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- --Position and speed hud values v2.2 by ThunderAxe31 for GBA Crash Bandicoot - The Huge Adventure
- --If the script encounters a speed amount that goes over the known limit, it will show it in blue. Otherwise:
- local x_max = 1224 --initial slide speed
- local x_middle = 512 --target walking speed
- local y_max = 1536 --highest falling speed
- local y_low = -1229 --initial jumping speed
- local player_x_addr = 0x010A14
- local player_y_addr = 0x010A18
- local framecount = -1
- local player_x = 0
- local player_x_old = 0
- local speed_x = 0
- local player_y = 0
- local player_y_old = 0
- local speed_y = 0
- local speed_x_list = {}
- local speed_y_list = {}
- local pos_x_all = ""
- local pos_y_all = ""
- function decide_color_horizontal(speed, middle, maxi)
- if speed == nil then
- return
- end
- speed = math.abs(speed)
- maxi = math.abs(maxi)
- if speed > maxi then --in case we broke the limit, use blue color
- color = 0x000000FF
- elseif speed < middle then --if 0: red; if middle: white
- local value = math.floor(0xFF*(speed/middle))
- color = 0xFF0000 + value*0x101
- else --if middle: white; if maxi: green
- local value = math.floor(0xFF*(1-(speed-middle)/(maxi-middle)))
- color = 0x00FF00 + value*0x10001
- end
- return color+0xFF000000
- end
- function decide_color_vertical(speed, low, maxi)
- if speed == nil then
- return
- end
- speed = tonumber(speed)
- if speed > y_max or speed < y_low then --in case we broke the limit, use blue color
- color = 0x000000FF
- elseif speed >= 0 then -- if 0: white; if low: green
- local value = math.floor(0xFF*(1-speed/maxi))
- color = 0x00FF00 + value*0x10001
- else -- if 0: white; if maxi: green
- local value = math.floor(0xFF*(1-(speed*-1)/(low*-1)))
- color = 0x00FF00 + value*0x10001
- end
- return color+0xFF000000
- end
- if memory.usememorydomain("EWRAM") then
- -- console.log("Starting script at frame: " .. emu.framecount() .. " with X: " .. player_x .. ", Y: " .. player_y)
- while true do
- if framecount ~= emu.framecount()-1 then
- pos_x_all = ""
- pos_y_all = ""
- speed_x_list = {}
- speed_y_list = {}
- end
- player_x_old = player_x
- player_x = memory.read_u32_le(player_x_addr)
- player_y_old = player_y
- player_y = memory.read_u32_le(player_y_addr)
- pos_x_all = player_x .. "\n" .. pos_x_all
- pos_y_all = player_y .. "\n" .. pos_y_all
- speed_x = player_x -player_x_old
- speed_y = player_y -player_y_old
- for i=21, 1, -1 do
- speed_x_list[i]=speed_x_list[i-1]
- speed_y_list[i]=speed_y_list[i-1]
- gui.pixelText( 33, 7+i*7, speed_x_list[i], decide_color_horizontal(speed_x_list[i], x_middle, x_max))
- gui.pixelText(219, 7+i*7, speed_y_list[i], decide_color_vertical(speed_y_list[i], y_low, y_max))
- end
- last_found = 0
- occurences = 0
- while last_found ~= nil do
- occurences = occurences + 1
- if occurences > 22 then
- pos_x_all = string.sub(pos_x_all, 0, last_found)
- end
- last_found = string.find(pos_x_all, "\n", last_found+1)
- end
- last_found = 0
- occurences = 0
- while last_found ~= nil do
- occurences = occurences + 1
- if occurences > 22 then
- pos_y_all = string.sub(pos_y_all, 0, last_found)
- end
- last_found = string.find(pos_y_all, "\n", last_found+1)
- end
- if framecount == emu.framecount()-1 then
- speed_x_list[0] = speed_x
- speed_y_list[0] = speed_y
- end
- gui.pixelText( 0, 0, "X Pos Speed")
- gui.pixelText(187, 0, "Y Pos Speed")
- gui.pixelText( 0, 7, pos_x_all)
- gui.pixelText(186, 7, pos_y_all)
- gui.pixelText( 33, 7, speed_x_list[0], decide_color_horizontal(speed_x_list[0], x_middle, x_max))
- gui.pixelText(219, 7, speed_y_list[0], decide_color_vertical(speed_y_list[0], y_low, y_max))
- framecount = emu.framecount()
- emu.frameadvance()
- end
- else
- console.log("Error: failed to set EWRAM memory domain")
- end
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