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- ████▀▀░ ▒ ▄ ▐███▌ ▀ ▄ ░ ▀█ ░▀▀█████
- ██▀ ▀▓▓█▄ ▀ ▀██
- █▌ ▀ ░▀▀▀▄▄ ▐█
- ▀█▄ ▀ ▄■▀▄
- ▀ S K I D R O W ▄■▀ ▄
- ░░░ ▄ .the leading force. ▐▌ ▀▓▀
- ▒▒▒ ▐▌ ▀▄ ▄ ▄
- ▓▓▓ ▄▀ proudly presents ▀■▄▀▓▄
- ██▀ Sine Mora EX ▐███
- ███▌ (c) THQ Nordic ███
- ███▀ ███
- ███ 18-08-2017......Release Date <-> Protection.................Steam ▓██
- ███ Action.............Game Type <-> Disk(s)................STATEMENT ▒██
- ███ ░▀█
- ██▀▄ ▄▓▀
- ▀██▌ ▄ ■▀░
- ▀ ▄ STATEMENT NOTES ▀▓▀ ▄▄▄█▀▀▀▀ ░ ▄▄▓▀▀▀ ▄▄ ▀▀▀ ░ ▀ ▄
- ▄▄█▀ ▄■ ▀▀ ▄ ▀ ▄▓▄ ██▄
- ███▌ ■▀ ▀ ▄ ███
- ███ ███
- ███ We feel obliged to "do the math" for PLAZA group accusation in ███
- ███ Sine.Mora.EX.PROPER-PLAZA, considering their presentation biased, ███
- ███ inacurate, ill-intended and irrelevant. ███
- ███ ███
- ███ Their so called "debugging analysis" is supposed to give the audience ███
- ███ the impression that our emu is blatantly stolen from different sources. ███
- ███ ███
- ███ First, we would like to make some clarification about the "Stealing" ███
- ███ and "Inspiration", cause there 2 very different notions PLAZA seems to ███
- ███ be very confused of. ███
- ███ ███
- ███ Stealing happens when someone totally copies an entire product and ███
- ███ uses it without approval for its own purposes (eg: various online sites ███
- ███ sysops who take emulators from groups - Scene or not - and release ███
- ███ games based on these emulators they dont own or have the right to use. ███
- ███ ███
- ███ Also stealing happens when one copies or use a technical solution that ███
- ███ makes up almost of one's final product(eg use a complete solution for a ███
- ███ crack from somewhere else without approval and one's added value tends ███
- ███ to zero). ███
- ███ ███
- ███ On the other part there is the "inspiration", which almost everybody in ███
- ███ the IT business(Scene or not) is doing. Inspiration means analyzing the ███
- ███ best ideeas existent on the "market" and trying to improve it. Everyone ███
- ███ is using ideeas from other people. To be more Scene-specific, everyone ███
- ███ uses tools or portions of code written by somewhere else in their ███
- ███ rlses/cracks. ███
- ███ ███
- ███ Every grp or person is using some tool (debugger, plugin, antidebug ███
- ███ technique, library or just plain code) which was invented by someone ███
- ███ else. Nobody is coding something ignoring everything that has done ███
- ███ before. ███
- ███ ███
- ███ And for this evolving process to happen much easier and quicker in the ███
- ███ software business, open-source was invented. When some authors (in our ███
- ███ case some steam emu authors) uploaded some software publicly, it is ███
- ███ understood by default that the author uploads it for the reason of ███
- ███ sharing and for the interested people to take advantage of it. Getting ███
- ███ ideeas from that opensource software , some common utility ███
- ███ classes/function or copying some few lines of code from a public ███
- ███ available software is classified as *STEALING* only in the confused and ███
- ███ ill-intended minds of PLAZA members. ███
- ███ ███
- ███ Also, it's important to be noted that the respective codebases we're ███
- ███ accused of "stealing" from(LumaEmu and sokie's work) are very old, out ███
- ███ of date , incomplete and practically unusable per-se. ███
- ███ ███
- ███ The best thing one person could get out of them is to have a general ███
- ███ ideea of an emu design or some implementation of some few minor ███
- ███ functions. They are in fact some proof-of-concepts for studies when you ███
- ███ began to design an emu from scratch . The current emu which is subject ███
- ███ of this discussion is a rewrite from scratch of the previous SR asm emu ███
- ███ and it's a collaboration work of SKID ROW and DARKSiDERS. ███
- ███ ███
- ███ Before it was started, we analyzed various designs of emus, whose ███
- ███ source was open. Again, if you consider this stealing, we kinda dont ███
- ███ give a fuck about your opinion. ███
- ███ ███
- ███ Actually in the beginning some code was pasted in the new emu project ███
- ███ from 1-2 places, in order to have as a "starting point model" when we ███
- ███ started from zero, but afterwards they were recoded. ███
- ███ ███
- ███ Regarding PLAZA "analysis": ███
- ███ ███
- ███ Function #1. ███
- ███ ----------- ███
- ███ The proof of the previous paragraph can be deduced quite quickly from ███
- ███ PLAZA analysis, but of course they couldnt have figured this out by ███
- ███ themselves , cause their so called "analysis" resumes just to string ███
- ███ grepping in executables with IDA. ███
- ███ ███
- ███ Check out PLAZA picture http://i.imgur.com/QKz69fI.jpg Function #1. ███
- ███ PLAZA highlights the usage of 3 LumaEmu functions here which are ███
- ███ loaded dynamically by GetProcAdress. ███
- ███ ███
- ███ Let us clarify that for you: these LumaEmu functions DO NOT EXIST in ███
- ███ our emu.(hint:Look into exported symbols of steam_api.dll). ███
- ███ ███
- ███ http://imgur.com/TYAK9iN ███
- ███ ███
- ███ We never used functions from LumaEmu, those 3 lines you highlighted ███
- ███ were left in our emu as an example in the first days of emu and we ███
- ███ forgot them there. ███
- ███ ███
- ███ Before you accusing someone of stealing implementations(and not only ███
- ███ random strings), do your homework, otherwise you make fools of ███
- ███ yourselves. ███
- ███ ███
- ███ In the laymen terms, so you can understand: The 'stolen' LumaEmu ███
- ███ functions you think you found are in fact just 3 forgotten strings ███
- ███ of function names having no other usage.That's it. ███
- ███ ███
- ███ Function #2. ███
- ███ ----------- ███
- ███ You're comparing 2 different functions :SteamApi_Init() with ███
- ███ SteamApi_InitSafe(). These are different functions. And you're ███
- ███ accusing us that 2 lines of 2 different functions are similar: ███
- ███ SteamAPI_RegisterInterfaceFuncs and GetModuleHandle? ███
- ███ Are you fuckin nuts? ███
- ███ ███
- ███ Functions #3 and #4 ███
- ███ ------------------- ███
- ███ Yeah, we admit they were pasted from Luma, first time when we ███
- ███ started the new emu, won't deny that. These are 2 small ███
- ███ functions which are used for debugging of game crashes, have no ███
- ███ importance for the game itself, and their implementation is ███
- ███ available online, on msdn and they are not like the trademark or the ███
- ███ invention of Luma(in fact we see now that Luma itself got these ███
- ███ functions from other part - which quite usual, nobody sane recodes ███
- ███ common utilities when already available). ███
- ███ ███
- ███ Making such a big fuss about these relatively unimportant functions ███
- ███ only proves your ill-intention and even worse, your lack of ███
- ███ imagination ;-) ███
- ███ ███
- ███ So our big theft from LumaEmu consists in fact of 3 strings and 2 ███
- ███ functions of maybe 10 lines which generate a .dmp file! WOW! ███
- ███ ███
- ███ Can you actually prove that we've taken something at least consistent ███
- ███ from LumaEmu, something that would qualify as a major ripoff of code, ███
- ███ who could be eventually asimilated to stealing? ███
- ███ ███
- ███ In fact you can't, cause what you found already is in fact all our ███
- ███ inspiration from Luma! ███
- ███ ███
- ███ sokie's work ███
- ███ ------------- ███
- ███ About that stealing the callbacks name from SteamApibase, you're so ███
- ███ full of shit you're not even funny: the callback names are defined in ███
- ███ public documents of Steam SDK (header files - the ones in your image ███
- ███ is from isteamuser.h, they aren't sokie's invention, they belong to ███
- ███ Steam. ███
- ███ ███
- ███ If you compare sokie's total callbacks names with callback names in ███
- ███ our emu, you'll see that sokie has around 50 callbacknames ███
- ███ implemented, while SKIDROW/DARKSIDERS emu has 163. ███
- ███ ███
- ███ Quite a difference , dont you think? I wonder where we 'stole' the ███
- ███ rest of 113 callbacks names from... hmmmmmm.... ███
- ███ ███
- ███ So what is our fault here according to you? ███
- ███ "same callbacks name order" -> this is the order in Steam SDK header ███
- ███ files isteam*.h, wise-ass ███
- ███ "same callbacks naming convention" -> again this is the naming ███
- ███ convention in Steam SDK header files isteam*.h ███
- ███ "same order of callback IDs" -> again and again this is the exact ███
- ███ order of IDs specified in Steam SDK in steam_api_flat.h + isteam*.h ███
- ███ ███
- ███ We will paste here few lines of steam_api_flat.h for you to see the ███
- ███ logical order of callback names: ███
- ███ ███
- ███ int const_k_iSteamUserCallbacks = 100; -> and from here you get ███
- ███ (SteamServersConnected=100+1=101,SteamServerConnectFailure= ███
- ███ 100+2=102,...) as per in isteamuser.h ███
- ███ int const_k_iSteamGameServerCallbacks = 200; ███
- ███ int const_k_iSteamFriendsCallbacks = 300; ███
- ███ int const_k_iSteamBillingCallbacks = 400; ███
- ███ int const_k_iSteamMatchmakingCallbacks = 500; ███
- ███ int const_k_iSteamContentServerCallbacks = 600; ███
- ███ ███
- ███ http://imgur.com/WXBylv0 ███
- ███ ███
- ███ The fact that you're accusing us of stealing callback names and some ███
- ███ array indexes from sokie, makes us believe that in fact you didn't ███
- ███ read/understand neither the Steam SDK nor the emu source code you ███
- ███ originally took from SKIDROW and "inspiring" yourself from it since ███
- ███ then. Until you'll retire, maybe you'll understand it afterall. :-D ███
- ███ ███
- ███ Well, here we really got started to be dissapointed by this "analysis" ███
- ███ (in fact only smoke and mirrors). ███
- ███ ███
- ███ This analysis tries to further induces the ideea("for now, we stopped ███
- ███ looking") that if you found out 3 strings and few similarities in few ███
- ███ functions from hundreds of existing functions, mostly all code is ███
- ███ stolen. This can't be farther from the truth. The difference between a ███
- ███ full working emu and Luma(or sokie,etc) available codebase is HUGE. ███
- ███ It's in the order of tens of thosands of code lines and maybe more ███
- ███ than 1 year of work. And you're very aware of that. If building an ███
- ███ emu would be a matter of combining existing sources, every grp would ███
- ███ have one. ███
- ███ ███
- ███ So now that we tempered your "Theft of the century" presentation, let ███
- ███ us be clear about this(get it in the thick skull of yours): ███
- ███ ███
- ███ "Inspiration is not stealing, looking at other people's work and ███
- ███ improving (adding value to existing stuff) is not stealing." Otherwise ███
- ███ all of us should be banned cause at a moment or other, we looked and ███
- ███ used other ppl's work, instead of starting every time from scratch. ███
- ███ And also we consider we have nothing to hide, this is why let our emu ███
- ███ unencrypted for ppl to look at it if they desire. ███
- ███ ███
- ███ This is in deep contrast with CODEX/PLAZA , who obfuscate their emu as ███
- ███ Ali213 does. I wonder why, probably they're protecting their ███
- ███ Intelectual Property :-D ███
- ███ ███
- ███ If you look at our exported symbol list you'll see many things which ███
- ███ are not in any open source public emu available, a lot of work went ███
- ███ there. (our emu has over 80.000 lines of code). ███
- ███ So STOP THE FUCKING CRAP about stealing ! ███
- ███ ███
- ███ In fact this hostile attitude you're displaying by hunting and ███
- ███ analyzing our releases has other motivations in our opinion, besides ███
- ███ the fact you have a stable emu(I give you that) and some scripts to ███
- ███ quickly release steam games as soon they're available on Steam store, ███
- ███ *you actually can't do anything*. ███
- ███ ███
- ███ That means you can't crack anything having a reasonable crack ███
- ███ protection(nevermind Denuvo). ███
- ███ ███
- ███ And because you saw that we started having more shinier tools lately ███
- ███ and that we're almost ready on Denuvo solution, maybe you'll get ███
- ███ worried that you'll became a 2nd class player in the Scene and you're ███
- ███ trying to discredit us at each possible ocasion. ███
- ███ ███
- ███ Don't worry about that, we already consider you a 3rd world citizen by ███
- ███ the general attitude you're displaying towards us and others. ███
- ███ ███
- ███ We are really fed up with you, think we'll put you on ignore-list from ███
- ███ now on! ███
- ███ ███
- ███ Skid Row 2017! ███
- ███ ███
- ███ ▄▄▄██▀█
- ███ ▄▄ ▀ ▄▄▄█▀█▄▓█▀███
- ██▄█▀ ▄ ■ ▀ ▄▄▄▄█▀▀▀▀▄▄██▀▀ ▄██▀█
- ██▀▄▀ ▄▄▄▄█▀▀▀▀ ▄▄▄▓▓▀▀▀ ▄▄█▀ ▄█▓▀
- ▀██▌ ▄ ▄▄▄▄▄▓▓▀▀▀▀ ░ ▄▄▄█▀▀▀ ▄▄▄▓▓▀▀ ▄▄▀▀░
- ▀ ▄ RELEASE NOTES ▀▓▀ ▄▄▄█▀▀▀▀ ░ ▄▄▓▀▀▀ ▄▄ ▀▀▀ ░ ▀ ▄
- ▄▄█▀ ▄■ ▀▀ ▄ ▀ ▄▓▄ ██▄
- ███▌ ■▀ ▀ ▄ ███
- ███ ███
- ███ Sine Mora EX is a side-scrolling shoot'em up that provides a unique ███
- ███ challenge, where time is the ultimate factor. Mixing classic shooter ███
- ███ sensibilities with contemporary presentation, Sine Mora EX is a ███
- ███ gorgeous shoot'em up offering both a Story Mode that weaves an ███
- ███ over-the-top tale and an Arcade Mode that provides deep, satisfying ███
- ███ gameplay to challenge fans of the genre. With many ways to manipulate ███
- ███ time, Sine Mora EX features over 50 weapon combinations to complete ███
- ███ each beautiful stage that fits to the player's skills with scaling ███
- ███ difficulty. Soundtrack composed by Akira Yamaoka and featuring boss ███
- ███ designs by Mahiro Maeda. ███
- ███ ███
- ███ ███
- ███ ▄▄▄██▀█
- ███ ▄▄ ▀ ▄▄▄█▀█▄▓█▀███
- ██▄█▀ ▄ ■ ▀ ▄▄▄▄█▀▀▀▀▄▄██▀▀ ▄██▀█
- ██▀▄▀ ▄▄▄▄█▀▀▀▀ ▄▄▄▓▓▀▀▀ ▄▄█▀ ▄█▓▀
- ▀██▌ ▄ ▄▄▄▄▄▓▓▀▀▀▀ ░ ▄▄▄█▀▀▀ ▄▄▄▓▓▀▀ ▄▄▀▀░
- ▀ ▄ INSTALL NOTES ▀▓▀ ▄▄▄█▀▀▀▀ ░ ▄▄▓▀▀▀ ▄▄ ▀▀▀ ░ ▀ ▄
- ▄▄█▀ ▄■ ▀▀ ▄ ▀ ▄▓▄ ██▄
- ███▌ ■▀ ▀ ▄ ███
- ███ ███
- ███ 1. Unpack the release ███
- ███ 2. Mount or burn image ███
- ███ 3. Install ███
- ███ 4. Copy the cracked content from the SKIDROW folder and into the main ███
- ███ install folder and overwrite ███
- ███ 5. Block the game in your firewall and mark our cracked content as ███
- ███ secure/trusted in your antivirus program ███
- ███ 6. Support the companies, which software you actually enjoy! ███
- ███ 7. Remember to run game with admin rights - especially on drive C: ███
- ███ 8. Play the game ███
- ███ 9. Support the companies, which software you actually enjoy! ███
- ███ ███
- ███ ▄▄▄██▀█
- ███ ▄▄ ▀ ▄▄▄█▀█▄▓█▀███
- ██▄█▀ ▄ ■ ▀ ▄▄▄▄█▀▀▀▀▄▄██▀▀ ▄██▀█
- ██▀▄▀ ▄▄▄▄█▀▀▀▀ ▄▄▄▓▓▀▀▀ ▄▄█▀ ▄█▓▀
- ▀██▌ ▄ ▄▄▄▄▄▓▓▀▀▀▀ ░ ▄▄▄█▀▀▀ ▄▄▄▓▓▀▀ ▄▄▀▀░
- ▀ ▄ GREETINGS ▀▓▀ ▄▄▄█▀▀▀▀ ░ ▄▄▓▀▀▀ ▄▄ ▀▀▀ ░ ▀ ▄
- ▄▄█▀ ▄■ ▀▀ ▄ ▀ ▄▓▄ ██▄
- ███▌ ■▀ ▀ ▄ ███
- ███ ███
- ███ To all friends of the family and honorable rival groups! ███
- ███ ▓██
- ███ ▒██
- ███ ▀▄▄▄ ░▀█
- ██▀▄ ▐██▓░ ▄▓▀
- ███▌ ▄▄▀ ▄██▓░ ▄ ■▀░
- ████▀▄▄▄▄█▓▓▀▀ ▄▄▄▀ ▄ ▄▄▄███▀▀ ██
- ██████▀▀█▄▄▄▄███▓▀▀ ▄▄▄▓▀ ▄▄▄████▓▓▀▀ ▄■ ███
- ███▀▄████████▀██▄▄▄▄▓▓▓██▀█████████▀▀ ░ ▄ ▄ ▐▌ ▓██
- ████████▀█▄███████████▀█████████▀ ascii art by the █▄▄ ▄ ▀▄ ▒██
- ▀▀▓▓███▌▐████████████▌▐████████▌ godlike & terrific duo ▓▓██▄▄▄ ■▄ ▀ ▄ ░██
- ░ ▀▀▀▄████▄█▀██████▄█▀███████▄ malodix + irokos ░██████▓▓▀█▄▄▄▀■▄██
- ▀▄ ▀▀█ ▀▀██████▄▀▀▓▓███▄ titan artdivision ▀████████████▓▓▄▄█
- ▀ ▀█████▌ ▀▀▀▓░ ▀███████▄███████
- ▐█▓▓▀ ▀ ▀▀▓▓███▄▀████
- ▄█▀▀ ░▀███▌ ▀▀█
- ▀ ▐█▀
- ▀
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