Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Let's make a game!
- -Deficit Clicker
- -by Clicker Maker
- Settings :
- -prices increase by 144%
- -selling gives back 52%
- -resources are hidden by default
- -clickables are hidden by default
- -buildings are hidden by default
- -upgrades are hidden by default
- -show log
- -custom stylesheet : http://pastebin.com/raw.php?i=56JmfJ1u
- -background : http://s27.postimg.org/65wut828z/Wallpaper1.jpg
- -text color : #fff
- -fonts : Kavoon
- -boxes : main (resources, clickables); store (upgrades, buildings); stats (achievements)
- Resources :
- *Deficits
- -named deficit|deficits
- -displayed as %a deficit%s
- -visible
- Clickables :
- *MakeDeficit
- -gives 1 deficits
- -visible
- -gains 10% per abnormality
- -named Make Deficit
- -picture : http://crooksandliars.com/files/uploads/2010/05/deficit_088dc.gif
- Buildings :
- *Abnormality
- -"This Marine abnormality adds <b>+10%</b> to automatic deficit-making."
- -costs 18 deficits
- -gives 0.1 deficits
- -named Abnormality|Abnormalities
- -visible
- -picture : http://www.metal-archives.com/images/1/0/1/0/101081_photo.jpg%3F3223
- *Dysfunction
- -"This scarce dysfunction adds <b>+30%</b> to automatic deficit-making."
- -costs 143 deficits
- -gives 0.3 deficits
- -named Dysfunction|Dysfunctions
- -picture : http://cdn.shopify.com/s/files/1/0535/6917/products/dysfunctiondemotivator.jpeg%3Fv%3D1403275986
- *Surplus
- -"This slain surplus adds <b>+130%</b> to automatic deficit-making."
- -costs 442 deficits
- -gives 1.3 deficits
- -named Surplus|Surplus
- -picture : http://faculty.washington.edu/danby/bls324/surplus8.GIF
- *Saving
- -"This magic saving adds <b>+640%</b> to automatic deficit-making."
- -costs 2064 deficits
- -gives 6.4 deficits
- -named Saving|Savings
- -picture : http://www.getsmarteraboutmoney.ca/Style%2520Library/Images/InterfaceR09/Saving-Bonds.jpg
- Upgrades :
- *BuildingPermitDysfunction
- -"You can now start building your own dysfunctions!<br>Unlocks <b>Dysfunctions</b>."
- -costs 99 deficits
- -unlocks at 49 deficits
- -unlocks dysfunction
- -named Building permit : Dysfunction
- *BuildingPermitSurplus
- -"You can now start building your own surplus!<br>Unlocks <b>Surplus</b>."
- -costs 163 deficits
- -unlocks at 154 deficits
- -unlocks surplus
- -named Building permit : Surplus
- *BuildingPermitSaving
- -"You can now start building your own savings!<br>Unlocks <b>Savings</b>."
- -costs 15512 deficits
- -unlocks at 1519 deficits
- -unlocks saving
- -named Building permit : Saving
- *PowerupAbnormality
- -"Every abnormality now boosts your power to make deficits.<br><b>Clicking</b> generates <b>58% more deficits per abnormality</b>."
- -costs 447 deficits
- -multiplies efficiency of MakeDeficit by 58% per abnormality
- -unlocks at 134 deficits
- -named Measured Abnormality
- *PowerupDysfunction
- -"Every dysfunction now boosts your power to make deficits.<br><b>Clicking</b> generates <b>74% more deficits per dysfunction</b>."
- -costs 720 deficits
- -multiplies efficiency of MakeDeficit by 74% per dysfunction
- -unlocks at 470 deficits
- -named Recovering Dysfunction
- *PowerupSurplus
- -"Every surplus now boosts your power to make deficits.<br><b>Clicking</b> generates <b>137% more deficits per surplus</b>."
- -costs 1227 deficits
- -multiplies efficiency of MakeDeficit by 137% per surplus
- -unlocks at 8034 deficits
- -named Viewing Surplus
- *PowerupSaving
- -"Every saving now boosts your power to make deficits.<br><b>Clicking</b> generates <b>91% more deficits per saving</b>."
- -costs 15890 deficits
- -multiplies efficiency of MakeDeficit by 91% per saving
- -unlocks at 79659 deficits
- -named Gospel Saving
- *IncomeMult0
- -"This decline is REALLY historical.<br>Deficit income <b>+10%</b>."
- -costs 1090 deficits
- -multiplies income of deficits by 110%
- -unlocks at 667 deficits
- -named Historical Decline
- *IncomeMult1
- -"This inflation is REALLY sworn.<br>Deficit income <b>+7%</b>."
- -costs 6842 deficits
- -multiplies income of deficits by 107%
- -unlocks at 2113 deficits
- -named Sworn Inflation
- *EffMult0
- -"This upgrade makes your abnormalities extra deciding!<br><b>Abnormalities</b> are <b>143%</b> more efficient."
- -costs 4935 deficits
- -multiplies efficiency of MeatFactory by 143%
- -unlocks at 1 abnormality
- -named Deciding Abnormalities
- *EffMult1
- -"This upgrade makes your dysfunctions extra urgent!<br><b>Dysfunctions</b> are <b>115%</b> more efficient."
- -costs 53785 deficits
- -multiplies efficiency of MeatFactory by 115%
- -unlocks at 1 dysfunction
- -named Urgent Dysfunctions
- *EffMult2
- -"This upgrade makes your surplus extra chronic!<br><b>Surplus</b> are <b>135%</b> more efficient."
- -costs 123292 deficits
- -multiplies efficiency of MeatFactory by 135%
- -unlocks at 1 surplus
- -named Chronic Surplus
- *EffMult3
- -"This upgrade makes your savings extra middle!<br><b>Savings</b> are <b>149%</b> more efficient."
- -costs 8007588 deficits
- -multiplies efficiency of MeatFactory by 149%
- -unlocks at 1 saving
- -named Middle Savings
- Achievements :
- *Ach0
- -"You clicked 1 deficits."
- -unlocks at 1 deficits
- -named Absorbed: Clicked 1 Deficits
- *Ach1
- -"You clicked 97 deficits."
- -unlocks at 97 deficits
- -named Faced: Clicked 97 Deficits
- *Ach2
- -"You clicked 185 deficits."
- -unlocks at 185 deficits
- -named Productive: Clicked 185 Deficits
- *Ach3
- -"You clicked 2992 deficits."
- -unlocks at 2992 deficits
- -named Earthquake: Clicked 2992 Deficits
- *Ach4
- -"You clicked 81210 deficits."
- -unlocks at 81210 deficits
- -named Designed: Clicked 81210 Deficits
- *Ach5
- -"You clicked 163741 deficits."
- -unlocks at 163741 deficits
- -named Inclined: Clicked 163741 Deficits
- *Ach6
- -"You clicked 8441648 deficits."
- -unlocks at 8441648 deficits
- -named YOU WIN!!!!
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement