Advertisement
Guest User

Untitled

a guest
Apr 28th, 2015
269
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 4.43 KB | None | 0 0
  1. #include "customloot\CfgBuildingLoot.hpp"
  2. #include "custom\skins.hpp"
  3. #include "CfgServerTrader\cfgServerTrader.hpp"
  4.  
  5. respawn = "BASE";
  6. respawndelay = 5;
  7. onLoadMission= "DayZ Epoch Chernarus";
  8. OnLoadIntro = "Welcome to DayZ Epoch Chernarus";
  9. OnLoadIntroTime = False;
  10. OnLoadMissionTime = False;
  11. disabledAI = true;
  12. disableChannels[]={0,2,6};
  13. enableItemsDropping = 0;
  14.  
  15. briefing = 0;
  16. debriefing = 0;
  17.  
  18. onPauseScript = "custom\dupefix.sqf";
  19. //loadScreen = "custom\overpoch.paa";
  20.  
  21. class Header
  22. {
  23. gameType = COOP; //DM, Team, Coop, ...
  24. minPlayers = 1; //min # of players the mission supports
  25. maxPlayers = 100; //Max # of players the mission supports
  26. };
  27.  
  28. aiKills = 1;
  29. diagRadio = 1;
  30. diagHit = 1;
  31.  
  32. class RscText
  33. {
  34. type = 0;
  35. idc = -1;
  36. x = 0;
  37. y = 0;
  38. h = 0.037;
  39. w = 0.3;
  40. style = 0x100;
  41. font = Zeppelin32;
  42. SizeEx = 0.03921;
  43. colorText[] = {1,1,1,1};
  44. colorBackground[] = {0, 0, 0, 0};
  45. linespacing = 1;
  46. };
  47. class RscPicture
  48. {
  49. access=0;
  50. type=0;
  51. idc=-1;
  52. style=48;
  53. colorBackground[]={0,0,0,0};
  54. colorText[]={1,1,1,1};
  55. font="TahomaB";
  56. sizeEx=0;
  57. lineSpacing=0;
  58. text="";
  59. };
  60. class RscLoadingText : RscText
  61. {
  62. style = 2;
  63. x = 0.323532;
  64. y = 0.666672;
  65. w = 0.352944;
  66. h = 0.039216;
  67. sizeEx = 0.03921;
  68. colorText[] = {0.543,0.5742,0.4102,1.0};
  69. };
  70. class RscProgress
  71. {
  72. x = 0.344;
  73. y = 0.619;
  74. w = 0.313726;
  75. h = 0.0261438;
  76. texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
  77. colorFrame[] = {0,0,0,0};
  78. colorBar[] = {1,1,1,1};
  79. };
  80. class RscProgressNotFreeze
  81. {
  82. idc = -1;
  83. type = 45;
  84. style = 0;
  85. x = 0.022059;
  86. y = 0.911772;
  87. w = 0.029412;
  88. h = 0.039216;
  89. texture = "#(argb,8,8,3)color(0,0,0,0)";
  90. };
  91. //
  92. // the loading screen itself
  93. //
  94. class DayZ_loadingScreen
  95. {
  96. idd = -1;
  97. duration = 10e10;
  98. fadein = 0;
  99. fadeout = 0;
  100. name = "loading screen";
  101. class controlsBackground
  102. {
  103. class blackBG : RscText
  104. {
  105. x = safezoneX;
  106. y = safezoneY;
  107. w = safezoneW;
  108. h = safezoneH;
  109. text = "";
  110. colorText[] = {0,0,0,0};
  111. colorBackground[] = {0,0,0,1};
  112. };
  113. /*
  114. class nicePic : RscPicture
  115. {
  116. style = 48 + 0x800; // ST_PICTURE + ST_KEEP_ASPECT_RATIO
  117. x = safezoneX + safezoneW/2 - 0.25;
  118. y = safezoneY + safezoneH/2 - 0.2;
  119. w = 0.5;
  120. h = 0.4;
  121. text = "img\nicePic.paa";
  122. };
  123. */
  124. };
  125. class controls
  126. {
  127. class Title1 : RscLoadingText
  128. {
  129. text = "$STR_LOADING"; // "Loading" text in the middle of the screen
  130. };
  131. class CA_Progress : RscProgress // progress bar, has to have idc 104
  132. {
  133. idc = 104;
  134. type = 8; // CT_PROGRESS
  135. style = 0; // ST_SINGLE
  136. texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
  137. };
  138. class CA_Progress2 : RscProgressNotFreeze // progress bar that will go reverse
  139. {
  140. idc = 103;
  141. };
  142. class Name2: RscText // the text on the top-left
  143. {
  144. idc = 101;
  145. x = 0.05;
  146. y = 0.029412;
  147. w = 0.9;
  148. h = 0.04902;
  149. text = "";
  150. sizeEx = 0.05;
  151. colorText[] = {0.543,0.5742,0.4102,1.0};
  152. };
  153. };
  154. };
  155.  
  156. //Walk Among the Dead
  157. class RscPictureGUI
  158. {
  159. access=0;
  160. type=0;
  161. idc=-1;
  162. colorBackground[]={0,0,0,0};
  163. colorText[]={0.38,0.63,0.25999999,0.75};
  164. font="TahomaB";
  165. sizeEx=0;
  166. lineSpacing=0;
  167. text="";
  168. style="0x30 + 0x100";
  169. x=0;
  170. y=0;
  171. w=0.2;
  172. h=0.15000001;
  173. };
  174. #include "dzgm\defines.hpp"
  175. class RscTitles
  176. {
  177. class zCamoStatusGUI {
  178. idd = -1;
  179. fadeout=0;
  180. fadein=0;
  181. onLoad = "uiNamespace setVariable ['zCamo_GUI_display', _this select 0]";
  182. duration = 10e10;
  183. name= "zCamoGui";
  184. controlsBackground[] = {};
  185. objects[] = {};
  186. class controls {
  187. class zCamoIcon:RscPictureGUI {
  188. idc = 1;
  189. text="custom\walkamongstthedead\zombie.paa";
  190. x="0.958313 * safezoneW + safezoneX";
  191. y="0.43 * safezoneH + safezoneY";
  192. w=0.059999999;
  193. h=0.079999998;
  194. colorText[]={1,1,1,1};
  195. };
  196. };
  197. };
  198. #include "dzgm\icons.hpp"
  199. };
  200.  
  201. class CfgSounds
  202. {
  203. sounds[] ={z_wzombie1,z_wzombie2};
  204. class z_wzombie1 {
  205. name = "";
  206. sound[] = {"custom\walkamongstthedead\dayz_sfx\femalezombie_attack_04.ogg",0.3,1,40};
  207. titles[] = {0, ""};
  208. };
  209.  
  210. class z_wzombie2 : z_wzombie1 {
  211. sound[] = {"custom\walkamongstthedead\dayz_sfx\femalezombie_spotted_01.ogg",0.3,1,40};
  212. };
  213. };
  214.  
  215. #include "custom\snap_build\points.hpp"
  216. #include "custom\extra_rc.hpp"
  217.  
  218.  
  219. //Enhanced Spawn Selection
  220. #include "spawn\class.hpp"
  221. #include "spawn\halo.hpp"
  222. #include "spawn\spawn.hpp"
  223.  
  224. #include "custom\walkamongstthedead\watd.hpp"
  225. #include "dzgm\groupManagement.hpp"
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement