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TheInsidiousOne

Aug8

Aug 8th, 2020
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  1. Magical Suppression
  2. Normal Trap
  3. If this Set card in its owner's control has left the field because of an opponent's effect, and is now in the GY or banished: You can Special Summon 1 Level 4 LIGHT Cyberse monster from your Deck, and if you do, its Level becomes 8.
  4.  
  5. Magnanimous Condor
  6. Future 5 WIND Winged Beast/Time Leap/Effect
  7. 2400/1200
  8. You control a Field Spell - WIND monster
  9. If this card is Time Leap Summoned: You can target 1 Spell/Trap your opponent controls; shuffle it into the Deck. At the start of the Damage Step, if this card battles an opponent's monster: You can return that opponent's monster to the hand, and if you do, inflict 1000 damage to your opponent.
  10.  
  11. Rite of the Ancients
  12. Level 4 LIGHT Fiend/Rite/Effect
  13. 1400/1600
  14. If this card is Summoned: You can discard 1 Spell; add 1 Level 8 Ritual Monster from your Deck to your hand. During the Main Phase (Quick Effect): You can activate this effect; Ritual Summon 1 LIGHT Ritual Monster from your hand, by Tributing monsters from your hand or field, including this card on your field, whose total Levels equal or exceed the Level of the Ritual Monster. You can only use each effect of "Rite of the Ancients" once per turn.
  15.  
  16. Ancient Knowledge
  17. Ritual Spell
  18. This card is used to Ritual Summon "Dragon of Ascension - Fafnir". You must also Tribute monsters from your hand or field whose total Levels equal 8 or more. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 Level 4 or lower Rite monster from your Deck to your hand. You can only use this effect of "Ancient Knowledge" once per turn.
  19.  
  20. Dragon of Ascension - Fafnir
  21. Level 8 LIGHT Dragon/Ritual/Effect
  22. 2800/2000
  23. You can Ritual Summon this card with "Ancient Knowledge". Once per turn: You can target 1 card in your GY and 1 face-up monster your opponent controls; banish the target from your GY, and if you do, negate the effects of the face-up monster on the field. This is a Quick Effect if this card was Ritual Summoned using a Rite monster as material.
  24.  
  25. Piercing Halo
  26. Quick-Play Spell
  27. Target 1 monster you control; until the end of this turn, its ATK and DEF become double its current ATK and DEF, also if they attack a Defense Position monster, inflict piercing battle damage to your opponent. You can only activate 1 "Piercing Halo" per turn.
  28.  
  29. Suicide Rush
  30. Quick-Play Spell
  31. Target 1 face-up monster you cotnrol and declare 1 Type; if that target battles an opponent's monster with that Type this turn, shuffle that opponent's monster into the Deck at the start of the Damage Step.
  32.  
  33. Tactical Heresy
  34. Continuous Trap
  35. You can target 1 Level 4 or lower LIGHT Fiend monster in your GY; Special Summon it, but banish it when it leaves the field (even if this card leaves the field). You can only use this effect of "Tactical Heresy" once per turn.
  36.  
  37. Catapult Porpoise
  38. Level 3 WATER Aqua/Effect
  39. 1000/2000
  40. If you control "Gaia The Fierce Knight" or a Level 5 or higher Dragon monster, you can Special Summon this card (from your hand). You can Tribute this card, then target 1 "Gaia The Fierce Knight" or Level 5 Dragon monster in your GY; Special Summon that target. You can only use this effect of "Catapult Porpoise" once per turn.
  41.  
  42. Loose Cannon Blaster
  43. Continuous Spell
  44. Once per turn, when a monster(s) you control is Tributed by a card effect: You can target 1 monster in your GY that was Tributed by a card effect and sent there; add it to your hand. You can only control 1 "Loose Cannon Blaster".
  45.  
  46. Warwolf Priest
  47. Level 6 DARK Beast-Mage/Effect
  48. 2400/1400
  49. If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Warwolf Priest" once per turn. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can send 1 card from your hand to the GY with the same card type (monster, Spell, or Trap) from the added card, and if you do, banish 1 random card from your opponent's hand.
  50.  
  51. Dark Craw
  52. Rank 4 DARK Winged Beast/Xyz/Effect
  53. 2400/1600
  54. 2 Level 4 DARK monsters
  55. When this card declares an attack: You can detach 1 material from this card; destroy 1 card your opponent controls. If this Xyz Summoned card you control is sent to the GY by an opponent's card: You can target 2 Level 4 DARK Winged Beast monsters in your GY; add them to your hand. You can only use each effect of "Dark Craw" once per turn.
  56.  
  57. Dark-Clawed Fencer
  58. Level 4 DARK Winged Beast/Effect
  59. 1400/1500
  60. If this card is destroyed by battle or card effect and sent to the GY: You can inflict 500 damage to your opponent, then you can Special Summon up to 2 "Dark-Clawed Fencer" from your hand or Deck.
  61.  
  62. Senseitional Teacher
  63. Level 6 LIGHT Spellcaster/Synchro/Effect
  64. 2400/1500
  65. 1 Tuner + 1+ non-Tuner Spellcaster monsters
  66. If this card battles, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. You can only use each of the following effects of "Senseitional Teacher" once per turn. If this card is Synchro Summoned using a Spellcaster Tuner as material: You can target 1 Quick-Play Spell in your GY; add it to your hand. When your opponent activates a monster effect (Quick Effect): You can target 1 Quick-Play Spell in your GY; Set it to your field, also it can be activated this turn.
  67.  
  68. Discordant Archfiend
  69. Level -6 DARK Fiend/Dark Synchro/Effect
  70. 2500/1200
  71. 1+ non-Tuner monsters - 1 Dark Tuner
  72. Neither player can Synchro Summon monsters. If this Dark Synchro Summoned card you control is sent to the GY by an opponent's card: You can destroy all Set cards on the field.
  73.  
  74. Scorch Fiend the Burning Terror
  75. Level 7 FIRE Pyro/Strata/Effect
  76. 2600/1800
  77. 1 Level 4 or lower Pyro monster with at least 4 cards under it
  78. While you control a face-up Continuous Spell/Trap, your opponent cannot target this card for attacks or with card effects. Once per turn: You can inflict 200 damage to your opponent for each card on the field.
  79.  
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