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- backtrace: 1878523904
- Windows 7 x64 version 6.1 (7600) Platform 2
- wolfcamql 11.0test2 win_mingw-x86 Sep 12 2014
- Have SSE support
- ----- FS_Startup -----
- read cd key
- append cd key
- Current search path:
- C:\Users\VinuJ\Desktop\wolfcamql11.0test2\wolfcam-ql\wolfcam-ql
- C:\Users\VinuJ\Desktop\wolfcam-ql
- C:\Users\VinuJ\Desktop\wolfcamql11.0test2\wolfcam-ql\baseq3
- C:\Users\VinuJ\Desktop\baseq3
- ----------------------
- 0 files in pk3 files
- couldn't exec default.cfg
- couldn't exec defaultwolfcam.cfg
- couldn't exec q3config.cfg
- couldn't exec autoexec.cfg
- Hunk_Clear: reset the hunk ok
- ----- Client Initialization -----
- Couldn't read q3history.
- allocated 49.72 MB for rewind backups
- ----- Initializing Renderer ----
- -------------------------------
- QKEY building random string
- QKEY generated
- ----- Client Initialization Complete -----
- ----- R_Init -----
- SDL using driver "directx"
- Initializing OpenGL display
- Estimated display aspect: 1.779
- ...setting mode 4: 800 600
- about to set mode 800 600 bpp 24
- sdl says no, to use 32 instead of 24
- ^2Using 8/8/8 Color bits, 24 depth, 8 stencil display.
- Available modes: '1280x720 1366x768 1360x768 1280x768 320x200 640x400 1280x600 320x240 400x300 512x384 640x480 800x600 1024x768'
- GL_RENDERER: Intel(R) Graphics Media Accelerator HD
- Initializing OpenGL extensions
- ...ignoring GL_EXT_texture_compression_s3tc
- ...GL_S3_s3tc not found
- ...using GL_EXT_texture_env_add
- ...using GL_ARB_multitexture
- ...using GL_EXT_compiled_vertex_array
- ...ignoring GL_EXT_texture_filter_anisotropic
- ...using fragment shaders
- ...using GL_EXT_framebuffer_object
- ...ignoring GL_EXT_packed_depth_stencil
- ...GL_EXT_framebuffer_multisample not found
- ^5scripts/posteffect.vs ->
- ^1file not found
- failed to open models/players/mynx/red_s
- failed to open models/players/klesk/red
- failed to open models/players/klesk/red_h
- failed to open models/players/bitterman/h_red
- failed to open models/players/bitterman/red
- failed to open models/players/grunt/red
- failed to open models/players/grunt/red_h
- failed to open models/players/uriel/red_w
- failed to open models/players/uriel/red
- failed to open models/players/lucy/red_h2
- failed to open models/players/lucy/red
- failed to open models/players/lucy/red_h
- failed to open models/players/xaero/red
- failed to open models/players/xaero/red_h
- failed to open models/players/tankjr/red
- failed to open models/players/biker/red
- failed to open models/players/biker/red_h
- failed to open models/players/doom/red
- failed to open models/players/ranger/red
- failed to open models/players/razor/h_red
- failed to open models/players/razor/red
- failed to open models/players/slash/red
- failed to open models/players/slash/red_h
- failed to open models/players/visor/red
- failed to open models/players/major/red_h2
- failed to open models/players/major/red
- failed to open models/players/major/red_h
- failed to open models/players/sorlag/red_t
- failed to open models/players/sorlag/red
- failed to open models/players/james/redshad2
- failed to open models/players/james/redshad
- failed to open models/players/james/red
- failed to open models/players/james/james_red
- failed to open models/players/james/james_e_red
- failed to open models/players/hunter/red
- failed to open models/players/hunter/red_h
- failed to open models/players/bones/red
- failed to open models/players/keel/red
- failed to open models/players/keel/red_h
- failed to open models/players/anarki/red_g
- failed to open models/players/anarki/red
- failed to open models/players/crash/red_t
- failed to open models/players/crash/red
- failed to open models/players/sarge/red2
- failed to open models/players/sarge/red
- failed to open models/players/janet/red
- failed to open models/players/janet/callisto2_red
- failed to open models/players/janet/callisto_cred
- failed to open models/players/janet/callisto_red
- failed to open models/players/orbb/red
- failed to open models/players/orbb/red_h
- failed to open models/players/orbb/orbb_light_red
- failed to open models/players/orbb/orbb_tail_red
- failed to open models/players/santa/red
- failed to open models/players/santa/red_h
- Initializing Shaders
- ^3WARNING: no shader files found
- 1: 5.831070 megabytes for mme work buffer
- 0: 5.831070 megabytes for mme work buffer
- GL_VENDOR: Intel
- GL_RENDERER: Intel(R) Graphics Media Accelerator HD
- GL_VERSION: 2.1.0 - Build 8.15.10.2057
- GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_pixel_buffer_object GL_WIN_swap_hint GL_EXT_framebuffer_object GL_EXT_texture_sRGB GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_NV_conditional_render GL_EXT_texture_swizzle GL_ARB_draw_instanced
- GL_MAX_TEXTURE_SIZE: 4096
- GL_MAX_TEXTURE_UNITS_ARB: 8
- MODE: 4, 800 x 600 windowed hz:N/A
- GAMMA: hardware w/ 1 overbright bits
- rendering primitives: single glDrawElements
- ^3PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits)
- texturemode: GL_LINEAR_MIPMAP_LINEAR
- picmip: 0
- texture bits: 0
- multitexture: enabled
- compiled vertex arrays: enabled
- texenv add: enabled
- compressed textures: disabled
- ----- finished R_Init -----
- ^1RE_RegisterShader(gfx/2d/bigchars) failed
- ^1RE_RegisterShader(gfx/wc/openarenachars) failed
- ^1RE_RegisterShader(white) failed
- ^1RE_RegisterShader(wcwhite) failed
- ^1RE_RegisterShader(wc/console) failed
- ------ Initializing Sound ------
- SDL_Init( SDL_INIT_AUDIO )... OK
- SDL audio driver is "dsound".
- SDL_AudioSpec:
- Format: AUDIO_S16LSB
- Freq: 22050
- Samples: 512
- Channels: 2
- Starting SDL audio callback...
- SDL audio initialized.
- ----- Sound Info -----
- 1 stereo
- 16384 samples
- 16 samplebits
- 1 submission_chunk
- 22050 speed
- 04886210 dma buffer
- No background file.
- ----------------------
- Sound initialization successful.
- --------------------------------
- 24.140625 MB for sound memory
- 0.007813 MB for sound scratch buffer
- Sound memory manager started
- ^1ERROR: Could not open "silence.wav"
- Loading dll file ui.
- Sys_LoadDll(C:\Users\VinuJ\Desktop\wolfcamql11.0test2\wolfcam-ql\wolfcam-ql\uix86.dll)...
- Sys_LoadDll(C:\Users\VinuJ\Desktop\wolfcamql11.0test2\wolfcam-ql\wolfcam-ql\uix86.dll) failed:
- "Failed loading C:\Users\VinuJ\Desktop\wolfcamql11.0test2\wolfcam-ql\wolfcam-ql\uix86.dll: The specified module could not be found.
- "
- Sys_LoadDll(C:\Users\VinuJ\Desktop\wolfcam-ql\uix86.dll)...
- Sys_LoadDll(C:\Users\VinuJ\Desktop\wolfcam-ql\uix86.dll) failed:
- "Failed loading C:\Users\VinuJ\Desktop\wolfcam-ql\uix86.dll: The specified module could not be found.
- "
- Sys_LoadDll(ui) failed to load library
- Failed to load dll, looking for qvm.
- Loading vm file vm/ui.qvm...
- Failed.
- ^1VM_Create failed to load qvm
- ^1Com_Error(): VM_Create on UI failed----- CL_Shutdown -----
- disconnect
- Closing SDL audio device...
- SDL audio device shut down.
- RE_Shutdown( 1 )
- GLimp_Shutdown: mode 4 lastMode 4
- -----------------------
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