Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- [LOG] #ANTIQUE_WHITE#You notice a hole that could fit the gem key you found earlier, inserting it reveals the passage to the next level.
- [QUEST] try update status on William Hartnell shertul-fortress 1 entered
- [LOG] #LIGHT_GREEN#Quest 'Sher'Tul Fortress' status updated! #WHITE#(Press 'j' to see the quest log)
- Server latency 122
- [LOG] You gain 1.05 gold from the transmogrification of #00FF80##UID:86370:0#self-loading pouch of steel shots (19/19, 21.5-25.8 power, 2 apr)#LAST#.
- [LOG] You gain 1.25 gold from the transmogrification of #FFFFFF##UID:97215:0#steel plate armour (4 def, 9 armour)#LAST#.
- [LOG] You gain 1.87 gold from the transmogrification of #00FF80##UID:86351:0#impenetrable steel plate armour of fire resistance (4 def, 15 armour)#LAST#.
- [LOG] You gain 1.37 gold from the transmogrification of #00FF80##UID:86350:0#steel mail armour of fire resistance (2 def, 6 armour)#LAST#.
- [LOG] You gain 4.25 gold from the transmogrification of #SALMON##UID:86348:0#Galodukhad (0 def, 3 armour)#LAST#.
- [LOG] You gain 0.50 gold from the transmogrification of #00FF80##UID:86346:0#mindwoven woollen robe (0 def, 0 armour)#LAST#.
- [LOG] You gain 0.50 gold from the transmogrification of #FFFFFF##UID:86342:0#cured leather sling#LAST#.
- [LOG] You gain 0.10 gold from the transmogrification of #FFFFFF##UID:86339:0#steel ring#LAST#.
- [LOG] You gain 1.12 gold from the transmogrification of #FFFFFF##UID:97320:0#regeneration infusion (heal 207 over 5 turns)#LAST#.
- [COROUTINE] registering savefilepipe thread: 0x2295f0b8
- [ZONE] Closed level map 1
- [ZONE] Closed level map 2
- [ZONE] Closed level map 3
- [ZONE] Left zone Lake of Nur
- [SAVEFILE PIPE] looking for savefile to recover in the memory pipe zone-lake-nur.teaz ?=? zone-shertul-fortress.teaz
- Loading savefile /save/william_hartnell/
- Loading entities file from file /data/zones/shertul-fortress/npcs.lua
- Loading entities file from memory /data/general/npcs/horror.lua
- Loading entities file from file /data/general/npcs/feline.lua
- Loading entities file from file /data/zones/shertul-fortress/grids.lua
- Loading entities file from memory /data/general/grids/basic.lua
- Loading entities file from file /data/general/grids/fortress.lua
- Loading entities file from file /data-items-vault/entities/fortress-grids.lua
- Loading entities file from file /data/zones/shertul-fortress/objects.lua
- Loading entities file from memory /data/general/objects/objects-maj-eyal.lua
- Loading entities file from memory /data/general/objects/objects.lua
- Loading entities file from memory /data/general/objects/money.lua
- Loading entities file from memory /data/general/objects/gem.lua
- Loading entities file from memory /data/general/objects/lites.lua
- Loading entities file from memory /data/general/objects/potions.lua
- Loading entities file from memory /data/general/objects/scrolls.lua
- Loading entities file from memory /data/general/objects/rods.lua
- Loading entities file from memory /data/general/objects/wands.lua
- Loading entities file from memory /data/general/objects/totems.lua
- Loading entities file from memory /data/general/objects/torques.lua
- Loading entities file from memory /data/general/objects/digger.lua
- Loading entities file from memory /data/general/objects/misc-tools.lua
- Loading entities file from memory /data/general/objects/jewelry.lua
- Loading entities file from memory /data/general/objects/staves.lua
- Loading entities file from memory /data/general/objects/mindstars.lua
- Loading entities file from memory /data/general/objects/knifes.lua
- Loading entities file from memory /data/general/objects/whips.lua
- Loading entities file from memory /data/general/objects/swords.lua
- Loading entities file from memory /data/general/objects/2hswords.lua
- Loading entities file from memory /data/general/objects/maces.lua
- Loading entities file from memory /data/general/objects/2hmaces.lua
- Loading entities file from memory /data/general/objects/axes.lua
- Loading entities file from memory /data/general/objects/2haxes.lua
- Loading entities file from memory /data/general/objects/2htridents.lua
- Loading entities file from memory /data/general/objects/bows.lua
- Loading entities file from memory /data/general/objects/slings.lua
- Loading entities file from memory /data/general/objects/shields.lua
- Loading entities file from memory /data/general/objects/cloth-armors.lua
- Loading entities file from memory /data/general/objects/light-armors.lua
- Loading entities file from memory /data/general/objects/heavy-armors.lua
- Loading entities file from memory /data/general/objects/massive-armors.lua
- Loading entities file from memory /data/general/objects/leather-caps.lua
- Loading entities file from memory /data/general/objects/helms.lua
- Loading entities file from memory /data/general/objects/wizard-hat.lua
- Loading entities file from memory /data/general/objects/leather-boots.lua
- Loading entities file from memory /data/general/objects/heavy-boots.lua
- Loading entities file from memory /data/general/objects/gloves.lua
- Loading entities file from memory /data/general/objects/gauntlets.lua
- Loading entities file from memory /data/general/objects/cloak.lua
- Loading entities file from memory /data/general/objects/leather-belt.lua
- Loading entities file from memory /data/general/objects/world-artifacts.lua
- Importing voratun battleaxe 'Porysedheth' into world artifacts
- Importing Hathelar into world artifacts
- Importing ash starstaff 'Emitha' into world artifacts
- Importing Bethytta the dragonbone vilestaff into world artifacts
- Importing pouch of dwarven-steel shots 'Emeta' into world artifacts
- Importing steel mail armour 'Bregoroddabar' into world artifacts
- Importing pair of hardened leather boots 'Toretodur' into world artifacts
- Importing Amyragar into world artifacts
- Importing Balyrek into world artifacts
- Importing Bleakwedge the stralite torque of psychoportation into world artifacts
- Importing Xanilrath the Chargeoozer into world artifacts
- Importing Cloudgrinder into world artifacts
- Importing Sunfury the ash starstaff into world artifacts
- Importing Baruyalach into world artifacts
- Importing Korakan the pouch of voratun shots into world artifacts
- Importing dwarven-steel shield 'Pitchstriker' into world artifacts
- Importing ash vilestaff 'Shadowstake' into world artifacts
- Importing Kydor into world artifacts
- Importing Fulakan the steel greatmaul into world artifacts
- Importing Betuna the Coalvein into world artifacts
- Importing Dimtitan the dwarven-steel dagger into world artifacts
- Importing Glitter's kiss the steel longsword into world artifacts
- Importing pair of drakeskin leather boots 'Emelykira' into world artifacts
- Importing dwarven-steel mace 'Aeronne' into world artifacts
- Importing Chachik the stralite battleaxe into world artifacts
- Importing Hettetar into world artifacts
- Importing Ce'Nolaith the steel dagger into world artifacts
- Importing pair of voratun boots 'Umbrapassion' into world artifacts
- Importing Duathelidol into world artifacts
- Importing Falegund into world artifacts
- Importing Ce'Nesemira the reinforced leather sling into world artifacts
- Importing steel longsword 'Flashlady' into world artifacts
- Importing voratun shield 'Emessra' into world artifacts
- Importing Dazzleusher into world artifacts
- Importing Aduseth into world artifacts
- Importing voratun helm 'Polutira' into world artifacts
- Importing Brenedir the steel mace into world artifacts
- Importing voratun ring 'Hurudemnir' into world artifacts
- Importing Nadogrim the silk robe into world artifacts
- Importing ash longbow 'Arydothel' into world artifacts
- Importing Ulfulach the steel battleaxe into world artifacts
- Importing Neratta into world artifacts
- Importing Xanalrath the Unlightspawn into world artifacts
- Importing Loamquick the pouch of dwarven-steel shots into world artifacts
- Importing Lavaspawner the stralite mail armour into world artifacts
- Importing Phoenixvengeance into world artifacts
- Importing Beyharanik the Fogvalor into world artifacts
- Importing elven-silk wizard hat 'Zuberiavena' into world artifacts
- Importing Hellreign into world artifacts
- Importing dwarven-steel greatmaul 'Infernospire' into world artifacts
- Loading entities file from memory /data/general/objects/quest-artifacts.lua
- Loading entities file from memory /data/general/objects/special-artifacts.lua
- Loading entities file from memory /data/general/objects/staves.lua
- Loading entities file from memory /data/general/objects/boss-artifacts.lua
- Loading entities file from memory /data/general/objects/lore/spellhunt.lua
- Loading entities file from memory /data/general/objects/lore/fun.lua
- Loading entities file from memory /data/general/objects/lore/misc.lua
- Loading entities file from memory /data/general/objects/lore/maj-eyal.lua
- Loading entities file from file /data/zones/shertul-fortress/traps.lua which does not exists!
- Initiated zone Yiilkgur, the Sher'Tul Fortress with base_level 18
- [ZONE] persisting to persist_last_zones shertul-fortress
- [ZONE] forgetting old zone wilderness
- Make wait background texture 2076 : 1920x1018 (2048, 1024)
- Wait finished, counted 0, 35 ticks
- Make wait background texture 2427 : 1920x1018 (2048, 1024)
- C Map size 120:62 :: 7440
- C Map seens texture: 2500 (70x70)
- Loading entities file from memory /data/general/objects/egos/lite.lua
- Loading entities file from memory /data/general/objects/egos/infusions.lua
- Loading entities file from memory /data/general/objects/egos/wands.lua
- Loading entities file from memory /data/general/objects/egos/charms.lua
- Loading entities file from memory /data/general/objects/egos/wands-powers.lua
- Loading entities file from memory /data/general/objects/egos/totems.lua
- Loading entities file from memory /data/general/objects/egos/charms.lua
- Loading entities file from memory /data/general/objects/egos/totems-powers.lua
- Loading entities file from memory /data/general/objects/egos/torques.lua
- Loading entities file from memory /data/general/objects/egos/charms.lua
- Loading entities file from memory /data/general/objects/egos/torques-powers.lua
- Loading entities file from memory /data/general/objects/egos/digger.lua
- Loading entities file from memory /data/general/objects/egos/rings.lua
- Loading entities file from memory /data/general/objects/egos/amulets.lua
- Loading entities file from memory /data/general/objects/egos/staves.lua
- Loading entities file from memory /data/general/objects/egos/mindstars.lua
- Loading entities file from memory /data/general/objects/egos/weapon.lua
- Loading entities file from memory /data/general/objects/egos/bow.lua
- Loading entities file from memory /data/general/objects/egos/ranged.lua
- Loading entities file from memory /data/general/objects/egos/ammo.lua
- Loading entities file from memory /data/general/objects/egos/sling.lua
- Loading entities file from memory /data/general/objects/egos/ranged.lua
- Loading entities file from memory /data/general/objects/egos/shield.lua
- Loading entities file from memory /data/general/objects/egos/robe.lua
- Loading entities file from memory /data/general/objects/egos/light-armor.lua
- Loading entities file from memory /data/general/objects/egos/armor.lua
- Loading entities file from memory /data/general/objects/egos/heavy-armor.lua
- Loading entities file from memory /data/general/objects/egos/armor.lua
- Loading entities file from memory /data/general/objects/egos/massive-armor.lua
- Loading entities file from memory /data/general/objects/egos/armor.lua
- Loading entities file from memory /data/general/objects/egos/helm.lua
- Loading entities file from memory /data/general/objects/egos/wizard-hat.lua
- Loading entities file from memory /data/general/objects/egos/light-boots.lua
- Loading entities file from memory /data/general/objects/egos/boots.lua
- Loading entities file from memory /data/general/objects/egos/boots.lua
- Loading entities file from memory /data/general/objects/egos/gloves.lua
- Loading entities file from memory /data/general/objects/egos/cloak.lua
- Loading entities file from memory /data/general/objects/egos/belt.lua
- Static generator using file /data/maps/zones/shertul-fortress.lua
- [STATIC MAP] size 60 60
- [TOME ENTITY FILTER] selected Ego 87.102987476881 102
- [TOME ENTITY FILTER] selected Double Ego 66.335899125863 67
- fight: spiked cured leather armour of stability ash magestaff of might :: OFFHAND BODY
- [TOME ENTITY FILTER] selected Double Ego 46.893081658262 67
- [TOME ENTITY FILTER] selected Ego 91.33107422882 102
- [TOME ENTITY FILTER] selected Ego 93.047595868597 102
- C Map size 120:62 :: 7440
- C Map seens texture: 2503 (18x16)
- Static generator using file /data/maps/items-vault/fortress.lua
- [STATIC MAP] size 8 5
- Wait finished, counted 1130, 509 ticks
- No zone events loaded
- Not gone east, no backup guardian
- Running on level loads shertul-fortress-1
- [LOG] #YELLOW_GREEN#There is a stair back to the lake of Nur here (press '<', '>' or right click to use).
- Updating zone name Yiilkgur, the Sher'Tul Fortress
- [PARTY] New member, add after William Hartnell William Hartnell
- Adding entity 97715 after 97715
- [MUSIC] stoping Woods of Eremae.ogg
- [MUSIC] loading Dreaming of Flying.ogg sound "/data/music/Dreaming of Flying.ogg" : <static>
- [MUSIC] playing Dreaming of Flying.ogg sound "/data/music/Dreaming of Flying.ogg" : <static>
- [LOG] #TEAL#You feel mildly anxious, and walk with caution.
- Updating zone name Yiilkgur, the Sher'Tul Fortress
- C Map minimap texture: 1470 (50x50; 64x64)
- [SAVEFILE PIPE] new save running in the pipe: William Hartnell zone :: zone-lake-nur.teaz :: table: 0x1ff685b8 => table: 0x19df75e0 (1491)
- Loading savefile /save/william_hartnell/
- [ONLINE PROFILE] saved character 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e
- Saving JSON true
- [LOG] Saving game...
- [SAVEFILE PIPE] new save running in the pipe: William Hartnell game :: game.teag :: table: 0x1f891830 => table: 0x2081fc20 (1888)
- Loading savefile /save/william_hartnell/
- [SAVEFILE PIPE] new save running in the pipe: world :: world.teaw :: table: 0x0a3dde58 => table: 0x17d88c48 (1)
- Loading savefile /save//
- [SAVEFILE PIPE] new save running in the pipe: party entity :: 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e-1.1.5.charball :: table: 0x1dd64480 => table: 0x1e87c508 (68)
- Loading savefile /save/party/
- [SAVEFILE PIPE] unleashing save thread
- Saving zipname /save/william_hartnell/zone-lake-nur.teaz.tmp
- Saved zipname /save/william_hartnell/zone-lake-nur.teaz.tmp
- [SAVEFILE PIPE] Checking save William Hartnell zone /save/william_hartnell/zone-lake-nur.teaz.tmp
- Loading savefile /save/william_hartnell/
- [SAVEFILE] checked validity of type zone => all fine
- Saved zipname /save/william_hartnell/game.teag.tmp
- [SAVEFILE PIPE] Checking save William Hartnell game /save/william_hartnell/game.teag.tmp
- Loading savefile /save/william_hartnell/
- Saved zipname /save//world.teaw.tmp
- [SAVEFILE] checked validity of type game => all fine
- [SAVEFILE PIPE] Checking save world /save//world.teaw.tmp
- Loading savefile /save//
- [SAVEFILE] checked validity of type world => all fine
- Saved zipname /charballs/0ca4f642-9c2e-41f6-95d9-1ef4db17b74e-1.1.5.charball.tmp
- [SAVEFILE PIPE] Checking save party entity /charballs/0ca4f642-9c2e-41f6-95d9-1ef4db17b74e-1.1.5.charball.tmp
- Loading savefile /save/party/
- [SAVEFILE] checked validity of type entity => all fine
- [ONLINE PROFILE] saved character charball 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e
- [LOG] Saving done.
- [SAVEFILE PIPE] on end saveModuleProfile
- [PROFILE] filtering save of scores to profile online
- [PROFILE] mounted online on /current-profile
- [PROFILE] unmounted online from /current-profile
- [SAVEFILE PIPE] on end saveZone_md5
- Save MD5 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e d086622b089fa7c515622898798b43ba zone /save/william_hartnell/zone-lake-nur.teaz
- [ONLINE PROFILE] saved character md5 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e zone-lake-nur.teaz d086622b089fa7c515622898798b43ba
- [SAVEFILE PIPE] on end saveGame_md5
- Save MD5 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e 256c58562299a1cf151ad34c5ff0ee56 game /save/william_hartnell/game.teag
- [ONLINE PROFILE] saved character md5 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e game.teag 256c58562299a1cf151ad34c5ff0ee56
- [SAVEFILE PIPE] on end saveWorld_md5
- [SAVEFILE PIPE] on end saveEntity_md5
- [COROUTINE] dead savefilepipe
- [PROFILE] req/rep thread got unwanted data 500 uhoh!
- [PROFILE] req/rep thread got unwanted data 500 uhoh!
- [LOG] William Hartnell casts Rune: Shielding.
- [LOG] A shield forms around William Hartnell.
- [LOG] William Hartnell casts Gravity Well.
- [SPELL] friendly fire chance 100
- AI took for target 100784 Weirdling Beast :: 97715 William Hartnell 64 < 100
- [SPELL] friendly fire chance 100
- [LOG] Weirdling Beast casts Freeze.
- [SPELL CRIT %] 12
- [PROJECTOR] starting dam 94.632567887113
- [PROJECTOR] after difficulty dam 94.632567887113
- [PROJECTOR] res 20 0.8 on dam 94.632567887113
- [PROJECTOR] after resists dam 75.70605430969
- [PROJECTOR] after flat damage armor 75.70605430969
- [PROJECTOR] final dam 75.70605430969
- checkHit 20.45 38
- => chance to hit 7
- [LOG] William Hartnell is encased in ice!
- [SOUND] loading from /data/sound/talents/water.ogg :=: sound "/data/sound/talents/water.ogg" : <static>
- [PROJECTOR] starting dam 37.600903066172
- [PROJECTOR] after difficulty dam 37.600903066172
- checkHit 31.897653967638 41.333333333333
- => chance to hit 27
- [LOG] Weirdling Beast is pinned to the ground.
- [LOG] William Hartnell's gravity pin area effect hits Iceblock for #aaaaaa#44 physical#LAST# damage.
- [LOG] #UID:100784:0#Weirdling Beast hits #fbd578#William Hartnell#LAST# for #SLATE#(76 absorbed)#LAST#, #1133F3#0 cold#LAST# (0 total damage).
- [LOG]
- [LOG] William Hartnell casts Gravity Spike.
- [LOG] William Hartnell uses Infusion: Wild.
- [LOG] William Hartnell is free from the ice.
- [LOG] William Hartnell is cured!
- [LOG] William Hartnell lessens the pain.
- [LOG] William Hartnell casts Gravity Spike.
- [SPELL CRIT %] 16.9
- [LOG] #{bold}#William Hartnell's spell attains critical power!#{normal}#
- [PROJECTOR] starting dam 144.69610925248
- [PROJECTOR] after difficulty dam 144.69610925248
- [PROJECTOR] res 13.95 0.8605 on dam 166.40052564035
- [PROJECTOR] after resists dam 143.18765231352
- [PROJECTOR] after flat damage armor 143.18765231352
- [PROJECTOR] final dam 143.18765231352
- [PROJECTOR] starting dam 37.600903066172
- [PROJECTOR] after difficulty dam 37.600903066172
- [PROJECTOR] res 13.95 0.8605 on dam 43.241038526098
- [PROJECTOR] after resists dam 37.208913651707
- [PROJECTOR] after flat damage armor 37.208913651707
- [PROJECTOR] final dam 37.208913651707
- checkHit 31.897653967638 41.333333333333
- => chance to hit 27
- [LOG] William Hartnell's gravity pin area effect hits Weirdling Beast for #SLATE#(37 to bones)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
- [LOG] #UID:97715:0##fbd578#William Hartnell#LAST# hits Weirdling Beast for #SLATE#(143 to bones)#LAST#, #{bold}##aaaaaa#0 physical#{normal}##LAST# (0 total damage).
- [LOG] #00ff00##UID:915:0#Talent Spacetime Tuning is ready to use.
- [LOG]
- [LOG] William Hartnell casts Dust to Dust.
- [SPELL CRIT %] 16.9
- [LOG] #{bold}#William Hartnell's spell attains critical power!#{normal}#
- [PROJECTOR] starting dam 112.75911387392
- [PROJECTOR] after difficulty dam 112.75911387392
- [PROJECTOR] res 0 1 on dam 148.84203031357
- [PROJECTOR] after resists dam 148.84203031357
- [PROJECTOR] after flat damage armor 148.84203031357
- [PROJECTOR] final dam 148.84203031357
- [PROJECTOR] starting dam 112.75911387392
- [PROJECTOR] after difficulty dam 112.75911387392
- [PROJECTOR] res 13.95 0.8605 on dam 129.67298095501
- [PROJECTOR] after resists dam 111.58360011178
- [PROJECTOR] after flat damage armor 111.58360011178
- [PROJECTOR] final dam 111.58360011178
- [PROJECTOR] starting dam 37.600903066172
- [PROJECTOR] after difficulty dam 37.600903066172
- [PROJECTOR] res 13.95 0.8605 on dam 43.241038526098
- [PROJECTOR] after resists dam 37.208913651707
- [PROJECTOR] after flat damage armor 37.208913651707
- [PROJECTOR] final dam 37.208913651707
- checkHit 31.897653967638 41.333333333333
- => chance to hit 27
- [LOG] William Hartnell's gravity pin area effect hits Weirdling Beast for #aaaaaa#37 physical#LAST# damage.
- [LOG] #UID:97715:0##fbd578#William Hartnell#LAST# hits Weirdling Beast for #SLATE#(149 to bones)#LAST#, #{bold}##LIGHT_STEEL_BLUE#0 temporal#{normal}##LAST#, #aaaaaa#112 physical#LAST# (112 total damage).
- [LOG]
- [LOG] William Hartnell casts Repulsion Blast.
- [LOG] William Hartnell casts Stop.
- [SPELL] friendly fire chance 100
- [LOG] William Hartnell casts Slow.
- [SPELL] friendly fire chance 100
- AI took for target 100784 Weirdling Beast :: 97715 William Hartnell 64 < 100
- [SPELL] friendly fire chance 100
- [LOG] Weirdling Beast casts Corrupted Negation.
- [SPELL CRIT %] 12
- [PROJECTOR] starting dam 65.782764364776
- [PROJECTOR] after difficulty dam 65.782764364776
- [PROJECTOR] res 31.2 0.688 on dam 65.782764364776
- [PROJECTOR] after resists dam 45.258541882966
- [PROJECTOR] after flat damage armor 45.258541882966
- [PROJECTOR] numbed dam 38.469760600521
- [PROJECTOR] final dam 38.469760600521
- checkHit 38 31.85
- => chance to hit 66
- [LOG] William Hartnell feels pain again.
- checkHit 38 31.85
- => chance to hit 66
- [LOG] The shield around William Hartnell crumbles.
- [PROJECTOR] starting dam 37.600903066172
- [PROJECTOR] after difficulty dam 37.600903066172
- [PROJECTOR] res 13.95 0.8605 on dam 43.241038526098
- [PROJECTOR] after resists dam 37.208913651707
- [PROJECTOR] after flat damage armor 37.208913651707
- [PROJECTOR] final dam 37.208913651707
- checkHit 31.897653967638 41.333333333333
- => chance to hit 27
- [PROJECTOR] starting dam 18.096190545556
- [PROJECTOR] after difficulty dam 18.096190545556
- [PROJECTOR] res 0 1 on dam 23.886971520133
- [PROJECTOR] after resists dam 23.886971520133
- [PROJECTOR] after flat damage armor 23.886971520133
- [PROJECTOR] final dam 23.886971520133
- checkHit 31.897653967638 41.333333333333
- => chance to hit 27
- [LOG] Weirdling Beast slows down.
- [LOG] William Hartnell's temporal slow area effect hits Weirdling Beast for #LIGHT_STEEL_BLUE#24 temporal#LAST# damage.
- [LOG] William Hartnell's gravity pin area effect hits Weirdling Beast for #aaaaaa#37 physical#LAST# damage.
- [LOG] #UID:100784:0#Weirdling Beast hits #fbd578#William Hartnell#LAST# for #SLATE#(38 absorbed)#LAST#, #DARK_GREEN#0 blight#LAST# (0 total damage).
- [LOG]
- [LOG] William Hartnell casts Rune: Shielding.
- [LOG] A shield forms around William Hartnell.
- Server latency 126
- [LOG] William Hartnell casts Energy Absorption.
- [PROJECTOR] starting dam 37.600903066172
- [PROJECTOR] after difficulty dam 37.600903066172
- [PROJECTOR] res 13.95 0.8605 on dam 43.241038526098
- [PROJECTOR] after resists dam 37.208913651707
- [PROJECTOR] after flat damage armor 37.208913651707
- [PROJECTOR] final dam 37.208913651707
- checkHit 31.897653967638 41.333333333333
- => chance to hit 27
- [PROJECTOR] starting dam 18.096190545556
- [PROJECTOR] after difficulty dam 18.096190545556
- [PROJECTOR] res 0 1 on dam 23.886971520133
- [PROJECTOR] after resists dam 23.886971520133
- [PROJECTOR] after flat damage armor 23.886971520133
- [PROJECTOR] final dam 23.886971520133
- checkHit 31.897653967638 41.333333333333
- => chance to hit 27
- [LOG] William Hartnell's gravity pin area effect hits Weirdling Beast for #aaaaaa#37 physical#LAST# damage.
- [LOG] William Hartnell's temporal slow area effect hits Weirdling Beast for #LIGHT_STEEL_BLUE#24 temporal#LAST# damage.
- [LOG] #00ff00##UID:928:0#Talent Dust to Dust is ready to use.
- [LOG]
- [LOG] William Hartnell casts Dust to Dust.
- [SPELL CRIT %] 16.9
- [LOG] #{bold}#William Hartnell's spell attains critical power!#{normal}#
- [PROJECTOR] starting dam 116.50259422237
- [PROJECTOR] after difficulty dam 116.50259422237
- [PROJECTOR] res 0 1 on dam 153.78342437352
- [PROJECTOR] after resists dam 153.78342437352
- [PROJECTOR] after flat damage armor 153.78342437352
- [PROJECTOR] final dam 153.78342437352
- [PROJECTOR] starting dam 116.50259422237
- [PROJECTOR] after difficulty dam 116.50259422237
- [PROJECTOR] res 13.95 0.8605 on dam 133.97798335572
- [PROJECTOR] after resists dam 115.2880546776
- [PROJECTOR] after flat damage armor 115.2880546776
- [PROJECTOR] final dam 115.2880546776
- [LOG] #LIGHT_RED#You feel the edges of time begin to fray!
- [PROJECTOR] starting dam 37.600903066172
- [PROJECTOR] after difficulty dam 37.600903066172
- [PROJECTOR] res 13.95 0.8605 on dam 43.241038526098
- [PROJECTOR] after resists dam 37.208913651707
- [PROJECTOR] after flat damage armor 37.208913651707
- [PROJECTOR] final dam 37.208913651707
- checkHit 31.897653967638 41.333333333333
- => chance to hit 27
- [PROJECTOR] starting dam 18.096190545556
- [PROJECTOR] after difficulty dam 18.096190545556
- [PROJECTOR] res 0 1 on dam 23.886971520133
- [PROJECTOR] after resists dam 23.886971520133
- [PROJECTOR] after flat damage armor 23.886971520133
- [PROJECTOR] final dam 23.886971520133
- checkHit 31.897653967638 41.333333333333
- => chance to hit 27
- [LOG] #UID:97715:0##fbd578#William Hartnell#LAST# hits Weirdling Beast for #{bold}##LIGHT_STEEL_BLUE#154 temporal#{normal}##LAST#, #aaaaaa#115 physical#LAST# (269 total damage).
- [LOG] William Hartnell's gravity pin area effect hits Weirdling Beast for #aaaaaa#37 physical#LAST# damage.
- [LOG] William Hartnell's temporal slow area effect hits Weirdling Beast for #LIGHT_STEEL_BLUE#24 temporal#LAST# damage.
- [SPELL] friendly fire chance 100
- [LOG] Weirdling Beast casts Starfall.
- [SPELL] friendly fire chance 100
- [SPELL CRIT %] 12
- [PROJECTOR] starting dam 82.824735468895
- [PROJECTOR] after difficulty dam 82.824735468895
- [PROJECTOR] res 0 1 on dam 82.824735468895
- [PROJECTOR] after resists dam 82.824735468895
- [PROJECTOR] after flat damage armor 82.824735468895
- [PROJECTOR] numbed dam 70.401025148561
- [PROJECTOR] final dam 70.401025148561
- checkHit 20.45 38
- => chance to hit 7
- [LOG] William Hartnell is stunned!
- [LOG] #UID:100784:0#Weirdling Beast hits #fbd578#William Hartnell#LAST# for #SLATE#(70 absorbed)#LAST#, #GREY#0 darkness#LAST# (0 total damage).
- [LOG]
- Loading tile effects/stunned.png
- [LOG] William Hartnell rearranges history.
- [LOG] #LIGHT_BLUE#Time feels more stable.
- [LOG] Spacetime has stabilized around William Hartnell.
- [PROJECTOR] starting dam 37.600903066172
- [PROJECTOR] after difficulty dam 37.600903066172
- [PROJECTOR] res 13.95 0.8605 on dam 43.241038526098
- [PROJECTOR] after resists dam 37.208913651707
- [PROJECTOR] after flat damage armor 37.208913651707
- [PROJECTOR] stunned dam 11.162674095512
- [PROJECTOR] numbed dam 9.4882729811853
- [PROJECTOR] final dam 9.4882729811853
- checkHit 31.897653967638 41.333333333333
- => chance to hit 27
- [PROJECTOR] starting dam 18.096190545556
- [PROJECTOR] after difficulty dam 18.096190545556
- [PROJECTOR] res 0 1 on dam 23.886971520133
- [PROJECTOR] after resists dam 23.886971520133
- [PROJECTOR] after flat damage armor 23.886971520133
- [PROJECTOR] stunned dam 7.16609145604
- [PROJECTOR] numbed dam 6.091177737634
- [PROJECTOR] final dam 6.091177737634
- checkHit 31.897653967638 41.333333333333
- => chance to hit 27
- [LOG] William Hartnell's gravity pin area effect hits Weirdling Beast for #aaaaaa#9 physical#LAST# damage.
- [LOG] William Hartnell's temporal slow area effect hits Weirdling Beast for #LIGHT_STEEL_BLUE#6 temporal#LAST# damage.
- [SPELL] friendly fire chance 100
- [LOG] Weirdling Beast casts Bone Grab.
- [SPELL CRIT %] 12
- [PULL] from 1 1 towards 9 29 over 8
- [PULL] try 2 29 7
- [PULL] try 3 29 6 ::
- [PULL] try 4 29 5 ::
- [PULL] try 5 29 4 ::
- [PULL] try 6 29 3 ::
- [PULL] try 7 29 2 ::
- [PULL] try 8 29 1 ::
- [PULL] try 9 29 0 :: true
- [PULL] failsafe pulled to 8 29 ::
- [PROJECTOR] starting dam 60.768676691355
- [PROJECTOR] after difficulty dam 60.768676691355
- [PROJECTOR] res 0 1 on dam 60.768676691355
- [PROJECTOR] after resists dam 60.768676691355
- [PROJECTOR] after flat damage armor 60.768676691355
- [PROJECTOR] numbed dam 51.653375187652
- [PROJECTOR] final dam 51.653375187652
- checkHit 20.45 38
- => chance to hit 7
- [LOG] William Hartnell is pinned to the ground.
- [LOG] #UID:100784:0#Weirdling Beast hits #fbd578#William Hartnell#LAST# for #SLATE#(52 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
- [LOG]
- [LOG] William Hartnell casts Dimensional Step.
- [LOG] The spell fizzles!
- [LOG] You are unable to move!
- [LOG] William Hartnell uses Infusion: Regeneration.
- [LOG] William Hartnell starts regenerating health quickly.
- [PROJECTOR] starting dam 18.096190545556
- [PROJECTOR] after difficulty dam 18.096190545556
- [PROJECTOR] res 10 0.9 on dam 23.886971520133
- [PROJECTOR] after resists dam 21.49827436812
- [PROJECTOR] res 0 1 on dam 21.49827436812
- [PROJECTOR] after self-resists dam 21.49827436812
- [PROJECTOR] after flat damage armor 21.49827436812
- [PROJECTOR] stunned dam 6.449482310436
- [PROJECTOR] numbed dam 5.4820599638706
- [PROJECTOR] final dam 5.4820599638706
- checkHit 20.45 41.333333333333
- => chance to hit 0
- [LOG] William Hartnell slows down.
- [PROJECTOR] starting dam 18.096190545556
- [PROJECTOR] after difficulty dam 18.096190545556
- [PROJECTOR] res 0 1 on dam 23.886971520133
- [PROJECTOR] after resists dam 23.886971520133
- [PROJECTOR] after flat damage armor 23.886971520133
- [PROJECTOR] stunned dam 7.16609145604
- [PROJECTOR] numbed dam 6.091177737634
- [PROJECTOR] final dam 6.091177737634
- checkHit 31.897653967638 41.333333333333
- => chance to hit 27
- [LOG] #ORANGE#Weirdling Beast shrugs off the effect 'Slow'!
- [LOG] Weirdling Beast speeds up.
- [LOG] William Hartnell's temporal slow area effect hits Weirdling Beast for #LIGHT_STEEL_BLUE#6 temporal#LAST# damage.
- [LOG] William Hartnell's temporal slow area effect hits #fbd578#William Hartnell#LAST# for #SLATE#(5 absorbed)#LAST#, #LIGHT_STEEL_BLUE#0 temporal#LAST# (0 total damage).
- [LOG] The fabric of spacetime around William Hartnell has returned to normal.
- [SPELL] friendly fire chance 100
- [LOG] Weirdling Beast casts Time Prison.
- checkHit 38 31.85
- => chance to hit 66
- checkHit 31.85 38
- => chance to hit 35
- [LOG] #ORANGE#William Hartnell shrugs off the effect 'Time Prison'!
- [LOG] William Hartnell looks a little pale around the edges.
- [PROJECTOR] starting dam 18.096190545556
- [PROJECTOR] after difficulty dam 18.096190545556
- [PROJECTOR] res 10 0.9 on dam 23.886971520133
- [PROJECTOR] after resists dam 21.49827436812
- [PROJECTOR] res 0 1 on dam 21.49827436812
- [PROJECTOR] after self-resists dam 21.49827436812
- [PROJECTOR] after flat damage armor 21.49827436812
- [PROJECTOR] stunned dam 6.449482310436
- [PROJECTOR] numbed dam 5.4820599638706
- [PROJECTOR] final dam 5.4820599638706
- checkHit 20.45 41.333333333333
- => chance to hit 0
- [PROJECTOR] starting dam 18.096190545556
- [PROJECTOR] after difficulty dam 18.096190545556
- [PROJECTOR] res 0 1 on dam 23.886971520133
- [PROJECTOR] after resists dam 23.886971520133
- [PROJECTOR] after flat damage armor 23.886971520133
- [PROJECTOR] stunned dam 7.16609145604
- [PROJECTOR] numbed dam 6.091177737634
- [PROJECTOR] final dam 6.091177737634
- checkHit 31.897653967638 41.333333333333
- => chance to hit 27
- [LOG] Weirdling Beast slows down.
- [LOG] William Hartnell's temporal slow area effect hits Weirdling Beast for #LIGHT_STEEL_BLUE#6 temporal#LAST# damage.
- [LOG] William Hartnell's temporal slow area effect hits #fbd578#William Hartnell#LAST# for #SLATE#(5 absorbed)#LAST#, #LIGHT_STEEL_BLUE#0 temporal#LAST# (0 total damage).
- [LOG]
- [LOG] You are unable to move!
- [LOG] The shield around William Hartnell crumbles.
- [LOG] Weirdling Beast is no longer pinned.
- [SPELL] friendly fire chance 100
- [LOG] Weirdling Beast casts Freeze.
- [SPELL CRIT %] 12
- [PROJECTOR] starting dam 94.632567887113
- [PROJECTOR] after difficulty dam 94.632567887113
- [PROJECTOR] res 20 0.8 on dam 94.632567887113
- [PROJECTOR] after resists dam 75.70605430969
- [PROJECTOR] after flat damage armor 75.70605430969
- [PROJECTOR] numbed dam 64.350146163237
- [PROJECTOR] final dam 64.350146163237
- checkHit 20.45 38
- => chance to hit 7
- [LOG] William Hartnell is encased in ice!
- [LOG] #UID:100784:0#Weirdling Beast hits #fbd578#William Hartnell#LAST# for #1133F3#64 cold#LAST# damage.
- [LOG]
- Server latency 124
- [LOG] William Hartnell casts Precognition.
- Make wait background texture 2785 : 1920x1018 (2048, 1024)
- Wait finished, counted 17714, 345 ticks
- [LOG] A part of Weirdling Beast's bone shield regenerates.
- [ATTACK] attacking with ash magestaff of might
- [ATTACK] to William Hartnell :: 32.029989019327 3 12 0 :: 1
- checkHit 24 0
- => chance to hit 100
- [ATTACK] raw dam 32.029989019327 versus 12 0.3 with APR 3
- [ATTACK] after armor 23.029989019327
- [ATTACK] after range 26
- [PHYS CRIT %] 6
- [ATTACK] after crit 26
- [ATTACK] after mult 26
- [PROJECTOR] starting dam 26
- [PROJECTOR] after difficulty dam 26
- [PROJECTOR] res 0 1 on dam 29.9
- [PROJECTOR] after resists dam 29.9
- [PROJECTOR] after flat damage armor 29.9
- [PROJECTOR] final dam 29.9
- [ATTACK] staff accuracy bonus 24 0 = 1.96
- [PROJECTOR] starting dam 8
- [PROJECTOR] after difficulty dam 8
- [LOG] #UID:97715:0##fbd578#William Hartnell#LAST# hits Iceblock for #DARK_GREEN#8 blight#LAST# damage.
- [LOG] #UID:100784:0#Weirdling Beast hits #fbd578#William Hartnell#LAST# for #STEEL_BLUE#(12 to ice)#LAST#, #PURPLE#18 arcane#LAST# (18 total damage).
- [LOG] William Hartnell is not stunned anymore.
- [LOG]
- [ATTACK] attacking with Eclipse
- [ATTACK] to William Hartnell :: 25.66717653307 4 12 0 :: 1
- checkHit 10 0
- => chance to hit 75
- [ATTACK] raw dam 25.66717653307 versus 12 0.3 with APR 4
- [ATTACK] after armor 17.967023573149
- [ATTACK] after range 17
- [PHYS CRIT %] 4.4
- [ATTACK] after crit 17
- [ATTACK] after mult 17
- [PROJECTOR] starting dam 17
- [PROJECTOR] after difficulty dam 17
- [ATTACK] staff accuracy bonus 10 0 = 1.4
- checkHit 34.8 23.625
- => chance to hit 78
- [PROJECTOR] starting dam 5
- [PROJECTOR] after difficulty dam 5
- [PROJECTOR] after staff accuracy damage bonus 7
- [PROJECTOR] starting dam 8
- [PROJECTOR] after difficulty dam 8
- [PROJECTOR] after staff accuracy damage bonus 11.2
- [LOG] #UID:97715:0##fbd578#William Hartnell#LAST# hits Iceblock for #GREY#20 darkness#LAST#, #YELLOW#7 mind#LAST#, #DARK_GREEN#12 blight#LAST# (38 total damage).
- [LOG] #00ff00##UID:925:0#Talent Gravity Spike is ready to use.
- [LOG] #00ff00##UID:594:0#Talent Stone Touch is ready to use.
- [LOG] #00ff00##UID:924:0#Talent Repulsion Blast is ready to use.
- [LOG] #00ff00##UID:926:0#Talent Repulsion Field is ready to use.
- [LOG] #00ff00##UID:317:0#Talent Timeport: Point Zero is ready to use.
- [LOG] William Hartnell speeds up.
- [SPELL] friendly fire chance 100
- [LOG] Weirdling Beast casts Taint: Devourer.
- [LOG] William Hartnell is free from the ice.
- [LOG] William Hartnell stops regenerating health quickly.
- [LOG] William Hartnell is no longer pinned.
- [ATTACK] attacking with ash magestaff of might
- [ATTACK] to William Hartnell :: 32.029989019327 3 12 9.1 :: 1
- checkHit 24 9.1
- => chance to hit 88
- [ATTACK] raw dam 32.029989019327 versus 12 0.3 with APR 3
- [ATTACK] after armor 23.029989019327
- [ATTACK] after range 24
- [PHYS CRIT %] 6
- [ATTACK] after crit 24
- [ATTACK] after mult 24
- [PROJECTOR] starting dam 24
- [PROJECTOR] after difficulty dam 24
- [PROJECTOR] res 0 1 on dam 27.6
- [PROJECTOR] after resists dam 27.6
- [PROJECTOR] after flat damage armor 27.6
- [PROJECTOR] final dam 27.6
- [ATTACK] staff accuracy bonus 24 9.1 = 1.596
- [PROJECTOR] starting dam 8
- [PROJECTOR] after difficulty dam 8
- [PROJECTOR] res 20.961328019154 0.79038671980846 on dam 8
- [PROJECTOR] after resists dam 6.3230937584677
- [PROJECTOR] after flat damage armor 6.3230937584677
- [PROJECTOR] final dam 6.3230937584677
- [LOG] #UID:97715:0##fbd578#William Hartnell#LAST# hits Weirdling Beast for #SLATE#(6 to bones)#LAST#, #DARK_GREEN#0 blight#LAST# (0 total damage).
- [LOG] Taint: Devourer hits Weirdling Beast for #LIGHT_GREEN#75 healing#LAST#, #LIGHT_GREEN#75 healing#LAST#, #LIGHT_GREEN#75 healing#LAST# (0 total damage) #LIGHT_GREEN#[225 healing]#LAST#.
- [LOG] #UID:100784:0#Weirdling Beast hits #fbd578#William Hartnell#LAST# for #PURPLE#28 arcane#LAST# damage.
- [LOG]
- [LOG] Weirdling Beast speeds up.
- [LOG] #00ff00##UID:920:0#Talent Energy Decomposition is ready to use.
- [LOG] #00ff00##UID:928:0#Talent Dust to Dust is ready to use.
- [SPELL] friendly fire chance 100
- [LOG] Weirdling Beast uses Mind Sear.
- [MIND CRIT %] 4
- checkHit 26.25 23.625
- => chance to hit 57
- [PROJECTOR] starting dam 107.09626943642
- [PROJECTOR] after difficulty dam 107.09626943642
- [PROJECTOR] res 0 1 on dam 107.09626943642
- [PROJECTOR] after resists dam 107.09626943642
- [PROJECTOR] after flat damage armor 107.09626943642
- [PROJECTOR] final dam 107.09626943642
- [LOG] #UID:100784:0#Weirdling Beast hits #fbd578#William Hartnell#LAST# for #YELLOW#107 mind#LAST# damage.
- [LOG]
- [LOG] William Hartnell casts Energy Absorption.
- checkHit 41.333333333333 30.526524337126
- => chance to hit 78
- [LOG] Weirdling Beast's Telekinetic Blast is disrupted by the Energy Absorption!
- [LOG] Weirdling Beast's Rune: Shielding is disrupted by the Energy Absorption!
- [LOG] Weirdling Beast's Command Staff is disrupted by the Energy Absorption!
- [LOG] #00ff00##UID:921:0#Talent Entropic Field is ready to use.
- [LOG]
- [LOG] William Hartnell casts Stop.
- [SPELL] friendly fire chance 100
- checkHit 31.897653967638 41.333333333333
- => chance to hit 27
- [LOG] Weirdling Beast is stunned!
- [SPELL CRIT %] 16.9
- [PROJECTOR] starting dam 53.595354514034
- [PROJECTOR] after difficulty dam 53.595354514034
- [PROJECTOR] res -20 1.2 on dam 70.745867958525
- [PROJECTOR] after resists dam 84.89504155023
- [PROJECTOR] after flat damage armor 84.89504155023
- [PROJECTOR] final dam 84.89504155023
- [LOG] #UID:97715:0##fbd578#William Hartnell#LAST# hits Weirdling Beast for #LIGHT_STEEL_BLUE#85 temporal#LAST# damage.
- [SPELL] friendly fire chance 100
- [LOG] Weirdling Beast casts Manathrust.
- [SPELL CRIT %] 12
- [PROJECTOR] starting dam 120.99010849799
- [PROJECTOR] after difficulty dam 120.99010849799
- [PROJECTOR] res 0 1 on dam 139.13862477269
- [PROJECTOR] after resists dam 139.13862477269
- [PROJECTOR] after flat damage armor 139.13862477269
- [PROJECTOR] stunned dam 41.741587431806
- [PROJECTOR] numbed dam 35.480349317035
- [PROJECTOR] final dam 35.480349317035
- [LOG] #UID:100784:0#Weirdling Beast hits #fbd578#William Hartnell#LAST# for #PURPLE#35 arcane#LAST# damage.
- [LOG]
- [LOG] #00ff00##UID:738:0#Talent Chant of Fortress is ready to use.
- [LOG]
- [LOG] #LIGHT_BLUE#You unfold the spacetime continuum to a previous state!
- Make wait background texture 2016 : 1920x1018 (2048, 1024)
- [SHADER] Loading from /data/gfx/shaders/target_fbo.lua
- [SHADER] Loaded shader with totalname target_fbo[]
- Loading entities file from memory /data/zones/shertul-fortress/npcs.lua
- Loading entities file from memory /data/general/npcs/horror.lua
- Loading entities file from memory /data/general/npcs/feline.lua
- Loading entities file from memory /data/zones/shertul-fortress/grids.lua
- Loading entities file from memory /data/general/grids/basic.lua
- Loading entities file from memory /data/general/grids/fortress.lua
- Loading entities file from memory /data-items-vault/entities/fortress-grids.lua
- Loading entities file from memory /data/zones/shertul-fortress/objects.lua
- Loading entities file from memory /data/general/objects/objects-maj-eyal.lua
- Loading entities file from memory /data/general/objects/objects.lua
- Loading entities file from memory /data/general/objects/money.lua
- Loading entities file from memory /data/general/objects/gem.lua
- Loading entities file from memory /data/general/objects/lites.lua
- Loading entities file from memory /data/general/objects/potions.lua
- Loading entities file from memory /data/general/objects/scrolls.lua
- Loading entities file from memory /data/general/objects/rods.lua
- Loading entities file from memory /data/general/objects/wands.lua
- Loading entities file from memory /data/general/objects/totems.lua
- Loading entities file from memory /data/general/objects/torques.lua
- Loading entities file from memory /data/general/objects/digger.lua
- Loading entities file from memory /data/general/objects/misc-tools.lua
- Loading entities file from memory /data/general/objects/jewelry.lua
- Loading entities file from memory /data/general/objects/staves.lua
- Loading entities file from memory /data/general/objects/mindstars.lua
- Loading entities file from memory /data/general/objects/knifes.lua
- Loading entities file from memory /data/general/objects/whips.lua
- Loading entities file from memory /data/general/objects/swords.lua
- Loading entities file from memory /data/general/objects/2hswords.lua
- Loading entities file from memory /data/general/objects/maces.lua
- Loading entities file from memory /data/general/objects/2hmaces.lua
- Loading entities file from memory /data/general/objects/axes.lua
- Loading entities file from memory /data/general/objects/2haxes.lua
- Loading entities file from memory /data/general/objects/2htridents.lua
- Loading entities file from memory /data/general/objects/bows.lua
- Loading entities file from memory /data/general/objects/slings.lua
- Loading entities file from memory /data/general/objects/shields.lua
- Loading entities file from memory /data/general/objects/cloth-armors.lua
- Loading entities file from memory /data/general/objects/light-armors.lua
- Loading entities file from memory /data/general/objects/heavy-armors.lua
- Loading entities file from memory /data/general/objects/massive-armors.lua
- Loading entities file from memory /data/general/objects/leather-caps.lua
- Loading entities file from memory /data/general/objects/helms.lua
- Loading entities file from memory /data/general/objects/wizard-hat.lua
- Loading entities file from memory /data/general/objects/leather-boots.lua
- Loading entities file from memory /data/general/objects/heavy-boots.lua
- Loading entities file from memory /data/general/objects/gloves.lua
- Loading entities file from memory /data/general/objects/gauntlets.lua
- Loading entities file from memory /data/general/objects/cloak.lua
- Loading entities file from memory /data/general/objects/leather-belt.lua
- Loading entities file from memory /data/general/objects/world-artifacts.lua
- Importing voratun battleaxe 'Porysedheth' into world artifacts
- Importing Hathelar into world artifacts
- Importing ash starstaff 'Emitha' into world artifacts
- Importing Bethytta the dragonbone vilestaff into world artifacts
- Importing pouch of dwarven-steel shots 'Emeta' into world artifacts
- Importing steel mail armour 'Bregoroddabar' into world artifacts
- Importing pair of hardened leather boots 'Toretodur' into world artifacts
- Importing Amyragar into world artifacts
- Importing Balyrek into world artifacts
- Importing Bleakwedge the stralite torque of psychoportation into world artifacts
- Importing Xanilrath the Chargeoozer into world artifacts
- Importing Cloudgrinder into world artifacts
- Importing Sunfury the ash starstaff into world artifacts
- Importing Baruyalach into world artifacts
- Importing Korakan the pouch of voratun shots into world artifacts
- Importing dwarven-steel shield 'Pitchstriker' into world artifacts
- Importing ash vilestaff 'Shadowstake' into world artifacts
- Importing Kydor into world artifacts
- Importing Fulakan the steel greatmaul into world artifacts
- Importing Betuna the Coalvein into world artifacts
- Importing Dimtitan the dwarven-steel dagger into world artifacts
- Importing Glitter's kiss the steel longsword into world artifacts
- Importing pair of drakeskin leather boots 'Emelykira' into world artifacts
- Importing dwarven-steel mace 'Aeronne' into world artifacts
- Importing Chachik the stralite battleaxe into world artifacts
- Importing Hettetar into world artifacts
- Importing Ce'Nolaith the steel dagger into world artifacts
- Importing pair of voratun boots 'Umbrapassion' into world artifacts
- Importing Duathelidol into world artifacts
- Importing Falegund into world artifacts
- Importing Ce'Nesemira the reinforced leather sling into world artifacts
- Importing steel longsword 'Flashlady' into world artifacts
- Importing voratun shield 'Emessra' into world artifacts
- Importing Dazzleusher into world artifacts
- Importing Aduseth into world artifacts
- Importing voratun helm 'Polutira' into world artifacts
- Importing Brenedir the steel mace into world artifacts
- Importing voratun ring 'Hurudemnir' into world artifacts
- Importing Nadogrim the silk robe into world artifacts
- Importing ash longbow 'Arydothel' into world artifacts
- Importing Ulfulach the steel battleaxe into world artifacts
- Importing Neratta into world artifacts
- Importing Xanalrath the Unlightspawn into world artifacts
- Importing Loamquick the pouch of dwarven-steel shots into world artifacts
- Importing Lavaspawner the stralite mail armour into world artifacts
- Importing Phoenixvengeance into world artifacts
- Importing Beyharanik the Fogvalor into world artifacts
- Importing elven-silk wizard hat 'Zuberiavena' into world artifacts
- Importing Hellreign into world artifacts
- Importing dwarven-steel greatmaul 'Infernospire' into world artifacts
- Loading entities file from memory /data/general/objects/quest-artifacts.lua
- Loading entities file from memory /data/general/objects/special-artifacts.lua
- Loading entities file from memory /data/general/objects/staves.lua
- Loading entities file from memory /data/general/objects/boss-artifacts.lua
- Loading entities file from memory /data/general/objects/lore/spellhunt.lua
- Loading entities file from memory /data/general/objects/lore/fun.lua
- Loading entities file from memory /data/general/objects/lore/misc.lua
- Loading entities file from memory /data/general/objects/lore/maj-eyal.lua
- Loading entities file from file /data/zones/shertul-fortress/traps.lua which does not exists!
- C Map size 120:62 :: 7440
- C Map seens texture: 2023 (70x70)
- [GAMMA] Setting gamma correction using SDL 1
- Using cached font /data/font/FSEX300.ttf 16
- Using cached font /data/font/FSEX300.ttf 16
- Using cached font /data/font/FSEX300.ttf 16
- Using cached font /data/font/FSEX300.ttf 16
- [DISPLAY MODE] Tileset: ascii
- [DISPLAY MODE] Size: 16x16
- C Map size 120:4 :: 480
- C Map seens texture: 2024 (70x70)
- [GAME] Creating FBOs
- [ONLINE PROFILE] current character William Hartnell the level 14 Thalore Paradox Mage
- Using cached font /data/font/DroidSans.ttf 16
- Using cached font /data/font/DroidSansMono.ttf 14
- Using cached font /data/font/DroidSansMono.ttf 14
- Using cached font /data/font/DroidSansMono.ttf 14
- Using cached font /data/font/DroidSansMono.ttf 28
- Using cached font /data/font/DroidSansMono.ttf 14
- Using cached font /data/font/DroidSans.ttf 16
- Using cached font /data/font/DroidSans.ttf 16
- Using cached font /data/font/DroidSansMono.ttf 14
- Using cached font /data/font/DroidSansMono.ttf 14
- Using cached font /data/font/DroidSansMono.ttf 14
- Using cached font /data/font/INSULA__.ttf 14
- Using cached font /data/font/INSULA__.ttf 17
- [DISPLAY MODE] Tileset: ascii
- [DISPLAY MODE] Size: 16x16
- C Map size 120:62 :: 7440
- C Map seens texture: 2082 (70x70)
- [GAME] Creating FBOs
- Using cached font /data/font/DroidSans.ttf 12
- Using cached font /data/font/DroidSans.ttf 30
- Using cached font /data/font/DroidSans.ttf 12
- Wait finished, counted 44678, 532 ticks
- Loading tile tactical_self.png
- Loading tile tactical_powerful.png
- Loading tile tactical_danger.png
- Loading tile tactical_enemy_strong.png
- Loading tile tactical_friend.png
- Loading tile tactical_enemy.png
- Loading tile tactical_neutral.png
- [PROFILE] req/rep thread got unwanted data 500 uhoh!
- C Map minimap texture: 2435 (50x50; 64x64)
- [ATTACK] attacking with Eclipse
- [ATTACK] to William Hartnell :: 25.66717653307 4 12 0 :: 1
- checkHit 10 0
- => chance to hit 75
- [LOG] #UID:109643:0##fbd578#William Hartnell#LAST# misses #fbd578#William Hartnell#LAST#.
- [ATTACK] staff accuracy bonus 10 0 = 1.4
- checkHit 29.38262020567 23.625
- => chance to hit 65
- [LOG] A part of Weirdling Beast's bone shield regenerates.
- [ATTACK] attacking with ash magestaff of might
- [ATTACK] to William Hartnell :: 32.029989019327 3 12 0 :: 1
- checkHit 24 0
- => chance to hit 100
- [ATTACK] raw dam 32.029989019327 versus 12 0.3 with APR 3
- [ATTACK] after armor 23.029989019327
- [ATTACK] after range 23
- [PHYS CRIT %] 6
- [ATTACK] after crit 23
- [ATTACK] after mult 23
- [PROJECTOR] starting dam 23
- [PROJECTOR] after difficulty dam 23
- [PROJECTOR] res 0 1 on dam 26.45
- [PROJECTOR] after resists dam 26.45
- [PROJECTOR] after flat damage armor 26.45
- [PROJECTOR] final dam 26.45
- [ATTACK] staff accuracy bonus 24 0 = 1.96
- [PROJECTOR] starting dam 8
- [PROJECTOR] after difficulty dam 8
- [LOG] #UID:109643:0##fbd578#William Hartnell#LAST# hits Iceblock for #DARK_GREEN#8 blight#LAST# damage.
- [LOG] #UID:107787:0#Weirdling Beast hits #fbd578#William Hartnell#LAST# for #STEEL_BLUE#(11 to ice)#LAST#, #PURPLE#16 arcane#LAST# (16 total damage).
- [LOG] William Hartnell is not stunned anymore.
- [LOG]
- [ATTACK] attacking with Eclipse
- [ATTACK] to William Hartnell :: 25.66717653307 4 12 0 :: 1
- checkHit 10 0
- => chance to hit 75
- [ATTACK] raw dam 25.66717653307 versus 12 0.3 with APR 4
- [ATTACK] after armor 17.967023573149
- [ATTACK] after range 21
- [PHYS CRIT %] 4.4
- [ATTACK] after crit 21
- [ATTACK] after mult 21
- [PROJECTOR] starting dam 21
- [PROJECTOR] after difficulty dam 21
- [ATTACK] staff accuracy bonus 10 0 = 1.4
- checkHit 34.8 23.625
- => chance to hit 78
- [PROJECTOR] starting dam 5
- [PROJECTOR] after difficulty dam 5
- [PROJECTOR] after staff accuracy damage bonus 7
- [PROJECTOR] starting dam 8
- [PROJECTOR] after difficulty dam 8
- [PROJECTOR] after staff accuracy damage bonus 11.2
- [LOG] #UID:109643:0##fbd578#William Hartnell#LAST# hits Iceblock for #GREY#25 darkness#LAST#, #YELLOW#7 mind#LAST#, #DARK_GREEN#12 blight#LAST# (42 total damage).
- checkHit 29.38262020567 23.625
- => chance to hit 65
- [LOG] #00ff00##UID:925:0#Talent Gravity Spike is ready to use.
- [LOG] #00ff00##UID:594:0#Talent Stone Touch is ready to use.
- [LOG] #00ff00##UID:924:0#Talent Repulsion Blast is ready to use.
- [LOG] #00ff00##UID:926:0#Talent Repulsion Field is ready to use.
- [LOG] #00ff00##UID:317:0#Talent Timeport: Point Zero is ready to use.
- [LOG] William Hartnell speeds up.
- AI took for target 107787 Weirdling Beast :: 109643 William Hartnell 1 < 100
- [SPELL] friendly fire chance 100
- [LOG] Weirdling Beast casts Taint: Devourer.
- [LOG] William Hartnell stops regenerating health quickly.
- [LOG] William Hartnell is free from the ice.
- [LOG] William Hartnell is no longer pinned.
- [ATTACK] attacking with ash magestaff of might
- [ATTACK] to William Hartnell :: 32.029989019327 3 12 9.1 :: 1
- checkHit 24 9.1
- => chance to hit 88
- [ATTACK] raw dam 32.029989019327 versus 12 0.3 with APR 3
- [ATTACK] after armor 23.029989019327
- [ATTACK] after range 23
- [PHYS CRIT %] 6
- [ATTACK] after crit 23
- [ATTACK] after mult 23
- [PROJECTOR] starting dam 23
- [PROJECTOR] after difficulty dam 23
- [PROJECTOR] res 0 1 on dam 26.45
- [PROJECTOR] after resists dam 26.45
- [PROJECTOR] after flat damage armor 26.45
- [PROJECTOR] final dam 26.45
- [ATTACK] staff accuracy bonus 24 9.1 = 1.596
- [PROJECTOR] starting dam 8
- [PROJECTOR] after difficulty dam 8
- [PROJECTOR] res 20.961328019154 0.79038671980846 on dam 8
- [PROJECTOR] after resists dam 6.3230937584677
- [PROJECTOR] after flat damage armor 6.3230937584677
- [PROJECTOR] final dam 6.3230937584677
- [LOG] #UID:107787:0#Weirdling Beast hits #fbd578#William Hartnell#LAST# for #PURPLE#26 arcane#LAST# damage.
- [LOG] #UID:109643:0##fbd578#William Hartnell#LAST# hits Weirdling Beast for #SLATE#(6 to bones)#LAST#, #DARK_GREEN#0 blight#LAST# (0 total damage).
- [LOG] Taint: Devourer hits Weirdling Beast for #LIGHT_GREEN#75 healing#LAST#, #LIGHT_GREEN#75 healing#LAST#, #LIGHT_GREEN#75 healing#LAST# (0 total damage) #LIGHT_GREEN#[225 healing]#LAST#.
- [LOG]
- [LOG] Weirdling Beast speeds up.
- [LOG] #00ff00##UID:920:0#Talent Energy Decomposition is ready to use.
- [LOG] #00ff00##UID:928:0#Talent Dust to Dust is ready to use.
- [LOG]
- [LOG] #00ff00##UID:921:0#Talent Entropic Field is ready to use.
- [LOG]
- [SPELL] friendly fire chance 100
- [LOG] Weirdling Beast uses Mind Sear.
- [MIND CRIT %] 4
- checkHit 26.25 23.625
- => chance to hit 57
- [LOG] William Hartnell resists the mind attack!
- [PROJECTOR] starting dam 53.548134718212
- [PROJECTOR] after difficulty dam 53.548134718212
- [PROJECTOR] res 0 1 on dam 53.548134718212
- [PROJECTOR] after resists dam 53.548134718212
- [PROJECTOR] after flat damage armor 53.548134718212
- [PROJECTOR] final dam 53.548134718212
- [LOG] #UID:107787:0#Weirdling Beast hits #fbd578#William Hartnell#LAST# for #YELLOW#54 mind#LAST# damage.
- [LOG]
- [LOG] #00ff00##UID:738:0#Talent Chant of Fortress is ready to use.
- checkHit 29.38262020567 23.625
- => chance to hit 65
- [LOG] #F53CBE#William Hartnell is stunned with fear!
- [LOG]
- [SPELL] friendly fire chance 100
- [LOG] Weirdling Beast casts Corrupted Negation.
- [SPELL CRIT %] 12
- [PROJECTOR] starting dam 65.782764364776
- [PROJECTOR] after difficulty dam 65.782764364776
- [PROJECTOR] res 20 0.8 on dam 65.782764364776
- [PROJECTOR] after resists dam 52.626211491821
- [PROJECTOR] after flat damage armor 52.626211491821
- [PROJECTOR] final dam 52.626211491821
- [LOG] #UID:107787:0#Weirdling Beast hits #fbd578#William Hartnell#LAST# for #DARK_GREEN#53 blight#LAST# damage.
- [LOG]
- [LOG] #YELLOW_GREEN#There is a stair back to the lake of Nur here (press '<', '>' or right click to use).
- [LOG] William Hartnell overcomes the gloom
- [LOG]
- [LOG] #00ff00##UID:925:0#Talent Gravity Spike is ready to use.
- [LOG] #00ff00##UID:961:0#Talent Banish is ready to use.
- [LOG] #00ff00##UID:924:0#Talent Repulsion Blast is ready to use.
- [LOG] #00ff00##UID:928:0#Talent Dust to Dust is ready to use.
- [SPELL] friendly fire chance 100
- [LOG] Weirdling Beast casts Freeze.
- [SPELL CRIT %] 12
- [PROJECTOR] starting dam 94.632567887113
- [PROJECTOR] after difficulty dam 94.632567887113
- [PROJECTOR] res 20 0.8 on dam 94.632567887113
- [PROJECTOR] after resists dam 75.70605430969
- [PROJECTOR] after flat damage armor 75.70605430969
- [PROJECTOR] final dam 75.70605430969
- checkHit 20.45 38
- => chance to hit 7
- [LOG] William Hartnell is encased in ice!
- [LOG] #UID:107787:0#Weirdling Beast hits #fbd578#William Hartnell#LAST# for #1133F3#76 cold#LAST# damage.
- [LOG] A part of Weirdling Beast's bone shield regenerates.
- [LOG]
- Server latency 120
- [LOG] #00ff00##UID:62:0#Talent Infusion: Wild is ready to use.
- [LOG]
- [LOG] William Hartnell uses Infusion: Wild.
- [LOG] William Hartnell is free from the ice.
- [LOG] William Hartnell is cured!
- [LOG] William Hartnell lessens the pain.
- [COROUTINE] registering savefilepipe thread: 0x1b3c7bc8
- [ZONE] Closed level map 1
- [ZONE] Left zone Yiilkgur, the Sher'Tul Fortress
- [ZONE] loading from last persistent lake-nur table: 0x1f6b9f80
- [ZONE] using old zone lake-nur
- Make wait background texture 2105 : 1920x1018 (2048, 1024)
- Wait finished, counted 0, 34 ticks
- Make wait background texture 2484 : 1920x1018 (2048, 1024)
- C Map size 120:62 :: 7440
- C Map seens texture: 2490 (60x60)
- Loading entities file from memory /data/general/objects/egos/lite.lua
- Loading entities file from memory /data/general/objects/egos/infusions.lua
- Loading entities file from memory /data/general/objects/egos/wands.lua
- Loading entities file from memory /data/general/objects/egos/charms.lua
- Loading entities file from memory /data/general/objects/egos/wands-powers.lua
- Loading entities file from memory /data/general/objects/egos/totems.lua
- Loading entities file from memory /data/general/objects/egos/charms.lua
- Loading entities file from memory /data/general/objects/egos/totems-powers.lua
- Loading entities file from memory /data/general/objects/egos/torques.lua
- Loading entities file from memory /data/general/objects/egos/charms.lua
- Loading entities file from memory /data/general/objects/egos/torques-powers.lua
- Loading entities file from memory /data/general/objects/egos/digger.lua
- Loading entities file from memory /data/general/objects/egos/rings.lua
- Loading entities file from memory /data/general/objects/egos/amulets.lua
- Loading entities file from memory /data/general/objects/egos/staves.lua
- Loading entities file from memory /data/general/objects/egos/mindstars.lua
- Loading entities file from memory /data/general/objects/egos/weapon.lua
- Loading entities file from memory /data/general/objects/egos/bow.lua
- Loading entities file from memory /data/general/objects/egos/ranged.lua
- Loading entities file from memory /data/general/objects/egos/ammo.lua
- Loading entities file from memory /data/general/objects/egos/sling.lua
- Loading entities file from memory /data/general/objects/egos/ranged.lua
- Loading entities file from memory /data/general/objects/egos/shield.lua
- Loading entities file from memory /data/general/objects/egos/robe.lua
- Loading entities file from memory /data/general/objects/egos/light-armor.lua
- Loading entities file from memory /data/general/objects/egos/armor.lua
- Loading entities file from memory /data/general/objects/egos/heavy-armor.lua
- Loading entities file from memory /data/general/objects/egos/armor.lua
- Loading entities file from memory /data/general/objects/egos/massive-armor.lua
- Loading entities file from memory /data/general/objects/egos/armor.lua
- Loading entities file from memory /data/general/objects/egos/helm.lua
- Loading entities file from memory /data/general/objects/egos/wizard-hat.lua
- Loading entities file from memory /data/general/objects/egos/light-boots.lua
- Loading entities file from memory /data/general/objects/egos/boots.lua
- Loading entities file from memory /data/general/objects/egos/boots.lua
- Loading entities file from memory /data/general/objects/egos/gloves.lua
- Loading entities file from memory /data/general/objects/egos/cloak.lua
- Loading entities file from memory /data/general/objects/egos/belt.lua
- room generator function: 0x1995df70 is making a room
- alloc simple9x9
- room allocated at 29 37 with center 33 41
- room generator function: 0x1995df70 is making a room
- alloc s
- room allocated at 20 23 with center 24 27
- room generator function: 0x1995df70 is making a room
- alloc simple6x11
- room allocated at 6 37 with center 8 42
- room generator function: 0x1995df70 is making a room
- loaded room broken_x 9 9
- alloc broken_x
- room allocated at 9 28 with center 13 32
- room generator function: 0x1995df70 is making a room
- loaded room inner 11 11
- alloc inner
- room allocated at 10 9 with center 15 14
- room generator function: 0x1995df70 is making a room
- alloc cells7
- room allocated at 31 22 with center 34 26
- room generator function: 0x1995df70 is making a room
- alloc four_chambers
- room allocated at 31 10 with center 36 15
- room generator function: 0x1995df70 is making a room
- alloc simple6x9
- room allocated at 18 36 with center 20 40
- room generator function: 0x1995df70 is making a room
- loaded room side_passages_4 10 9
- alloc side_passages_4
- room allocated at 38 38 with center 42 42
- room generator function: 0x1995df70 is making a room
- loaded room y 13 9
- alloc y
- room allocated at 23 1 with center 29 5
- Begin tunnel 10 table: 0x1edb98a0
- fight: arcing steel waraxe of vileness balanced steel waraxe of paradox :: nil MAINHAND
- fight: arcing steel waraxe of vileness balanced steel waraxe of paradox :: nil OFFHAND
- [TOME ENTITY FILTER] selected basic 112.30463617891 127.2
- [TOME ENTITY FILTER] selected basic 96.516447093867 127.2
- [TOME ENTITY FILTER] selected basic 106.89131501307 127.2
- [TOME ENTITY FILTER] selected Ego 73.028722733225 75.7
- [TOME ENTITY FILTER] selected Money 81.472218221949 83.7
- [TOME ENTITY FILTER] selected Ego 73.53372442674 75.7
- [TOME ENTITY FILTER] selected Ego 51.14791756772 75.7
- [TOME ENTITY FILTER] selected Lore 85.839990542396 86.2
- Added unique mod.class.Object/necromancer poem :: 1
- Wait finished, counted 1341, 530 ticks
- No zone events loaded
- Not gone east, no backup guardian
- Running on level loads lake-nur-3
- [LOG] #YELLOW_GREEN#There is an entrance to the Sher'Tul ruins here (press '<', '>' or right click to use).
- [PARTY] New member, add after William Hartnell William Hartnell
- Adding entity 109643 after 109643
- [LOG] Lore found: #0080FF#magical barrier
- [LOG] You can read all your collected lore in the game menu, by pressing Escape.
- [PROFILE] filtering save of lore to profile online
- [PROFILE] mounted online on /current-profile
- [PROFILE] unmounted online from /current-profile
- [LORE] learnt lake-nur-not-flooded
- [MUSIC] stoping Dreaming of Flying.ogg
- [MUSIC] loading Woods of Eremae.ogg sound "/data/music/Woods of Eremae.ogg" : <static>
- [MUSIC] playing Woods of Eremae.ogg sound "/data/music/Woods of Eremae.ogg" : <static>
- [LOG] #TEAL#You feel mildly anxious, and walk with caution.
- Updating zone name Lake of Nur (3)
- C Map minimap texture: 1470 (50x50; 64x64)
- [SAVEFILE PIPE] new save running in the pipe: William Hartnell zone :: zone-shertul-fortress.teaz :: table: 0x22d3f7a0 => table: 0x21ec4a98 (1075)
- Loading savefile /save/william_hartnell/
- [ONLINE PROFILE] saved character 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e
- Saving JSON true
- [LOG] Saving game...
- [SAVEFILE PIPE] new save running in the pipe: William Hartnell game :: game.teag :: table: 0x1b6cf540 => table: 0x1f5963b0 (3966)
- Loading savefile /save/william_hartnell/
- [SAVEFILE PIPE] new save running in the pipe: world :: world.teaw :: table: 0x0a3dde58 => table: 0x19f67ab8 (1)
- Loading savefile /save//
- [SAVEFILE PIPE] new save running in the pipe: party entity :: 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e-1.1.5.charball :: table: 0x1f2d70d0 => table: 0x206207c8 (108)
- Loading savefile /save/party/
- [SAVEFILE PIPE] unleashing save thread
- Saving zipname /save/william_hartnell/zone-shertul-fortress.teaz.tmp
- Saved zipname /save/william_hartnell/zone-shertul-fortress.teaz.tmp
- [SAVEFILE PIPE] Checking save William Hartnell zone /save/william_hartnell/zone-shertul-fortress.teaz.tmp
- Loading savefile /save/william_hartnell/
- [SAVEFILE] checked validity of type zone => all fine
- Saved zipname /save/william_hartnell/game.teag.tmp
- Saved zipname /save//world.teaw.tmp
- [SAVEFILE PIPE] Checking save William Hartnell game /save/william_hartnell/game.teag.tmp
- Loading savefile /save/william_hartnell/
- Saved zipname /charballs/0ca4f642-9c2e-41f6-95d9-1ef4db17b74e-1.1.5.charball.tmp
- [SAVEFILE] checked validity of type game => all fine
- [SAVEFILE PIPE] Checking save world /save//world.teaw.tmp
- Loading savefile /save//
- [SAVEFILE] checked validity of type world => all fine
- [SAVEFILE PIPE] Checking save party entity /charballs/0ca4f642-9c2e-41f6-95d9-1ef4db17b74e-1.1.5.charball.tmp
- Loading savefile /save/party/
- [SAVEFILE] checked validity of type entity => all fine
- [ONLINE PROFILE] saved character charball 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e
- [LOG] Saving done.
- [SAVEFILE PIPE] on end saveModuleProfile
- [PROFILE] filtering save of scores to profile online
- [PROFILE] mounted online on /current-profile
- [PROFILE] unmounted online from /current-profile
- [SAVEFILE PIPE] on end saveZone_md5
- Save MD5 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e aea0555628c158cc54f4cc036f549ad7 zone /save/william_hartnell/zone-shertul-fortress.teaz
- [ONLINE PROFILE] saved character md5 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e zone-shertul-fortress.teaz aea0555628c158cc54f4cc036f549ad7
- [SAVEFILE PIPE] on end saveGame_md5
- Save MD5 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e 670f17985e81a3a70989b5dd0e806566 game /save/william_hartnell/game.teag
- [ONLINE PROFILE] saved character md5 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e game.teag 670f17985e81a3a70989b5dd0e806566
- [SAVEFILE PIPE] on end saveWorld_md5
- [SAVEFILE PIPE] on end saveEntity_md5
- [COROUTINE] dead savefilepipe
- [PROFILE] req/rep thread got unwanted data 500 uhoh!
- [PROFILE] req/rep thread got unwanted data 500 uhoh!
- [ENGINE] Setting requested FPS to 2 (500 ms)
- Server latency 128
- Server latency 126
- Server latency 127
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG] William Hartnell casts Gravity Spike.
- [LOG] William Hartnell casts Stop.
- [SPELL] friendly fire chance 100
- checkHit 19.752172455814 41.333333333333
- => chance to hit 0
- [LOG] Umbral horror is stunned!
- [SPELL CRIT %] 16.9
- [LOG] #{bold}#William Hartnell's spell attains critical power!#{normal}#
- [PROJECTOR] starting dam 79.085740878684
- [PROJECTOR] after difficulty dam 79.085740878684
- [PROJECTOR] res 0 1 on dam 104.39317795986
- [PROJECTOR] after resists dam 104.39317795986
- [PROJECTOR] after flat damage armor 104.39317795986
- [PROJECTOR] final dam 104.39317795986
- [LOG] Umbral horror uses Focus Shadows.
- [LOG] #UID:109643:0##fbd578#William Hartnell#LAST# hits Umbral horror for #{bold}##LIGHT_STEEL_BLUE#104 temporal#{normal}##LAST# damage.
- [LOG]
- [LOG] William Hartnell casts Repulsion Blast.
- [LOG] William Hartnell casts Repulsion Blast.
- [SPELL CRIT %] 16.9
- [PROJECTOR] starting dam 100.97436684409
- [PROJECTOR] after difficulty dam 100.97436684409
- [PROJECTOR] res 0 1 on dam 116.1205218707
- [PROJECTOR] after resists dam 116.1205218707
- [PROJECTOR] after flat damage armor 116.1205218707
- [PROJECTOR] final dam 116.1205218707
- [LOG] Shadow casts Fade.
- [LOG] Shadow fades!
- checkHit 41.333333333333 21.573567302886
- => chance to hit 95
- [KNOCKBACK] from 39 39 over 2
- [KNOCKBACK] try 39 44 1
- [KNOCKBACK] try 39 45 0 ::
- [KNOCKBACK] ok knocked to 39 45 ::
- [PROJECTOR] starting dam 100.97436684409
- [PROJECTOR] after difficulty dam 100.97436684409
- [PROJECTOR] res 9.9267141932307 0.90073285806769 on dam 116.1205218707
- [PROJECTOR] after resists dam 104.59356954491
- [PROJECTOR] after flat damage armor 104.59356954491
- [PROJECTOR] final dam 104.59356954491
- checkHit 41.333333333333 19.752172455814
- => chance to hit 95
- [KNOCKBACK] from 39 39 over 2
- [KNOCKBACK] try 39 43 1
- [KNOCKBACK] try 39 44 0 ::
- [KNOCKBACK] ok knocked to 39 44 ::
- [PROJECTOR] starting dam 100.97436684409
- [PROJECTOR] after difficulty dam 100.97436684409
- [PROJECTOR] res 0 1 on dam 116.1205218707
- [PROJECTOR] after resists dam 116.1205218707
- [PROJECTOR] after flat damage armor 116.1205218707
- [PROJECTOR] final dam 116.1205218707
- [LOG] #UID:109643:0##fbd578#William Hartnell#LAST# hits Something for #aaaaaa#0 physical#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
- [LOG] #UID:109643:0##fbd578#William Hartnell#LAST# hits Umbral horror for #aaaaaa#105 physical#LAST# damage.
- [TARGET] Passing target shadow from umbral horror to William Hartnell
- [LOG] #PINK#The shadows converge on #fbd578#William Hartnell#LAST#!
- [ATTACK] attacking with innate combat
- [ATTACK] to William Hartnell :: 30.150503753759 8 12 9.1 :: 1.6745966692415
- checkHit 46.666666666667 9.1
- => chance to hit 100
- [ATTACK] raw dam 30.150503753759 versus 12 0.3 with APR 8
- [ATTACK] after armor 26.150503753759
- [ATTACK] after range 28
- [PHYS CRIT %] 4.3
- [ATTACK] after crit 28
- [ATTACK] after mult 46.888706738762
- [PROJECTOR] starting dam 46.888706738762
- [PROJECTOR] after difficulty dam 46.888706738762
- [PROJECTOR] res 10.5 0.895 on dam 54.859786884351
- [PROJECTOR] after resists dam 49.099509261494
- [PROJECTOR] after flat damage armor 49.099509261494
- [PROJECTOR] final dam 49.099509261494
- [PROJECTOR] starting dam 8
- [PROJECTOR] after difficulty dam 8
- [PROJECTOR] res 0 1 on dam 8
- [PROJECTOR] after resists dam 8
- [PROJECTOR] after flat damage armor 8
- [PROJECTOR] final dam 8
- [LOG] #UID:111450:0#Shadow hits #fbd578#William Hartnell#LAST# for #aaaaaa#49 physical#LAST# damage.
- [LOG] #UID:109643:0##fbd578#William Hartnell#LAST# hits Shadow for #DARK_GREEN#8 blight#LAST# damage.
- [LOG]
- [LOG] William Hartnell activates Chant of Fortress.
- [LOG] William Hartnell casts Gravity Spike.
- [LOG] Umbral horror is drawn in by the gravity spike!
- [SPELL CRIT %] 16.9
- [LOG] #{bold}#William Hartnell's spell attains critical power!#{normal}#
- [PROJECTOR] starting dam 99.957367103484
- [PROJECTOR] after difficulty dam 99.957367103484
- [PROJECTOR] res 9.9267141932307 0.90073285806769 on dam 114.95097216901
- [PROJECTOR] after resists dam 103.54011769945
- [PROJECTOR] after flat damage armor 103.54011769945
- [PROJECTOR] final dam 103.54011769945
- [PROJECTOR] starting dam 99.957367103484
- [PROJECTOR] after difficulty dam 99.957367103484
- [PROJECTOR] res 0 1 on dam 114.95097216901
- [PROJECTOR] after resists dam 114.95097216901
- [PROJECTOR] after flat damage armor 114.95097216901
- [PROJECTOR] final dam 114.95097216901
- [LOG] #UID:109643:0##fbd578#William Hartnell#LAST# hits Something for #aaaaaa#115 physical#LAST# damage.
- [LOG] #UID:109643:0##fbd578#William Hartnell#LAST# hits Umbral horror for #{bold}##aaaaaa#104 physical#{normal}##LAST# damage.
- [LOG] #00ff00##UID:916:0#Talent Precognition is ready to use.
- [LOG] #00ff00##UID:960:0#Talent Dimensional Step is ready to use.
- [LOG]
- [LOG] William Hartnell casts Dust to Dust.
- [LOG] William Hartnell casts Precognition.
- [LOG] #LIGHT_RED#You feel the edges of time begin to fray!
- Make wait background texture 2484 : 1920x1018 (2048, 1024)
- Wait finished, counted 33798, 592 ticks
- [LOG] Umbral horror is not stunned anymore.
- [LOG]
- [LOG] William Hartnell casts Dust to Dust.
- [SPELL CRIT %] 16.9
- [PROJECTOR] starting dam 78.541447563816
- [PROJECTOR] after difficulty dam 78.541447563816
- [PROJECTOR] res 0 1 on dam 103.67471078424
- [PROJECTOR] after resists dam 103.67471078424
- [PROJECTOR] after flat damage armor 103.67471078424
- [PROJECTOR] final dam 103.67471078424
- [PROJECTOR] starting dam 78.541447563816
- [PROJECTOR] after difficulty dam 78.541447563816
- [PROJECTOR] res 9.9267141932307 0.90073285806769 on dam 90.322664698389
- [PROJECTOR] after resists dam 81.356591922069
- [PROJECTOR] after flat damage armor 81.356591922069
- [PROJECTOR] final dam 81.356591922069
- [LOG] #UID:109643:0##fbd578#William Hartnell#LAST# hits Umbral horror for #LIGHT_STEEL_BLUE#104 temporal#LAST#, #aaaaaa#81 physical#LAST# (185 total damage).
- [LOG] #00ff00##UID:924:0#Talent Repulsion Blast is ready to use.
- [LOG] William Hartnell feels pain again.
- AI took for target 111315 umbral horror :: 109643 William Hartnell 4 < 100
- [LOG]
- [LOG] William Hartnell casts Repulsion Blast.
- [SPELL CRIT %] 16.9
- [PROJECTOR] starting dam 105.22022717474
- [PROJECTOR] after difficulty dam 105.22022717474
- [PROJECTOR] res 9.9267141932307 0.90073285806769 on dam 121.00326125096
- [PROJECTOR] after resists dam 108.99161334208
- [PROJECTOR] after flat damage armor 108.99161334208
- [PROJECTOR] final dam 108.99161334208
- checkHit 41.333333333333 19.752172455814
- => chance to hit 95
- [KNOCKBACK] from 39 39 over 2
- [KNOCKBACK] try 39 43 1
- [KNOCKBACK] try 39 44 0 ::
- [KNOCKBACK] ok knocked to 39 44 ::
- [LOG] #UID:109643:0##fbd578#William Hartnell#LAST# hits Umbral horror for #aaaaaa#109 physical#LAST# damage.
- [MIND CRIT %] 9.4
- [1] = {
- [fct] = function: 0x230a3d78
- [cd] = 10
- [name] = Energy Decomposition
- [no_energy] = 1
- }
- [2] = {
- [fct] = function: 0x1d9da738
- [cd] = 10
- [name] = Entropic Field
- [no_energy] = 1
- }
- [LOG] William Hartnell activates Energy Decomposition.
- [LOG] #00ff00##UID:928:0#Talent Dust to Dust is ready to use.
- [LOG] #00ff00##UID:51:0#Talent Infusion: Regeneration is ready to use.
- [1] = {
- [fct] = function: 0x1d4914c8
- [cd] = 10
- [name] = Entropic Field
- [no_energy] = 1
- }
- [LOG] William Hartnell activates Entropic Field.
- [LOG] #00ff00##UID:925:0#Talent Gravity Spike is ready to use.
- [TARGET] Passing target large white snake from umbral horror to William Hartnell
- [TARGET] Passing target devourer from umbral horror to William Hartnell
- [TARGET] Passing target devourer from umbral horror to William Hartnell
- [TARGET] Passing target devourer from umbral horror to William Hartnell
- Astar fail: destination unreachable
- [LOG]
- [LOG] William Hartnell casts Gravity Spike.
- Server latency 122
- [SPELL CRIT %] 16.9
- Astar fail: destination unreachable
- [LOG] #00ff00##UID:119:0#Talent Rune: Shielding is ready to use.
- [LOG] #00ff00##UID:118:0#Talent Rune: Shielding is ready to use.
- [LOG] #00ff00##UID:924:0#Talent Repulsion Blast is ready to use.
- [LOG]
- [LOG] William Hartnell casts Rune: Shielding.
- [LOG] A shield forms around William Hartnell.
- [LOG] #LIGHT_BLUE#You unfold the spacetime continuum to a previous state!
- Make wait background texture 2793 : 1920x1018 (2048, 1024)
- [SHADER] Loading from /data/gfx/shaders/target_fbo.lua
- [SHADER] Loaded shader with totalname target_fbo[]
- C Map size 120:62 :: 7440
- C Map seens texture: 2798 (60x60)
- C Map size 120:62 :: 7440
- C Map seens texture: 2813 (60x60)
- Loading entities file from memory /data/zones/lake-nur/npcs.lua
- Loading entities file from memory /data/general/npcs/aquatic_critter.lua
- Loading entities file from memory /data/general/npcs/aquatic_demon.lua
- Loading entities file from memory /data/general/npcs/horror_aquatic.lua
- Loading entities file from memory /data/general/npcs/horror.lua
- Loading entities file from memory /data/general/npcs/snake.lua
- Loading entities file from memory /data/general/npcs/plant.lua
- Loading entities file from memory /data/zones/lake-nur/grids.lua
- Loading entities file from memory /data/general/grids/basic.lua
- Loading entities file from memory /data/general/grids/forest.lua
- Loading entities file from memory /data/general/grids/water.lua
- Loading entities file from memory /data/general/grids/sand.lua
- Loading entities file from memory /data/zones/lake-nur/objects.lua
- Loading entities file from memory /data/general/objects/objects-maj-eyal.lua
- Loading entities file from memory /data/general/objects/objects.lua
- Loading entities file from memory /data/general/objects/money.lua
- Loading entities file from memory /data/general/objects/gem.lua
- Loading entities file from memory /data/general/objects/lites.lua
- Loading entities file from memory /data/general/objects/potions.lua
- Loading entities file from memory /data/general/objects/scrolls.lua
- Loading entities file from memory /data/general/objects/rods.lua
- Loading entities file from memory /data/general/objects/wands.lua
- Loading entities file from memory /data/general/objects/totems.lua
- Loading entities file from memory /data/general/objects/torques.lua
- Loading entities file from memory /data/general/objects/digger.lua
- Loading entities file from memory /data/general/objects/misc-tools.lua
- Loading entities file from memory /data/general/objects/jewelry.lua
- Loading entities file from memory /data/general/objects/staves.lua
- Loading entities file from memory /data/general/objects/mindstars.lua
- Loading entities file from memory /data/general/objects/knifes.lua
- Loading entities file from memory /data/general/objects/whips.lua
- Loading entities file from memory /data/general/objects/swords.lua
- Loading entities file from memory /data/general/objects/2hswords.lua
- Loading entities file from memory /data/general/objects/maces.lua
- Loading entities file from memory /data/general/objects/2hmaces.lua
- Loading entities file from memory /data/general/objects/axes.lua
- Loading entities file from memory /data/general/objects/2haxes.lua
- Loading entities file from memory /data/general/objects/2htridents.lua
- Loading entities file from memory /data/general/objects/bows.lua
- Loading entities file from memory /data/general/objects/slings.lua
- Loading entities file from memory /data/general/objects/shields.lua
- Loading entities file from memory /data/general/objects/cloth-armors.lua
- Loading entities file from memory /data/general/objects/light-armors.lua
- Loading entities file from memory /data/general/objects/heavy-armors.lua
- Loading entities file from memory /data/general/objects/massive-armors.lua
- Loading entities file from memory /data/general/objects/leather-caps.lua
- Loading entities file from memory /data/general/objects/helms.lua
- Loading entities file from memory /data/general/objects/wizard-hat.lua
- Loading entities file from memory /data/general/objects/leather-boots.lua
- Loading entities file from memory /data/general/objects/heavy-boots.lua
- Loading entities file from memory /data/general/objects/gloves.lua
- Loading entities file from memory /data/general/objects/gauntlets.lua
- Loading entities file from memory /data/general/objects/cloak.lua
- Loading entities file from memory /data/general/objects/leather-belt.lua
- Loading entities file from memory /data/general/objects/world-artifacts.lua
- Importing voratun battleaxe 'Porysedheth' into world artifacts
- Importing Hathelar into world artifacts
- Importing ash starstaff 'Emitha' into world artifacts
- Importing Bethytta the dragonbone vilestaff into world artifacts
- Importing pouch of dwarven-steel shots 'Emeta' into world artifacts
- Importing steel mail armour 'Bregoroddabar' into world artifacts
- Importing Korakan the pouch of voratun shots into world artifacts
- Importing Amyragar into world artifacts
- Importing Balyrek into world artifacts
- Importing Bleakwedge the stralite torque of psychoportation into world artifacts
- Importing Xanilrath the Chargeoozer into world artifacts
- Importing Cloudgrinder into world artifacts
- Importing Sunfury the ash starstaff into world artifacts
- Importing Baruyalach into world artifacts
- Importing Ce'Nesemira the reinforced leather sling into world artifacts
- Importing Hellreign into world artifacts
- Importing Chachik the stralite battleaxe into world artifacts
- Importing Kydor into world artifacts
- Importing Beyharanik the Fogvalor into world artifacts
- Importing Phoenixvengeance into world artifacts
- Importing Lavaspawner the stralite mail armour into world artifacts
- Importing Loamquick the pouch of dwarven-steel shots into world artifacts
- Importing Xanalrath the Unlightspawn into world artifacts
- Importing dwarven-steel mace 'Aeronne' into world artifacts
- Importing pair of hardened leather boots 'Toretodur' into world artifacts
- Importing Hettetar into world artifacts
- Importing Ce'Nolaith the steel dagger into world artifacts
- Importing pair of voratun boots 'Umbrapassion' into world artifacts
- Importing Duathelidol into world artifacts
- Importing Ulfulach the steel battleaxe into world artifacts
- Importing Falegund into world artifacts
- Importing steel longsword 'Flashlady' into world artifacts
- Importing Nadogrim the silk robe into world artifacts
- Importing Dazzleusher into world artifacts
- Importing Aduseth into world artifacts
- Importing voratun helm 'Polutira' into world artifacts
- Importing Brenedir the steel mace into world artifacts
- Importing voratun ring 'Hurudemnir' into world artifacts
- Importing voratun shield 'Emessra' into world artifacts
- Importing ash longbow 'Arydothel' into world artifacts
- Importing ash vilestaff 'Shadowstake' into world artifacts
- Importing Neratta into world artifacts
- Importing pair of drakeskin leather boots 'Emelykira' into world artifacts
- Importing Betuna the Coalvein into world artifacts
- Importing Dimtitan the dwarven-steel dagger into world artifacts
- Importing Fulakan the steel greatmaul into world artifacts
- Importing Glitter's kiss the steel longsword into world artifacts
- Importing elven-silk wizard hat 'Zuberiavena' into world artifacts
- Importing dwarven-steel shield 'Pitchstriker' into world artifacts
- Importing dwarven-steel greatmaul 'Infernospire' into world artifacts
- Loading entities file from memory /data/general/objects/quest-artifacts.lua
- Loading entities file from memory /data/general/objects/special-artifacts.lua
- Loading entities file from memory /data/general/objects/staves.lua
- Loading entities file from memory /data/general/objects/boss-artifacts.lua
- Loading entities file from memory /data/general/objects/lore/spellhunt.lua
- Loading entities file from memory /data/general/objects/lore/fun.lua
- Loading entities file from memory /data/general/objects/lore/misc.lua
- Loading entities file from memory /data/general/objects/lore/maj-eyal.lua
- Loading entities file from memory /data/zones/lake-nur/traps.lua
- Loading entities file from memory /data/general/traps/water.lua
- C Map size 120:62 :: 7440
- C Map seens texture: 252 (60x60)
- [GAMMA] Setting gamma correction using SDL 1
- Using cached font /data/font/FSEX300.ttf 16
- Using cached font /data/font/FSEX300.ttf 16
- Using cached font /data/font/FSEX300.ttf 16
- Using cached font /data/font/FSEX300.ttf 16
- [DISPLAY MODE] Tileset: ascii
- [DISPLAY MODE] Size: 16x16
- C Map size 120:4 :: 480
- C Map seens texture: 254 (60x60)
- [GAME] Creating FBOs
- [ONLINE PROFILE] current character William Hartnell the level 14 Thalore Paradox Mage
- Using cached font /data/font/DroidSans.ttf 16
- Using cached font /data/font/DroidSansMono.ttf 14
- Using cached font /data/font/DroidSansMono.ttf 14
- Using cached font /data/font/DroidSansMono.ttf 14
- Using cached font /data/font/DroidSansMono.ttf 28
- Using cached font /data/font/DroidSansMono.ttf 14
- Using cached font /data/font/DroidSans.ttf 16
- Using cached font /data/font/DroidSans.ttf 16
- Using cached font /data/font/DroidSansMono.ttf 14
- Using cached font /data/font/DroidSansMono.ttf 14
- Using cached font /data/font/DroidSansMono.ttf 14
- Using cached font /data/font/INSULA__.ttf 14
- Using cached font /data/font/INSULA__.ttf 17
- [DISPLAY MODE] Tileset: ascii
- [DISPLAY MODE] Size: 16x16
- C Map size 120:62 :: 7440
- C Map seens texture: 1434 (60x60)
- [GAME] Creating FBOs
- Using cached font /data/font/DroidSans.ttf 12
- Using cached font /data/font/DroidSans.ttf 30
- Using cached font /data/font/DroidSans.ttf 12
- Wait finished, counted 58780, 882 ticks
- Loading tile tactical_self.png
- Loading tile tactical_powerful.png
- Loading tile tactical_danger.png
- Loading tile tactical_enemy_strong.png
- Loading tile tactical_friend.png
- Loading tile tactical_enemy.png
- Loading tile tactical_neutral.png
- C Map minimap texture: 2231 (50x50; 64x64)
- [PROFILE] req/rep thread got unwanted data 500 uhoh!
- [LOG] William Hartnell casts Dust to Dust.
- [SPELL CRIT %] 16.9
- [PROJECTOR] starting dam 78.541447563816
- [PROJECTOR] after difficulty dam 78.541447563816
- [PROJECTOR] res 0 1 on dam 103.67471078424
- [PROJECTOR] after resists dam 103.67471078424
- [PROJECTOR] after flat damage armor 103.67471078424
- [PROJECTOR] final dam 103.67471078424
- [PROJECTOR] starting dam 78.541447563816
- [PROJECTOR] after difficulty dam 78.541447563816
- [PROJECTOR] res 9.9267141932307 0.90073285806769 on dam 90.322664698389
- [PROJECTOR] after resists dam 81.356591922069
- [PROJECTOR] after flat damage armor 81.356591922069
- [PROJECTOR] final dam 81.356591922069
- [LOG] #UID:130716:0##fbd578#William Hartnell#LAST# hits Umbral horror for #LIGHT_STEEL_BLUE#104 temporal#LAST#, #aaaaaa#81 physical#LAST# (185 total damage).
- [LOG] Umbral horror is not stunned anymore.
- [LOG]
- [LOG] William Hartnell casts Energy Absorption.
- checkHit 41.333333333333 27.245881981082
- => chance to hit 86
- [LOG] #00ff00##UID:924:0#Talent Repulsion Blast is ready to use.
- [LOG] William Hartnell feels pain again.
- [LOG]
- [LOG] William Hartnell casts Repulsion Blast.
- [SPELL CRIT %] 16.9
- [PROJECTOR] starting dam 106.95952231379
- [PROJECTOR] after difficulty dam 106.95952231379
- [PROJECTOR] res -7.1913365248636 1.0719133652486 on dam 123.00345066086
- [PROJECTOR] after resists dam 131.84904273508
- [PROJECTOR] after flat damage armor 131.84904273508
- [PROJECTOR] final dam 131.84904273508
- checkHit 41.333333333333 19.752172455814
- => chance to hit 95
- [KNOCKBACK] from 39 39 over 2
- [KNOCKBACK] try 39 43 1
- [KNOCKBACK] try 39 44 0 ::
- [KNOCKBACK] ok knocked to 39 44 ::
- [LOG] #UID:130716:0##fbd578#William Hartnell#LAST# hits Umbral horror for #aaaaaa#132 physical#LAST# damage.
- [LOG] #{bold}##UID:130716:0##fbd578#William Hartnell#LAST# killed Umbral horror!#{normal}#
- [LOG] #00ff00##UID:928:0#Talent Dust to Dust is ready to use.
- [1] = {
- [fct] = function: 0x1d491fe0
- [cd] = 10
- [name] = Entropic Field
- [no_energy] = 1
- }
- [2] = {
- [fct] = function: 0x1f5a7ed8
- [cd] = 10
- [name] = Energy Decomposition
- [no_energy] = 1
- }
- [LOG] William Hartnell activates Entropic Field.
- [LOG] #00ff00##UID:51:0#Talent Infusion: Regeneration is ready to use.
- [1] = {
- [fct] = function: 0x197b4888
- [cd] = 10
- [name] = Energy Decomposition
- [no_energy] = 1
- }
- [LOG] William Hartnell activates Energy Decomposition.
- [LOG] #00ff00##UID:925:0#Talent Gravity Spike is ready to use.
- [LOG]
- [LOG] William Hartnell uses Infusion: Regeneration.
- [LOG] William Hartnell starts regenerating health quickly.
- [LOG] #00ff00##UID:119:0#Talent Rune: Shielding is ready to use.
- [LOG] #00ff00##UID:924:0#Talent Repulsion Blast is ready to use.
- [LOG] #00ff00##UID:118:0#Talent Rune: Shielding is ready to use.
- [LOG]
- [LOG] Resting starts...
- [LOG] #00ff00##UID:927:0#Talent Gravity Well is ready to use.
- [LOG] #00ff00##UID:937:0#Talent Stop is ready to use.
- [LOG] #00ff00##UID:62:0#Talent Infusion: Wild is ready to use.
- [LOG] #00ff00##UID:916:0#Talent Precognition is ready to use.
- [LOG] #00ff00##UID:922:0#Talent Energy Absorption is ready to use.
- [LOG] #00ff00##UID:551:0#Talent Premonition is ready to use.
- [LOG] #00ff00##UID:938:0#Talent Slow is ready to use.
- [LOG] William Hartnell stops regenerating health quickly.
- [1] = {
- [fct] = function: 0x1201ed90
- [cd] = 30
- [name] = Premonition
- [no_energy] = 1
- }
- [LOG] William Hartnell activates Premonition.
- [LOG] Rested for 5 turns (stop reason: all resources and life at maximum).
- [LOG]
- [ENGINE] Setting requested FPS to 2 (500 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG] #ANTIQUE_WHITE#You notice a hole that could fit the gem key you found earlier, inserting it reveals the passage to the next level.
- [QUEST] try update status on William Hartnell shertul-fortress 1 entered
- [COROUTINE] registering savefilepipe thread: 0x22b13c40
- [ZONE] Closed level map 1
- [ZONE] Closed level map 2
- [ZONE] Closed level map 3
- [ZONE] Left zone Lake of Nur
- [ZONE] loading from last persistent shertul-fortress table: 0x1f21f7e8
- [ZONE] using old zone shertul-fortress
- Make wait background texture 2376 : 1920x1018 (2048, 1024)
- Wait finished, counted 0, 34 ticks
- Make wait background texture 2446 : 1920x1018 (2048, 1024)
- C Map size 120:62 :: 7440
- C Map seens texture: 2451 (70x70)
- Loading entities file from memory /data/general/objects/egos/lite.lua
- Loading entities file from memory /data/general/objects/egos/infusions.lua
- Loading entities file from memory /data/general/objects/egos/wands.lua
- Loading entities file from memory /data/general/objects/egos/charms.lua
- Loading entities file from memory /data/general/objects/egos/wands-powers.lua
- Loading entities file from memory /data/general/objects/egos/totems.lua
- Loading entities file from memory /data/general/objects/egos/charms.lua
- Loading entities file from memory /data/general/objects/egos/totems-powers.lua
- Loading entities file from memory /data/general/objects/egos/torques.lua
- Loading entities file from memory /data/general/objects/egos/charms.lua
- Loading entities file from memory /data/general/objects/egos/torques-powers.lua
- Loading entities file from memory /data/general/objects/egos/digger.lua
- Loading entities file from memory /data/general/objects/egos/rings.lua
- Loading entities file from memory /data/general/objects/egos/amulets.lua
- Loading entities file from memory /data/general/objects/egos/staves.lua
- Loading entities file from memory /data/general/objects/egos/mindstars.lua
- Loading entities file from memory /data/general/objects/egos/weapon.lua
- Loading entities file from memory /data/general/objects/egos/bow.lua
- Loading entities file from memory /data/general/objects/egos/ranged.lua
- Loading entities file from memory /data/general/objects/egos/ammo.lua
- Loading entities file from memory /data/general/objects/egos/sling.lua
- Loading entities file from memory /data/general/objects/egos/ranged.lua
- Loading entities file from memory /data/general/objects/egos/shield.lua
- Loading entities file from memory /data/general/objects/egos/robe.lua
- Loading entities file from memory /data/general/objects/egos/light-armor.lua
- Loading entities file from memory /data/general/objects/egos/armor.lua
- Loading entities file from memory /data/general/objects/egos/heavy-armor.lua
- Loading entities file from memory /data/general/objects/egos/armor.lua
- Loading entities file from memory /data/general/objects/egos/massive-armor.lua
- Loading entities file from memory /data/general/objects/egos/armor.lua
- Loading entities file from memory /data/general/objects/egos/helm.lua
- Loading entities file from memory /data/general/objects/egos/wizard-hat.lua
- Loading entities file from memory /data/general/objects/egos/light-boots.lua
- Loading entities file from memory /data/general/objects/egos/boots.lua
- Loading entities file from memory /data/general/objects/egos/boots.lua
- Loading entities file from memory /data/general/objects/egos/gloves.lua
- Loading entities file from memory /data/general/objects/egos/cloak.lua
- Loading entities file from memory /data/general/objects/egos/belt.lua
- Static generator using file /data/maps/zones/shertul-fortress.lua
- [STATIC MAP] size 60 60
- [TOME ENTITY FILTER] selected Double Ego 37.909999264383 67
- [TOME ENTITY FILTER] selected Ego 91.817261986858 102
- fight: cured leather armour of spell shielding potent yew starstaff of power :: OFFHAND BODY
- [TOME ENTITY FILTER] selected Ego 76.220438059471 102
- [TOME ENTITY FILTER] selected Double Ego 39.39435192556 67
- [TOME ENTITY FILTER] selected Double Ego 56.645951577147 67
- C Map size 120:62 :: 7440
- C Map seens texture: 2452 (18x16)
- Static generator using file /data/maps/items-vault/fortress.lua
- [STATIC MAP] size 8 5
- Wait finished, counted 1141, 429 ticks
- No zone events loaded
- Not gone east, no backup guardian
- Running on level loads shertul-fortress-1
- [LOG] #YELLOW_GREEN#There is a stair back to the lake of Nur here (press '<', '>' or right click to use).
- Updating zone name Yiilkgur, the Sher'Tul Fortress
- [PARTY] New member, add after William Hartnell William Hartnell
- Adding entity 130716 after 130716
- [MUSIC] stoping Woods of Eremae.ogg
- [MUSIC] loading Dreaming of Flying.ogg sound "/data/music/Dreaming of Flying.ogg" : <static>
- [MUSIC] playing Dreaming of Flying.ogg sound "/data/music/Dreaming of Flying.ogg" : <static>
- [LOG] #TEAL#You feel mildly anxious, and walk with caution.
- Updating zone name Yiilkgur, the Sher'Tul Fortress
- C Map minimap texture: 1152 (50x50; 64x64)
- [SAVEFILE PIPE] new save running in the pipe: William Hartnell zone :: zone-lake-nur.teaz :: table: 0x22c43228 => table: 0x2016b688 (1646)
- Loading savefile /save/william_hartnell/
- [ONLINE PROFILE] saved character 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e
- Saving JSON true
- [LOG] Saving game...
- [SAVEFILE PIPE] new save running in the pipe: William Hartnell game :: game.teag :: table: 0x1f133d98 => table: 0x1b9e8f08 (1883)
- Loading savefile /save/william_hartnell/
- [SAVEFILE PIPE] new save running in the pipe: world :: world.teaw :: table: 0x0a3dde58 => table: 0x1fd4dea8 (1)
- Loading savefile /save//
- [SAVEFILE PIPE] new save running in the pipe: party entity :: 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e-1.1.5.charball :: table: 0x1fa9e958 => table: 0x1eef7fb8 (68)
- Loading savefile /save/party/
- [SAVEFILE PIPE] unleashing save thread
- Saving zipname /save/william_hartnell/zone-lake-nur.teaz.tmp
- Saved zipname /save/william_hartnell/zone-lake-nur.teaz.tmp
- [SAVEFILE PIPE] Checking save William Hartnell zone /save/william_hartnell/zone-lake-nur.teaz.tmp
- Loading savefile /save/william_hartnell/
- [SAVEFILE] checked validity of type zone => all fine
- Saved zipname /save/william_hartnell/game.teag.tmp
- [SAVEFILE PIPE] Checking save William Hartnell game /save/william_hartnell/game.teag.tmp
- Loading savefile /save/william_hartnell/
- Saved zipname /save//world.teaw.tmp
- [SAVEFILE] checked validity of type game => all fine
- [SAVEFILE PIPE] Checking save world /save//world.teaw.tmp
- Loading savefile /save//
- [SAVEFILE] checked validity of type world => all fine
- Saved zipname /charballs/0ca4f642-9c2e-41f6-95d9-1ef4db17b74e-1.1.5.charball.tmp
- [SAVEFILE PIPE] Checking save party entity /charballs/0ca4f642-9c2e-41f6-95d9-1ef4db17b74e-1.1.5.charball.tmp
- Loading savefile /save/party/
- [SAVEFILE] checked validity of type entity => all fine
- [ONLINE PROFILE] saved character charball 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e
- [LOG] Saving done.
- [SAVEFILE PIPE] on end saveModuleProfile
- [PROFILE] filtering save of scores to profile online
- [PROFILE] mounted online on /current-profile
- [PROFILE] unmounted online from /current-profile
- [SAVEFILE PIPE] on end saveZone_md5
- Save MD5 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e 47f9332188c73ea208ad21e0b1de08b3 zone /save/william_hartnell/zone-lake-nur.teaz
- [ONLINE PROFILE] saved character md5 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e zone-lake-nur.teaz 47f9332188c73ea208ad21e0b1de08b3
- [SAVEFILE PIPE] on end saveGame_md5
- Save MD5 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e f3b0957264e0c7309e7edd0f36363f40 game /save/william_hartnell/game.teag
- [ONLINE PROFILE] saved character md5 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e game.teag f3b0957264e0c7309e7edd0f36363f40
- [SAVEFILE PIPE] on end saveWorld_md5
- [SAVEFILE PIPE] on end saveEntity_md5
- [COROUTINE] dead savefilepipe
- [PROFILE] req/rep thread got unwanted data 500 uhoh!
- [PROFILE] req/rep thread got unwanted data 500 uhoh!
- [ENGINE] Setting requested FPS to 2 (500 ms)
- Server latency 119
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [COROUTINE] registering savefilepipe thread: 0x1dc29750
- [ZONE] Closed level map 1
- [ZONE] Left zone Yiilkgur, the Sher'Tul Fortress
- [ZONE] loading from last persistent lake-nur table: 0x230a3920
- [ZONE] using old zone lake-nur
- Make wait background texture 254 : 1920x1018 (2048, 1024)
- Wait finished, counted 0, 35 ticks
- Make wait background texture 1561 : 1920x1018 (2048, 1024)
- C Map size 120:62 :: 7440
- C Map seens texture: 1572 (60x60)
- Loading entities file from memory /data/general/objects/egos/lite.lua
- Loading entities file from memory /data/general/objects/egos/infusions.lua
- Loading entities file from memory /data/general/objects/egos/wands.lua
- Loading entities file from memory /data/general/objects/egos/charms.lua
- Loading entities file from memory /data/general/objects/egos/wands-powers.lua
- Loading entities file from memory /data/general/objects/egos/totems.lua
- Loading entities file from memory /data/general/objects/egos/charms.lua
- Loading entities file from memory /data/general/objects/egos/totems-powers.lua
- Loading entities file from memory /data/general/objects/egos/torques.lua
- Loading entities file from memory /data/general/objects/egos/charms.lua
- Loading entities file from memory /data/general/objects/egos/torques-powers.lua
- Loading entities file from memory /data/general/objects/egos/digger.lua
- Loading entities file from memory /data/general/objects/egos/rings.lua
- Loading entities file from memory /data/general/objects/egos/amulets.lua
- Loading entities file from memory /data/general/objects/egos/staves.lua
- Loading entities file from memory /data/general/objects/egos/mindstars.lua
- Loading entities file from memory /data/general/objects/egos/weapon.lua
- Loading entities file from memory /data/general/objects/egos/bow.lua
- Loading entities file from memory /data/general/objects/egos/ranged.lua
- Loading entities file from memory /data/general/objects/egos/ammo.lua
- Loading entities file from memory /data/general/objects/egos/sling.lua
- Loading entities file from memory /data/general/objects/egos/ranged.lua
- Loading entities file from memory /data/general/objects/egos/shield.lua
- Loading entities file from memory /data/general/objects/egos/robe.lua
- Loading entities file from memory /data/general/objects/egos/light-armor.lua
- Loading entities file from memory /data/general/objects/egos/armor.lua
- Loading entities file from memory /data/general/objects/egos/heavy-armor.lua
- Loading entities file from memory /data/general/objects/egos/armor.lua
- Loading entities file from memory /data/general/objects/egos/massive-armor.lua
- Loading entities file from memory /data/general/objects/egos/armor.lua
- Loading entities file from memory /data/general/objects/egos/helm.lua
- Loading entities file from memory /data/general/objects/egos/wizard-hat.lua
- Loading entities file from memory /data/general/objects/egos/light-boots.lua
- Loading entities file from memory /data/general/objects/egos/boots.lua
- Loading entities file from memory /data/general/objects/egos/boots.lua
- Loading entities file from memory /data/general/objects/egos/gloves.lua
- Loading entities file from memory /data/general/objects/egos/cloak.lua
- Loading entities file from memory /data/general/objects/egos/belt.lua
- room generator function: 0x1995df70 is making a room
- loaded room pilar_big 10 10
- alloc pilar_big
- room allocated at 5 33 with center 9 37
- room generator function: 0x1995df70 is making a room
- loaded room broken_room 10 9
- alloc broken_room
- room allocated at 12 20 with center 16 24
- room generator function: 0x1995df70 is making a room
- alloc simple12x9
- room allocated at 36 9 with center 41 13
- room generator function: 0x1995df70 is making a room
- loaded room pilar 10 5
- alloc pilar
- room allocated at 38 4 with center 42 6
- room generator function: 0x1995df70 is making a room
- loaded room long_hall 9 14
- alloc long_hall
- room allocated at 27 16 with center 31 22
- room generator function: 0x1995df70 is making a room
- alloc big_cross
- room allocated at 10 7 with center 16 12
- room generator function: 0x1995df70 is making a room
- alloc double_y
- room allocated at 35 39 with center 40 42
- room generator function: 0x1995df70 is making a room
- alloc four_chambers
- room allocated at 36 25 with center 41 30
- room generator function: 0x1995df70 is making a room
- loaded room spiral_cell 9 9
- alloc spiral_cell
- room allocated at 24 32 with center 28 36
- room generator function: 0x1995df70 is making a room
- alloc simple6x6
- room allocated at 16 30 with center 18 32
- Begin tunnel 10 table: 0x1e9be850
- [TOME ENTITY FILTER] selected basic 116.82866939174 127.2
- [TOME ENTITY FILTER] selected basic 107.30760518357 127.2
- [TOME ENTITY FILTER] selected Ego 69.722621588135 75.7
- [TOME ENTITY FILTER] selected basic 93.673708887481 127.2
- [TOME ENTITY FILTER] selected Lore 84.645968731862 86.2
- Added unique mod.class.Object/Loremaster Greynot's Analysis of the Races - Chapter 7 - Orcs (extinct) :: 1
- [TOME ENTITY FILTER] selected basic 124.89619442483 127.2
- [TOME ENTITY FILTER] selected basic 122.54400024133 127.2
- [TOME ENTITY FILTER] selected basic 90.519380025155 127.2
- Wait finished, counted 1282, 459 ticks
- No zone events loaded
- Not gone east, no backup guardian
- Running on level loads lake-nur-3
- [LOG] #YELLOW_GREEN#There is an entrance to the Sher'Tul ruins here (press '<', '>' or right click to use).
- [PARTY] New member, add after William Hartnell William Hartnell
- Adding entity 130716 after 130716
- [LOG] Lore found: #0080FF#magical barrier
- [LOG] You can read all your collected lore in the game menu, by pressing Escape.
- [PROFILE] filtering save of lore to profile online
- [PROFILE] mounted online on /current-profile
- [PROFILE] unmounted online from /current-profile
- [LORE] learnt lake-nur-not-flooded
- [MUSIC] stoping Dreaming of Flying.ogg
- [MUSIC] loading Woods of Eremae.ogg sound "/data/music/Woods of Eremae.ogg" : <static>
- [MUSIC] playing Woods of Eremae.ogg sound "/data/music/Woods of Eremae.ogg" : <static>
- [LOG] #TEAL#You feel mildly anxious, and walk with caution.
- Updating zone name Lake of Nur (3)
- C Map minimap texture: 1617 (50x50; 64x64)
- [SAVEFILE PIPE] new save running in the pipe: William Hartnell zone :: zone-shertul-fortress.teaz :: table: 0x2383b148 => table: 0x1f7a4d30 (1657)
- Loading savefile /save/william_hartnell/
- [ONLINE PROFILE] saved character 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e
- Saving JSON true
- [LOG] Saving game...
- [SAVEFILE PIPE] new save running in the pipe: William Hartnell game :: game.teag :: table: 0x1f133d98 => table: 0x0f03e248 (4101)
- Loading savefile /save/william_hartnell/
- [SAVEFILE PIPE] new save running in the pipe: world :: world.teaw :: table: 0x0a3dde58 => table: 0x23b10370 (1)
- Loading savefile /save//
- [SAVEFILE PIPE] new save running in the pipe: party entity :: 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e-1.1.5.charball :: table: 0x20107d28 => table: 0x0f5314e8 (99)
- Loading savefile /save/party/
- [SAVEFILE PIPE] unleashing save thread
- Saving zipname /save/william_hartnell/zone-shertul-fortress.teaz.tmp
- Saved zipname /save/william_hartnell/zone-shertul-fortress.teaz.tmp
- [SAVEFILE PIPE] Checking save William Hartnell zone /save/william_hartnell/zone-shertul-fortress.teaz.tmp
- Loading savefile /save/william_hartnell/
- [SAVEFILE] checked validity of type zone => all fine
- Saved zipname /save/william_hartnell/game.teag.tmp
- Saved zipname /save//world.teaw.tmp
- [SAVEFILE PIPE] Checking save William Hartnell game /save/william_hartnell/game.teag.tmp
- Loading savefile /save/william_hartnell/
- Saved zipname /charballs/0ca4f642-9c2e-41f6-95d9-1ef4db17b74e-1.1.5.charball.tmp
- [SAVEFILE] checked validity of type game => all fine
- [SAVEFILE PIPE] Checking save world /save//world.teaw.tmp
- Loading savefile /save//
- [SAVEFILE] checked validity of type world => all fine
- [SAVEFILE PIPE] Checking save party entity /charballs/0ca4f642-9c2e-41f6-95d9-1ef4db17b74e-1.1.5.charball.tmp
- Loading savefile /save/party/
- [SAVEFILE] checked validity of type entity => all fine
- [ONLINE PROFILE] saved character charball 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e
- [LOG] Saving done.
- [SAVEFILE PIPE] on end saveModuleProfile
- [PROFILE] filtering save of scores to profile online
- [PROFILE] mounted online on /current-profile
- [PROFILE] unmounted online from /current-profile
- [SAVEFILE PIPE] on end saveZone_md5
- Save MD5 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e 0eaf081e9c60b18fc5302d99eebe2b08 zone /save/william_hartnell/zone-shertul-fortress.teaz
- [ONLINE PROFILE] saved character md5 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e zone-shertul-fortress.teaz 0eaf081e9c60b18fc5302d99eebe2b08
- [SAVEFILE PIPE] on end saveGame_md5
- Save MD5 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e 625f4f90b9140e65bf6ab54d1706620a game /save/william_hartnell/game.teag
- [ONLINE PROFILE] saved character md5 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e game.teag 625f4f90b9140e65bf6ab54d1706620a
- [SAVEFILE PIPE] on end saveWorld_md5
- [SAVEFILE PIPE] on end saveEntity_md5
- [COROUTINE] dead savefilepipe
- [PROFILE] req/rep thread got unwanted data 500 uhoh!
- [PROFILE] req/rep thread got unwanted data 500 uhoh!
- [ENGINE] Setting requested FPS to 2 (500 ms)
- Server latency 123
- [ENGINE] Setting requested FPS to 30 (33 ms)
- Server latency 125
- [LOG] William Hartnell deactivates Premonition.
- AI took for target 133527 bloated horror :: 130716 William Hartnell 16 < 100
- [LOG]
- [LOG] William Hartnell deactivates Energy Decomposition.
- [LOG] #00ff00##UID:952:0#Talent Static History is ready to use.
- [LOG]
- [LOG] William Hartnell deactivates Chant of Fortress.
- [LOG] William Hartnell deactivates Entropic Field.
- [LOG]
- [LOG] #ANTIQUE_WHITE#You notice a hole that could fit the gem key you found earlier, inserting it reveals the passage to the next level.
- [QUEST] try update status on William Hartnell shertul-fortress 1 entered
- [COROUTINE] registering savefilepipe thread: 0x2337dd70
- [ZONE] Closed level map 1
- [ZONE] Closed level map 2
- [ZONE] Closed level map 3
- [ZONE] Left zone Lake of Nur
- [ZONE] loading from last persistent shertul-fortress table: 0x2383b148
- [ZONE] using old zone shertul-fortress
- Make wait background texture 1475 : 1920x1018 (2048, 1024)
- C Map size 120:62 :: 7440
- C Map seens texture: 1495 (70x70)
- Wait finished, counted 286, 162 ticks
- Not gone east, no backup guardian
- Running on level loads shertul-fortress-1
- [LOG] #YELLOW_GREEN#There is a stair back to the lake of Nur here (press '<', '>' or right click to use).
- Updating zone name Yiilkgur, the Sher'Tul Fortress
- [PARTY] New member, add after William Hartnell William Hartnell
- Adding entity 130716 after 130716
- [MUSIC] stoping Woods of Eremae.ogg
- [MUSIC] loading Dreaming of Flying.ogg sound "/data/music/Dreaming of Flying.ogg" : <static>
- [MUSIC] playing Dreaming of Flying.ogg sound "/data/music/Dreaming of Flying.ogg" : <static>
- [LOG] #TEAL#You feel mildly anxious, and walk with caution.
- Updating zone name Yiilkgur, the Sher'Tul Fortress
- C Map minimap texture: 753 (50x50; 64x64)
- [SAVEFILE PIPE] new save running in the pipe: William Hartnell zone :: zone-lake-nur.teaz :: table: 0x1f321998 => table: 0x160fbae0 (3947)
- Loading savefile /save/william_hartnell/
- [ONLINE PROFILE] saved character 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e
- Saving JSON true
- [LOG] Saving game...
- [SAVEFILE PIPE] new save running in the pipe: William Hartnell game :: game.teag :: table: 0x1f133d98 => table: 0x1db08ab8 (1874)
- Loading savefile /save/william_hartnell/
- [SAVEFILE PIPE] new save running in the pipe: world :: world.teaw :: table: 0x0a3dde58 => table: 0x1eddcba0 (1)
- Loading savefile /save//
- [SAVEFILE PIPE] new save running in the pipe: party entity :: 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e-1.1.5.charball :: table: 0x1ee9ebd8 => table: 0x1f34f6c0 (71)
- Loading savefile /save/party/
- [SAVEFILE PIPE] unleashing save thread
- Saving zipname /save/william_hartnell/zone-lake-nur.teaz.tmp
- Saved zipname /save/william_hartnell/zone-lake-nur.teaz.tmp
- [SAVEFILE PIPE] Checking save William Hartnell zone /save/william_hartnell/zone-lake-nur.teaz.tmp
- Loading savefile /save/william_hartnell/
- [SAVEFILE] checked validity of type zone => all fine
- Saved zipname /save/william_hartnell/game.teag.tmp
- [SAVEFILE PIPE] Checking save William Hartnell game /save/william_hartnell/game.teag.tmp
- Loading savefile /save/william_hartnell/
- Saved zipname /save//world.teaw.tmp
- [SAVEFILE] checked validity of type game => all fine
- [SAVEFILE PIPE] Checking save world /save//world.teaw.tmp
- Loading savefile /save//
- [SAVEFILE] checked validity of type world => all fine
- Saved zipname /charballs/0ca4f642-9c2e-41f6-95d9-1ef4db17b74e-1.1.5.charball.tmp
- [SAVEFILE PIPE] Checking save party entity /charballs/0ca4f642-9c2e-41f6-95d9-1ef4db17b74e-1.1.5.charball.tmp
- Loading savefile /save/party/
- [SAVEFILE] checked validity of type entity => all fine
- [ONLINE PROFILE] saved character charball 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e
- [LOG] Saving done.
- [SAVEFILE PIPE] on end saveModuleProfile
- [PROFILE] filtering save of scores to profile online
- [PROFILE] mounted online on /current-profile
- [PROFILE] unmounted online from /current-profile
- [SAVEFILE PIPE] on end saveZone_md5
- Save MD5 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e d2039f0546aff5c95f55217b93109496 zone /save/william_hartnell/zone-lake-nur.teaz
- [ONLINE PROFILE] saved character md5 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e zone-lake-nur.teaz d2039f0546aff5c95f55217b93109496
- [SAVEFILE PIPE] on end saveGame_md5
- Save MD5 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e ef61ff75a5354e74b137188def669a5c game /save/william_hartnell/game.teag
- [ONLINE PROFILE] saved character md5 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e game.teag ef61ff75a5354e74b137188def669a5c
- [SAVEFILE PIPE] on end saveWorld_md5
- [SAVEFILE PIPE] on end saveEntity_md5
- [COROUTINE] dead savefilepipe
- [PROFILE] req/rep thread got unwanted data 500 uhoh!
- [PROFILE] req/rep thread got unwanted data 500 uhoh!
- [LOG] William Hartnell casts Redux.
- [LOG] William Hartnell casts Gravity Well.
- [SPELL] friendly fire chance 100
- [LOG] #LIGHT_RED#You feel the edges of space begin to ripple and bend!
- [LOG] William Hartnell casts Gravity Well.
- AI took for target 132741 Weirdling Beast :: 130716 William Hartnell 64 < 100
- [SPELL] friendly fire chance 100
- [LOG] Weirdling Beast casts Corrupted Negation.
- [SPELL CRIT %] 7
- [PROJECTOR] starting dam 69.587696298645
- [PROJECTOR] after difficulty dam 69.587696298645
- [PROJECTOR] res 20 0.8 on dam 69.587696298645
- [PROJECTOR] after resists dam 55.670157038916
- [PROJECTOR] after flat damage armor 55.670157038916
- [PROJECTOR] final dam 55.670157038916
- [LOG] #UID:132741:0#Weirdling Beast hits #fbd578#William Hartnell#LAST# for #DARK_GREEN#56 blight#LAST# damage.
- [PROJECTOR] starting dam 44.023496116439
- [PROJECTOR] after difficulty dam 44.023496116439
- [PROJECTOR] res 9.3 0.907 on dam 50.627020533904
- [PROJECTOR] after resists dam 45.918707624251
- [PROJECTOR] after flat damage armor 45.918707624251
- [PROJECTOR] final dam 45.918707624251
- checkHit 25.303862488743 41.333333333333
- => chance to hit 10
- [LOG] Weirdling Beast is pinned to the ground.
- [LOG] William Hartnell's gravity pin area effect hits Weirdling Beast for #SLATE#(46 to bones)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
- [LOG]
- [SPELL] friendly fire chance 100
- [SPELL] friendly fire chance 100
- [LOG] Weirdling Beast casts Freeze.
- [SPELL CRIT %] 7
- [PROJECTOR] starting dam 101.86022393923
- [PROJECTOR] after difficulty dam 101.86022393923
- [PROJECTOR] res 20 0.8 on dam 101.86022393923
- [PROJECTOR] after resists dam 81.488179151385
- [PROJECTOR] after flat damage armor 81.488179151385
- [PROJECTOR] numbed dam 69.264952278677
- [PROJECTOR] final dam 69.264952278677
- checkHit 20.45 41.666666666667
- => chance to hit 0
- [LOG] William Hartnell is encased in ice!
- [LOG] #UID:132741:0#Weirdling Beast hits #fbd578#William Hartnell#LAST# for #1133F3#69 cold#LAST# damage.
- [PROJECTOR] starting dam 44.023496116439
- [PROJECTOR] after difficulty dam 44.023496116439
- checkHit 25.303862488743 41.333333333333
- => chance to hit 10
- [PROJECTOR] starting dam 45.467271280212
- [PROJECTOR] after difficulty dam 45.467271280212
- checkHit 25.303862488743 41.333333333333
- => chance to hit 10
- [LOG] William Hartnell's gravity pin area effect hits Iceblock for #aaaaaa#53 physical#LAST# damage.
- [LOG] William Hartnell's gravity pin area effect hits Iceblock for #aaaaaa#51 physical#LAST# damage.
- [LOG]
- [LOG] William Hartnell uses Infusion: Wild.
- [LOG] William Hartnell is free from the ice.
- [LOG] William Hartnell is cured!
- [LOG] William Hartnell lessens the pain.
- [LOG] #LIGHT_RED#You lose control and unleash an anomaly!
- [LOG] Some innocent bystanders have been pulled out of their timeline.
- [SOUND] loading from /data/sound/talents/distortion.ogg :=: sound "/data/sound/talents/distortion.ogg" : <static>
- [SPELL] friendly fire chance 100
- [LOG] Weirdling Beast casts Starfall.
- [SPELL] friendly fire chance 100
- [SPELL CRIT %] 7
- [PROJECTOR] starting dam 87.615389737426
- [PROJECTOR] after difficulty dam 87.615389737426
- [PROJECTOR] res 0 1 on dam 87.615389737426
- [PROJECTOR] after resists dam 87.615389737426
- [PROJECTOR] after flat damage armor 87.615389737426
- [PROJECTOR] numbed dam 74.473081276812
- [PROJECTOR] final dam 74.473081276812
- [PROJECTOR] starting dam 87.615389737426
- [PROJECTOR] after difficulty dam 87.615389737426
- [PROJECTOR] res 14 0.86 on dam 87.615389737426
- [PROJECTOR] after resists dam 75.349235174186
- [PROJECTOR] after flat damage armor 75.349235174186
- [PROJECTOR] numbed dam 64.046849898058
- [PROJECTOR] final dam 64.046849898058
- checkHit 20.45 41.666666666667
- => chance to hit 0
- [LOG] William Hartnell is stunned!
- [PROJECTOR] starting dam 87.615389737426
- [PROJECTOR] after difficulty dam 87.615389737426
- [PROJECTOR] res 0 1 on dam 87.615389737426
- [PROJECTOR] after resists dam 87.615389737426
- [PROJECTOR] after flat damage armor 87.615389737426
- [PROJECTOR] numbed dam 74.473081276812
- [PROJECTOR] final dam 74.473081276812
- [PROJECTOR] starting dam 87.615389737426
- [PROJECTOR] after difficulty dam 87.615389737426
- [PROJECTOR] res 1.8186435035473 0.98181356496453 on dam 87.615389737426
- [PROJECTOR] after resists dam 86.021978143858
- [PROJECTOR] after flat damage armor 86.021978143858
- [PROJECTOR] numbed dam 73.11868142228
- [PROJECTOR] final dam 73.11868142228
- [PROJECTOR] starting dam 87.615389737426
- [PROJECTOR] after difficulty dam 87.615389737426
- [PROJECTOR] res 0 1 on dam 87.615389737426
- [PROJECTOR] after resists dam 87.615389737426
- [PROJECTOR] after flat damage armor 87.615389737426
- [PROJECTOR] numbed dam 74.473081276812
- [PROJECTOR] final dam 74.473081276812
- [LOG] #UID:132741:0#Weirdling Beast hits Halfling gardener for #GREY#74 darkness#LAST# damage.
- [LOG] #UID:132741:0#Weirdling Beast hits #fbd578#William Hartnell#LAST# for #GREY#64 darkness#LAST# damage.
- [LOG] #UID:132741:0#Weirdling Beast hits Halfling gardener for #GREY#73 darkness#LAST# damage.
- [LOG] #UID:132741:0#Weirdling Beast hits Halfling gardener for #GREY#74 darkness#LAST# damage.
- [LOG] #UID:132741:0#Weirdling Beast hits Halfling gardener for #GREY#74 darkness#LAST# damage.
- [PROJECTOR] starting dam 44.023496116439
- [PROJECTOR] after difficulty dam 44.023496116439
- [PROJECTOR] res 0 1 on dam 50.627020533904
- [PROJECTOR] after resists dam 50.627020533904
- [PROJECTOR] after flat damage armor 50.627020533904
- [PROJECTOR] stunned dam 15.188106160171
- [PROJECTOR] numbed dam 12.909890236146
- [PROJECTOR] final dam 12.909890236146
- checkHit 9.3729996564549 41.333333333333
- => chance to hit 0
- [LOG] Dwarven lumberjack is pinned to the ground.
- [PROJECTOR] starting dam 44.023496116439
- [PROJECTOR] after difficulty dam 44.023496116439
- [PROJECTOR] res 0 1 on dam 50.627020533904
- [PROJECTOR] after resists dam 50.627020533904
- [PROJECTOR] after flat damage armor 50.627020533904
- [PROJECTOR] stunned dam 15.188106160171
- [PROJECTOR] numbed dam 12.909890236146
- [PROJECTOR] final dam 12.909890236146
- checkHit 9.3918704052041 41.333333333333
- => chance to hit 0
- [LOG] Dwarven lumberjack is pinned to the ground.
- [PROJECTOR] starting dam 44.023496116439
- [PROJECTOR] after difficulty dam 44.023496116439
- [PROJECTOR] res 0 1 on dam 50.627020533904
- [PROJECTOR] after resists dam 50.627020533904
- [PROJECTOR] after flat damage armor 50.627020533904
- [PROJECTOR] stunned dam 15.188106160171
- [PROJECTOR] numbed dam 12.909890236146
- [PROJECTOR] final dam 12.909890236146
- checkHit 9.3947988944768 41.333333333333
- => chance to hit 0
- [LOG] Dwarven lumberjack is pinned to the ground.
- [PROJECTOR] starting dam 44.023496116439
- [PROJECTOR] after difficulty dam 44.023496116439
- [PROJECTOR] res 9.3 0.907 on dam 50.627020533904
- [PROJECTOR] after resists dam 45.918707624251
- [PROJECTOR] after flat damage armor 45.918707624251
- [PROJECTOR] stunned dam 13.775612287275
- [PROJECTOR] numbed dam 11.709270444184
- [PROJECTOR] final dam 11.709270444184
- checkHit 25.303862488743 41.333333333333
- => chance to hit 10
- [PROJECTOR] starting dam 44.023496116439
- [PROJECTOR] after difficulty dam 44.023496116439
- [PROJECTOR] res 0 1 on dam 50.627020533904
- [PROJECTOR] after resists dam 50.627020533904
- [PROJECTOR] after flat damage armor 50.627020533904
- [PROJECTOR] stunned dam 15.188106160171
- [PROJECTOR] numbed dam 12.909890236146
- [PROJECTOR] final dam 12.909890236146
- checkHit 9.4120004219613 41.333333333333
- => chance to hit 0
- [LOG] Dwarven lumberjack is pinned to the ground.
- [PROJECTOR] starting dam 45.467271280212
- [PROJECTOR] after difficulty dam 45.467271280212
- [PROJECTOR] res 0 1 on dam 52.287361972243
- [PROJECTOR] after resists dam 52.287361972243
- [PROJECTOR] after flat damage armor 52.287361972243
- [PROJECTOR] stunned dam 15.686208591673
- [PROJECTOR] numbed dam 13.333277302922
- [PROJECTOR] final dam 13.333277302922
- checkHit 9.3918704052041 41.333333333333
- => chance to hit 0
- [PROJECTOR] starting dam 45.467271280212
- [PROJECTOR] after difficulty dam 45.467271280212
- [PROJECTOR] res 0 1 on dam 52.287361972243
- [PROJECTOR] after resists dam 52.287361972243
- [PROJECTOR] after flat damage armor 52.287361972243
- [PROJECTOR] stunned dam 15.686208591673
- [PROJECTOR] numbed dam 13.333277302922
- [PROJECTOR] final dam 13.333277302922
- checkHit 9.3947988944768 41.333333333333
- => chance to hit 0
- [PROJECTOR] starting dam 45.467271280212
- [PROJECTOR] after difficulty dam 45.467271280212
- [PROJECTOR] res 0 1 on dam 52.287361972243
- [PROJECTOR] after resists dam 52.287361972243
- [PROJECTOR] after flat damage armor 52.287361972243
- [PROJECTOR] stunned dam 15.686208591673
- [PROJECTOR] numbed dam 13.333277302922
- [PROJECTOR] final dam 13.333277302922
- checkHit 9.3729996564549 41.333333333333
- => chance to hit 0
- [PROJECTOR] starting dam 45.467271280212
- [PROJECTOR] after difficulty dam 45.467271280212
- [PROJECTOR] res 9.3 0.907 on dam 52.287361972243
- [PROJECTOR] after resists dam 47.424637308825
- [PROJECTOR] after flat damage armor 47.424637308825
- [PROJECTOR] stunned dam 14.227391192647
- [PROJECTOR] numbed dam 12.09328251375
- [PROJECTOR] final dam 12.09328251375
- checkHit 25.303862488743 41.333333333333
- => chance to hit 10
- [PROJECTOR] starting dam 45.467271280212
- [PROJECTOR] after difficulty dam 45.467271280212
- [PROJECTOR] res 0 1 on dam 52.287361972243
- [PROJECTOR] after resists dam 52.287361972243
- [PROJECTOR] after flat damage armor 52.287361972243
- [PROJECTOR] stunned dam 15.686208591673
- [PROJECTOR] numbed dam 13.333277302922
- [PROJECTOR] final dam 13.333277302922
- checkHit 9.4120004219613 41.333333333333
- => chance to hit 0
- [LOG] William Hartnell's gravity pin area effect hits Dwarven lumberjack for #aaaaaa#13 physical#LAST# damage.
- [LOG] William Hartnell's gravity pin area effect hits Weirdling Beast for #SLATE#(12 to bones)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
- [LOG] William Hartnell's gravity pin area effect hits Dwarven lumberjack for #aaaaaa#13 physical#LAST# damage.
- [LOG] William Hartnell's gravity pin area effect hits Dwarven lumberjack for #aaaaaa#13 physical#LAST# damage.
- [LOG] William Hartnell's gravity pin area effect hits Dwarven lumberjack for #aaaaaa#13 physical#LAST# damage.
- [LOG] William Hartnell's gravity pin area effect hits Dwarven lumberjack for #aaaaaa#13 physical#LAST# damage.
- [LOG] William Hartnell's gravity pin area effect hits Weirdling Beast for #SLATE#(12 to bones)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
- [LOG] William Hartnell's gravity pin area effect hits Dwarven lumberjack for #aaaaaa#13 physical#LAST# damage.
- [LOG] William Hartnell's gravity pin area effect hits Dwarven lumberjack for #aaaaaa#13 physical#LAST# damage.
- [LOG] William Hartnell's gravity pin area effect hits Dwarven lumberjack for #aaaaaa#13 physical#LAST# damage.
- [ATTACK] attacking with innate combat
- [ATTACK] to Weirdling Beast :: 4.9573491537303 0 14 9.35 :: 1
- checkHit 6 9.35
- => chance to hit 42
- [LOG] #UID:133729:0#Dwarven lumberjack misses Weirdling Beast.
- AI took for target 133730 dwarven lumberjack :: 132741 Weirdling Beast 1 < 9
- dwarven lumberjack 133730 dumb ai talents can use Attack T_ATTACK
- dumb ai uses T_ATTACK
- [ATTACK] attacking with innate combat
- [ATTACK] to Weirdling Beast :: 5.1802031016356 0 14 9.35 :: 1
- checkHit 6 9.35
- => chance to hit 42
- [ATTACK] raw dam 5.1802031016356 versus 14 0.3 with APR 0
- [ATTACK] after armor 3.6261421711449
- [ATTACK] after range 3
- [PHYS CRIT %] 1
- [ATTACK] after crit 3
- [ATTACK] after mult 3
- [PROJECTOR] starting dam 3
- [PROJECTOR] after difficulty dam 3
- [PROJECTOR] res 10 0.9 on dam 3
- [PROJECTOR] after resists dam 2.7
- [PROJECTOR] after flat damage armor 2.7
- [PROJECTOR] numbed dam 2.295
- [PROJECTOR] final dam 2.295
- [SPELL CRIT %] 7
- [LOG] Dwarven lumberjack is covered in acid!
- [LOG] #UID:133730:0#Dwarven lumberjack hits Weirdling Beast for #aaaaaa#2 physical#LAST# damage.
- checkHit 28.33262020567 7.2857211629827
- => chance to hit 95
- [LOG] #F53CBE#Dwarven lumberjack is lost in despair!
- [LOG]
- [COROUTINE] registering savefilepipe thread: 0x0eb5e990
- [ZONE] Closed level map 1
- [ZONE] Left zone Yiilkgur, the Sher'Tul Fortress
- [ZONE] loading from last persistent lake-nur table: 0x1f321998
- [ZONE] using old zone lake-nur
- Make wait background texture 2240 : 1920x1018 (2048, 1024)
- C Map size 120:62 :: 7440
- C Map seens texture: 2245 (60x60)
- Wait finished, counted 204, 155 ticks
- Not gone east, no backup guardian
- Running on level loads lake-nur-3
- [LOG] #YELLOW_GREEN#There is an entrance to the Sher'Tul ruins here (press '<', '>' or right click to use).
- [PARTY] New member, add after William Hartnell William Hartnell
- Adding entity 130716 after 130716
- [MUSIC] stoping Dreaming of Flying.ogg
- [MUSIC] loading Woods of Eremae.ogg sound "/data/music/Woods of Eremae.ogg" : <static>
- [MUSIC] playing Woods of Eremae.ogg sound "/data/music/Woods of Eremae.ogg" : <static>
- [LOG] #TEAL#You feel mildly anxious, and walk with caution.
- Updating zone name Lake of Nur (3)
- C Map minimap texture: 752 (50x50; 64x64)
- [SAVEFILE PIPE] new save running in the pipe: William Hartnell zone :: zone-shertul-fortress.teaz :: table: 0x2067de58 => table: 0x238fe198 (1847)
- Loading savefile /save/william_hartnell/
- [ONLINE PROFILE] saved character 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e
- Saving JSON true
- [LOG] Saving game...
- [SAVEFILE PIPE] new save running in the pipe: William Hartnell game :: game.teag :: table: 0x1f133d98 => table: 0x23005c10 (4101)
- Loading savefile /save/william_hartnell/
- [SAVEFILE PIPE] new save running in the pipe: world :: world.teaw :: table: 0x0a3dde58 => table: 0x1f627c08 (1)
- Loading savefile /save//
- [SAVEFILE PIPE] new save running in the pipe: party entity :: 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e-1.1.5.charball :: table: 0x21e6c548 => table: 0x0f113428 (105)
- Loading savefile /save/party/
- [SAVEFILE PIPE] unleashing save thread
- Saving zipname /save/william_hartnell/zone-shertul-fortress.teaz.tmp
- Saved zipname /save/william_hartnell/zone-shertul-fortress.teaz.tmp
- [SAVEFILE PIPE] Checking save William Hartnell zone /save/william_hartnell/zone-shertul-fortress.teaz.tmp
- Loading savefile /save/william_hartnell/
- [SAVEFILE] checked validity of type zone => all fine
- Saved zipname /save/william_hartnell/game.teag.tmp
- Saved zipname /save//world.teaw.tmp
- Saved zipname /charballs/0ca4f642-9c2e-41f6-95d9-1ef4db17b74e-1.1.5.charball.tmp
- [SAVEFILE PIPE] Checking save William Hartnell game /save/william_hartnell/game.teag.tmp
- Loading savefile /save/william_hartnell/
- [SAVEFILE] checked validity of type game => all fine
- [SAVEFILE PIPE] Checking save world /save//world.teaw.tmp
- Loading savefile /save//
- [SAVEFILE] checked validity of type world => all fine
- [SAVEFILE PIPE] Checking save party entity /charballs/0ca4f642-9c2e-41f6-95d9-1ef4db17b74e-1.1.5.charball.tmp
- Loading savefile /save/party/
- [SAVEFILE] checked validity of type entity => all fine
- [ONLINE PROFILE] saved character charball 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e
- [LOG] Saving done.
- [SAVEFILE PIPE] on end saveModuleProfile
- [PROFILE] filtering save of scores to profile online
- [PROFILE] mounted online on /current-profile
- [PROFILE] unmounted online from /current-profile
- [SAVEFILE PIPE] on end saveZone_md5
- Save MD5 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e dfcd07d6593edfc4c89111edea5d48b4 zone /save/william_hartnell/zone-shertul-fortress.teaz
- [ONLINE PROFILE] saved character md5 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e zone-shertul-fortress.teaz dfcd07d6593edfc4c89111edea5d48b4
- [SAVEFILE PIPE] on end saveGame_md5
- Save MD5 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e a5fd35c704109585afe26450632f7bdd game /save/william_hartnell/game.teag
- [ONLINE PROFILE] saved character md5 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e game.teag a5fd35c704109585afe26450632f7bdd
- [SAVEFILE PIPE] on end saveWorld_md5
- [SAVEFILE PIPE] on end saveEntity_md5
- [COROUTINE] dead savefilepipe
- [PROFILE] req/rep thread got unwanted data 500 uhoh!
- [PROFILE] req/rep thread got unwanted data 500 uhoh!
- [ENGINE] Setting requested FPS to 2 (500 ms)
- Server latency 130
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG] Run in which direction?
- [LOG] Run in which direction?
- [TARGET] Passing target bloated horror from bloated horror to William Hartnell
- [TARGET] Passing target bloated horror from bloated horror to William Hartnell
- bloated horror 133544 dumb ai talents can use Phase Door T_PHASE_DOOR
- bloated horror 133544 dumb ai talents can use Rune: Shielding T_RUNE:_SHIELDING_1
- dumb ai uses T_PHASE_DOOR
- [LOG]
- [LOG] Resting starts...
- bloated horror 133517 dumb ai talents can use Phase Door T_PHASE_DOOR
- bloated horror 133517 dumb ai talents can use Rune: Shielding T_RUNE:_SHIELDING_1
- dumb ai uses T_PHASE_DOOR
- [LOG] William Hartnell feels pain again.
- [LOG] William Hartnell is not stunned anymore.
- bloated horror 133517 dumb ai talents can use Rune: Shielding T_RUNE:_SHIELDING_1
- dumb ai uses T_RUNE:_SHIELDING_1
- bloated horror 133527 dumb ai talents can use Mind Disruption T_MIND_DISRUPTION
- bloated horror 133527 dumb ai talents can use Mind Sear T_MIND_SEAR
- bloated horror 133527 dumb ai talents can use Phase Door T_PHASE_DOOR
- bloated horror 133527 dumb ai talents can use Telekinetic Blast T_TELEKINETIC_BLAST
- bloated horror 133527 dumb ai talents can use Rune: Shielding T_RUNE:_SHIELDING_1
- dumb ai uses T_MIND_DISRUPTION
- checkHit 23.625 20
- => chance to hit 60
- [LOG] #ORANGE#William Hartnell shrugs off the effect 'Confused'!
- bloated horror 133544 dumb ai talents can use Rune: Shielding T_RUNE:_SHIELDING_1
- dumb ai uses T_RUNE:_SHIELDING_1
- [LOG] #00ff00##UID:47:0#Talent Dig is ready to use.
- [LOG] #00ff00##UID:926:0#Talent Repulsion Field is ready to use.
- [LOG] #00ff00##UID:928:0#Talent Dust to Dust is ready to use.
- [LOG] #00ff00##UID:961:0#Talent Banish is ready to use.
- bloated horror 133527 dumb ai talents can use Mind Sear T_MIND_SEAR
- bloated horror 133527 dumb ai talents can use Phase Door T_PHASE_DOOR
- bloated horror 133527 dumb ai talents can use Telekinetic Blast T_TELEKINETIC_BLAST
- bloated horror 133527 dumb ai talents can use Rune: Shielding T_RUNE:_SHIELDING_1
- dumb ai uses T_PHASE_DOOR
- [LOG] #00ff00##UID:51:0#Talent Infusion: Regeneration is ready to use.
- bloated horror 133527 dumb ai talents can use Mind Sear T_MIND_SEAR
- bloated horror 133527 dumb ai talents can use Telekinetic Blast T_TELEKINETIC_BLAST
- bloated horror 133527 dumb ai talents can use Rune: Shielding T_RUNE:_SHIELDING_1
- dumb ai uses T_MIND_SEAR
- [MIND CRIT %] 8.5
- checkHit 34.85 23.625
- => chance to hit 79
- [PROJECTOR] starting dam 117.1268631534
- [PROJECTOR] after difficulty dam 117.1268631534
- [PROJECTOR] res 0 1 on dam 117.1268631534
- [PROJECTOR] after resists dam 117.1268631534
- [PROJECTOR] after flat damage armor 117.1268631534
- [PROJECTOR] final dam 117.1268631534
- [LOG] Rested for 6 turns (stop reason: taken damage).
- [LOG]
- [LOG] Something hits #fbd578#William Hartnell#LAST# for #YELLOW#117 mind#LAST# damage.
- [LOG] William Hartnell casts Rune: Shielding.
- [LOG] A shield forms around William Hartnell.
- Server latency 122
- [LOG] William Hartnell uses Infusion: Regeneration.
- [LOG] William Hartnell starts regenerating health quickly.
- [LOG]
- [LOG] William Hartnell casts Repulsion Blast.
- [SPELL CRIT %] 16.9
- [LOG] #{bold}#William Hartnell's spell attains critical power!#{normal}#
- [PROJECTOR] starting dam 262.82866074557
- [PROJECTOR] after difficulty dam 262.82866074557
- [PROJECTOR] res 43.038440691259 0.56961559308741 on dam 302.2529598574
- [PROJECTOR] after resists dam 172.1679989916
- [PROJECTOR] after flat damage armor 172.1679989916
- [PROJECTOR] final dam 172.1679989916
- [LOG] #UID:130716:0##fbd578#William Hartnell#LAST# hits Something for #{bold}##aaaaaa#172 physical#{normal}##LAST# damage.
- [LOG] #00ff00##UID:920:0#Talent Energy Decomposition is ready to use.
- bloated horror 133527 dumb ai talents can use Mind Sear T_MIND_SEAR
- bloated horror 133527 dumb ai talents can use Telekinetic Blast T_TELEKINETIC_BLAST
- bloated horror 133527 dumb ai talents can use Rune: Shielding T_RUNE:_SHIELDING_1
- dumb ai uses T_TELEKINETIC_BLAST
- [MIND CRIT %] 8.5
- [PROJECTOR] starting dam 64.880962755476
- [PROJECTOR] after difficulty dam 64.880962755476
- [PROJECTOR] res 0 1 on dam 64.880962755476
- [PROJECTOR] after resists dam 64.880962755476
- [PROJECTOR] after flat damage armor 64.880962755476
- [PROJECTOR] final dam 64.880962755476
- checkHit 27.88 20.45
- => chance to hit 69
- [KNOCKBACK] from 13 13 over 3
- [KNOCKBACK] try 14 28 2
- [LOG] William Hartnell is knocked back!
- [1] = {
- [fct] = function: 0x13beeec8
- [cd] = 10
- [name] = Energy Decomposition
- [no_energy] = 1
- }
- [LOG] William Hartnell activates Energy Decomposition.
- [LOG] Something hits #fbd578#William Hartnell#LAST# for #SLATE#(65 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
- [LOG] #00ff00##UID:921:0#Talent Entropic Field is ready to use.
- bloated horror 133517 dumb ai talents can use Phase Door T_PHASE_DOOR
- dumb ai uses T_PHASE_DOOR
- bloated horror 133544 dumb ai talents can use Phase Door T_PHASE_DOOR
- dumb ai uses T_PHASE_DOOR
- [1] = {
- [fct] = function: 0x1db0a6b0
- [cd] = 10
- [name] = Entropic Field
- [no_energy] = 1
- }
- [LOG] William Hartnell activates Entropic Field.
- [TARGET] Passing target devourer from bloated horror to William Hartnell
- [TARGET] Passing target devourer from devourer to William Hartnell
- [TARGET] Passing target devourer from devourer to William Hartnell
- [TARGET] Passing target devourer from devourer to William Hartnell
- [TARGET] Passing target devourer from devourer to William Hartnell
- [LOG]
- [LOG] William Hartnell casts Gravity Spike.
- [SPELL CRIT %] 16.9
- [LOG] #00ff00##UID:738:0#Talent Chant of Fortress is ready to use.
- [LOG] #00ff00##UID:924:0#Talent Repulsion Blast is ready to use.
- [LOG] The shield around William Hartnell crumbles.
- [TARGET] Passing target devourer from devourer to William Hartnell
- [LOG]
- [LOG] #00ff00##UID:923:0#Talent Redux is ready to use.
- [LOG] William Hartnell stops regenerating health quickly.
- bloated horror 133527 dumb ai talents can use Mind Disruption T_MIND_DISRUPTION
- bloated horror 133527 dumb ai talents can use Mind Sear T_MIND_SEAR
- bloated horror 133527 dumb ai talents can use Phase Door T_PHASE_DOOR
- bloated horror 133527 dumb ai talents can use Telekinetic Blast T_TELEKINETIC_BLAST
- bloated horror 133527 dumb ai talents can use Rune: Shielding T_RUNE:_SHIELDING_1
- dumb ai uses T_MIND_SEAR
- [MIND CRIT %] 8.5
- checkHit 34.85 23.625
- => chance to hit 79
- [LOG] William Hartnell resists the mind attack!
- [PROJECTOR] starting dam 58.563431576702
- [PROJECTOR] after difficulty dam 58.563431576702
- [PROJECTOR] res 0 1 on dam 58.563431576702
- [PROJECTOR] after resists dam 58.563431576702
- [PROJECTOR] after flat damage armor 58.563431576702
- [PROJECTOR] final dam 58.563431576702
- [LOG]
- [LOG] Something hits #fbd578#William Hartnell#LAST# for #YELLOW#59 mind#LAST# damage.
- [LOG] William Hartnell casts Repulsion Blast.
- [SPELL CRIT %] 16.9
- [PROJECTOR] starting dam 179.59364913811
- [PROJECTOR] after difficulty dam 179.59364913811
- [PROJECTOR] res 43.038440691259 0.56961559308741 on dam 206.53269650882
- [PROJECTOR] after resists dam 117.64424441381
- [PROJECTOR] after flat damage armor 117.64424441381
- [PROJECTOR] final dam 117.64424441381
- [LOG] You collect a new ingredient: #LIGHT_GREEN##UID:14:0#bloated horror heart#WHITE#.
- [LOG] #UID:130716:0##fbd578#William Hartnell#LAST# hits Something for #aaaaaa#118 physical#LAST# damage.
- [LOG]
- [LOG] Resting starts...
- [LOG] #00ff00##UID:62:0#Talent Infusion: Wild is ready to use.
- [LOG] #00ff00##UID:925:0#Talent Gravity Spike is ready to use.
- [LOG] #00ff00##UID:924:0#Talent Repulsion Blast is ready to use.
- bloated horror 133544 dumb ai talents can use Phase Door T_PHASE_DOOR
- dumb ai uses T_PHASE_DOOR
- bloated horror 133517 dumb ai talents can use Phase Door T_PHASE_DOOR
- dumb ai uses T_PHASE_DOOR
- devourer 133525 dumb ai talents can use Attack T_ATTACK
- devourer 133525 dumb ai talents can use Gnashing Teeth T_GNASHING_TEETH
- dumb ai uses T_ATTACK
- devourer 133526 dumb ai talents can use Attack T_ATTACK
- devourer 133526 dumb ai talents can use Gnashing Teeth T_GNASHING_TEETH
- dumb ai uses T_ATTACK
- [LOG] #00ff00##UID:51:0#Talent Infusion: Regeneration is ready to use.
- devourer 133525 dumb ai talents can use Attack T_ATTACK
- devourer 133525 dumb ai talents can use Gnashing Teeth T_GNASHING_TEETH
- dumb ai uses T_ATTACK
- [ATTACK] attacking with innate combat
- [ATTACK] to devourer :: 44.539831970927 25 16 4.5 :: 1
- checkHit 34.75 4.5
- => chance to hit 100
- [ATTACK] raw dam 44.539831970927 versus 16 0.3 with APR 25
- [ATTACK] after armor 44.539831970927
- [ATTACK] after range 46
- [PHYS CRIT %] 13
- [ATTACK] after crit 46
- [ATTACK] after mult 46
- [PROJECTOR] starting dam 46
- [PROJECTOR] after difficulty dam 46
- [PROJECTOR] res 0 1 on dam 46
- [PROJECTOR] after resists dam 46
- [PROJECTOR] after flat damage armor 46
- [PROJECTOR] final dam 46
- devourer 133526 dumb ai talents can use Attack T_ATTACK
- devourer 133526 dumb ai talents can use Gnashing Teeth T_GNASHING_TEETH
- dumb ai uses T_ATTACK
- [ATTACK] attacking with innate combat
- [ATTACK] to devourer :: 48.868935716775 25 16 4.5 :: 1
- checkHit 31.75 4.5
- => chance to hit 100
- [ATTACK] raw dam 48.868935716775 versus 16 0.3 with APR 25
- [ATTACK] after armor 48.868935716775
- [ATTACK] after range 50
- [PHYS CRIT %] 13
- [ATTACK] after crit 75
- [ATTACK] after mult 75
- [PROJECTOR] starting dam 75
- [PROJECTOR] after difficulty dam 75
- [PROJECTOR] res 0 1 on dam 75
- [PROJECTOR] after resists dam 75
- [PROJECTOR] after flat damage armor 75
- [PROJECTOR] final dam 75
- devourer 133533 dumb ai talents can use Attack T_ATTACK
- devourer 133533 dumb ai talents can use Gnashing Teeth T_GNASHING_TEETH
- dumb ai uses T_GNASHING_TEETH
- [ATTACK] attacking with innate combat
- [ATTACK] to devourer :: 48.018495125452 25 16 4.5 :: 0.81622776601684
- checkHit 36.25 4.5
- => chance to hit 100
- [ATTACK] raw dam 48.018495125452 versus 16 0.3 with APR 25
- [ATTACK] after armor 48.018495125452
- [ATTACK] after range 51
- [PHYS CRIT %] 13
- [ATTACK] after crit 51
- [ATTACK] after mult 41.627616066859
- [PROJECTOR] starting dam 41.627616066859
- [PROJECTOR] after difficulty dam 41.627616066859
- [PROJECTOR] res 0 1 on dam 41.627616066859
- [PROJECTOR] after resists dam 41.627616066859
- [PROJECTOR] after flat damage armor 41.627616066859
- [PROJECTOR] final dam 41.627616066859
- checkHit 28.248901418926 36
- => chance to hit 31
- devourer 133534 dumb ai talents can use Attack T_ATTACK
- devourer 133534 dumb ai talents can use Gnashing Teeth T_GNASHING_TEETH
- devourer 133534 dumb ai talents can use Frenzied Bite T_FRENZIED_BITE
- devourer 133534 dumb ai talents can use Frenzied Leap T_FRENZIED_LEAP
- dumb ai uses T_FRENZIED_BITE
- [ATTACK] attacking with innate combat
- [ATTACK] to devourer :: 46.261314369159 25 16 4.5 :: 1.4427188724236
- checkHit 32.75 4.5
- => chance to hit 100
- [ATTACK] raw dam 46.261314369159 versus 16 0.3 with APR 25
- [ATTACK] after armor 46.261314369159
- [ATTACK] after range 46
- [PHYS CRIT %] 27.725332695439
- [ATTACK] after crit 69
- [ATTACK] after mult 99.547602197227
- [PROJECTOR] starting dam 99.547602197227
- [PROJECTOR] after difficulty dam 99.547602197227
- [PROJECTOR] res 0 1 on dam 99.547602197227
- [PROJECTOR] after resists dam 99.547602197227
- [PROJECTOR] res 0 1 on dam 99.547602197227
- [PROJECTOR] after self-resists dam 99.547602197227
- [PROJECTOR] after flat damage armor 99.547602197227
- [PROJECTOR] final dam 99.547602197227
- checkHit 28.248901418926 35.5
- => chance to hit 32
- [PROJECTOR] starting dam 0.4897366596101
- [PROJECTOR] after difficulty dam 0.4897366596101
- [PROJECTOR] res 0 1 on dam 0.4897366596101
- [PROJECTOR] after resists dam 0.4897366596101
- [PROJECTOR] res 0 1 on dam 0.4897366596101
- [PROJECTOR] after self-resists dam 0.4897366596101
- [PROJECTOR] after flat damage armor 0.4897366596101
- [PROJECTOR] final dam 0.4897366596101
- devourer 133524 dumb ai talents can use Frenzied Bite T_FRENZIED_BITE
- dumb ai uses T_FRENZIED_BITE
- devourer 133525 dumb ai talents can use Frenzied Bite T_FRENZIED_BITE
- dumb ai uses T_FRENZIED_BITE
- devourer 133526 dumb ai talents can use Frenzied Bite T_FRENZIED_BITE
- dumb ai uses T_FRENZIED_BITE
- devourer 133533 dumb ai talents can use Frenzied Bite T_FRENZIED_BITE
- dumb ai uses T_FRENZIED_BITE
- [PROJECTOR] starting dam 0.4897366596101
- [PROJECTOR] after difficulty dam 0.4897366596101
- [PROJECTOR] res 0 1 on dam 0.4897366596101
- [PROJECTOR] after resists dam 0.4897366596101
- [PROJECTOR] res 0 1 on dam 0.4897366596101
- [PROJECTOR] after self-resists dam 0.4897366596101
- [PROJECTOR] after flat damage armor 0.4897366596101
- [PROJECTOR] final dam 0.4897366596101
- devourer 133524 dumb ai talents can use Frenzied Bite T_FRENZIED_BITE
- dumb ai uses T_FRENZIED_BITE
- devourer 133525 dumb ai talents can use Frenzied Bite T_FRENZIED_BITE
- dumb ai uses T_FRENZIED_BITE
- devourer 133526 dumb ai talents can use Frenzied Bite T_FRENZIED_BITE
- dumb ai uses T_FRENZIED_BITE
- devourer 133533 dumb ai talents can use Frenzied Bite T_FRENZIED_BITE
- dumb ai uses T_FRENZIED_BITE
- [PROJECTOR] starting dam 0.4897366596101
- [PROJECTOR] after difficulty dam 0.4897366596101
- [PROJECTOR] res 0 1 on dam 0.4897366596101
- [PROJECTOR] after resists dam 0.4897366596101
- [PROJECTOR] res 0 1 on dam 0.4897366596101
- [PROJECTOR] after self-resists dam 0.4897366596101
- [PROJECTOR] after flat damage armor 0.4897366596101
- [PROJECTOR] final dam 0.4897366596101
- devourer 133524 dumb ai talents can use Frenzied Bite T_FRENZIED_BITE
- dumb ai uses T_FRENZIED_BITE
- devourer 133525 dumb ai talents can use Frenzied Bite T_FRENZIED_BITE
- dumb ai uses T_FRENZIED_BITE
- devourer 133526 dumb ai talents can use Frenzied Bite T_FRENZIED_BITE
- dumb ai uses T_FRENZIED_BITE
- [LOG] #00ff00##UID:927:0#Talent Gravity Well is ready to use.
- [PROJECTOR] starting dam 0.4897366596101
- [PROJECTOR] after difficulty dam 0.4897366596101
- [PROJECTOR] res 0 1 on dam 0.4897366596101
- [PROJECTOR] after resists dam 0.4897366596101
- [PROJECTOR] res 0 1 on dam 0.4897366596101
- [PROJECTOR] after self-resists dam 0.4897366596101
- [PROJECTOR] after flat damage armor 0.4897366596101
- [PROJECTOR] final dam 0.4897366596101
- devourer 133524 dumb ai talents can use Frenzied Bite T_FRENZIED_BITE
- dumb ai uses T_FRENZIED_BITE
- devourer 133525 dumb ai talents can use Frenzied Bite T_FRENZIED_BITE
- dumb ai uses T_FRENZIED_BITE
- devourer 133526 dumb ai talents can use Frenzied Bite T_FRENZIED_BITE
- dumb ai uses T_FRENZIED_BITE
- devourer 133533 dumb ai talents can use Frenzied Bite T_FRENZIED_BITE
- dumb ai uses T_FRENZIED_BITE
- [PROJECTOR] starting dam 0.4897366596101
- [PROJECTOR] after difficulty dam 0.4897366596101
- [PROJECTOR] res 0 1 on dam 0.4897366596101
- [PROJECTOR] after resists dam 0.4897366596101
- [PROJECTOR] res 0 1 on dam 0.4897366596101
- [PROJECTOR] after self-resists dam 0.4897366596101
- [PROJECTOR] after flat damage armor 0.4897366596101
- [PROJECTOR] final dam 0.4897366596101
- devourer 133526 dumb ai talents can use Attack T_ATTACK
- devourer 133526 dumb ai talents can use Gnashing Teeth T_GNASHING_TEETH
- dumb ai uses T_ATTACK
- bloated horror 133544 dumb ai talents can use Phase Door T_PHASE_DOOR
- dumb ai uses T_PHASE_DOOR
- [LOG] #00ff00##UID:551:0#Talent Premonition is ready to use.
- [1] = {
- [fct] = function: 0x13225bd0
- [cd] = 30
- [name] = Premonition
- [no_energy] = 1
- }
- [LOG] William Hartnell activates Premonition.
- [LOG] #00ff00##UID:119:0#Talent Rune: Shielding is ready to use.
- bloated horror 133517 dumb ai talents can use Phase Door T_PHASE_DOOR
- dumb ai uses T_PHASE_DOOR
- bloated horror 133544 dumb ai talents can use Rune: Shielding T_RUNE:_SHIELDING_1
- dumb ai uses T_RUNE:_SHIELDING_1
- devourer 133526 dumb ai talents can use Attack T_ATTACK
- devourer 133526 dumb ai talents can use Gnashing Teeth T_GNASHING_TEETH
- dumb ai uses T_ATTACK
- devourer 133525 dumb ai talents can use Attack T_ATTACK
- devourer 133525 dumb ai talents can use Gnashing Teeth T_GNASHING_TEETH
- dumb ai uses T_ATTACK
- [ATTACK] attacking with innate combat
- [ATTACK] to devourer :: 44.539831970927 25 16 4.5 :: 1
- checkHit 34.75 4.5
- => chance to hit 100
- [ATTACK] raw dam 44.539831970927 versus 16 0.3 with APR 25
- [ATTACK] after armor 44.539831970927
- [ATTACK] after range 46
- [PHYS CRIT %] 13
- [ATTACK] after crit 46
- [ATTACK] after mult 46
- [PROJECTOR] starting dam 46
- [PROJECTOR] after difficulty dam 46
- [PROJECTOR] res 0 1 on dam 46
- [PROJECTOR] after resists dam 46
- [PROJECTOR] res 0 1 on dam 46
- [PROJECTOR] after self-resists dam 46
- [PROJECTOR] after flat damage armor 46
- [PROJECTOR] final dam 46
- bloated horror 133517 dumb ai talents can use Mind Disruption T_MIND_DISRUPTION
- bloated horror 133517 dumb ai talents can use Mind Sear T_MIND_SEAR
- bloated horror 133517 dumb ai talents can use Telekinetic Blast T_TELEKINETIC_BLAST
- bloated horror 133517 dumb ai talents can use Rune: Shielding T_RUNE:_SHIELDING_1
- dumb ai uses T_RUNE:_SHIELDING_1
- bloated horror 133517 dumb ai talents can use Phase Door T_PHASE_DOOR
- dumb ai uses T_PHASE_DOOR
- bloated horror 133544 dumb ai talents can use Phase Door T_PHASE_DOOR
- dumb ai uses T_PHASE_DOOR
- bloated horror 133544 dumb ai talents can use Mind Disruption T_MIND_DISRUPTION
- dumb ai uses T_MIND_DISRUPTION
- checkHit 23.625 20
- => chance to hit 60
- [LOG] Rested for 31 turns (stop reason: detrimental status effect).
- [LOG] William Hartnell wanders around!.
- [LOG]
- [LOG] William Hartnell activates Spacetime Tuning.
- [LOG] Resting starts...
- bloated horror 133517 dumb ai talents can use Phase Door T_PHASE_DOOR
- dumb ai uses T_PHASE_DOOR
- bloated horror 133517 dumb ai talents can use Mind Disruption T_MIND_DISRUPTION
- bloated horror 133517 dumb ai talents can use Mind Sear T_MIND_SEAR
- bloated horror 133517 dumb ai talents can use Telekinetic Blast T_TELEKINETIC_BLAST
- bloated horror 133517 dumb ai talents can use Attack T_ATTACK
- dumb ai uses T_ATTACK
- AI took for target 133544 bloated horror :: 130716 William Hartnell 81 < 100
- [LOG] William Hartnell seems more focused.
- bloated horror 133544 dumb ai talents can use Phase Door T_PHASE_DOOR
- dumb ai uses T_PHASE_DOOR
- bloated horror 133517 dumb ai talents can use Phase Door T_PHASE_DOOR
- dumb ai uses T_PHASE_DOOR
- devourer 133533 dumb ai talents can use Attack T_ATTACK
- devourer 133533 dumb ai talents can use Gnashing Teeth T_GNASHING_TEETH
- dumb ai uses T_GNASHING_TEETH
- bloated horror 133544 dumb ai talents can use Phase Door T_PHASE_DOOR
- bloated horror 133544 dumb ai talents can use Rune: Shielding T_RUNE:_SHIELDING_1
- dumb ai uses T_RUNE:_SHIELDING_1
- devourer 133532 dumb ai talents can use Attack T_ATTACK
- devourer 133532 dumb ai talents can use Gnashing Teeth T_GNASHING_TEETH
- dumb ai uses T_ATTACK
- [LOG] William Hartnell is firmly planted in reality.
- bloated horror 133544 dumb ai talents can use Phase Door T_PHASE_DOOR
- dumb ai uses T_PHASE_DOOR
- devourer 133533 dumb ai talents can use Attack T_ATTACK
- devourer 133533 dumb ai talents can use Gnashing Teeth T_GNASHING_TEETH
- dumb ai uses T_ATTACK
- devourer 133525 dumb ai talents can use Attack T_ATTACK
- devourer 133525 dumb ai talents can use Gnashing Teeth T_GNASHING_TEETH
- dumb ai uses T_ATTACK
- bloated horror 133517 dumb ai talents can use Phase Door T_PHASE_DOOR
- bloated horror 133517 dumb ai talents can use Rune: Shielding T_RUNE:_SHIELDING_1
- dumb ai uses T_PHASE_DOOR
- devourer 133532 dumb ai talents can use Attack T_ATTACK
- devourer 133532 dumb ai talents can use Gnashing Teeth T_GNASHING_TEETH
- dumb ai uses T_GNASHING_TEETH
- bloated horror 133544 dumb ai talents can use Phase Door T_PHASE_DOOR
- dumb ai uses T_PHASE_DOOR
- bloated horror 133517 dumb ai talents can use Rune: Shielding T_RUNE:_SHIELDING_1
- dumb ai uses T_RUNE:_SHIELDING_1
- devourer 133532 dumb ai talents can use Attack T_ATTACK
- devourer 133532 dumb ai talents can use Gnashing Teeth T_GNASHING_TEETH
- dumb ai uses T_GNASHING_TEETH
- [ATTACK] attacking with innate combat
- [ATTACK] to devourer :: 45.155961818169 25 16 4.5 :: 0.81622776601684
- checkHit 41 4.5
- => chance to hit 100
- [ATTACK] raw dam 45.155961818169 versus 16 0.3 with APR 25
- [ATTACK] after armor 45.155961818169
- [ATTACK] after range 46
- [PHYS CRIT %] 13
- [ATTACK] after crit 46
- [ATTACK] after mult 37.546477236775
- [PROJECTOR] starting dam 37.546477236775
- [PROJECTOR] after difficulty dam 37.546477236775
- [PROJECTOR] res 0 1 on dam 37.546477236775
- [PROJECTOR] after resists dam 37.546477236775
- [PROJECTOR] res 0 1 on dam 37.546477236775
- [PROJECTOR] after self-resists dam 37.546477236775
- [PROJECTOR] after flat damage armor 37.546477236775
- [PROJECTOR] final dam 37.546477236775
- checkHit 28.224600025147 35.5
- => chance to hit 32
- devourer 133534 dumb ai talents can use Frenzied Bite T_FRENZIED_BITE
- devourer 133534 dumb ai talents can use Frenzied Leap T_FRENZIED_LEAP
- dumb ai uses T_FRENZIED_BITE
- devourer 133532 dumb ai talents can use Attack T_ATTACK
- devourer 133532 dumb ai talents can use Frenzied Bite T_FRENZIED_BITE
- devourer 133532 dumb ai talents can use Frenzied Leap T_FRENZIED_LEAP
- dumb ai uses T_FRENZIED_BITE
- [ATTACK] attacking with innate combat
- [ATTACK] to devourer :: 45.155961818169 25 16 4.5 :: 1.4427188724236
- checkHit 41 4.5
- => chance to hit 100
- [ATTACK] raw dam 45.155961818169 versus 16 0.3 with APR 25
- [ATTACK] after armor 45.155961818169
- [ATTACK] after range 48
- [PHYS CRIT %] 27.472724605397
- [ATTACK] after crit 48
- [ATTACK] after mult 69.250505876332
- [PROJECTOR] starting dam 69.250505876332
- [PROJECTOR] after difficulty dam 69.250505876332
- [PROJECTOR] res 0 1 on dam 69.250505876332
- [PROJECTOR] after resists dam 69.250505876332
- [PROJECTOR] res 0 1 on dam 69.250505876332
- [PROJECTOR] after self-resists dam 69.250505876332
- [PROJECTOR] after flat damage armor 69.250505876332
- [PROJECTOR] final dam 69.250505876332
- checkHit 28.224600025147 35.5
- => chance to hit 32
- bloated horror 133517 dumb ai talents can use Phase Door T_PHASE_DOOR
- dumb ai uses T_PHASE_DOOR
- [PROJECTOR] starting dam 0.4897366596101
- [PROJECTOR] after difficulty dam 0.4897366596101
- [PROJECTOR] res 0 1 on dam 0.4897366596101
- [PROJECTOR] after resists dam 0.4897366596101
- [PROJECTOR] res 0 1 on dam 0.4897366596101
- [PROJECTOR] after self-resists dam 0.4897366596101
- [PROJECTOR] after flat damage armor 0.4897366596101
- [PROJECTOR] final dam 0.4897366596101
- [PROJECTOR] starting dam 1.2427188724236
- [PROJECTOR] after difficulty dam 1.2427188724236
- [PROJECTOR] res 0 1 on dam 1.2427188724236
- [PROJECTOR] after resists dam 1.2427188724236
- [PROJECTOR] res 0 1 on dam 1.2427188724236
- [PROJECTOR] after self-resists dam 1.2427188724236
- [PROJECTOR] after flat damage armor 1.2427188724236
- [PROJECTOR] final dam 1.2427188724236
- devourer 133534 dumb ai talents can use Frenzied Bite T_FRENZIED_BITE
- dumb ai uses T_FRENZIED_BITE
- [PROJECTOR] starting dam 0.4897366596101
- [PROJECTOR] after difficulty dam 0.4897366596101
- [PROJECTOR] res 0 1 on dam 0.4897366596101
- [PROJECTOR] after resists dam 0.4897366596101
- [PROJECTOR] res 0 1 on dam 0.4897366596101
- [PROJECTOR] after self-resists dam 0.4897366596101
- [PROJECTOR] after flat damage armor 0.4897366596101
- [PROJECTOR] final dam 0.4897366596101
- [PROJECTOR] starting dam 1.2427188724236
- [PROJECTOR] after difficulty dam 1.2427188724236
- [PROJECTOR] res 0 1 on dam 1.2427188724236
- [PROJECTOR] after resists dam 1.2427188724236
- [PROJECTOR] res 0 1 on dam 1.2427188724236
- [PROJECTOR] after self-resists dam 1.2427188724236
- [PROJECTOR] after flat damage armor 1.2427188724236
- [PROJECTOR] final dam 1.2427188724236
- [PROJECTOR] starting dam 0.4897366596101
- [PROJECTOR] after difficulty dam 0.4897366596101
- [PROJECTOR] res 0 1 on dam 0.4897366596101
- [PROJECTOR] after resists dam 0.4897366596101
- [PROJECTOR] res 0 1 on dam 0.4897366596101
- [PROJECTOR] after self-resists dam 0.4897366596101
- [PROJECTOR] after flat damage armor 0.4897366596101
- [PROJECTOR] final dam 0.4897366596101
- [PROJECTOR] starting dam 1.2427188724236
- [PROJECTOR] after difficulty dam 1.2427188724236
- [PROJECTOR] res 0 1 on dam 1.2427188724236
- [PROJECTOR] after resists dam 1.2427188724236
- [PROJECTOR] res 0 1 on dam 1.2427188724236
- [PROJECTOR] after self-resists dam 1.2427188724236
- [PROJECTOR] after flat damage armor 1.2427188724236
- [PROJECTOR] final dam 1.2427188724236
- devourer 133534 dumb ai talents can use Frenzied Bite T_FRENZIED_BITE
- dumb ai uses T_FRENZIED_BITE
- [PROJECTOR] starting dam 0.4897366596101
- [PROJECTOR] after difficulty dam 0.4897366596101
- [PROJECTOR] res 0 1 on dam 0.4897366596101
- [PROJECTOR] after resists dam 0.4897366596101
- [PROJECTOR] res 0 1 on dam 0.4897366596101
- [PROJECTOR] after self-resists dam 0.4897366596101
- [PROJECTOR] after flat damage armor 0.4897366596101
- [PROJECTOR] final dam 0.4897366596101
- [PROJECTOR] starting dam 1.2427188724236
- [PROJECTOR] after difficulty dam 1.2427188724236
- [PROJECTOR] res 0 1 on dam 1.2427188724236
- [PROJECTOR] after resists dam 1.2427188724236
- [PROJECTOR] res 0 1 on dam 1.2427188724236
- [PROJECTOR] after self-resists dam 1.2427188724236
- [PROJECTOR] after flat damage armor 1.2427188724236
- [PROJECTOR] final dam 1.2427188724236
- [PROJECTOR] starting dam 0.4897366596101
- [PROJECTOR] after difficulty dam 0.4897366596101
- [PROJECTOR] res 0 1 on dam 0.4897366596101
- [PROJECTOR] after resists dam 0.4897366596101
- [PROJECTOR] res 0 1 on dam 0.4897366596101
- [PROJECTOR] after self-resists dam 0.4897366596101
- [PROJECTOR] after flat damage armor 0.4897366596101
- [PROJECTOR] final dam 0.4897366596101
- [PROJECTOR] starting dam 1.2427188724236
- [PROJECTOR] after difficulty dam 1.2427188724236
- [PROJECTOR] res 0 1 on dam 1.2427188724236
- [PROJECTOR] after resists dam 1.2427188724236
- [PROJECTOR] res 0 1 on dam 1.2427188724236
- [PROJECTOR] after self-resists dam 1.2427188724236
- [PROJECTOR] after flat damage armor 1.2427188724236
- [PROJECTOR] final dam 1.2427188724236
- bloated horror 133544 dumb ai talents can use Phase Door T_PHASE_DOOR
- dumb ai uses T_PHASE_DOOR
- [LOG] Rested for 40 turns (stop reason: hostile spotted to the southeast (devourer)).
- [LOG]
- [LOG] William Hartnell casts Gravity Spike.
- [LOG] William Hartnell casts Dust to Dust.
- [SPELL CRIT %] 16.9
- [LOG] #{bold}#William Hartnell's spell attains critical power!#{normal}#
- [PROJECTOR] starting dam 132.68009048221
- [PROJECTOR] after difficulty dam 132.68009048221
- [PROJECTOR] res 13.160247412315 0.86839752587685 on dam 175.13771943652
- [PROJECTOR] after resists dam 152.08916224639
- [PROJECTOR] after flat damage armor 152.08916224639
- [PROJECTOR] final dam 152.08916224639
- [PROJECTOR] starting dam 132.68009048221
- [PROJECTOR] after difficulty dam 132.68009048221
- [PROJECTOR] res 0 1 on dam 152.58210405454
- [PROJECTOR] after resists dam 152.58210405454
- [PROJECTOR] after flat damage armor 152.58210405454
- [PROJECTOR] final dam 152.58210405454
- [LOG] William Hartnell deactivates Spacetime Tuning.
- [LOG] Your current failure chance is 4%, your current anomaly chance is 2%, and your current backfire chance is 0%.
- [LOG] #UID:130716:0##fbd578#William Hartnell#LAST# hits Devourer for #{bold}##LIGHT_STEEL_BLUE#152 temporal#{normal}##LAST#, #aaaaaa#153 physical#LAST# (305 total damage).
- [LOG]
- [LOG] William Hartnell casts Repulsion Blast.
- [SPELL CRIT %] 16.9
- [PROJECTOR] starting dam 118.49904048654
- [PROJECTOR] after difficulty dam 118.49904048654
- [PROJECTOR] res 0 1 on dam 136.27389655952
- [PROJECTOR] after resists dam 136.27389655952
- [PROJECTOR] after flat damage armor 136.27389655952
- [PROJECTOR] final dam 136.27389655952
- checkHit 41.333333333333 29.003510368224
- => chance to hit 81
- [KNOCKBACK] from 14 14 over 2
- [KNOCKBACK] try 16 31 1
- [LOG] Devourer is knocked back!
- [LOG] #UID:130716:0##fbd578#William Hartnell#LAST# hits Devourer for #aaaaaa#136 physical#LAST# damage.
- devourer 133533 dumb ai talents can use Attack T_ATTACK
- devourer 133533 dumb ai talents can use Gnashing Teeth T_GNASHING_TEETH
- dumb ai uses T_GNASHING_TEETH
- [LOG] Devourer tries to bite William Hartnell with razor sharp teeth!
- [ATTACK] attacking with innate combat
- [ATTACK] to William Hartnell :: 48.018495125452 25 12 9.1 :: 0.81622776601684
- checkHit 36.25 9.1
- => chance to hit 100
- [ATTACK] raw dam 48.018495125452 versus 12 0.3 with APR 25
- [ATTACK] after armor 48.018495125452
- [ATTACK] after range 49
- [PHYS CRIT %] 13
- [ATTACK] after crit 49
- [ATTACK] after mult 39.995160534825
- [PROJECTOR] starting dam 39.995160534825
- [PROJECTOR] after difficulty dam 39.995160534825
- [PROJECTOR] res 12.229774185529 0.87770225814471 on dam 39.995160534825
- [PROJECTOR] after resists dam 35.103842716276
- [PROJECTOR] after flat damage armor 35.103842716276
- [PROJECTOR] numbed dam 29.838266308835
- [PROJECTOR] final dam 29.838266308835
- [PROJECTOR] starting dam 8
- [PROJECTOR] after difficulty dam 8
- [PROJECTOR] res 4.00958834938 0.9599041165062 on dam 8
- [PROJECTOR] after resists dam 7.6792329320496
- [PROJECTOR] after flat damage armor 7.6792329320496
- [PROJECTOR] final dam 7.6792329320496
- checkHit 20.45 36
- => chance to hit 12
- [LOG] William Hartnell starts to bleed.
- [LOG] The scent of blood sends the Devourers into a frenzy!
- [LOG] Devourer goes into a killing frenzy.
- [LOG] #UID:130716:0##fbd578#William Hartnell#LAST# hits Devourer for #DARK_GREEN#8 blight#LAST# damage.
- [LOG] #UID:133533:0#Devourer hits #fbd578#William Hartnell#LAST# for #aaaaaa#30 physical#LAST# damage.
- [LOG]
- [LOG] William Hartnell casts Gravity Spike.
- [LOG] William Hartnell is drawn in by the gravity spike!
- [LOG] William Hartnell is drawn in by the gravity spike!
- [LOG] William Hartnell is drawn in by the gravity spike!
- [SPELL CRIT %] 16.9
- [LOG] #{bold}#William Hartnell's spell attains critical power!#{normal}#
- [PROJECTOR] starting dam 117.30553467706
- [PROJECTOR] after difficulty dam 117.30553467706
- [PROJECTOR] res 11.373689992542 0.88626310007458 on dam 134.90136487862
- [PROJECTOR] after resists dam 119.55810184162
- [PROJECTOR] res 0 1 on dam 119.55810184162
- [PROJECTOR] after self-resists dam 119.55810184162
- [PROJECTOR] after flat damage armor 119.55810184162
- [PROJECTOR] numbed dam 101.62438656538
- [PROJECTOR] final dam 101.62438656538
- [PROJECTOR] starting dam 117.30553467706
- [PROJECTOR] after difficulty dam 117.30553467706
- [PROJECTOR] res 0 1 on dam 134.90136487862
- [PROJECTOR] after resists dam 134.90136487862
- [PROJECTOR] after flat damage armor 134.90136487862
- [PROJECTOR] numbed dam 114.66616014683
- [PROJECTOR] final dam 114.66616014683
- [LOG] #LIGHT_RED#Space and time both fight against your control!
- [LOG] #UID:130716:0##fbd578#William Hartnell#LAST# hits #fbd578#William Hartnell#LAST# for #{bold}##aaaaaa#102 physical#{normal}##LAST# damage.
- [LOG] #UID:130716:0##fbd578#William Hartnell#LAST# hits Something for #aaaaaa#115 physical#LAST# damage.
- [LOG] #00ff00##UID:928:0#Talent Dust to Dust is ready to use.
- [PROJECTOR] starting dam 1.2427188724236
- [PROJECTOR] after difficulty dam 1.2427188724236
- [PROJECTOR] res 12.229774185529 0.87770225814471 on dam 1.2427188724236
- [PROJECTOR] after resists dam 1.0907371605652
- [PROJECTOR] after flat damage armor 1.0907371605652
- [PROJECTOR] numbed dam 0.92712658648044
- [PROJECTOR] final dam 0.92712658648044
- [LOG] Bleeding from Devourer hits #fbd578#William Hartnell#LAST# for #aaaaaa#1 physical#LAST# damage.
- bloated horror 133517 dumb ai talents can use Mind Disruption T_MIND_DISRUPTION
- bloated horror 133517 dumb ai talents can use Mind Sear T_MIND_SEAR
- bloated horror 133517 dumb ai talents can use Phase Door T_PHASE_DOOR
- bloated horror 133517 dumb ai talents can use Telekinetic Blast T_TELEKINETIC_BLAST
- dumb ai uses T_MIND_SEAR
- [MIND CRIT %] 8.8
- checkHit 35.4 23.625
- => chance to hit 80
- [PROJECTOR] starting dam 118.62101997253
- [PROJECTOR] after difficulty dam 118.62101997253
- [LOG] William Hartnell casts a protective shield just in time!
- [LOG] #OLIVE_DRAB#Your premonition allows you to raise a shield just in time!
- [PROJECTOR] res 15.209626486943 0.84790373513057 on dam 118.62101997253
- [PROJECTOR] after resists dam 100.57920589971
- [PROJECTOR] after flat damage armor 100.57920589971
- [PROJECTOR] final dam 100.57920589971
- [LOG]
- [LOG] Something hits #fbd578#William Hartnell#LAST# for #YELLOW#101 mind#LAST# damage.
- [LOG] William Hartnell casts Rune: Shielding.
- [LOG] A shield forms around William Hartnell.
- [TARGET] Passing target honey tree from devourer to William Hartnell
- [PROJECTOR] starting dam 1.2427188724236
- [PROJECTOR] after difficulty dam 1.2427188724236
- [PROJECTOR] res 12.229774185529 0.87770225814471 on dam 1.2427188724236
- [PROJECTOR] after resists dam 1.0907371605652
- [PROJECTOR] after flat damage armor 1.0907371605652
- [PROJECTOR] numbed dam 0.92712658648044
- [PROJECTOR] final dam 0.92712658648044
- [LOG] Bleeding from Devourer hits #fbd578#William Hartnell#LAST# for #SLATE#(1 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
- [LOG]
- [LOG] William Hartnell uses Infusion: Regeneration.
- [LOG] William Hartnell starts regenerating health quickly.
- AI took for target 133517 bloated horror :: 130716 William Hartnell 36 < 100
- [LOG] #00ff00##UID:915:0#Talent Spacetime Tuning is ready to use.
- [LOG] #00ff00##UID:924:0#Talent Repulsion Blast is ready to use.
- [PROJECTOR] starting dam 1.2427188724236
- [PROJECTOR] after difficulty dam 1.2427188724236
- [PROJECTOR] res 12.229774185529 0.87770225814471 on dam 1.2427188724236
- [PROJECTOR] after resists dam 1.0907371605652
- [PROJECTOR] after flat damage armor 1.0907371605652
- [PROJECTOR] numbed dam 0.92712658648044
- [PROJECTOR] final dam 0.92712658648044
- [LOG] Bleeding from Devourer hits #fbd578#William Hartnell#LAST# for #SLATE#(1 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
- [LOG]
- [LOG] #YELLOW_GREEN#There is an entrance to the Sher'Tul ruins here (press '<', '>' or right click to use).
- [PROJECTOR] starting dam 1.2427188724236
- [PROJECTOR] after difficulty dam 1.2427188724236
- [PROJECTOR] res 12.229774185529 0.87770225814471 on dam 1.2427188724236
- [PROJECTOR] after resists dam 1.0907371605652
- [PROJECTOR] after flat damage armor 1.0907371605652
- [PROJECTOR] numbed dam 0.92712658648044
- [PROJECTOR] final dam 0.92712658648044
- [LOG] Bleeding from Devourer hits #fbd578#William Hartnell#LAST# for #SLATE#(1 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
- [LOG]
- Server latency 121
- [MOUSE] pre starting drag'n'drop
- [LOG] William Hartnell activates Chant of Fortress.
- [LOG] #LIGHT_RED#You fail to use Repulsion Blast due to your paradox!
- bloated horror 133517 dumb ai talents can use Phase Door T_PHASE_DOOR
- dumb ai uses T_PHASE_DOOR
- bloated horror 133544 dumb ai talents can use Rune: Shielding T_RUNE:_SHIELDING_1
- dumb ai uses T_RUNE:_SHIELDING_1
- [PROJECTOR] starting dam 1.2427188724236
- [PROJECTOR] after difficulty dam 1.2427188724236
- [PROJECTOR] res 17.198986363113 0.82801013636887 on dam 1.2427188724236
- [PROJECTOR] after resists dam 1.0289838230236
- [PROJECTOR] after flat damage armor 1.0289838230236
- [PROJECTOR] numbed dam 0.87463624957007
- [PROJECTOR] final dam 0.87463624957007
- [LOG] Bleeding from Devourer hits #fbd578#William Hartnell#LAST# for #SLATE#(1 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
- [LOG]
- [LOG] #00ff00##UID:925:0#Talent Gravity Spike is ready to use.
- [LOG] William Hartnell stops bleeding.
- [LOG] The shield around William Hartnell crumbles.
- bloated horror 133544 dumb ai talents can use Phase Door T_PHASE_DOOR
- dumb ai uses T_PHASE_DOOR
- [LOG] The protective shield of William Hartnell disappears.
- devourer 133532 dumb ai talents can use Attack T_ATTACK
- devourer 133532 dumb ai talents can use Gnashing Teeth T_GNASHING_TEETH
- dumb ai uses T_GNASHING_TEETH
- [LOG] Ran for 4 turns (stop reason: terrain change on left side).
- [LOG]
- [LOG] William Hartnell stops regenerating health quickly.
- bloated horror 133544 dumb ai talents can use Mind Disruption T_MIND_DISRUPTION
- bloated horror 133544 dumb ai talents can use Mind Sear T_MIND_SEAR
- bloated horror 133544 dumb ai talents can use Telekinetic Blast T_TELEKINETIC_BLAST
- dumb ai uses T_TELEKINETIC_BLAST
- [MIND CRIT %] 8.8
- [PROJECTOR] starting dam 65.708632261196
- [PROJECTOR] after difficulty dam 65.708632261196
- [PROJECTOR] res 17.198986363113 0.82801013636887 on dam 65.708632261196
- [PROJECTOR] after resists dam 54.407413559205
- [PROJECTOR] after flat damage armor 54.407413559205
- [PROJECTOR] final dam 54.407413559205
- [LOG] Ran for 2 turns (stop reason: taken damage).
- checkHit 28.32 20.45
- => chance to hit 70
- [KNOCKBACK] from 12 12 over 3
- [KNOCKBACK] try 14 30 2
- [KNOCKBACK] try 14 29 1 ::
- [KNOCKBACK] try 15 28 0 :: true
- [KNOCKBACK] failsafe knocked to 14 29 ::
- [LOG] #YELLOW_GREEN#There is an entrance to the Sher'Tul ruins here (press '<', '>' or right click to use).
- [LOG] William Hartnell is knocked back!
- [LOG] Something hits #fbd578#William Hartnell#LAST# for #aaaaaa#54 physical#LAST# damage.
- [LOG]
- [LOG] William Hartnell casts Gravity Well.
- [LOG] #ANTIQUE_WHITE#You notice a hole that could fit the gem key you found earlier, inserting it reveals the passage to the next level.
- [QUEST] try update status on William Hartnell shertul-fortress 1 entered
- [COROUTINE] registering savefilepipe thread: 0x227977f8
- [ZONE] Closed level map 1
- [ZONE] Closed level map 2
- [ZONE] Closed level map 3
- [ZONE] Left zone Lake of Nur
- [ZONE] loading from last persistent shertul-fortress table: 0x2067de58
- [ZONE] using old zone shertul-fortress
- Make wait background texture 2103 : 1920x1018 (2048, 1024)
- C Map size 120:62 :: 7440
- C Map seens texture: 2110 (70x70)
- Wait finished, counted 288, 179 ticks
- Not gone east, no backup guardian
- Running on level loads shertul-fortress-1
- [LOG] #YELLOW_GREEN#There is a stair back to the lake of Nur here (press '<', '>' or right click to use).
- Updating zone name Yiilkgur, the Sher'Tul Fortress
- [PARTY] New member, add after William Hartnell William Hartnell
- Adding entity 130716 after 130716
- [onEnterLevel] Cancelling player created effect nil
- [onEnterLevel] Cancelling player created effect nil
- [MUSIC] stoping Woods of Eremae.ogg
- [MUSIC] loading Dreaming of Flying.ogg sound "/data/music/Dreaming of Flying.ogg" : <static>
- [MUSIC] playing Dreaming of Flying.ogg sound "/data/music/Dreaming of Flying.ogg" : <static>
- [LOG] #TEAL#You feel mildly anxious, and walk with caution.
- [LOG] Weirdling Beast is no longer pinned.
- [LOG] Dwarven lumberjack is no longer pinned.
- [LOG] Dwarven lumberjack is no longer pinned.
- [LOG] Dwarven lumberjack overcomes the gloom
- [LOG] Dwarven lumberjack is no longer pinned.
- [LOG] Dwarven lumberjack is free from the acid.
- [LOG] Dwarven lumberjack is no longer pinned.
- Updating zone name Yiilkgur, the Sher'Tul Fortress
- C Map minimap texture: 1797 (50x50; 64x64)
- [SAVEFILE PIPE] new save running in the pipe: William Hartnell zone :: zone-lake-nur.teaz :: table: 0x14cecd98 => table: 0x17b05348 (3947)
- Loading savefile /save/william_hartnell/
- [ONLINE PROFILE] saved character 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e
- Saving JSON true
- [LOG] Saving game...
- [SAVEFILE PIPE] new save running in the pipe: William Hartnell game :: game.teag :: table: 0x1f133d98 => table: 0x0f6b0110 (1990)
- Loading savefile /save/william_hartnell/
- [SAVEFILE PIPE] new save running in the pipe: world :: world.teaw :: table: 0x0a3dde58 => table: 0x1f72fe70 (1)
- Loading savefile /save//
- [SAVEFILE PIPE] new save running in the pipe: party entity :: 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e-1.1.5.charball :: table: 0x22cf24b0 => table: 0x2232f1b0 (76)
- Loading savefile /save/party/
- [SAVEFILE PIPE] unleashing save thread
- Saving zipname /save/william_hartnell/zone-lake-nur.teaz.tmp
- Saved zipname /save/william_hartnell/zone-lake-nur.teaz.tmp
- [SAVEFILE PIPE] Checking save William Hartnell zone /save/william_hartnell/zone-lake-nur.teaz.tmp
- Loading savefile /save/william_hartnell/
- [SAVEFILE] checked validity of type zone => all fine
- Saved zipname /save/william_hartnell/game.teag.tmp
- Saved zipname /save//world.teaw.tmp
- [SAVEFILE PIPE] Checking save William Hartnell game /save/william_hartnell/game.teag.tmp
- Loading savefile /save/william_hartnell/
- Saved zipname /charballs/0ca4f642-9c2e-41f6-95d9-1ef4db17b74e-1.1.5.charball.tmp
- [SAVEFILE] checked validity of type game => all fine
- [SAVEFILE PIPE] Checking save world /save//world.teaw.tmp
- Loading savefile /save//
- [SAVEFILE] checked validity of type world => all fine
- [SAVEFILE PIPE] Checking save party entity /charballs/0ca4f642-9c2e-41f6-95d9-1ef4db17b74e-1.1.5.charball.tmp
- Loading savefile /save/party/
- [SAVEFILE] checked validity of type entity => all fine
- [ONLINE PROFILE] saved character charball 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e
- [LOG] Saving done.
- [SAVEFILE PIPE] on end saveModuleProfile
- [PROFILE] filtering save of scores to profile online
- [PROFILE] mounted online on /current-profile
- [PROFILE] unmounted online from /current-profile
- [SAVEFILE PIPE] on end saveZone_md5
- Save MD5 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e 8ccb42e57f7c391d103f216017a21a7b zone /save/william_hartnell/zone-lake-nur.teaz
- [ONLINE PROFILE] saved character md5 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e zone-lake-nur.teaz 8ccb42e57f7c391d103f216017a21a7b
- [SAVEFILE PIPE] on end saveGame_md5
- Save MD5 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e 1d0616e2a6d8b29f8d639770951365ec game /save/william_hartnell/game.teag
- [ONLINE PROFILE] saved character md5 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e game.teag 1d0616e2a6d8b29f8d639770951365ec
- [SAVEFILE PIPE] on end saveWorld_md5
- [SAVEFILE PIPE] on end saveEntity_md5
- [COROUTINE] dead savefilepipe
- [PROFILE] req/rep thread got unwanted data 500 uhoh!
- [PROFILE] req/rep thread got unwanted data 500 uhoh!
- [LOG] William Hartnell casts Precognition.
- Make wait background texture 2069 : 1920x1018 (2048, 1024)
- Wait finished, counted 18216, 338 ticks
- [ATTACK] attacking with potent yew starstaff of power
- [ATTACK] to dwarven lumberjack :: 35.075783581346 4 2 0 :: 1
- checkHit 22.5 0
- => chance to hit 100
- [ATTACK] raw dam 35.075783581346 versus 2 0.3 with APR 4
- [ATTACK] after armor 35.075783581346
- [ATTACK] after range 42
- [PHYS CRIT %] 6.5
- [ATTACK] after crit 42
- [ATTACK] after mult 42
- [PROJECTOR] starting dam 42
- [PROJECTOR] after difficulty dam 42
- [PROJECTOR] res 0 1 on dam 52.08
- [PROJECTOR] after resists dam 52.08
- [PROJECTOR] after flat damage armor 52.08
- [PROJECTOR] final dam 52.08
- [ATTACK] staff accuracy bonus 22.5 0 = 1.9
- [LOG] #UID:132741:0#Weirdling Beast hits Dwarven lumberjack for #aaaaaa#52 physical#LAST# damage.
- [ATTACK] attacking with innate combat
- [ATTACK] to Weirdling Beast :: 4.9573491537303 0 14 9.35 :: 1
- checkHit 6 9.35
- => chance to hit 42
- [ATTACK] raw dam 4.9573491537303 versus 14 0.3 with APR 0
- [ATTACK] after armor 3.4701444076112
- [ATTACK] after range 3
- [PHYS CRIT %] 1
- [ATTACK] after crit 3
- [ATTACK] after mult 3
- [PROJECTOR] starting dam 3
- [PROJECTOR] after difficulty dam 3
- [PROJECTOR] res 10 0.9 on dam 3
- [PROJECTOR] after resists dam 2.7
- [PROJECTOR] after flat damage armor 2.7
- [PROJECTOR] final dam 2.7
- [SPELL CRIT %] 7
- [LOG] Dwarven lumberjack is covered in acid!
- [ATTACK] attacking with innate combat
- [ATTACK] to Weirdling Beast :: 5.1802031016356 0 14 9.35 :: 1
- checkHit 6 9.35
- => chance to hit 42
- [LOG] #UID:133730:0#Dwarven lumberjack misses Weirdling Beast.
- [LOG]
- [LOG] #UID:133729:0#Dwarven lumberjack hits Weirdling Beast for #aaaaaa#3 physical#LAST# damage.
- [LOG] #LIGHT_BLUE#You unfold the spacetime continuum to a previous state!
- Make wait background texture 2241 : 1920x1018 (2048, 1024)
- [SHADER] Loading from /data/gfx/shaders/target_fbo.lua
- [SHADER] Loaded shader with totalname target_fbo[]
- C Map size 120:62 :: 7440
- C Map seens texture: 2248 (70x70)
- Loading entities file from memory /data/zones/shertul-fortress/npcs.lua
- Loading entities file from memory /data/general/npcs/horror.lua
- Loading entities file from memory /data/general/npcs/feline.lua
- Loading entities file from memory /data/zones/shertul-fortress/grids.lua
- Loading entities file from memory /data/general/grids/basic.lua
- Loading entities file from memory /data/general/grids/fortress.lua
- Loading entities file from memory /data-items-vault/entities/fortress-grids.lua
- Loading entities file from memory /data/zones/shertul-fortress/objects.lua
- Loading entities file from memory /data/general/objects/objects-maj-eyal.lua
- Loading entities file from memory /data/general/objects/objects.lua
- Loading entities file from memory /data/general/objects/money.lua
- Loading entities file from memory /data/general/objects/gem.lua
- Loading entities file from memory /data/general/objects/lites.lua
- Loading entities file from memory /data/general/objects/potions.lua
- Loading entities file from memory /data/general/objects/scrolls.lua
- Loading entities file from memory /data/general/objects/rods.lua
- Loading entities file from memory /data/general/objects/wands.lua
- Loading entities file from memory /data/general/objects/totems.lua
- Loading entities file from memory /data/general/objects/torques.lua
- Loading entities file from memory /data/general/objects/digger.lua
- Loading entities file from memory /data/general/objects/misc-tools.lua
- Loading entities file from memory /data/general/objects/jewelry.lua
- Loading entities file from memory /data/general/objects/staves.lua
- Loading entities file from memory /data/general/objects/mindstars.lua
- Loading entities file from memory /data/general/objects/knifes.lua
- Loading entities file from memory /data/general/objects/whips.lua
- Loading entities file from memory /data/general/objects/swords.lua
- Loading entities file from memory /data/general/objects/2hswords.lua
- Loading entities file from memory /data/general/objects/maces.lua
- Loading entities file from memory /data/general/objects/2hmaces.lua
- Loading entities file from memory /data/general/objects/axes.lua
- Loading entities file from memory /data/general/objects/2haxes.lua
- Loading entities file from memory /data/general/objects/2htridents.lua
- Loading entities file from memory /data/general/objects/bows.lua
- Loading entities file from memory /data/general/objects/slings.lua
- Loading entities file from memory /data/general/objects/shields.lua
- Loading entities file from memory /data/general/objects/cloth-armors.lua
- Loading entities file from memory /data/general/objects/light-armors.lua
- Loading entities file from memory /data/general/objects/heavy-armors.lua
- Loading entities file from memory /data/general/objects/massive-armors.lua
- Loading entities file from memory /data/general/objects/leather-caps.lua
- Loading entities file from memory /data/general/objects/helms.lua
- Loading entities file from memory /data/general/objects/wizard-hat.lua
- Loading entities file from memory /data/general/objects/leather-boots.lua
- Loading entities file from memory /data/general/objects/heavy-boots.lua
- Loading entities file from memory /data/general/objects/gloves.lua
- Loading entities file from memory /data/general/objects/gauntlets.lua
- Loading entities file from memory /data/general/objects/cloak.lua
- Loading entities file from memory /data/general/objects/leather-belt.lua
- Loading entities file from memory /data/general/objects/world-artifacts.lua
- Importing voratun battleaxe 'Porysedheth' into world artifacts
- Importing Hathelar into world artifacts
- Importing ash starstaff 'Emitha' into world artifacts
- Importing Bethytta the dragonbone vilestaff into world artifacts
- Importing pouch of dwarven-steel shots 'Emeta' into world artifacts
- Importing steel mail armour 'Bregoroddabar' into world artifacts
- Importing Korakan the pouch of voratun shots into world artifacts
- Importing Amyragar into world artifacts
- Importing Balyrek into world artifacts
- Importing Bleakwedge the stralite torque of psychoportation into world artifacts
- Importing Xanilrath the Chargeoozer into world artifacts
- Importing Beyharanik the Fogvalor into world artifacts
- Importing Sunfury the ash starstaff into world artifacts
- Importing Baruyalach into world artifacts
- Importing Falegund into world artifacts
- Importing dwarven-steel shield 'Pitchstriker' into world artifacts
- Importing Xanalrath the Unlightspawn into world artifacts
- Importing Kydor into world artifacts
- Importing Glitter's kiss the steel longsword into world artifacts
- Importing Fulakan the steel greatmaul into world artifacts
- Importing Dimtitan the dwarven-steel dagger into world artifacts
- Importing Betuna the Coalvein into world artifacts
- Importing pair of drakeskin leather boots 'Emelykira' into world artifacts
- Importing dwarven-steel mace 'Aeronne' into world artifacts
- Importing Ce'Nesemira the reinforced leather sling into world artifacts
- Importing Hettetar into world artifacts
- Importing Ce'Nolaith the steel dagger into world artifacts
- Importing pair of voratun boots 'Umbrapassion' into world artifacts
- Importing Duathelidol into world artifacts
- Importing ash vilestaff 'Shadowstake' into world artifacts
- Importing pair of hardened leather boots 'Toretodur' into world artifacts
- Importing steel longsword 'Flashlady' into world artifacts
- Importing voratun shield 'Emessra' into world artifacts
- Importing Dazzleusher into world artifacts
- Importing Aduseth into world artifacts
- Importing voratun helm 'Polutira' into world artifacts
- Importing Brenedir the steel mace into world artifacts
- Importing voratun ring 'Hurudemnir' into world artifacts
- Importing Nadogrim the silk robe into world artifacts
- Importing ash longbow 'Arydothel' into world artifacts
- Importing Chachik the stralite battleaxe into world artifacts
- Importing Neratta into world artifacts
- Importing Ulfulach the steel battleaxe into world artifacts
- Importing Phoenixvengeance into world artifacts
- Importing Lavaspawner the stralite mail armour into world artifacts
- Importing Cloudgrinder into world artifacts
- Importing Loamquick the pouch of dwarven-steel shots into world artifacts
- Importing elven-silk wizard hat 'Zuberiavena' into world artifacts
- Importing Hellreign into world artifacts
- Importing dwarven-steel greatmaul 'Infernospire' into world artifacts
- Loading entities file from memory /data/general/objects/quest-artifacts.lua
- Loading entities file from memory /data/general/objects/special-artifacts.lua
- Loading entities file from memory /data/general/objects/staves.lua
- Loading entities file from memory /data/general/objects/boss-artifacts.lua
- Loading entities file from memory /data/general/objects/lore/spellhunt.lua
- Loading entities file from memory /data/general/objects/lore/fun.lua
- Loading entities file from memory /data/general/objects/lore/misc.lua
- Loading entities file from memory /data/general/objects/lore/maj-eyal.lua
- Loading entities file from file /data/zones/shertul-fortress/traps.lua which does not exists!
- [GAMMA] Setting gamma correction using SDL 1
- Using cached font /data/font/FSEX300.ttf 16
- Using cached font /data/font/FSEX300.ttf 16
- Using cached font /data/font/FSEX300.ttf 16
- Using cached font /data/font/FSEX300.ttf 16
- [DISPLAY MODE] Tileset: ascii
- [DISPLAY MODE] Size: 16x16
- C Map size 120:4 :: 480
- C Map seens texture: 2249 (70x70)
- [GAME] Creating FBOs
- [ONLINE PROFILE] current character William Hartnell the level 14 Thalore Paradox Mage
- Using cached font /data/font/DroidSans.ttf 16
- Using cached font /data/font/DroidSansMono.ttf 14
- Using cached font /data/font/DroidSansMono.ttf 14
- Using cached font /data/font/DroidSansMono.ttf 14
- Using cached font /data/font/DroidSansMono.ttf 28
- Using cached font /data/font/DroidSansMono.ttf 14
- Using cached font /data/font/DroidSans.ttf 16
- Using cached font /data/font/DroidSans.ttf 16
- Using cached font /data/font/DroidSansMono.ttf 14
- Using cached font /data/font/DroidSansMono.ttf 14
- Using cached font /data/font/DroidSansMono.ttf 14
- Using cached font /data/font/INSULA__.ttf 14
- Using cached font /data/font/INSULA__.ttf 17
- [DISPLAY MODE] Tileset: ascii
- [DISPLAY MODE] Size: 16x16
- C Map size 120:62 :: 7440
- C Map seens texture: 2470 (70x70)
- [PROFILE] req/rep thread got unwanted data 500 uhoh!
- [GAME] Creating FBOs
- Using cached font /data/font/DroidSans.ttf 12
- Using cached font /data/font/DroidSans.ttf 30
- Using cached font /data/font/DroidSans.ttf 12
- Wait finished, counted 45114, 852 ticks
- Loading tile tactical_self.png
- Loading tile tactical_powerful.png
- Loading tile tactical_danger.png
- Loading tile tactical_enemy_strong.png
- Loading tile tactical_friend.png
- Loading tile tactical_enemy.png
- Loading tile tactical_neutral.png
- C Map minimap texture: 2586 (50x50; 64x64)
- [COROUTINE] registering savefilepipe thread: 0x23022610
- [ZONE] Closed level map 1
- [ZONE] Left zone Yiilkgur, the Sher'Tul Fortress
- [ZONE] loading from last persistent lake-nur table: 0x14cecd98
- [ZONE] using old zone lake-nur
- Make wait background texture 1617 : 1920x1018 (2048, 1024)
- C Map size 120:62 :: 7440
- C Map seens texture: 1720 (60x60)
- Wait finished, counted 204, 134 ticks
- Not gone east, no backup guardian
- Running on level loads lake-nur-3
- [LOG] #YELLOW_GREEN#There is an entrance to the Sher'Tul ruins here (press '<', '>' or right click to use).
- [PARTY] New member, add after William Hartnell William Hartnell
- Adding entity 142786 after 142786
- [MUSIC] stoping Dreaming of Flying.ogg
- [MUSIC] loading Woods of Eremae.ogg sound "/data/music/Woods of Eremae.ogg" : <static>
- [MUSIC] playing Woods of Eremae.ogg sound "/data/music/Woods of Eremae.ogg" : <static>
- [LOG] #TEAL#You feel mildly anxious, and walk with caution.
- Updating zone name Lake of Nur (3)
- C Map minimap texture: 752 (50x50; 64x64)
- [SAVEFILE PIPE] new save running in the pipe: William Hartnell zone :: zone-shertul-fortress.teaz :: table: 0x135fb2c8 => table: 0x237c1960 (1182)
- Loading savefile /save/william_hartnell/
- [ONLINE PROFILE] saved character 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e
- Saving JSON true
- [LOG] Saving game...
- [SAVEFILE PIPE] new save running in the pipe: William Hartnell game :: game.teag :: table: 0x1942f7a0 => table: 0x20388518 (4186)
- Loading savefile /save/william_hartnell/
- [SAVEFILE PIPE] new save running in the pipe: world :: world.teaw :: table: 0x0a3dde58 => table: 0x199a0740 (1)
- Loading savefile /save//
- [SAVEFILE PIPE] new save running in the pipe: party entity :: 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e-1.1.5.charball :: table: 0x20599d38 => table: 0x2309eec0 (194)
- Loading savefile /save/party/
- [SAVEFILE PIPE] unleashing save thread
- Saving zipname /save/william_hartnell/zone-shertul-fortress.teaz.tmp
- Saved zipname /save/william_hartnell/zone-shertul-fortress.teaz.tmp
- [SAVEFILE PIPE] Checking save William Hartnell zone /save/william_hartnell/zone-shertul-fortress.teaz.tmp
- Loading savefile /save/william_hartnell/
- [SAVEFILE] checked validity of type zone => all fine
- Saved zipname /save/william_hartnell/game.teag.tmp
- Saved zipname /save//world.teaw.tmp
- [SAVEFILE PIPE] Checking save William Hartnell game /save/william_hartnell/game.teag.tmp
- Loading savefile /save/william_hartnell/
- Saved zipname /charballs/0ca4f642-9c2e-41f6-95d9-1ef4db17b74e-1.1.5.charball.tmp
- [SAVEFILE] checked validity of type game => all fine
- [SAVEFILE PIPE] Checking save world /save//world.teaw.tmp
- Loading savefile /save//
- [SAVEFILE] checked validity of type world => all fine
- [SAVEFILE PIPE] Checking save party entity /charballs/0ca4f642-9c2e-41f6-95d9-1ef4db17b74e-1.1.5.charball.tmp
- Loading savefile /save/party/
- [SAVEFILE] checked validity of type entity => all fine
- [ONLINE PROFILE] saved character charball 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e
- [LOG] Saving done.
- [SAVEFILE PIPE] on end saveModuleProfile
- [PROFILE] filtering save of scores to profile online
- [PROFILE] mounted online on /current-profile
- [PROFILE] unmounted online from /current-profile
- [SAVEFILE PIPE] on end saveZone_md5
- Save MD5 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e 97a5047f26d5dbf72a7b37d7dc786f16 zone /save/william_hartnell/zone-shertul-fortress.teaz
- [ONLINE PROFILE] saved character md5 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e zone-shertul-fortress.teaz 97a5047f26d5dbf72a7b37d7dc786f16
- [SAVEFILE PIPE] on end saveGame_md5
- Save MD5 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e c16c73948b72f774a4f8ca1016cf74c6 game /save/william_hartnell/game.teag
- [ONLINE PROFILE] saved character md5 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e game.teag c16c73948b72f774a4f8ca1016cf74c6
- [SAVEFILE PIPE] on end saveWorld_md5
- [SAVEFILE PIPE] on end saveEntity_md5
- [COROUTINE] dead savefilepipe
- [PROFILE] req/rep thread got unwanted data 500 uhoh!
- [PROFILE] req/rep thread got unwanted data 500 uhoh!
- [LOG] William Hartnell casts Repulsion Blast.
- [SPELL CRIT %] 16.9
- [LOG] #{bold}#William Hartnell's spell attains critical power!#{normal}#
- [PROJECTOR] starting dam 185.22269091177
- [PROJECTOR] after difficulty dam 185.22269091177
- [PROJECTOR] res 0 1 on dam 213.00609454854
- [PROJECTOR] after resists dam 213.00609454854
- [PROJECTOR] after flat damage armor 213.00609454854
- [PROJECTOR] numbed dam 181.05518036626
- [PROJECTOR] final dam 181.05518036626
- checkHit 41.333333333333 28.224600025147
- => chance to hit 83
- [KNOCKBACK] from 14 14 over 2
- [KNOCKBACK] try 16 31 1
- [LOG] Devourer is knocked back!
- [LOG] #UID:142786:0##fbd578#William Hartnell#LAST# hits Devourer for #{bold}##aaaaaa#181 physical#{normal}##LAST# damage.
- AI took for target 133544 bloated horror :: 142786 William Hartnell 64 < 100
- [LOG]
- [LOG] William Hartnell casts Dust to Dust.
- [SPELL CRIT %] 16.9
- [PROJECTOR] starting dam 93.708973607716
- [PROJECTOR] after difficulty dam 93.708973607716
- [PROJECTOR] res 6.6934900641659 0.93306509935834 on dam 123.69584516219
- [PROJECTOR] after resists dam 115.41627605647
- [PROJECTOR] after flat damage armor 115.41627605647
- [PROJECTOR] numbed dam 98.103834647998
- [PROJECTOR] final dam 98.103834647998
- [PROJECTOR] starting dam 93.708973607716
- [PROJECTOR] after difficulty dam 93.708973607716
- [PROJECTOR] res 0 1 on dam 107.76531964887
- [PROJECTOR] after resists dam 107.76531964887
- [PROJECTOR] after flat damage armor 107.76531964887
- [PROJECTOR] numbed dam 91.600521701542
- [PROJECTOR] final dam 91.600521701542
- [LOG] #UID:142786:0##fbd578#William Hartnell#LAST# hits Devourer for #LIGHT_STEEL_BLUE#98 temporal#LAST#, #aaaaaa#92 physical#LAST# (190 total damage).
- [LOG] #{bold}##UID:142786:0##fbd578#William Hartnell#LAST# killed Devourer!#{normal}#
- bloated horror 133544 dumb ai talents can use Mind Disruption T_MIND_DISRUPTION
- dumb ai uses T_MIND_DISRUPTION
- checkHit 23.625 20
- => chance to hit 60
- [LOG] #ORANGE#William Hartnell shrugs off the effect 'Confused'!
- [LOG]
- Server latency 120
- [LOG] #00ff00##UID:924:0#Talent Repulsion Blast is ready to use.
- [LOG] #00ff00##UID:928:0#Talent Dust to Dust is ready to use.
- [LOG]
- [LOG] William Hartnell activates Spacetime Tuning.
- [LOG] Resting starts...
- [LOG] #00ff00##UID:51:0#Talent Infusion: Regeneration is ready to use.
- bloated horror 133544 dumb ai talents can use Phase Door T_PHASE_DOOR
- dumb ai uses T_PHASE_DOOR
- [LOG] #00ff00##UID:916:0#Talent Precognition is ready to use.
- [LOG] #00ff00##UID:118:0#Talent Rune: Shielding is ready to use.
- bloated horror 133544 dumb ai talents can use Phase Door T_PHASE_DOOR
- dumb ai uses T_PHASE_DOOR
- bloated horror 133544 dumb ai talents can use Rune: Shielding T_RUNE:_SHIELDING_1
- dumb ai uses T_RUNE:_SHIELDING_1
- bloated horror 133544 dumb ai talents can use Phase Door T_PHASE_DOOR
- dumb ai uses T_PHASE_DOOR
- bloated horror 133544 dumb ai talents can use Phase Door T_PHASE_DOOR
- dumb ai uses T_PHASE_DOOR
- bloated horror 133544 dumb ai talents can use Phase Door T_PHASE_DOOR
- dumb ai uses T_PHASE_DOOR
- bloated horror 133544 dumb ai talents can use Phase Door T_PHASE_DOOR
- bloated horror 133544 dumb ai talents can use Rune: Shielding T_RUNE:_SHIELDING_1
- dumb ai uses T_RUNE:_SHIELDING_1
- bloated horror 133544 dumb ai talents can use Phase Door T_PHASE_DOOR
- dumb ai uses T_PHASE_DOOR
- bloated horror 133544 dumb ai talents can use Phase Door T_PHASE_DOOR
- dumb ai uses T_PHASE_DOOR
- bloated horror 133544 dumb ai talents can use Phase Door T_PHASE_DOOR
- dumb ai uses T_PHASE_DOOR
- bloated horror 133544 dumb ai talents can use Mind Disruption T_MIND_DISRUPTION
- bloated horror 133544 dumb ai talents can use Mind Sear T_MIND_SEAR
- bloated horror 133544 dumb ai talents can use Telekinetic Blast T_TELEKINETIC_BLAST
- dumb ai uses T_MIND_SEAR
- [MIND CRIT %] 8.8
- bloated horror 133544 dumb ai talents can use Phase Door T_PHASE_DOOR
- bloated horror 133544 dumb ai talents can use Rune: Shielding T_RUNE:_SHIELDING_1
- dumb ai uses T_RUNE:_SHIELDING_1
- bloated horror 133544 dumb ai talents can use Phase Door T_PHASE_DOOR
- dumb ai uses T_PHASE_DOOR
- bloated horror 133544 dumb ai talents can use Mind Disruption T_MIND_DISRUPTION
- bloated horror 133544 dumb ai talents can use Mind Sear T_MIND_SEAR
- bloated horror 133544 dumb ai talents can use Telekinetic Blast T_TELEKINETIC_BLAST
- dumb ai uses T_MIND_SEAR
- [MIND CRIT %] 8.8
- bloated horror 133544 dumb ai talents can use Phase Door T_PHASE_DOOR
- dumb ai uses T_PHASE_DOOR
- bloated horror 133544 dumb ai talents can use Mind Disruption T_MIND_DISRUPTION
- bloated horror 133544 dumb ai talents can use Mind Sear T_MIND_SEAR
- bloated horror 133544 dumb ai talents can use Telekinetic Blast T_TELEKINETIC_BLAST
- dumb ai uses T_MIND_DISRUPTION
- bloated horror 133544 dumb ai talents can use Phase Door T_PHASE_DOOR
- dumb ai uses T_PHASE_DOOR
- bloated horror 133544 dumb ai talents can use Mind Disruption T_MIND_DISRUPTION
- bloated horror 133544 dumb ai talents can use Mind Sear T_MIND_SEAR
- bloated horror 133544 dumb ai talents can use Telekinetic Blast T_TELEKINETIC_BLAST
- bloated horror 133544 dumb ai talents can use Rune: Shielding T_RUNE:_SHIELDING_1
- dumb ai uses T_MIND_DISRUPTION
- bloated horror 133544 dumb ai talents can use Mind Sear T_MIND_SEAR
- bloated horror 133544 dumb ai talents can use Telekinetic Blast T_TELEKINETIC_BLAST
- bloated horror 133544 dumb ai talents can use Rune: Shielding T_RUNE:_SHIELDING_1
- dumb ai uses T_TELEKINETIC_BLAST
- [MIND CRIT %] 8.8
- bloated horror 133544 dumb ai talents can use Mind Sear T_MIND_SEAR
- bloated horror 133544 dumb ai talents can use Attack T_ATTACK
- bloated horror 133544 dumb ai talents can use Rune: Shielding T_RUNE:_SHIELDING_1
- dumb ai uses T_ATTACK
- Astar fail: destination unreachable
- bloated horror 133544 dumb ai talents can use Rune: Shielding T_RUNE:_SHIELDING_1
- dumb ai uses T_RUNE:_SHIELDING_1
- bloated horror 133544 dumb ai talents can use Mind Sear T_MIND_SEAR
- bloated horror 133544 dumb ai talents can use Phase Door T_PHASE_DOOR
- bloated horror 133544 dumb ai talents can use Telekinetic Blast T_TELEKINETIC_BLAST
- dumb ai uses T_TELEKINETIC_BLAST
- [MIND CRIT %] 8.8
- bloated horror 133544 dumb ai talents can use Phase Door T_PHASE_DOOR
- dumb ai uses T_PHASE_DOOR
- bloated horror 133544 dumb ai talents can use Mind Disruption T_MIND_DISRUPTION
- bloated horror 133544 dumb ai talents can use Mind Sear T_MIND_SEAR
- bloated horror 133544 dumb ai talents can use Telekinetic Blast T_TELEKINETIC_BLAST
- dumb ai uses T_TELEKINETIC_BLAST
- [MIND CRIT %] 8.8
- [LOG] #LIGHT_BLUE#Space and time have calmed... somewhat.
- bloated horror 133544 dumb ai talents can use Mind Disruption T_MIND_DISRUPTION
- bloated horror 133544 dumb ai talents can use Mind Sear T_MIND_SEAR
- bloated horror 133544 dumb ai talents can use Telekinetic Blast T_TELEKINETIC_BLAST
- dumb ai uses T_MIND_SEAR
- [MIND CRIT %] 8.8
- bloated horror 133544 dumb ai talents can use Phase Door T_PHASE_DOOR
- dumb ai uses T_PHASE_DOOR
- bloated horror 133544 dumb ai talents can use Phase Door T_PHASE_DOOR
- bloated horror 133544 dumb ai talents can use Rune: Shielding T_RUNE:_SHIELDING_1
- dumb ai uses T_RUNE:_SHIELDING_1
- bloated horror 133544 dumb ai talents can use Mind Disruption T_MIND_DISRUPTION
- bloated horror 133544 dumb ai talents can use Mind Sear T_MIND_SEAR
- bloated horror 133544 dumb ai talents can use Phase Door T_PHASE_DOOR
- bloated horror 133544 dumb ai talents can use Telekinetic Blast T_TELEKINETIC_BLAST
- dumb ai uses T_PHASE_DOOR
- bloated horror 133544 dumb ai talents can use Mind Disruption T_MIND_DISRUPTION
- bloated horror 133544 dumb ai talents can use Mind Sear T_MIND_SEAR
- bloated horror 133544 dumb ai talents can use Telekinetic Blast T_TELEKINETIC_BLAST
- dumb ai uses T_MIND_SEAR
- [MIND CRIT %] 8.8
- checkHit 35.4 18.418228284414
- => chance to hit 93
- [PROJECTOR] starting dam 118.62101997253
- [PROJECTOR] after difficulty dam 118.62101997253
- [PROJECTOR] res 0 1 on dam 118.62101997253
- [PROJECTOR] after resists dam 118.62101997253
- [PROJECTOR] after flat damage armor 118.62101997253
- [PROJECTOR] final dam 118.62101997253
- [LOG] #LIGHT_BLUE#Space feels more stable.
- bloated horror 133544 dumb ai talents can use Mind Disruption T_MIND_DISRUPTION
- bloated horror 133544 dumb ai talents can use Mind Sear T_MIND_SEAR
- bloated horror 133544 dumb ai talents can use Telekinetic Blast T_TELEKINETIC_BLAST
- bloated horror 133544 dumb ai talents can use Attack T_ATTACK
- dumb ai uses T_ATTACK
- bloated horror 133544 dumb ai talents can use Mind Disruption T_MIND_DISRUPTION
- bloated horror 133544 dumb ai talents can use Mind Sear T_MIND_SEAR
- bloated horror 133544 dumb ai talents can use Telekinetic Blast T_TELEKINETIC_BLAST
- dumb ai uses T_MIND_DISRUPTION
- bloated horror 133544 dumb ai talents can use Phase Door T_PHASE_DOOR
- dumb ai uses T_PHASE_DOOR
- bloated horror 133544 dumb ai talents can use Rune: Shielding T_RUNE:_SHIELDING_1
- dumb ai uses T_RUNE:_SHIELDING_1
- bloated horror 133544 dumb ai talents can use Phase Door T_PHASE_DOOR
- dumb ai uses T_PHASE_DOOR
- bloated horror 133544 dumb ai talents can use Phase Door T_PHASE_DOOR
- dumb ai uses T_PHASE_DOOR
- bloated horror 133544 dumb ai talents can use Phase Door T_PHASE_DOOR
- bloated horror 133544 dumb ai talents can use Rune: Shielding T_RUNE:_SHIELDING_1
- dumb ai uses T_RUNE:_SHIELDING_1
- bloated horror 133544 dumb ai talents can use Phase Door T_PHASE_DOOR
- dumb ai uses T_PHASE_DOOR
- bloated horror 133544 dumb ai talents can use Phase Door T_PHASE_DOOR
- dumb ai uses T_PHASE_DOOR
- bloated horror 133544 dumb ai talents can use Phase Door T_PHASE_DOOR
- bloated horror 133544 dumb ai talents can use Rune: Shielding T_RUNE:_SHIELDING_1
- dumb ai uses T_PHASE_DOOR
- [LOG] Rested for 229 turns (stop reason: hostile spotted to the south (bloated horror)).
- [LOG]
- [LOG] William Hartnell casts Gravity Well.
- [SPELL] friendly fire chance 100
- [LOG] William Hartnell deactivates Spacetime Tuning.
- [LOG] Your current failure chance is 2%, your current anomaly chance is 0%, and your current backfire chance is 0%.
- [PROJECTOR] starting dam 42.194475628044
- [PROJECTOR] after difficulty dam 42.194475628044
- [PROJECTOR] res 41.602293536322 0.58397706463678 on dam 48.523646972251
- [PROJECTOR] after resists dam 28.336696924327
- [PROJECTOR] after flat damage armor 28.336696924327
- [PROJECTOR] final dam 28.336696924327
- [LOG] Bloated horror resists!
- [LOG] William Hartnell's gravity pin area effect hits Bloated horror for #aaaaaa#28 physical#LAST# damage.
- [ATTACK] attacking with innate combat
- [ATTACK] to William Hartnell :: 19.9960404994 0 12 9.1 :: 1
- checkHit 26 9.1
- => chance to hit 93
- [ATTACK] raw dam 19.9960404994 versus 12 0.3 with APR 0
- [ATTACK] after armor 13.99722834958
- [ATTACK] after range 13
- [PHYS CRIT %] 8.8
- [ATTACK] after crit 13
- [ATTACK] after mult 13
- [PROJECTOR] starting dam 13
- [PROJECTOR] after difficulty dam 13
- [PROJECTOR] res 17.198986363113 0.82801013636887 on dam 13
- [PROJECTOR] after resists dam 10.764131772795
- [PROJECTOR] after flat damage armor 10.764131772795
- [PROJECTOR] final dam 10.764131772795
- [PROJECTOR] starting dam 8
- [PROJECTOR] after difficulty dam 8
- [PROJECTOR] res 35 0.65 on dam 8
- [PROJECTOR] after resists dam 5.2
- [PROJECTOR] after flat damage armor 5.2
- [PROJECTOR] final dam 5.2
- [PROJECTOR] starting dam 5.419362481878
- [PROJECTOR] after difficulty dam 5.419362481878
- [PROJECTOR] res 16.864098606431 0.83135901393569 on dam 6.7742031023475
- [PROJECTOR] after resists dam 5.6317948113677
- [PROJECTOR] after flat damage armor 5.6317948113677
- [PROJECTOR] final dam 5.6317948113677
- [LOG] #UID:142786:0##fbd578#William Hartnell#LAST# hits Bloated horror for #DARK_GREEN#5 blight#LAST#, #YELLOW#6 light#LAST# (11 total damage).
- [LOG] #UID:133544:0#Bloated horror hits #fbd578#William Hartnell#LAST# for #aaaaaa#11 physical#LAST# damage.
- [LOG]
- [LOG] William Hartnell casts Repulsion Blast.
- [SPELL CRIT %] 16.9
- [PROJECTOR] starting dam 165.38640030223
- [PROJECTOR] after difficulty dam 165.38640030223
- [PROJECTOR] res 41.602293536322 0.58397706463678 on dam 190.19436034757
- [PROJECTOR] after resists dam 111.06914426624
- [PROJECTOR] after flat damage armor 111.06914426624
- [PROJECTOR] final dam 111.06914426624
- [LOG] #UID:142786:0##fbd578#William Hartnell#LAST# hits Bloated horror for #aaaaaa#111 physical#LAST# damage.
- [PROJECTOR] starting dam 42.194475628044
- [PROJECTOR] after difficulty dam 42.194475628044
- [PROJECTOR] res 41.602293536322 0.58397706463678 on dam 48.523646972251
- [PROJECTOR] after resists dam 28.336696924327
- [PROJECTOR] after flat damage armor 28.336696924327
- [PROJECTOR] final dam 28.336696924327
- [LOG] Bloated horror resists!
- [LOG] William Hartnell's gravity pin area effect hits Bloated horror for #aaaaaa#28 physical#LAST# damage.
- [ATTACK] attacking with innate combat
- [ATTACK] to William Hartnell :: 19.9960404994 0 12 9.1 :: 1
- checkHit 26 9.1
- => chance to hit 93
- [ATTACK] raw dam 19.9960404994 versus 12 0.3 with APR 0
- [ATTACK] after armor 13.99722834958
- [ATTACK] after range 15
- [PHYS CRIT %] 8.8
- [ATTACK] after crit 15
- [ATTACK] after mult 15
- [PROJECTOR] starting dam 15
- [PROJECTOR] after difficulty dam 15
- [PROJECTOR] res 17.198986363113 0.82801013636887 on dam 15
- [PROJECTOR] after resists dam 12.420152045533
- [PROJECTOR] after flat damage armor 12.420152045533
- [PROJECTOR] final dam 12.420152045533
- [PROJECTOR] starting dam 8
- [PROJECTOR] after difficulty dam 8
- [PROJECTOR] res 35 0.65 on dam 8
- [PROJECTOR] after resists dam 5.2
- [PROJECTOR] after flat damage armor 5.2
- [PROJECTOR] final dam 5.2
- [PROJECTOR] starting dam 5.419362481878
- [PROJECTOR] after difficulty dam 5.419362481878
- [PROJECTOR] res 16.864098606431 0.83135901393569 on dam 6.7742031023475
- [PROJECTOR] after resists dam 5.6317948113677
- [PROJECTOR] after flat damage armor 5.6317948113677
- [PROJECTOR] final dam 5.6317948113677
- [LOG] #UID:142786:0##fbd578#William Hartnell#LAST# hits Bloated horror for #DARK_GREEN#5 blight#LAST#, #YELLOW#6 light#LAST# (11 total damage).
- [LOG] #UID:133544:0#Bloated horror hits #fbd578#William Hartnell#LAST# for #aaaaaa#12 physical#LAST# damage.
- [LOG]
- [LOG] William Hartnell casts Dust to Dust.
- [SPELL CRIT %] 16.9
- [LOG] #{bold}#William Hartnell's spell attains critical power!#{normal}#
- [PROJECTOR] starting dam 125.50991791049
- [PROJECTOR] after difficulty dam 125.50991791049
- [PROJECTOR] res 35 0.65 on dam 165.67309164184
- [PROJECTOR] after resists dam 107.6875095672
- [PROJECTOR] after flat damage armor 107.6875095672
- [PROJECTOR] final dam 107.6875095672
- [LOG] You collect a new ingredient: #LIGHT_GREEN##UID:14:0#bloated horror heart#WHITE#.
- [LOG] #UID:142786:0##fbd578#William Hartnell#LAST# hits Bloated horror for #{bold}##LIGHT_STEEL_BLUE#108 temporal#{normal}##LAST# damage.
- [LOG] #{bold}##UID:142786:0##fbd578#William Hartnell#LAST# killed Bloated horror!#{normal}#
- [LOG]
- [LOG] Resting starts...
- [LOG] #00ff00##UID:924:0#Talent Repulsion Blast is ready to use.
- [LOG] #00ff00##UID:928:0#Talent Dust to Dust is ready to use.
- [LOG] #00ff00##UID:915:0#Talent Spacetime Tuning is ready to use.
- [LOG] #00ff00##UID:927:0#Talent Gravity Well is ready to use.
- [LOG] Rested for 29 turns (stop reason: all resources and life at maximum).
- [LOG]
- [LOG] William Hartnell activates Spacetime Tuning.
- [LOG] Resting starts...
- [LOG] Today is the 3rd Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
- The time is 00:00.
- [LOG] #LIGHT_BLUE#Time feels more stable.
- [LOG] Rested for 185 turns (stop reason: all resources and life at maximum).
- [LOG]
- [LOG] William Hartnell deactivates Entropic Field.
- [LOG] William Hartnell deactivates Spacetime Tuning.
- [LOG] Your current failure chance is 0%, your current anomaly chance is 0%, and your current backfire chance is 0%.
- [LOG]
- [LOG] William Hartnell deactivates Chant of Fortress.
- [LOG] William Hartnell deactivates Energy Decomposition.
- [LOG]
- [LOG] William Hartnell deactivates Premonition.
- [LOG]
- [LOG] #ANTIQUE_WHITE#You notice a hole that could fit the gem key you found earlier, inserting it reveals the passage to the next level.
- [QUEST] try update status on William Hartnell shertul-fortress 1 entered
- [COROUTINE] registering savefilepipe thread: 0x23344b98
- [ZONE] Closed level map 1
- [ZONE] Closed level map 2
- [ZONE] Closed level map 3
- [ZONE] Left zone Lake of Nur
- [ZONE] loading from last persistent shertul-fortress table: 0x2309f4e0
- [ZONE] using old zone shertul-fortress
- Make wait background texture 2039 : 1920x1018 (2048, 1024)
- C Map size 120:62 :: 7440
- C Map seens texture: 2082 (70x70)
- Wait finished, counted 286, 185 ticks
- Not gone east, no backup guardian
- Running on level loads shertul-fortress-1
- Updating zone name Yiilkgur, the Sher'Tul Fortress
- [LOG] #YELLOW_GREEN#There is a stair back to the lake of Nur here (press '<', '>' or right click to use).
- [PARTY] New member, add after William Hartnell William Hartnell
- Adding entity 142786 after 142786
- [MUSIC] stoping Woods of Eremae.ogg
- [MUSIC] loading Dreaming of Flying.ogg sound "/data/music/Dreaming of Flying.ogg" : <static>
- [MUSIC] playing Dreaming of Flying.ogg sound "/data/music/Dreaming of Flying.ogg" : <static>
- [LOG] #TEAL#You feel mildly anxious, and walk with caution.
- [LOG] Dwarven lumberjack is free from the acid.
- Updating zone name Yiilkgur, the Sher'Tul Fortress
- C Map minimap texture: 753 (50x50; 64x64)
- [SAVEFILE PIPE] new save running in the pipe: William Hartnell zone :: zone-lake-nur.teaz :: table: 0x2337bf48 => table: 0x1d397d88 (4051)
- Loading savefile /save/william_hartnell/
- [ONLINE PROFILE] saved character 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e
- Saving JSON true
- [LOG] Saving game...
- [SAVEFILE PIPE] new save running in the pipe: William Hartnell game :: game.teag :: table: 0x1942f7a0 => table: 0x145a3cc0 (1968)
- Loading savefile /save/william_hartnell/
- [SAVEFILE PIPE] new save running in the pipe: world :: world.teaw :: table: 0x0a3dde58 => table: 0x1d951f08 (1)
- Loading savefile /save//
- [SAVEFILE PIPE] new save running in the pipe: party entity :: 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e-1.1.5.charball :: table: 0x1687f9f0 => table: 0x222cd7d0 (165)
- Loading savefile /save/party/
- [SAVEFILE PIPE] unleashing save thread
- Saving zipname /save/william_hartnell/zone-lake-nur.teaz.tmp
- Saved zipname /save/william_hartnell/zone-lake-nur.teaz.tmp
- [SAVEFILE PIPE] Checking save William Hartnell zone /save/william_hartnell/zone-lake-nur.teaz.tmp
- Loading savefile /save/william_hartnell/
- [SAVEFILE] checked validity of type zone => all fine
- Saved zipname /save/william_hartnell/game.teag.tmp
- [SAVEFILE PIPE] Checking save William Hartnell game /save/william_hartnell/game.teag.tmp
- Loading savefile /save/william_hartnell/
- Saved zipname /save//world.teaw.tmp
- [SAVEFILE] checked validity of type game => all fine
- [SAVEFILE PIPE] Checking save world /save//world.teaw.tmp
- Loading savefile /save//
- [SAVEFILE] checked validity of type world => all fine
- Saved zipname /charballs/0ca4f642-9c2e-41f6-95d9-1ef4db17b74e-1.1.5.charball.tmp
- [SAVEFILE PIPE] Checking save party entity /charballs/0ca4f642-9c2e-41f6-95d9-1ef4db17b74e-1.1.5.charball.tmp
- Loading savefile /save/party/
- [SAVEFILE] checked validity of type entity => all fine
- [ONLINE PROFILE] saved character charball 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e
- [LOG] Saving done.
- [SAVEFILE PIPE] on end saveModuleProfile
- [PROFILE] filtering save of scores to profile online
- [PROFILE] mounted online on /current-profile
- [PROFILE] unmounted online from /current-profile
- [SAVEFILE PIPE] on end saveZone_md5
- Save MD5 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e 929fce00e64d516d57d08f841acb4751 zone /save/william_hartnell/zone-lake-nur.teaz
- [ONLINE PROFILE] saved character md5 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e zone-lake-nur.teaz 929fce00e64d516d57d08f841acb4751
- [SAVEFILE PIPE] on end saveGame_md5
- Save MD5 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e 31789d82157d9d3e0c504c6040a32a3d game /save/william_hartnell/game.teag
- [ONLINE PROFILE] saved character md5 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e game.teag 31789d82157d9d3e0c504c6040a32a3d
- [SAVEFILE PIPE] on end saveWorld_md5
- [SAVEFILE PIPE] on end saveEntity_md5
- [COROUTINE] dead savefilepipe
- [PROFILE] req/rep thread got unwanted data 500 uhoh!
- [PROFILE] req/rep thread got unwanted data 500 uhoh!
- [LOG] William Hartnell casts Redux.
- [LOG] William Hartnell casts Gravity Well.
- [SPELL] friendly fire chance 100
- [LOG] William Hartnell casts Gravity Well.
- AI took for target 132741 Weirdling Beast :: 133730 dwarven lumberjack 1 < 100
- [SPELL] friendly fire chance 100
- [LOG] Weirdling Beast casts Freeze.
- [SPELL CRIT %] 7
- [PROJECTOR] starting dam 101.86022393923
- [PROJECTOR] after difficulty dam 101.86022393923
- [PROJECTOR] res 0 1 on dam 101.86022393923
- [PROJECTOR] after resists dam 101.86022393923
- [PROJECTOR] after flat damage armor 101.86022393923
- [PROJECTOR] final dam 101.86022393923
- [LOG] #UID:132741:0#Weirdling Beast hits Dwarven lumberjack for #1133F3#102 cold#LAST# damage.
- [PROJECTOR] starting dam 38.834045700705
- [PROJECTOR] after difficulty dam 38.834045700705
- [PROJECTOR] res 0 1 on dam 44.659152555811
- [PROJECTOR] after resists dam 44.659152555811
- [PROJECTOR] after flat damage armor 44.659152555811
- [PROJECTOR] final dam 44.659152555811
- checkHit 9.3729996564549 41.333333333333
- => chance to hit 0
- [LOG] Dwarven lumberjack is pinned to the ground.
- [PROJECTOR] starting dam 38.834045700705
- [PROJECTOR] after difficulty dam 38.834045700705
- [PROJECTOR] res 9.3 0.907 on dam 44.659152555811
- [PROJECTOR] after resists dam 40.50585136812
- [PROJECTOR] after flat damage armor 40.50585136812
- [PROJECTOR] final dam 40.50585136812
- checkHit 25.303862488743 41.333333333333
- => chance to hit 10
- [LOG] #ORANGE#Weirdling Beast shrugs off the effect 'Pinned to the ground'!
- [PROJECTOR] starting dam 38.834045700705
- [PROJECTOR] after difficulty dam 38.834045700705
- [PROJECTOR] res 0 1 on dam 44.659152555811
- [PROJECTOR] after resists dam 44.659152555811
- [PROJECTOR] after flat damage armor 44.659152555811
- [PROJECTOR] final dam 44.659152555811
- checkHit 9.4120004219613 41.333333333333
- => chance to hit 0
- [LOG] Dwarven lumberjack is pinned to the ground.
- [LOG] William Hartnell's gravity pin area effect hits Dwarven lumberjack for #aaaaaa#45 physical#LAST# damage.
- [LOG] William Hartnell's gravity pin area effect hits Dwarven lumberjack for #aaaaaa#45 physical#LAST# damage.
- [LOG] William Hartnell's gravity pin area effect hits Weirdling Beast for #aaaaaa#41 physical#LAST# damage.
- AI took for target 133729 dwarven lumberjack :: 132741 Weirdling Beast 1 < 9
- [ATTACK] attacking with innate combat
- [ATTACK] to Weirdling Beast :: 4.9573491537303 0 14 9.35 :: 1
- checkHit 6 9.35
- => chance to hit 42
- [LOG] #UID:133729:0#Dwarven lumberjack misses Weirdling Beast.
- AI took for target 133731 dwarven lumberjack :: 132741 Weirdling Beast 4 < 9
- [LOG]
- [SPELL] friendly fire chance 100
- [LOG] #LIGHT_RED#You feel the edges of time begin to fray!
- AI took for target 132741 Weirdling Beast :: 133729 dwarven lumberjack 1 < 100
- [SPELL] friendly fire chance 100
- [LOG] Weirdling Beast casts Bone Grab.
- [SPELL CRIT %] 7
- [PULL] from 9 9 towards 9 29 over 8
- [PULL] try 9 29 7
- [PROJECTOR] starting dam 66.166724743767
- [PROJECTOR] after difficulty dam 66.166724743767
- [PROJECTOR] res 0 1 on dam 82.046738682271
- [PROJECTOR] after resists dam 82.046738682271
- [PROJECTOR] after flat damage armor 82.046738682271
- [PROJECTOR] numbed dam 69.739727879931
- [PROJECTOR] final dam 69.739727879931
- checkHit 9.4120004219613 41.666666666667
- => chance to hit 0
- [LOG] #UID:132741:0#Weirdling Beast hits Dwarven lumberjack for #aaaaaa#70 physical#LAST# damage.
- [PROJECTOR] starting dam 38.834045700705
- [PROJECTOR] after difficulty dam 38.834045700705
- [PROJECTOR] res 0 1 on dam 44.659152555811
- [PROJECTOR] after resists dam 44.659152555811
- [PROJECTOR] after flat damage armor 44.659152555811
- [PROJECTOR] final dam 44.659152555811
- [PROJECTOR] starting dam 38.834045700705
- [PROJECTOR] after difficulty dam 38.834045700705
- [PROJECTOR] res 9.3 0.907 on dam 44.659152555811
- [PROJECTOR] after resists dam 40.50585136812
- [PROJECTOR] after flat damage armor 40.50585136812
- [PROJECTOR] final dam 40.50585136812
- checkHit 25.303862488743 41.333333333333
- => chance to hit 10
- [LOG] Weirdling Beast is pinned to the ground.
- [PROJECTOR] starting dam 40.10762993725
- [PROJECTOR] after difficulty dam 40.10762993725
- [PROJECTOR] res 9.3 0.907 on dam 46.123774427837
- [PROJECTOR] after resists dam 41.834263406049
- [PROJECTOR] after flat damage armor 41.834263406049
- [PROJECTOR] final dam 41.834263406049
- checkHit 25.303862488743 41.333333333333
- => chance to hit 10
- [LOG] William Hartnell's gravity pin area effect hits Weirdling Beast for #aaaaaa#41 physical#LAST# damage.
- [LOG] William Hartnell's gravity pin area effect hits Dwarven lumberjack for #aaaaaa#45 physical#LAST# damage.
- [LOG] William Hartnell's gravity pin area effect hits Weirdling Beast for #aaaaaa#42 physical#LAST# damage.
- [LOG] #{bold}#William Hartnell's gravity pin area effect killed Dwarven lumberjack!#{normal}#
- [LOG] #00ff00##UID:915:0#Talent Spacetime Tuning is ready to use.
- [LOG]
- Server latency 127
- [LOG] William Hartnell casts Gravity Spike.
- [SPELL CRIT %] 16.9
- [PROJECTOR] starting dam 102.89501102398
- [PROJECTOR] after difficulty dam 102.89501102398
- [PROJECTOR] res 9.3 0.907 on dam 118.32926267758
- [PROJECTOR] after resists dam 107.32464124857
- [PROJECTOR] after flat damage armor 107.32464124857
- [PROJECTOR] final dam 107.32464124857
- AI took for target 132741 Weirdling Beast :: 142786 William Hartnell 64 < 100
- [SPELL] friendly fire chance 100
- [LOG] Weirdling Beast casts Corrupted Negation.
- [SPELL CRIT %] 7
- [LOG] #{bold}#Weirdling Beast's spell attains critical power!#{normal}#
- [PROJECTOR] starting dam 104.38154444797
- [PROJECTOR] after difficulty dam 104.38154444797
- [PROJECTOR] res 20 0.8 on dam 104.38154444797
- [PROJECTOR] after resists dam 83.505235558374
- [PROJECTOR] after flat damage armor 83.505235558374
- [PROJECTOR] numbed dam 70.979450224618
- [PROJECTOR] final dam 70.979450224618
- [LOG] #UID:142786:0##fbd578#William Hartnell#LAST# hits Weirdling Beast for #aaaaaa#107 physical#LAST# damage.
- [LOG] #UID:132741:0#Weirdling Beast hits #fbd578#William Hartnell#LAST# for #{bold}##DARK_GREEN#71 blight#{normal}##LAST# damage.
- [PROJECTOR] starting dam 38.834045700705
- [PROJECTOR] after difficulty dam 38.834045700705
- [PROJECTOR] res 9.3 0.907 on dam 44.659152555811
- [PROJECTOR] after resists dam 40.50585136812
- [PROJECTOR] after flat damage armor 40.50585136812
- [PROJECTOR] final dam 40.50585136812
- checkHit 25.303862488743 41.333333333333
- => chance to hit 10
- [PROJECTOR] starting dam 40.10762993725
- [PROJECTOR] after difficulty dam 40.10762993725
- [PROJECTOR] res 9.3 0.907 on dam 46.123774427837
- [PROJECTOR] after resists dam 41.834263406049
- [PROJECTOR] after flat damage armor 41.834263406049
- [PROJECTOR] final dam 41.834263406049
- checkHit 25.303862488743 41.333333333333
- => chance to hit 10
- [LOG] #ORANGE#Weirdling Beast shrugs off the effect 'Pinned to the ground'!
- [LOG] Weirdling Beast is no longer pinned.
- [LOG] William Hartnell's gravity pin area effect hits Weirdling Beast for #aaaaaa#41 physical#LAST# damage.
- [LOG] William Hartnell's gravity pin area effect hits Weirdling Beast for #aaaaaa#42 physical#LAST# damage.
- [LOG]
- [LOG] William Hartnell casts Rune: Shielding.
- [LOG] A shield forms around William Hartnell.
- [LOG] William Hartnell casts Repulsion Blast.
- [LOG] William Hartnell casts Dust to Dust.
- [SPELL CRIT %] 16.9
- [PROJECTOR] starting dam 80.184258754786
- [PROJECTOR] after difficulty dam 80.184258754786
- [PROJECTOR] res 0 1 on dam 105.84322155632
- [PROJECTOR] after resists dam 105.84322155632
- [PROJECTOR] after flat damage armor 105.84322155632
- [PROJECTOR] final dam 105.84322155632
- [PROJECTOR] starting dam 80.184258754786
- [PROJECTOR] after difficulty dam 80.184258754786
- [PROJECTOR] res 9.3 0.907 on dam 92.211897568004
- [PROJECTOR] after resists dam 83.636191094179
- [PROJECTOR] after flat damage armor 83.636191094179
- [PROJECTOR] final dam 83.636191094179
- AI took for target 132741 Weirdling Beast :: 142786 William Hartnell 64 < 100
- [SPELL] friendly fire chance 100
- [LOG] Weirdling Beast casts Starfall.
- [SPELL] friendly fire chance 100
- [SPELL CRIT %] 7
- [PROJECTOR] starting dam 87.615389737426
- [PROJECTOR] after difficulty dam 87.615389737426
- [PROJECTOR] res 0 1 on dam 87.615389737426
- [PROJECTOR] after resists dam 87.615389737426
- [PROJECTOR] after flat damage armor 87.615389737426
- [PROJECTOR] numbed dam 74.473081276812
- [PROJECTOR] final dam 74.473081276812
- checkHit 20.45 41.666666666667
- => chance to hit 0
- [LOG] William Hartnell is stunned!
- [LOG] #UID:142786:0##fbd578#William Hartnell#LAST# hits Weirdling Beast for #LIGHT_STEEL_BLUE#106 temporal#LAST#, #aaaaaa#84 physical#LAST# (189 total damage).
- [LOG] #UID:132741:0#Weirdling Beast hits #fbd578#William Hartnell#LAST# for #SLATE#(74 absorbed)#LAST#, #GREY#0 darkness#LAST# (0 total damage).
- [PROJECTOR] starting dam 38.834045700705
- [PROJECTOR] after difficulty dam 38.834045700705
- [PROJECTOR] res 9.3 0.907 on dam 44.659152555811
- [PROJECTOR] after resists dam 40.50585136812
- [PROJECTOR] after flat damage armor 40.50585136812
- [PROJECTOR] stunned dam 12.151755410436
- [PROJECTOR] numbed dam 10.328992098871
- [PROJECTOR] final dam 10.328992098871
- checkHit 25.303862488743 41.333333333333
- => chance to hit 10
- [LOG] Weirdling Beast is pinned to the ground.
- [PROJECTOR] starting dam 40.10762993725
- [PROJECTOR] after difficulty dam 40.10762993725
- [PROJECTOR] res 9.3 0.907 on dam 46.123774427837
- [PROJECTOR] after resists dam 41.834263406049
- [PROJECTOR] after flat damage armor 41.834263406049
- [PROJECTOR] stunned dam 12.550279021815
- [PROJECTOR] numbed dam 10.667737168542
- [PROJECTOR] final dam 10.667737168542
- checkHit 25.303862488743 41.333333333333
- => chance to hit 10
- [LOG] William Hartnell's gravity pin area effect hits Weirdling Beast for #aaaaaa#10 physical#LAST# damage.
- [LOG] William Hartnell's gravity pin area effect hits Weirdling Beast for #aaaaaa#11 physical#LAST# damage.
- [LOG]
- [LOG] William Hartnell casts Repulsion Blast.
- [LOG] William Hartnell casts Slow.
- [SPELL] friendly fire chance 100
- [PROJECTOR] starting dam 38.834045700705
- [PROJECTOR] after difficulty dam 38.834045700705
- [PROJECTOR] res 9.3 0.907 on dam 44.659152555811
- [PROJECTOR] after resists dam 40.50585136812
- [PROJECTOR] after flat damage armor 40.50585136812
- [PROJECTOR] stunned dam 12.151755410436
- [PROJECTOR] numbed dam 10.328992098871
- [PROJECTOR] final dam 10.328992098871
- checkHit 25.303862488743 41.333333333333
- => chance to hit 10
- [PROJECTOR] starting dam 40.10762993725
- [PROJECTOR] after difficulty dam 40.10762993725
- [PROJECTOR] res 9.3 0.907 on dam 46.123774427837
- [PROJECTOR] after resists dam 41.834263406049
- [PROJECTOR] after flat damage armor 41.834263406049
- [PROJECTOR] stunned dam 12.550279021815
- [PROJECTOR] numbed dam 10.667737168542
- [PROJECTOR] final dam 10.667737168542
- checkHit 25.303862488743 41.333333333333
- => chance to hit 10
- [LOG] #ORANGE#Weirdling Beast shrugs off the effect 'Pinned to the ground'!
- [LOG] Weirdling Beast is no longer pinned.
- [PROJECTOR] starting dam 19.302603248593
- [PROJECTOR] after difficulty dam 19.302603248593
- [PROJECTOR] res 0 1 on dam 25.479436288142
- [PROJECTOR] after resists dam 25.479436288142
- [PROJECTOR] after flat damage armor 25.479436288142
- [PROJECTOR] stunned dam 7.6438308864427
- [PROJECTOR] numbed dam 6.4972562534763
- [PROJECTOR] final dam 6.4972562534763
- checkHit 25.303862488743 41.333333333333
- => chance to hit 10
- [LOG] Weirdling Beast slows down.
- [LOG] William Hartnell's gravity pin area effect hits Weirdling Beast for #aaaaaa#10 physical#LAST# damage.
- [LOG] William Hartnell's gravity pin area effect hits Weirdling Beast for #aaaaaa#11 physical#LAST# damage.
- [LOG] William Hartnell's temporal slow area effect hits Weirdling Beast for #LIGHT_STEEL_BLUE#6 temporal#LAST# damage.
- [LOG]
- [PROJECTOR] starting dam 38.834045700705
- [PROJECTOR] after difficulty dam 38.834045700705
- [PROJECTOR] res 9.3 0.907 on dam 44.659152555811
- [PROJECTOR] after resists dam 40.50585136812
- [PROJECTOR] after flat damage armor 40.50585136812
- [PROJECTOR] stunned dam 12.151755410436
- [PROJECTOR] numbed dam 10.328992098871
- [PROJECTOR] final dam 10.328992098871
- checkHit 25.303862488743 41.333333333333
- => chance to hit 10
- [LOG] Weirdling Beast is pinned to the ground.
- [PROJECTOR] starting dam 40.10762993725
- [PROJECTOR] after difficulty dam 40.10762993725
- [PROJECTOR] res 9.3 0.907 on dam 46.123774427837
- [PROJECTOR] after resists dam 41.834263406049
- [PROJECTOR] after flat damage armor 41.834263406049
- [PROJECTOR] stunned dam 12.550279021815
- [PROJECTOR] numbed dam 10.667737168542
- [PROJECTOR] final dam 10.667737168542
- checkHit 25.303862488743 41.333333333333
- => chance to hit 10
- [PROJECTOR] starting dam 19.302603248593
- [PROJECTOR] after difficulty dam 19.302603248593
- [PROJECTOR] res 0 1 on dam 25.479436288142
- [PROJECTOR] after resists dam 25.479436288142
- [PROJECTOR] after flat damage armor 25.479436288142
- [PROJECTOR] stunned dam 7.6438308864427
- [PROJECTOR] numbed dam 6.4972562534763
- [PROJECTOR] final dam 6.4972562534763
- checkHit 25.303862488743 41.333333333333
- => chance to hit 10
- [LOG] William Hartnell's gravity pin area effect hits Weirdling Beast for #aaaaaa#10 physical#LAST# damage.
- [LOG] William Hartnell's gravity pin area effect hits Weirdling Beast for #aaaaaa#11 physical#LAST# damage.
- [LOG] William Hartnell's temporal slow area effect hits Weirdling Beast for #LIGHT_STEEL_BLUE#6 temporal#LAST# damage.
- [LOG] A part of Weirdling Beast's bone shield regenerates.
- [LOG]
- [PROJECTOR] starting dam 38.834045700705
- [PROJECTOR] after difficulty dam 38.834045700705
- [PROJECTOR] res 9.3 0.907 on dam 44.659152555811
- [PROJECTOR] after resists dam 40.50585136812
- [PROJECTOR] after flat damage armor 40.50585136812
- [PROJECTOR] stunned dam 12.151755410436
- [PROJECTOR] final dam 12.151755410436
- checkHit 25.303862488743 41.333333333333
- => chance to hit 10
- [PROJECTOR] starting dam 40.10762993725
- [PROJECTOR] after difficulty dam 40.10762993725
- [PROJECTOR] res 9.3 0.907 on dam 46.123774427837
- [PROJECTOR] after resists dam 41.834263406049
- [PROJECTOR] after flat damage armor 41.834263406049
- [PROJECTOR] stunned dam 12.550279021815
- [PROJECTOR] final dam 12.550279021815
- checkHit 25.303862488743 41.333333333333
- => chance to hit 10
- [PROJECTOR] starting dam 19.302603248593
- [PROJECTOR] after difficulty dam 19.302603248593
- [PROJECTOR] res 0 1 on dam 25.479436288142
- [PROJECTOR] after resists dam 25.479436288142
- [PROJECTOR] after flat damage armor 25.479436288142
- [PROJECTOR] stunned dam 7.6438308864427
- [PROJECTOR] final dam 7.6438308864427
- checkHit 25.303862488743 41.333333333333
- => chance to hit 10
- [LOG] William Hartnell's gravity pin area effect hits Weirdling Beast for #SLATE#(12 to bones)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
- [LOG] William Hartnell's gravity pin area effect hits Weirdling Beast for #aaaaaa#13 physical#LAST# damage.
- [LOG] William Hartnell's temporal slow area effect hits Weirdling Beast for #LIGHT_STEEL_BLUE#8 temporal#LAST# damage.
- [SPELL] friendly fire chance 100
- [LOG] Weirdling Beast casts Time Prison.
- checkHit 41.666666666667 31.85
- => chance to hit 75
- checkHit 31.85 41.666666666667
- => chance to hit 26
- [LOG] William Hartnell is removed from time!
- [PROJECTOR] starting dam 40.10762993725
- [PROJECTOR] after difficulty dam 40.10762993725
- [PROJECTOR] res 9.3 0.907 on dam 46.123774427837
- [PROJECTOR] after resists dam 41.834263406049
- [PROJECTOR] after flat damage armor 41.834263406049
- [PROJECTOR] stunned dam 12.550279021815
- [PROJECTOR] final dam 12.550279021815
- checkHit 25.303862488743 41.333333333333
- => chance to hit 10
- [PROJECTOR] starting dam 19.302603248593
- [PROJECTOR] after difficulty dam 19.302603248593
- [PROJECTOR] res 0 1 on dam 25.479436288142
- [PROJECTOR] after resists dam 25.479436288142
- [PROJECTOR] after flat damage armor 25.479436288142
- [PROJECTOR] stunned dam 7.6438308864427
- [PROJECTOR] final dam 7.6438308864427
- checkHit 25.303862488743 41.333333333333
- => chance to hit 10
- [LOG] William Hartnell's gravity pin area effect hits Weirdling Beast for #aaaaaa#13 physical#LAST# damage.
- [LOG] William Hartnell's temporal slow area effect hits Weirdling Beast for #LIGHT_STEEL_BLUE#8 temporal#LAST# damage.
- [PROJECTOR] starting dam 19.302603248593
- [PROJECTOR] after difficulty dam 19.302603248593
- [PROJECTOR] res 0 1 on dam 25.479436288142
- [PROJECTOR] after resists dam 25.479436288142
- [PROJECTOR] after flat damage armor 25.479436288142
- [PROJECTOR] stunned dam 7.6438308864427
- [PROJECTOR] final dam 7.6438308864427
- checkHit 25.303862488743 41.333333333333
- => chance to hit 10
- [LOG] William Hartnell's temporal slow area effect hits Weirdling Beast for #LIGHT_STEEL_BLUE#8 temporal#LAST# damage.
- [PROJECTOR] starting dam 19.302603248593
- [PROJECTOR] after difficulty dam 19.302603248593
- [PROJECTOR] res 0 1 on dam 25.479436288142
- [PROJECTOR] after resists dam 25.479436288142
- [PROJECTOR] after flat damage armor 25.479436288142
- [PROJECTOR] stunned dam 7.6438308864427
- [PROJECTOR] final dam 7.6438308864427
- checkHit 25.303862488743 41.333333333333
- => chance to hit 10
- [LOG] William Hartnell's temporal slow area effect hits Weirdling Beast for #LIGHT_STEEL_BLUE#8 temporal#LAST# damage.
- [LOG] Weirdling Beast is no longer pinned.
- [SPELL] friendly fire chance 100
- [LOG] Weirdling Beast casts Freeze.
- [SPELL CRIT %] 7
- [PROJECTOR] starting dam 101.86022393923
- [PROJECTOR] after difficulty dam 101.86022393923
- [PROJECTOR] res 20 0.8 on dam 101.86022393923
- [PROJECTOR] after resists dam 81.488179151385
- [PROJECTOR] after flat damage armor 81.488179151385
- [PROJECTOR] numbed dam 69.264952278677
- [PROJECTOR] final dam 69.264952278677
- checkHit 20.45 41.666666666667
- => chance to hit 0
- [LOG] #UID:132741:0#Weirdling Beast hits #fbd578#William Hartnell#LAST# for #1133F3#0 cold#LAST# damage.
- [SPELL] friendly fire chance 100
- [LOG] Weirdling Beast casts Corrupted Negation.
- [SPELL CRIT %] 7
- [PROJECTOR] starting dam 69.587696298645
- [PROJECTOR] after difficulty dam 69.587696298645
- [PROJECTOR] res 20 0.8 on dam 69.587696298645
- [PROJECTOR] after resists dam 55.670157038916
- [PROJECTOR] after flat damage armor 55.670157038916
- [PROJECTOR] final dam 55.670157038916
- checkHit 41.666666666667 31.85
- => chance to hit 75
- [LOG] The shield around William Hartnell crumbles.
- checkHit 41.666666666667 31.85
- => chance to hit 75
- [LOG] William Hartnell is not stunned anymore.
- [LOG] #UID:132741:0#Weirdling Beast hits #fbd578#William Hartnell#LAST# for #DARK_GREEN#0 blight#LAST# damage.
- [LOG] Weirdling Beast speeds up.
- Loading tile talents/time_prison.png
- [LOG] William Hartnell is returned to normal time.
- [LOG]
- [SPELL] friendly fire chance 100
- [LOG] Weirdling Beast uses Mind Sear.
- [MIND CRIT %] 4
- checkHit 25.2 23.625
- => chance to hit 54
- [LOG] William Hartnell resists the mind attack!
- [PROJECTOR] starting dam 51.935986589297
- [PROJECTOR] after difficulty dam 51.935986589297
- [PROJECTOR] res 0 1 on dam 51.935986589297
- [PROJECTOR] after resists dam 51.935986589297
- [PROJECTOR] after flat damage armor 51.935986589297
- [PROJECTOR] final dam 51.935986589297
- [LOG] #UID:132741:0#Weirdling Beast hits #fbd578#William Hartnell#LAST# for #YELLOW#52 mind#LAST# damage.
- [LOG] #00ff00##UID:51:0#Talent Infusion: Regeneration is ready to use.
- [LOG] #00ff00##UID:926:0#Talent Repulsion Field is ready to use.
- [LOG] #00ff00##UID:317:0#Talent Timeport: Point Zero is ready to use.
- [LOG] #00ff00##UID:922:0#Talent Energy Absorption is ready to use.
- [LOG]
- [LOG] William Hartnell casts Rune: Shielding.
- [LOG] A shield forms around William Hartnell.
- [LOG] William Hartnell casts Repulsion Blast.
- [SPELL CRIT %] 16.9
- [PROJECTOR] starting dam 110.07383614209
- [PROJECTOR] after difficulty dam 110.07383614209
- [PROJECTOR] res 9.3 0.907 on dam 126.5849115634
- [PROJECTOR] after resists dam 114.812514788
- [PROJECTOR] after flat damage armor 114.812514788
- [PROJECTOR] final dam 114.812514788
- checkHit 41.333333333333 25.303862488743
- => chance to hit 91
- [KNOCKBACK] from 2 2 over 2
- [KNOCKBACK] try 10 29 1
- [KNOCKBACK] try 11 29 0 :: true
- [KNOCKBACK] failsafe knocked to 10 29 ::
- [LOG] Weirdling Beast is knocked back!
- [LOG] #UID:142786:0##fbd578#William Hartnell#LAST# hits Weirdling Beast for #aaaaaa#115 physical#LAST# damage.
- [SPELL] friendly fire chance 100
- [LOG] Weirdling Beast uses Infusion: Regeneration.
- [LOG] Weirdling Beast starts regenerating health quickly.
- [LOG] A part of Weirdling Beast's bone shield regenerates.
- [LOG]
- [LOG] William Hartnell uses Infusion: Regeneration.
- [LOG] William Hartnell starts regenerating health quickly.
- [SPELL] friendly fire chance 100
- [LOG] Weirdling Beast casts Starfall.
- [SPELL] friendly fire chance 100
- [SPELL CRIT %] 7
- [PROJECTOR] starting dam 87.615389737426
- [PROJECTOR] after difficulty dam 87.615389737426
- [PROJECTOR] res 0 1 on dam 87.615389737426
- [PROJECTOR] after resists dam 87.615389737426
- [PROJECTOR] after flat damage armor 87.615389737426
- [PROJECTOR] numbed dam 74.473081276812
- [PROJECTOR] final dam 74.473081276812
- checkHit 20.45 41.666666666667
- => chance to hit 0
- [LOG] William Hartnell is stunned!
- [LOG] #UID:132741:0#Weirdling Beast hits #fbd578#William Hartnell#LAST# for #SLATE#(74 absorbed)#LAST#, #GREY#0 darkness#LAST# (0 total damage).
- [LOG]
- [LOG] William Hartnell uses Infusion: Wild.
- [LOG] William Hartnell is not stunned anymore.
- [LOG] William Hartnell is cured!
- [LOG] William Hartnell lessens the pain.
- [SPELL] friendly fire chance 100
- [LOG] Weirdling Beast casts Bone Grab.
- [SPELL CRIT %] 7
- [PULL] from 2 2 towards 10 29 over 8
- [PULL] try 3 29 7
- [PULL] try 4 29 6 ::
- [PULL] try 5 29 5 ::
- [PULL] try 6 29 4 ::
- [PULL] try 7 29 3 ::
- [PULL] try 8 29 2 ::
- [PULL] try 9 29 1 ::
- [PULL] try 10 29 0 :: true
- [PULL] failsafe pulled to 9 29 ::
- [PROJECTOR] starting dam 66.166724743767
- [PROJECTOR] after difficulty dam 66.166724743767
- [PROJECTOR] res 14 0.86 on dam 82.046738682271
- [PROJECTOR] after resists dam 70.560195266753
- [PROJECTOR] after flat damage armor 70.560195266753
- [PROJECTOR] final dam 70.560195266753
- checkHit 20.45 41.666666666667
- => chance to hit 0
- [LOG] William Hartnell is pinned to the ground.
- [LOG] #UID:132741:0#Weirdling Beast hits #fbd578#William Hartnell#LAST# for #SLATE#(71 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
- [LOG] #00ff00##UID:317:0#Talent Timeport: Point Zero is ready to use.
- [LOG] #00ff00##UID:594:0#Talent Stone Touch is ready to use.
- [LOG] #00ff00##UID:39:0#Talent Command Staff is ready to use.
- [LOG] #00ff00##UID:47:0#Talent Dig is ready to use.
- [LOG] #00ff00##UID:928:0#Talent Dust to Dust is ready to use.
- [LOG]
- Server latency 117
- [LOG] William Hartnell casts Dust to Dust.
- [LOG] William Hartnell casts Dimensional Step.
- [LOG] You are unable to move!
- [LOG] William Hartnell casts Dust to Dust.
- [SPELL CRIT %] 16.9
- [PROJECTOR] starting dam 83.533822085968
- [PROJECTOR] after difficulty dam 83.533822085968
- [PROJECTOR] res 0 1 on dam 110.26464515348
- [PROJECTOR] after resists dam 110.26464515348
- [PROJECTOR] after flat damage armor 110.26464515348
- [PROJECTOR] numbed dam 93.724948380456
- [PROJECTOR] final dam 93.724948380456
- [PROJECTOR] starting dam 83.533822085968
- [PROJECTOR] after difficulty dam 83.533822085968
- [PROJECTOR] res 9.3 0.907 on dam 96.063895398863
- [PROJECTOR] after resists dam 87.129953126769
- [PROJECTOR] after flat damage armor 87.129953126769
- [PROJECTOR] numbed dam 74.060460157753
- [PROJECTOR] final dam 74.060460157753
- [LOG] #UID:142786:0##fbd578#William Hartnell#LAST# hits Weirdling Beast for #SLATE#(94 to bones)#LAST#, #LIGHT_STEEL_BLUE#0 temporal#LAST#, #aaaaaa#74 physical#LAST# (74 total damage).
- AI took for target 132741 Weirdling Beast :: 142786 William Hartnell 1 < 100
- [SPELL] friendly fire chance 100
- [LOG] Weirdling Beast casts Taint: Devourer.
- [LOG] William Hartnell is no longer pinned.
- [LOG] The shield around William Hartnell crumbles.
- [LOG] William Hartnell feels pain again.
- [ATTACK] attacking with potent yew starstaff of power
- [ATTACK] to William Hartnell :: 35.075783581346 4 12 9.1 :: 1
- checkHit 22.5 9.1
- => chance to hit 84
- [ATTACK] raw dam 35.075783581346 versus 12 0.3 with APR 4
- [ATTACK] after armor 27.075783581346
- [ATTACK] after range 32
- [PHYS CRIT %] 6.5
- [ATTACK] after crit 32
- [ATTACK] after mult 32
- [PROJECTOR] starting dam 32
- [PROJECTOR] after difficulty dam 32
- [PROJECTOR] res 0 1 on dam 39.68
- [PROJECTOR] after resists dam 39.68
- [PROJECTOR] after flat damage armor 39.68
- [PROJECTOR] final dam 39.68
- [ATTACK] staff accuracy bonus 22.5 9.1 = 1.536
- [PROJECTOR] starting dam 8
- [PROJECTOR] after difficulty dam 8
- [PROJECTOR] res 10 0.9 on dam 8
- [PROJECTOR] after resists dam 7.2
- [PROJECTOR] after flat damage armor 7.2
- [PROJECTOR] final dam 7.2
- [LOG] Taint: Devourer hits Weirdling Beast for #LIGHT_GREEN#75 healing#LAST#, #LIGHT_GREEN#75 healing#LAST#, #LIGHT_GREEN#75 healing#LAST#, #LIGHT_GREEN#75 healing#LAST# (0 total damage) #LIGHT_GREEN#[300 healing]#LAST#.
- [LOG] #UID:142786:0##fbd578#William Hartnell#LAST# hits Weirdling Beast for #DARK_GREEN#7 blight#LAST# damage.
- [LOG] #UID:132741:0#Weirdling Beast hits #fbd578#William Hartnell#LAST# for #aaaaaa#40 physical#LAST# damage.
- checkHit 28.33262020567 23.625
- => chance to hit 62
- [LOG] #F53CBE#William Hartnell is lost in despair!
- [LOG] #00ff00##UID:921:0#Talent Entropic Field is ready to use.
- [LOG]
- Loading tile effects/gloom_confused.png
- [LOG] #00ff00##UID:925:0#Talent Gravity Spike is ready to use.
- [LOG] #00ff00##UID:920:0#Talent Energy Decomposition is ready to use.
- [LOG] #00ff00##UID:924:0#Talent Repulsion Blast is ready to use.
- [SPELL] friendly fire chance 100
- [LOG] Weirdling Beast casts Freeze.
- [SPELL CRIT %] 7
- [PROJECTOR] starting dam 101.86022393923
- [PROJECTOR] after difficulty dam 101.86022393923
- [PROJECTOR] res 20 0.8 on dam 101.86022393923
- [PROJECTOR] after resists dam 81.488179151385
- [PROJECTOR] after flat damage armor 81.488179151385
- [PROJECTOR] final dam 81.488179151385
- checkHit 20.45 41.666666666667
- => chance to hit 0
- [LOG] William Hartnell is encased in ice!
- [LOG] #UID:132741:0#Weirdling Beast hits #fbd578#William Hartnell#LAST# for #1133F3#81 cold#LAST# damage.
- [LOG] Weirdling Beast stops regenerating health quickly.
- [LOG]
- [ATTACK] attacking with Eclipse
- [ATTACK] to William Hartnell :: 25.66717653307 4 12 0 :: 1
- checkHit 10 0
- => chance to hit 75
- [ATTACK] raw dam 25.66717653307 versus 12 0.3 with APR 4
- [ATTACK] after armor 17.967023573149
- [ATTACK] after range 19
- [PHYS CRIT %] 4.4
- [ATTACK] after crit 19
- [ATTACK] after mult 19
- [PROJECTOR] starting dam 19
- [PROJECTOR] after difficulty dam 19
- [ATTACK] staff accuracy bonus 10 0 = 1.4
- checkHit 34.8 23.625
- => chance to hit 78
- [PROJECTOR] starting dam 5
- [PROJECTOR] after difficulty dam 5
- [PROJECTOR] after staff accuracy damage bonus 7
- [PROJECTOR] starting dam 8
- [PROJECTOR] after difficulty dam 8
- [PROJECTOR] after staff accuracy damage bonus 11.2
- [LOG] #UID:142786:0##fbd578#William Hartnell#LAST# hits Iceblock for #GREY#22 darkness#LAST#, #YELLOW#7 mind#LAST#, #DARK_GREEN#12 blight#LAST# (40 total damage).
- [LOG] #00ff00##UID:928:0#Talent Dust to Dust is ready to use.
- [LOG] William Hartnell overcomes the gloom
- [LOG]
- [ATTACK] attacking with Eclipse
- [ATTACK] to William Hartnell :: 25.66717653307 4 12 0 :: 1
- checkHit 10 0
- => chance to hit 75
- [LOG] #UID:142786:0##fbd578#William Hartnell#LAST# misses #fbd578#William Hartnell#LAST#.
- [ATTACK] staff accuracy bonus 10 0 = 1.4
- [LOG] #00ff00##UID:738:0#Talent Chant of Fortress is ready to use.
- [LOG] William Hartnell stops regenerating health quickly.
- [ATTACK] attacking with potent yew starstaff of power
- [ATTACK] to William Hartnell :: 35.075783581346 4 12 0 :: 1
- checkHit 22.5 0
- => chance to hit 100
- [ATTACK] raw dam 35.075783581346 versus 12 0.3 with APR 4
- [ATTACK] after armor 27.075783581346
- [ATTACK] after range 32
- [PHYS CRIT %] 6.5
- [ATTACK] after crit 48
- [ATTACK] after mult 48
- [LOG] #{bold}##UID:132741:0#Weirdling Beast performs a melee critical strike against #fbd578#William Hartnell#LAST#!#{normal}#
- [PROJECTOR] starting dam 48
- [PROJECTOR] after difficulty dam 48
- [PROJECTOR] res 0 1 on dam 59.52
- [PROJECTOR] after resists dam 59.52
- [PROJECTOR] after flat damage armor 59.52
- [PROJECTOR] final dam 59.52
- [ATTACK] staff accuracy bonus 22.5 0 = 1.9
- [PROJECTOR] starting dam 8
- [PROJECTOR] after difficulty dam 8
- [LOG] #UID:142786:0##fbd578#William Hartnell#LAST# hits Iceblock for #DARK_GREEN#8 blight#LAST# damage.
- [LOG] #UID:132741:0#Weirdling Beast hits #fbd578#William Hartnell#LAST# for #STEEL_BLUE#(24 to ice)#LAST#, #{bold}##aaaaaa#36 physical#{normal}##LAST# (36 total damage).
- [LOG]
- [ATTACK] attacking with Eclipse
- [ATTACK] to William Hartnell :: 25.66717653307 4 12 0 :: 1
- checkHit 10 0
- => chance to hit 75
- [ATTACK] raw dam 25.66717653307 versus 12 0.3 with APR 4
- [ATTACK] after armor 17.967023573149
- [ATTACK] after range 17
- [PHYS CRIT %] 4.4
- [ATTACK] after crit 17
- [ATTACK] after mult 17
- [PROJECTOR] starting dam 17
- [PROJECTOR] after difficulty dam 17
- [ATTACK] staff accuracy bonus 10 0 = 1.4
- checkHit 34.8 23.625
- => chance to hit 78
- [LOG] William Hartnell resists the mind attack!
- [PROJECTOR] starting dam 2.5
- [PROJECTOR] after difficulty dam 2.5
- [PROJECTOR] after staff accuracy damage bonus 3.5
- [PROJECTOR] starting dam 8
- [PROJECTOR] after difficulty dam 8
- [PROJECTOR] after staff accuracy damage bonus 11.2
- [LOG] #UID:142786:0##fbd578#William Hartnell#LAST# hits Iceblock for #GREY#20 darkness#LAST#, #YELLOW#4 mind#LAST#, #DARK_GREEN#12 blight#LAST# (34 total damage).
- [SPELL] friendly fire chance 100
- [LOG] Weirdling Beast uses Mind Sear.
- [MIND CRIT %] 4
- [LOG] #{bold}#Weirdling Beast's mind surges with critical power!#{normal}#
- checkHit 25.2 23.625
- => chance to hit 54
- [PROJECTOR] starting dam 155.80795976789
- [PROJECTOR] after difficulty dam 155.80795976789
- [PROJECTOR] res 0 1 on dam 155.80795976789
- [PROJECTOR] after resists dam 155.80795976789
- [PROJECTOR] after flat damage armor 155.80795976789
- [PROJECTOR] final dam 155.80795976789
- [LOG] #UID:132741:0#Weirdling Beast hits #fbd578#William Hartnell#LAST# for #STEEL_BLUE#(62 to ice)#LAST#, #{bold}##YELLOW#93 mind#{normal}##LAST# (93 total damage).
- [LOG]
- [ATTACK] attacking with Eclipse
- [ATTACK] to William Hartnell :: 25.66717653307 4 12 0 :: 1
- checkHit 10 0
- => chance to hit 75
- [ATTACK] raw dam 25.66717653307 versus 12 0.3 with APR 4
- [ATTACK] after armor 17.967023573149
- [ATTACK] after range 20
- [PHYS CRIT %] 4.4
- [ATTACK] after crit 20
- [ATTACK] after mult 20
- [PROJECTOR] starting dam 20
- [PROJECTOR] after difficulty dam 20
- [ATTACK] staff accuracy bonus 10 0 = 1.4
- checkHit 34.8 23.625
- => chance to hit 78
- [PROJECTOR] starting dam 5
- [PROJECTOR] after difficulty dam 5
- [PROJECTOR] after staff accuracy damage bonus 7
- [PROJECTOR] starting dam 8
- [PROJECTOR] after difficulty dam 8
- [PROJECTOR] after staff accuracy damage bonus 11.2
- [LOG] #UID:142786:0##fbd578#William Hartnell#LAST# hits Iceblock for #GREY#23 darkness#LAST#, #YELLOW#7 mind#LAST#, #DARK_GREEN#12 blight#LAST# (41 total damage).
- [LOG] #00ff00##UID:923:0#Talent Redux is ready to use.
- [ATTACK] attacking with potent yew starstaff of power
- [ATTACK] to William Hartnell :: 35.075783581346 4 12 0 :: 1
- checkHit 22.5 0
- => chance to hit 100
- [ATTACK] raw dam 35.075783581346 versus 12 0.3 with APR 4
- [ATTACK] after armor 27.075783581346
- [ATTACK] after range 31
- [PHYS CRIT %] 6.5
- [ATTACK] after crit 31
- [ATTACK] after mult 31
- [PROJECTOR] starting dam 31
- [PROJECTOR] after difficulty dam 31
- [PROJECTOR] res 0 1 on dam 38.44
- [PROJECTOR] after resists dam 38.44
- [PROJECTOR] after flat damage armor 38.44
- [PROJECTOR] final dam 38.44
- [ATTACK] staff accuracy bonus 22.5 0 = 1.9
- [PROJECTOR] starting dam 8
- [PROJECTOR] after difficulty dam 8
- [LOG] #UID:142786:0##fbd578#William Hartnell#LAST# hits Iceblock for #DARK_GREEN#8 blight#LAST# damage.
- [LOG] #UID:132741:0#Weirdling Beast hits #fbd578#William Hartnell#LAST# for #STEEL_BLUE#(15 to ice)#LAST#, #aaaaaa#23 physical#LAST# (23 total damage).
- [LOG]
- [ATTACK] attacking with Eclipse
- [ATTACK] to William Hartnell :: 25.66717653307 4 12 0 :: 1
- checkHit 10 0
- => chance to hit 75
- [LOG] #UID:142786:0##fbd578#William Hartnell#LAST# misses #fbd578#William Hartnell#LAST#.
- [ATTACK] staff accuracy bonus 10 0 = 1.4
- [LOG] William Hartnell is free from the ice.
- [ATTACK] attacking with potent yew starstaff of power
- [ATTACK] to William Hartnell :: 35.075783581346 4 12 9.1 :: 1
- checkHit 22.5 9.1
- => chance to hit 84
- [ATTACK] raw dam 35.075783581346 versus 12 0.3 with APR 4
- [ATTACK] after armor 27.075783581346
- [ATTACK] after range 30
- [PHYS CRIT %] 6.5
- [ATTACK] after crit 30
- [ATTACK] after mult 30
- [PROJECTOR] starting dam 30
- [PROJECTOR] after difficulty dam 30
- [PROJECTOR] res 0 1 on dam 37.2
- [PROJECTOR] after resists dam 37.2
- [PROJECTOR] after flat damage armor 37.2
- [PROJECTOR] final dam 37.2
- [ATTACK] staff accuracy bonus 22.5 9.1 = 1.536
- [PROJECTOR] starting dam 8
- [PROJECTOR] after difficulty dam 8
- [PROJECTOR] res 10 0.9 on dam 8
- [PROJECTOR] after resists dam 7.2
- [PROJECTOR] after flat damage armor 7.2
- [PROJECTOR] final dam 7.2
- [LOG] #UID:142786:0##fbd578#William Hartnell#LAST# hits Weirdling Beast for #DARK_GREEN#7 blight#LAST# damage.
- [LOG] #UID:132741:0#Weirdling Beast hits #fbd578#William Hartnell#LAST# for #aaaaaa#37 physical#LAST# damage.
- checkHit 28.33262020567 23.625
- => chance to hit 62
- [LOG] #F53CBE#William Hartnell is stunned with fear!
- [LOG] A part of Weirdling Beast's bone shield regenerates.
- [LOG]
- [SPELL] friendly fire chance 100
- [LOG] Weirdling Beast uses Mind Sear.
- [MIND CRIT %] 4
- checkHit 25.2 23.625
- => chance to hit 54
- [PROJECTOR] starting dam 103.87197317859
- [PROJECTOR] after difficulty dam 103.87197317859
- [PROJECTOR] res 0 1 on dam 103.87197317859
- [PROJECTOR] after resists dam 103.87197317859
- [PROJECTOR] after flat damage armor 103.87197317859
- [PROJECTOR] final dam 103.87197317859
- [LOG] #UID:132741:0#Weirdling Beast hits #fbd578#William Hartnell#LAST# for #YELLOW#104 mind#LAST# damage.
- [LOG]
- [LOG] William Hartnell casts Dimensional Step.
- [LOG] The spell fizzles!
- [LOG] #LIGHT_RED#You feel the edges of space begin to ripple and bend!
- Server latency 125
- [LOG] William Hartnell casts Energy Absorption.
- checkHit 41.333333333333 33.99157208806
- => chance to hit 69
- [LOG] Weirdling Beast's Rune: Shielding is disrupted by the Energy Absorption!
- [LOG] Weirdling Beast's Infusion: Healing is disrupted by the Energy Absorption!
- [LOG] Weirdling Beast's Command Staff is disrupted by the Energy Absorption!
- [SPELL] friendly fire chance 100
- [LOG] Weirdling Beast casts Manathrust.
- [SPELL CRIT %] 7
- [PROJECTOR] starting dam 128.95472080093
- [PROJECTOR] after difficulty dam 128.95472080093
- [PROJECTOR] res 0 1 on dam 128.95472080093
- [PROJECTOR] after resists dam 128.95472080093
- [PROJECTOR] after flat damage armor 128.95472080093
- [PROJECTOR] final dam 128.95472080093
- [PROFILE] filtering save of deaths to profile online
- [PROFILE] mounted online on /current-profile
- [PROFILE] unmounted online from /current-profile
- [ONLINE PROFILE] saved character 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e
- [ONLINE PROFILE] saved character 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e
- [LOG] #UID:132741:0#Weirdling Beast hits #fbd578#William Hartnell#LAST# for #PURPLE#129 arcane#LAST# damage.
- [LOG] #{bold}#William Hartnell the level 14 thalore paradox mage was energised to death by a Weirdling Beast and slowly consumed on level 1 of Yiilkgur, the Sher'Tul Fortress.#{normal}#
- [LOG] #LIGHT_RED#You have 3 life(s) left.
- [LOG] William Hartnell overcomes the gloom
- [PARTY] New member, add after William Hartnell William Hartnell
- Adding entity 142786 after 142786
- [ZONE] loading from last persistent eidolon-plane table: 0x1e2fcd18
- [ZONE] using old zone eidolon-plane
- Make wait background texture 2385 : 1920x1018 (2048, 1024)
- C Map size 120:62 :: 7440
- C Map seens texture: 2395 (60x60)
- Loading entities file from memory /data/general/objects/egos/lite.lua
- Loading entities file from memory /data/general/objects/egos/infusions.lua
- Loading entities file from memory /data/general/objects/egos/wands.lua
- Loading entities file from memory /data/general/objects/egos/charms.lua
- Loading entities file from memory /data/general/objects/egos/wands-powers.lua
- Loading entities file from memory /data/general/objects/egos/totems.lua
- Loading entities file from memory /data/general/objects/egos/charms.lua
- Loading entities file from memory /data/general/objects/egos/totems-powers.lua
- Loading entities file from memory /data/general/objects/egos/torques.lua
- Loading entities file from memory /data/general/objects/egos/charms.lua
- Loading entities file from memory /data/general/objects/egos/torques-powers.lua
- Loading entities file from memory /data/general/objects/egos/digger.lua
- Loading entities file from memory /data/general/objects/egos/rings.lua
- Loading entities file from memory /data/general/objects/egos/amulets.lua
- Loading entities file from memory /data/general/objects/egos/staves.lua
- Loading entities file from memory /data/general/objects/egos/mindstars.lua
- Loading entities file from memory /data/general/objects/egos/weapon.lua
- Loading entities file from memory /data/general/objects/egos/bow.lua
- Loading entities file from memory /data/general/objects/egos/ranged.lua
- Loading entities file from memory /data/general/objects/egos/ammo.lua
- Loading entities file from memory /data/general/objects/egos/sling.lua
- Loading entities file from memory /data/general/objects/egos/ranged.lua
- Loading entities file from memory /data/general/objects/egos/shield.lua
- Loading entities file from memory /data/general/objects/egos/robe.lua
- Loading entities file from memory /data/general/objects/egos/light-armor.lua
- Loading entities file from memory /data/general/objects/egos/armor.lua
- Loading entities file from memory /data/general/objects/egos/heavy-armor.lua
- Loading entities file from memory /data/general/objects/egos/armor.lua
- Loading entities file from memory /data/general/objects/egos/massive-armor.lua
- Loading entities file from memory /data/general/objects/egos/armor.lua
- Loading entities file from memory /data/general/objects/egos/helm.lua
- Loading entities file from memory /data/general/objects/egos/wizard-hat.lua
- Loading entities file from memory /data/general/objects/egos/light-boots.lua
- Loading entities file from memory /data/general/objects/egos/boots.lua
- Loading entities file from memory /data/general/objects/egos/boots.lua
- Loading entities file from memory /data/general/objects/egos/gloves.lua
- Loading entities file from memory /data/general/objects/egos/cloak.lua
- Loading entities file from memory /data/general/objects/egos/belt.lua
- Wait finished, counted 419, 186 ticks
- [PARTY] New member, add after William Hartnell William Hartnell
- Adding entity 142786 after 142786
- [LOG] #LIGHT_BLUE#You enter a zero gravity zone, beware!
- [LOG] #LIGHT_RED#From the brink of death you seem to be yanked to another plane.
- [PROFILE] filtering save of scores to profile online
- [PROFILE] mounted online on /current-profile
- [PROFILE] unmounted online from /current-profile
- Loading tile speak_bubble.png
- Updating zone name Eidolon Plane
- C Map minimap texture: 1617 (50x50; 64x64)
- [COROUTINE] registering savefilepipe thread: 0x0f54aee8
- [ONLINE PROFILE] saved character 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e
- Saving JSON true
- [LOG] Saving game...
- [LOG] #{bold}##UID:132741:0#Weirdling Beast killed #fbd578#William Hartnell#LAST#!#{normal}#
- [SAVEFILE PIPE] new save running in the pipe: William Hartnell game :: game.teag :: table: 0x1942f7a0 => table: 0x2039c358 (6227)
- Loading savefile /save/william_hartnell/
- [SAVEFILE PIPE] new save running in the pipe: world :: world.teaw :: table: 0x0a3dde58 => table: 0x229eb918 (1)
- Loading savefile /save//
- [SAVEFILE PIPE] new save running in the pipe: party entity :: 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e-1.1.5.charball :: table: 0x23208438 => table: 0x23ebc0e0 (67)
- Loading savefile /save/party/
- [SAVEFILE PIPE] unleashing save thread
- Saving zipname /save/william_hartnell/game.teag.tmp
- Saved zipname /save/william_hartnell/game.teag.tmp
- Saved zipname /save//world.teaw.tmp
- [SAVEFILE PIPE] Checking save William Hartnell game /save/william_hartnell/game.teag.tmp
- Loading savefile /save/william_hartnell/
- Saved zipname /charballs/0ca4f642-9c2e-41f6-95d9-1ef4db17b74e-1.1.5.charball.tmp
- [SAVEFILE] checked validity of type game => all fine
- [SAVEFILE PIPE] Checking save world /save//world.teaw.tmp
- Loading savefile /save//
- [SAVEFILE] checked validity of type world => all fine
- [SAVEFILE PIPE] Checking save party entity /charballs/0ca4f642-9c2e-41f6-95d9-1ef4db17b74e-1.1.5.charball.tmp
- Loading savefile /save/party/
- [SAVEFILE] checked validity of type entity => all fine
- [ONLINE PROFILE] saved character charball 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e
- [LOG] Saving done.
- [SAVEFILE PIPE] on end saveGame_md5
- Save MD5 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e 0bb17c8d5678452b3dfb76d426861a01 game /save/william_hartnell/game.teag
- [ONLINE PROFILE] saved character md5 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e game.teag 0bb17c8d5678452b3dfb76d426861a01
- [SAVEFILE PIPE] on end saveWorld_md5
- [SAVEFILE PIPE] on end saveEntity_md5
- [COROUTINE] dead savefilepipe
- [PROFILE] req/rep thread got unwanted data 500 uhoh!
- [LOG] Resting starts...
- [LOG] #00ff00##UID:916:0#Talent Precognition is ready to use.
- [LOG] #00ff00##UID:924:0#Talent Repulsion Blast is ready to use.
- [LOG] #00ff00##UID:937:0#Talent Stop is ready to use.
- [LOG] #00ff00##UID:47:0#Talent Dig is ready to use.
- [1] = {
- [fct] = function: 0x241a67a8
- [cd] = 10
- [name] = Entropic Field
- [no_energy] = 1
- }
- [2] = {
- [fct] = function: 0x241a69e8
- [cd] = 10
- [name] = Energy Decomposition
- [no_energy] = 1
- }
- [LOG] William Hartnell activates Entropic Field.
- [1] = {
- [fct] = function: 0x241a0ce0
- [cd] = 10
- [name] = Energy Decomposition
- [no_energy] = 1
- }
- [LOG] William Hartnell activates Energy Decomposition.
- [LOG] #00ff00##UID:62:0#Talent Infusion: Wild is ready to use.
- [LOG] #00ff00##UID:51:0#Talent Infusion: Regeneration is ready to use.
- [LOG] #00ff00##UID:960:0#Talent Dimensional Step is ready to use.
- [LOG] #00ff00##UID:118:0#Talent Rune: Shielding is ready to use.
- [LOG] #00ff00##UID:922:0#Talent Energy Absorption is ready to use.
- [LOG] #00ff00##UID:927:0#Talent Gravity Well is ready to use.
- [LOG] #00ff00##UID:938:0#Talent Slow is ready to use.
- [LOG] #00ff00##UID:119:0#Talent Rune: Shielding is ready to use.
- [LOG] Rested for 10 turns (stop reason: all resources and life at maximum).
- [LOG]
- [LOG] You may not auto-explore this level.
- [LOG] Resting starts...
- [LOG] Rested for 0 turns (stop reason: all resources and life at maximum).
- [LOG] You may not auto-explore this level.
- [LOG] William Hartnell deactivates Energy Decomposition.
- [LOG]
- [MOUSE] pre starting drag'n'drop
- [LOG] William Hartnell deactivates Entropic Field.
- [LOG]
- [LOG] #00ff00##UID:551:0#Talent Premonition is ready to use.
- [1] = {
- [fct] = function: 0x1dfabad0
- [cd] = 30
- [name] = Premonition
- [no_energy] = 1
- }
- [LOG] William Hartnell activates Premonition.
- [LOG]
- [CHAT] loaded welcome table: 0x24e45908
- [CHAT] loaded jump_error table: 0x0faaff78
- [CHAT] loaded die table: 0x0e814898
- Using cached font /data/font/DroidSansMono.ttf 14
- Using cached font /data/font/DroidSansMono.ttf 14
- [CHAT] selected Thank you. I am ready to go back! function: 0x1ed887b8 nil
- [PARTY] New member, add after William Hartnell William Hartnell
- Adding entity 142786 after 142786
- Updating zone name Yiilkgur, the Sher'Tul Fortress
- C Map size 120:62 :: 7440
- C Map seens texture: 2972 (70x70)
- [LOG] #LIGHT_RED#You are sent back to the material plane!
- Running on level loads shertul-fortress-1
- C Map minimap texture: 2981 (50x50; 64x64)
- AI took for target 132741 Weirdling Beast :: 142786 William Hartnell 9 < 100
- [SPELL] friendly fire chance 100
- [LOG] Weirdling Beast casts Starfall.
- [SPELL] friendly fire chance 100
- [SPELL CRIT %] 7
- [PROJECTOR] starting dam 87.615389737426
- [PROJECTOR] after difficulty dam 87.615389737426
- [LOG] William Hartnell casts a protective shield just in time!
- [LOG] #OLIVE_DRAB#Your premonition allows you to raise a shield just in time!
- [PROJECTOR] res 15.209626486943 0.84790373513057 on dam 87.615389737426
- [PROJECTOR] after resists dam 74.289416213284
- [PROJECTOR] after flat damage armor 74.289416213284
- [PROJECTOR] final dam 74.289416213284
- checkHit 20.45 41.666666666667
- => chance to hit 0
- [LOG] William Hartnell is stunned!
- [LOG] #UID:132741:0#Weirdling Beast hits #fbd578#William Hartnell#LAST# for #GREY#74 darkness#LAST# damage.
- [LOG]
- [SPELL] friendly fire chance 100
- [LOG] Weirdling Beast casts Freeze.
- [SPELL CRIT %] 7
- [PROJECTOR] starting dam 101.86022393923
- [PROJECTOR] after difficulty dam 101.86022393923
- [PROJECTOR] res 20 0.8 on dam 101.86022393923
- [PROJECTOR] after resists dam 81.488179151385
- [PROJECTOR] after flat damage armor 81.488179151385
- [PROJECTOR] final dam 81.488179151385
- checkHit 20.45 41.666666666667
- => chance to hit 0
- [LOG] William Hartnell is encased in ice!
- [LOG] #UID:132741:0#Weirdling Beast hits #fbd578#William Hartnell#LAST# for #1133F3#81 cold#LAST# damage.
- [SPELL] friendly fire chance 100
- [LOG] Weirdling Beast casts Corrupted Negation.
- [SPELL CRIT %] 7
- [PROJECTOR] starting dam 69.587696298645
- [PROJECTOR] after difficulty dam 69.587696298645
- [PROJECTOR] res 20 0.8 on dam 69.587696298645
- [PROJECTOR] after resists dam 55.670157038916
- [PROJECTOR] after flat damage armor 55.670157038916
- [PROJECTOR] final dam 55.670157038916
- checkHit 41.666666666667 31.85
- => chance to hit 75
- [LOG] William Hartnell deactivates Premonition.
- checkHit 41.666666666667 31.85
- => chance to hit 75
- checkHit 41.666666666667 31.85
- => chance to hit 75
- checkHit 41.666666666667 31.85
- => chance to hit 75
- [LOG] William Hartnell is not stunned anymore.
- [LOG] #UID:132741:0#Weirdling Beast hits #fbd578#William Hartnell#LAST# for #STEEL_BLUE#(22 to ice)#LAST#, #DARK_GREEN#33 blight#LAST# (33 total damage).
- [LOG]
- [LOG] William Hartnell uses Infusion: Wild.
- [LOG] William Hartnell is free from the ice.
- [LOG] William Hartnell is cured!
- [LOG] William Hartnell lessens the pain.
- [LOG] William Hartnell casts Rune: Shielding.
- [LOG] A shield forms around William Hartnell.
- [LOG] William Hartnell uses Infusion: Regeneration.
- [LOG] William Hartnell starts regenerating health quickly.
- [LOG] #00ff00##UID:925:0#Talent Gravity Spike is ready to use.
- [LOG] #00ff00##UID:937:0#Talent Stop is ready to use.
- [LOG] #00ff00##UID:926:0#Talent Repulsion Field is ready to use.
- [LOG] #00ff00##UID:961:0#Talent Banish is ready to use.
- [LOG]
- [LOG] #YELLOW_GREEN#There is a stair back to the lake of Nur here (press '<', '>' or right click to use).
- [LOG]
- [LOG] William Hartnell casts Dust to Dust.
- [SPELL CRIT %] 16.9
- [PROJECTOR] starting dam 86.329883962307
- [PROJECTOR] after difficulty dam 86.329883962307
- [PROJECTOR] res 0 1 on dam 113.95544683024
- [PROJECTOR] after resists dam 113.95544683024
- [PROJECTOR] after flat damage armor 113.95544683024
- [PROJECTOR] final dam 113.95544683024
- [PROJECTOR] starting dam 86.329883962307
- [PROJECTOR] after difficulty dam 86.329883962307
- [PROJECTOR] res 9.3 0.907 on dam 99.279366556653
- [PROJECTOR] after resists dam 90.046385466884
- [PROJECTOR] after flat damage armor 90.046385466884
- [PROJECTOR] final dam 90.046385466884
- [LOG] #UID:142786:0##fbd578#William Hartnell#LAST# hits Weirdling Beast for #SLATE#(114 to bones)#LAST#, #LIGHT_STEEL_BLUE#0 temporal#LAST#, #aaaaaa#90 physical#LAST# (90 total damage).
- [LOG] #00ff00##UID:920:0#Talent Energy Decomposition is ready to use.
- [LOG] The protective shield of William Hartnell disappears.
- AI took for target 132741 Weirdling Beast :: 142786 William Hartnell 16 < 100
- [LOG]
- [LOG] William Hartnell casts Gravity Well.
- [SPELL] friendly fire chance 100
- [LOG] #00ff00##UID:921:0#Talent Entropic Field is ready to use.
- [LOG] William Hartnell feels pain again.
- [LOG] The shield around William Hartnell crumbles.
- [PROJECTOR] starting dam 45.711230391404
- [PROJECTOR] after difficulty dam 45.711230391404
- [PROJECTOR] res 9.3 0.907 on dam 52.567914950115
- [PROJECTOR] after resists dam 47.679098859754
- [PROJECTOR] after flat damage armor 47.679098859754
- [PROJECTOR] final dam 47.679098859754
- checkHit 25.303862488743 41.333333333333
- => chance to hit 10
- [LOG] Weirdling Beast is pinned to the ground.
- [LOG] William Hartnell's gravity pin area effect hits Weirdling Beast for #aaaaaa#48 physical#LAST# damage.
- [LOG]
- [LOG] William Hartnell casts Redux.
- [LOG] #LIGHT_RED#Space and time both fight against your control!
- [LOG] William Hartnell casts Repulsion Blast.
- [SPELL CRIT %] 16.9
- [PROJECTOR] starting dam 185.04675499091
- [PROJECTOR] after difficulty dam 185.04675499091
- [PROJECTOR] res 9.3 0.907 on dam 212.80376823955
- [PROJECTOR] after resists dam 193.01301779327
- [PROJECTOR] after flat damage armor 193.01301779327
- [PROJECTOR] final dam 193.01301779327
- [LOG] #UID:142786:0##fbd578#William Hartnell#LAST# hits Weirdling Beast for #aaaaaa#193 physical#LAST# damage.
- [LOG] #00ff00##UID:928:0#Talent Dust to Dust is ready to use.
- [LOG] William Hartnell stops regenerating health quickly.
- [LOG] A part of Weirdling Beast's bone shield regenerates.
- [SPELL] friendly fire chance 100
- [LOG] Weirdling Beast casts Bone Grab.
- [SPELL CRIT %] 7
- [PULL] from 1 1 towards 3 29 over 8
- [PULL] try 2 29 7
- [PULL] try 3 29 6 :: true
- [PULL] failsafe pulled to 2 29 ::
- [PROJECTOR] starting dam 66.166724743767
- [PROJECTOR] after difficulty dam 66.166724743767
- [PROJECTOR] res 0 1 on dam 82.046738682271
- [PROJECTOR] after resists dam 82.046738682271
- [PROJECTOR] after flat damage armor 82.046738682271
- [PROJECTOR] numbed dam 69.739727879931
- [PROJECTOR] final dam 69.739727879931
- checkHit 20.45 41.666666666667
- => chance to hit 0
- [LOG] William Hartnell is pinned to the ground.
- [LOG] #UID:132741:0#Weirdling Beast hits #fbd578#William Hartnell#LAST# for #aaaaaa#70 physical#LAST# damage.
- [PROJECTOR] starting dam 45.711230391404
- [PROJECTOR] after difficulty dam 45.711230391404
- [PROJECTOR] res 0 1 on dam 52.567914950115
- [PROJECTOR] after resists dam 52.567914950115
- [PROJECTOR] res 0 1 on dam 52.567914950115
- [PROJECTOR] after self-resists dam 52.567914950115
- [PROJECTOR] after flat damage armor 52.567914950115
- [PROJECTOR] numbed dam 44.682727707598
- [PROJECTOR] final dam 44.682727707598
- checkHit 20.45 41.333333333333
- => chance to hit 0
- [PROJECTOR] starting dam 45.711230391404
- [PROJECTOR] after difficulty dam 45.711230391404
- [PROJECTOR] res 9.3 0.907 on dam 52.567914950115
- [PROJECTOR] after resists dam 47.679098859754
- [PROJECTOR] after flat damage armor 47.679098859754
- [PROJECTOR] numbed dam 40.527234030791
- [PROJECTOR] final dam 40.527234030791
- checkHit 25.303862488743 41.333333333333
- => chance to hit 10
- [LOG] William Hartnell's gravity pin area effect hits #fbd578#William Hartnell#LAST# for #aaaaaa#45 physical#LAST# damage.
- [LOG] William Hartnell's gravity pin area effect hits Weirdling Beast for #SLATE#(41 to bones)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
- [LOG]
- [LOG] William Hartnell casts Rune: Shielding.
- [LOG] A shield forms around William Hartnell.
- Server latency 121
- [LOG] William Hartnell casts Gravity Spike.
- [SPELL CRIT %] 16.9
- [PROJECTOR] starting dam 122.12199325462
- [PROJECTOR] after difficulty dam 122.12199325462
- [PROJECTOR] res 9.3 0.907 on dam 140.44029224282
- [PROJECTOR] after resists dam 127.37934506424
- [PROJECTOR] after flat damage armor 127.37934506424
- [PROJECTOR] numbed dam 108.2724433046
- [PROJECTOR] final dam 108.2724433046
- [LOG] William Hartnell casts Gravity Spike.
- [LOG] #UID:142786:0##fbd578#William Hartnell#LAST# hits Weirdling Beast for #aaaaaa#108 physical#LAST# damage.
- [SPELL] friendly fire chance 100
- [LOG] Weirdling Beast casts Taint: Devourer.
- [LOG] The shield around William Hartnell crumbles.
- [LOG] William Hartnell is no longer pinned.
- [ATTACK] attacking with potent yew starstaff of power
- [ATTACK] to William Hartnell :: 35.075783581346 4 12 9.1 :: 1
- checkHit 22.5 9.1
- => chance to hit 84
- [ATTACK] raw dam 35.075783581346 versus 12 0.3 with APR 4
- [ATTACK] after armor 27.075783581346
- [ATTACK] after range 30
- [PHYS CRIT %] 6.5
- [ATTACK] after crit 30
- [ATTACK] after mult 30
- [PROJECTOR] starting dam 30
- [PROJECTOR] after difficulty dam 30
- [PROJECTOR] res 0 1 on dam 37.2
- [PROJECTOR] after resists dam 37.2
- [PROJECTOR] after flat damage armor 37.2
- [PROJECTOR] numbed dam 31.62
- [PROJECTOR] final dam 31.62
- [ATTACK] staff accuracy bonus 22.5 9.1 = 1.536
- [PROJECTOR] starting dam 8
- [PROJECTOR] after difficulty dam 8
- [PROJECTOR] res 10 0.9 on dam 8
- [PROJECTOR] after resists dam 7.2
- [PROJECTOR] after flat damage armor 7.2
- [PROJECTOR] final dam 7.2
- [LOG] Taint: Devourer hits Weirdling Beast for #LIGHT_GREEN#75 healing#LAST#, #LIGHT_GREEN#75 healing#LAST#, #LIGHT_GREEN#75 healing#LAST# (0 total damage) #LIGHT_GREEN#[225 healing]#LAST#.
- [LOG] #UID:142786:0##fbd578#William Hartnell#LAST# hits Weirdling Beast for #DARK_GREEN#7 blight#LAST# damage.
- [LOG] #UID:132741:0#Weirdling Beast hits #fbd578#William Hartnell#LAST# for #aaaaaa#32 physical#LAST# damage.
- [PROJECTOR] starting dam 45.711230391404
- [PROJECTOR] after difficulty dam 45.711230391404
- [PROJECTOR] res 0 1 on dam 52.567914950115
- [PROJECTOR] after resists dam 52.567914950115
- [PROJECTOR] res 0 1 on dam 52.567914950115
- [PROJECTOR] after self-resists dam 52.567914950115
- [PROJECTOR] after flat damage armor 52.567914950115
- [PROJECTOR] final dam 52.567914950115
- checkHit 20.45 41.333333333333
- => chance to hit 0
- [LOG] William Hartnell is pinned to the ground.
- [PROJECTOR] starting dam 45.711230391404
- [PROJECTOR] after difficulty dam 45.711230391404
- [PROJECTOR] res 9.3 0.907 on dam 52.567914950115
- [PROJECTOR] after resists dam 47.679098859754
- [PROJECTOR] after flat damage armor 47.679098859754
- [PROJECTOR] numbed dam 40.527234030791
- [PROJECTOR] final dam 40.527234030791
- checkHit 25.303862488743 41.333333333333
- => chance to hit 10
- [LOG] #ORANGE#Weirdling Beast shrugs off the effect 'Pinned to the ground'!
- [LOG] Weirdling Beast is no longer pinned.
- [LOG] William Hartnell's gravity pin area effect hits #fbd578#William Hartnell#LAST# for #aaaaaa#53 physical#LAST# damage.
- [LOG] William Hartnell's gravity pin area effect hits Weirdling Beast for #aaaaaa#41 physical#LAST# damage.
- [LOG]
- [LOG] William Hartnell rearranges history.
- [LOG] Spacetime has stabilized around William Hartnell.
- [ATTACK] attacking with potent yew starstaff of power
- [ATTACK] to William Hartnell :: 35.075783581346 4 12 9.1 :: 1
- checkHit 22.5 9.1
- => chance to hit 84
- [ATTACK] raw dam 35.075783581346 versus 12 0.3 with APR 4
- [ATTACK] after armor 27.075783581346
- [ATTACK] after range 29
- [PHYS CRIT %] 6.5
- [ATTACK] after crit 29
- [ATTACK] after mult 29
- [PROJECTOR] starting dam 29
- [PROJECTOR] after difficulty dam 29
- [PROJECTOR] res 0 1 on dam 35.96
- [PROJECTOR] after resists dam 35.96
- [PROJECTOR] after flat damage armor 35.96
- [PROJECTOR] numbed dam 30.566
- [PROJECTOR] final dam 30.566
- [ATTACK] staff accuracy bonus 22.5 9.1 = 1.536
- [PROJECTOR] starting dam 8
- [PROJECTOR] after difficulty dam 8
- [PROJECTOR] res 10 0.9 on dam 8
- [PROJECTOR] after resists dam 7.2
- [PROJECTOR] after flat damage armor 7.2
- [PROJECTOR] numbed dam 6.12
- [PROJECTOR] final dam 6.12
- [LOG] #UID:142786:0##fbd578#William Hartnell#LAST# hits Weirdling Beast for #DARK_GREEN#6 blight#LAST# damage.
- [LOG] #UID:132741:0#Weirdling Beast hits #fbd578#William Hartnell#LAST# for #aaaaaa#31 physical#LAST# damage.
- [PROJECTOR] starting dam 45.711230391404
- [PROJECTOR] after difficulty dam 45.711230391404
- [PROJECTOR] res 0 1 on dam 52.567914950115
- [PROJECTOR] after resists dam 52.567914950115
- [PROJECTOR] res 0 1 on dam 52.567914950115
- [PROJECTOR] after self-resists dam 52.567914950115
- [PROJECTOR] after flat damage armor 52.567914950115
- [PROJECTOR] numbed dam 44.682727707598
- [PROJECTOR] final dam 44.682727707598
- [LOG] William Hartnell resists!
- [PROJECTOR] starting dam 45.711230391404
- [PROJECTOR] after difficulty dam 45.711230391404
- [PROJECTOR] res 9.3 0.907 on dam 52.567914950115
- [PROJECTOR] after resists dam 47.679098859754
- [PROJECTOR] after flat damage armor 47.679098859754
- [PROJECTOR] numbed dam 40.527234030791
- [PROJECTOR] final dam 40.527234030791
- checkHit 25.303862488743 41.333333333333
- => chance to hit 10
- [LOG] Weirdling Beast is pinned to the ground.
- [LOG] William Hartnell's gravity pin area effect hits #fbd578#William Hartnell#LAST# for #aaaaaa#45 physical#LAST# damage.
- [LOG] William Hartnell's gravity pin area effect hits Weirdling Beast for #aaaaaa#41 physical#LAST# damage.
- [LOG]
- [LOG] William Hartnell casts Energy Absorption.
- [LOG] William Hartnell casts Precognition.
- Make wait background texture 2791 : 1920x1018 (2048, 1024)
- Wait finished, counted 17644, 363 ticks
- [LOG] #00ff00##UID:924:0#Talent Repulsion Blast is ready to use.
- [LOG] The fabric of spacetime around William Hartnell has returned to normal.
- [ATTACK] attacking with potent yew starstaff of power
- [ATTACK] to William Hartnell :: 35.075783581346 4 12 9.1 :: 1
- checkHit 22.5 9.1
- => chance to hit 84
- [ATTACK] raw dam 35.075783581346 versus 12 0.3 with APR 4
- [ATTACK] after armor 27.075783581346
- [ATTACK] after range 28
- [PHYS CRIT %] 6.5
- [ATTACK] after crit 28
- [ATTACK] after mult 28
- [PROJECTOR] starting dam 28
- [PROJECTOR] after difficulty dam 28
- [PROJECTOR] res 0 1 on dam 34.72
- [PROJECTOR] after resists dam 34.72
- [PROJECTOR] after flat damage armor 34.72
- [PROJECTOR] numbed dam 29.512
- [PROJECTOR] final dam 29.512
- [ATTACK] staff accuracy bonus 22.5 9.1 = 1.536
- [PROJECTOR] starting dam 8
- [PROJECTOR] after difficulty dam 8
- [PROJECTOR] res 10 0.9 on dam 8
- [PROJECTOR] after resists dam 7.2
- [PROJECTOR] after flat damage armor 7.2
- [PROJECTOR] numbed dam 6.12
- [PROJECTOR] final dam 6.12
- [LOG] #UID:142786:0##fbd578#William Hartnell#LAST# hits Weirdling Beast for #DARK_GREEN#6 blight#LAST# damage.
- [LOG] #UID:132741:0#Weirdling Beast hits #fbd578#William Hartnell#LAST# for #aaaaaa#30 physical#LAST# damage.
- [PROJECTOR] starting dam 45.711230391404
- [PROJECTOR] after difficulty dam 45.711230391404
- [PROJECTOR] res 0 1 on dam 52.567914950115
- [PROJECTOR] after resists dam 52.567914950115
- [PROJECTOR] res 0 1 on dam 52.567914950115
- [PROJECTOR] after self-resists dam 52.567914950115
- [PROJECTOR] after flat damage armor 52.567914950115
- [PROJECTOR] numbed dam 44.682727707598
- [PROJECTOR] final dam 44.682727707598
- [LOG] William Hartnell dies during precognition, ending the effect!
- [LOG] William Hartnell resists!
- [PROJECTOR] starting dam 45.711230391404
- [PROJECTOR] after difficulty dam 45.711230391404
- [PROJECTOR] res 9.3 0.907 on dam 52.567914950115
- [PROJECTOR] after resists dam 47.679098859754
- [PROJECTOR] after flat damage armor 47.679098859754
- [PROJECTOR] numbed dam 40.527234030791
- [PROJECTOR] final dam 40.527234030791
- checkHit 25.303862488743 41.333333333333
- => chance to hit 10
- [LOG] William Hartnell's gravity pin area effect hits #fbd578#William Hartnell#LAST# for #aaaaaa#0 physical#LAST# damage.
- [LOG] William Hartnell's gravity pin area effect hits Weirdling Beast for #aaaaaa#41 physical#LAST# damage.
- [LOG] #LIGHT_BLUE#You unfold the spacetime continuum to a previous state!
- Make wait background texture 2447 : 1920x1018 (2048, 1024)
- [SHADER] Loading from /data/gfx/shaders/target_fbo.lua
- [SHADER] Loaded shader with totalname target_fbo[]
- C Map size 120:62 :: 7440
- C Map seens texture: 2452 (70x70)
- Loading entities file from memory /data/zones/shertul-fortress/npcs.lua
- Loading entities file from memory /data/general/npcs/horror.lua
- Loading entities file from memory /data/general/npcs/feline.lua
- Loading entities file from memory /data/zones/shertul-fortress/grids.lua
- Loading entities file from memory /data/general/grids/basic.lua
- Loading entities file from memory /data/general/grids/fortress.lua
- Loading entities file from memory /data-items-vault/entities/fortress-grids.lua
- Loading entities file from memory /data/zones/shertul-fortress/objects.lua
- Loading entities file from memory /data/general/objects/objects-maj-eyal.lua
- Loading entities file from memory /data/general/objects/objects.lua
- Loading entities file from memory /data/general/objects/money.lua
- Loading entities file from memory /data/general/objects/gem.lua
- Loading entities file from memory /data/general/objects/lites.lua
- Loading entities file from memory /data/general/objects/potions.lua
- Loading entities file from memory /data/general/objects/scrolls.lua
- Loading entities file from memory /data/general/objects/rods.lua
- Loading entities file from memory /data/general/objects/wands.lua
- Loading entities file from memory /data/general/objects/totems.lua
- Loading entities file from memory /data/general/objects/torques.lua
- Loading entities file from memory /data/general/objects/digger.lua
- Loading entities file from memory /data/general/objects/misc-tools.lua
- Loading entities file from memory /data/general/objects/jewelry.lua
- Loading entities file from memory /data/general/objects/staves.lua
- Loading entities file from memory /data/general/objects/mindstars.lua
- Loading entities file from memory /data/general/objects/knifes.lua
- Loading entities file from memory /data/general/objects/whips.lua
- Loading entities file from memory /data/general/objects/swords.lua
- Loading entities file from memory /data/general/objects/2hswords.lua
- Loading entities file from memory /data/general/objects/maces.lua
- Loading entities file from memory /data/general/objects/2hmaces.lua
- Loading entities file from memory /data/general/objects/axes.lua
- Loading entities file from memory /data/general/objects/2haxes.lua
- Loading entities file from memory /data/general/objects/2htridents.lua
- Loading entities file from memory /data/general/objects/bows.lua
- Loading entities file from memory /data/general/objects/slings.lua
- Loading entities file from memory /data/general/objects/shields.lua
- Loading entities file from memory /data/general/objects/cloth-armors.lua
- Loading entities file from memory /data/general/objects/light-armors.lua
- Loading entities file from memory /data/general/objects/heavy-armors.lua
- Loading entities file from memory /data/general/objects/massive-armors.lua
- Loading entities file from memory /data/general/objects/leather-caps.lua
- Loading entities file from memory /data/general/objects/helms.lua
- Loading entities file from memory /data/general/objects/wizard-hat.lua
- Loading entities file from memory /data/general/objects/leather-boots.lua
- Loading entities file from memory /data/general/objects/heavy-boots.lua
- Loading entities file from memory /data/general/objects/gloves.lua
- Loading entities file from memory /data/general/objects/gauntlets.lua
- Loading entities file from memory /data/general/objects/cloak.lua
- Loading entities file from memory /data/general/objects/leather-belt.lua
- Loading entities file from memory /data/general/objects/world-artifacts.lua
- Importing voratun battleaxe 'Porysedheth' into world artifacts
- Importing Hathelar into world artifacts
- Importing ash starstaff 'Emitha' into world artifacts
- Importing Bethytta the dragonbone vilestaff into world artifacts
- Importing pouch of dwarven-steel shots 'Emeta' into world artifacts
- Importing steel mail armour 'Bregoroddabar' into world artifacts
- Importing pair of hardened leather boots 'Toretodur' into world artifacts
- Importing Amyragar into world artifacts
- Importing ash vilestaff 'Shadowstake' into world artifacts
- Importing Bleakwedge the stralite torque of psychoportation into world artifacts
- Importing Xanilrath the Chargeoozer into world artifacts
- Importing Beyharanik the Fogvalor into world artifacts
- Importing Sunfury the ash starstaff into world artifacts
- Importing Baruyalach into world artifacts
- Importing Korakan the pouch of voratun shots into world artifacts
- Importing Hellreign into world artifacts
- Importing Ce'Nesemira the reinforced leather sling into world artifacts
- Importing Kydor into world artifacts
- Importing Loamquick the pouch of dwarven-steel shots into world artifacts
- Importing Cloudgrinder into world artifacts
- Importing Lavaspawner the stralite mail armour into world artifacts
- Importing Phoenixvengeance into world artifacts
- Importing Ulfulach the steel battleaxe into world artifacts
- Importing dwarven-steel mace 'Aeronne' into world artifacts
- Importing Glitter's kiss the steel longsword into world artifacts
- Importing Hettetar into world artifacts
- Importing Ce'Nolaith the steel dagger into world artifacts
- Importing pair of voratun boots 'Umbrapassion' into world artifacts
- Importing Duathelidol into world artifacts
- Importing Chachik the stralite battleaxe into world artifacts
- Importing Balyrek into world artifacts
- Importing steel longsword 'Flashlady' into world artifacts
- Importing Nadogrim the silk robe into world artifacts
- Importing Dazzleusher into world artifacts
- Importing Aduseth into world artifacts
- Importing voratun helm 'Polutira' into world artifacts
- Importing Brenedir the steel mace into world artifacts
- Importing voratun ring 'Hurudemnir' into world artifacts
- Importing voratun shield 'Emessra' into world artifacts
- Importing ash longbow 'Arydothel' into world artifacts
- Importing Falegund into world artifacts
- Importing Neratta into world artifacts
- Importing pair of drakeskin leather boots 'Emelykira' into world artifacts
- Importing Xanalrath the Unlightspawn into world artifacts
- Importing Dimtitan the dwarven-steel dagger into world artifacts
- Importing Fulakan the steel greatmaul into world artifacts
- Importing Betuna the Coalvein into world artifacts
- Importing elven-silk wizard hat 'Zuberiavena' into world artifacts
- Importing dwarven-steel shield 'Pitchstriker' into world artifacts
- Importing dwarven-steel greatmaul 'Infernospire' into world artifacts
- Loading entities file from memory /data/general/objects/quest-artifacts.lua
- Loading entities file from memory /data/general/objects/special-artifacts.lua
- Loading entities file from memory /data/general/objects/staves.lua
- Loading entities file from memory /data/general/objects/boss-artifacts.lua
- Loading entities file from memory /data/general/objects/lore/spellhunt.lua
- Loading entities file from memory /data/general/objects/lore/fun.lua
- Loading entities file from memory /data/general/objects/lore/misc.lua
- Loading entities file from memory /data/general/objects/lore/maj-eyal.lua
- Loading entities file from file /data/zones/shertul-fortress/traps.lua which does not exists!
- [GAMMA] Setting gamma correction using SDL 1
- Using cached font /data/font/FSEX300.ttf 16
- Using cached font /data/font/FSEX300.ttf 16
- Using cached font /data/font/FSEX300.ttf 16
- Using cached font /data/font/FSEX300.ttf 16
- [DISPLAY MODE] Tileset: ascii
- [DISPLAY MODE] Size: 16x16
- C Map size 120:4 :: 480
- C Map seens texture: 2453 (70x70)
- [GAME] Creating FBOs
- [ONLINE PROFILE] current character William Hartnell the level 14 Thalore Paradox Mage
- Using cached font /data/font/DroidSans.ttf 16
- Using cached font /data/font/DroidSansMono.ttf 14
- Using cached font /data/font/DroidSansMono.ttf 14
- Using cached font /data/font/DroidSansMono.ttf 14
- Using cached font /data/font/DroidSansMono.ttf 28
- Using cached font /data/font/DroidSansMono.ttf 14
- Using cached font /data/font/DroidSans.ttf 16
- Using cached font /data/font/DroidSans.ttf 16
- Using cached font /data/font/DroidSansMono.ttf 14
- Using cached font /data/font/DroidSansMono.ttf 14
- Using cached font /data/font/DroidSansMono.ttf 14
- Using cached font /data/font/INSULA__.ttf 14
- Using cached font /data/font/INSULA__.ttf 17
- [DISPLAY MODE] Tileset: ascii
- [DISPLAY MODE] Size: 16x16
- C Map size 120:62 :: 7440
- C Map seens texture: 2632 (70x70)
- [GAME] Creating FBOs
- [PROFILE] req/rep thread got unwanted data 500 uhoh!
- Using cached font /data/font/DroidSans.ttf 12
- Using cached font /data/font/DroidSans.ttf 30
- Using cached font /data/font/DroidSans.ttf 12
- Wait finished, counted 44760, 611 ticks
- [LOG]
- Loading tile tactical_self.png
- Loading tile tactical_powerful.png
- Loading tile tactical_danger.png
- Loading tile tactical_enemy_strong.png
- Loading tile tactical_friend.png
- Loading tile tactical_enemy.png
- Loading tile tactical_neutral.png
- C Map minimap texture: 2695 (50x50; 64x64)
- [LOG] William Hartnell casts Dust to Dust.
- [SPELL CRIT %] 16.9
- [PROJECTOR] starting dam 92.034605285085
- [PROJECTOR] after difficulty dam 92.034605285085
- [PROJECTOR] res 0 1 on dam 121.48567897631
- [PROJECTOR] after resists dam 121.48567897631
- [PROJECTOR] after flat damage armor 121.48567897631
- [PROJECTOR] numbed dam 103.26282712987
- [PROJECTOR] final dam 103.26282712987
- [PROJECTOR] starting dam 92.034605285085
- [PROJECTOR] after difficulty dam 92.034605285085
- [PROJECTOR] res 9.3 0.907 on dam 105.83979607785
- [PROJECTOR] after resists dam 95.996695042608
- [PROJECTOR] after flat damage armor 95.996695042608
- [PROJECTOR] numbed dam 81.597190786217
- [PROJECTOR] final dam 81.597190786217
- [LOG] #UID:153560:0##fbd578#William Hartnell#LAST# hits Weirdling Beast for #LIGHT_STEEL_BLUE#103 temporal#LAST#, #aaaaaa#82 physical#LAST# (185 total damage).
- [LOG] #00ff00##UID:924:0#Talent Repulsion Blast is ready to use.
- [LOG] The fabric of spacetime around William Hartnell has returned to normal.
- [SPELL] friendly fire chance 100
- [LOG] Weirdling Beast casts Freeze.
- [SPELL CRIT %] 7
- [PROJECTOR] starting dam 101.86022393923
- [PROJECTOR] after difficulty dam 101.86022393923
- [PROJECTOR] res 20 0.8 on dam 101.86022393923
- [PROJECTOR] after resists dam 81.488179151385
- [PROJECTOR] after flat damage armor 81.488179151385
- [PROJECTOR] numbed dam 69.264952278677
- [PROJECTOR] final dam 69.264952278677
- [PROFILE] filtering save of deaths to profile online
- [PROFILE] mounted online on /current-profile
- [PROFILE] unmounted online from /current-profile
- [ONLINE PROFILE] saved character 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e
- [ONLINE PROFILE] saved character 0ca4f642-9c2e-41f6-95d9-1ef4db17b74e
- [LOG] #UID:153522:0#Weirdling Beast hits #fbd578#William Hartnell#LAST# for #1133F3#69 cold#LAST# damage.
- [LOG] #{bold}#William Hartnell the level 14 thalore paradox mage was iced to death by a Weirdling Beast and slowly consumed on level 1 of Yiilkgur, the Sher'Tul Fortress.#{normal}#
- [LOG] #LIGHT_RED#You have 2 life(s) left.
- [LOG] William Hartnell is no longer pinned.
- [PARTY] New member, add after William Hartnell William Hartnell
- Adding entity 153560 after 153560
- [ZONE] loading from last persistent eidolon-plane table: 0x23311458
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement