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- # Storm configuration file: 'world'.
- # Generated for Storm version 1.3.0B.
- Storm:
- Acid Rain:
- # The chance for acid rain to occur.
- Acid Rain Chance: 6
- # The base intervals between acid rain tries to start.
- Acid Rain Base Interval: 72000
- Messages:
- # The message broadcast when acid rain starts.
- On Acid Rain Start: §2Acid has started to fall from the sky! Find shelter!
- # The message broadcast when acid rain ends.
- On Acid Rain Stop: §2The acid rain has stopped!
- # The message sent to a player when they are damaged by acid rain.
- On Player Damaged By Acid Rain: §2You have been hurt by the acidic downfall!
- Player:
- # The damage a player is dealt when they are acid rain, measured in half hearts.
- Damage From Exposure: 1
- Entity:
- # The damage an entity is dealt when it is in acid rain, measured in half hearts.
- Damage From Exposure: 1
- Dissolver:
- # The list of block transformations that occur during acid rain. Key is the FROM block, value is TO block.
- # 18 -> 0 means leaves (ID of 18) will get turned into air (ID of 0)
- Block Transformations:
- - - '18'
- - '0'
- - - '102'
- - '0'
- - - '111'
- - '0'
- - - '12'
- - '0'
- - - '20'
- - '0'
- - - '2'
- - '3'
- - - '1'
- - '4'
- - - '4'
- - '48'
- - - '6'
- - '31'
- - - '31'
- - '31'
- - - '37'
- - '31'
- - - '38'
- - '31'
- - - '39'
- - '31'
- - - '40'
- - '31'
- - - '59'
- - '31'
- - - '60'
- - '3'
- # The chance for a block to be deteriorated.
- Block Deterioration Chance: 8
- # The amount of a chunk that can be deteriorated. An integral number from 0->16
- Block Deterioration Area: 16
- # A list of blocks that entities will not take damage when within specified radius.
- Absorbing Blocks:
- - 41
- # The radius the absorbing blocks protect.
- Absorbing Radius: 2
- Scheduler:
- # The delay between sets of block deteriorations, in ticks.
- Dissolver Calculation Intervals In Ticks: 10
- # The delay between damaging entities, in ticks.
- Damager Calculation Intervals In Ticks: 40
- Sounds:
- # Sound to play when a player is damaged.
- Player And Block Damage: random.fizz
- Features:
- Dissolving Blocks: true
- Player Damaging: true
- Entity Damaging: true
- Entity Shelter Pathfinding: true
- Thunder Storm:
- Thunder Storm Chance: 4
- Thunder Storm Base Interval: 72000
- Messages:
- On Thunder Storm Start: §9A thunderstorm has started! Put away all your tools/armor/metals, get away from creepers and pigs, and find some shelter!
- On Thunder Storm Stop: §9The thunderstorm has stopped!
- Strike Chance: 8
- Scheduler:
- Striker Calculation Intervals In Ticks: 30
- Features:
- Thunder Striking: true
- Entity Shelter Pathfinding: true
- Blizzard:
- # The chance for blizzard to occur.
- Blizzard Chance: 20
- # The base intervals between blizzard tries to start.
- Blizzard Base Interval: 72000
- Messages:
- # The message to send when blizzard is started.
- On Blizzard Start: §bIt has started to snow violently! Seek warmth in another biome or find a source of heat!
- # The message to send when blizzard is stopped.
- On Blizzard Stop: §bThe blizzard has come to an end!
- # The message to send when a player is damaged by cold.
- On Player Damaged Cold: §bYou are freezing!
- # The list of blocks that can prevent damage by blizzard when the player is close.
- Heating Blocks:
- - 51
- - 10
- - 11
- - 62
- # The effective radius of blocks that can prevent damage by blizzard.
- Heat Radius: 3
- Player:
- # The amount of damage experienced by players in a blizzard, in hearts.
- Damage From Exposure: 2
- # The speed loss experienced by players in a blizzard.
- Speed Loss While In Snow: 0.4
- Entity:
- # The amount of damage experienced by entities in a blizzard, in hearts.
- Damage From Exposure: 2
- Scheduler:
- # The delay between damages by blizzard, in ticks.
- Damager Calculation Intervals In Ticks: 40
- Sounds:
- # The sound to play when a player is damaged by blizzard.
- Player Damage: random.breath
- Features:
- Player Damaging: true
- Entity Damaging: true
- Entity Shelter Pathfinding: true
- Slowing Snow: true
- Lightning:
- Damage:
- # The amount of damage caused by lightning in hearts.
- Damage: 5
- # The radius when players and entities can be damaged by a lightning strike.
- Damage Radius: 10
- Messages:
- # The message to send when zapped by lightning.
- On Player Hit: §9You were zapped by lightning. Ouch!
- Attraction:
- Blocks:
- # The chance of lightning being attracted to a block specified below.
- AttractionChance: 80
- # The blocks that can attract lightning.
- Attractors:
- - 42
- - 57
- - 41
- - 66
- - 118
- - 28
- - 27
- - 71
- - 101
- - 133
- Players:
- # The chance of lightning being attracted to a player holding the items specified below.
- AttractionChance: 34
- # The items that can attract lightning when held.
- Attractors:
- - 258
- - 325
- - 305
- - 303
- - 302
- - 304
- - 309
- - 307
- - 306
- - 308
- - 313
- - 311
- - 310
- - 312
- - 317
- - 315
- - 314
- - 316
- - 258
- - 292
- - 257
- - 256
- - 267
- - 279
- - 293
- - 278
- - 277
- - 276
- - 286
- - 294
- - 285
- - 284
- - 283
- - 328
- - 264
- - 265
- - 266
- - 388
- Melter:
- # The blocks to be transformed when melted by lightning.
- Block Transformations:
- - - '12'
- - '20'
- Sounds:
- # The sound to play when lightning strikes.
- Strike: mob.enderman.scream
- Features:
- Greater Range And Damage: true
- Player Attraction: true
- Block Attraction: true
- Block Transformations: true
- Natural Disasters:
- Meteor:
- # The chance that meteor will occur.
- Chance To Spawn: 100
- # The base intervals between meteor tries to start.
- Meteor Base Interval: 60
- Messages:
- # The message sent when a meteor hits ground. %x, %y, and %z is replaced with coordinates.
- On Meteor Crash: §cA meteor has exploded at §e%x, %y, %z§c. Get to it for loads of rare minerals!
- # The message sent when a player is damaged by meteor.
- On Damaged By Shockwave: §cYou got pancaked by a meteor!
- Shockwave:
- # The number of hearts worth of damage that will be dealt when flattened by a meteor
- Damage: 10
- # The radius where players and entities alike will be damaged.
- Damage Radius: 50
- Do Winter: true
- # Will solid meteor spawn?
- Meteor Spawn: true
- # The ores to deposit and the chances of the ores being deposited.
- Ore Chance Percentages:
- - - '56'
- - '50'
- - - '129'
- - '50'
- Sounds:
- Trail: random.explode
- Wildfires:
- Chance To Start: 0
- Wildfire Base Interval: 72000
- Spread Limit: 5
- Scan Radius: 2
- Messages:
- On Start: A wildfire has been spotted around %x, %y, %z!
- Maximum Fires: 100
- Flammable Blocks:
- - 85
- - 5
- - 53
- - 64
- - 18
- - 47
- - 2
- - 35
- Earthquakes:
- Chance To Start: 4
- Earthquake Base Interval: 72000
- Message On Earthquake Start: §aThe ground beneath you begins quaking with a magnitude of §e%m!
- Message On Earthquake End: §aThe earth stops shaking.
- Sounds:
- # The horrible sound to play when the ground suddenly cracks.
- Ground Crack: ambient.weather.thunder
- Earthquake:
- Flying Blocks: true
- Screen Shaking: true
- Volcano:
- Chance To Start: 0
- Volcano Base Interval: 72000
- Message On Volcano Start: A volcano has burst out of the ground at %x, %y, %z!
- Features:
- Erupting: true
- Survive Restarts: true
- Weathers Enabled:
- Acid Rain: true
- Thunder Storms: true
- Blizzards: true
- Natural Disasters:
- Meteors: true
- Wildfires: false
- Volcanoes: false
- Earthquakes: true
- Force Weather Textures: false
- Textures:
- Acid Rain Texture Path: https://dl.dropboxusercontent.com/u/67341745/Storm/Acid_Rain.zip
- Blizzard Texture Path: https://dl.dropboxusercontent.com/u/67341745/Storm/Blizzard.zip
- Default Texture Path: https://dl.dropboxusercontent.com/u/67341745/Storm/Default.zip
- Play Weather Sounds: true
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