Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- ; remixed by zumi in 2022
- ; from hg/ss
- Music_Pokemart:
- channel_count 4
- channel 1, Music_Pokemart_Ch1
- channel 2, Music_Pokemart_Ch2
- channel 3, Music_Pokemart_Ch3
- channel 4, Music_Pokemart_Ch4
- ; Drum constants, replace with the proper values
- DRUM_POKEMART_09 EQU 3 ; noise
- DRUM_POKEMART_0a EQU 4 ;
- DRUM_POKEMART_0b EQU 7 ;
- DRUM_POKEMART_0d EQU 8 ; hat
- DRUM_POKEMART_0f EQU 4 ;
- ; Drumset to use, replace with the proper value
- DRUMSET_POKEMART EQU 3
- ; idk
- VOLGAIN_POKEMART EQU 2
- Music_Pokemart_Ch1:
- tempo 69
- volume 7, 7
- note_type 12, 15, 0
- vibrato 10, 1, 4
- sound_call .pattern1
- .loop
- sound_call .pattern2
- sound_call .pattern3
- sound_call .pattern4
- sound_call .pattern5
- sound_call .pattern12
- sound_call .pattern13
- sound_call .pattern6
- sound_call .pattern7
- sound_call .pattern8
- sound_call .pattern9
- sound_call .pattern8
- sound_call .pattern10
- sound_call .pattern11
- sound_call .pattern0
- sound_loop 0, .loop
- sound_ret
- .pattern0
- note_type 12, 11+VOLGAIN_POKEMART, 1
- octave 4
- note A#, 4
- note C#, 4
- note F#, 4
- note A#, 8
- note F#, 4
- note G#, 4
- note A#, 4
- duty_cycle 3
- note_type 12, 8+VOLGAIN_POKEMART, 2
- note E_, 4
- note E_, 8
- note_type 12, 8+VOLGAIN_POKEMART, 4
- note C#, 16
- rest 4
- sound_ret
- .pattern1
- pitch_offset 1
- duty_cycle 3
- stereo_panning TRUE, FALSE
- note_type 12, 8+VOLGAIN_POKEMART, 2
- octave 4
- note C#, 8
- note C#, 8
- note C_, 4
- note C_, 8
- octave 3
- note B_, 12
- note_type 12, 8+VOLGAIN_POKEMART, 5
- note A#, 10
- rest 14
- sound_ret
- .pattern2
- duty_cycle 0
- stereo_panning TRUE, FALSE
- note_type 12, 10+VOLGAIN_POKEMART, 2
- octave 1
- note B_, 4
- octave 2
- note F#, 4
- note A#, 4
- octave 3
- note C#, 8
- octave 2
- note B_, 8
- note A#, 4
- octave 1
- note B_, 4
- octave 2
- note F#, 4
- note B_, 4
- octave 3
- note D#, 8
- octave 2
- note F#, 4
- note B_, 4
- octave 3
- note D#, 4
- sound_ret
- .pattern3
- note_type 12, 10+VOLGAIN_POKEMART, 2
- octave 1
- note B_, 4
- octave 2
- note A_, 4
- note B_, 4
- octave 3
- note D#, 8
- octave 2
- note B_, 8
- note A#, 4
- octave 1
- note B_, 4
- octave 2
- note B_, 4
- octave 3
- note D#, 4
- note F#, 8
- note E_, 4
- note D#, 4
- octave 2
- note B_, 4
- sound_ret
- .pattern4
- note_type 12, 10+VOLGAIN_POKEMART, 2
- octave 2
- note E_, 4
- note B_, 4
- octave 3
- note D#, 4
- note G#, 8
- octave 2
- note G#, 4
- octave 3
- note C#, 4
- note E_, 4
- octave 2
- note F_, 4
- note G#, 4
- note B_, 4
- octave 3
- note D_, 8
- octave 2
- note G_, 4
- note B_, 4
- octave 3
- note F_, 4
- sound_ret
- .pattern5
- note_type 12, 10+VOLGAIN_POKEMART, 2
- octave 1
- note F#, 4
- octave 2
- note F#, 4
- note A#, 4
- octave 3
- note D#, 4
- note F#, 4
- note F_, 4
- note F#, 4
- note G#, 4
- note A#, 16
- rest 16
- sound_ret
- .pattern6
- note_type 12, 10+VOLGAIN_POKEMART, 2
- octave 3
- note B_, 8
- note B_, 4
- note_type 12, 10+VOLGAIN_POKEMART, 3
- note E_, 8
- note B_, 8
- note E_, 8
- note_type 12, 10+VOLGAIN_POKEMART, 2
- octave 2
- note F#, 4
- octave 3
- note C#, 4
- note F_, 8
- note D_, 8
- note G#, 4
- sound_ret
- .pattern7
- note_type 12, 10+VOLGAIN_POKEMART, 3
- octave 3
- note B_, 8
- note_type 12, 10+VOLGAIN_POKEMART, 2
- note F#, 4
- octave 4
- note C#, 2
- octave 3
- note B_, 2
- note F#, 4
- note F_, 4
- note F#, 4
- note G#, 4
- note A#, 8
- duty_cycle 0
- note_type 12, 11, 1
- stereo_panning TRUE, TRUE
- note A#, 2
- note C#, 2
- note F#, 2
- note A#, 2
- note B_, 2
- note C#, 2
- note F#, 2
- note B_, 2
- octave 4
- note C#, 2
- octave 3
- note F#, 2
- note B_, 2
- octave 4
- note C#, 2
- sound_ret
- .pattern8
- note_type 12, 11, 1
- octave 4
- note D#, 4
- note G_, 4
- note A#, 4
- octave 5
- note D#, 8
- octave 4
- note G_, 4
- note A#, 4
- octave 5
- note D#, 4
- note C#, 4
- octave 4
- note G_, 4
- note A#, 4
- octave 5
- note D#, 8
- octave 4
- note G_, 4
- note G#, 4
- note A#, 4
- sound_ret
- .pattern9
- ;note_type 12, 11+VOLGAIN_POKEMART, 1
- octave 3
- note G#, 4
- octave 4
- note G#, 4
- note B_, 4
- octave 5
- note D#, 4
- octave 3
- note G#, 4
- octave 4
- note G_, 4
- note B_, 4
- octave 5
- note D#, 4
- octave 3
- note F#, 4
- octave 4
- note F#, 4
- note A#, 4
- octave 5
- note D#, 4
- octave 3
- note F_, 4
- octave 5
- note E_, 4
- note D#, 4
- octave 4
- note B_, 4
- sound_ret
- .pattern10
- ;note_type 12, 11+VOLGAIN_POKEMART, 1
- octave 3
- note G#, 4
- octave 4
- note G#, 4
- note B_, 4
- octave 5
- note D#, 4
- octave 3
- note G#, 4
- octave 4
- note G_, 4
- note B_, 4
- octave 5
- note D#, 4
- octave 3
- note F#, 4
- octave 4
- note F#, 4
- note A#, 4
- octave 5
- note D#, 4
- octave 3
- note F_, 4
- octave 5
- note E_, 4
- octave 4
- note B_, 4
- octave 5
- note D#, 4
- sound_ret
- .pattern11
- ;note_type 12, 11+VOLGAIN_POKEMART, 1
- octave 4
- note E_, 4
- note G#, 4
- note B_, 4
- octave 5
- note E_, 8
- octave 4
- note E_, 4
- note G#, 4
- octave 5
- note D#, 4
- note D_, 4
- octave 4
- note G#, 4
- note B_, 4
- octave 5
- note D_, 8
- octave 4
- note F_, 4
- note G#, 4
- note B_, 4
- sound_ret
- .pattern12
- duty_cycle 3
- stereo_panning FALSE, TRUE
- note_type 12, 10+VOLGAIN_POKEMART, 2
- octave 3
- note A#, 8
- note B_, 4
- note_type 12, 10+VOLGAIN_POKEMART, 3
- note D#, 8
- note F#, 8
- note_type 12, 10+VOLGAIN_POKEMART, 2
- note D#, 2
- note F#, 2
- note B_, 4
- note F#, 4
- note B_, 4
- note_type 12, 10+VOLGAIN_POKEMART, 3
- octave 4
- note C#, 8
- note_type 12, 10+VOLGAIN_POKEMART, 2
- octave 3
- note B_, 4
- octave 4
- note C#, 4
- note D#, 4
- sound_ret
- .pattern13
- note_type 12, 10+VOLGAIN_POKEMART, 2
- octave 3
- note A_, 8
- note B_, 4
- note_type 12, 10+VOLGAIN_POKEMART, 3
- note D#, 8
- note F#, 8
- note_type 12, 10+VOLGAIN_POKEMART, 2
- note D#, 2
- note F#, 2
- note A_, 4
- note D#, 4
- note F#, 4
- note B_, 8
- note A_, 8
- note F#, 2
- note A_, 2
- sound_ret
- Music_Pokemart_Ch2:
- note_type 12, 15, 0
- vibrato 16, 2, 5
- sound_call .pattern1
- .loop
- sound_call .pattern2
- sound_call .pattern3
- sound_call .pattern4
- sound_call .pattern5
- sound_call .pattern6
- sound_call .pattern7
- sound_call .pattern9
- sound_call .pattern8
- sound_call .pattern10
- sound_call .pattern11
- sound_call .pattern12
- sound_call .pattern11
- sound_call .pattern13
- sound_call .pattern14
- sound_loop 0, .loop
- sound_ret
- .pattern1
- duty_cycle 3
- stereo_panning FALSE, TRUE
- note_type 12, 10+VOLGAIN_POKEMART, 1
- octave 4
- note F#, 8
- note F#, 8
- note F#, 4
- note F#, 8
- note F#, 12
- note_type 12, 10+VOLGAIN_POKEMART, 4
- note F#, 10
- rest 2
- stereo_panning TRUE, TRUE
- note_type 12, 10+VOLGAIN_POKEMART, 3
- octave 3
- note F#, 4
- note_type 12, 10+VOLGAIN_POKEMART, 1
- note G#, 4
- note A#, 4
- sound_ret
- .pattern2
- note_type 12, 10+VOLGAIN_POKEMART, 3
- octave 4
- note C#, 6
- octave 3
- note F#, 2
- octave 4
- note D#, 2
- rest 2
- note_type 12, 10+VOLGAIN_POKEMART, 4
- octave 3
- note B_, 16
- note_type 12, 10+VOLGAIN_POKEMART, 3
- note B_, 2
- octave 4
- note C#, 2
- note D#, 4
- note D_, 2
- rest 2
- note D#, 2
- rest 2
- note_type 12, 10+VOLGAIN_POKEMART, 4
- note E_, 12
- note_type 12, 10+VOLGAIN_POKEMART, 3
- note D#, 2
- note E_, 2
- note F#, 2
- rest 2
- sound_ret
- .pattern3
- note_type 12, 10+VOLGAIN_POKEMART, 3
- octave 4
- note C#, 6
- octave 3
- note F#, 2
- octave 4
- note D#, 2
- rest 2
- note_type 12, 10+VOLGAIN_POKEMART, 4
- octave 3
- note B_, 16
- note_type 12, 10+VOLGAIN_POKEMART, 3
- note B_, 2
- octave 4
- note C#, 2
- note D#, 4
- note D_, 2
- rest 2
- note D#, 2
- rest 2
- note_type 12, 10+VOLGAIN_POKEMART, 4
- note G#, 12
- note_type 12, 10+VOLGAIN_POKEMART, 3
- note E_, 2
- note D#, 2
- note C#, 2
- rest 2
- sound_ret
- .pattern4
- note_type 12, 10+VOLGAIN_POKEMART, 3
- octave 4
- note D#, 6
- octave 3
- note G#, 2
- octave 4
- note E_, 2
- rest 2
- note_type 12, 10+VOLGAIN_POKEMART, 4
- note C#, 16
- rest 8
- note_type 12, 10+VOLGAIN_POKEMART, 3
- octave 3
- note G#, 12
- note_type 12, 10+VOLGAIN_POKEMART, 2
- note A#, 8
- note B_, 8
- sound_ret
- .pattern5
- note_type 12, 10+VOLGAIN_POKEMART, 4
- octave 4
- note D#, 12
- note_type 12, 10+VOLGAIN_POKEMART, 3
- note E_, 2
- note D#, 2
- note C#, 4
- octave 3
- note B_, 4
- note A#, 4
- note B_, 4
- octave 4
- note C#, 15
- duty_cycle 2
- stereo_panning TRUE, FALSE
- note_type 12, 12+VOLGAIN_POKEMART, 1
- note A#, 1
- note B_, 4
- note_type 12, 12+VOLGAIN_POKEMART, 2
- note F#, 4
- note E_, 4
- note D#, 4
- sound_ret
- .pattern6
- note_type 12, 12+VOLGAIN_POKEMART, 3
- octave 4
- note C#, 6
- octave 3
- note F#, 2
- octave 4
- note D#, 2
- rest 2
- note_type 12, 12+VOLGAIN_POKEMART, 4
- octave 3
- note B_, 16
- note_type 12, 12+VOLGAIN_POKEMART, 3
- note B_, 2
- octave 4
- note C#, 2
- note D#, 12
- note E_, 8
- note D#, 4
- note_type 12, 12+VOLGAIN_POKEMART, 1
- note E_, 4
- note F#, 4
- sound_ret
- .pattern7
- note_type 12, 12+VOLGAIN_POKEMART, 3
- octave 4
- note C#, 6
- octave 3
- note F#, 2
- octave 4
- note D#, 2
- rest 2
- note_type 12, 12+VOLGAIN_POKEMART, 4
- octave 3
- note B_, 16
- note_type 12, 12+VOLGAIN_POKEMART, 3
- note B_, 2
- octave 4
- note C#, 2
- note D#, 12
- note_type 12, 12+VOLGAIN_POKEMART, 2
- note G#, 8
- note F#, 8
- note_type 12, 12+VOLGAIN_POKEMART, 3
- octave 3
- note B_, 2
- octave 4
- note C#, 2
- sound_ret
- .pattern8
- note_type 12, 12+VOLGAIN_POKEMART, 4
- octave 4
- note D#, 12
- note_type 12, 12+VOLGAIN_POKEMART, 3
- note E_, 2
- note D#, 2
- note C#, 4
- octave 3
- note B_, 4
- note A#, 4
- note B_, 4
- octave 4
- note C#, 16
- duty_cycle 3
- stereo_panning TRUE, FALSE
- note_type 12, 9+VOLGAIN_POKEMART, 4
- octave 1
- note C#, 8
- note F#, 8
- sound_ret
- .pattern9
- note_type 12, 12+VOLGAIN_POKEMART, 3
- octave 4
- note D#, 6
- octave 3
- note G#, 2
- octave 4
- note E_, 2
- rest 2
- note_type 12, 12+VOLGAIN_POKEMART, 4
- note C#, 16
- rest 8
- note_type 12, 12+VOLGAIN_POKEMART, 3
- octave 3
- note G#, 4
- note G_, 4
- note G#, 4
- note A#, 4
- note G#, 4
- note A#, 4
- note B_, 4
- sound_ret
- .pattern10
- ;note_type 12, 12+VOLGAIN_POKEMART, 4
- octave 1
- note D#, 12
- note D#, 2
- rest 2
- note G_, 12
- note G_, 2
- rest 2
- note A#, 12
- note G_, 2
- rest 2
- note D#, 8
- note G_, 8
- sound_ret
- .pattern11
- ;note_type 12, 12+VOLGAIN_POKEMART, 4
- octave 1
- note G#, 12
- note G#, 2
- rest 2
- note G_, 12
- note G_, 2
- rest 2
- note F#, 12
- note F#, 2
- rest 2
- note F_, 12
- note F_, 2
- rest 2
- sound_ret
- .pattern12
- ;note_type 12, 12+VOLGAIN_POKEMART, 4
- octave 1
- note G_, 12
- note G_, 2
- rest 2
- note D#, 8
- note A#, 8
- note D#, 12
- note D#, 2
- rest 2
- note G_, 8
- note A#, 8
- sound_ret
- .pattern13
- ;note_type 12, 12+VOLGAIN_POKEMART, 4
- octave 1
- note E_, 12
- note E_, 2
- rest 2
- note B_, 12
- note B_, 2
- rest 2
- note F_, 12
- note F_, 2
- rest 2
- note C#, 12
- note C#, 2
- rest 2
- sound_ret
- .pattern14
- ;note_type 12, 12+VOLGAIN_POKEMART, 4
- octave 1
- note F#, 12
- note F#, 2
- rest 2
- note C#, 12
- note C#, 4
- stereo_panning TRUE, TRUE
- note F#, 2
- rest 2
- note F#, 2
- rest 6
- note C#, 8
- note_type 12, 10+VOLGAIN_POKEMART, 3
- octave 3
- note F#, 4
- note_type 12, 10+VOLGAIN_POKEMART, 1
- note G#, 4
- note A#, 4
- sound_ret
- Music_Pokemart_Ch3:
- note_type 12, 15, 0
- vibrato 21, 1, 4
- sound_call .pattern0
- .loop
- sound_call .pattern1
- sound_call .pattern1
- sound_call .pattern2
- sound_call .pattern3
- sound_call .pattern12
- sound_call .pattern12
- sound_call .pattern4
- sound_call .pattern5
- sound_call .pattern6
- sound_call .pattern7
- sound_call .pattern8
- sound_call .pattern9
- sound_call .pattern10
- sound_call .pattern11
- sound_loop 0, .loop
- sound_ret
- .pattern0
- note_type 12, 1, 4
- octave 4
- note D#, 2
- rest 6
- note D#, 2
- rest 6
- note D_, 2
- rest 2
- note D_, 2
- rest 6
- note C#, 2
- rest 10
- octave 3
- note F#, 10
- rest 2
- note_type 12, 2, 4
- note F#, 4
- octave 4
- note C#, 2
- rest 2
- octave 3
- note F#, 2
- rest 2
- sound_ret
- .pattern1
- note_type 12, 2, 5
- octave 2
- note B_, 10
- rest 2
- note B_, 2
- rest 2
- note F#, 10
- rest 2
- note F#, 2
- rest 2
- note B_, 10
- rest 2
- note B_, 2
- rest 2
- note F#, 10
- rest 6
- sound_ret
- .pattern2
- ;note_type 12, 2, 5
- octave 2
- note E_, 8
- rest 4
- note G#, 2
- rest 2
- octave 3
- note E_, 8
- octave 2
- note B_, 4
- octave 3
- note D#, 2
- rest 2
- note F_, 10
- rest 2
- note C#, 4
- octave 2
- note F_, 4
- rest 4
- octave 3
- note G#, 8
- sound_ret
- .pattern3
- ;note_type 12, 2, 5
- octave 2
- note F#, 10
- rest 2
- note F#, 2
- rest 2
- octave 3
- note C#, 10
- rest 2
- note C#, 4
- octave 2
- note F#, 2
- rest 16
- rest 14
- sound_ret
- .pattern4
- ;note_type 12, 2, 5
- octave 2
- note E_, 8
- rest 4
- note G#, 2
- rest 2
- octave 3
- note E_, 10
- rest 2
- octave 2
- note G#, 2
- rest 2
- octave 3
- note C#, 10
- rest 2
- note C#, 2
- rest 2
- note F_, 8
- note G#, 8
- sound_ret
- .pattern5
- ;note_type 12, 2, 5
- octave 3
- note F#, 8
- rest 4
- octave 2
- note F#, 2
- rest 2
- octave 3
- note C#, 8
- rest 4
- octave 2
- note A#, 4
- note F#, 2
- rest 16
- rest 6
- stereo_panning FALSE, TRUE
- note_type 12, 1, 1
- octave 4
- note B_, 4
- octave 5
- note C#, 2
- rest 2
- sound_ret
- .pattern6
- ;note_type 12, 1, 1
- octave 5
- note D#, 4
- rest 4
- note D#, 4
- rest 4
- note D#, 4
- note D_, 4
- note D#, 2
- rest 1
- note G#, 1
- note A#, 12
- note G_, 3
- rest 5
- note D#, 8
- note C#, 3
- rest 5
- sound_ret
- .pattern7
- ;note_type 12, 1, 1
- octave 5
- note C#, 6
- note C#, 1
- note D_, 1
- note D#, 2
- rest 2
- octave 4
- note B_, 8
- note A#, 4
- note B_, 2
- rest 2
- octave 5
- note C#, 10
- rest 2
- note D#, 4
- note G#, 8
- rest 4
- octave 4
- note B_, 4
- octave 5
- note C#, 4
- sound_ret
- .pattern8
- ;note_type 12, 1, 1
- octave 5
- note D#, 4
- rest 4
- note D#, 4
- rest 4
- note D#, 4
- note D_, 4
- note D#, 2
- rest 1
- note G#, 1
- note A#, 12
- note G_, 2
- note F#, 2
- note G_, 2
- rest 2
- note G#, 2
- note G_, 2
- note G#, 2
- rest 2
- note A#, 2
- note A_, 2
- note A#, 2
- rest 2
- sound_ret
- .pattern9
- ;note_type 12, 1, 1
- octave 5
- note A#, 8
- note B_, 2
- rest 2
- note G#, 6
- rest 2
- note G_, 4
- note G#, 2
- rest 2
- note A#, 10
- rest 2
- note B_, 2
- rest 2
- note G#, 7
- octave 6
- note C_, 1
- note C#, 4
- octave 5
- note B_, 2
- rest 2
- note A#, 2
- rest 2
- sound_ret
- .pattern10
- ;note_type 12, 1, 1
- octave 5
- note B_, 16
- note B_, 12
- rest 2
- note G#, 1
- note A#, 1
- note B_, 16
- note B_, 4
- note G#, 4
- note A#, 2
- rest 2
- note B_, 2
- rest 2
- sound_ret
- .pattern11
- ;note_type 12, 1, 1
- octave 5
- note A#, 16
- note A#, 4
- note G#, 4
- note A#, 4
- note G#, 2
- rest 2
- stereo_panning TRUE, TRUE
- note A#, 2
- rest 2
- note G#, 2
- rest 6
- note F#, 8
- note_type 12, 2, 4
- octave 3
- note F#, 4
- octave 4
- note C#, 2
- rest 2
- octave 3
- note F#, 2
- rest 2
- sound_ret
- .pattern12
- ;note_type 12, 1, 6
- octave 2
- note B_, 10
- rest 2
- note B_, 2
- rest 2
- note F#, 10
- rest 2
- note F#, 2
- rest 2
- note B_, 10
- rest 2
- note B_, 2
- rest 2
- note F#, 10
- rest 6
- sound_ret
- Music_Pokemart_Ch4:
- toggle_noise DRUMSET_POKEMART
- drum_speed 12
- sound_call .pattern3
- .loop
- sound_call .pattern0
- sound_call .pattern0
- sound_call .pattern0
- sound_call .pattern4
- sound_call .pattern0
- sound_call .pattern0
- sound_call .pattern0
- sound_call .pattern0
- sound_call .pattern1
- sound_call .pattern1
- sound_call .pattern1
- sound_call .pattern1
- sound_call .pattern1
- sound_call .pattern2
- sound_loop 0, .loop
- sound_ret
- .pattern0
- drum_note DRUM_POKEMART_0d, 12
- drum_note DRUM_POKEMART_0d, 8
- drum_note DRUM_POKEMART_0d, 8
- drum_note DRUM_POKEMART_0d, 4
- drum_note DRUM_POKEMART_0d, 12
- drum_note DRUM_POKEMART_0d, 8
- drum_note DRUM_POKEMART_0d, 4
- drum_note DRUM_POKEMART_0d, 4
- drum_note DRUM_POKEMART_0d, 4
- sound_ret
- .pattern1
- stereo_panning TRUE, TRUE
- drum_note DRUM_POKEMART_0a, 4
- drum_note DRUM_POKEMART_0d, 4
- drum_note DRUM_POKEMART_09, 4
- drum_note DRUM_POKEMART_0a, 4
- drum_note DRUM_POKEMART_0a, 4
- drum_note DRUM_POKEMART_0d, 4
- drum_note DRUM_POKEMART_09, 4
- drum_note DRUM_POKEMART_0d, 4
- drum_note DRUM_POKEMART_0a, 4
- drum_note DRUM_POKEMART_0d, 4
- drum_note DRUM_POKEMART_09, 4
- drum_note DRUM_POKEMART_0a, 4
- drum_note DRUM_POKEMART_0a, 4
- drum_note DRUM_POKEMART_0d, 4
- drum_note DRUM_POKEMART_09, 4
- drum_note DRUM_POKEMART_0d, 4
- sound_ret
- .pattern2
- drum_note DRUM_POKEMART_0a, 4
- drum_note DRUM_POKEMART_0d, 4
- drum_note DRUM_POKEMART_09, 4
- drum_note DRUM_POKEMART_0a, 4
- drum_note DRUM_POKEMART_0a, 4
- drum_note DRUM_POKEMART_0d, 4
- drum_note DRUM_POKEMART_09, 4
- drum_note DRUM_POKEMART_0d, 4
- stereo_panning TRUE, TRUE
- drum_note DRUM_POKEMART_09, 4
- drum_note DRUM_POKEMART_09, 4
- drum_note DRUM_POKEMART_0d, 4
- drum_note DRUM_POKEMART_09, 12
- stereo_panning FALSE, TRUE
- drum_note DRUM_POKEMART_0d, 4
- drum_note DRUM_POKEMART_0d, 4
- sound_ret
- .pattern3
- stereo_panning FALSE, TRUE
- drum_note DRUM_POKEMART_0d, 8
- drum_note DRUM_POKEMART_0d, 8
- drum_note DRUM_POKEMART_0d, 4
- drum_note DRUM_POKEMART_0d, 8
- drum_note DRUM_POKEMART_0d, 12
- drum_note DRUM_POKEMART_0b, 12
- drum_note DRUM_POKEMART_0f, 4
- drum_note DRUM_POKEMART_0d, 4
- drum_note DRUM_POKEMART_0d, 4
- sound_ret
- .pattern4
- drum_note DRUM_POKEMART_0d, 12
- drum_note DRUM_POKEMART_0d, 8
- drum_note DRUM_POKEMART_0d, 8
- drum_note DRUM_POKEMART_0d, 4
- drum_note DRUM_POKEMART_0d, 16
- drum_note DRUM_POKEMART_0d, 16
- sound_ret
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement