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- armor_api = {
- player_hp = {},
- }
- armor_api.get_armor_textures = function(self, player)
- if not player then
- return
- end
- local name = player:get_player_name()
- local textures = {}
- local player_inv = player:get_inventory()
- for _,v in ipairs({"head", "torso", "legs", "feet"}) do
- local stack = player_inv:get_stack("armor_"..v, 1)
- if stack:get_definition().groups["armor_"..v] then
- local item = stack:get_name()
- textures[v] = item:gsub("%:", "_")..".png"
- end
- end
- return textures
- end
- armor_api.set_player_armor = function(self, player)
- if not player then
- return
- end
- local name = player:get_player_name()
- local player_inv = player:get_inventory()
- local armor_level = 0
- for _,v in ipairs({"head", "torso", "legs", "feet"}) do
- local stack = player_inv:get_stack("armor_"..v, 1)
- local armor = stack:get_definition().groups["armor_"..v] or 0
- armor_level = armor_level + armor
- end
- local armor_groups = {fleshy=100}
- if armor_level > 0 then
- armor_groups.level = math.floor(armor_level / 20)
- armor_groups.fleshy = 100 - armor_level
- end
- player:set_armor_groups(armor_groups)
- uniskins:update_player_visuals(player)
- end
- armor_api.update_armor = function(self, player)
- if not player then
- return
- end
- local name = player:get_player_name()
- local hp = player:get_hp()
- if hp == nil or hp == 0 or hp == self.player_hp[name] then
- return
- end
- if self.player_hp[name] > hp then
- local player_inv = player:get_inventory()
- local armor_inv = minetest.get_inventory({type="detached", name=name.."_outfit"})
- if armor_inv == nil then
- return
- end
- local heal_max = 0
- for _,v in ipairs({"head", "torso", "legs", "feet"}) do
- local stack = armor_inv:get_stack("armor_"..v, 1)
- if stack:get_count() > 0 then
- local use = stack:get_definition().groups["armor_use"] or 0
- local heal = stack:get_definition().groups["armor_heal"] or 0
- local item = stack:get_name()
- stack:add_wear(use)
- armor_inv:set_stack("armor_"..v, 1, stack)
- player_inv:set_stack("armor_"..v, 1, stack)
- if stack:get_count() == 0 then
- local desc = minetest.registered_items[item].description
- if desc then
- minetest.chat_send_player(name, "Your "..desc.." got destroyed!")
- end
- self:set_player_armor(player)
- end
- heal_max = heal_max + heal
- end
- end
- if heal_max > math.random(100) then
- player:set_hp(self.player_hp[name])
- return
- end
- end
- self.player_hp[name] = hp
- end
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