Advertisement
Guest User

guiShader.vs

a guest
Dec 22nd, 2014
108
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 0.26 KB | None | 0 0
  1. #version 400 core
  2.  
  3. in vec3 position;
  4. in vec2 texCoord;
  5.  
  6. out vec2 pass_texCoords;
  7.  
  8. uniform mat4 orthoMatrix;
  9. uniform mat4 modelMatrix;
  10.  
  11. void main(void) {
  12. pass_texCoords = texCoord;
  13.  
  14. gl_Position = orthoMatrix * (modelMatrix * vec4(position,1.0));
  15. }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement