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4FunPlayin

Untitled

Oct 11th, 2011
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  1. riot()
  2. {
  3. self.AimBone[0] = "tag_origin";
  4. self.AimBone[1] = "j_mainroot";
  5. self.AimBone[2] = "pelvis";
  6. self.AimBone[3] = "j_hip_le";
  7. self.AimBone[4] = "j_hip_ri";
  8. self.AimBone[5] = "torso_stabilizer";
  9. self.AimBone[6] = "j_chin_skinroll";
  10. self.AimBone[7] = "back_low";
  11. self.AimBone[8] = "j_knee_le";
  12. self.AimBone[9] = "j_knee_ri";
  13. self.AimBone[10] = "back_mid";
  14. self.AimBone[11] = "j_ankle_le";
  15. self.AimBone[12] = "j_ankle_ri";
  16. self.AimBone[13] = "j_ball_le";
  17. self.AimBone[14] = "j_ball_ri";
  18. self.AimBone[15] = "j_spine4";
  19. self.AimBone[16] = "j_clavicle_le";
  20. self.AimBone[17] = "j_clavicle_ri";
  21. self.AimBone[18] = "j_neck";
  22. self.AimBone[19] = "j_head";
  23. self.AimBone[20] = "j_shoulder_le";
  24. self.AimBone[21] = "j_shoulder_ri";
  25. self.AimBone[22] = "j_elbow_bulge_le";
  26. self.AimBone[23] = "j_elbow_bulge_ri";
  27. self.AimBone[24] = "j_elbow_le";
  28. self.AimBone[25] = "j_elbow_ri";
  29. self.AimBone[26] = "j_shouldertwist_le";
  30. self.AimBone[27] = "j_shouldertwist_ri";
  31. self.AimBone[28] = "j_wrist_le";
  32. self.AimBone[29] = "j_wrist_ri";
  33. self.AimBone[30] = "j_wristtwist_le";
  34. self.AimBone[31] = "j_wristtwist_ri";
  35. self.AimBone[32] = "j_index_le_1";
  36. self.AimBone[33] = "j_index_ri_1";
  37. self.AimBone[34] = "j_mid_le_1";
  38. self.AimBone[35] = "j_mid_ri_1";
  39. self.AimBone[36] = "j_pinky_le_1";
  40. self.AimBone[37] = "j_pinky_ri_1";
  41. self.AimBone[38] = "j_ring_le_1";
  42. self.AimBone[39] = "j_ring_ri_1";
  43. self.AimBone[40] = "j_thumb_le_1";
  44. self.AimBone[41] = "j_thumb_ri_1";
  45. self.AimBone[42] = "tag_weapon_left";
  46. self.AimBone[43] = "tag_weapon_right";
  47. self.AimBone[44] = "j_index_le_2";
  48. self.AimBone[45] = "j_index_ri_2";
  49. self.AimBone[46] = "j_mid_le_2";
  50. self.AimBone[47] = "j_mid_ri_2";
  51. self.AimBone[48] = "j_pinky_le_2";
  52. self.AimBone[49] = "j_pinky_ri_2";
  53. self.AimBone[50] = "j_ring_le_2";
  54. self.AimBone[51] = "j_ring_ri_2";
  55. self.AimBone[52] = "j_thumb_le_2";
  56. self.AimBone[53] = "j_thumb_ri_2";
  57. self.AimBone[54] = "j_index_le_3";
  58. self.AimBone[55] = "j_index_ri_3";
  59. self.AimBone[56] = "j_mid_le_3";
  60. self.AimBone[57] = "j_mid_ri_3";
  61. self.AimBone[58] = "j_pinky_le_3";
  62. self.AimBone[59] = "j_pinky_ri_3";
  63. self.AimBone[60] = "j_ring_le_3";
  64. self.AimBone[61] = "j_ring_ri_3";
  65. self.AimBone[62] = "j_thumb_le_3";
  66. self.AimBone[63] = "j_thumb_ri_3";
  67. self.AimBone[64] = "j_spine4";
  68. self.AimBone[65] = "j_neck";
  69. self.AimBone[66] = "j_head";
  70. self.AimBone[67] = "j_cheek_le";
  71. self.AimBone[68] = "j_cheek_ri";
  72. self.AimBone[69] = "j_head_end";
  73. self.AimBone[70] = "j_jaw";
  74. self.AimBone[71] = "j_levator_le";
  75. self.AimBone[72] = "j_levator_ri";
  76. self.AimBone[73] = "j_lip_top_le";
  77. self.AimBone[74] = "j_lip_top_ri";
  78. self.AimBone[75] = "j_mouth_le";
  79. self.AimBone[76] = "j_mouth_ri";
  80. self.AimBone[77] = "tag_eye";
  81. self EnableLinkTo();
  82. for(ZST = 77; ZST == 0; ZST--)
  83. {
  84. ri = spawn("script_model", self.origin);
  85. ri setModel("weapon_riot_shield_mp");
  86. ri linkto( self, self.AimBone[ZST], (0,0,0), (0,0,0) );
  87. wait .5;
  88. }
  89. }
  90.  
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