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ShadowKing74

FPBase3.sqf

Jul 21st, 2013
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  1. if (isServer) then {
  2.  
  3. _vehicle_5 = objNull;
  4. if (true) then
  5. {
  6.   _this = createVehicle ["Base_WarfareBBarrier10xTall", [14207.002, 14101.773, -0.36527294], [], 0, "CAN_COLLIDE"];
  7.   _vehicle_5 = _this;
  8.   _this setDir 231.48747;
  9.   _this setPos [14207.002, 14101.773, -0.36527294];
  10. };
  11.  
  12. _vehicle_7 = objNull;
  13. if (true) then
  14. {
  15.   _this = createVehicle ["Base_WarfareBBarrier10xTall", [14200.329, 14126.403, -0.30613518], [], 0, "CAN_COLLIDE"];
  16.   _vehicle_7 = _this;
  17.   _this setDir 89.495316;
  18.   _this setPos [14200.329, 14126.403, -0.30613518];
  19. };
  20.  
  21. _vehicle_10 = objNull;
  22. if (true) then
  23. {
  24.   _this = createVehicle ["Base_WarfareBBarrier10xTall", [14216.496, 14090.961, -0.37146732], [], 0, "CAN_COLLIDE"];
  25.   _vehicle_10 = _this;
  26.   _this setDir 227.1125;
  27.   _this setPos [14216.496, 14090.961, -0.37146732];
  28. };
  29.  
  30. _vehicle_11 = objNull;
  31. if (true) then
  32. {
  33.   _this = createVehicle ["Base_WarfareBBarrier10xTall", [14226.258, 14080.554, -0.31925628], [], 0, "NONE"];
  34.   _vehicle_11 = _this;
  35.   _this setDir 225.68184;
  36.   _this setPos [14226.258, 14080.554, -0.31925628];
  37. };
  38.  
  39. _vehicle_12 = objNull;
  40. if (true) then
  41. {
  42.   _this = createVehicle ["Base_WarfareBBarrier10xTall", [14235.974, 14069.941, -0.37323508], [], 0, "CAN_COLLIDE"];
  43.   _vehicle_12 = _this;
  44.   _this setDir 227.8541;
  45.   _this setPos [14235.974, 14069.941, -0.37323508];
  46. };
  47.  
  48. _vehicle_13 = objNull;
  49. if (true) then
  50. {
  51.   _this = createVehicle ["Base_WarfareBBarrier10xTall", [14247.825, 14064.681, -0.37788746], [], 0, "NONE"];
  52.   _vehicle_13 = _this;
  53.   _this setDir 178.69426;
  54.   _this setPos [14247.825, 14064.681, -0.37788746];
  55. };
  56.  
  57. _vehicle_14 = objNull;
  58. if (true) then
  59. {
  60.   _this = createVehicle ["Base_WarfareBBarrier10xTall", [14261.877, 14064.915, -0.38934433], [], 0, "CAN_COLLIDE"];
  61.   _vehicle_14 = _this;
  62.   _this setDir 178.25201;
  63.   _this setPos [14261.877, 14064.915, -0.38934433];
  64. };
  65.  
  66. _vehicle_15 = objNull;
  67. if (true) then
  68. {
  69.   _this = createVehicle ["Base_WarfareBBarrier10xTall", [14276.243, 14065.294, -0.38123888], [], 0, "CAN_COLLIDE"];
  70.   _vehicle_15 = _this;
  71.   _this setDir 178.25201;
  72.   _this setPos [14276.243, 14065.294, -0.38123888];
  73. };
  74.  
  75. _vehicle_16 = objNull;
  76. if (true) then
  77. {
  78.   _this = createVehicle ["Base_WarfareBBarrier10xTall", [14289.872, 14065.761, -0.52779311], [], 0, "NONE"];
  79.   _vehicle_16 = _this;
  80.   _this setDir 178.25201;
  81.   _this setPos [14289.872, 14065.761, -0.52779311];
  82. };
  83.  
  84. _vehicle_17 = objNull;
  85. if (true) then
  86. {
  87.   _this = createVehicle ["Base_WarfareBBarrier10xTall", [14297.03, 14072.985, -0.54483825], [], 0, "CAN_COLLIDE"];
  88.   _vehicle_17 = _this;
  89.   _this setDir 267.03519;
  90.   _this setPos [14297.03, 14072.985, -0.54483825];
  91. };
  92.  
  93. _vehicle_18 = objNull;
  94. if (true) then
  95. {
  96.   _this = createVehicle ["Base_WarfareBBarrier10xTall", [14296.198, 14086.355, -0.39170864], [], 0, "CAN_COLLIDE"];
  97.   _vehicle_18 = _this;
  98.   _this setDir 265.78244;
  99.   _this setPos [14296.198, 14086.355, -0.39170864];
  100. };
  101.  
  102. _vehicle_19 = objNull;
  103. if (true) then
  104. {
  105.   _this = createVehicle ["Base_WarfareBBarrier10xTall", [14293.935, 14100.929, -0.37765655], [], 0, "CAN_COLLIDE"];
  106.   _vehicle_19 = _this;
  107.   _this setDir 86.224388;
  108.   _this setPos [14293.935, 14100.929, -0.37765655];
  109. };
  110.  
  111. _vehicle_20 = objNull;
  112. if (true) then
  113. {
  114.   _this = createVehicle ["Base_WarfareBBarrier10xTall", [14294.291, 14116.609, -0.31413963], [], 0, "CAN_COLLIDE"];
  115.   _vehicle_20 = _this;
  116.   _this setDir 267.42172;
  117.   _this setPos [14294.291, 14116.609, -0.31413963];
  118. };
  119.  
  120. _vehicle_21 = objNull;
  121. if (true) then
  122. {
  123.   _this = createVehicle ["Base_WarfareBBarrier10xTall", [14293.405, 14131.779, -0.30399716], [], 0, "CAN_COLLIDE"];
  124.   _vehicle_21 = _this;
  125.   _this setDir 266.88388;
  126.   _this setPos [14293.405, 14131.779, -0.30399716];
  127. };
  128.  
  129. _vehicle_23 = objNull;
  130. if (true) then
  131. {
  132.   _this = createVehicle ["Base_WarfareBBarrier10xTall", [14276.18, 14198.217, -0.45795539], [], 0, "NONE"];
  133.   _vehicle_23 = _this;
  134.   _this setDir 209.78313;
  135.   _this setPos [14276.18, 14198.217, -0.45795539];
  136. };
  137.  
  138. _vehicle_24 = objNull;
  139. if (true) then
  140. {
  141.   _this = createVehicle ["Base_WarfareBBarrier10xTall", [14264.341, 14201.934, -0.41487971], [], 0, "CAN_COLLIDE"];
  142.   _vehicle_24 = _this;
  143.   _this setDir 186.05917;
  144.   _this setPos [14264.341, 14201.934, -0.41487971];
  145. };
  146.  
  147. _vehicle_25 = objNull;
  148. if (true) then
  149. {
  150.   _this = createVehicle ["Base_WarfareBBarrier10xTall", [14289.712, 14161.189, -0.31832159], [], 0, "CAN_COLLIDE"];
  151.   _vehicle_25 = _this;
  152.   _this setDir 84.867874;
  153.   _this setPos [14289.712, 14161.189, -0.31832159];
  154. };
  155.  
  156. _vehicle_26 = objNull;
  157. if (true) then
  158. {
  159.   _this = createVehicle ["Base_WarfareBBarrier10xTall", [14292.315, 14146.284, -0.41477254], [], 0, "CAN_COLLIDE"];
  160.   _vehicle_26 = _this;
  161.   _this setDir 264.90582;
  162.   _this setPos [14292.315, 14146.284, -0.41477254];
  163. };
  164.  
  165. _vehicle_27 = objNull;
  166. if (true) then
  167. {
  168.   _this = createVehicle ["Base_WarfareBBarrier10xTall", [14284.605, 14188.747, -0.40924606], [], 0, "CAN_COLLIDE"];
  169.   _vehicle_27 = _this;
  170.   _this setDir 242.82672;
  171.   _this setPos [14284.605, 14188.747, -0.40924606];
  172. };
  173.  
  174. _vehicle_30 = objNull;
  175. if (true) then
  176. {
  177.   _this = createVehicle ["Base_WarfareBBarrier10xTall", [14200.19, 14140.504, -0.23394182], [], 0, "CAN_COLLIDE"];
  178.   _vehicle_30 = _this;
  179.   _this setDir 90.268066;
  180.   _this setPos [14200.19, 14140.504, -0.23394182];
  181. };
  182.  
  183. _vehicle_31 = objNull;
  184. if (true) then
  185. {
  186.   _this = createVehicle ["Base_WarfareBBarrier10xTall", [14205.231, 14170.629, -0.12544829], [], 0, "CAN_COLLIDE"];
  187.   _vehicle_31 = _this;
  188.   _this setDir 283.28467;
  189.   _this setPos [14205.231, 14170.629, -0.12544829];
  190. };
  191.  
  192. _vehicle_32 = objNull;
  193. if (true) then
  194. {
  195.   _this = createVehicle ["Base_WarfareBBarrier10xTall", [14202.498, 14155.727, -0.10245132], [], 0, "CAN_COLLIDE"];
  196.   _vehicle_32 = _this;
  197.   _this setDir 277.75363;
  198.   _this setPos [14202.498, 14155.727, -0.10245132];
  199. };
  200.  
  201. _vehicle_33 = objNull;
  202. if (true) then
  203. {
  204.   _this = createVehicle ["Base_WarfareBBarrier10xTall", [14207.462, 14184.808, -0.12584406], [], 0, "CAN_COLLIDE"];
  205.   _vehicle_33 = _this;
  206.   _this setDir 102.38982;
  207.   _this setPos [14207.462, 14184.808, -0.12584406];
  208. };
  209.  
  210. _vehicle_34 = objNull;
  211. if (true) then
  212. {
  213.   _this = createVehicle ["Base_WarfareBBarrier10xTall", [14211.018, 14199.596, -0.21532664], [], 0, "CAN_COLLIDE"];
  214.   _vehicle_34 = _this;
  215.   _this setDir 103.14268;
  216.   _this setPos [14211.018, 14199.596, -0.21532664];
  217. };
  218.  
  219. _vehicle_35 = objNull;
  220. if (true) then
  221. {
  222.   _this = createVehicle ["ZavoraAnim", [14235.94, 14203.201, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  223.   _vehicle_35 = _this;
  224.   _this setDir 189.10962;
  225.   _this setPos [14235.94, 14203.201, 3.0517578e-005];
  226. };
  227.  
  228. _vehicle_39 = objNull;
  229. if (true) then
  230. {
  231.   _this = createVehicle ["ZavoraAnim", [14250.794, 14202.086, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  232.   _vehicle_39 = _this;
  233.   _this setDir 362.39551;
  234.   _this setPos [14250.794, 14202.086, -3.0517578e-005];
  235. };
  236.  
  237. _vehicle_78 = objNull;
  238. if (true) then
  239. {
  240.   _this = createVehicle ["Land_CamoNetB_NATO", [14215.581, 14184.055, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  241.   _vehicle_78 = _this;
  242.   _this setDir 286.02283;
  243.   _this setPos [14215.581, 14184.055, 6.1035156e-005];
  244. };
  245.  
  246. _vehicle_79 = objNull;
  247. if (true) then
  248. {
  249.   _this = createVehicle ["Land_CamoNetB_NATO", [14211.428, 14168.308, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  250.   _vehicle_79 = _this;
  251.   _this setDir 291.48621;
  252.   _this setPos [14211.428, 14168.308, 6.1035156e-005];
  253. };
  254.  
  255. _vehicle_80 = objNull;
  256. if (true) then
  257. {
  258.   _this = createVehicle ["Land_CamoNetB_NATO", [14208.761, 14152.973, -0.00036621094], [], 0, "CAN_COLLIDE"];
  259.   _vehicle_80 = _this;
  260.   _this setDir 286.41278;
  261.   _this setPos [14208.761, 14152.973, -0.00036621094];
  262. };
  263.  
  264. _vehicle_81 = objNull;
  265. if (true) then
  266. {
  267.   _this = createVehicle ["Land_CamoNetB_NATO", [14209.147, 14139.414, -0.00012207031], [], 0, "CAN_COLLIDE"];
  268.   _vehicle_81 = _this;
  269.   _this setDir 271.46762;
  270.   _this setPos [14209.147, 14139.414, -0.00012207031];
  271. };
  272.  
  273. _vehicle_108 = objNull;
  274. if (true) then
  275. {
  276.   _this = createVehicle ["Base_WarfareBBarrier10xTall", [14201.94, 14114.02, -0.39452034], [], 0, "CAN_COLLIDE"];
  277.   _vehicle_108 = _this;
  278.   _this setDir 266.05002;
  279.   _this setPos [14201.94, 14114.02, -0.39452034];
  280. };
  281.  
  282. _vehicle_114 = objNull;
  283. if (true) then
  284. {
  285.   _this = createVehicle ["Base_WarfareBBarrier10xTall", [14287.466, 14176.411, -0.37216085], [], 0, "CAN_COLLIDE"];
  286.   _vehicle_114 = _this;
  287.   _this setDir 78.547974;
  288.   _this setPos [14287.466, 14176.411, -0.37216085];
  289. };
  290.  
  291. _vehicle_115 = objNull;
  292. if (true) then
  293. {
  294.   _this = createVehicle ["Base_WarfareBBarrier10xTall", [14220.455, 14207.263, -0.39016518], [], 0, "CAN_COLLIDE"];
  295.   _vehicle_115 = _this;
  296.   _this setDir 187.866;
  297.   _this setPos [14220.455, 14207.263, -0.39016518];
  298. };
  299.  
  300. _vehicle_119 = objNull;
  301. if (true) then
  302. {
  303.   _this = createVehicle ["Base_WarfareBBarrier10xTall", [14284.102, 14126.825, -0.34441614], [], 0, "CAN_COLLIDE"];
  304.   _vehicle_119 = _this;
  305.   _this setDir 178.25201;
  306.   _this setPos [14284.102, 14126.825, -0.34441614];
  307. };
  308.  
  309. _vehicle_120 = objNull;
  310. if (true) then
  311. {
  312.   _this = createVehicle ["Base_WarfareBBarrier10xTall", [14282.188, 14168.632, -0.37267488], [], 0, "CAN_COLLIDE"];
  313.   _vehicle_120 = _this;
  314.   _this setDir 178.25201;
  315.   _this setPos [14282.188, 14168.632, -0.37267488];
  316. };
  317.  
  318. _vehicle_122 = objNull;
  319. if (true) then
  320. {
  321.   _this = createVehicle ["Base_WarfareBBarrier10xTall", [14267.291, 14168.145, -0.32635197], [], 0, "CAN_COLLIDE"];
  322.   _vehicle_122 = _this;
  323.   _this setDir 178.25201;
  324.   _this setPos [14267.291, 14168.145, -0.32635197];
  325. };
  326.  
  327. _vehicle_123 = objNull;
  328. if (true) then
  329. {
  330.   _this = createVehicle ["Base_WarfareBBarrier10xTall", [14268.878, 14125.098, -0.18197584], [], 0, "CAN_COLLIDE"];
  331.   _vehicle_123 = _this;
  332.   _this setDir 358.4035;
  333.   _this setPos [14268.878, 14125.098, -0.18197584];
  334. };
  335.  
  336. _vehicle_125 = objNull;
  337. if (true) then
  338. {
  339.   _this = createVehicle ["Base_WarfareBBarrier10xTall", [14253.996, 14125.686, -0.35046968], [], 0, "CAN_COLLIDE"];
  340.   _vehicle_125 = _this;
  341.   _this setDir 178.25201;
  342.   _this setPos [14253.996, 14125.686, -0.35046968];
  343. };
  344.  
  345. _vehicle_126 = objNull;
  346. if (true) then
  347. {
  348.   _this = createVehicle ["Base_WarfareBBarrier10xTall", [14253.065, 14167.816, -0.35589641], [], 0, "CAN_COLLIDE"];
  349.   _vehicle_126 = _this;
  350.   _this setDir 178.4281;
  351.   _this setPos [14253.065, 14167.816, -0.35589641];
  352. };
  353.  
  354. _vehicle_127 = objNull;
  355. if (true) then
  356. {
  357.   _this = createVehicle ["Base_WarfareBBarrier10xTall", [14245.84, 14159.49, -0.2967447], [], 0, "CAN_COLLIDE"];
  358.   _vehicle_127 = _this;
  359.   _this setDir 88.554237;
  360.   _this setPos [14245.84, 14159.49, -0.2967447];
  361. };
  362.  
  363. _vehicle_128 = objNull;
  364. if (true) then
  365. {
  366.   _this = createVehicle ["Base_WarfareBBarrier10xTall", [14246.67, 14133.179, -0.078424662], [], 0, "CAN_COLLIDE"];
  367.   _vehicle_128 = _this;
  368.   _this setDir 89.071419;
  369.   _this setPos [14246.67, 14133.179, -0.078424662];
  370. };
  371.  
  372. _vehicle_141 = objNull;
  373. if (true) then
  374. {
  375.   _this = createVehicle ["Land_pumpa", [14288.228, 14147.322, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  376.   _vehicle_141 = _this;
  377.   _this setDir 90.292084;
  378.   _this setPos [14288.228, 14147.322, -6.1035156e-005];
  379. };
  380.  
  381. _vehicle_168 = objNull;
  382. if (true) then
  383. {
  384.   _this = createVehicle ["Hhedgehog_concreteBig", [14250.966, 14213.25, -0.00012207031], [], 0, "CAN_COLLIDE"];
  385.   _vehicle_168 = _this;
  386.   _this setDir 274.08252;
  387.   _this setPos [14250.966, 14213.25, -0.00012207031];
  388. };
  389.  
  390. _vehicle_169 = objNull;
  391. if (true) then
  392. {
  393.   _this = createVehicle ["Hhedgehog_concreteBig", [14251.47, 14221.836, -0.00012207031], [], 0, "CAN_COLLIDE"];
  394.   _vehicle_169 = _this;
  395.   _this setDir 95.602364;
  396.   _this setPos [14251.47, 14221.836, -0.00012207031];
  397. };
  398.  
  399. _vehicle_171 = objNull;
  400. if (true) then
  401. {
  402.   _this = createVehicle ["Land_Fort_Watchtower", [14253.02, 14205.415, -0.1342033], [], 0, "CAN_COLLIDE"];
  403.   _vehicle_171 = _this;
  404.   _this setDir 97.535538;
  405.   _this setPos [14253.02, 14205.415, -0.1342033];
  406. };
  407.  
  408. _vehicle_172 = objNull;
  409. if (true) then
  410. {
  411.   _this = createVehicle ["Land_Fort_Watchtower", [14231.69, 14207.451, -0.26201072], [], 0, "CAN_COLLIDE"];
  412.   _vehicle_172 = _this;
  413.   _this setDir 98.631668;
  414.   _this setPos [14231.69, 14207.451, -0.26201072];
  415. };
  416.  
  417. _vehicle_173 = objNull;
  418. if (true) then
  419. {
  420.   _this = createVehicle ["Hhedgehog_concreteBig", [14236.262, 14214.138, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  421.   _vehicle_173 = _this;
  422.   _this setDir 97.481773;
  423.   _this setPos [14236.262, 14214.138, -3.0517578e-005];
  424. };
  425.  
  426. _vehicle_175 = objNull;
  427. if (true) then
  428. {
  429.   _this = createVehicle ["Hhedgehog_concreteBig", [14237.359, 14223.452, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
  430.   _vehicle_175 = _this;
  431.   _this setDir 276.82999;
  432.   _this setPos [14237.359, 14223.452, -9.1552734e-005];
  433. };
  434.  
  435. _vehicle_189 = objNull;
  436. if (true) then
  437. {
  438.   _this = createVehicle ["Land_Fire_barrel", [14288.395, 14144.74, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
  439.   _vehicle_189 = _this;
  440.   _this setDir 178.25201;
  441.   _this setPos [14288.395, 14144.74, -9.1552734e-005];
  442. };
  443.  
  444. _vehicle_190 = objNull;
  445. if (true) then
  446. {
  447.   _this = createVehicle ["SignM_UN_Base_EP1", [14238.325, 14229.141, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  448.   _vehicle_190 = _this;
  449.   _this setDir 187.89449;
  450.   _this setPos [14238.325, 14229.141, 3.0517578e-005];
  451. };
  452.  
  453. _vehicle_191 = objNull;
  454. if (true) then
  455. {
  456.   _this = createVehicle ["SignM_UN_Base_EP1", [14250.573, 14227.11, -0.0002746582], [], 0, "CAN_COLLIDE"];
  457.   _vehicle_191 = _this;
  458.   _this setDir 186.34514;
  459.   _this setPos [14250.573, 14227.11, -0.0002746582];
  460. };
  461.  
  462. _vehicle_192 = objNull;
  463. if (true) then
  464. {
  465.   _this = createVehicle ["Sign_1L_Noentry_EP1", [14249.621, 14227.645, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  466.   _vehicle_192 = _this;
  467.   _this setDir 186.34514;
  468.   _this setPos [14249.621, 14227.645, -3.0517578e-005];
  469. };
  470.  
  471. _vehicle_193 = objNull;
  472. if (true) then
  473. {
  474.   _this = createVehicle ["Sign_1L_Noentry_EP1", [14234.743, 14202.684, -0.00021362305], [], 0, "CAN_COLLIDE"];
  475.   _vehicle_193 = _this;
  476.   _this setDir 363.55234;
  477.   _this setPos [14234.743, 14202.684, -0.00021362305];
  478. };
  479.  
  480. _vehicle_201 = objNull;
  481. if (true) then
  482. {
  483.   _this = createVehicle ["Land_CamoNetB_NATO", [14285.732, 14117.505, -0.00015258789], [], 0, "CAN_COLLIDE"];
  484.   _vehicle_201 = _this;
  485.   _this setDir 353.28802;
  486.   _this setPos [14285.732, 14117.505, -0.00015258789];
  487. };
  488.  
  489. _vehicle_202 = objNull;
  490. if (true) then
  491. {
  492.   _this = createVehicle ["Land_CamoNetB_NATO", [14271.249, 14117.398, -0.00018310547], [], 0, "CAN_COLLIDE"];
  493.   _vehicle_202 = _this;
  494.   _this setDir -3.2579045;
  495.   _this setPos [14271.249, 14117.398, -0.00018310547];
  496. };
  497.  
  498. _vehicle_203 = objNull;
  499. if (true) then
  500. {
  501.   _this = createVehicle ["Land_CamoNetB_NATO", [14256.243, 14117.278, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
  502.   _vehicle_203 = _this;
  503.   _this setDir 359.75748;
  504.   _this setPos [14256.243, 14117.278, -9.1552734e-005];
  505. };
  506.  
  507. _vehicle_204 = objNull;
  508. if (true) then
  509. {
  510.   _this = createVehicle ["Land_Wall_Gate_Kolchoz", [14244.825, 14226.894, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  511.   _vehicle_204 = _this;
  512.   _this setDir 186.22392;
  513.   _this setPos [14244.825, 14226.894, 3.0517578e-005];
  514. };
  515.  
  516. _vehicle_214 = objNull;
  517. if (true) then
  518. {
  519.   _this = createVehicle ["Land_A_statue02", [14265.042, 14209.229, -0.85255796], [], 0, "NONE"];
  520.   _vehicle_214 = _this;
  521.   _this setDir -85.777657;
  522.   _this setPos [14265.042, 14209.229, -0.85255796];
  523. };
  524.  
  525. _vehicle_215 = objNull;
  526. if (true) then
  527. {
  528.   _this = createVehicle ["Land_A_statue02", [14224.112, 14214.24, -0.56570351], [], 0, "CAN_COLLIDE"];
  529.   _vehicle_215 = _this;
  530.   _this setDir -83.457855;
  531.   _this setPos [14224.112, 14214.24, -0.56570351];
  532. };
  533.  
  534. _vehicle_237 = objNull;
  535. if (true) then
  536. {
  537.   _this = createVehicle ["HeliHRescue", [14249.766, 14079.483, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  538.   _vehicle_237 = _this;
  539.   _this setPos [14249.766, 14079.483, -1.5258789e-005];
  540. };
  541.  
  542. _vehicle_239 = objNull;
  543. if (true) then
  544. {
  545.   _this = createVehicle ["HeliHRescue", [14265.918, 14078.994, -4.5776367e-005], [], 0, "CAN_COLLIDE"];
  546.   _vehicle_239 = _this;
  547.   _this setPos [14265.918, 14078.994, -4.5776367e-005];
  548. };
  549.  
  550. _vehicle_242 = objNull;
  551. if (true) then
  552. {
  553.   _this = createVehicle ["HeliHRescue", [14282.658, 14078.707, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
  554.   _vehicle_242 = _this;
  555.   _this setPos [14282.658, 14078.707, 1.5258789e-005];
  556. };
  557.  
  558. _vehicle_249 = objNull;
  559. if (true) then
  560. {
  561.   _this = createVehicle ["Land_Wall_Gate_Ind2B_R", [14246.629, 14147.419, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  562.   _vehicle_249 = _this;
  563.   _this setDir -93.902672;
  564.   _this setPos [14246.629, 14147.419, 3.0517578e-005];
  565. };
  566.  
  567. _vehicle_252 = objNull;
  568. if (true) then
  569. {
  570.   _this = createVehicle ["Land_Wall_Gate_Ind2B_L", [14246.836, 14145.179, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  571.   _vehicle_252 = _this;
  572.   _this setDir -454.1561;
  573.   _this setPos [14246.836, 14145.179, -3.0517578e-005];
  574. };
  575. };
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