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clickermaker

A Clicker

Jun 20th, 2015
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  1. Let's make a game!
  2. -Deficit Clicker
  3. -by Clicker Maker
  4.  
  5. Settings :
  6. -prices increase by 144%
  7. -selling gives back 52%
  8. -resources are hidden by default
  9. -clickables are hidden by default
  10. -buildings are hidden by default
  11. -upgrades are hidden by default
  12. -show log
  13. -custom stylesheet : http://pastebin.com/raw.php?i=56JmfJ1u
  14. -background : http://s27.postimg.org/65wut828z/Wallpaper1.jpg
  15. -text color : #fff
  16. -fonts : Kavoon
  17. -boxes : main (resources, clickables); store (upgrades, buildings); stats (achievements)
  18.  
  19. Resources :
  20. *Deficits
  21. -named deficit|deficits
  22. -displayed as %a deficit%s
  23. -visible
  24.  
  25. Clickables :
  26. *MakeDeficit
  27. -gives 1 deficits
  28. -visible
  29. -gains 10% per abnormality
  30. -named Make Deficit
  31. -picture : http://crooksandliars.com/files/uploads/2010/05/deficit_088dc.gif
  32.  
  33. Buildings :
  34. *Abnormality
  35. -"This Marine abnormality adds <b>+10%</b> to automatic deficit-making."
  36. -costs 18 deficits
  37. -gives 0.1 deficits
  38. -named Abnormality|Abnormalities
  39. -visible
  40. -picture : http://www.metal-archives.com/images/1/0/1/0/101081_photo.jpg%3F3223
  41.  
  42. *Dysfunction
  43. -"This scarce dysfunction adds <b>+30%</b> to automatic deficit-making."
  44. -costs 143 deficits
  45. -gives 0.3 deficits
  46. -named Dysfunction|Dysfunctions
  47. -picture : http://cdn.shopify.com/s/files/1/0535/6917/products/dysfunctiondemotivator.jpeg%3Fv%3D1403275986
  48.  
  49. *Surplus
  50. -"This slain surplus adds <b>+130%</b> to automatic deficit-making."
  51. -costs 442 deficits
  52. -gives 1.3 deficits
  53. -named Surplus|Surplus
  54. -picture : http://faculty.washington.edu/danby/bls324/surplus8.GIF
  55.  
  56. *Saving
  57. -"This magic saving adds <b>+640%</b> to automatic deficit-making."
  58. -costs 2064 deficits
  59. -gives 6.4 deficits
  60. -named Saving|Savings
  61. -picture : http://www.getsmarteraboutmoney.ca/Style%2520Library/Images/InterfaceR09/Saving-Bonds.jpg
  62.  
  63.  
  64. Upgrades :
  65. *BuildingPermitDysfunction
  66. -"You can now start building your own dysfunctions!<br>Unlocks <b>Dysfunctions</b>."
  67. -costs 99 deficits
  68. -unlocks at 49 deficits
  69. -unlocks dysfunction
  70. -named Building permit : Dysfunction
  71.  
  72. *BuildingPermitSurplus
  73. -"You can now start building your own surplus!<br>Unlocks <b>Surplus</b>."
  74. -costs 163 deficits
  75. -unlocks at 154 deficits
  76. -unlocks surplus
  77. -named Building permit : Surplus
  78.  
  79. *BuildingPermitSaving
  80. -"You can now start building your own savings!<br>Unlocks <b>Savings</b>."
  81. -costs 15512 deficits
  82. -unlocks at 1519 deficits
  83. -unlocks saving
  84. -named Building permit : Saving
  85.  
  86. *PowerupAbnormality
  87. -"Every abnormality now boosts your power to make deficits.<br><b>Clicking</b> generates <b>58% more deficits per abnormality</b>."
  88. -costs 447 deficits
  89. -multiplies efficiency of MakeDeficit by 58% per abnormality
  90. -unlocks at 134 deficits
  91. -named Measured Abnormality
  92.  
  93. *PowerupDysfunction
  94. -"Every dysfunction now boosts your power to make deficits.<br><b>Clicking</b> generates <b>74% more deficits per dysfunction</b>."
  95. -costs 720 deficits
  96. -multiplies efficiency of MakeDeficit by 74% per dysfunction
  97. -unlocks at 470 deficits
  98. -named Recovering Dysfunction
  99.  
  100. *PowerupSurplus
  101. -"Every surplus now boosts your power to make deficits.<br><b>Clicking</b> generates <b>137% more deficits per surplus</b>."
  102. -costs 1227 deficits
  103. -multiplies efficiency of MakeDeficit by 137% per surplus
  104. -unlocks at 8034 deficits
  105. -named Viewing Surplus
  106.  
  107. *PowerupSaving
  108. -"Every saving now boosts your power to make deficits.<br><b>Clicking</b> generates <b>91% more deficits per saving</b>."
  109. -costs 15890 deficits
  110. -multiplies efficiency of MakeDeficit by 91% per saving
  111. -unlocks at 79659 deficits
  112. -named Gospel Saving
  113.  
  114. *IncomeMult0
  115. -"This decline is REALLY historical.<br>Deficit income <b>+10%</b>."
  116. -costs 1090 deficits
  117. -multiplies income of deficits by 110%
  118. -unlocks at 667 deficits
  119. -named Historical Decline
  120.  
  121. *IncomeMult1
  122. -"This inflation is REALLY sworn.<br>Deficit income <b>+7%</b>."
  123. -costs 6842 deficits
  124. -multiplies income of deficits by 107%
  125. -unlocks at 2113 deficits
  126. -named Sworn Inflation
  127.  
  128. *EffMult0
  129. -"This upgrade makes your abnormalities extra deciding!<br><b>Abnormalities</b> are <b>143%</b> more efficient."
  130. -costs 4935 deficits
  131. -multiplies efficiency of MeatFactory by 143%
  132. -unlocks at 1 abnormality
  133. -named Deciding Abnormalities
  134.  
  135. *EffMult1
  136. -"This upgrade makes your dysfunctions extra urgent!<br><b>Dysfunctions</b> are <b>115%</b> more efficient."
  137. -costs 53785 deficits
  138. -multiplies efficiency of MeatFactory by 115%
  139. -unlocks at 1 dysfunction
  140. -named Urgent Dysfunctions
  141.  
  142. *EffMult2
  143. -"This upgrade makes your surplus extra chronic!<br><b>Surplus</b> are <b>135%</b> more efficient."
  144. -costs 123292 deficits
  145. -multiplies efficiency of MeatFactory by 135%
  146. -unlocks at 1 surplus
  147. -named Chronic Surplus
  148.  
  149. *EffMult3
  150. -"This upgrade makes your savings extra middle!<br><b>Savings</b> are <b>149%</b> more efficient."
  151. -costs 8007588 deficits
  152. -multiplies efficiency of MeatFactory by 149%
  153. -unlocks at 1 saving
  154. -named Middle Savings
  155.  
  156.  
  157. Achievements :
  158. *Ach0
  159. -"You clicked 1 deficits."
  160. -unlocks at 1 deficits
  161. -named Absorbed: Clicked 1 Deficits
  162.  
  163. *Ach1
  164. -"You clicked 97 deficits."
  165. -unlocks at 97 deficits
  166. -named Faced: Clicked 97 Deficits
  167.  
  168. *Ach2
  169. -"You clicked 185 deficits."
  170. -unlocks at 185 deficits
  171. -named Productive: Clicked 185 Deficits
  172.  
  173. *Ach3
  174. -"You clicked 2992 deficits."
  175. -unlocks at 2992 deficits
  176. -named Earthquake: Clicked 2992 Deficits
  177.  
  178. *Ach4
  179. -"You clicked 81210 deficits."
  180. -unlocks at 81210 deficits
  181. -named Designed: Clicked 81210 Deficits
  182.  
  183. *Ach5
  184. -"You clicked 163741 deficits."
  185. -unlocks at 163741 deficits
  186. -named Inclined: Clicked 163741 Deficits
  187.  
  188. *Ach6
  189. -"You clicked 8441648 deficits."
  190. -unlocks at 8441648 deficits
  191. -named YOU WIN!!!!
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