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Dec 16th, 2012
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  1. Using configuration source: "C:\Users\ME\AppData\Local\springsettings.cfg"
  2. [CMyMath::Init] CPU SSE mask: 127, flags:
  3. SSE 1.0: 1, SSE 2.0: 1
  4. SSE 3.0: 1, SSSE 3.0: 1
  5. SSE 4.1: 1, SSE 4.2: 1
  6. SSE 4.0A: 0, SSE 5.0A: 0
  7. using streflop SSE FP-math mode, CPU supports SSE instructions
  8. OS: Microsoft Windows
  9. Microsoft Windows 7 Ultimate Edition, 64-bit Service Pack 1 (build 7601)
  10. Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz; 8159MB RAM, 16316MB pagefile
  11. OS: emulated 32bit mode
  12. [Watchdog] Installed (HangTimeout: 600sec)
  13. Available log sections: KeyBindings, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, FarTextureHandler, Model, Piece, ModelDrawer, OBJParser, WorldObjectModelRenderer, Texture, Font, CollisionVolume, GroundMoveType, Path, UnitScript, AutohostInterface, ArchiveScanner, VFS, Sound, LuaSocket
  14. Enabled log sections: Sound(LOG_LEVEL_INFO)
  15. Enable or disable log sections using the LogSections configuration key
  16. or the SPRING_LOG_SECTIONS environment variable (both comma separated).
  17. Use "none" to disable the default log sections.
  18. LogOutput initialized.
  19. Spring 91.0 (MT-Sim)
  20. Build date/time: Aug 30 2012 21:06:37
  21. Build environment: boost-104800, GNU libstdc++ version 20100429
  22. Compiler: gcc-4.4.4
  23. Using read-write data directory: D:\Games\Spring\
  24. Using read-only data directory: D:\My Documents\My Games\Spring\
  25. Using read-only data directory: D:\My Documents\Spring\
  26. Scanning: D:\My Documents\My Games\Spring\maps
  27. Scanning: D:\My Documents\My Games\Spring\mods
  28. Scanning: D:\My Documents\My Games\Spring\packages
  29. Scanning: D:\Games\Spring\maps
  30. Scanning: D:\Games\Spring\base
  31. Scanning: D:\Games\Spring\games
  32. Scanning: D:\Games\Spring\packages
  33. Supported Video modes: 1280x1024, 1280x960, 1280x800, 1280x768, 1280x720, 1152x864, 1024x768, 800x600, 720x576, 720x480, 640x480
  34. Video mode set to 1280x1024/32bit
  35. [f=0000000] SDL version: 1.2.10
  36. [f=0000000] GL version: 4.2.11931 Compatibility Profile Context
  37. [f=0000000] GL vendor: ATI Technologies Inc.
  38. [f=0000000] GL renderer: AMD Radeon HD 6700 Series
  39. [f=0000000] GLSL version: 4.20
  40. [f=0000000] GLEW version: 1.5.8
  41. [f=0000000] Video RAM: unknown
  42. [f=0000000] GL info:
  43. haveARB: 1, haveGLSL: 1, ATI hacks: 1
  44. FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 0
  45. maximum texture size: 16384, compress MIP-map textures: 0
  46. maximum SmoothPointSize: 63, maximum vec4 varying/attributes: 32/29
  47. maximum drawbuffers: 8, maximum recommended indices/vertices: 16777215/2147483647
  48. number of UniformBufferBindings: 75 (64kB)
  49. [f=0000000] VSync disabled
  50. [f=0000000] Joysticks found: 0
  51. [f=0000000] Warning: Joystick 0 not found
  52. [f=0000000] CPU Cores: 8
  53. [f=0000000] CPU affinity not set
  54. [f=0000000] Loading startscript from: D:\Games\Spring\script.txt
  55. [f=0000000] Connecting to local server
  56. [f=0000000] Binding UDP socket to IP (v6) :: port 8452
  57. [f=0000000] [UDPListener] successfully bound socket on port 8452
  58. [f=0000000] PreGame::StartServer: 14 ms
  59. [f=0000000] [Sound] OpenAL info:
  60. [f=0000000] [Sound] Available Devices:
  61. [f=0000000] [Sound] DirectSound Software
  62. [f=0000000] [Sound] Device: DirectSound Software
  63. [f=0000000] [Sound] Vendor: OpenAL Community
  64. [f=0000000] [Sound] Version: 1.1 ALSOFT 1.11.753
  65. [f=0000000] [Sound] Renderer: OpenAL Soft
  66. [f=0000000] [Sound] AL Extensions: AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
  67. [f=0000000] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXTX_thread_local_context
  68. [f=0000000] [Sound] EFX Enabled: yes
  69. [f=0000000] [Sound] Max Sounds: 128
  70. [f=0000000] Using map: WideOpenCombat
  71. [f=0000000] Using game: XTA 9.725
  72. [f=0000000] Using game archive: xta-9.725.sd7
  73. [f=0000000] recording demo: demos/20121216_191451_WideOpenCombat_91.sdf
  74. [f=0000000] PreGame::GameDataReceived: 147 ms
  75. [f=0000000] User number 0 (team 1, allyteam 0)
  76. [f=0000000] Loading Radar Icons
  77. [f=0000000] Loading GameData Definitions
  78. [f=0000000] Loading all definitions: 0.567000
  79. [f=0000000] Game::LoadDefs (GameData): 647 ms
  80. [f=0000000] Loading Sound Definitions
  81. [f=0000000] [Sound] parsed 5 sounds from gamedata/sounds.lua
  82. [f=0000000] Game::LoadDefs (Sound): 2 ms
  83. [f=0000000] Parsing Map Information
  84. [f=0000000] Loading SMF
  85. [f=0000000] Loading Map (233 MB)
  86. [f=0000000] Creating Smooth Height Mesh
  87. [f=0000000] SmoothHeightMesh::MakeSmoothMesh: 443 ms
  88. [f=0000000] Creating QuadField & CEGs
  89. [f=0000000] Number of damage types: 17
  90. [f=0000000] [RegisterAssimpModelParsers] supported Assimp model formats: *.3d;*.3ds;*.ac;*.ac3d;*.acc;*.ase;*.ask;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.hmp;*.ifc;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.m3;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.pk3;*.ply;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.smd;*.stl;*.ter;*.uc;*.vta;*.x;*.xgl;*.xml;*.zgl;
  91. [f=0000000] Creating Unit Textures
  92. [f=0000000] Loading Weapon Definitions
  93. [f=0000000] Loading Unit Definitions
  94. [f=0000000] Warning: [UnitDef] inconsistent path-type 13 for "arm_plesiosaur" (move-class "tankhover4"): canFloat, but not a ship-based movetype
  95. [f=0000000] Warning: Could not load sound from def: hovsmof1
  96. [f=0000000] Warning: [UnitDef] inconsistent path-type 13 for "zulu" (move-class "tankhover4"): canFloat, but not a ship-based movetype
  97. [f=0000000] Loading Feature Definitions
  98. [f=0000000] Initializing Map Features
  99. [f=0000000] Reading Estimate PathCosts [8]
  100. [f=0000000] Reading Estimate PathCosts [32]
  101. [f=0000000] [CPathManager] pathing data checksum: 6aee6363
  102. [f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
  103. [f=0000000] Creating Sky
  104. [f=0000000] Creating ShadowHandler & DecalHandler
  105. [f=0000000] Creating GroundDrawer
  106. [f=0000000] Loading Tile Files
  107. [f=0000000] Reading Tile Map
  108. [f=0000000] Loading Square Textures
  109. [f=0000000] CSMFGroundTextures::ConvolveHeightMap: 18 ms
  110. [f=0000000] Switching to ROAM Mesh Rendering
  111. [f=0000000] Creating TreeDrawer
  112. [f=0000000] Creating ProjectileDrawer & UnitDrawer
  113. [f=0000000] Creating Projectile Textures
  114. [f=0000000] Creating Water
  115. [f=0000000] Game::LoadInterface (Camera&Mouse): 126 ms
  116. [f=0000000] Game::LoadInterface (Console): 2 ms
  117. [f=0000000] Loading LuaRules
  118. [f=0000000] [unit_script.lua] Error: Loading gadget: Lua unit script framework <unit_script.lua>
  119. [f=0000000] Loading LuaGaia
  120. [f=0000000] Loading LuaUI
  121. [f=0000000] LuaSocketEnabled: no
  122. [f=0000000] Using LUAUI_DIRNAME = LuaUI/
  123. [f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
  124. [f=0000000] LuaUI: bound F11 to the widget selector
  125. [f=0000000] LuaUI: bound CTRL+F11 to tweak mode
  126. [f=0000000] [widgets.lua] Error: Failed to load: unit_attackmovenotification.lua (duplicate name)
  127. [f=0000000] [widgets.lua] Error: Failed to load: unit_buildbar_xta.lua (duplicate name)
  128. [f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanelImp.txt
  129. [f=0000000] rendering of health-bars is disabled!
  130. [f=0000000] rendering of resource-bars for features is disabled!
  131. [f=0000000] BuildBar Warning: you deactivated the "blurApi" widget, please reactivate it.
  132. [f=0000000] XTA
  133. [f=0000000] LuaUI v0.3
  134. [f=0000000] Finalizing
  135. [f=0000000] Connection attempt from invalid
  136. [f=0000000] -> Version: 91.0 (MT-Sim)
  137. [f=0000000] -> Connection established (given id 0)
  138. [f=0000000] Player invalid finished loading and is now ingame
  139. [f=0000000] GameID: c01dce50d964f1736aa2a661f270f133
  140. [f=0000000] State Broadcast ended
  141. [f=0000015] Error: LuaRules::RunCallIn: error = 2, Update, [string "LuaRules/Gadgets/unit_morph.lua"]:1110: bad argument #1 to 'snext' (table expected, got nil)
  142. [f=0000021] Error: LuaRules::RunCallIn: error = 2, Update, [string "LuaRules/Gadgets/unit_morph.lua"]:1110: bad argument #1 to 'snext' (table expected, got nil)
  143. [f=0000038] Skirmish AI "Bot1" (ID:0, Short-Name:"RAI", Version:"0.601") took over control of team 0
  144. [f=0000058] Error: LuaRules::RunCallIn: error = 2, Update, [string "LuaRules/Gadgets/unit_morph.lua"]:1110: bad argument #1 to 'snext' (table expected, got nil)
  145. [f=0119989] Error: LuaRules::RunCallIn: error = 2, Update, [string "LuaRules/Gadgets/unit_morph.lua"]:1110: bad argument #1 to 'snext' (table expected, got nil)
  146. [f=0119989] Force cloak: widget removed for spectators
  147. [f=0119989] MetalMakers widget disabled for spectators
  148. [f=0119989] [CCollisionHandler] dis-/continuous tests: 0/45904707
  149. [f=0119989] Path cache hits 1927 17%
  150. [f=0119989] Path cache hits 4065 11%
  151. [f=0119989] Statistics for RectangleOptimizer: 0%
  152. [f=0119989] Statistics for RectangleOptimizer: 0%
  153. [f=0119989] Statistics for local connection:
  154. Received: 637622 bytes
  155. Sent: 1745476 bytes
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