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Apr 28th, 2013
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  1. # Storm configuration file: 'world'.
  2. # Generated for Storm version 1.3.0B.
  3. Storm:
  4. Acid Rain:
  5. # The chance for acid rain to occur.
  6. Acid Rain Chance: 6
  7. # The base intervals between acid rain tries to start.
  8. Acid Rain Base Interval: 72000
  9. Messages:
  10. # The message broadcast when acid rain starts.
  11. On Acid Rain Start: §2Acid has started to fall from the sky! Find shelter!
  12. # The message broadcast when acid rain ends.
  13. On Acid Rain Stop: §2The acid rain has stopped!
  14. # The message sent to a player when they are damaged by acid rain.
  15. On Player Damaged By Acid Rain: §2You have been hurt by the acidic downfall!
  16. Player:
  17. # The damage a player is dealt when they are acid rain, measured in half hearts.
  18. Damage From Exposure: 1
  19. Entity:
  20. # The damage an entity is dealt when it is in acid rain, measured in half hearts.
  21. Damage From Exposure: 1
  22. Dissolver:
  23. # The list of block transformations that occur during acid rain. Key is the FROM block, value is TO block.
  24. # 18 -> 0 means leaves (ID of 18) will get turned into air (ID of 0)
  25. Block Transformations:
  26. - - '18'
  27. - '0'
  28. - - '102'
  29. - '0'
  30. - - '111'
  31. - '0'
  32. - - '12'
  33. - '0'
  34. - - '20'
  35. - '0'
  36. - - '2'
  37. - '3'
  38. - - '1'
  39. - '4'
  40. - - '4'
  41. - '48'
  42. - - '6'
  43. - '31'
  44. - - '31'
  45. - '31'
  46. - - '37'
  47. - '31'
  48. - - '38'
  49. - '31'
  50. - - '39'
  51. - '31'
  52. - - '40'
  53. - '31'
  54. - - '59'
  55. - '31'
  56. - - '60'
  57. - '3'
  58. # The chance for a block to be deteriorated.
  59. Block Deterioration Chance: 8
  60. # The amount of a chunk that can be deteriorated. An integral number from 0->16
  61. Block Deterioration Area: 16
  62. # A list of blocks that entities will not take damage when within specified radius.
  63. Absorbing Blocks:
  64. - 41
  65. # The radius the absorbing blocks protect.
  66. Absorbing Radius: 2
  67. Scheduler:
  68. # The delay between sets of block deteriorations, in ticks.
  69. Dissolver Calculation Intervals In Ticks: 10
  70. # The delay between damaging entities, in ticks.
  71. Damager Calculation Intervals In Ticks: 40
  72. Sounds:
  73. # Sound to play when a player is damaged.
  74. Player And Block Damage: random.fizz
  75. Features:
  76. Dissolving Blocks: true
  77. Player Damaging: true
  78. Entity Damaging: true
  79. Entity Shelter Pathfinding: true
  80. Thunder Storm:
  81. Thunder Storm Chance: 4
  82. Thunder Storm Base Interval: 72000
  83. Messages:
  84. On Thunder Storm Start: §9A thunderstorm has started! Put away all your tools/armor/metals, get away from creepers and pigs, and find some shelter!
  85. On Thunder Storm Stop: §9The thunderstorm has stopped!
  86. Strike Chance: 8
  87. Scheduler:
  88. Striker Calculation Intervals In Ticks: 30
  89. Features:
  90. Thunder Striking: true
  91. Entity Shelter Pathfinding: true
  92. Blizzard:
  93. # The chance for blizzard to occur.
  94. Blizzard Chance: 20
  95. # The base intervals between blizzard tries to start.
  96. Blizzard Base Interval: 72000
  97. Messages:
  98. # The message to send when blizzard is started.
  99. On Blizzard Start: §bIt has started to snow violently! Seek warmth in another biome or find a source of heat!
  100. # The message to send when blizzard is stopped.
  101. On Blizzard Stop: §bThe blizzard has come to an end!
  102. # The message to send when a player is damaged by cold.
  103. On Player Damaged Cold: §bYou are freezing!
  104. # The list of blocks that can prevent damage by blizzard when the player is close.
  105. Heating Blocks:
  106. - 51
  107. - 10
  108. - 11
  109. - 62
  110. # The effective radius of blocks that can prevent damage by blizzard.
  111. Heat Radius: 3
  112. Player:
  113. # The amount of damage experienced by players in a blizzard, in hearts.
  114. Damage From Exposure: 2
  115. # The speed loss experienced by players in a blizzard.
  116. Speed Loss While In Snow: 0.4
  117. Entity:
  118. # The amount of damage experienced by entities in a blizzard, in hearts.
  119. Damage From Exposure: 2
  120. Scheduler:
  121. # The delay between damages by blizzard, in ticks.
  122. Damager Calculation Intervals In Ticks: 40
  123. Sounds:
  124. # The sound to play when a player is damaged by blizzard.
  125. Player Damage: random.breath
  126. Features:
  127. Player Damaging: true
  128. Entity Damaging: true
  129. Entity Shelter Pathfinding: true
  130. Slowing Snow: true
  131. Lightning:
  132. Damage:
  133. # The amount of damage caused by lightning in hearts.
  134. Damage: 5
  135. # The radius when players and entities can be damaged by a lightning strike.
  136. Damage Radius: 10
  137. Messages:
  138. # The message to send when zapped by lightning.
  139. On Player Hit: §9You were zapped by lightning. Ouch!
  140. Attraction:
  141. Blocks:
  142. # The chance of lightning being attracted to a block specified below.
  143. AttractionChance: 80
  144. # The blocks that can attract lightning.
  145. Attractors:
  146. - 42
  147. - 57
  148. - 41
  149. - 66
  150. - 118
  151. - 28
  152. - 27
  153. - 71
  154. - 101
  155. - 133
  156. Players:
  157. # The chance of lightning being attracted to a player holding the items specified below.
  158. AttractionChance: 34
  159. # The items that can attract lightning when held.
  160. Attractors:
  161. - 258
  162. - 325
  163. - 305
  164. - 303
  165. - 302
  166. - 304
  167. - 309
  168. - 307
  169. - 306
  170. - 308
  171. - 313
  172. - 311
  173. - 310
  174. - 312
  175. - 317
  176. - 315
  177. - 314
  178. - 316
  179. - 258
  180. - 292
  181. - 257
  182. - 256
  183. - 267
  184. - 279
  185. - 293
  186. - 278
  187. - 277
  188. - 276
  189. - 286
  190. - 294
  191. - 285
  192. - 284
  193. - 283
  194. - 328
  195. - 264
  196. - 265
  197. - 266
  198. - 388
  199. Melter:
  200. # The blocks to be transformed when melted by lightning.
  201. Block Transformations:
  202. - - '12'
  203. - '20'
  204. Sounds:
  205. # The sound to play when lightning strikes.
  206. Strike: mob.enderman.scream
  207. Features:
  208. Greater Range And Damage: true
  209. Player Attraction: true
  210. Block Attraction: true
  211. Block Transformations: true
  212. Natural Disasters:
  213. Meteor:
  214. # The chance that meteor will occur.
  215. Chance To Spawn: 100
  216. # The base intervals between meteor tries to start.
  217. Meteor Base Interval: 60
  218. Messages:
  219. # The message sent when a meteor hits ground. %x, %y, and %z is replaced with coordinates.
  220. On Meteor Crash: §cA meteor has exploded at §e%x, %y, %z§c. Get to it for loads of rare minerals!
  221. # The message sent when a player is damaged by meteor.
  222. On Damaged By Shockwave: §cYou got pancaked by a meteor!
  223. Shockwave:
  224. # The number of hearts worth of damage that will be dealt when flattened by a meteor
  225. Damage: 10
  226. # The radius where players and entities alike will be damaged.
  227. Damage Radius: 50
  228. Do Winter: true
  229. # Will solid meteor spawn?
  230. Meteor Spawn: true
  231. # The ores to deposit and the chances of the ores being deposited.
  232. Ore Chance Percentages:
  233. - - '56'
  234. - '50'
  235. - - '129'
  236. - '50'
  237. Sounds:
  238. Trail: random.explode
  239. Wildfires:
  240. Chance To Start: 0
  241. Wildfire Base Interval: 72000
  242. Spread Limit: 5
  243. Scan Radius: 2
  244. Messages:
  245. On Start: A wildfire has been spotted around %x, %y, %z!
  246. Maximum Fires: 100
  247. Flammable Blocks:
  248. - 85
  249. - 5
  250. - 53
  251. - 64
  252. - 18
  253. - 47
  254. - 2
  255. - 35
  256. Earthquakes:
  257. Chance To Start: 4
  258. Earthquake Base Interval: 72000
  259. Message On Earthquake Start: §aThe ground beneath you begins quaking with a magnitude of §e%m!
  260. Message On Earthquake End: §aThe earth stops shaking.
  261. Sounds:
  262. # The horrible sound to play when the ground suddenly cracks.
  263. Ground Crack: ambient.weather.thunder
  264. Earthquake:
  265. Flying Blocks: true
  266. Screen Shaking: true
  267. Volcano:
  268. Chance To Start: 0
  269. Volcano Base Interval: 72000
  270. Message On Volcano Start: A volcano has burst out of the ground at %x, %y, %z!
  271. Features:
  272. Erupting: true
  273. Survive Restarts: true
  274. Weathers Enabled:
  275. Acid Rain: true
  276. Thunder Storms: true
  277. Blizzards: true
  278. Natural Disasters:
  279. Meteors: true
  280. Wildfires: false
  281. Volcanoes: false
  282. Earthquakes: true
  283. Force Weather Textures: false
  284. Textures:
  285. Acid Rain Texture Path: https://dl.dropboxusercontent.com/u/67341745/Storm/Acid_Rain.zip
  286. Blizzard Texture Path: https://dl.dropboxusercontent.com/u/67341745/Storm/Blizzard.zip
  287. Default Texture Path: https://dl.dropboxusercontent.com/u/67341745/Storm/Default.zip
  288. Play Weather Sounds: true
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