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- -- For any of elemental abilityIds, use the base abilityId that is
- -- visible in the skill window
- local ImpulseSkillIdTable = {
- [42957] = 42957, -- Impulse (no staff)
- [42958] = 42957, -- Fire Impulse
- [42960] = 42957, -- shock Impulse
- [42959] = 42957, -- frost ring
- [42976] = 42975, -- fire ring
- [42978] = 42975, -- frost ring
- [42980] = 42975, -- lightning ring
- [42975] = 42975, -- elemental ring (no staff)
- [42997] = 42996, -- flame pulsar
- [42999] = 42996, -- frost pulsar
- [43001] = 42996, -- Storm pulsar
- [42996] = 42996, -- pulsar (no staff)
- }
- _addon.ABT.saveSet = function( idx )
- ...
- for slotNum = ACTION_BAR_FIRST_NORMAL_SLOT_INDEX+1, ACTION_BAR_ULTIMATE_SLOT_INDEX+1 do
- if IsSlotUsed(slotNum) then
- local slotAbilityId = GetSlotBoundId(slotNum)
- -- add this line
- slotAbilityId = ImpulseSkillIdTable[slotAbilityId] or slotAbilityId
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