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- structure.removeFogAroundTile()
- while 1 != 0:
- var2 = structure.findTargetUnit(1280)
- if var2 != 0:
- while var2 != 0 and structure.rotateTurret(var2) != 0: general.delay(60)
- if var2 != 0:
- general.delay(structure.fire(var2))
- else:
- general.delay(120)
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