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- void Update ()
- {
- if (fireRate == 0)
- {
- if (CrossPlatformInputManager.GetButtonDown("Fire1"))
- {
- Shoot();
- }
- }
- else
- {
- if (CrossPlatformInputManager.GetButton ("Fire1") && Time.time > timeToFire)
- {
- timeToFire = Time.time + 1 / fireRate;
- Shoot();
- }
- }
- }
- void Shoot ()
- {
- Vector2 joyStickPosition = new Vector2(Camera.main.ScreenToWorldPoint(CrossPlatformInputManager.mousePosition).x, Camera.main.ScreenToWorldPoint(CrossPlatformInputManager.mousePosition).y);
- Vector2 firePointPosition = new Vector2 (firePoint.position.x, firePoint.position.y);
- RaycastHit2D hit = Physics2D.Raycast (firePointPosition, joyStickPosition-firePointPosition, 100, whatToHit);
- Debug.DrawLine(firePointPosition, (joyStickPosition - firePointPosition)*100, Color.cyan);
- if (hit.collider != null)
- {
- Debug.DrawLine(firePointPosition, hit.point, Color.red);
- Enemy enemy = hit.collider.GetComponent<Enemy>();
- if (enemy != null)
- {
- enemy.DamageEnemy(Damage);
- //Debug.Log("We hit " + hit.collider.name + "and did " + Damage + "damage");
- }
- }
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