory /data/general/objects/bows.lua
  5139. Loading entities file from memory /data/general/objects/slings.lua
  5140. Loading entities file from memory /data/general/objects/shields.lua
  5141. Loading entities file from memory /data/general/objects/cloth-armors.lua
  5142. Loading entities file from memory /data/general/objects/light-armors.lua
  5143. Loading entities file from memory /data/general/objects/heavy-armors.lua
  5144. Loading entities file from memory /data/general/objects/massive-armors.lua
  5145. Loading entities file from memory /data/general/objects/leather-caps.lua
  5146. Loading entities file from memory /data/general/objects/helms.lua
  5147. Loading entities file from memory /data/general/objects/wizard-hat.lua
  5148. Loading entities file from memory /data/general/objects/leather-boots.lua
  5149. Loading entities file from memory /data/general/objects/heavy-boots.lua
  5150. Loading entities file from memory /data/general/objects/gloves.lua
  5151. Loading entities file from memory /data/general/objects/gauntlets.lua
  5152. Loading entities file from memory /data/general/objects/cloak.lua
  5153. Loading entities file from memory /data/general/objects/leather-belt.lua
  5154. Loading entities file from memory /data/general/objects/world-artifacts.lua
  5155. Importing voratun battleaxe 'Porysedheth' into world artifacts
  5156. Importing Hathelar into world artifacts
  5157. Importing ash starstaff 'Emitha' into world artifacts
  5158. Importing Bethytta the dragonbone vilestaff into world artifacts
  5159. Importing pouch of dwarven-steel shots 'Emeta' into world artifacts
  5160. Importing steel mail armour 'Bregoroddabar' into world artifacts
  5161. Importing pair of hardened leather boots 'Toretodur' into world artifacts
  5162. Importing Amyragar into world artifacts
  5163. Importing ash vilestaff 'Shadowstake' into world artifacts
  5164. Importing Bleakwedge the stralite torque of psychoportation into world artifacts
  5165. Importing Xanilrath the Chargeoozer into world artifacts
  5166. Importing Beyharanik the Fogvalor into world artifacts
  5167. Importing Sunfury the ash starstaff into world artifacts
  5168. Importing Baruyalach into world artifacts
  5169. Importing Korakan the pouch of voratun shots into world artifacts
  5170. Importing Hellreign into world artifacts
  5171. Importing Ce'Nesemira the reinforced leather sling into world artifacts
  5172. Importing Kydor into world artifacts
  5173. Importing Loamquick the pouch of dwarven-steel shots into world artifacts
  5174. Importing Cloudgrinder into world artifacts
  5175. Importing Lavaspawner the stralite mail armour into world artifacts
  5176. Importing Phoenixvengeance into world artifacts
  5177. Importing Ulfulach the steel battleaxe into world artifacts
  5178. Importing dwarven-steel mace 'Aeronne' into world artifacts
  5179. Importing Glitter's kiss the steel longsword into world artifacts
  5180. Importing Hettetar into world artifacts
  5181. Importing Ce'Nolaith the steel dagger into world artifacts
  5182. Importing pair of voratun boots 'Umbrapassion' into world artifacts
  5183. Importing Duathelidol into world artifacts
  5184. Importing Chachik the stralite battleaxe into world artifacts
  5185. Importing Balyrek into world artifacts
  5186. Importing steel longsword 'Flashlady' into world artifacts
  5187. Importing Nadogrim the silk robe into world artifacts
  5188. Importing Dazzleusher into world artifacts
  5189. Importing Aduseth into world artifacts
  5190. Importing voratun helm 'Polutira' into world artifacts
  5191. Importing Brenedir the steel mace into world artifacts
  5192. Importing voratun ring 'Hurudemnir' into world artifacts
  5193. Importing voratun shield 'Emessra' into world artifacts
  5194. Importing ash longbow 'Arydothel' into world artifacts
  5195. Importing Falegund into world artifacts
  5196. Importing Neratta into world artifacts
  5197. Importing pair of drakeskin leather boots 'Emelykira' into world artifacts
  5198. Importing Xanalrath the Unlightspawn into world artifacts
  5199. Importing Dimtitan the dwarven-steel dagger into world artifacts
  5200. Importing Fulakan the steel greatmaul into world artifacts
  5201. Importing Betuna the Coalvein into world artifacts
  5202. Importing elven-silk wizard hat 'Zuberiavena' into world artifacts
  5203. Importing dwarven-steel shield 'Pitchstriker' into world artifacts
  5204. Importing dwarven-steel greatmaul 'Infernospire' into world artifacts
  5205. Loading entities file from memory /data/general/objects/quest-artifacts.lua
  5206. Loading entities file from memory /data/general/objects/special-artifacts.lua
  5207. Loading entities file from memory /data/general/objects/staves.lua
  5208. Loading entities file from memory /data/general/objects/boss-artifacts.lua
  5209. Loading entities file from memory /data/general/objects/lore/spellhunt.lua
  5210. Loading entities file from memory /data/general/objects/lore/fun.lua
  5211. Loading entities file from memory /data/general/objects/lore/misc.lua
  5212. Loading entities file from memory /data/general/objects/lore/maj-eyal.lua
  5213. Loading entities file from file /data/zones/shertul-fortress/traps.lua which does not exists!
  5214. [GAMMA] Setting gamma correction using SDL 1
  5215. Using cached font /data/font/FSEX300.ttf 16
  5216. Using cached font /data/font/FSEX300.ttf 16
  5217. Using cached font /data/font/FSEX300.ttf 16
  5218. Using cached font /data/font/FSEX300.ttf 16
  5219. [DISPLAY MODE] Tileset: ascii
  5220. [DISPLAY MODE] Size: 16x16
  5221. C Map size 120:4 :: 480
  5222. C Map seens texture: 2453 (70x70)
  5223. [GAME] Creating FBOs
  5224. [ONLINE PROFILE] current character William Hartnell the level 14 Thalore Paradox Mage
  5225. Using cached font /data/font/DroidSans.ttf 16
  5226. Using cached font /data/font/DroidSansMono.ttf 14
  5227. Using cached font /data/font/DroidSansMono.ttf 14
  5228. Using cached font /data/font/DroidSansMono.ttf 14
  5229. Using cached font /data/font/DroidSansMono.ttf 28
  5230. Using cached font /data/font/DroidSansMono.ttf 14
  5231. Using cached font /data/font/DroidSans.ttf 16
  5232. Using cached font /data/font/DroidSans.ttf 16
  5233. Using cached font /data/font/DroidSansMono.ttf 14
  5234. Using cached font /data/font/DroidSansMono.ttf 14
  5235. Using cached font /data/font/DroidSansMono.ttf 14
  5236. Using cached font /data/font/INSULA__.ttf 14
  5237. Using cached font /data/font/INSULA__.ttf 17
  5238. [DISPLAY MODE] Tileset: ascii
  5239. [DISPLAY MODE] Size: 16x16
  5240. C Map size 120:62 :: 7440
  5241. C Map seens texture: 2632 (70x70)
  5242. [GAME] Creating FBOs
  5243. [PROFILE] req/rep thread got unwanted data 500 uhoh!
  5244. Using cached font /data/font/DroidSans.ttf 12
  5245. Using cached font /data/font/DroidSans.ttf 30
  5246. Using cached font /data/font/DroidSans.ttf 12
  5247. Wait finished, counted 44760, 611 ticks
  5248. [LOG]
  5249. Loading tile tactical_self.png
  5250. Loading tile tactical_powerful.png
  5251. Loading tile tactical_danger.png
  5252. Loading tile tactical_enemy_strong.png
  5253. Loading tile tactical_friend.png
  5254. Loading tile tactical_enemy.png
  5255. Loading tile tactical_neutral.png
  5256. C Map minimap texture: 2695 (50x50; 64x64)
  5257. [LOG] William Hartnell casts Dust to Dust.
  5258. [SPELL CRIT %] 16.9
  5259. [PROJECTOR] starting dam 92.034605285085
  5260. [PROJECTOR] after difficulty dam 92.034605285085
  5261. [PROJECTOR] res 0 1 on dam 121.48567897631
  5262. [PROJECTOR] after resists dam 121.48567897631
  5263. [PROJECTOR] after flat damage armor 121.48567897631
  5264. [PROJECTOR] numbed dam 103.26282712987
  5265. [PROJECTOR] final dam 103.26282712987
  5266. [PROJECTOR] starting dam 92.034605285085
  5267. [PROJECTOR] after difficulty dam 92.034605285085
  5268. [PROJECTOR] res 9.3 0.907 on dam 105.83979607785
  5269. [PROJECTOR] after resists dam 95.996695042608
  5270. [PROJECTOR] after flat damage armor 95.996695042608
  5271. [PROJECTOR] numbed dam 81.597190786217
  5272. [PROJECTOR] final dam 81.597190786217
  5273. [LOG] #UID:153560:0##fbd578#William Hartnell#LAST# hits Weirdling Beast for #LIGHT_STEEL_BLUE#103 temporal#LAST#, #aaaaaa#82 physical#LAST# (185 total damage).
  5274. [LOG] #00ff00##UID:924:0#Talent Repulsion Blast is ready to use.
  5275. [LOG] The fabric of spacetime around William Hartnell has returned to normal.
  5276. [SPELL] friendly fire chance 100
  5277. [LOG] Weirdling Beast casts Freeze.
  5278. [SPELL CRIT %] 7
  5279. [PROJECTOR] starting dam 101.86022393923
  5280. [PROJECTOR] after difficulty dam 101.86022393923
  5281. [PROJECTOR] res 20 0.8 on dam 101.86022393923
  5282. [PROJECTOR] after resists dam 81.488179151385
  5283. [PROJECTOR] after flat damage armor 81.488179151385
  5284. [PROJECTOR] numbed dam 69.264952278677
  5285. [PROJECTOR] final dam 69.264952278677
  5286. [PROFILE] filtering save of deaths to profile online
  5287. [PROFILE] mounted online on /current-profile
  5288. [PROFILE] unmounted online from /current-profile
  5289. [ONLINE PROFILE] saved character 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e
  5290. [ONLINE PROFILE] saved character 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e
  5291. [LOG] #UID:153522:0#Weirdling Beast hits #fbd578#William Hartnell#LAST# for #1133F3#69 cold#LAST# damage.
  5292. [LOG] #{bold}#William Hartnell the level 14 thalore paradox mage was iced to death by a Weirdling Beast and slowly consumed on level 1 of Yiilkgur, the Sher'Tul Fortress.#{normal}#
  5293. [LOG] #LIGHT_RED#You have 2 life(s) left.
  5294. [LOG] William Hartnell is no longer pinned.
  5295. [PARTY] New member, add after William Hartnell William Hartnell
  5296. Adding entity 153560 after 153560
  5297. [ZONE] loading from last persistent eidolon-plane table: 0x23311458
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