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Botherer

Session 4 Rewards

Jun 25th, 2012
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  1. Select one object per category per person. --Yumeko only receives an Equipment item.-- Disregard this I suck dicks. She just gets picks from the leftovers when Ryuu returns.
  2.  
  3. = = = = = = = = = = =
  4. Formalized Write-Ups
  5. = = = = = = = = = = =
  6.  
  7. These are just the hats Spospo and Ignis had.
  8.  
  9. Wizard Hats
  10. The Pokemon wearing this item may perform a Move, as defined by the hat, at its natural Frequency as long as it is being worn. You may consult the appropriate attacking stat for damage.
  11.  
  12. Crystal Wizard Hat - Powder Snow
  13. Meteor Wizard hat - Ember
  14.  
  15. = = = = = = = = = = =
  16. One-Time Use Items
  17. = = = = = = = = = = =
  18.  
  19. Limit one per person. Quantities are limited
  20.  
  21. Blind Rage (x1)
  22. One-Time Use
  23. The Pokémon who has this item used on them gains the Firestarter capability, the move Rage (“Move Sync – Fire” applied), and the Fire Type. Their Physical and Personality-based Qualities may also change.
  24.  
  25. Bloody Countdown (x3) (Rainy)
  26. One-Time Use
  27. The Pokémon who has this item used on them has its species, ability, and type completely and randomly changed, with respect to its level. Physically-based Qualities may change.
  28.  
  29. Evil Master Mind (x1)
  30. One-Time Use
  31. The Pokémon who has this item used on them gains the Aura capability, the Dark type (replacing another type if they have two already), and the move Nasty Plot as a Tutor Move. Their Personality-based Qualities will most likely also change.
  32.  
  33. Jackass in a Box (x2) (Lawrence)
  34. One-Time Use
  35. Grants a one-time use of the move Sucker Punch as a Trainer Action or Command, dependant upon who’s holding it, while held or in the user’s inventory. Use your Physical or Attack stat.
  36.  
  37. Raging Wordstorm (x2) (Joshua)
  38. One-Time Use
  39. Use as an Interrupt when an Area of Effect Move would hit two or more Pokemon. The Move Whirlwind is used as an Interrupt on all Pokémon caught in the area of effect. This Item has no effect on Trainers.
  40.  
  41. = = = = = = = = = = =
  42. Held Items
  43. = = = = = = = = = = =
  44.  
  45. These are not limited by quantity. Multiple people may take the same Item.
  46.  
  47. Corrupt Soul – Once per day, the Pokémon holding this item may treat themself as if they were a step resistant to Psychic type Moves.
  48.  
  49. Fiery Soul – Once per day, the Pokémon holding this item may treat themself as if they were a step resistant to Fire type Moves.
  50.  
  51. Rage in a Box – Once per day, the Pokémon holding this item may perform the Move Rage as a Free Action during their turn.
  52.  
  53. = = = = = = = = = = =
  54. Weapons and Armor
  55. = = = = = = = = = = =
  56.  
  57. Alien Helmet (Psychic Type Armor) - A silly looking armor made out of tinfoil. Ridiculous as it may look, it amplifies the user's brain waves and heightens their awareness of their surroundings. May pick up unusual radio transmissions. (Rainy)
  58. Starting Abilities - Mind Mold (Use double your Trainer Level for determining STAB), Telepathy
  59.  
  60. Black Luv Scale Mail (Water Type Armor) – An armor made of hundreds of tiny little Luvdisc THAT ARE STILL ALIVE, all of them taking on a midnight black color. (Lecia)
  61. Starting Abilities – Water Veil, Cute Charm (Ignores gender if gendered)
  62.  
  63. Bone Scimitar (Slash) - A curved sword carved from bits and pieces of long deceased Marowak skulls. Detachable from the hilt, it can easily be thrown as a boomerang as well. (Lawrence)
  64. Starting Moves – Rock (Physical, Single Target, 6m), Bonemerang, Cut, Swords Dance, Rock Polish
  65.  
  66. Clouded Mind (Poison Type Armor) – A vapor formed from the vitriolic thoughts of one’s inner mind.
  67. Starting Abilities – Levitate, Cloud Nine
  68.  
  69. Devil’s Skin (Dark Type Armor) – A horrid looking piece of pitch black platemail covered from head to toe in bloody spikes.
  70. Starting Abilities – Rough Skin, Battle Armor
  71.  
  72. Devil’s Pitchfork (Pierce) – A pitchfork that’s searing hot to the touch, negative energies coarse through it. A lot.
  73. Starting Moves – Dark (Physical, Single Target, Melee), Nasty Plot, Fury Attack, Fire Fang
  74.  
  75. Fists of Fury (Strike) –A pair of brass knuckles which draw upon all violent and malevolent emotions the wielder ever felt. (Michael)
  76. Starting Moves – Fighting (Special, Single Target, Melee), Metal Claw, Nasty Plot, Snarl, Rage
  77.  
  78. Growlithe's Faux Chest Hair (Fire Type Armor) - This MANLY armor will make you feel POWERFUL! Like you could CRUSH your opponents! Also comes in Scarf forme for the ladies who want to look classy AND kick ass at the same time! (Michael)
  79. Starting Abilities - Intimidate, Flash Fire
  80.  
  81. Rocket Launcher (Blast) – A hefty arm cannon backed by the sheer power of destruction. Capable of launching all sorts of projectiles! (Joshua)
  82. Starting Moves – Fire (Physical, Single Target, 6m), Rock Throw, Lock-On, Magnet Bomb
  83.  
  84. = = = = = = = = = = =
  85. Special Communal Items
  86. = = = = = = = = = = =
  87.  
  88. Punching Glove
  89. Schedule
  90. Once per day, you may have a single Pokémon gain EXP equal to 100*the number of the upcoming main session. (For example, next session will be Session 5, so you’ll gain 500 EXP per day)
  91.  
  92. = = = = = = = = = = = = = = = =
  93. The Spoink Rainy Took "Hostage"
  94. = = = = = = = = = = = = = = = =
  95.  
  96. Lv10 Male Spoink
  97. Hasty Nature
  98. Thick Fat Ability
  99. Tutor Move: Fire Pledge
  100.  
  101. ||~ YOU’RE A WIZARD, HARRY! || Static || The Pokémon with this Quality gains a number of Spell Points (SP) equal to 1 plus its STAB. Spell Points refresh at the beginning of each session. ||
  102. ||~ PYROMANCER || Static || The Pokémon with this Quality may use its turn to cast the following spells by expending the proper amount of Spell Points: Ember (1 SP), Sunny Day (3 SP), Will-o-Wisp (3 SP), Lava Plume (3 SP, Minimum Lv25), Fire Blast (5 SP, Minimum Lv40). ||
  103. ||~ STILL AN APPRENTICE || Trigger – A cast spell misses || An appropriately hilarious unintended consequence happens. This does not necessarily mean “an ally takes damage instead," though it IS a possibility. ||
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