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- I'll save time by chopping the name quote.
- [quote]Excuse me did you just say fatties can bunny hop? [/quote]
- [b]Every[/b] suit can bunny hop.
- [quote] We are talking about a suit that can actually have difficulty clearing low objects (i.e. curbs). [/quote]
- Have you ever seen a bunny hop?
- [quote]Not to make light of an immobile weapon suddenly being able to move through and absurd glitch. I have to agree it is a useful glitch. However if this is such an issue then why haven't the Devs made fixing it a priority? My guess is they are looking at the weapon use statistics and decided to backlog it. [/quote]
- They haven't fixed a lot of shit.
- [quote]]The Standard Forge Guns lost their effectiveness against LAVs after the last speed boost in Chromosome (or was it the build before that?). [/quote]
- wat. Oh. You're saying that people couldn't track properly after it? I agree. For me though, someone who used to constantly play games where you had to lead targets? Blap. Blap. Blap.
- [quote]With the exception being an unfitted militia LAV. I was there when it happened. You could feel the reduction in the time to getting pancaked out-racing the charging time. It was a terrible time for a weapon which still had hit detection issues. As more of us got our hp-buff skills higher it was becoming common to needing more than one hit to kill LAVs. Seven or so seconds plus map terrain and road kill made life hard.[/quote]
- I never stood out in the open or somewhere I couldn't get away if something charged me, so it's difficult for me to level on the roadkill matter when AVing. Rule of thumb: If you can't guarantee the kill, have a friend.
- [quote]Anything with decent AV characteristics can take out low-end HAVs with no problem. That is a serious issue and a prime reason why an entire part of this game needed redesign. [/quote]
- Decent? You mean advanced and higher, right? I'm not sure if you realize it, but standard is worthless on anything but militia vehicles. People piss and moan and the swarm launchers, but those things take skilling into before they become useful against the bugged armor reppers that HAVs use. Forge Gun is also not pure AV. It's AV strong, yes, but not pure AV.
- [quote]The Standard Forge Guns are not good for taking out installations. Three or more shots is rediculously time communing. In that same time frame an AR with damage mods could take out three or more heavies suits easily. So I don't really see how this is cost effective.[/quote]
- I have a question: Why, in the bloody hell, would I engage with an installation when there are hostiles able to attack me? Take them (the installations) from afar. It's also roughly 14 seconds at max to unload the standard Forge Gun. "Time consuming"? You going to have a stroke if it's 15 seconds? Slow down now.
- [Quote]What Breach have been able to do to dropships has always been wrong and I've always voiced concern about it. That doesn't make the weapon combat effective if it is a one or three trick pony in ares that doesn't really matter toward victory.[/quote]
- Wait, wait, wait. The weapon designed to have high alpha, which makes it the practical anti-vehicle variant, is "wrong"? It's purpose is "wrong"? That's like saying AV grenades killing a dropship is wrong. It's doing its job.
- [quote]I'm not sure how to answer the argument that the prototype damages are broken.[/quote]
- Use the advanced Assault and then use the prototype. The prototype does massive more damage over the advanced. Higher rate of fire, higher damage. This is "higher DPS".
- [quote] If your belief is that anything AV capable should never be a threat (or a very minor one unless in large numbers) to vehicles I can see the logic. Of course that would break the game for other reasons.[/quote]
- When did I ever say I was against AVs? They are doing as intended.
- [quote]I stand by my statement that a base time of 3.5 second renders Forge Guns combat ineffective.[/quote]
- I'll use your number. 3.5 seconds. Do you even realize how short of a time that is? I don't know about you, but I haven't seen anyone stupid enough to charge me when I have the Forge Gun out. Except for the shotgun scout, but they're not stupid. They're the ones that usually get me, not that pansies with the Plasma Rifle that hide behind the dead. (Keep up the good work, guys.)
- [quote] My assault forge with max skills takes 1.87 seconds and I regularly die to an Assault Rifle before the shot gets off. Even Rail Turrets have had a reduction in their trigger pull time while FGs remained the same.[/quote]
- I'll give you advice. Don't take on a Plasma Rifle head on with anything. That's an awful idea. Seriously, that's user error, not the weapon.
- [quote]Holding a charge is useful, you are right about that. Being able to hold a charge with precision aim with a mouse is even worse. Neither of these make it any better than the AR or ScR in most combat situations. At most it is good for "lulz" while the people in the medium frames doing more dps that determine the battle.[/quote]
- Personally, I use the controller because, well, it's a damn console. I still snipe and whatnot, I just have to correct my aim and compensate differently than a mouse user. I'm going to drop another piece of advice to you. You can have the weapon with the highest DPS in the game, but it means nothing if you're dead or you can't hit. Let those medium frames shed blood of one another. I'm right there with them. Blap, blap, blap. Can't get better than the one hitter.
- [quote]Just a few words from a guy from second round registered closed beta who still remembers FG shots passing through targets and not even register anywhere. My favorite FG bugs being early this year sneaking up on snipers and sometimes having the explosion animation go off with no damage.[/quote]
- I'll be honest with you. I was not there during the closed beta, but I was there for the following one. If you didn't realize, the non-registering still happens at off times. Plasma Cannon has also gotten hit with this for the longest time. Hell, both of them have splash issues at times, the FG even moreso after the reduction.
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