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Sine.Mora.EX.STATEMENT-SKIDROW

Aug 18th, 2017
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  70. ██▀ ▀▓▓█▄ ▀ ▀██
  71. █▌ ▀ ░▀▀▀▄▄ ▐█
  72. ▀█▄ ▀ ▄■▀▄
  73. ▀ S K I D R O W ▄■▀ ▄
  74. ░░░ ▄ .the leading force. ▐▌ ▀▓▀
  75. ▒▒▒ ▐▌ ▀▄ ▄ ▄
  76. ▓▓▓ ▄▀ proudly presents ▀■▄▀▓▄
  77. ██▀ Sine Mora EX ▐███
  78. ███▌ (c) THQ Nordic ███
  79. ███▀ ███
  80. ███ 18-08-2017......Release Date <-> Protection.................Steam ▓██
  81. ███ Action.............Game Type <-> Disk(s)................STATEMENT ▒██
  82. ███ ░▀█
  83. ██▀▄ ▄▓▀
  84. ▀██▌ ▄ ■▀░
  85. ▀ ▄ STATEMENT NOTES ▀▓▀ ▄▄▄█▀▀▀▀ ░ ▄▄▓▀▀▀ ▄▄ ▀▀▀ ░ ▀ ▄
  86. ▄▄█▀ ▄■ ▀▀ ▄ ▀ ▄▓▄ ██▄
  87. ███▌ ■▀ ▀ ▄ ███
  88. ███ ███
  89. ███ We feel obliged to "do the math" for PLAZA group accusation in ███
  90. ███ Sine.Mora.EX.PROPER-PLAZA, considering their presentation biased, ███
  91. ███ inacurate, ill-intended and irrelevant. ███
  92. ███ ███
  93. ███ Their so called "debugging analysis" is supposed to give the audience ███
  94. ███ the impression that our emu is blatantly stolen from different sources. ███
  95. ███ ███
  96. ███ First, we would like to make some clarification about the "Stealing" ███
  97. ███ and "Inspiration", cause there 2 very different notions PLAZA seems to ███
  98. ███ be very confused of. ███
  99. ███ ███
  100. ███ Stealing happens when someone totally copies an entire product and ███
  101. ███ uses it without approval for its own purposes (eg: various online sites ███
  102. ███ sysops who take emulators from groups - Scene or not - and release ███
  103. ███ games based on these emulators they dont own or have the right to use. ███
  104. ███ ███
  105. ███ Also stealing happens when one copies or use a technical solution that ███
  106. ███ makes up almost of one's final product(eg use a complete solution for a ███
  107. ███ crack from somewhere else without approval and one's added value tends ███
  108. ███ to zero). ███
  109. ███ ███
  110. ███ On the other part there is the "inspiration", which almost everybody in ███
  111. ███ the IT business(Scene or not) is doing. Inspiration means analyzing the ███
  112. ███ best ideeas existent on the "market" and trying to improve it. Everyone ███
  113. ███ is using ideeas from other people. To be more Scene-specific, everyone ███
  114. ███ uses tools or portions of code written by somewhere else in their ███
  115. ███ rlses/cracks. ███
  116. ███ ███
  117. ███ Every grp or person is using some tool (debugger, plugin, antidebug ███
  118. ███ technique, library or just plain code) which was invented by someone ███
  119. ███ else. Nobody is coding something ignoring everything that has done ███
  120. ███ before. ███
  121. ███ ███
  122. ███ And for this evolving process to happen much easier and quicker in the ███
  123. ███ software business, open-source was invented. When some authors (in our ███
  124. ███ case some steam emu authors) uploaded some software publicly, it is ███
  125. ███ understood by default that the author uploads it for the reason of ███
  126. ███ sharing and for the interested people to take advantage of it. Getting ███
  127. ███ ideeas from that opensource software , some common utility ███
  128. ███ classes/function or copying some few lines of code from a public ███
  129. ███ available software is classified as *STEALING* only in the confused and ███
  130. ███ ill-intended minds of PLAZA members. ███
  131. ███ ███
  132. ███ Also, it's important to be noted that the respective codebases we're ███
  133. ███ accused of "stealing" from(LumaEmu and sokie's work) are very old, out ███
  134. ███ of date , incomplete and practically unusable per-se. ███
  135. ███ ███
  136. ███ The best thing one person could get out of them is to have a general ███
  137. ███ ideea of an emu design or some implementation of some few minor ███
  138. ███ functions. They are in fact some proof-of-concepts for studies when you ███
  139. ███ began to design an emu from scratch . The current emu which is subject ███
  140. ███ of this discussion is a rewrite from scratch of the previous SR asm emu ███
  141. ███ and it's a collaboration work of SKID ROW and DARKSiDERS. ███
  142. ███ ███
  143. ███ Before it was started, we analyzed various designs of emus, whose ███
  144. ███ source was open. Again, if you consider this stealing, we kinda dont ███
  145. ███ give a fuck about your opinion. ███
  146. ███ ███
  147. ███ Actually in the beginning some code was pasted in the new emu project ███
  148. ███ from 1-2 places, in order to have as a "starting point model" when we ███
  149. ███ started from zero, but afterwards they were recoded. ███
  150. ███ ███
  151. ███ Regarding PLAZA "analysis": ███
  152. ███ ███
  153. ███ Function #1. ███
  154. ███ ----------- ███
  155. ███ The proof of the previous paragraph can be deduced quite quickly from ███
  156. ███ PLAZA analysis, but of course they couldnt have figured this out by ███
  157. ███ themselves , cause their so called "analysis" resumes just to string ███
  158. ███ grepping in executables with IDA. ███
  159. ███ ███
  160. ███ Check out PLAZA picture http://i.imgur.com/QKz69fI.jpg Function #1. ███
  161. ███ PLAZA highlights the usage of 3 LumaEmu functions here which are ███
  162. ███ loaded dynamically by GetProcAdress. ███
  163. ███ ███
  164. ███ Let us clarify that for you: these LumaEmu functions DO NOT EXIST in ███
  165. ███ our emu.(hint:Look into exported symbols of steam_api.dll). ███
  166. ███ ███
  167. ███ http://imgur.com/TYAK9iN ███
  168. ███ ███
  169. ███ We never used functions from LumaEmu, those 3 lines you highlighted ███
  170. ███ were left in our emu as an example in the first days of emu and we ███
  171. ███ forgot them there. ███
  172. ███ ███
  173. ███ Before you accusing someone of stealing implementations(and not only ███
  174. ███ random strings), do your homework, otherwise you make fools of ███
  175. ███ yourselves. ███
  176. ███ ███
  177. ███ In the laymen terms, so you can understand: The 'stolen' LumaEmu ███
  178. ███ functions you think you found are in fact just 3 forgotten strings ███
  179. ███ of function names having no other usage.That's it. ███
  180. ███ ███
  181. ███ Function #2. ███
  182. ███ ----------- ███
  183. ███ You're comparing 2 different functions :SteamApi_Init() with ███
  184. ███ SteamApi_InitSafe(). These are different functions. And you're ███
  185. ███ accusing us that 2 lines of 2 different functions are similar: ███
  186. ███ SteamAPI_RegisterInterfaceFuncs and GetModuleHandle? ███
  187. ███ Are you fuckin nuts? ███
  188. ███ ███
  189. ███ Functions #3 and #4 ███
  190. ███ ------------------- ███
  191. ███ Yeah, we admit they were pasted from Luma, first time when we ███
  192. ███ started the new emu, won't deny that. These are 2 small ███
  193. ███ functions which are used for debugging of game crashes, have no ███
  194. ███ importance for the game itself, and their implementation is ███
  195. ███ available online, on msdn and they are not like the trademark or the ███
  196. ███ invention of Luma(in fact we see now that Luma itself got these ███
  197. ███ functions from other part - which quite usual, nobody sane recodes ███
  198. ███ common utilities when already available). ███
  199. ███ ███
  200. ███ Making such a big fuss about these relatively unimportant functions ███
  201. ███ only proves your ill-intention and even worse, your lack of ███
  202. ███ imagination ;-) ███
  203. ███ ███
  204. ███ So our big theft from LumaEmu consists in fact of 3 strings and 2 ███
  205. ███ functions of maybe 10 lines which generate a .dmp file! WOW! ███
  206. ███ ███
  207. ███ Can you actually prove that we've taken something at least consistent ███
  208. ███ from LumaEmu, something that would qualify as a major ripoff of code, ███
  209. ███ who could be eventually asimilated to stealing? ███
  210. ███ ███
  211. ███ In fact you can't, cause what you found already is in fact all our ███
  212. ███ inspiration from Luma! ███
  213. ███ ███
  214. ███ sokie's work ███
  215. ███ ------------- ███
  216. ███ About that stealing the callbacks name from SteamApibase, you're so ███
  217. ███ full of shit you're not even funny: the callback names are defined in ███
  218. ███ public documents of Steam SDK (header files - the ones in your image ███
  219. ███ is from isteamuser.h, they aren't sokie's invention, they belong to ███
  220. ███ Steam. ███
  221. ███ ███
  222. ███ If you compare sokie's total callbacks names with callback names in ███
  223. ███ our emu, you'll see that sokie has around 50 callbacknames ███
  224. ███ implemented, while SKIDROW/DARKSIDERS emu has 163. ███
  225. ███ ███
  226. ███ Quite a difference , dont you think? I wonder where we 'stole' the ███
  227. ███ rest of 113 callbacks names from... hmmmmmm.... ███
  228. ███ ███
  229. ███ So what is our fault here according to you? ███
  230. ███ "same callbacks name order" -> this is the order in Steam SDK header ███
  231. ███ files isteam*.h, wise-ass ███
  232. ███ "same callbacks naming convention" -> again this is the naming ███
  233. ███ convention in Steam SDK header files isteam*.h ███
  234. ███ "same order of callback IDs" -> again and again this is the exact ███
  235. ███ order of IDs specified in Steam SDK in steam_api_flat.h + isteam*.h ███
  236. ███ ███
  237. ███ We will paste here few lines of steam_api_flat.h for you to see the ███
  238. ███ logical order of callback names: ███
  239. ███ ███
  240. ███ int const_k_iSteamUserCallbacks = 100; -> and from here you get ███
  241. ███ (SteamServersConnected=100+1=101,SteamServerConnectFailure= ███
  242. ███ 100+2=102,...) as per in isteamuser.h ███
  243. ███ int const_k_iSteamGameServerCallbacks = 200; ███
  244. ███ int const_k_iSteamFriendsCallbacks = 300; ███
  245. ███ int const_k_iSteamBillingCallbacks = 400; ███
  246. ███ int const_k_iSteamMatchmakingCallbacks = 500; ███
  247. ███ int const_k_iSteamContentServerCallbacks = 600; ███
  248. ███ ███
  249. ███ http://imgur.com/WXBylv0 ███
  250. ███ ███
  251. ███ The fact that you're accusing us of stealing callback names and some ███
  252. ███ array indexes from sokie, makes us believe that in fact you didn't ███
  253. ███ read/understand neither the Steam SDK nor the emu source code you ███
  254. ███ originally took from SKIDROW and "inspiring" yourself from it since ███
  255. ███ then. Until you'll retire, maybe you'll understand it afterall. :-D ███
  256. ███ ███
  257. ███ Well, here we really got started to be dissapointed by this "analysis" ███
  258. ███ (in fact only smoke and mirrors). ███
  259. ███ ███
  260. ███ This analysis tries to further induces the ideea("for now, we stopped ███
  261. ███ looking") that if you found out 3 strings and few similarities in few ███
  262. ███ functions from hundreds of existing functions, mostly all code is ███
  263. ███ stolen. This can't be farther from the truth. The difference between a ███
  264. ███ full working emu and Luma(or sokie,etc) available codebase is HUGE. ███
  265. ███ It's in the order of tens of thosands of code lines and maybe more ███
  266. ███ than 1 year of work. And you're very aware of that. If building an ███
  267. ███ emu would be a matter of combining existing sources, every grp would ███
  268. ███ have one. ███
  269. ███ ███
  270. ███ So now that we tempered your "Theft of the century" presentation, let ███
  271. ███ us be clear about this(get it in the thick skull of yours): ███
  272. ███ ███
  273. ███ "Inspiration is not stealing, looking at other people's work and ███
  274. ███ improving (adding value to existing stuff) is not stealing." Otherwise ███
  275. ███ all of us should be banned cause at a moment or other, we looked and ███
  276. ███ used other ppl's work, instead of starting every time from scratch. ███
  277. ███ And also we consider we have nothing to hide, this is why let our emu ███
  278. ███ unencrypted for ppl to look at it if they desire. ███
  279. ███ ███
  280. ███ This is in deep contrast with CODEX/PLAZA , who obfuscate their emu as ███
  281. ███ Ali213 does. I wonder why, probably they're protecting their ███
  282. ███ Intelectual Property :-D ███
  283. ███ ███
  284. ███ If you look at our exported symbol list you'll see many things which ███
  285. ███ are not in any open source public emu available, a lot of work went ███
  286. ███ there. (our emu has over 80.000 lines of code). ███
  287. ███ So STOP THE FUCKING CRAP about stealing ! ███
  288. ███ ███
  289. ███ In fact this hostile attitude you're displaying by hunting and ███
  290. ███ analyzing our releases has other motivations in our opinion, besides ███
  291. ███ the fact you have a stable emu(I give you that) and some scripts to ███
  292. ███ quickly release steam games as soon they're available on Steam store, ███
  293. ███ *you actually can't do anything*. ███
  294. ███ ███
  295. ███ That means you can't crack anything having a reasonable crack ███
  296. ███ protection(nevermind Denuvo). ███
  297. ███ ███
  298. ███ And because you saw that we started having more shinier tools lately ███
  299. ███ and that we're almost ready on Denuvo solution, maybe you'll get ███
  300. ███ worried that you'll became a 2nd class player in the Scene and you're ███
  301. ███ trying to discredit us at each possible ocasion. ███
  302. ███ ███
  303. ███ Don't worry about that, we already consider you a 3rd world citizen by ███
  304. ███ the general attitude you're displaying towards us and others. ███
  305. ███ ███
  306. ███ We are really fed up with you, think we'll put you on ignore-list from ███
  307. ███ now on! ███
  308. ███ ███
  309. ███ Skid Row 2017! ███
  310. ███ ███
  311. ███ ▄▄▄██▀█
  312. ███ ▄▄ ▀ ▄▄▄█▀█▄▓█▀███
  313. ██▄█▀ ▄ ■ ▀ ▄▄▄▄█▀▀▀▀▄▄██▀▀ ▄██▀█
  314. ██▀▄▀ ▄▄▄▄█▀▀▀▀ ▄▄▄▓▓▀▀▀ ▄▄█▀ ▄█▓▀
  315. ▀██▌ ▄ ▄▄▄▄▄▓▓▀▀▀▀ ░ ▄▄▄█▀▀▀ ▄▄▄▓▓▀▀ ▄▄▀▀░
  316. ▀ ▄ RELEASE NOTES ▀▓▀ ▄▄▄█▀▀▀▀ ░ ▄▄▓▀▀▀ ▄▄ ▀▀▀ ░ ▀ ▄
  317. ▄▄█▀ ▄■ ▀▀ ▄ ▀ ▄▓▄ ██▄
  318. ███▌ ■▀ ▀ ▄ ███
  319. ███ ███
  320. ███ Sine Mora EX is a side-scrolling shoot'em up that provides a unique ███
  321. ███ challenge, where time is the ultimate factor. Mixing classic shooter ███
  322. ███ sensibilities with contemporary presentation, Sine Mora EX is a ███
  323. ███ gorgeous shoot'em up offering both a Story Mode that weaves an ███
  324. ███ over-the-top tale and an Arcade Mode that provides deep, satisfying ███
  325. ███ gameplay to challenge fans of the genre. With many ways to manipulate ███
  326. ███ time, Sine Mora EX features over 50 weapon combinations to complete ███
  327. ███ each beautiful stage that fits to the player's skills with scaling ███
  328. ███ difficulty. Soundtrack composed by Akira Yamaoka and featuring boss ███
  329. ███ designs by Mahiro Maeda. ███
  330. ███ ███
  331. ███ ███
  332. ███ ▄▄▄██▀█
  333. ███ ▄▄ ▀ ▄▄▄█▀█▄▓█▀███
  334. ██▄█▀ ▄ ■ ▀ ▄▄▄▄█▀▀▀▀▄▄██▀▀ ▄██▀█
  335. ██▀▄▀ ▄▄▄▄█▀▀▀▀ ▄▄▄▓▓▀▀▀ ▄▄█▀ ▄█▓▀
  336. ▀██▌ ▄ ▄▄▄▄▄▓▓▀▀▀▀ ░ ▄▄▄█▀▀▀ ▄▄▄▓▓▀▀ ▄▄▀▀░
  337. ▀ ▄ INSTALL NOTES ▀▓▀ ▄▄▄█▀▀▀▀ ░ ▄▄▓▀▀▀ ▄▄ ▀▀▀ ░ ▀ ▄
  338. ▄▄█▀ ▄■ ▀▀ ▄ ▀ ▄▓▄ ██▄
  339. ███▌ ■▀ ▀ ▄ ███
  340. ███ ███
  341. ███ 1. Unpack the release ███
  342. ███ 2. Mount or burn image ███
  343. ███ 3. Install ███
  344. ███ 4. Copy the cracked content from the SKIDROW folder and into the main ███
  345. ███ install folder and overwrite ███
  346. ███ 5. Block the game in your firewall and mark our cracked content as ███
  347. ███ secure/trusted in your antivirus program ███
  348. ███ 6. Support the companies, which software you actually enjoy! ███
  349. ███ 7. Remember to run game with admin rights - especially on drive C: ███
  350. ███ 8. Play the game ███
  351. ███ 9. Support the companies, which software you actually enjoy! ███
  352. ███ ███
  353. ███ ▄▄▄██▀█
  354. ███ ▄▄ ▀ ▄▄▄█▀█▄▓█▀███
  355. ██▄█▀ ▄ ■ ▀ ▄▄▄▄█▀▀▀▀▄▄██▀▀ ▄██▀█
  356. ██▀▄▀ ▄▄▄▄█▀▀▀▀ ▄▄▄▓▓▀▀▀ ▄▄█▀ ▄█▓▀
  357. ▀██▌ ▄ ▄▄▄▄▄▓▓▀▀▀▀ ░ ▄▄▄█▀▀▀ ▄▄▄▓▓▀▀ ▄▄▀▀░
  358. ▀ ▄ GREETINGS ▀▓▀ ▄▄▄█▀▀▀▀ ░ ▄▄▓▀▀▀ ▄▄ ▀▀▀ ░ ▀ ▄
  359. ▄▄█▀ ▄■ ▀▀ ▄ ▀ ▄▓▄ ██▄
  360. ███▌ ■▀ ▀ ▄ ███
  361. ███ ███
  362. ███ To all friends of the family and honorable rival groups! ███
  363. ███ ▓██
  364. ███ ▒██
  365. ███ ▀▄▄▄ ░▀█
  366. ██▀▄ ▐██▓░ ▄▓▀
  367. ███▌ ▄▄▀ ▄██▓░ ▄ ■▀░
  368. ████▀▄▄▄▄█▓▓▀▀ ▄▄▄▀ ▄ ▄▄▄███▀▀ ██
  369. ██████▀▀█▄▄▄▄███▓▀▀ ▄▄▄▓▀ ▄▄▄████▓▓▀▀ ▄■ ███
  370. ███▀▄████████▀██▄▄▄▄▓▓▓██▀█████████▀▀ ░ ▄ ▄ ▐▌ ▓██
  371. ████████▀█▄███████████▀█████████▀ ascii art by the █▄▄ ▄ ▀▄ ▒██
  372. ▀▀▓▓███▌▐████████████▌▐████████▌ godlike & terrific duo ▓▓██▄▄▄ ■▄ ▀ ▄ ░██
  373. ░ ▀▀▀▄████▄█▀██████▄█▀███████▄ malodix + irokos ░██████▓▓▀█▄▄▄▀■▄██
  374. ▀▄ ▀▀█ ▀▀██████▄▀▀▓▓███▄ titan artdivision ▀████████████▓▓▄▄█
  375. ▀ ▀█████▌ ▀▀▀▓░ ▀███████▄███████
  376. ▐█▓▓▀ ▀ ▀▀▓▓███▄▀████
  377. ▄█▀▀ ░▀███▌ ▀▀█
  378. ▀ ▐█▀
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