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- instance ItMW_Addon_Knife01(C_Item)
- {
- name = "Складной нож";
- mainflag = ITEM_KAT_NF;
- flags = ITEM_SWD;
- material = MAT_METAL;
- value = Value_Wolfsmesser;
- damageTotal = Damage_Wolfsmesser;
- damagetype = DAM_EDGE;
- range = Range_Wolfsmesser;
- on_equip = Equip_1H_03;
- on_unequip = UnEquip_1H_03;
- cond_atr[2] = ATR_STRENGTH;
- cond_value[2] = Condition_Wolfsmesser;
- visual = "ItMw_012_1h_Knife_02.3DS";
- description = name;
- text[1] = "Маленький нож. Хорошо прятать в сапог";
- text[2] = NAME_Damage;
- count[2] = damageTotal;
- text[3] = NAME_Str_needed;
- count[3] = cond_value[2];
- text[4] = NAME_ADDON_BONUS_1H;
- count[4] = Waffenbonus_03;
- text[5] = NAME_Value;
- count[5] = value;
- };
- instance ItMW_Addon_Stab01(C_Item)
- {
- name = "Эстафетная палка";
- mainflag = ITEM_KAT_NF;
- flags = ITEM_2HD_AXE;
- material = MAT_WOOD;
- value = Value_Stab01;
- damageTotal = Damage_Stab01;
- damagetype = DAM_BLUNT;
- range = Range_Stab01;
- on_equip = Equip_2H_03;
- on_unequip = UnEquip_2H_03;
- cond_atr[2] = ATR_STRENGTH;
- cond_value[2] = Condition_Stab01;
- visual = "ItMW_MageStaff_Good_2H_01.3DS";
- effect = "SPELLFX_MAGESTAFF1";
- description = name;
- text[1] = "Передается в беге";
- text[2] = NAME_Damage;
- count[2] = damageTotal;
- text[3] = NAME_Str_needed;
- count[3] = cond_value[2];
- text[4] = NAME_ADDON_BONUS_2H;
- count[4] = Waffenbonus_03;
- text[5] = NAME_Value;
- count[5] = value;
- };
- instance ItMW_Addon_Stab02(C_Item)
- {
- name = "Удобный дрючок";
- mainflag = ITEM_KAT_NF;
- flags = ITEM_2HD_AXE;
- material = MAT_WOOD;
- value = Value_Stab02;
- damageTotal = Damage_Stab02;
- damagetype = DAM_BLUNT;
- range = Range_Stab02;
- on_equip = Equip_Zauberstab;
- on_unequip = UnEquip_Zauberstab;
- cond_atr[2] = ATR_MANA_MAX;
- cond_value[2] = Condition_Stab02;
- visual = "ItMW_MageStaff_Good_2H_02.3DS";
- effect = "SPELLFX_MAGESTAFF2";
- description = name;
- text[0] = NAME_Damage;
- count[0] = damageTotal;
- text[1] = "Использовать колдунам. Дает бонус к мане.";
- text[2] = NAME_Bonus_Mana;
- count[2] = 20;
- text[3] = NAME_Mana_needed;
- count[3] = cond_value[2];
- text[4] = NAME_TwoHanded;
- text[5] = NAME_Value;
- count[5] = value;
- };
- func void Equip_Zauberstab()
- {
- if(Npc_IsPlayer(self))
- {
- Npc_ChangeAttribute(self,ATR_MANA_MAX,20);
- Npc_ChangeAttribute(self,ATR_MANA,20);
- };
- };
- func void UnEquip_Zauberstab()
- {
- if(Npc_IsPlayer(self))
- {
- Npc_ChangeAttribute(self,ATR_MANA_MAX,-20);
- if(self.attribute[ATR_MANA] >= 20)
- {
- Npc_ChangeAttribute(self,ATR_MANA,-20);
- }
- else
- {
- self.attribute[ATR_MANA] = 0;
- };
- };
- };
- instance ItMW_Addon_Stab03(C_Item)
- {
- name = "Успокаиватель";
- mainflag = ITEM_KAT_NF;
- flags = ITEM_2HD_AXE;
- material = MAT_WOOD;
- value = Value_Stab03;
- damageTotal = Damage_Stab03;
- damagetype = DAM_BLUNT;
- range = Range_Stab03;
- on_equip = Equip_2H_04;
- on_unequip = UnEquip_2H_04;
- cond_atr[2] = ATR_STRENGTH;
- cond_value[2] = Condition_Stab03;
- visual = "ItMW_MageStaff_Blades_2H_01.3DS";
- effect = "SPELLFX_MAGESTAFF3";
- description = name;
- text[1] = "Брать двумя руками";
- text[2] = NAME_Damage;
- count[2] = damageTotal;
- text[3] = NAME_Str_needed;
- count[3] = cond_value[2];
- text[4] = NAME_ADDON_BONUS_2H;
- count[4] = Waffenbonus_04;
- text[5] = NAME_Value;
- count[5] = value;
- };
- instance ItMW_Addon_Stab04(C_Item)
- {
- name = "Чья-то дубина";
- mainflag = ITEM_KAT_NF;
- flags = ITEM_2HD_AXE;
- material = MAT_WOOD;
- value = Value_Stab04;
- damageTotal = Damage_Stab04;
- damagetype = DAM_BLUNT;
- range = Range_Stab04;
- on_equip = Equip_2H_04;
- on_unequip = UnEquip_2H_04;
- cond_atr[2] = ATR_STRENGTH;
- cond_value[2] = Condition_Stab04;
- visual = "ItMW_MageStaff_Good_2H_02.3DS";
- effect = "SPELLFX_MAGESTAFF4";
- description = name;
- text[1] = "Хрен его знает, чья...";
- text[2] = NAME_Damage;
- count[2] = damageTotal;
- text[3] = NAME_Str_needed;
- count[3] = cond_value[2];
- text[4] = NAME_ADDON_BONUS_2H;
- count[4] = Waffenbonus_04;
- text[5] = NAME_Value;
- count[5] = value;
- };
- instance ItMW_Addon_Stab05(C_Item)
- {
- name = "Тайфун";
- mainflag = ITEM_KAT_NF;
- flags = ITEM_2HD_AXE;
- material = MAT_WOOD;
- value = Value_Stab05;
- damageTotal = Damage_Stab05;
- damagetype = DAM_BLUNT;
- range = Range_Stab05;
- on_equip = Equip_2H_05;
- on_unequip = UnEquip_2H_05;
- cond_atr[2] = ATR_STRENGTH;
- cond_value[2] = Condition_Stab05;
- visual = "ItMW_MageStaff_Blades_2H_01.3DS";
- effect = "SPELLFX_MAGESTAFF5";
- description = name;
- text[1] = "Всем бояться";
- text[2] = NAME_Damage;
- count[2] = damageTotal;
- text[3] = NAME_Str_needed;
- count[3] = cond_value[2];
- text[4] = NAME_ADDON_BONUS_2H;
- count[4] = Waffenbonus_05;
- text[5] = NAME_Value;
- count[5] = value;
- };
- instance ItMW_Addon_Hacker_1h_01(C_Item)
- {
- name = "Тесак";
- mainflag = ITEM_KAT_NF;
- flags = ITEM_SWD;
- material = MAT_METAL;
- value = Value_Machete;
- damageTotal = Damage_Machete;
- damagetype = DAM_EDGE;
- range = Range_Machete;
- on_equip = Equip_1H_03;
- on_unequip = UnEquip_1H_03;
- cond_atr[2] = ATR_STRENGTH;
- cond_value[2] = Condition_Machete;
- visual = "ItMw_1H_Machete_02.3DS";
- description = name;
- text[1] = "Удобно рубить мясо и кости";
- text[2] = NAME_Damage;
- count[2] = damageTotal;
- text[3] = NAME_Str_needed;
- count[3] = cond_value[2];
- text[4] = NAME_ADDON_BONUS_1H;
- count[4] = Waffenbonus_03;
- text[5] = NAME_Value;
- count[5] = value;
- };
- instance ItMW_Addon_Hacker_1h_02(C_Item)
- {
- name = "Старый тесак";
- mainflag = ITEM_KAT_NF;
- flags = ITEM_SWD;
- material = MAT_METAL;
- value = Value_AltMachete;
- damageTotal = Damage_AltMachete;
- damagetype = DAM_EDGE;
- range = Range_AltMachete;
- on_equip = Equip_1H_02;
- on_unequip = UnEquip_1H_02;
- cond_atr[2] = ATR_STRENGTH;
- cond_value[2] = Condition_AltMachete;
- visual = "ItMw_1H_Machete_01.3DS";
- description = name;
- text[1] = "Удобно рубить мясо и кости";
- text[2] = NAME_Damage;
- count[2] = damageTotal;
- text[3] = NAME_Str_needed;
- count[3] = cond_value[2];
- text[4] = NAME_ADDON_BONUS_1H;
- count[4] = Waffenbonus_02;
- text[5] = NAME_Value;
- count[5] = value;
- };
- instance ItMW_Addon_Hacker_2h_01(C_Item)
- {
- name = "Огромный тесак";
- mainflag = ITEM_KAT_NF;
- flags = ITEM_2HD_SWD;
- material = MAT_METAL;
- value = Value_Hacker;
- damageTotal = Damage_Hacker;
- damagetype = DAM_EDGE;
- range = Range_Hacker;
- on_equip = Equip_2H_03;
- on_unequip = UnEquip_2H_03;
- cond_atr[2] = ATR_STRENGTH;
- cond_value[2] = Condition_Hacker;
- visual = "ItMw_2H_Machete_02.3DS";
- description = name;
- text[1] = "Удобно рубить мясо и кости";
- text[2] = NAME_Damage;
- count[2] = damageTotal;
- text[3] = NAME_Str_needed;
- count[3] = cond_value[2];
- text[4] = NAME_ADDON_BONUS_2H;
- count[4] = Waffenbonus_03;
- text[5] = NAME_Value;
- count[5] = value;
- };
- instance ItMW_Addon_Hacker_2h_02(C_Item)
- {
- name = "Старый огромный тесак";
- mainflag = ITEM_KAT_NF;
- flags = ITEM_2HD_SWD;
- material = MAT_METAL;
- value = Value_AltHacker;
- damageTotal = Damage_AltHacker;
- damagetype = DAM_EDGE;
- range = Range_AltHacker;
- on_equip = Equip_2H_02;
- on_unequip = UnEquip_2H_02;
- cond_atr[2] = ATR_STRENGTH;
- cond_value[2] = Condition_AltHacker;
- visual = "ItMw_2H_Machete_01.3DS";
- description = name;
- text[1] = "Удобно рубить мясо и кости";
- text[2] = NAME_Damage;
- count[2] = damageTotal;
- text[3] = NAME_Str_needed;
- count[3] = cond_value[2];
- text[4] = NAME_ADDON_BONUS_2H;
- count[4] = Waffenbonus_02;
- text[5] = NAME_Value;
- count[5] = value;
- };
- instance ItMW_Addon_Keule_1h_01(C_Item)
- {
- name = "Маленький дрын";
- mainflag = ITEM_KAT_NF;
- flags = ITEM_AXE;
- material = MAT_WOOD;
- value = Value_Windknecht;
- damageTotal = Damage_Windknecht;
- damagetype = DAM_BLUNT;
- range = Range_Windknecht;
- on_equip = UnEquip_1H_10;
- on_unequip = Equip_1H_10;
- cond_atr[2] = ATR_STRENGTH;
- cond_value[2] = Condition_Windknecht;
- visual = "ItMW_Club_1H_01.3DS";
- description = name;
- text[0] = NAME_Damage;
- count[0] = damageTotal;
- text[1] = "Неудобная рукоятка";
- text[2] = NAME_ADDON_MALUS_1H;
- count[2] = Waffenbonus_10;
- text[3] = NAME_Str_needed;
- count[3] = cond_value[2];
- text[4] = NAME_OneHanded;
- text[5] = NAME_Value;
- count[5] = value;
- };
- instance ItMW_Addon_Keule_2h_01(C_Item)
- {
- name = "Большой дрын";
- mainflag = ITEM_KAT_NF;
- flags = ITEM_2HD_AXE;
- material = MAT_WOOD;
- value = Value_Sturmknecht;
- damageTotal = Damage_Sturmknecht;
- damagetype = DAM_BLUNT;
- range = Range_Sturmknecht;
- on_equip = UnEquip_2H_10;
- on_unequip = Equip_2H_10;
- cond_atr[2] = ATR_STRENGTH;
- cond_value[2] = Condition_Sturmknecht;
- visual = "ItMW_Club_2H_01.3DS";
- description = name;
- text[1] = "Неудобная рукоятка";
- text[2] = NAME_Damage;
- count[2] = damageTotal;
- text[3] = NAME_Str_needed;
- count[3] = cond_value[2];
- text[4] = NAME_ADDON_MALUS_2H;
- count[4] = Waffenbonus_10;
- text[5] = NAME_Value;
- count[5] = value;
- };
- instance ItMw_FrancisDagger_Mis(C_Item)
- {
- name = "Хорошая зубочистка";
- mainflag = ITEM_KAT_NF;
- flags = ITEM_SWD | ITEM_MISSION;
- material = MAT_METAL;
- value = 0;
- damageTotal = Damage_VLKDolch;
- damagetype = DAM_EDGE;
- range = Range_VLKDolch;
- on_equip = Equip_1H_05;
- on_unequip = UnEquip_1H_05;
- cond_atr[2] = ATR_STRENGTH;
- cond_value[2] = Condition_VLKDolch;
- visual = "Itmw_005_1h_dagger_01.3DS";
- description = name;
- text[1] = "Разве что в зубах ковыряться";
- text[2] = NAME_Damage;
- count[2] = damageTotal;
- text[3] = NAME_Str_needed;
- count[3] = cond_value[2];
- text[4] = NAME_ADDON_BONUS_1H;
- count[4] = Waffenbonus_05;
- text[5] = NAME_Value;
- count[5] = value;
- };
- instance ItMw_RangerStaff_Addon(C_Item)
- {
- name = "Заборная доска";
- mainflag = ITEM_KAT_NF;
- flags = ITEM_2HD_AXE;
- material = MAT_WOOD;
- value = Value_RangerStaff;
- damageTotal = Damage_RangerStaff;
- damagetype = DAM_BLUNT;
- range = Range_RangerStaff;
- cond_atr[2] = ATR_STRENGTH;
- cond_value[2] = Condition_RangerStaff;
- visual = "ItMw_020_2h_Nov_Staff_01.3DS";
- description = name;
- text[1] = "Это ж мешала кому-то?";
- text[2] = NAME_Damage;
- count[2] = damageTotal;
- text[3] = NAME_Str_needed;
- count[3] = cond_value[2];
- text[4] = NAME_TwoHanded;
- text[5] = NAME_Value;
- count[5] = value;
- };
- instance ItMw_Addon_PIR2hAxe(C_Item)
- {
- name = "ТопОрище маньяка";
- mainflag = ITEM_KAT_NF;
- flags = ITEM_2HD_AXE;
- material = MAT_METAL;
- value = Value_PIR2hAxe;
- damageTotal = Damage_PIR2hAxe;
- damagetype = DAM_EDGE;
- range = Range_PIR2hAxe;
- cond_atr[2] = ATR_STRENGTH;
- cond_value[2] = Condition_PIR2hAxe;
- visual = "ItMw_070_2h_axe_heavy_03.3DS";
- description = name;
- text[2] = NAME_Damage;
- count[2] = damageTotal;
- text[3] = NAME_Str_needed;
- count[3] = cond_value[2];
- text[4] = NAME_TwoHanded;
- text[5] = NAME_Value;
- count[5] = value;
- };
- instance ItMw_Addon_PIR2hSword(C_Item)
- {
- name = "Богатырский меч";
- mainflag = ITEM_KAT_NF;
- flags = ITEM_2HD_SWD;
- material = MAT_METAL;
- value = Value_PIR2hSword;
- damageTotal = Damage_PIR2hSword;
- damagetype = DAM_EDGE;
- range = Range_PIR2hAxe;
- cond_atr[2] = ATR_STRENGTH;
- cond_value[2] = Condition_PIR2hSword;
- visual = "ItMw_070_2h_sword_09.3DS";
- description = name;
- text[1] = "И где ты его нашел?";
- text[2] = NAME_Damage;
- count[2] = damageTotal;
- text[3] = NAME_Str_needed;
- count[3] = cond_value[2];
- text[4] = NAME_TwoHanded;
- text[5] = NAME_Value;
- count[5] = value;
- };
- instance ItMw_Addon_PIR1hAxe(C_Item)
- {
- name = "Богатырский топор";
- mainflag = ITEM_KAT_NF;
- flags = ITEM_AXE;
- material = MAT_METAL;
- value = Value_PIR1hAxe;
- damageTotal = Damage_PIR1hAxe;
- damagetype = DAM_EDGE;
- range = Range_PIR1hAxe;
- cond_atr[2] = ATR_STRENGTH;
- cond_value[2] = Condition_PIR1hAxe;
- visual = "ItMw_030_1h_axe_01.3DS";
- description = name;
- text[1] = "И где ты его нашел?";
- text[2] = NAME_Damage;
- count[2] = damageTotal;
- text[3] = NAME_Str_needed;
- count[3] = cond_value[2];
- text[4] = NAME_OneHanded;
- text[5] = NAME_Value;
- count[5] = value;
- };
- instance ItMw_Addon_PIR1hSword(C_Item)
- {
- name = "Богатырский нож";
- mainflag = ITEM_KAT_NF;
- flags = ITEM_SWD;
- material = MAT_METAL;
- value = Value_PIR1hSword;
- damageTotal = Damage_PIR1hSword;
- damagetype = DAM_EDGE;
- range = Range_PIR1hSword;
- cond_atr[2] = ATR_STRENGTH;
- cond_value[2] = Condition_PIR1hSword;
- visual = "ItMw_030_1h_sword_03.3DS";
- description = name;
- text[1] = "И где ты его нашел?";
- text[2] = NAME_Damage;
- count[2] = damageTotal;
- text[3] = NAME_Str_needed;
- count[3] = cond_value[2];
- text[4] = NAME_OneHanded;
- text[5] = NAME_Value;
- count[5] = value;
- };
- instance ItMw_Addon_BanditTrader(C_Item)
- {
- name = "Заточка зэков";
- mainflag = ITEM_KAT_NF;
- flags = ITEM_SWD;
- material = MAT_METAL;
- value = Value_BanditTrader;
- damageTotal = Damage_VLKSchwert;
- damagetype = DAM_EDGE;
- range = Range_VLKSchwert;
- cond_atr[2] = ATR_DEXTERITY;
- cond_value[2] = Condition_VLKSchwert;
- visual = "ItMw_018_1h_SwordCane_01.3ds";
- description = name;
- text[1] = "На лезвии выцарапано 'Сукой буду - не забуду!'";
- text[2] = NAME_Damage;
- count[2] = damageTotal;
- text[3] = NAME_Dex_needed;
- count[3] = cond_value[2];
- text[4] = NAME_OneHanded;
- text[5] = NAME_Value;
- count[5] = value;
- };
- instance ItMw_Addon_Betty(C_Item)
- {
- name = "Бабская радость";
- mainflag = ITEM_KAT_NF;
- flags = ITEM_AXE | ITEM_MISSION;
- material = MAT_METAL;
- value = Value_Betty;
- damageTotal = Damage_Betty;
- damagetype = DAM_EDGE;
- range = Range_ElBastardo;
- cond_atr[2] = ATR_DEXTERITY;
- cond_value[2] = Condition_ElBastardo;
- visual = "ItMw_065_1h_sword_bastard_03.3DS";
- description = name;
- text[1] = "Рекомендовано для женщин";
- text[2] = NAME_Damage;
- count[2] = damageTotal;
- text[3] = NAME_Dex_needed;
- count[3] = cond_value[2];
- text[4] = NAME_OneHanded;
- text[5] = NAME_Value;
- count[5] = value;
- };
- instance ItRw_Addon_MagicArrow(C_Item)
- {
- name = "Магическая стрела";
- mainflag = ITEM_KAT_MUN;
- flags = ITEM_BOW | ITEM_MULTI;
- wear = WEAR_EFFECT;
- effect = "SPELLFX_ARROW";
- value = Value_Pfeil;
- visual = "ItRw_Arrow.3ds";
- material = MAT_WOOD;
- description = name;
- text[5] = NAME_Value;
- count[5] = value;
- };
- instance ItRw_Addon_FireArrow(C_Item)
- {
- name = "Огненная стрела ";
- mainflag = ITEM_KAT_MUN;
- flags = ITEM_BOW | ITEM_MULTI;
- wear = WEAR_EFFECT;
- effect = "SPELLFX_FIREARROW";
- value = Value_Pfeil;
- visual = "ItRw_Arrow.3ds";
- material = MAT_WOOD;
- description = name;
- text[5] = NAME_Value;
- count[5] = value;
- };
- instance ItRw_Addon_MagicBow(C_Item)
- {
- name = "Магический лук";
- mainflag = ITEM_KAT_FF;
- flags = ITEM_BOW;
- material = MAT_WOOD;
- value = Value_MagicBow;
- damageTotal = Damage_MagicBow;
- damagetype = DAM_MAGIC;
- munition = ItRw_Addon_MagicArrow;
- wear = WEAR_EFFECT;
- effect = "SPELLFX_BOW";
- cond_atr[2] = ATR_DEXTERITY;
- cond_value[2] = Condition_MagicBow;
- visual = "ItRw_Bow_H_04.mms";
- description = name;
- text[2] = NAME_Damage;
- count[2] = damageTotal;
- text[3] = NAME_Dex_needed;
- count[3] = cond_value[2];
- text[5] = NAME_Value;
- count[5] = value;
- };
- instance ItRw_Addon_FireBow(C_Item)
- {
- name = "Огненный лук";
- mainflag = ITEM_KAT_FF;
- flags = ITEM_BOW;
- material = MAT_WOOD;
- value = Value_FireBow;
- damageTotal = Damage_FireBow;
- damagetype = DAM_MAGIC;
- munition = ItRw_Addon_FireArrow;
- wear = WEAR_EFFECT;
- effect = "SPELLFX_FIREBOW";
- cond_atr[2] = ATR_DEXTERITY;
- cond_value[2] = Condition_FireBow;
- visual = "ItRw_Bow_H_04.mms";
- description = name;
- text[2] = NAME_Damage;
- count[2] = damageTotal;
- text[3] = NAME_Dex_needed;
- count[3] = cond_value[2];
- text[5] = NAME_Value;
- count[5] = value;
- };
- instance ItRw_Addon_MagicBolt(C_Item)
- {
- name = "Магический болт";
- mainflag = ITEM_KAT_MUN;
- flags = ITEM_CROSSBOW | ITEM_MULTI;
- value = Value_Bolzen;
- wear = WEAR_EFFECT;
- effect = "SPELLFX_BOLT";
- visual = "ItRw_Bolt.3ds";
- material = MAT_WOOD;
- description = name;
- text[5] = NAME_Value;
- count[5] = value;
- };
- instance ItRw_Addon_MagicCrossbow(C_Item)
- {
- name = "Магический арбалет";
- mainflag = ITEM_KAT_FF;
- flags = ITEM_CROSSBOW;
- material = MAT_WOOD;
- wear = WEAR_EFFECT;
- effect = "SPELLFX_CROSSBOW";
- value = Value_MagicCrossbow;
- damageTotal = Damage_MagicCrossbow;
- damagetype = DAM_MAGIC;
- munition = ItRw_Addon_MagicBolt;
- cond_atr[2] = ATR_STRENGTH;
- cond_value[2] = Condition_MagicCrossbow;
- visual = "ItRw_Crossbow_H_01.mms";
- description = name;
- text[2] = NAME_Damage;
- count[2] = damageTotal;
- text[3] = NAME_Str_needed;
- count[3] = cond_value[2];
- text[5] = NAME_Value;
- count[5] = value;
- };
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