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FSOBPWiH 1/19 16.00

Jan 19th, 2013
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  1. ==========================================================================
  2. DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
  3. categories can be shown and no debug_filter.cfg info will be saved.
  4. ==========================================================================
  5. FreeSpace 2 Open version: 3.6.17.9481
  6. Passed cmdline options:
  7. -mod blueplanet2,blueplanet,mediavps_3612
  8. Building file index...
  9. Found root pack 'C:\Games\Freespace 2\blueplanet2\adv-bp2.vp' with a checksum of 0x4d6319c8
  10. Found root pack 'C:\Games\Freespace 2\blueplanet2\bp2-adv-visuals.vp' with a checksum of 0x241c257f
  11. Found root pack 'C:\Games\Freespace 2\blueplanet2\bp2-audio1.vp' with a checksum of 0x4f978a6b
  12. Found root pack 'C:\Games\Freespace 2\blueplanet2\bp2-core.vp' with a checksum of 0x64e738b9
  13. Found root pack 'C:\Games\Freespace 2\blueplanet2\bp2-visuals1.vp' with a checksum of 0xbaa4dbd6
  14. Found root pack 'C:\Games\Freespace 2\blueplanet2\bp2-visuals2.vp' with a checksum of 0x9689af32
  15. Found root pack 'C:\Games\Freespace 2\blueplanet\adv-bp.vp' with a checksum of 0x6e9d550d
  16. Found root pack 'C:\Games\Freespace 2\blueplanet\bp-audio1.vp' with a checksum of 0x53c3080c
  17. Found root pack 'C:\Games\Freespace 2\blueplanet\bp-audio2.vp' with a checksum of 0xc9c97c6b
  18. Found root pack 'C:\Games\Freespace 2\blueplanet\bp-core.vp' with a checksum of 0x16ea6fad
  19. Found root pack 'C:\Games\Freespace 2\blueplanet\bp-visuals1.vp' with a checksum of 0x8c01538d
  20. Found root pack 'C:\Games\Freespace 2\blueplanet\bp-visuals2.vp' with a checksum of 0x6a0a46ec
  21. Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Advanced.vp' with a checksum of 0x4b8b0f5a
  22. Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_AnimGlows.vp' with a checksum of 0x6a554026
  23. Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Assets.3612.vp' with a checksum of 0x59649c21
  24. Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f
  25. Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Effects.3612.vp' with a checksum of 0x9c510aa0
  26. Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485
  27. Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469
  28. Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_RadarIcons.vp' with a checksum of 0x31dd7781
  29. Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Root.3612.vp' with a checksum of 0x7c9d7e74
  30. Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78
  31. Found root pack 'C:\Games\Freespace 2\multi-mission-pack.vp' with a checksum of 0x377695e0
  32. Found root pack 'C:\Games\Freespace 2\multi-voice-pack.vp' with a checksum of 0xd50e7442
  33. Found root pack 'C:\Games\Freespace 2\Root_fs2.vp' with a checksum of 0xce10d76c
  34. Found root pack 'C:\Games\Freespace 2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
  35. Found root pack 'C:\Games\Freespace 2\sparky_fs2.vp' with a checksum of 0x164fe65a
  36. Found root pack 'C:\Games\Freespace 2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
  37. Found root pack 'C:\Games\Freespace 2\stu_fs2.vp' with a checksum of 0xd77da83a
  38. Found root pack 'C:\Games\Freespace 2\tango1_fs2.vp' with a checksum of 0x4c25221e
  39. Found root pack 'C:\Games\Freespace 2\tango2_fs2.vp' with a checksum of 0x86920b82
  40. Found root pack 'C:\Games\Freespace 2\tango3_fs2.vp' with a checksum of 0x705e8d71
  41. Found root pack 'C:\Games\Freespace 2\warble_fs2.vp' with a checksum of 0xd85c305d
  42. Searching root 'C:\Games\Freespace 2\blueplanet2\' ... 4 files
  43. Searching root pack 'C:\Games\Freespace 2\blueplanet2\adv-bp2.vp' ... 33 files
  44. Searching root pack 'C:\Games\Freespace 2\blueplanet2\bp2-adv-visuals.vp' ... 31 files
  45. Searching root pack 'C:\Games\Freespace 2\blueplanet2\bp2-audio1.vp' ... 243 files
  46. Searching root pack 'C:\Games\Freespace 2\blueplanet2\bp2-core.vp' ... 92 files
  47. Searching root pack 'C:\Games\Freespace 2\blueplanet2\bp2-visuals1.vp' ... 682 files
  48. Searching root pack 'C:\Games\Freespace 2\blueplanet2\bp2-visuals2.vp' ... 2480 files
  49. Searching root 'C:\Games\Freespace 2\blueplanet\' ... 0 files
  50. Searching root pack 'C:\Games\Freespace 2\blueplanet\adv-bp.vp' ... 358 files
  51. Searching root pack 'C:\Games\Freespace 2\blueplanet\bp-audio1.vp' ... 41 files
  52. Searching root pack 'C:\Games\Freespace 2\blueplanet\bp-audio2.vp' ... 683 files
  53. Searching root pack 'C:\Games\Freespace 2\blueplanet\bp-core.vp' ... 47 files
  54. Searching root pack 'C:\Games\Freespace 2\blueplanet\bp-visuals1.vp' ... 400 files
  55. Searching root pack 'C:\Games\Freespace 2\blueplanet\bp-visuals2.vp' ... 1561 files
  56. Searching root 'C:\Games\Freespace 2\mediavps_3612\' ... 0 files
  57. Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Advanced.vp' ... 1283 files
  58. Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_AnimGlows.vp' ... 1641 files
  59. Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Assets.3612.vp' ... 315 files
  60. Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Assets.vp' ... 1527 files
  61. Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Effects.3612.vp' ... 10 files
  62. Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Effects.vp' ... 1876 files
  63. Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Music.vp' ... 32 files
  64. Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_RadarIcons.vp' ... 24 files
  65. Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Root.3612.vp' ... 13 files
  66. Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Root.vp' ... 94 files
  67. Searching root 'C:\Games\Freespace 2\' ... 15 files
  68. Searching root pack 'C:\Games\Freespace 2\multi-mission-pack.vp' ... 110 files
  69. Searching root pack 'C:\Games\Freespace 2\multi-voice-pack.vp' ... 307 files
  70. Searching root pack 'C:\Games\Freespace 2\Root_fs2.vp' ... 157 files
  71. Searching root pack 'C:\Games\Freespace 2\smarty_fs2.vp' ... 10 files
  72. Searching root pack 'C:\Games\Freespace 2\sparky_fs2.vp' ... 3027 files
  73. Searching root pack 'C:\Games\Freespace 2\sparky_hi_fs2.vp' ... 1337 files
  74. Searching root pack 'C:\Games\Freespace 2\stu_fs2.vp' ... 2355 files
  75. Searching root pack 'C:\Games\Freespace 2\tango1_fs2.vp' ... 32 files
  76. Searching root pack 'C:\Games\Freespace 2\tango2_fs2.vp' ... 15 files
  77. Searching root pack 'C:\Games\Freespace 2\tango3_fs2.vp' ... 10 files
  78. Searching root pack 'C:\Games\Freespace 2\warble_fs2.vp' ... 52 files
  79. Found 37 roots and 20897 files.
  80. Setting language to English
  81. TBM => Starting parse of 'mv_core-lcl.tbm' ...
  82. Initializing OpenAL...
  83. OpenAL Vendor : Creative Labs Inc.
  84. OpenAL Renderer : Software
  85. OpenAL Version : 1.1
  86.  
  87. Found extension "ALC_EXT_EFX".
  88.  
  89. Sample rate: 44100 (44100)
  90. EFX version: 1.0
  91. Max auxiliary sends: 1
  92. Playback device: Generic Software on Speakers (Realtek High Definition Audio)
  93. Capture device: Microphone (Realtek High Defini
  94. ... OpenAL successfully initialized!
  95. Initializing OpenGL graphics device at 1920x1080 with 32-bit color...
  96. Initializing WGL...
  97. Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  98. Actual WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  99. OpenGL Vendor : Intel
  100. OpenGL Renderer : Intel(R) HD Graphics Family
  101. OpenGL Version : 3.1.0 - Build 8.15.10.2455
  102.  
  103. Using extension "GL_EXT_fog_coord".
  104. Using extension "GL_ARB_multitexture".
  105. Using extension "GL_ARB_texture_env_add".
  106. Using extension "GL_ARB_texture_compression".
  107. Using extension "GL_EXT_texture_compression_s3tc".
  108. Using extension "GL_EXT_texture_filter_anisotropic".
  109. Using extension "GL_ARB_texture_env_combine".
  110. Using extension "GL_EXT_compiled_vertex_array".
  111. Using extension "GL_EXT_draw_range_elements".
  112. Unable to find extension "GL_ARB_texture_mirrored_repeat".
  113. Using extension "GL_ARB_texture_non_power_of_two".
  114. Using extension "GL_ARB_vertex_buffer_object".
  115. Using extension "GL_ARB_pixel_buffer_object".
  116. Using extension "GL_SGIS_generate_mipmap".
  117. Using extension "GL_EXT_framebuffer_object".
  118. Using extension "GL_ARB_texture_rectangle".
  119. Using extension "GL_EXT_bgra".
  120. Using extension "GL_ARB_texture_cube_map".
  121. Using extension "GL_EXT_texture_lod_bias".
  122. Using extension "GL_ARB_point_sprite".
  123. Using extension "GL_ARB_shading_language_100".
  124. Using extension "GL_ARB_shader_objects".
  125. Using extension "GL_ARB_vertex_shader".
  126. Using extension "GL_ARB_fragment_shader".
  127. Unable to find extension "GL_ATI_shader_texture_lod".
  128. Using extension "GL_ARB_texture_float".
  129. Using extension "GL_ARB_draw_elements_base_vertex".
  130. Using extension "GL_EXT_framebuffer_blit".
  131. Unable to find extension "GL_EXT_geometry_shader4".
  132. Using extension "GL_EXT_texture_array".
  133. Found special extension function "wglSwapIntervalEXT".
  134.  
  135. No hardware support for shadow mapping. Shadows will be disabled.
  136. Compiling new shader:
  137. Loading built-in default shader for: soft-v.sdr
  138. Loading built-in default shader for: soft-f.sdr
  139. Shader features:
  140. Depth-blended Particles
  141. Compiling new shader:
  142. Loading built-in default shader for: soft-v.sdr
  143. Loading built-in default shader for: soft-f.sdr
  144. Shader features:
  145. Distorted Particles
  146. Compiling deferred light shader...
  147. Loading built-in default shader for: deferred-v.sdr
  148. Loading built-in default shader for: deferred-f.sdr
  149.  
  150. Max texture units: 8 (16)
  151. Max elements vertices: 1200
  152. Max elements indices: 1200
  153. Max texture size: 8192x8192
  154. Max render buffer size: 4096x4096
  155. Can use compressed textures: YES
  156. Texture compression available: YES
  157. Post-processing enabled: NO
  158. Using trilinear texture filter.
  159. OpenGL Shader Version: 1.40 - Intel Build 8.15.10.2455
  160. ... OpenGL init is complete!
  161. Size of bitmap info = 742 KB
  162. Size of bitmap extra info = 48 bytes
  163. ANI cursorweb with size 24x24 (25.0% wasted)
  164. GRAPHICS: Initializing default colors...
  165. Game Settings Table: Using Standard Loops For SEXP Arguments
  166. Game Settings Table: Using standard event chaining behavior
  167. Game Settings Table: External shaders are DISABLED
  168. SCRIPTING: Beginning initialization sequence...
  169. SCRIPTING: Beginning Lua initialization...
  170. LUA: Opening LUA state...
  171. LUA: Initializing base Lua libraries...
  172. LUA: Beginning ADE initialization
  173. ADE: Initializing enumeration constants...
  174. ADE: Assigning Lua session...
  175. SCRIPTING: Beginning main hook parse sequence....
  176. Wokka! Error opening file (scripting.tbl)!
  177. TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
  178. TBM => Starting parse of 'mv_flak-sct.tbm' ...
  179. TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
  180. TBM => Starting parse of 'mv_exp-sct.tbm' ...
  181. TBM => Starting parse of 'bp2-turretHotkey-sct.tbm' ...
  182. TBM => Starting parse of 'bp2-trigger-sct.tbm' ...
  183. TBM => Starting parse of 'bp2-tcard-sct.tbm' ...
  184. TBM => Starting parse of 'bp2-stupid-sct.tbm' ...
  185. TBM => Starting parse of 'bp2-equip-sct.tbm' ...
  186. TBM => Starting parse of 'bp2-debrisgrav-sct.tbm' ...
  187. TBM => Starting parse of 'bp2-csc-sct.tbm' ...
  188. TBM => Starting parse of 'bp2-betty-sct.tbm' ...
  189. SCRIPTING: Inititialization complete.
  190. SCRIPTING: Splash screen overrides checked
  191. SCRIPTING: Splash hook has been run
  192. SCRIPTING: Splash screen conditional hook has been run
  193. Using high memory settings...
  194. Wokka! Error opening file (interface.tbl)!
  195. WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
  196. TBM => Starting parse of 'mv_effects-sdf.tbm' ...
  197. TBM => Starting parse of 'bp-sdf.tbm' ...
  198. Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'...
  199. Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'...
  200. Windows reported 16 joysticks, we found 0
  201. Current soundtrack set to -1 in event_music_reset_choices
  202. TBM => Starting parse of 'mv_music-mus.tbm' ...
  203. TBM => Starting parse of 'bp-mus.tbm' ...
  204. TBM => Starting parse of 'bp2-mus.tbm' ...
  205. TABLES => Starting parse of 'colors.tbl'...
  206. TBM => Starting parse of 'mv_effects-mfl.tbm' ...
  207. TBM => Starting parse of 'bp-mfl.tbm' ...
  208. TBM => Starting parse of 'bp2-mfl.tbm' ...
  209. Wokka! Error opening file (armor.tbl)!
  210. TABLES: Unable to parse 'armor.tbl'! Error code = 5.
  211. TBM => Starting parse of 'mv_effects-amr.tbm' ...
  212. TBM => Starting parse of 'bp2-amr.tbm' ...
  213. TBM => Starting parse of 'bp-aip.tbm' ...
  214. TBM => Starting parse of 'bp2-aip.tbm' ...
  215. Warning: "$perform less checks for death screams" flag is deprecated in favor of "$perform fewer checks for death screams"
  216. Warning: "$allow primary link delay" flag is deprecated in favor of "$allow primary link at mission start"
  217. TBM => Starting parse of 'mv_effects-wxp.tbm' ...
  218. TBM => Starting parse of 'bp-wxp.tbm' ...
  219. TBM => Starting parse of 'bp2-wxp.tbm' ...
  220. BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
  221. BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
  222. BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
  223. BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
  224. BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
  225. BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
  226. BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
  227. ANI Lamprey_Impact with size 80x80 (37.5% wasted)
  228. BMPMAN: Found EFF (explo3.eff) with 48 frames at 22 fps.
  229. BMPMAN: Found EFF (HFlakExp.eff) with 48 frames at 22 fps.
  230. BMPMAN: Found EFF (exp06b.eff) with 92 frames at 22 fps.
  231. BMPMAN: Found EFF (bomb_flare.eff) with 69 frames at 20 fps.
  232. BMPMAN: Found EFF (exp50.eff) with 92 frames at 30 fps.
  233. TBM => Starting parse of 'mv_core-wep.tbm' ...
  234. TBM => Starting parse of 'mv_effects-wep.tbm' ...
  235. TBM => Starting parse of 'mv_assets-wep.tbm' ...
  236. TBM => Starting parse of 'bp-wep.tbm' ...
  237. TBM => Starting parse of 'bp2-wep.tbm' ...
  238. Ignoring free flight speed for weapon 'Trebuchet#Aegis'
  239. TBM => Starting parse of 'mv_effects-obt.tbm' ...
  240. TBM => Starting parse of 'bp2-obt.tbm' ...
  241. TBM => Starting parse of 'mv_core-shp.tbm' ...
  242. TBM => Starting parse of 'radar-shp.tbm' ...
  243. TBM => Starting parse of 'mv_effects-shp.tbm' ...
  244. TBM => Starting parse of 'mv_assets-shp.tbm' ...
  245. TBM => Starting parse of 'bp-shp.tbm' ...
  246. TBM => Starting parse of 'bp2-shp.tbm' ...
  247. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  248. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  249. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  250. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  251. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  252. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  253. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  254. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  255. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  256. Particle effect for impact spew disabled on ship 'Moon Landscape'.
  257. Particle effect for damage spew disabled on ship 'Moon Landscape'.
  258. Particle effect for impact spew disabled on ship 'The GRID'.
  259. Particle effect for damage spew disabled on ship 'The GRID'.
  260. TBM => Starting parse of 'mv_core-hdg.tbm' ...
  261. TBM => Starting parse of 'mv_root-hdg.tbm' ...
  262. ANI support1 with size 108x24 (25.0% wasted)
  263. ANI damage1 with size 148x25 (21.9% wasted)
  264. ANI wingman1 with size 71x53 (17.2% wasted)
  265. ANI wingman2 with size 35x53 (17.2% wasted)
  266. ANI wingman3 with size 14x53 (17.2% wasted)
  267. ANI toggle1 with size 57x20 (37.5% wasted)
  268. ANI head1 with size 164x132 (48.4% wasted)
  269. ANI weapons1 with size 126x20 (37.5% wasted)
  270. ANI weapons1_b with size 150x20 (37.5% wasted)
  271. ANI objective1 with size 149x21 (34.4% wasted)
  272. ANI energy1 with size 12x41 (35.9% wasted)
  273. ANI targetview1 with size 137x156 (39.1% wasted)
  274. ANI targetview2 with size 4x96 (25.0% wasted)
  275. ANI targetview3 with size 7x20 (37.5% wasted)
  276. ANI 2_radar1 with size 209x170 (33.6% wasted)
  277. ANI 2_energy2 with size 86x96 (25.0% wasted)
  278. ANI 2_reticle1 with size 40x24 (25.0% wasted)
  279. ANI targhit1 with size 31x21 (34.4% wasted)
  280. ANI 2_leftarc with size 103x252 (1.6% wasted)
  281. ANI 2_rightarc1 with size 103x252 (1.6% wasted)
  282. ANI 2_toparc2 with size 35x24 (25.0% wasted)
  283. ANI 2_toparc3 with size 41x29 (9.4% wasted)
  284. ANI netlag1 with size 29x30 (6.3% wasted)
  285. ANI 2_lead1 with size 26x26 (18.8% wasted)
  286. ANI 2_lock1 with size 56x53 (17.2% wasted)
  287. ANI 2_lockspin with size 100x100 (21.9% wasted)
  288. ANI time1 with size 47x23 (28.1% wasted)
  289. BMPMAN: Found EFF (BPstealthgauge.eff) with 3 frames at 30 fps.
  290. BMPMAN: Found EFF (viewfinder.eff) with 1 frames at 30 fps.
  291. BMPMAN: Found EFF (BPsignalgaugetop.eff) with 1 frames at 30 fps.
  292. BMPMAN: Found EFF (BPsignalgauge.eff) with 11 frames at 30 fps.
  293. TBM => Starting parse of 'mv_effects-str.tbm' ...
  294. TBM => Starting parse of 'bp-str.tbm' ...
  295. TBM => Starting parse of 'bp2-str.tbm' ...
  296. loading animated cursor "cursor"
  297. TBM => Starting parse of 'bp-main-hall.tbm' ...
  298. TBM => Starting parse of 'bp2-main-hall.tbm' ...
  299. MediaVPs: Flaming debris script loaded!
  300. MediaVPs: Explosions script loaded!
  301. Ships.tbl is : VALID
  302. Weapons.tbl is : VALID
  303. cfile_init() took 430
  304. Compiling video-processing shader ...
  305. Loading built-in default shader for: video-v.sdr
  306. Loading built-in default shader for: video-f.sdr
  307. Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
  308. PLR => Verifying 'Edge.plr' with version 0...
  309. PLR => Parsing: Flags...
  310. PLR => Verifying complete!
  311. Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
  312. PLR => Loading 'Edge.plr' with version 0...
  313. PLR => Parsing: Flags...
  314. PLR => Parsing: Info...
  315. PLR => Parsing: Scoring...
  316. PLR => Parsing: ScoringMulti...
  317. PLR => Parsing: HUD...
  318. PLR => Parsing: Variables...
  319. PLR => Parsing: Multiplayer...
  320. PLR => Parsing: Controls...
  321. PLR => Parsing: Settings...
  322. PLR => Loading complete!
  323. CSG => Loading 'Edge.bp2-p1.csg' with version 0...
  324. CSG => Parsing: Flags...
  325. CSG => Parsing: Info...
  326. CSG => Parsing: Missions...
  327. CSG => Parsing: Techroom...
  328. CSG => Parsing: Loadout...
  329. CSG => Parsing: Scoring...
  330. CSG => Parsing: RedAlert...
  331. CSG => Parsing: HUD...
  332. CSG => Parsing: Variables...
  333. CSG => Parsing: Settings...
  334. CSG => Parsing: Controls...
  335. CSG => Parsing: Cutscenes...
  336. CSG => Loading complete!
  337. CSG => Loading 'Edge.bp2-p1.csg' with version 0...
  338. CSG => Parsing: Flags...
  339. CSG => Parsing: Info...
  340. CSG => Parsing: Missions...
  341. CSG => Parsing: Techroom...
  342. CSG => Parsing: Loadout...
  343. CSG => Parsing: Scoring...
  344. CSG => Parsing: RedAlert...
  345. CSG => Parsing: HUD...
  346. CSG => Parsing: Variables...
  347. CSG => Parsing: Settings...
  348. CSG => Parsing: Controls...
  349. CSG => Parsing: Cutscenes...
  350. CSG => Loading complete!
  351. Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
  352. CSG => Loading 'Edge.bp2-p1.csg' with version 0...
  353. CSG => Parsing: Flags...
  354. CSG => Parsing: Info...
  355. CSG => Parsing: Missions...
  356. CSG => Parsing: Techroom...
  357. CSG => Parsing: Loadout...
  358. CSG => Parsing: Scoring...
  359. CSG => Parsing: RedAlert...
  360. CSG => Parsing: HUD...
  361. CSG => Parsing: Variables...
  362. CSG => Parsing: Settings...
  363. CSG => Parsing: Controls...
  364. CSG => Parsing: Cutscenes...
  365. CSG => Loading complete!
  366. Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
  367. =================== STARTING LEVEL LOAD ==================
  368. Someone passed an extension to bm_load for file '2_LoadingBGM01.png'
  369. BMPMAN: Found EFF (2_Loading.eff) with 14 frames at 15 fps.
  370. Starting model page in...
  371. Beginning level bitmap paging...
  372. BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
  373. BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 15 fps.
  374. BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
  375. TBM => Starting parse of 'mv_effects-fbl.tbm' ...
  376. BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
  377. BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
  378. BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
  379. Loading warp model
  380. Loading model 'warp.pof'
  381. Compiling new shader:
  382. Loading built-in default shader for: main-v.sdr
  383. Loading built-in default shader for: main-f.sdr
  384. Shader features:
  385. Lighting
  386. Animated Effects
  387. Compiling new shader:
  388. Loading built-in default shader for: main-v.sdr
  389. Loading built-in default shader for: main-f.sdr
  390. Shader features:
  391. Lighting
  392. Fog Effect
  393. Animated Effects
  394. Compiling new shader:
  395. Loading built-in default shader for: main-v.sdr
  396. Loading built-in default shader for: main-f.sdr
  397. Loading built-in default shader for: main-g.sdr
  398. Geometry shader failed to compile:
  399. WARNING: 0:4: extension 'GL_EXT_geometry_shader4' is not supported
  400. ERROR: 0:6: 'float' : syntax error parse error
  401.  
  402.  
  403. ERROR! Unable to create fragment shader!
  404. Shader in_error! Disabling GLSL model rendering!
  405. IBX: Found a good IBX to read for 'warp.pof'.
  406. IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0xe7aa5a55 -- "warp.pof"
  407. 300
  408. BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
  409. BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
  410. BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
  411. SHOCKWAVE => Loading default shockwave animation...
  412. BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 30 fps.
  413. SHOCKWAVE => Default animation load: SUCCEEDED!!
  414. MISSION LOAD: 'bp2-01.fs2'
  415. Hmmm... Extension passed to mission_load...
  416. Using callsign: Brie
  417. Using callsign: Kassim
  418. Using callsign: Laporte
  419. Using callsign: 42nd Pythons
  420. Using callsign: 42nd Pythons
  421. Using callsign: 42nd Pythons
  422. Using callsign: 42nd Pythons
  423. Using callsign: 42nd Pythons
  424. Using callsign: 11th Tactical Assault
  425. Using callsign: 11th Tactical Assault
  426. Using callsign: 101st Sidewinders
  427. Using callsign: 101st Sidewinders
  428. Using callsign: 101st Sidewinders
  429. Using callsign: 11th Tactical Assault
  430. Using callsign: 103rd Archers
  431. Using callsign: 103rd Archers
  432. Using callsign: 500th Helldivers
  433. Using callsign: 500th Helldivers
  434. Using callsign: 500th Helldivers
  435. Using callsign: 42nd Pythons
  436. Using callsign: 42nd Pythons
  437. Using callsign: 42nd Pythons
  438. Using callsign: 500th Helldivers
  439. Using callsign: 500th Helldivers
  440. Using callsign: 500th Helldivers
  441. Using callsign: 103rd Archers
  442. Using callsign: 103rd Archers
  443. Using callsign: 101st Sidewinders
  444. Starting mission message count : 294
  445. Ending mission message count : 298
  446. Current soundtrack set to -1 in event_music_reset_choices
  447. Loading model 'FtUhlan.pof'
  448. IBX: Found a good IBX to read for 'FtUhlan.pof'.
  449. IBX-DEBUG => POF checksum: 0x92a35910, IBX checksum: 0x02a07057 -- "FtUhlan.pof"
  450. Loading model 'Torrent.pof'
  451. IBX: Found a good IBX to read for 'Torrent.pof'.
  452. IBX-DEBUG => POF checksum: 0xedda9d0e, IBX checksum: 0xe53c7811 -- "Torrent.pof"
  453. Allocating space for at least 25 new ship subsystems ... a total of 200 is now available (25 in-use).
  454. Loading model 'fighter2t-02.pof'
  455. IBX: Found a good IBX to read for 'fighter2t-02.pof'.
  456. IBX-DEBUG => POF checksum: 0xb236e2c1, IBX checksum: 0x153c31b5 -- "fighter2t-02.pof"
  457. Loading model 'fighter2t-05.pof'
  458. IBX: Found a good IBX to read for 'fighter2t-05.pof'.
  459. IBX-DEBUG => POF checksum: 0xbfb37609, IBX checksum: 0x207ec69a -- "fighter2t-05.pof"
  460. Loading model 'gate.pof'
  461. Potential problem found: Unrecognized subsystem type 'vortexa', believed to be in ship gate.pof
  462. Potential problem found: Unrecognized subsystem type 'path01', believed to be in ship gate.pof
  463. IBX: Found a good IBX to read for 'gate.pof'.
  464. IBX-DEBUG => POF checksum: 0xda63fcf1, IBX checksum: 0x89fdc1ac -- "gate.pof"
  465. Loading model 'kadmos.pof'
  466. IBX: Found a good IBX to read for 'kadmos.pof'.
  467. IBX-DEBUG => POF checksum: 0x2bb9b07f, IBX checksum: 0x1349759e -- "kadmos.pof"
  468. Loading model 'florence2.pof'
  469. Potential problem found: Unrecognized subsystem type 'Fighterbay', believed to be in ship florence2.pof
  470. IBX: Found a good IBX to read for 'florence2.pof'.
  471. IBX-DEBUG => POF checksum: 0x85687623, IBX checksum: 0x7794395a -- "florence2.pof"
  472. Loading model 'liberty.pof'
  473. Potential problem found: Unrecognized subsystem type 'fighterbay01', believed to be in ship liberty.pof
  474. IBX: Found a good IBX to read for 'liberty.pof'.
  475. IBX-DEBUG => POF checksum: 0x4db7e022, IBX checksum: 0x95017108 -- "liberty.pof"
  476. Submodel 'detail-1b' is detail level 1 of 'detail-1a'
  477. Submodel 'detail-1c' is detail level 2 of 'detail-1a'
  478. Loading model 'Bomber2T-03.pof'
  479. IBX: Found a good IBX to read for 'Bomber2T-03.pof'.
  480. IBX-DEBUG => POF checksum: 0xd02b1bbd, IBX checksum: 0xf53ed53f -- "Bomber2T-03.pof"
  481. Loading model 'pfighter01.pof'
  482. IBX: Found a good IBX to read for 'pfighter01.pof'.
  483. IBX-DEBUG => POF checksum: 0x16a8c577, IBX checksum: 0x325a9ebe -- "pfighter01.pof"
  484. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  485. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  486. Submodel 'thruster01d' is detail level 3 of 'thruster01a'
  487. Loading model 'fgstrikebmb.pof'
  488. IBX: Found a good IBX to read for 'fgstrikebmb.pof'.
  489. IBX-DEBUG => POF checksum: 0x8b007a2a, IBX checksum: 0x6f16966c -- "fgstrikebmb.pof"
  490. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  491. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  492. Submodel 'thruster01d' is detail level 3 of 'thruster01a'
  493. Submodel 'thruster02b' is detail level 1 of 'thruster02a'
  494. Submodel 'thruster02c' is detail level 2 of 'thruster02a'
  495. Submodel 'thruster02d' is detail level 3 of 'thruster02a'
  496. Loading model 'bomber2t-01.pof'
  497. IBX: Found a good IBX to read for 'bomber2t-01.pof'.
  498. IBX-DEBUG => POF checksum: 0x13bb548d, IBX checksum: 0xad039fff -- "bomber2t-01.pof"
  499. Submodel 'bomb0x-d' is detail level 3 of 'bomb0x-a'
  500. Submodel 'bomb0x-c' is detail level 2 of 'bomb0x-a'
  501. Submodel 'bomb0x-b' is detail level 1 of 'bomb0x-a'
  502. Loading model 'fighter2t-03.pof'
  503. IBX: Found a good IBX to read for 'fighter2t-03.pof'.
  504. IBX-DEBUG => POF checksum: 0x437b0cfb, IBX checksum: 0x7a6fa692 -- "fighter2t-03.pof"
  505. Loading model 'navbuoy.pof'
  506. IBX: Found a good IBX to read for 'navbuoy.pof'.
  507. IBX-DEBUG => POF checksum: 0x7c9f8f53, IBX checksum: 0xf7820816 -- "navbuoy.pof"
  508. OpenGL: Created 512x512 FBO!
  509. Loading model 'htsb.pof'
  510. Model htsb.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  511. IBX: Found a good IBX to read for 'htsb.pof'.
  512. IBX-DEBUG => POF checksum: 0x817cd0e6, IBX checksum: 0xe35865e5 -- "htsb.pof"
  513. ANI debris01 with size 51x38 (40.6% wasted)
  514. ANI debris02 with size 26x19 (40.6% wasted)
  515. ANI debris04 with size 36x27 (15.6% wasted)
  516. Loading model 'ast03.pof'
  517. IBX: Found a good IBX to read for 'ast03.pof'.
  518. IBX-DEBUG => POF checksum: 0xb6dfc8cb, IBX checksum: 0xb3f451e7 -- "ast03.pof"
  519. WARNING: "For asteroid 'Small Asteroid', detail level mismatch (POF needs 3)" at asteroid.cpp:464
  520. Loading model 'ast02.pof'
  521. IBX: Found a good IBX to read for 'ast02.pof'.
  522. IBX-DEBUG => POF checksum: 0xa423ee95, IBX checksum: 0x27e2f891 -- "ast02.pof"
  523. WARNING: "For asteroid 'Medium Asteroid', detail level mismatch (POF needs 3)" at asteroid.cpp:464
  524. Loading model 'ast01.pof'
  525. IBX: Found a good IBX to read for 'ast01.pof'.
  526. IBX-DEBUG => POF checksum: 0x3caacd7a, IBX checksum: 0x3e8c4d69 -- "ast01.pof"
  527. WARNING: "For asteroid 'Large Asteroid', detail level mismatch (POF needs 3)" at asteroid.cpp:464
  528. =================== STARTING LEVEL DATA LOAD ==================
  529. Loading model 'support2t-01.pof'
  530. IBX: Found a good IBX to read for 'support2t-01.pof'.
  531. IBX-DEBUG => POF checksum: 0x6512c7b6, IBX checksum: 0xc0ade8e6 -- "support2t-01.pof"
  532. Submodel 'bodyb' is detail level 1 of 'bodya'
  533. Submodel 'bodyc' is detail level 2 of 'bodya'
  534. Submodel 'bodyd' is detail level 3 of 'bodya'
  535. Loading model 'support2v-01.pof'
  536. IBX: Found a good IBX to read for 'support2v-01.pof'.
  537. IBX-DEBUG => POF checksum: 0xbca18023, IBX checksum: 0x16765db6 -- "support2v-01.pof"
  538. Submodel 'hercb' is detail level 1 of 'herca'
  539. Submodel 'hercc' is detail level 2 of 'herca'
  540. Submodel 'hercd' is detail level 3 of 'herca'
  541. Loading model 'uefsupport.pof'
  542. IBX: Found a good IBX to read for 'uefsupport.pof'.
  543. IBX-DEBUG => POF checksum: 0x63b67740, IBX checksum: 0xcc358647 -- "uefsupport.pof"
  544. Allocating space for at least 106 new ship subsystems ... a total of 400 is now available (172 in-use).
  545. About to page in ships!
  546. ANI shieldft-02 with size 112x93 (27.3% wasted)
  547. ANI shieldft-03 with size 112x93 (27.3% wasted)
  548. ANI shieldft-05 with size 112x93 (27.3% wasted)
  549. ANI shieldbt-03 with size 112x93 (27.3% wasted)
  550. ANI shieldbt-01 with size 112x93 (27.3% wasted)
  551. ANI shieldkulas with size 112x93 (27.3% wasted)
  552. ANI shieldRhea with size 112x93 (27.3% wasted)
  553. ANI shieldlancer with size 112x93 (27.3% wasted)
  554. BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps.
  555. BMPMAN: Found EFF (PrometheusR_AniBitmap.eff) with 12 frames at 5 fps.
  556. BMPMAN: Found EFF (Prometheus_AniBitmap.eff) with 12 frames at 5 fps.
  557. Loading model 'avenger3.pof'
  558. Model avenger3.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  559. IBX: Found a good IBX to read for 'avenger3.pof'.
  560. IBX-DEBUG => POF checksum: 0x8855f87f, IBX checksum: 0x08b235f9 -- "avenger3.pof"
  561. Loading model 'VulcanGUN.pof'
  562. Model VulcanGUN.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  563. IBX: Found a good IBX to read for 'VulcanGUN.pof'.
  564. IBX-DEBUG => POF checksum: 0x67299b6b, IBX checksum: 0xa705cb68 -- "VulcanGUN.pof"
  565. Loading model 'Blip.pof'
  566. IBX: Found a good IBX to read for 'Blip.pof'.
  567. IBX-DEBUG => POF checksum: 0x8701ba27, IBX checksum: 0x3ee2fcac -- "Blip.pof"
  568. Submodel 'blipb' is detail level 1 of 'blipa'
  569. Submodel 'blipc' is detail level 2 of 'blipa'
  570. Submodel 'blipd' is detail level 3 of 'blipa'
  571. BMPMAN: Found EFF (Particle_Yellow.eff) with 11 frames at 22 fps.
  572. BMPMAN: Found EFF (Particle_Blue.eff) with 11 frames at 22 fps.
  573. Loading model 'rockeye.pof'
  574. IBX: Found a good IBX to read for 'rockeye.pof'.
  575. IBX-DEBUG => POF checksum: 0x821bc51b, IBX checksum: 0x5a0fae49 -- "rockeye.pof"
  576. Submodel 'rockeye-b' is detail level 1 of 'rockeye-a'
  577. Submodel 'rockeye-c' is detail level 2 of 'rockeye-a'
  578. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  579. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  580. Loading model 'Tempest.pof'
  581. IBX: Found a good IBX to read for 'Tempest.pof'.
  582. IBX-DEBUG => POF checksum: 0x4fcb12af, IBX checksum: 0xef8699b5 -- "Tempest.pof"
  583. Loading model 'NewHornet.pof'
  584. IBX: Found a good IBX to read for 'NewHornet.pof'.
  585. IBX-DEBUG => POF checksum: 0x2c76000e, IBX checksum: 0x19f7f55e -- "NewHornet.pof"
  586. Loading model 'bombardier.pof'
  587. IBX: Found a good IBX to read for 'bombardier.pof'.
  588. IBX-DEBUG => POF checksum: 0x11edee12, IBX checksum: 0x19816d20 -- "bombardier.pof"
  589. Submodel 'realhornet-b' is detail level 1 of 'realhornet-a'
  590. Submodel 'realhornet-c' is detail level 2 of 'realhornet-a'
  591. Loading model 'crossbow.pof'
  592. No subsystems found for model "crossbow.pof".
  593. IBX: Found a good IBX to read for 'crossbow.pof'.
  594. IBX-DEBUG => POF checksum: 0x19e682bb, IBX checksum: 0x885d0786 -- "crossbow.pof"
  595. Loading model 'stilettoII.pof'
  596. IBX: Found a good IBX to read for 'stilettoII.pof'.
  597. IBX-DEBUG => POF checksum: 0xc03ac47f, IBX checksum: 0x21dd34b9 -- "stilettoII.pof"
  598. BMPMAN: Found EFF (missilespew04.eff) with 20 frames at 30 fps.
  599. Loading model 'belial.pof'
  600. IBX: Found a good IBX to read for 'belial.pof'.
  601. IBX-DEBUG => POF checksum: 0x99bae2a2, IBX checksum: 0x77d1d113 -- "belial.pof"
  602. Loading model 'cmeasure01.pof'
  603. IBX: Found a good IBX to read for 'cmeasure01.pof'.
  604. IBX-DEBUG => POF checksum: 0x562739c3, IBX checksum: 0x76256515 -- "cmeasure01.pof"
  605. Loading model 'Longbow.pof'
  606. IBX: Found a good IBX to read for 'Longbow.pof'.
  607. IBX-DEBUG => POF checksum: 0x9ed18a4a, IBX checksum: 0xab339ee0 -- "Longbow.pof"
  608. Loading model 'dirk1pod.pof'
  609. Model dirk1pod.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  610. IBX: Found a good IBX to read for 'dirk1pod.pof'.
  611. IBX-DEBUG => POF checksum: 0xc39767db, IBX checksum: 0xc8c3d73f -- "dirk1pod.pof"
  612. Loading model 'InterceptorT.pof'
  613. IBX: Found a good IBX to read for 'InterceptorT.pof'.
  614. IBX-DEBUG => POF checksum: 0x8d57e22a, IBX checksum: 0x34f751a7 -- "InterceptorT.pof"
  615. Loading model 'DirkPodHC.pof'
  616. Model DirkPodHC.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  617. IBX: Found a good IBX to read for 'DirkPodHC.pof'.
  618. IBX-DEBUG => POF checksum: 0x1a57e9d9, IBX checksum: 0xd238d70f -- "DirkPodHC.pof"
  619. Loading model 'hellfire.pof'
  620. IBX: Found a good IBX to read for 'hellfire.pof'.
  621. IBX-DEBUG => POF checksum: 0x095d2434, IBX checksum: 0xbf74030a -- "hellfire.pof"
  622. Loading model 'hellfireEXT.pof'
  623. Model hellfireEXT.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  624. IBX: Found a good IBX to read for 'hellfireEXT.pof'.
  625. IBX-DEBUG => POF checksum: 0x80933ea9, IBX checksum: 0xb4bff5af -- "hellfireEXT.pof"
  626. BMPMAN: Found EFF (missilespew01.eff) with 20 frames at 30 fps.
  627. Loading model 'GBU-240.pof'
  628. IBX: Found a good IBX to read for 'GBU-240.pof'.
  629. IBX-DEBUG => POF checksum: 0xb388876a, IBX checksum: 0x7eebd3b1 -- "GBU-240.pof"
  630. Loading model 'debris01.pof'
  631. IBX: Found a good IBX to read for 'debris01.pof'.
  632. IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x0cb49c79 -- "debris01.pof"
  633. Loading model 'debris02.pof'
  634. IBX: Found a good IBX to read for 'debris02.pof'.
  635. IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x3e979514 -- "debris02.pof"
  636. BMPMAN: Found EFF (explode1.eff) with 43 frames at 25 fps.
  637. BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
  638. BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
  639. BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
  640. BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
  641. BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
  642. Paging in mission messages
  643. Stopping model page in...
  644. ANI support1.ani with size 108x24 (25.0% wasted)
  645. ANI damage1.ani with size 148x25 (21.9% wasted)
  646. ANI wingman1.ani with size 71x53 (17.2% wasted)
  647. ANI wingman2.ani with size 35x53 (17.2% wasted)
  648. ANI wingman3.ani with size 14x53 (17.2% wasted)
  649. ANI toggle1.ani with size 57x20 (37.5% wasted)
  650. ANI head1.ani with size 164x132 (48.4% wasted)
  651. ANI weapons1.ani with size 126x20 (37.5% wasted)
  652. ANI weapons1_b.ani with size 150x20 (37.5% wasted)
  653. ANI objective1.ani with size 149x21 (34.4% wasted)
  654. ANI energy1.ani with size 12x41 (35.9% wasted)
  655. ANI targetview1.ani with size 137x156 (39.1% wasted)
  656. ANI targetview2.ani with size 4x96 (25.0% wasted)
  657. ANI targetview3.ani with size 7x20 (37.5% wasted)
  658. ANI 2_radar1.ani with size 209x170 (33.6% wasted)
  659. ANI 2_energy2.ani with size 86x96 (25.0% wasted)
  660. ANI 2_reticle1.ani with size 40x24 (25.0% wasted)
  661. ANI targhit1.ani with size 31x21 (34.4% wasted)
  662. ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
  663. ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
  664. ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
  665. ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
  666. ANI netlag1.ani with size 29x30 (6.3% wasted)
  667. ANI 2_lead1.ani with size 26x26 (18.8% wasted)
  668. ANI 2_lock1.ani with size 56x53 (17.2% wasted)
  669. ANI 2_lockspin.ani with size 100x100 (21.9% wasted)
  670. ANI time1.ani with size 47x23 (28.1% wasted)
  671. ANI debris01.ani with size 51x38 (40.6% wasted)
  672. ANI debris02.ani with size 26x19 (40.6% wasted)
  673. ANI debris04.ani with size 36x27 (15.6% wasted)
  674. ANI shieldft-02.ani with size 112x93 (27.3% wasted)
  675. ANI shieldft-03.ani with size 112x93 (27.3% wasted)
  676. ANI shieldft-05.ani with size 112x93 (27.3% wasted)
  677. ANI shieldbt-03.ani with size 112x93 (27.3% wasted)
  678. ANI shieldbt-01.ani with size 112x93 (27.3% wasted)
  679. ANI shieldkulas.ani with size 112x93 (27.3% wasted)
  680. ANI shieldRhea.ani with size 112x93 (27.3% wasted)
  681. ANI shieldlancer.ani with size 112x93 (27.3% wasted)
  682. User bitmap 'TMP256x256+8'
  683. User bitmap 'TMP256x256+8'
  684. User bitmap 'TMP512x512+8'
  685. User bitmap 'TMP256x256+8'
  686. Bmpman: 2165/4750 bitmap slots in use.
  687. Ending level bitmap paging...
  688. =================== ENDING LOAD ================
  689. Real count = 409, Estimated count = 425
  690. ================================================
  691. MediaVPs: Flaming debris script ACTIVE!
  692. SCRIPTING: Starting flashy deaths script loading
  693.  
  694. Class: gtf ulysses
  695. DRM: 0.25
  696. DE: 3
  697. DM: 1
  698.  
  699. Class: gtf hercules
  700. DRM: 0.25
  701. DE: 3
  702. DM: 1
  703.  
  704. Class: gtf hercules mark ii
  705. DRM: 0.25
  706. DE: 3
  707. DM: 1
  708.  
  709. Class: gtf ares
  710. DRM: 0.25
  711. DE: 3
  712. DM: 1
  713.  
  714. Class: gtf erinyes
  715. DRM: 0.25
  716. DE: 3
  717. DM: 1
  718.  
  719. Class: gtf loki
  720. DRM: 0.25
  721. DE: 3
  722. DM: 1
  723.  
  724. Class: gtf pegasus
  725. DRM: 0.25
  726. DE: 3
  727. DM: 1
  728.  
  729. Class: gtf perseus
  730. DRM: 0.25
  731. DE: 3
  732. DM: 1
  733.  
  734. Class: gtf myrmidon
  735. DRM: 0.25
  736. DE: 3
  737. DM: 1
  738.  
  739. Class: sf mara (terrans)
  740. DRM: 0.25
  741. DE: 3
  742. DM: 1
  743.  
  744. Class: gtb artemis
  745. DRM: 0.25
  746. DE: 3
  747. DM: 1
  748.  
  749. Class: gtb artemis d.h.
  750. DRM: 0.25
  751. DE: 3
  752. DM: 1
  753.  
  754. Class: gtb medusa
  755. DRM: 0.25
  756. DE: 3
  757. DM: 1
  758.  
  759. Class: gtb ursa
  760. DRM: 0.25
  761. DE: 3
  762. DM: 1
  763.  
  764. Class: gtb zeus
  765. DRM: 0.25
  766. DE: 3
  767. DM: 1
  768.  
  769. Class: gtb boanerges
  770. DRM: 0.25
  771. DE: 3
  772. DM: 1
  773.  
  774. Class: gtdr amazon
  775. DRM: 0.25
  776. DE: 3
  777. DM: 1
  778.  
  779. Class: gtdr amazon advanced
  780. DRM: 0.25
  781. DE: 3
  782. DM: 1
  783. FRM: 1
  784. FE: 6
  785. BE: 0.45
  786. BEDu: 5000
  787. BEDM: 2.5
  788.  
  789. Class: gts hygeia
  790. DRM: 0.25
  791. DE: 3
  792. DM: 1
  793. FRM: 1
  794. FE: 6
  795.  
  796. Class: gtfr triton
  797. DRM: 0.25
  798. DE: 3
  799. DM: 1
  800. FRM: 1
  801. FE: 6
  802. BE: 0.45
  803. BEDu: 5000
  804. BEDM: 2.5
  805.  
  806. Class: tc-tri
  807. DRM: 0.25
  808. DE: 3
  809. DM: 1
  810. FRM: 1
  811. FE: 6
  812. BE: 0.4
  813. BEDu: 4000
  814. BEDM: 2.5
  815.  
  816. Class: gtfr poseidon
  817. DRM: 0.25
  818. DE: 3
  819. DM: 1
  820. FRM: 1
  821. FE: 6
  822.  
  823. Class: tc 2
  824. DRM: 0.25
  825. DE: 3
  826. DM: 1
  827.  
  828. Class: tsc 2
  829. DRM: 0.25
  830. DE: 3
  831. DM: 1
  832.  
  833. Class: tac 1
  834. DRM: 0.25
  835. DE: 3
  836. DM: 1
  837.  
  838. Class: ttc 1
  839. DRM: 0.25
  840. DE: 3
  841. DM: 1
  842.  
  843. Class: gtc fenris
  844. DRM: 0.25
  845. DE: 3
  846. DM: 1
  847. FRM: 2
  848. FE: 6
  849. BE: 0.6
  850. BEDu: 8000
  851. BEDM: 2.5
  852.  
  853. Class: gtm hippocrates
  854. DRM: 0.25
  855. DE: 3
  856. DM: 1
  857. FRM: 1
  858. FE: 6
  859. BE: 0.6
  860. BEDu: 8000
  861. BEDM: 2.5
  862.  
  863. Class: gtc leviathan
  864. DRM: 0.25
  865. DE: 3
  866. DM: 1
  867. FRM: 2
  868. FE: 6
  869. BE: 0.6
  870. BEDu: 8000
  871. BEDM: 2.5
  872.  
  873. Class: gtsc faustus
  874. DRM: 0.25
  875. DE: 3
  876. DM: 1
  877. FRM: 1
  878. FE: 6
  879. BE: 0.6
  880. BEDu: 8000
  881. BEDM: 2.5
  882.  
  883. Class: gtg zephyrus
  884. DRM: 0.25
  885. DE: 3
  886. DM: 1
  887. FRM: 1
  888. FE: 6
  889. BE: 0.55
  890. BEDu: 7000
  891. BEDM: 2.5
  892.  
  893. Class: gta charybdis
  894. DRM: 0.25
  895. DE: 3
  896. DM: 1
  897. FRM: 1
  898. FE: 6
  899. BE: 0.5
  900. BEDu: 6000
  901. BEDM: 2.5
  902.  
  903. Class: gtd orion
  904. DRM: 0.25
  905. DE: 3
  906. DM: 1
  907. FRM: 2
  908. FE: 6
  909. BE: 0.7
  910. BEDu: 10000
  911. BEDM: 2.5
  912.  
  913. Class: gtd hecate
  914. DRM: 0.25
  915. DE: 3
  916. DM: 1
  917. FRM: 2
  918. FE: 6
  919. BE: 0.7
  920. BEDu: 10000
  921. BEDM: 2.5
  922.  
  923. Class: gtd orion#2 (bastion)
  924. DRM: 0.25
  925. DE: 3
  926. DM: 1
  927. FRM: 2
  928. FE: 6
  929. BE: 0.7
  930. BEDu: 10000
  931. BEDM: 2.5
  932.  
  933. Class: gtd hades
  934. DRM: 0.25
  935. DE: 3
  936. DM: 1
  937. FRM: 2
  938. FE: 6
  939. BE: 0.7
  940. BEDu: 10000
  941. BEDM: 2.5
  942.  
  943. Class: gti arcadia
  944. DRM: 0.25
  945. DE: 3
  946. DM: 1
  947. FRM: 2
  948. FE: 6
  949. BE: 0.7
  950. BEDu: 10000
  951. BEDM: 2.5
  952.  
  953. Class: gtva colossus
  954. DRM: 0.25
  955. DE: 3
  956. DM: 1
  957. FRM: 5
  958. FE: 6
  959. BE: 0.75
  960. BEDu: 11000
  961. BEDM: 2.5
  962.  
  963. Class: gtcv deimos
  964. DRM: 0.25
  965. DE: 3
  966. DM: 1
  967. FRM: 2
  968. FE: 6
  969. BE: 0.65
  970. BEDu: 9000
  971. BEDM: 2.5
  972.  
  973. Class: gtc aeolus
  974. DRM: 0.25
  975. DE: 3
  976. DM: 1
  977. FRM: 2
  978. FE: 6
  979. BE: 0.6
  980. BEDu: 8000
  981. BEDM: 2.5
  982.  
  983. Class: ntf iceni
  984. DRM: 0.25
  985. DE: 3
  986. DM: 1
  987. FRM: 2
  988. FE: 6
  989. BE: 0.65
  990. BEDu: 9000
  991. BEDM: 2.5
  992.  
  993. Class: ntf boadicea
  994. DRM: 0.25
  995. DE: 3
  996. DM: 1
  997. FRM: 2
  998. FE: 6
  999. BE: 0.6
  1000. BEDu: 8000
  1001. BEDM: 2.5
  1002.  
  1003. Class: gtt elysium
  1004. DRM: 0.25
  1005. DE: 3
  1006. DM: 1
  1007.  
  1008. Class: gtt argo
  1009. DRM: 0.25
  1010. DE: 3
  1011. DM: 1
  1012. FRM: 1
  1013. FE: 6
  1014. BE: 0.4
  1015. BEDu: 4000
  1016. BEDM: 2.5
  1017.  
  1018. Class: gti ganymede
  1019. DRM: 0.25
  1020. DE: 3
  1021. DM: 1
  1022. FRM: 2
  1023. FE: 6
  1024. BE: 0.7
  1025. BEDu: 10000
  1026. BEDM: 2.5
  1027.  
  1028. Class: knossos
  1029. DRM: 0.25
  1030. DE: 3
  1031. DM: 1
  1032. FRM: 5
  1033. FE: 6
  1034. BE: 0.8
  1035. BEDu: 12000
  1036. BEDM: 2.5
  1037.  
  1038. Class: gtsg watchdog
  1039. DRM: 0.25
  1040. DE: 3
  1041. DM: 1
  1042.  
  1043. Class: gtsg cerberus
  1044. DRM: 0.25
  1045. DE: 3
  1046. DM: 1
  1047.  
  1048. Class: gtsg alastor
  1049. DRM: 0.25
  1050. DE: 3
  1051. DM: 1
  1052.  
  1053. Class: gtep hermes
  1054. DRM: 0.25
  1055. DE: 3
  1056. DM: 1
  1057.  
  1058. Class: tc-meson bomb
  1059. FRM: 4
  1060. FE: 6
  1061. BE: 0.8
  1062. BEDu: 10000
  1063. BEDM: 10
  1064.  
  1065. Class: gtsg mjolnir
  1066. DRM: 0.25
  1067. DE: 3
  1068. DM: 1
  1069. FRM: 2
  1070. FE: 6
  1071. BE: 0.6
  1072. BEDu: 8000
  1073. BEDM: 2.5
  1074.  
  1075. Class: gtsg mjolnir#home
  1076. DRM: 0.25
  1077. DE: 3
  1078. DM: 1
  1079. FRM: 2
  1080. FE: 6
  1081. BE: 0.6
  1082. BEDu: 8000
  1083. BEDM: 2.5
  1084.  
  1085. Class: gvf seth
  1086. DRM: 0.25
  1087. DE: 3
  1088. DM: 1
  1089.  
  1090. Class: gvf horus
  1091. DRM: 0.25
  1092. DE: 3
  1093. DM: 1
  1094.  
  1095. Class: gvf thoth
  1096. DRM: 0.25
  1097. DE: 3
  1098. DM: 1
  1099.  
  1100. Class: gvf serapis
  1101. DRM: 0.25
  1102. DE: 3
  1103. DM: 1
  1104.  
  1105. Class: gvf tauret
  1106. DRM: 0.25
  1107. DE: 3
  1108. DM: 1
  1109.  
  1110. Class: gvb sekhmet
  1111. DRM: 0.25
  1112. DE: 3
  1113. DM: 1
  1114.  
  1115. Class: gvb osiris
  1116. DRM: 0.25
  1117. DE: 3
  1118. DM: 1
  1119.  
  1120. Class: gvb bakha
  1121. DRM: 0.25
  1122. DE: 3
  1123. DM: 1
  1124.  
  1125. Class: gvf ptah
  1126. DRM: 0.25
  1127. DE: 3
  1128. DM: 1
  1129.  
  1130. Class: gvs nephthys
  1131. DRM: 0.25
  1132. DE: 3
  1133. DM: 1
  1134. FRM: 1
  1135. FE: 6
  1136.  
  1137. Class: gvt isis
  1138. DRM: 0.25
  1139. DE: 3
  1140. DM: 1
  1141.  
  1142. Class: pvfr ma'at
  1143. DRM: 0.25
  1144. DE: 3
  1145. DM: 1
  1146. FRM: 1
  1147. FE: 6
  1148.  
  1149. Class: gvfr bes
  1150. DRM: 0.25
  1151. DE: 3
  1152. DM: 1
  1153. FRM: 1
  1154. FE: 6
  1155.  
  1156. Class: vac 5
  1157. DRM: 0.25
  1158. DE: 3
  1159. DM: 1
  1160.  
  1161. Class: vac 4
  1162. DRM: 0.25
  1163. DE: 3
  1164. DM: 1
  1165.  
  1166. Class: gvfr satis
  1167. DRM: 0.25
  1168. DE: 3
  1169. DM: 1
  1170. FRM: 1
  1171. FE: 6
  1172. BE: 0.45
  1173. BEDu: 5000
  1174. BEDM: 2.5
  1175.  
  1176. Class: gvg anuket
  1177. DRM: 0.25
  1178. DE: 3
  1179. DM: 1
  1180. FRM: 1
  1181. FE: 6
  1182. BE: 0.55
  1183. BEDu: 7000
  1184. BEDM: 2.5
  1185.  
  1186. Class: gvc aten
  1187. DRM: 0.25
  1188. DE: 3
  1189. DM: 1
  1190. FRM: 2
  1191. FE: 6
  1192. BE: 0.6
  1193. BEDu: 8000
  1194. BEDM: 2.5
  1195.  
  1196. Class: gvc mentu
  1197. DRM: 0.25
  1198. DE: 3
  1199. DM: 1
  1200. FRM: 2
  1201. FE: 6
  1202. BE: 0.6
  1203. BEDu: 8000
  1204. BEDM: 2.5
  1205.  
  1206. Class: gvcv sobek
  1207. DRM: 0.25
  1208. DE: 3
  1209. DM: 1
  1210. FRM: 2
  1211. FE: 6
  1212. BE: 0.65
  1213. BEDu: 9000
  1214. BEDM: 2.5
  1215.  
  1216. Class: gvd typhon
  1217. DRM: 0.25
  1218. DE: 3
  1219. DM: 1
  1220. FRM: 2
  1221. FE: 6
  1222. BE: 0.7
  1223. BEDu: 10000
  1224. BEDM: 2.5
  1225.  
  1226. Class: gvsg ankh
  1227. DRM: 0.25
  1228. DE: 3
  1229. DM: 1
  1230.  
  1231. Class: gvsg edjo
  1232. DRM: 0.25
  1233. DE: 3
  1234. DM: 1
  1235.  
  1236. Class: gvep ra
  1237. DRM: 0.25
  1238. DE: 3
  1239. DM: 1
  1240.  
  1241. Class: gva setekh
  1242. DRM: 0.25
  1243. DE: 3
  1244. DM: 1
  1245. FRM: 1
  1246. FE: 6
  1247. BE: 0.5
  1248. BEDu: 6000
  1249. BEDM: 2.5
  1250.  
  1251. Class: gvd hatshepsut
  1252. DRM: 0.25
  1253. DE: 3
  1254. DM: 1
  1255. FRM: 2
  1256. FE: 6
  1257. BE: 0.7
  1258. BEDu: 10000
  1259. BEDM: 2.5
  1260.  
  1261. Class: sf dragon
  1262. DRM: 0.25
  1263. DE: 3
  1264. DM: 1
  1265.  
  1266. Class: sf basilisk
  1267. DRM: 0.25
  1268. DE: 3
  1269. DM: 1
  1270.  
  1271. Class: sf manticore
  1272. DRM: 0.25
  1273. DE: 3
  1274. DM: 1
  1275.  
  1276. Class: sf aeshma
  1277. DRM: 0.25
  1278. DE: 3
  1279. DM: 1
  1280.  
  1281. Class: sf mara
  1282. DRM: 0.25
  1283. DE: 3
  1284. DM: 1
  1285.  
  1286. Class: sf astaroth
  1287. DRM: 0.25
  1288. DE: 3
  1289. DM: 1
  1290.  
  1291. Class: sb nephilim
  1292. DRM: 0.25
  1293. DE: 3
  1294. DM: 1
  1295.  
  1296. Class: sb taurvi
  1297. DRM: 0.25
  1298. DE: 3
  1299. DM: 1
  1300.  
  1301. Class: sb nahema
  1302. DRM: 0.25
  1303. DE: 3
  1304. DM: 1
  1305.  
  1306. Class: sb seraphim
  1307. DRM: 0.25
  1308. DE: 3
  1309. DM: 1
  1310.  
  1311. Class: st azrael
  1312. DRM: 0.25
  1313. DE: 3
  1314. DM: 1
  1315.  
  1316. Class: sfr dis
  1317. DRM: 0.25
  1318. DE: 3
  1319. DM: 1
  1320. FRM: 1
  1321. FE: 6
  1322. BE: 0.45
  1323. BEDu: 5000
  1324. BEDM: 2.5
  1325.  
  1326. Class: sac 3
  1327. DRM: 0.25
  1328. DE: 3
  1329. DM: 1
  1330. FRM: 1
  1331. FE: 6
  1332. BE: 0.4
  1333. BEDu: 4000
  1334. BEDM: 2.5
  1335.  
  1336. Class: sfr mephisto
  1337. DRM: 0.25
  1338. DE: 3
  1339. DM: 1
  1340. FRM: 1
  1341. FE: 6
  1342.  
  1343. Class: sc 5
  1344. DRM: 0.25
  1345. DE: 3
  1346. DM: 1
  1347.  
  1348. Class: sfr asmodeus
  1349. DRM: 0.25
  1350. DE: 3
  1351. DM: 1
  1352. FRM: 1
  1353. FE: 6
  1354. BE: 0.45
  1355. BEDu: 5000
  1356. BEDM: 2.5
  1357.  
  1358. Class: sac 2
  1359. DRM: 0.25
  1360. DE: 3
  1361. DM: 1
  1362.  
  1363. Class: sc lilith
  1364. DRM: 0.25
  1365. DE: 3
  1366. DM: 1
  1367. FRM: 2
  1368. FE: 6
  1369. BE: 0.6
  1370. BEDu: 8000
  1371. BEDM: 2.5
  1372.  
  1373. Class: sc rakshasa
  1374. DRM: 0.25
  1375. DE: 3
  1376. DM: 1
  1377. FRM: 2
  1378. FE: 6
  1379. BE: 0.6
  1380. BEDu: 8000
  1381. BEDM: 2.5
  1382.  
  1383. Class: sd demon
  1384. DRM: 0.25
  1385. DE: 3
  1386. DM: 1
  1387. FRM: 2
  1388. FE: 6
  1389. BE: 0.7
  1390. BEDu: 10000
  1391. BEDM: 2.5
  1392.  
  1393. Class: sd ravana
  1394. DRM: 0.25
  1395. DE: 3
  1396. DM: 1
  1397. FRM: 2
  1398. FE: 6
  1399. BE: 0.7
  1400. BEDu: 10000
  1401. BEDM: 2.5
  1402.  
  1403. Class: sd lucifer
  1404. DRM: 0.25
  1405. DE: 3
  1406. DM: 1
  1407. FRM: 2
  1408. FE: 6
  1409. BE: 0.7
  1410. BEDu: 10000
  1411. BEDM: 2.5
  1412.  
  1413. Class: ssg trident
  1414. DRM: 0.25
  1415. DE: 3
  1416. DM: 1
  1417.  
  1418. Class: ssg belial
  1419. DRM: 0.25
  1420. DE: 3
  1421. DM: 1
  1422.  
  1423. Class: ssg rahu
  1424. DRM: 0.25
  1425. DE: 3
  1426. DM: 1
  1427. FRM: 1
  1428. FE: 6
  1429. BE: 0.55
  1430. BEDu: 7000
  1431. BEDM: 2.5
  1432.  
  1433. Class: scv moloch
  1434. DRM: 0.25
  1435. DE: 3
  1436. DM: 1
  1437. FRM: 2
  1438. FE: 6
  1439. BE: 0.65
  1440. BEDu: 9000
  1441. BEDM: 2.5
  1442.  
  1443. Class: sj sathanas
  1444. DRM: 0.25
  1445. DE: 3
  1446. DM: 1
  1447. FRM: 5
  1448. FE: 6
  1449. BE: 0.75
  1450. BEDu: 11000
  1451. BEDM: 2.5
  1452.  
  1453. Class: shivan comm node
  1454. DRM: 0.25
  1455. DE: 3
  1456. DM: 1
  1457. FRM: 1
  1458. FE: 6
  1459. BE: 0.65
  1460. BEDu: 9000
  1461. BEDM: 2.5
  1462.  
  1463. Class: gtf aurora
  1464. DRM: 0.25
  1465. DE: 3
  1466. DM: 1
  1467.  
  1468. Class: gtf kulas
  1469. DRM: 0.25
  1470. DE: 3
  1471. DM: 1
  1472.  
  1473. Class: gtf comanche
  1474. DRM: 0.25
  1475. DE: 3
  1476. DM: 1
  1477.  
  1478. Class: gtf seminole
  1479. DRM: 0.25
  1480. DE: 3
  1481. DM: 1
  1482.  
  1483. Class: gtf cherokee
  1484. DRM: 0.25
  1485. DE: 3
  1486. DM: 1
  1487.  
  1488. Class: gtb yurok
  1489. DRM: 0.25
  1490. DE: 3
  1491. DM: 1
  1492.  
  1493. Class: gtb navajo
  1494. DRM: 0.25
  1495. DE: 3
  1496. DM: 1
  1497.  
  1498. Class: gtc hyperion
  1499. DRM: 0.25
  1500. DE: 3
  1501. DM: 1
  1502. FRM: 2
  1503. FE: 6
  1504. BE: 0.6
  1505. BEDu: 8000
  1506. BEDM: 2.5
  1507.  
  1508. Class: gtcv chimera
  1509. DRM: 0.25
  1510. DE: 3
  1511. DM: 1
  1512. FRM: 2
  1513. FE: 6
  1514. BE: 0.65
  1515. BEDu: 9000
  1516. BEDM: 2.5
  1517.  
  1518. Class: gtcv bellerophon
  1519. DRM: 0.25
  1520. DE: 3
  1521. DM: 1
  1522. FRM: 2
  1523. FE: 6
  1524. BE: 0.65
  1525. BEDu: 9000
  1526. BEDM: 2.5
  1527.  
  1528. Class: gtd titan
  1529. DRM: 0.25
  1530. DE: 3
  1531. DM: 1
  1532. FRM: 2
  1533. FE: 6
  1534. BE: 0.7
  1535. BEDu: 10000
  1536. BEDM: 2.5
  1537.  
  1538. Class: gtd raynor
  1539. DRM: 0.25
  1540. DE: 3
  1541. DM: 1
  1542. FRM: 2
  1543. FE: 6
  1544. BE: 0.7
  1545. BEDu: 10000
  1546. BEDM: 2.5
  1547.  
  1548. Class: gtl anemoi
  1549. DRM: 0.25
  1550. DE: 3
  1551. DM: 1
  1552. FRM: 2
  1553. FE: 6
  1554. BE: 0.7
  1555. BEDu: 10000
  1556. BEDM: 2.5
  1557.  
  1558. Class: orion refit
  1559. DRM: 0.25
  1560. DE: 3
  1561. DM: 1
  1562. FRM: 2
  1563. FE: 6
  1564. BE: 0.7
  1565. BEDu: 10000
  1566. BEDM: 2.5
  1567.  
  1568. Class: alliance jump gate
  1569. DRM: 0.25
  1570. DE: 3
  1571. DM: 1
  1572. FRM: 2
  1573. FE: 6
  1574. BE: 0.8
  1575. BEDu: 12000
  1576. BEDM: 2.5
  1577.  
  1578. Class: sj dante
  1579. DRM: 0.25
  1580. DE: 3
  1581. DM: 1
  1582. FRM: 5
  1583. FE: 6
  1584. BE: 0.75
  1585. BEDu: 11000
  1586. BEDM: 2.5
  1587.  
  1588. Class: vishnan preserver
  1589. DRM: 0.25
  1590. DE: 3
  1591. DM: 1
  1592. FRM: 5
  1593. FE: 6
  1594. BE: 0.75
  1595. BEDu: 11000
  1596. BEDM: 2.5
  1597.  
  1598. Class: vishnan arbiter
  1599. DRM: 0.25
  1600. DE: 3
  1601. DM: 1
  1602. FRM: 2
  1603. FE: 6
  1604. BE: 0.65
  1605. BEDu: 9000
  1606. BEDM: 2.5
  1607.  
  1608. Class: vishnan sacred keeper
  1609. DRM: 0.25
  1610. DE: 3
  1611. DM: 1
  1612. FRM: 2
  1613. FE: 6
  1614. BE: 0.7
  1615. BEDu: 10000
  1616. BEDM: 2.5
  1617.  
  1618. Class: vishnan missionary
  1619. DRM: 0.25
  1620. DE: 3
  1621. DM: 1
  1622.  
  1623. Class: vishnan preacher
  1624. DRM: 0.25
  1625. DE: 3
  1626. DM: 1
  1627.  
  1628. Class: vishnan seeker
  1629. DRM: 0.25
  1630. DE: 3
  1631. DM: 1
  1632.  
  1633. Class: vishnan inquisitor
  1634. DRM: 0.25
  1635. DE: 3
  1636. DM: 1
  1637.  
  1638. Class: vishnan protector
  1639. DRM: 0.25
  1640. DE: 3
  1641. DM: 1
  1642. FRM: 1
  1643. FE: 6
  1644. BE: 0.6
  1645. BEDu: 8000
  1646. BEDM: 2.5
  1647.  
  1648. Class: uefg karuna#aoa
  1649. DRM: 0.25
  1650. DE: 3
  1651. DM: 1
  1652. FRM: 2
  1653. FE: 6
  1654. BE: 0.65
  1655. BEDu: 9000
  1656. BEDM: 2.5
  1657.  
  1658. Class: gtf atalanta
  1659. DRM: 0.25
  1660. DE: 3
  1661. DM: 1
  1662.  
  1663. Class: gtf nyx
  1664. DRM: 0.25
  1665. DE: 3
  1666. DM: 1
  1667.  
  1668. Class: gtf draco
  1669. DRM: 0.25
  1670. DE: 3
  1671. DM: 1
  1672.  
  1673. Class: gtb rhea
  1674. DRM: 0.25
  1675. DE: 3
  1676. DM: 1
  1677.  
  1678. Class: gtd orion
  1679. DRM: 0.25
  1680. DE: 3
  1681. DM: 1
  1682. FRM: 2
  1683. FE: 6
  1684. BE: 0.7
  1685. BEDu: 10000
  1686. BEDM: 2.5
  1687.  
  1688. Class: gtcv diomedes
  1689. DRM: 0.25
  1690. DE: 3
  1691. DM: 1
  1692. FRM: 2
  1693. FE: 6
  1694. BE: 0.65
  1695. BEDu: 9000
  1696. BEDM: 2.5
  1697.  
  1698. Class: gtc cretheus
  1699. DRM: 0.25
  1700. DE: 3
  1701. DM: 1
  1702. FRM: 1
  1703. FE: 6
  1704. BE: 0.4
  1705. BEDu: 4000
  1706. BEDM: 2.5
  1707.  
  1708. Class: gvl tawaret
  1709. DRM: 0.25
  1710. DE: 3
  1711. DM: 1
  1712. FRM: 2
  1713. FE: 6
  1714. BE: 0.7
  1715. BEDu: 10000
  1716. BEDM: 2.5
  1717.  
  1718. Class: uef uhlan
  1719. DRM: 0.25
  1720. DE: 3
  1721. DM: 1
  1722.  
  1723. Class: uef kentauroi
  1724. DRM: 0.25
  1725. DE: 3
  1726. DM: 1
  1727.  
  1728. Class: uef uriel
  1729. DRM: 0.25
  1730. DE: 3
  1731. DM: 1
  1732.  
  1733. Class: uef izra'il
  1734. DRM: 0.25
  1735. DE: 3
  1736. DM: 1
  1737.  
  1738. Class: uef lao tze
  1739. DRM: 0.25
  1740. DE: 3
  1741. DM: 1
  1742.  
  1743. Class: uef ainsarii
  1744. DRM: 0.25
  1745. DE: 3
  1746. DM: 1
  1747.  
  1748. Class: ueb durga
  1749. DRM: 0.25
  1750. DE: 3
  1751. DM: 1
  1752.  
  1753. Class: ueb vajradhara
  1754. DRM: 0.25
  1755. DE: 3
  1756. DM: 1
  1757.  
  1758. Class: ueb lapith
  1759. DRM: 0.25
  1760. DE: 3
  1761. DM: 1
  1762.  
  1763. Class: uem florence
  1764. DRM: 0.25
  1765. DE: 3
  1766. DM: 1
  1767. FRM: 1
  1768. FE: 6
  1769. BE: 0.6
  1770. BEDu: 8000
  1771. BEDM: 2.5
  1772.  
  1773. Class: uet kadmos
  1774. DRM: 0.25
  1775. DE: 3
  1776. DM: 1
  1777. FRM: 1
  1778. FE: 6
  1779. BE: 0.4
  1780. BEDu: 4000
  1781. BEDM: 2.5
  1782.  
  1783. Class: uet corsair
  1784. DRM: 0.25
  1785. DE: 3
  1786. DM: 1
  1787. FRM: 1
  1788. FE: 6
  1789.  
  1790. Class: uet upanishad
  1791. DRM: 0.25
  1792. DE: 3
  1793. DM: 1
  1794. FRM: 1
  1795. FE: 6
  1796. BE: 0.6
  1797. BEDu: 8000
  1798. BEDM: 2.5
  1799.  
  1800. Class: uea oculus
  1801. DRM: 0.25
  1802. DE: 3
  1803. DM: 1
  1804. FRM: 1
  1805. FE: 6
  1806. BE: 0.5
  1807. BEDu: 6000
  1808. BEDM: 2.5
  1809.  
  1810. Class: uec sanctus
  1811. DRM: 0.25
  1812. DE: 3
  1813. DM: 1
  1814. FRM: 2
  1815. FE: 6
  1816. BE: 0.6
  1817. BEDu: 8000
  1818. BEDM: 2.5
  1819.  
  1820. Class: uec custos
  1821. DRM: 0.25
  1822. DE: 3
  1823. DM: 1
  1824. FRM: 1
  1825. FE: 6
  1826. BE: 0.4
  1827. BEDu: 4000
  1828. BEDM: 2.5
  1829.  
  1830. Class: uefg karuna
  1831. DRM: 0.25
  1832. DE: 3
  1833. DM: 1
  1834. FRM: 2
  1835. FE: 6
  1836. BE: 0.65
  1837. BEDu: 9000
  1838. BEDM: 2.5
  1839.  
  1840. Class: uefg karuna mk2
  1841. DRM: 0.25
  1842. DE: 3
  1843. DM: 1
  1844. FRM: 2
  1845. FE: 6
  1846. BE: 0.65
  1847. BEDu: 9000
  1848. BEDM: 2.5
  1849.  
  1850. Class: uefg narayana
  1851. DRM: 0.25
  1852. DE: 3
  1853. DM: 1
  1854. FRM: 2
  1855. FE: 6
  1856. BE: 0.65
  1857. BEDu: 9000
  1858. BEDM: 2.5
  1859.  
  1860. Class: ued solaris
  1861. DRM: 0.25
  1862. DE: 3
  1863. DM: 1
  1864. FRM: 2
  1865. FE: 6
  1866. BE: 0.7
  1867. BEDu: 10000
  1868. BEDM: 2.5
  1869.  
  1870. Class: ues aranyaka
  1871. DRM: 0.25
  1872. DE: 3
  1873. DM: 1
  1874. FRM: 1
  1875. FE: 6
  1876.  
  1877. Class: uefr demeter
  1878. DRM: 0.25
  1879. DE: 3
  1880. DM: 1
  1881. FRM: 1
  1882. FE: 6
  1883. BE: 0.45
  1884. BEDu: 5000
  1885. BEDM: 2.5
  1886.  
  1887. Class: uec-dem
  1888. DRM: 0.25
  1889. DE: 3
  1890. DM: 1
  1891. FRM: 1
  1892. FE: 6
  1893. BE: 0.4
  1894. BEDu: 4000
  1895. BEDM: 2.5
  1896.  
  1897. Class: uei kumari
  1898. DRM: 0.25
  1899. DE: 3
  1900. DM: 1
  1901. FRM: 2
  1902. FE: 6
  1903. BE: 0.7
  1904. BEDu: 10000
  1905. BEDM: 2.5
  1906.  
  1907. Class: intrasystem gate
  1908. DRM: 0.25
  1909. DE: 3
  1910. DM: 1
  1911. FRM: 2
  1912. FE: 6
  1913. BE: 0.7
  1914. BEDu: 10000
  1915. BEDM: 2.5
  1916.  
  1917. Class: uei bretonia
  1918. DRM: 0.25
  1919. DE: 3
  1920. DM: 1
  1921. FRM: 2
  1922. FE: 6
  1923. BE: 0.7
  1924. BEDu: 10000
  1925. BEDM: 2.5
  1926.  
  1927. Class: scimitar
  1928. DRM: 0.25
  1929. DE: 3
  1930. DM: 1
  1931.  
  1932. Class: gec ancamna
  1933. DRM: 0.25
  1934. DE: 3
  1935. DM: 1
  1936. FRM: 1
  1937. FE: 6
  1938. BE: 0.4
  1939. BEDu: 4000
  1940. BEDM: 2.5
  1941.  
  1942. Class: uefg karuna#player
  1943. DRM: 0.25
  1944. DE: 3
  1945. DM: 1
  1946. FRM: 2
  1947. FE: 6
  1948. BE: 0.65
  1949. BEDu: 9000
  1950. BEDM: 2.5
  1951.  
  1952. Class: sred
  1953. BEI: 0.2
  1954. BEDu: 200
  1955. BEDi: 100
  1956.  
  1957. Class: lred
  1958. BEI: 0.2
  1959. BEDu: 600
  1960. BEDi: 300
  1961.  
  1962. Class: bfred
  1963. BEI: 0.2
  1964. BEDu: 2100
  1965. BEDi: 1050
  1966.  
  1967. Class: terslash
  1968. BEI: 0.2
  1969. BEDu: 350
  1970. BEDi: 175
  1971.  
  1972. Class: lterslash
  1973. BEI: 0.2
  1974. BEDu: 150
  1975. BEDi: 75
  1976.  
  1977. Class: bfgreen
  1978. BEI: 0.2
  1979. BEDu: 1900
  1980. BEDi: 950
  1981.  
  1982. Class: lrbgreen
  1983. BEI: 0.2
  1984. BEDu: 1900
  1985. BEDi: 950
  1986.  
  1987. Class: bgreen
  1988. BEI: 0.2
  1989. BEDu: 1200
  1990. BEDi: 650
  1991.  
  1992. Class: sgreen
  1993. BEI: 0.2
  1994. BEDu: 210
  1995. BEDi: 105
  1996.  
  1997. Class: svas
  1998. BEI: 0.2
  1999. BEDu: 350
  2000. BEDi: 175
  2001.  
  2002. Class: bvas
  2003. BEI: 0.2
  2004. BEDu: 1100
  2005. BEDi: 550
  2006.  
  2007. Class: vslash
  2008. BEI: 0.2
  2009. BEDu: 750
  2010. BEDi: 375
  2011.  
  2012. Class: green beam
  2013. BEI: 0.2
  2014. BEDu: 200
  2015. BEDi: 100
  2016.  
  2017. Class: mjolnirbeam
  2018. BEI: 0.2
  2019. BEDu: 750
  2020. BEDi: 375
  2021.  
  2022. Class: mjolnirbeam#home
  2023. BEI: 0.2
  2024. BEDu: 400
  2025. BEDi: 200
  2026.  
  2027. Class: cyclops
  2028. FR: 100
  2029. FE: 6
  2030. BEI: 0.6
  2031. BEDu: 2000
  2032. BEDi: 1000
  2033.  
  2034. Class: cyclops#short
  2035. FR: 100
  2036. FE: 6
  2037. BEI: 0.6
  2038. BEDu: 2000
  2039. BEDi: 1000
  2040.  
  2041. Class: rebel bomb
  2042. FR: 100
  2043. FE: 6
  2044. BEI: 0.6
  2045. BEDu: 400
  2046. BEDi: 200
  2047.  
  2048. Class: helios
  2049. FR: 100
  2050. FE: 6
  2051. BEI: 0.6
  2052. BEDu: 6800
  2053. BEDi: 3400
  2054.  
  2055. Class: unknown bomb
  2056. FR: 100
  2057. FE: 6
  2058. BEI: 0.6
  2059. BEDu: 1500
  2060. BEDi: 750
  2061.  
  2062. Class: unknown megabomb
  2063. FR: 100
  2064. FE: 6
  2065. BEI: 0.6
  2066. BEDu: 3200
  2067. BEDi: 1600
  2068.  
  2069. Class: shivan bomb
  2070. FR: 100
  2071. FE: 6
  2072. BEI: 0.6
  2073. BEDu: 2000
  2074. BEDi: 1000
  2075.  
  2076. Class: shivan bomb#short
  2077. FR: 100
  2078. FE: 6
  2079. BEI: 0.6
  2080. BEDu: 2000
  2081. BEDi: 1000
  2082.  
  2083. Class: shivan weak bomb
  2084. FR: 100
  2085. FE: 6
  2086. BEI: 0.6
  2087. BEDu: 400
  2088. BEDi: 200
  2089.  
  2090. Class: shivan megabomb
  2091. FR: 100
  2092. FE: 6
  2093. BEI: 0.6
  2094. BEDu: 6800
  2095. BEDi: 3400
  2096.  
  2097. Class: fusion mortar
  2098. FR: 20
  2099. FE: 6
  2100. BEI: 0.2
  2101. BEDu: 80
  2102. BEDi: 40
  2103.  
  2104. Class: vasudan flux cannon
  2105. FR: 20
  2106. FE: 6
  2107. BEI: 0.4
  2108. BEDu: 500
  2109. BEDi: 250
  2110.  
  2111. Class: vishnan huge turret
  2112. BEI: 0.2
  2113. BEDu: 90
  2114. BEDi: 45
  2115.  
  2116. Class: hred
  2117. BEI: 0.2
  2118. BEDu: 800
  2119. BEDi: 400
  2120.  
  2121. Class: lrsred
  2122. BEI: 0.2
  2123. BEDu: 100
  2124. BEDi: 50
  2125.  
  2126. Class: terslashblue
  2127. BEI: 0.2
  2128. BEDu: 425
  2129. BEDi: 212.5
  2130.  
  2131. Class: bfblue
  2132. BEI: 0.2
  2133. BEDu: 2200
  2134. BEDi: 1100
  2135.  
  2136. Class: hblue
  2137. BEI: 0.2
  2138. BEDu: 1850
  2139. BEDi: 925
  2140.  
  2141. Class: bblue
  2142. BEI: 0.2
  2143. BEDu: 1500
  2144. BEDi: 750
  2145.  
  2146. Class: mblue
  2147. BEI: 0.2
  2148. BEDu: 900
  2149. BEDi: 450
  2150.  
  2151. Class: sblue
  2152. BEI: 0.2
  2153. BEDu: 320
  2154. BEDi: 160
  2155.  
  2156. Class: abeamtiny
  2157. BEI: 0.2
  2158. BEDu: 200
  2159. BEDi: 100
  2160.  
  2161. Class: sabeam
  2162. BEI: 0.2
  2163. BEDu: 400
  2164. BEDi: 200
  2165.  
  2166. Class: babeam
  2167. BEI: 0.2
  2168. BEDu: 870
  2169. BEDi: 435
  2170.  
  2171. Class: lrabeam
  2172. BEI: 0.2
  2173. BEDu: 2500
  2174. BEDi: 1250
  2175.  
  2176. Class: mass driver#karuna
  2177. BEI: 0.2
  2178. BEDu: 1200
  2179. BEDi: 600
  2180.  
  2181. Class: gauss cannon#karuna
  2182. BEI: 0.2
  2183. BEDu: 1200
  2184. BEDi: 600
  2185.  
  2186. Class: vishnan megabomb
  2187. FR: 100
  2188. FE: 6
  2189. BEI: 0.6
  2190. BEDu: 4100
  2191. BEDi: 2050
  2192.  
  2193. Class: vishnan ultrabomb
  2194. FR: 100
  2195. FE: 6
  2196. BEI: 0.6
  2197. BEDu: 4100
  2198. BEDi: 2050
  2199.  
  2200. Class: eos
  2201. FR: 150
  2202. FE: 7
  2203. BEI: 0.6
  2204. BEDu: 1000
  2205. BEDi: 500
  2206.  
  2207. Class: supernova
  2208. FR: 200
  2209. FE: 7
  2210. BEI: 0.6
  2211. BEDu: 5000
  2212. BEDi: 2500
  2213.  
  2214. Class: apocalypse#karuna
  2215. FR: 100
  2216. FE: 7
  2217. BEI: 0.6
  2218. BEDu: 500
  2219. BEDi: 250
  2220.  
  2221. Class: archer
  2222. BEI: 0.2
  2223. BEDu: 350
  2224. BEDi: 175
  2225.  
  2226. Class: redeemer
  2227. BEI: 0.2
  2228. BEDu: 120
  2229. BEDi: 60
  2230.  
  2231. Class: vajra
  2232. BEI: 0.2
  2233. BEDu: 600
  2234. BEDi: 300
  2235.  
  2236. Class: mass driver#sanctus
  2237. BEI: 0.2
  2238. BEDu: 600
  2239. BEDi: 300
  2240.  
  2241. Class: mass driver#narayana
  2242. BEI: 0.2
  2243. BEDu: 2400
  2244. BEDi: 1200
  2245.  
  2246. Class: gauss cannon#sanctus
  2247. BEI: 0.2
  2248. BEDu: 600
  2249. BEDi: 300
  2250.  
  2251. Class: gauss cannon#narayana
  2252. BEI: 0.2
  2253. BEDu: 2400
  2254. BEDi: 1200
  2255.  
  2256. Class: gattler turret#solaris
  2257. BEI: 0.2
  2258. BEDu: 20
  2259. BEDi: 10
  2260.  
  2261. Class: gattler turret#karuna
  2262. BEI: 0.2
  2263. BEDu: 10
  2264. BEDi: 5
  2265.  
  2266. Class: warhammer
  2267. FR: 50
  2268. FE: 6
  2269. BEI: 0.4
  2270. BEDu: 500
  2271. BEDi: 250
  2272.  
  2273. Class: sledgehammer
  2274. FR: 100
  2275. FE: 6
  2276. BEI: 0.6
  2277. BEDu: 7500
  2278. BEDi: 3750
  2279.  
  2280. Class: jackhammer
  2281. FR: 100
  2282. FE: 6
  2283. BEI: 0.6
  2284. BEDu: 4000
  2285. BEDi: 2000
  2286.  
  2287. Class: warhammer#sanctus
  2288. FR: 50
  2289. FE: 6
  2290. BEI: 0.4
  2291. BEDu: 500
  2292. BEDi: 250
  2293.  
  2294. Class: apocalypse#narayana
  2295. FR: 150
  2296. FE: 7
  2297. BEI: 0.6
  2298. BEDu: 1000
  2299. BEDi: 500
  2300.  
  2301. Class: apocalypse#solaris
  2302. FR: 125
  2303. FE: 7
  2304. BEI: 0.6
  2305. BEDu: 1000
  2306. BEDi: 500
  2307.  
  2308. Class: hydra#spawn
  2309. FR: 25
  2310. FE: 6
  2311. BEI: 0.4
  2312. BEDu: 125
  2313. BEDi: 62.5
  2314.  
  2315. Class: warhammer#custos
  2316. FR: 50
  2317. FE: 6
  2318. BEI: 0.4
  2319. BEDu: 150
  2320. BEDi: 75
  2321. Received post for event GS_EVENT_FICTION_VIEWER during state transtition. Find Allender if you are unsure if this is bad.
  2322. Got event GS_EVENT_FICTION_VIEWER (66) in state GS_STATE_START_GAME (52)
  2323. Frame 0 too long!!: frametime = 57.075 (57.075)
  2324. Got event GS_EVENT_CMD_BRIEF (55) in state GS_STATE_FICTION_VIEWER (53)
  2325. AUDIOSTR => ErrorExit for ::Create() on wave file: bp201cb01
  2326. Failed to load "bp201cb01.ogg"
  2327. AUDIOSTR => ErrorExit for ::Create() on wave file: bp201cb02
  2328. Failed to load "bp201cb02.ogg"
  2329. AUDIOSTR => ErrorExit for ::Create() on wave file: bp201cb03
  2330. Failed to load "bp201cb03.ogg"
  2331. AUDIOSTR => ErrorExit for ::Create() on wave file: bp201cb04
  2332. Failed to load "bp201cb04.ogg"
  2333. AUDIOSTR => ErrorExit for ::Create() on wave file: bp201cb05
  2334. Failed to load "bp201cb05.ogg"
  2335. Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_CMD_BRIEF (43)
  2336. ANI 2_BriefMap with size 918x400 (21.9% wasted)
  2337. ANI iconwing01 with size 32x28 (12.5% wasted)
  2338. Loading model 'Dirk1TECH.pof'
  2339. Model Dirk1TECH.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  2340. IBX: Found a good IBX to read for 'Dirk1TECH.pof'.
  2341. IBX-DEBUG => POF checksum: 0xf5646d37, IBX checksum: 0x400509a3 -- "Dirk1TECH.pof"
  2342. Loading model 'hellfireTECH.pof'
  2343. Model hellfireTECH.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  2344. IBX: Found a good IBX to read for 'hellfireTECH.pof'.
  2345. IBX-DEBUG => POF checksum: 0x8c777831, IBX checksum: 0xab24a941 -- "hellfireTECH.pof"
  2346. ANI icont-cap with size 97x54 (15.6% wasted)
  2347. ANI Fadeicont-Cap with size 97x54 (15.6% wasted)
  2348. ANI Fadeicont-Cap.ani with size 97x54 (15.6% wasted)
  2349. ANI iconplanet with size 183x182 (28.9% wasted)
  2350. ANI FadeiconPlanet with size 183x182 (28.9% wasted)
  2351. ANI FadeiconPlanet.ani with size 183x182 (28.9% wasted)
  2352. ANI icont-cruiser with size 70x18 (43.8% wasted)
  2353. ANI FadeiconT-cruiser with size 70x18 (43.8% wasted)
  2354. ANI FadeiconT-cruiser.ani with size 70x18 (43.8% wasted)
  2355. ANI iconu-cruiser with size 83x36 (43.8% wasted)
  2356. ANI Fadeiconu-cruiser with size 83x36 (43.8% wasted)
  2357. ANI Fadeiconu-cruiser.ani with size 83x36 (43.8% wasted)
  2358. ANI iconu-bigshipw with size 175x50 (21.9% wasted)
  2359. ANI Fadeiconu-bigshipw with size 175x50 (21.9% wasted)
  2360. ANI Fadeiconu-bigshipw.ani with size 175x50 (21.9% wasted)
  2361. ANI IconU-fighterw with size 75x72 (43.8% wasted)
  2362. ANI FadeiconU-FighterW with size 75x72 (43.8% wasted)
  2363. ANI FadeiconU-FighterW.ani with size 75x72 (43.8% wasted)
  2364. ANI iconnode with size 90x90 (29.7% wasted)
  2365. ANI Fadeiconnode with size 90x90 (29.7% wasted)
  2366. ANI Fadeiconnode.ani with size 90x90 (29.7% wasted)
  2367. AUDIOSTR => ErrorExit for ::Create() on wave file: bp201b01
  2368. AUDIOSTR => ErrorExit for ::Create() on wave file: bp201b01
  2369. AUDIOSTR => ErrorExit for ::Create() on wave file: bp201b01
  2370. AUDIOSTR => ErrorExit for ::Create() on wave file: bp201b01
  2371. AUDIOSTR => ErrorExit for ::Create() on wave file: bp201b01
  2372. AUDIOSTR => ErrorExit for ::Create() on wave file: bp201b01
  2373. AUDIOSTR => ErrorExit for ::Create() on wave file: bp201b02
  2374. AUDIOSTR => ErrorExit for ::Create() on wave file: bp201b02
  2375. AUDIOSTR => ErrorExit for ::Create() on wave file: bp201b02
  2376. AUDIOSTR => ErrorExit for ::Create() on wave file: bp201b02
  2377. AUDIOSTR => ErrorExit for ::Create() on wave file: bp201b02
  2378. AUDIOSTR => ErrorExit for ::Create() on wave file: bp201b02
  2379. AUDIOSTR => ErrorExit for ::Create() on wave file: bp201b03
  2380. AUDIOSTR => ErrorExit for ::Create() on wave file: bp201b03
  2381. AUDIOSTR => ErrorExit for ::Create() on wave file: bp201b03
  2382. AUDIOSTR => ErrorExit for ::Create() on wave file: bp201b03
  2383. AUDIOSTR => ErrorExit for ::Create() on wave file: bp201b03
  2384. AUDIOSTR => ErrorExit for ::Create() on wave file: bp201b03
  2385. AUDIOSTR => ErrorExit for ::Create() on wave file: bp201b04
  2386. AUDIOSTR => ErrorExit for ::Create() on wave file: bp201b04
  2387. AUDIOSTR => ErrorExit for ::Create() on wave file: bp201b04
  2388. AUDIOSTR => ErrorExit for ::Create() on wave file: bp201b04
  2389. AUDIOSTR => ErrorExit for ::Create() on wave file: bp201b04
  2390. AUDIOSTR => ErrorExit for ::Create() on wave file: bp201b04
  2391. AUDIOSTR => ErrorExit for ::Create() on wave file: bp201b05
  2392. AUDIOSTR => ErrorExit for ::Create() on wave file: bp201b05
  2393. AUDIOSTR => ErrorExit for ::Create() on wave file: bp201b05
  2394. AUDIOSTR => ErrorExit for ::Create() on wave file: bp201b05
  2395. AUDIOSTR => ErrorExit for ::Create() on wave file: bp201b05
  2396. AUDIOSTR => ErrorExit for ::Create() on wave file: bp201b05
  2397. Frame 0 too long!!: frametime = 0.643 (0.643)
  2398. Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10)
  2399. Entering game at time = 86.353
  2400. VALIDATE INFO-LOG:
  2401. <EMPTY>
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