Advertisement
Guest User

Untitled

a guest
Feb 8th, 2014
83
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 16.46 KB | None | 0 0
  1. 22:59:11: Open Broadcaster Software v0.60b - 64bit ( ^ω^)
  2. 22:59:11: -------------------------------
  3. 22:59:11: CPU Name: Intel(R) Core(TM) i7-2670QM CPU @ 2.20GHz
  4. 22:59:11: CPU Speed: 2195MHz
  5. 22:59:11: Physical Memory: 8028MB Total, 4053MB Free
  6. 22:59:11: stepping id: 7, model 42, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
  7. 22:59:11: monitor 1: pos={0, 0}, size={1600, 900}
  8. 22:59:11: Windows Version: 6.1 Build 7601 S
  9. 22:59:11: Aero is Disabled
  10. 22:59:11: -------------------------------
  11. 22:59:11: OBS Modules:
  12. 22:59:11: Base Address Module
  13. 22:59:11: 000000003F110000 OBS.exe
  14. 22:59:11: 00000000DD960000 OBSApi.dll
  15. 22:59:11: 00000000F2230000 DShowPlugin.dll
  16. 22:59:11: 00000000F2200000 GraphicsCapture.dll
  17. 22:59:11: 00000000FAF70000 NoiseGate.dll
  18. 22:59:11: 00000000F99D0000 PSVPlugin.dll
  19. 22:59:11: ------------------------------------------
  20. 22:59:11: Adapter 1
  21. 22:59:11: Video Adapter: Intel(R) HD Graphics 3000
  22. 22:59:11: Video Adapter Dedicated Video Memory: 134217728
  23. 22:59:11: Video Adapter Shared System Memory: 1711276032
  24. 22:59:11: Video Adapter Output 1: pos={0, 0}, size={640, 480}, attached=true
  25. 22:59:11: ------------------------------------------
  26. 22:59:11: Adapter 2
  27. 22:59:11: Video Adapter: NVIDIA GeForce GT 640M
  28. 22:59:11: Video Adapter Dedicated Video Memory: 2087518208
  29. 22:59:11: Video Adapter Shared System Memory: 2147676160
  30. 22:59:11: =====Stream Start: 2014-02-08, 22:59:11===============================================
  31. 22:59:11: Multithreaded optimizations: On
  32. 22:59:11: Base resolution: 1600x900
  33. 22:59:11: Output resolution: 1600x900
  34. 22:59:11: ------------------------------------------
  35. 22:59:11: Loading up D3D10 on Intel(R) HD Graphics 3000 (Adapter 1)...
  36. 22:59:11: ------------------------------------------
  37. 22:59:11: Audio Format: 48000hz
  38. 22:59:11: Playback device {0.0.0.00000000}.{80383273-dbd4-4649-8fba-af5c9ee64abf}
  39. 22:59:11: ------------------------------------------
  40. 22:59:11: Using desktop audio input: Speakers (Realtek High Definition Audio)
  41. 22:59:11: ------------------------------------------
  42. 22:59:11: Using auxilary audio input: Microphone (Realtek High Definition Audio)
  43. 22:59:11: ------------------------------------------
  44. 22:59:11: Audio Encoding: AAC
  45. 22:59:11: bitrate: 128
  46. 22:59:11: Using graphics capture
  47. 22:59:12: Scene buffering time set to 400
  48. 22:59:12: ------------------------------------------
  49. 22:59:12: Video Encoding: x264
  50. 22:59:12: fps: 30
  51. 22:59:12: width: 1600, height: 900
  52. 22:59:12: preset: veryfast
  53. 22:59:12: profile: high
  54. 22:59:12: keyint: 250
  55. 22:59:12: CBR: yes
  56. 22:59:12: CFR: no
  57. 22:59:12: max bitrate: 1000
  58. 22:59:12: buffer size: 12500
  59. 22:59:12: ------------------------------------------
  60. 22:59:12: Syncing audio to video time (WARNING: you should not be doing this if you are just having webcam desync, that's a separate issue)
  61. 22:59:12: Audio timestamp for device 'Microphone (Realtek High Definition Audio)' was behind target timestamp by 735348918
  62. 22:59:14: Total frames encoded: 59, total frames duplicated: 1 (1.69%)
  63. 22:59:14: Total frames rendered: 63, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
  64. 22:59:14:
  65. 22:59:14: Profiler time results:
  66. 22:59:14:
  67. 22:59:14: ==============================================================
  68. 22:59:14: video thread frame - [100%] [avg time: 3.517 ms] [children: 4.21%] [unaccounted: 95.8%]
  69. 22:59:14: | scene->Preprocess - [0.0569%] [avg time: 0.002 ms]
  70. 22:59:14: | GPU download and conversion - [4.15%] [avg time: 0.146 ms] [children: 4.18%] [unaccounted: -0.0284%]
  71. 22:59:14: | | flush - [2.81%] [avg time: 0.099 ms]
  72. 22:59:14: | | CopyResource - [1.25%] [avg time: 0.044 ms]
  73. 22:59:14: | | conversion to 4:2:0 - [0.114%] [avg time: 0.004 ms]
  74. 22:59:14: Convert444Threads - [100%] [avg time: 0.997 ms] [children: 99.2%] [unaccounted: 0.802%]
  75. 22:59:14: | Convert444toNV12 - [99.2%] [avg time: 0.989 ms]
  76. 22:59:14: encoder thread frame - [100%] [avg time: 1.89 ms]
  77. 22:59:14: ==============================================================
  78. 22:59:14:
  79. 22:59:14:
  80. 22:59:14: Profiler CPU results:
  81. 22:59:14:
  82. 22:59:14: ==============================================================
  83. 22:59:14: video thread frame - [cpu time: avg 2.971 ms, total 187.201 ms] [avg calls per frame: 1]
  84. 22:59:14: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  85. 22:59:14: | GPU download and conversion - [cpu time: avg 0.247 ms, total 15.601 ms] [avg calls per frame: 1]
  86. 22:59:14: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  87. 22:59:14: | | CopyResource - [cpu time: avg 0.318 ms, total 15.601 ms] [avg calls per frame: 1]
  88. 22:59:14: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  89. 22:59:14: Convert444Threads - [cpu time: avg 0.975 ms, total 93.6 ms] [avg calls per frame: 2]
  90. 22:59:14: | Convert444toNV12 - [cpu time: avg 0.975 ms, total 93.6 ms] [avg calls per frame: 2]
  91. 22:59:14: encoder thread frame - [cpu time: avg 1.991 ms, total 93.6 ms] [avg calls per frame: 1]
  92. 22:59:14: ==============================================================
  93. 22:59:14:
  94. 22:59:14: =====Stream End: 2014-02-08, 22:59:14=================================================
  95. 22:59:45: =====Stream Start: 2014-02-08, 22:59:45===============================================
  96. 22:59:45: Multithreaded optimizations: On
  97. 22:59:45: Base resolution: 1600x900
  98. 22:59:45: Output resolution: 1600x900
  99. 22:59:45: ------------------------------------------
  100. 22:59:45: Loading up D3D10 on NVIDIA GeForce GT 640M (Adapter 1)...
  101. 22:59:45: ------------------------------------------
  102. 22:59:45: Audio Format: 48000hz
  103. 22:59:45: Playback device {0.0.0.00000000}.{80383273-dbd4-4649-8fba-af5c9ee64abf}
  104. 22:59:45: ------------------------------------------
  105. 22:59:45: Using desktop audio input: Speakers (Realtek High Definition Audio)
  106. 22:59:45: ------------------------------------------
  107. 22:59:45: Using auxilary audio input: Microphone (Realtek High Definition Audio)
  108. 22:59:45: ------------------------------------------
  109. 22:59:45: Audio Encoding: AAC
  110. 22:59:45: bitrate: 128
  111. 22:59:45: Using graphics capture
  112. 22:59:45: Scene buffering time set to 400
  113. 22:59:45: ------------------------------------------
  114. 22:59:45: Video Encoding: x264
  115. 22:59:45: fps: 30
  116. 22:59:45: width: 1600, height: 900
  117. 22:59:45: preset: veryfast
  118. 22:59:45: profile: high
  119. 22:59:45: keyint: 250
  120. 22:59:45: CBR: yes
  121. 22:59:45: CFR: no
  122. 22:59:45: max bitrate: 1000
  123. 22:59:45: buffer size: 12500
  124. 22:59:45: ------------------------------------------
  125. 22:59:45: Syncing audio to video time (WARNING: you should not be doing this if you are just having webcam desync, that's a separate issue)
  126. 22:59:53: Total frames encoded: 210, total frames duplicated: 1 (0.48%)
  127. 22:59:53: Total frames rendered: 215, number of late frames: 1 (0.47%) (it's okay for some frames to be late)
  128. 22:59:53:
  129. 22:59:53: Profiler time results:
  130. 22:59:53:
  131. 22:59:53: ==============================================================
  132. 22:59:53: video thread frame - [100%] [avg time: 1.553 ms] [children: 5.22%] [unaccounted: 94.8%]
  133. 22:59:53: | scene->Preprocess - [0.129%] [avg time: 0.002 ms]
  134. 22:59:53: | GPU download and conversion - [5.09%] [avg time: 0.079 ms] [children: 4.51%] [unaccounted: 0.58%]
  135. 22:59:53: | | flush - [2.77%] [avg time: 0.043 ms]
  136. 22:59:53: | | CopyResource - [1.61%] [avg time: 0.025 ms]
  137. 22:59:53: | | conversion to 4:2:0 - [0.129%] [avg time: 0.002 ms]
  138. 22:59:53: Convert444Threads - [100%] [avg time: 0.818 ms] [children: 99.3%] [unaccounted: 0.733%]
  139. 22:59:53: | Convert444toNV12 - [99.3%] [avg time: 0.812 ms]
  140. 22:59:53: encoder thread frame - [100%] [avg time: 1.64 ms]
  141. 22:59:53: ==============================================================
  142. 22:59:53:
  143. 22:59:53:
  144. 22:59:53: Profiler CPU results:
  145. 22:59:53:
  146. 22:59:53: ==============================================================
  147. 22:59:53: video thread frame - [cpu time: avg 1.015 ms, total 218.401 ms] [avg calls per frame: 1]
  148. 22:59:53: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  149. 22:59:53: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  150. 22:59:53: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  151. 22:59:53: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  152. 22:59:53: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  153. 22:59:53: Convert444Threads - [cpu time: avg 0.94 ms, total 374.402 ms] [avg calls per frame: 2]
  154. 22:59:53: | Convert444toNV12 - [cpu time: avg 0.94 ms, total 374.402 ms] [avg calls per frame: 2]
  155. 22:59:53: encoder thread frame - [cpu time: avg 1.26 ms, total 249.601 ms] [avg calls per frame: 1]
  156. 22:59:53: ==============================================================
  157. 22:59:53:
  158. 22:59:53: =====Stream End: 2014-02-08, 22:59:53=================================================
  159. 22:59:57: =====Stream Start: 2014-02-08, 22:59:57===============================================
  160. 22:59:57: Multithreaded optimizations: On
  161. 22:59:57: Base resolution: 1600x900
  162. 22:59:57: Output resolution: 1600x900
  163. 22:59:57: ------------------------------------------
  164. 22:59:57: Loading up D3D10 on NVIDIA GeForce GT 640M (Adapter 1)...
  165. 22:59:57: ------------------------------------------
  166. 22:59:57: Audio Format: 48000hz
  167. 22:59:57: Playback device {0.0.0.00000000}.{80383273-dbd4-4649-8fba-af5c9ee64abf}
  168. 22:59:57: ------------------------------------------
  169. 22:59:57: Using desktop audio input: Speakers (Realtek High Definition Audio)
  170. 22:59:57: ------------------------------------------
  171. 22:59:57: Using auxilary audio input: Microphone (Realtek High Definition Audio)
  172. 22:59:57: ------------------------------------------
  173. 22:59:57: Audio Encoding: AAC
  174. 22:59:57: bitrate: 128
  175. 22:59:57: Using graphics capture
  176. 22:59:57: Scene buffering time set to 400
  177. 22:59:57: ------------------------------------------
  178. 22:59:57: Video Encoding: x264
  179. 22:59:57: fps: 30
  180. 22:59:57: width: 1600, height: 900
  181. 22:59:57: preset: veryfast
  182. 22:59:57: profile: high
  183. 22:59:57: keyint: 250
  184. 22:59:57: CBR: yes
  185. 22:59:57: CFR: no
  186. 22:59:57: max bitrate: 1000
  187. 22:59:57: buffer size: 12500
  188. 22:59:57: ------------------------------------------
  189. 22:59:57: Syncing audio to video time (WARNING: you should not be doing this if you are just having webcam desync, that's a separate issue)
  190. 22:59:58: Total frames encoded: 1, total frames duplicated: 0 (0.00%)
  191. 22:59:58: Total frames rendered: 18, number of late frames: 1 (5.56%) (it's okay for some frames to be late)
  192. 22:59:58:
  193. 22:59:58: Profiler time results:
  194. 22:59:58:
  195. 22:59:58: ==============================================================
  196. 22:59:58: video thread frame - [100%] [avg time: 9.17 ms] [children: 2.85%] [unaccounted: 97.2%]
  197. 22:59:58: | scene->Preprocess - [0.0327%] [avg time: 0.003 ms]
  198. 22:59:58: | GPU download and conversion - [2.81%] [avg time: 0.258 ms] [children: 4.36%] [unaccounted: -1.55%]
  199. 22:59:58: | | flush - [2.42%] [avg time: 0.222 ms]
  200. 22:59:58: | | CopyResource - [1.88%] [avg time: 0.172 ms]
  201. 22:59:58: | | conversion to 4:2:0 - [0.0654%] [avg time: 0.006 ms]
  202. 22:59:58: Convert444Threads - [100%] [avg time: 7.427 ms] [children: 99.8%] [unaccounted: 0.202%]
  203. 22:59:58: | Convert444toNV12 - [99.8%] [avg time: 7.412 ms]
  204. 22:59:58: encoder thread frame - [100%] [avg time: 0.158 ms]
  205. 22:59:58: ==============================================================
  206. 22:59:58:
  207. 22:59:58:
  208. 22:59:58: Profiler CPU results:
  209. 22:59:58:
  210. 22:59:58: ==============================================================
  211. 22:59:58: video thread frame - [cpu time: avg 6.933 ms, total 124.8 ms] [avg calls per frame: 1]
  212. 22:59:58: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  213. 22:59:58: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  214. 22:59:58: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  215. 22:59:58: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 0]
  216. 22:59:58: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 0]
  217. 22:59:58: Convert444Threads - [cpu time: avg 7.8 ms, total 31.2 ms] [avg calls per frame: 2]
  218. 22:59:58: | Convert444toNV12 - [cpu time: avg 7.8 ms, total 31.2 ms] [avg calls per frame: 2]
  219. 22:59:58: encoder thread frame - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  220. 22:59:58: ==============================================================
  221. 22:59:58:
  222. 22:59:58: =====Stream End: 2014-02-08, 22:59:58=================================================
  223. 23:00:03: =====Stream Start: 2014-02-08, 23:00:03===============================================
  224. 23:00:03: Multithreaded optimizations: On
  225. 23:00:03: Base resolution: 1600x900
  226. 23:00:03: Output resolution: 1600x900
  227. 23:00:03: ------------------------------------------
  228. 23:00:03: Loading up D3D10 on NVIDIA GeForce GT 640M (Adapter 1)...
  229. 23:00:03: ------------------------------------------
  230. 23:00:03: Audio Format: 48000hz
  231. 23:00:03: Playback device {0.0.0.00000000}.{80383273-dbd4-4649-8fba-af5c9ee64abf}
  232. 23:00:03: ------------------------------------------
  233. 23:00:03: Using desktop audio input: Speakers (Realtek High Definition Audio)
  234. 23:00:03: ------------------------------------------
  235. 23:00:03: Using auxilary audio input: Microphone (Realtek High Definition Audio)
  236. 23:00:03: ------------------------------------------
  237. 23:00:03: Audio Encoding: AAC
  238. 23:00:03: bitrate: 128
  239. 23:00:03: Using graphics capture
  240. 23:00:03: Scene buffering time set to 400
  241. 23:00:03: ------------------------------------------
  242. 23:00:03: Video Encoding: x264
  243. 23:00:03: fps: 30
  244. 23:00:03: width: 1600, height: 900
  245. 23:00:03: preset: veryfast
  246. 23:00:03: profile: high
  247. 23:00:03: keyint: 250
  248. 23:00:03: CBR: yes
  249. 23:00:03: CFR: no
  250. 23:00:03: max bitrate: 1000
  251. 23:00:03: buffer size: 12500
  252. 23:00:03: ------------------------------------------
  253. 23:00:03: Syncing audio to video time (WARNING: you should not be doing this if you are just having webcam desync, that's a separate issue)
  254. 23:00:56: Total frames encoded: 1556, total frames duplicated: 2 (0.13%)
  255. 23:00:56: Total frames rendered: 1561, number of late frames: 1 (0.06%) (it's okay for some frames to be late)
  256. 23:00:56:
  257. 23:00:56: Profiler time results:
  258. 23:00:56:
  259. 23:00:56: ==============================================================
  260. 23:00:56: video thread frame - [100%] [avg time: 0.798 ms] [children: 7.39%] [unaccounted: 92.6%]
  261. 23:00:56: | scene->Preprocess - [0.251%] [avg time: 0.002 ms]
  262. 23:00:56: | GPU download and conversion - [7.14%] [avg time: 0.057 ms] [children: 6.27%] [unaccounted: 0.877%]
  263. 23:00:56: | | flush - [3.38%] [avg time: 0.027 ms]
  264. 23:00:56: | | CopyResource - [2.63%] [avg time: 0.021 ms]
  265. 23:00:56: | | conversion to 4:2:0 - [0.251%] [avg time: 0.002 ms]
  266. 23:00:56: Convert444Threads - [100%] [avg time: 0.636 ms] [children: 99.2%] [unaccounted: 0.786%]
  267. 23:00:56: | Convert444toNV12 - [99.2%] [avg time: 0.631 ms]
  268. 23:00:56: encoder thread frame - [100%] [avg time: 1.438 ms]
  269. 23:00:56: ==============================================================
  270. 23:00:56:
  271. 23:00:56:
  272. 23:00:56: Profiler CPU results:
  273. 23:00:56:
  274. 23:00:56: ==============================================================
  275. 23:00:56: video thread frame - [cpu time: avg 0.409 ms, total 639.604 ms] [avg calls per frame: 1]
  276. 23:00:56: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  277. 23:00:56: | GPU download and conversion - [cpu time: avg 0.049 ms, total 78 ms] [avg calls per frame: 1]
  278. 23:00:56: | | flush - [cpu time: avg 0.009 ms, total 15.6 ms] [avg calls per frame: 1]
  279. 23:00:56: | | CopyResource - [cpu time: avg 0.02 ms, total 31.2 ms] [avg calls per frame: 1]
  280. 23:00:56: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  281. 23:00:56: Convert444Threads - [cpu time: avg 0.752 ms, total 2324.41 ms] [avg calls per frame: 2]
  282. 23:00:56: | Convert444toNV12 - [cpu time: avg 0.747 ms, total 2308.81 ms] [avg calls per frame: 2]
  283. 23:00:56: encoder thread frame - [cpu time: avg 1 ms, total 1544.41 ms] [avg calls per frame: 1]
  284. 23:00:56: ==============================================================
  285. 23:00:56:
  286. 23:00:56: =====Stream End: 2014-02-08, 23:00:56=================================================
  287.  
  288.  
  289. Last game capture log:
  290. 2014-02-08, 22:59:12: we're booting up:
  291. 22:59:12: CaptureThread: attached to process sotes.exe
  292. 22:59:12: D3D9 Present
  293. 22:59:12: (half life scientist) everything.. seems to be in order
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement